1. NPCs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub2
  7. shared
  8. poi045
  9. spec01
  10. weak_02
Portrait

Toborro's Entertainer

Level 1-7 | Weak | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cowering

FQN: abl.​world_design.​utility.​ambient.​humanoid_npc_no_combat

Cowering
noneinstantany999100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a05
  • + hair_human_bfa_non_a05_sides
  • Material: hair_human_non_a05_v01_f
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c03_f
            Body details
            SlotDetails
            chestchest_dancer01_bfa_archetype
            • + chest_dancer01_bfa_light_ge_a21_arm
            • + chest_dancer01_bfa_light_ge_a21_collar
            • + chest_dancer01_bfa_light_ge_a21_loin
            • Material: chest_dancer01_light_ge_a21dancer01_f
            • Skin slot 1: chest_naked_caucasian_young_a01c01_bfa
            • Skin color is hued into slot: 1
            bracerbracer_short_bfa_archetype
            • Material: bracer_short_light_ge_a21dancer01_f_v01
            handhand_dancer01_bfa_archetype
            • + hand_dancer01_bfa_light_ge_a21_back
            • Material: hand_dancer01_light_ge_a21dancer01_f
            • Skin slot 1: hand_naked_caucasian_young_a01c01_bfa
            • Skin color is hued into slot: 1
            waistwaist_dancer01_bfa_archetype
            • + waist_dancer01_bfa_light_ge_a21_front
            • Material: waist_dancer01_light_ge_a21dancer01_f
            legleg_dancer01_bfa_archetype
            • Material: leg_dancer01_light_ge_a21dancer01_f_v01
            • Skin slot 1: leg_naked_caucasian_young_a01c01_bfa
            • Skin color is hued into slot: 1
            bootboot_dancer01_bfa_archetype
            • + boot_dancer01_bfa_light_ge_a21_shin
            • Material: boot_dancer01_light_ge_a21dancer01_f
            • Skin slot 1: boot_naked_caucasian_young_a01c01_bfa
            • Skin color is hued into slot: 1