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Portrait

Thanaton's Cyborg Guardian

Level 48-50 | Strong | Marauder


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ataru Form

Chance on melee attack to get a second instant melee attack. NOTE - Only use on Elite + Special NPC's.

FQN: abl.​npc.​ability.​saber.​ataru_form

Ataru Form
60sinstantany25100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m20100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m18100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m15100%

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​npc.​ability.​saber.​massacre

Massacre
4.5sinstant4 m10100%

Force Grip

FQN: abl.​npc.​ability.​force.​force_grip_boss4

Force Grip
8sinstant30 m8100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask02_bmn_archetype
  • + face_swmask02_bmn_heavy_sw_a07_mouth
  • Material: face_swmask02_heavy_sw_a07c01_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_heavy_sw_a07_chest
        • + chest_armor01_bmn_heavy_sw_a07_hoodup
        • + chest_armor01_bmn_heavy_sw_a07_shld
        • Material: chest_armor01_heavy_sw_a07c01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_sw_a07c01_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_sw_a07_forearm
        • Material: hand_glove_heavy_sw_a07c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_sw_a07_back
        • + waist_belt_bmn_heavy_sw_a07_front
        • Material: waist_belt_heavy_sw_a07c01_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_sw_a07c01_u_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_sw_a07_shin
        • Material: boot_tall_heavy_sw_a07c01_u
        All NPCs with this appearance (2)