1. Clickable objects
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. tracker_i_guess_we_win

[tracker_i_guess_we_win]

Attributes

Developer comment

When the Huntmaster is killed by Shelleigh we set this to 0! If this is 1 at the end WE GRANT CREDIT!

Interaction

Metadata

Appearance

dyn.location.flashpoint.generic.logic.state_machine