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  8. torvix_demolisher
Portrait

Torvix Demolisher

Level 50 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a03
  • + hair_human_bmf_non_a03_sides
  • + hair_human_bmf_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmf_non_a06
  • + hair_human_bmf_non_a06_mohawk
  • + hair_human_bmf_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h32_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h03_p
           haircolor_human_non_h14_p
             haircolor_human_non_h15_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c16_m
                  comp_human_non_c26_m
                    facepaint
                    (one of 2)
                    tattoo_human_non_bh03_u
                      tattoo_human_non_bh04_u
                        ageage_non_non_mid01_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bmf_archetype
                          • + chest_baggy_bmf_heavy_ge_a18_shld
                          • + chest_baggy_bmf_heavy_ge_a18_chest
                          • + chest_baggy_bmf_heavy_ge_a18_back
                          • Material: chest_baggy_heavy_ge_a18mercenary05_m
                          bracerbracer_short_bmf_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                          handhand_gauntlet_bmf_archetype
                          • + hand_gauntlet_bmf_heavy_ge_a18_forearm
                          • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                          waistwaist_belt_bmf_archetype
                          • + waist_belt_bmf_heavy_ge_a18_front
                          • + waist_belt_bmf_heavy_ge_a18_back
                          • Material: waist_belt_heavy_ge_a18mercenary05_u
                          legleg_pant_bmf_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
                          bootboot_tall_bmf_archetype
                          • + boot_tall_bmf_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary05_u
                          All NPCs with this appearance (3)