1. NPCs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. republic
  8. poi012
  9. mob02
  10. strong_01
Portrait

Station Cartel Chief

Level 52-53 | Strong | Plasma Marksman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m100100%

Flame Thrower

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flame Thrower
15s4s channel10 m75100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany50100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0400%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_kaleesh_bms_non_a02
  • Material: head_kaleesh_bms_non_a02_v01
  • Eye material: eye_kaleesh_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • Material: chest_baggy_med_ge_a19mercenary01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a19mercenary03_u_v01
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a19_forearm
  • Material: hand_glove_med_ge_a19mercenary03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a19_front
  • + waist_belt_bms_med_ge_a19_back
  • Material: waist_belt_med_ge_a19mercenary03_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_a19mercenary03_m_v01
bootboot_tall_bms_archetype
  • Material: boot_tall_med_ge_a19mercenary01_u