1. NPCs
  2. flashpoint
  3. umbara
  4. difficulty_1
  5. trash
  6. umbaran_military_technician
Portrait

Umbaran Military Technician

Level 70 | Strong | Railgunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Field

FQN: abl.​flashpoint.​umbara.​enemy.​trash.​armor_field

Armor Field
30s2.5s castany100100%

Impulse

AOE Knockback + Snare

FQN: abl.​flashpoint.​umbara.​enemy.​trash.​tech_pulse

Impulse
18s2s cast6 m50100%

Wrist Laser Burst

A series of ranged shots from the NPC's wrist

FQN: abl.​npc.​ability.​tech.​wrist_laser_channel

Wrist Laser Burst
15s3s channel30 m30100%

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​npc.​ability.​tech.​rail_shot

Rail Shot
15sinstant30 m3100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_health_condition

Electro Dart
45sinstant30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_non_npc07
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet119_bma_archetype
  • Material: face_gehelmet119_heavy_ge_a94c01_u
skincolor
 skincolor_human_non_h23_p
    eyecolor
     eyecolor_human_mtx_h01_s
      complexioncomp_human_non_c26_m
        Body details
        SlotDetails
        chestchest_tight_bma_archetype
        • + chest_tight_bma_heavy_ge_a94_collar
        • + chest_tight_bma_heavy_ge_a94_shoulder
        • Material: chest_tight_heavy_ge_a94c01_u
        bracerbracer_short_bma_archetype
        • Material: bracer_short_heavy_ge_a94c01_u
        handhand_glove_bma_archetype
        • + hand_glove_bma_heavy_ge_a94_forearm
        • Material: hand_glove_heavy_ge_a94c01_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_heavy_ge_a94_front
        • + waist_belt_bma_heavy_ge_a94_side
        • Material: waist_belt_heavy_ge_a94c01_u
        legleg_pant_bma_archetype
        • Material: leg_pant_heavy_ge_a94c01_u
        bootboot_tall_bma_archetype
        • + boot_tall_bma_heavy_ge_a94_shinguard
        • Material: boot_tall_heavy_ge_a94c01_u
        All NPCs with this appearance (2)