1. NPCs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. republic_trooper
Portrait

Republic Trooper <Rike's Raiders>

Level 70 | Strong | Heavy Gunner


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmet02_bms_archetype
  • + face_trhelmet02_bms_heavy_tr_a02_back
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
skincolor
 skincolor_human_non_h16_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c06_m
        agescar_human_non_c09_u
          Body details
          SlotDetails
          chestchest_trenchtight_bms_archetype
          • + chest_trenchtight_bms_heavy_tr_a05_back
          • + chest_trenchtight_bms_heavy_tr_a05_shld
          • Material: chest_trenchtight_heavy_tr_a05c02_f
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_tr_a05c02_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_tr_a05_wrist
          • Material: hand_gauntlet_heavy_tr_a05c02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_tr_a05_back
          • + waist_belt_bms_heavy_tr_a05_front
          • Material: waist_belt_heavy_tr_a05c02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_tr_a05c02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_tr_a05_shin
          • Material: boot_tall_heavy_tr_a05c02_u