1. NPCs
  2. location
  3. engine
  4. character_selection
  5. republic
  6. republic_worker
Portrait

Republic Worker

Level 10 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h15_p
               haircolor_human_non_h11_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c25_m
                            comp_human_non_c28_m
                              comp_human_non_c29_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chest
                                    (one of 2)
                                    chest_baggy_bmn_archetype
                                    • + chest_baggy_bmn_med_ge_a02_collar
                                    • Material: chest_baggy_med_ge_a02repofficer01_m
                                    chest_baggy_bmn_archetype
                                    • Material: chest_baggy_med_ge_a02repofficer01_m
                                    bracerbracer_short_bmn_archetype
                                    • Material: bracer_short_med_ge_a02repofficer01_u_v02
                                    hand
                                    (one of 2)
                                    hand_glove_bmn_archetype
                                    • + hand_glove_bmn_med_ge_a02_cuff
                                    • Material: hand_glove_med_ge_a02repofficer01_u
                                    hand_naked_bmn_archetype
                                    • Material: hand_naked_caucasian_young_a01c01_bmn
                                    • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                                    • Skin color is hued into slot: 0
                                    waistwaist_belt_bmn_archetype
                                    • + waist_belt_bmn_med_ge_a02_back
                                    • + waist_belt_bmn_med_ge_a02_front
                                    • Material: waist_belt_med_ge_a02repofficer01_u
                                    legleg_pant_bmn_archetype
                                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                                    boot
                                    (one of 2)
                                    boot_tall_bmn_archetype
                                    • + boot_tall_bmn_med_ge_a02_cuff
                                    • Material: boot_tall_med_ge_a02repofficer01_u
                                    boot_tall_bmn_archetype
                                    • Material: boot_tall_med_ge_a02repofficer01_u