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Portrait

Selgh Kap'gohe <Dread Host Commander>

Level 55 | Champion | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (24)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Whirlwind

Traps the target in a whirlwind for a few seconds. This effect will only target Companions, and has a short cooldown.

FQN: abl.​npc.​ability.​force.​whirlwind_cc_instant_range

Whirlwind
40sinstant60 m300100%

Merciless Slash

Strikes the target with both sabers for <<1>> weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​npc.​ability.​saber.​merciless_slash

Merciless Slash
12sinstant4 m100100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m100100%

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​npc.​ability.​saber.​massacre

Massacre
4.5sinstant4 m100100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m100100%

Rupture

The Warrior thrusts his saber into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture

Rupture
15sinstant4 m100100%

Annihilate

FQN: abl.​npc.​ability.​saber.​annihilate

Annihilate
12sinstant4 m100100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m100100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_crush_dot

Force Crush
21sinstant15 m100100%

Force Grip

An instant, very weak version of Force Choke. NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_grip

Force Grip
60sinstant15 m100100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m100100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m100100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m100100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m100100%

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m100100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m100100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany100100%

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​overload_saber

Overload Saber
12sinstantany100100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwcirclet01_bms_archetype
  • + face_jwcirclet01_bms_jw_h02_band
  • Material: face_jwcirclet01_jw_h02c01_u
skincolor[empty]
haircolor[empty]
eyecolor
 eyecolor_sith_non_h04_s
    complexion[empty]
    facepainttattoo_human_non_bh03_u
      Body details
      SlotDetails
      chestchest_tightskin03_bms_archetype
      • + chest_tightskin03_bms_med_jk_a07a_loin
      • Material: chest_tightskin03_med_jk_a07ac01_m
      • Skin slot 1: chest_naked_asian_young_a01c01_bms
      • Skin color is hued into slot: 1
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_heavy_jk_a14_back
      • Material: hand_gauntlet_heavy_jk_a14c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_ge_a10_front
      • + waist_belt_bms_med_ge_a10_back
      • Material: waist_belt_med_ge_a10impofficer02_u
      legleg_armor02_bms_archetype
      • Material: leg_armor02_heavy_sw_a16c01_u_v01
      bootboot_thigh_bms_archetype
      • + boot_thigh_bms_med_sw_a04_knee
      • Material: boot_thigh_med_sw_a04c01_u