1. NPCs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. strong_sith_assassin
Portrait

Sith Eliminator

Level 75 | Strong | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_vicious_slash

Vicious Slash
6sinstant4 m150100%

[assassin_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_flurry

[assassin_flurry]
noneinstant5 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

[assassin_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_passive

[assassin_passive]
noneinstantany0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h04_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c21_m
                          comp_human_non_c09_m
                            comp_human_non_c24_m
                              comp_human_non_c23_m
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_med_ss_a01_hooddown
                                • + chest_tight_bms_med_ss_a01_tunic
                                • Material: chest_tight_med_ss_a01c02_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ss_a01c02_u_v02
                                handhand_gauntlet_bms_archetype
                                • + hand_gauntlet_bms_med_ss_a01_back
                                • Material: hand_gauntlet_med_ss_a01c02_u
                                waistwaist_belt_bms_archetype
                                • Material: waist_belt_med_ss_a01c02_u
                                legleg_skirt_bms_archetype
                                • Material: leg_skirt_med_ss_a01c02_u_v01
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ss_a01_trim
                                • Material: boot_tall_med_ss_a01c02_u
                                All NPCs with this appearance (4)