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Portrait

Specialist Frotto <Cybertech (Crafting Trainer)>

Level 50 | Elite | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Cybertech

Cybertech is the skill to assemble earpieces, grenades, mods, enhancements and miscellaneous gadgets. Mods and enhancements are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.

Recommended Gathering Skill: Scavenging (Scavenged Metals and Compounds).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​cybertech

Cybertech
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bma_african_sw_cyber04_bottom
  • + facehair_human_bma_african_sw_cyber04_front
  • + facehair_human_bma_african_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_eyebrow06_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_med_ge_a09_back
          • + chest_tight_bma_med_ge_a09_chest
          • + chest_tight_bma_med_ge_a09_strap
          • Material: chest_tight_med_ge_a09impsoldier04_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_ge_a09impsoldier04_u_v02
          handhand_glove_bma_archetype
          • + hand_glove_bma_med_ge_a09_forearm
          • Material: hand_glove_med_ge_a09impsoldier04_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_ge_a09_front
          • + waist_belt_bma_med_ge_a09_back
          • Material: waist_belt_med_ge_a09impsoldier04_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_ge_a09impsoldier04_m_v02
          bootboot_tall_bma_archetype
          • + boot_tall_bma_med_ge_a09_shin
          • Material: boot_tall_med_ge_a09impsoldier04_u
          All NPCs with this appearance (2)