1. Clickable objects
  2. operation
  3. dxun
  4. boss
  5. morphing_trandoshans
  6. transmission_state_tracker

[transmission_state_tracker]

Attributes

Developer comment

If we don't find the key then we update the state here. Once the value of this is high enough we grant the player the key.

Interaction

Metadata

Appearance

dyn.location.flashpoint.generic.logic.state_machine