1. Clickable objects
  2. operation
  3. dxun
  4. object
  5. operation_quest_branch_state

[operation_quest_branch_state]

Attributes

Developer comment

We use this to determine what branch a player is on for the Operation Map Tracker. Start: - Uninitialized - Boss 1::State_1,etc This has an OnSpawn script which initializes the state of the dyn if the RDD hasn't.

Interaction

Metadata

Appearance

dyn.location.flashpoint.generic.logic.state_machine