1. Clickable objects
  2. daily_area
  3. ossus
  4. daily
  5. imperial
  6. library_door_01

Library Doors

Attributes

Developer comment

This handles the first door in the library the player encounters. This has to be unique to handle the phase spinning down and coming back up for players actively on the quest. The quest manager refers by spec to the door and toggles the state. Therefore to handle on phase spin-up each door must be on a unique PLC.

Interaction

Metadata

Appearance

dyn.daily_area.ossus.empire.daily.library_doors