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  3. ord_mantell
  4. mob
  5. humanoid
  6. mannett_point_battler
Portrait

Separatist Battler

Level 5-6 | Standard | Grenadier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m1000100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet03_bmn_archetype
  • Material: face_gehelmet03_heavy_ge_a16military07_u
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • Material: chest_baggy_heavy_ge_a18mercenary01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a16military07_u_v02
handhand_naked_bmn_archetype
  • Material: hand_naked_caucasian_young_a01c01_bmn
  • Skin is shown in slot 0 but no skin material defined
  • Skin color is hued into slot: 0
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_a16military07_m_v01
bootboot_tall_bmn_archetype
  • Material: boot_tall_heavy_ge_a16military06_u