1. NPCs
  2. flashpoint
  3. nathema
  4. trash
  5. zealot_bma
Portrait

Zealot

Level 70 | Standard | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​02.​ep_09.​boss.​vaylin.​force_leap

Force Leap
30sinstant2.1-70 m899100%

Force Blast

FQN: abl.​flashpoint.​nathema.​trash.​force_push

Force Blast
30s2s cast60 m700100%

Force Siphon

FQN: abl.​flashpoint.​nathema.​trash.​life_siphon

Force Siphon
25sinstant40 m600100%

Saber Attack

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_05.​boss.​flurry_01

Saber Attack
1sinstant2 m10100%

Saber Attack

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_05.​boss.​flurry_01b

Saber Attack
1sinstant2 m10100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 17745302300889068221, 3836525312110350942

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet104_bma_archetype
  • Material: face_gehelmet104_light_ge_zki03c01_u
Body details
SlotDetails
chestchest_tight_bma_archetype
  • + chest_tight_bma_light_ge_zki03_shoulder
  • + chest_tight_bma_light_ge_zki03_back
  • Material: chest_tight_light_ge_zki03c01_u
bracerbracer_cyborg05_bma_archetype
  • Material: bracer_cyborg05_med_ge_cy02c01_u
handhand_glove_bma_archetype
  • + hand_glove_bma_light_ge_zki03_forearm
  • Material: hand_glove_light_ge_zki03c01_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_light_ge_zki03_front
  • Material: waist_belt_light_ge_zki03c01_u
legleg_skirt_bma_archetype
  • Material: leg_skirt_light_ge_zki03c01_u
bootboot_tall_bma_archetype
  • Material: boot_tall_light_ge_zki03c01_u
All NPCs with this appearance (2)