1. Clickable objects
  2. qtr
  3. 1x4
  4. hk_51
  5. fatality
  6. bulkhead_door

Security Door

Attributes

Developer comment

This door does not have an End/Loot state set because it fires a conversation. Quest manager controls if its open or closed.

Interaction

Metadata

Appearance

dyn.generic.door.impship_largedoor_basic