1. Clickable objects
  2. location
  3. open_worlds
  4. generic
  5. special
  6. dynamic_explosive_barrel_cine1

Volatile Chemicals

Attributes

Developer comment

Dynamic object explosive barrel. Start state is always Initial. End state is always Damaged. Transitions to Damaged on Death and automatically progresses into the Explosion and Blast Mark states.

Interaction

Metadata

Appearance

dyn.location.open_worlds.generic.special.dyn_explosive_barrel_cine