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Portrait

Shroud Mercenary

Level 65-70 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m100100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m75100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m70100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m50100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m25100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_moncalamari_bmn_non_a01
  • Material: head_moncalamari_bmn_non_a01_v01
  • Eye material: eye_moncalamari_non_a01_c01
faceface_sphelmet01_bmn_archetype
  • Material: face_sphelmet01_heavy_ge_mtx91c01_u
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_heavy_tr_mtx01_chest
  • + chest_tight_bmn_heavy_tr_mtx01_hose
  • + chest_tight_bmn_heavy_tr_mtx01_shoulder
  • Material: chest_tight_heavy_tr_mtx01c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_mtx91c01_u
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_ge_mtx91_wrist
  • Material: hand_glove_heavy_ge_mtx91c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_ge_mtx91_front
  • + waist_belt_bmn_heavy_ge_mtx91_back
  • Material: waist_belt_heavy_ge_mtx91c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_mtx91c01_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_ge_mtx91_shin
  • Material: boot_tall_heavy_ge_mtx91c01_u
All NPCs with this appearance (2)