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Portrait

The Flame's Assassin

Level 21-22 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_zabrakimp_bmn_african_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_zabrakimp_bmn_non_a02_base
  • + hair_zabrakimp_bmn_non_a02_front
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a04_base
  • + hair_zabrakimp_bmn_non_a04_side
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a01_base
  • + hair_zabrakimp_bmn_non_a01_side
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_zabrak_african_h06_p
     skincolor_zabrak_non_h07_p
       skincolor_human_african_h11_p
        haircolor
        (one of 2)
         haircolor_sith_non_h04_p
           haircolor_sith_non_h05_p
            eyecolor
             eyecolor_zabrak_non_h04_s
              complexioncomp_zabrak_non_c31_m
                facepaint
                (one of 3)
                tattoo_zabrak_non_evil04_u
                  tattoo_zabrak_non_evil07_u
                    tattoo_zabrak_non_evil02_u
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a20_hooddown
                      • + chest_tight_bmn_med_ge_a20_tunic
                      • Material: chest_tight_med_ge_a20refugee01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a20refugee01_u_v01
                      handhand_glove_bmn_archetype
                      • + hand_glove_bmn_med_ge_a20_cuff
                      • Material: hand_glove_med_ge_a20refugee01_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a20_front
                      • + waist_belt_bmn_med_ge_a20_back
                      • Material: waist_belt_med_ge_a20refugee01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a20refugee01_v01_m
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a20_straps
                      • Material: boot_tall_med_ge_a20refugee01_u
                      All NPCs with this appearance (2)