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Portrait

Shadow Fist Scorcher

Level 24 | Strong | Harbinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a06
  • + hair_human_bms_non_a06_mohawk
  • Material: hair_human_non_a06_v02_m
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c22_m
        facepainttattoo_human_non_bh02_u
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_med_ge_a11_shld
          • + chest_armor01_bms_med_ge_a11_back
          • Material: chest_armor_heavy_ge_a11impheavy06_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a11impheavy06_u_v02
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy06_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a11_front
          • + waist_belt_bms_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy06_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy06_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy06_u