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Portrait

Sith Adept

Level 39-41 | Weak | Lifebinder


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dark Heal

Heals a friendly target for a moderate amount of health.

FQN: abl.​npc.​ability.​force.​dark_heal

Dark Heal
9s3.5s cast15 m100100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m75100%

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Crushing Darkness
30s2s cast30 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9199902464650407457

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_african_a01
  • Material: head_human_african_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a02
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a03
  • Material: head_human_african_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a04
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_sides
  • Material: hair_human_non_a11_v01_f
hair_human_bfn_non_a03
  • + hair_human_bfn_non_a03_bangs
  • Material: hair_human_non_a03_v01_f
hair_human_bfn_non_a05
  • + hair_human_bfn_non_a05_sides
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_spikes
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_spikes
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h05_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h02_p
              eyecolor
              (one of 2)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 4)
                  comp_human_non_c21_f
                    comp_human_non_c22_f
                      comp_human_non_c23_f
                        comp_human_non_c20_f
                          facepaint
                          (one of 3)
                          makeup_human_non_c06_f
                            makeup_human_non_c11_f
                              makeup_human_non_c12_f
                                Body details
                                SlotDetails
                                chestchest_tight_bfn_archetype
                                • + chest_tight_bfn_med_ss_a01_hooddown
                                • + chest_tight_bfn_med_ss_a01_loin
                                • Material: chest_tight_med_ss_a01c02_f
                                bracerbracer_short_bfn_archetype
                                • Material: bracer_short_med_ss_a01c02_u_v02
                                handhand_gauntlet_bfn_archetype
                                • + hand_gauntlet_bfn_med_ss_a01_back
                                • Material: hand_gauntlet_med_ss_a01c02_u
                                waistwaist_belt_bfn_archetype
                                • Material: waist_belt_med_ss_a01c02_u
                                legleg_skirt_bfn_archetype
                                • Material: leg_skirt_med_ss_a01c02_u_v01
                                bootboot_tall_bfn_archetype
                                • + boot_tall_bfn_med_ss_a01_trim
                                • Material: boot_tall_med_ss_a01c02_u