1. Clickable objects
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. predator_droid_state

[predator_droid_state]

Attributes

Developer comment

Tracks specifically the progression of the events in the control room. The first trigger is the 'near control room' bark that fires while running down the walkway.

Interaction

Metadata

Appearance

dyn.location.flashpoint.generic.logic.state_machine