1. Clickable objects
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. battery_location_02

[battery_location_02]

Attributes

Developer comment

This handles the behavior for the second battery.
Start = Player held. State1=Center of room State2=EMP, State3=Flares, State4=Ventilation, State5=Stims, State6=Scrubber, State7=Destroyed

Interaction

Metadata

Appearance

dyn.location.flashpoint.generic.logic.state_machine