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Portrait

Supply Officer Samuul <Common Data Crystal Vendor>

Level 60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc06
  • Material: head_human_bms_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair[empty]
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h06_s
        complexion[empty]
        agescar_human_non_c01_u
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_med_ge_suv11_back
          • + chest_armor01_bms_med_ge_suv11_loin
          • + chest_armor01_bms_med_ge_suv11_shld
          • Material: chest_armor_heavy_ge_suv11impheavy05_m
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_suv11_forearm
          • Material: hand_glove_heavy_ge_suv11impheavy05_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy06_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_suv11_shin
          • Material: boot_tall_heavy_ge_suv11impheavy05_u