1. Clickable objects
  2. location
  3. open_worlds
  4. class
  5. trooper
  6. chapter_1
  7. public_relations
  8. dynamic_senator_krasul_bomb

[DNT] Bomb - Primary

Attributes

Developer comment

This is the senator Krasul bomb. It is connected to the dynamic objects Dyanmic Bomb Antenna Controler, Dynamic Pressure Bubble Sensor and Dynamic Pressure Plate Sensor. The interactions of these objects influence the bomb state. If the player attempts to disarm the bomb in the wrong order, it will enter a bad disarm state. If the player does not reverse their action and neutralize the variable for the negative state, it will progress into the explosion state and then the detonated state. The proper detonation order is: Depressurize the room, deactivate the remote antenna, deactive the pressure plate. The bomb is now disarmed. The player may also shoot the bomb, after which they will have a short window to disable the LCD screen before the bomb explodes.

Interaction

Metadata

Appearance

dyn.location.open_worlds.class.trooper.chapter_1.public_relations.dyn_senator_krasul_bomb