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Portrait

Republic Waylayer

Level 47-48 | Strong | Tech Sniper


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m1000100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m900100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m800100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m400100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m300100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m70100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • + face_gehelmet07_bms_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hair
(one of 3)
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h31_p
     skincolor_human_non_h32_p
       skincolor_human_non_h33_p
        haircolor
        (one of 2)
         haircolor_human_non_h14_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c28_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bms_archetype
                  • + 1001418 – not found
                  • + chest_tight_bms_med_tr_a01_collar
                  • + chest_tight_bms_med_tr_a01_pocket
                  • Material: chest_tight_med_ge_a01repsoldier03_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a01repsoldier03_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_med_tr_a01_front
                  • Material: hand_gauntlet_med_ge_a01repsoldier03_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_tr_a01_back
                  • + waist_belt_bms_med_tr_a01_front
                  • Material: waist_belt_med_ge_a01repsoldier03_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a01repsoldier03_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_tr_a01_shin
                  • Material: boot_tall_med_ge_a01repsoldier03_u
                  All NPCs with this appearance (3)