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  3. flashpoint
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  5. the_tomb_opens
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Portrait

Tomb-Dweller Hunter

Level 20 | Standard | Master Marksman


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m25100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m10100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m9100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m5100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m4100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmn_archetype
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 3)
hair_human_bmn_non_a08_mohawk
  • + hair_human_bmn_non_a08_sideburns
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a13
  • + hair_human_bmn_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h20_p
    haircolor[empty]
    complexion
    (one of 3)
    comp_human_non_eyebrow07_m
      comp_human_non_c17_m
        comp_human_non_c28_m
          facepaint
          (one of 3)
          [empty]
          [empty]
          [empty]
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a28_chest
          • + chest_tight_bmn_med_ge_a28_loin
          • Material: chest_tight_med_ge_a28sandpeople01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a30primative01_u_v02
          handhand_naked_bmn_archetype
          • Material: hand_naked_african_young_a01c01_bmn
          • Skin slot 0: hand_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a30_back
          • + waist_belt_bmn_med_ge_a30_front
          • Material: waist_belt_med_ge_a30primative01_u
          legleg_underwear_bmn_archetype
          • Material: leg_pantskin_non_non_a01underwear01_m_v01
          • Skin slot 1: leg_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          boot
          (one of 3)
          boot_tallskin01_bmn_archetype
          • + boot_tallskin01_bmn_light_jw_a04_wraps
          • Material: boot_tallskin01_light_jw_a04c03_u
          • Skin slot 1: boot_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          boot_tallskin01_bmn_archetype
          • + boot_tallskin01_bmn_light_jw_a04_wraps
          • Material: boot_tallskin01_light_jw_a04c01_u
          • Skin slot 1: boot_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          boot_tallskin01_bmn_archetype
          • + boot_tallskin01_bmn_light_jw_a04_wraps
          • Material: boot_tallskin01_light_jw_a04c03_u
          • Skin slot 1: boot_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          All NPCs with this appearance (4)