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Codex entries (1,160)

NameCategoryPlanetFactionLevelAdded with

Ilum Landing Zone

Before the war, what's now the largest space traffic hub on Ilum was only a barren field of snow, ice and crystal. With the Empire's return, Ilum became less of a remote temple world for Jedi pilgrims and more of a Jedi holdfast against the encroaching invaders. Ilum's unknown location and hard-to-navigate hyperspace lanes made it ideal for hiding important assets and launching sneak attacks, though its primary value was in providing lightsaber crystals for the suddenly militarized Jedi. As Ilum's military value increased, so did the size of its landing zones.

Now that the Empire has come to Ilum, the landing zone has become a fortified complex of considerable dimensions and a vital target for Imperial attacks.

FQN: cdx.​locations.​illum.​ilum_landing_zone

Ilum Landing Zone
Both1.0.0

[blowing_up_a_door]

FQN: cdx.​pvp.​voidstar.​imperial.​blowing_up_a_door

[blowing_up_a_door]
Both1.0.0

[blowing_up_a_door]

FQN: cdx.​pvp.​voidstar.​republic.​blowing_up_a_door

[blowing_up_a_door]
Both1.0.0

[defused_a_bomb]

FQN: cdx.​pvp.​voidstar.​republic.​defused_a_bomb

[defused_a_bomb]
Both1.0.0

[defused_a_bomb]

FQN: cdx.​pvp.​voidstar.​imperial.​defused_a_bomb

[defused_a_bomb]
Both1.0.0

[downloaded_the_datacore]

FQN: cdx.​pvp.​voidstar.​imperial.​downloaded_the_datacore

[downloaded_the_datacore]
Both1.0.0

[downloaded_the_datacore]

FQN: cdx.​pvp.​voidstar.​republic.​downloaded_the_datacore

[downloaded_the_datacore]
Both1.0.0

[kill_rare_vendor]

FQN: cdx.​pvp.​tatooine.​republic.​kill_rare_vendor

[kill_rare_vendor]
Both1.0.0

[kill_rare_vendor]

FQN: cdx.​pvp.​tatooine.​imperial.​kill_rare_vendor

[kill_rare_vendor]
Both1.0.0

[winning_a_match]

FQN: cdx.​pvp.​voidstar.​imperial.​winning_a_match

[winning_a_match]
Both1.0.0

[winning_a_match]

FQN: cdx.​pvp.​voidstar.​republic.​winning_a_match

[winning_a_match]
Both1.0.0

Colicoid Creation Nest

The Colicoid Creation Nest is the nexus of Colicoid droid manufacturing, technological research and trade. Although the nest is often described as a corporation, the translation does not fit exactly--the nest's hierarchy resembles that of a Colicoid hive and its activities center on research rather than profit. Rivals like Czerka Corporation and Systech often hire specialists to help them understand the complex nature of the nest; many of these "specialists" have been devoured by the Colicoids as part of their standard business practices.

Despite its oddities, the Colicoid Creation Nest is considered one of the galaxy's technological and manufacturing powerhouses. Among its many other achievements, the nest is responsible for several pioneering droid models and an advanced ion cannon that has half the power consumption of Republic designs. Unfortunately, the Colicoids are well aware of the value of their technology, and they demand a heavy price for it--a price not always counted in credits.

Category: Locations

XP Level: 40

FQN: cdx.​achievements.​flashpoint.​colicoid_war_game.​area_codex

Colicoid Creation Nest
LocationsBoth401.0.0

Hammer Station

Pressed by the Sith Empire during the war, the Republic Senate sank its meager resources into ever-more desperate measures to end the conflict. One of the resulting projects was Hammer Station, a prototype mobile facility built around a combined tractor beam and massive gravity cannon. The tractor beam captured nearby asteroids, and the cannon launched the asteroids at near-relativistic speeds at a chosen target. No shield could handle that magnitude of kinetic energy. When positioned over a planet, Hammer Station was capable of devastating entire cities in a single shot.

However, Hammer Station's attacks could not be tempered. The asteroids caused planet-wide dust clouds and groundquakes, rendering entire worlds nearly uninhabitable. After seeing the destruction, the Republic Senate could not authorize its use, even against the Empire, and ordered the project scrapped. The Hammer Station project files were classified and later destroyed in a Senate tower bombing after the Treaty of Coruscant was signed.

Category: Locations

XP Level: 21

FQN: cdx.​achievements.​flashpoint.​bringing_down_the_hammer.​area_codex

Hammer Station
LocationsBoth211.0.0

Maelstrom Prison

Located along the Relgim Run, the vast Maelstrom Nebula has hampered navigators and explorers for centuries; the nebula's unpredictable electromagnetic radiation means the safe routes through the Maelstrom change every few minutes. When the Empire came into possession of an ancient Gree computer capable of calculating safe passage through the Maelstrom, however, Imperial strategists decided the nebula would be the perfect location to house high-risk prisoners.

The Maelstrom Prison is a massive space station that uses both modern and ancient methods of containment. Intelligence recovered by the Republic SIS suggests some chambers were built according to specifications provided by the Emperor himself. The exact number of prisoners held is unknown, but tentative projections put the number at less than thirty; this, in turn, suggests that freeing any of the inmates would be a significant blow to the Empire.

Category: Locations

XP Level: 30

FQN: cdx.​locations.​revan_arc.​maelstrom_prison

Maelstrom Prison
LocationsRepublic301.0.0

Port Nowhere (Smuggler)

Originally an Azalus-class Hutt dreadnought, "Port Nowhere" was transformed into a mobile space station catering to less-than-legitimate business. It rapidly became a favorite destination for smugglers, black market merchants and other outlaws. Of all the galaxy's seedy spaceports, only Port Nowhere offered true freedom.

For years, Port Nowhere traveled between Hutt Space, the Outer Rim and the Core Worlds. It stopped in neutral sectors and broadcasted its coordinates on coded HoloNet frequencies. Criminals converged on the station and conducted business before it jumped back to hyperspace, always remaining one step ahead of the law.

Recently, however, Port Nowhere suffered a major hyperdrive malfunction that left it stranded. When or whether the station shall resume its former mobility remains a mystery.

Category: Locations

XP Level: 40

FQN: cdx.​locations.​open_world.​act_2.​port_nowhere

Port Nowhere (Smuggler)
LocationsRepublic401.0.0

The Foundry

Built into a massive asteroid in a long-forgotten star system, the Foundry is an engineering marvel. According to data obtained by Imperial Intelligence, the Foundry has at least twelve manufacturing levels capable of producing thousands of droids. Vast tunnels honeycombing the asteroid suggest automated mining droids were used to pick the interior clean of any useful ores. The Imperial Reclamation Service believes the Foundry now uses a network of tractor beams to capture and break apart nearby asteroids, providing raw materials for its endless mass production.

The Foundry appears to be at least twenty to thirty thousand years old, built by a long-forgotten alien species. Its specifications resemble those of three other space stations discovered by the Empire, each possessing vast power--one, the "Star Forge," constructed fleets of warships, while another was capable of xenoforming entire planets. The extent of the Foundry's production capabilities are as yet unknown, but if history is any guide, the station could change the galaxy.

Category: Locations

XP Level: 30

FQN: cdx.​locations.​revan_arc.​the_foundry

The Foundry
LocationsImperial301.0.0

Balmorran Arms Factory

The Balmorran Arms corporation has been one of Balmorra's largest and most influential manufacturers of weapons, military equipment and droids for over a century. Its products cemented Balmorra's reputation as a producer of high-quality technology, and shortly before the Imperial invasion, the company built a new factory headquarters--at the time, declared the most state-of-the-art arms production and research facility in the galaxy.

When the Empire invaded, however, the Balmorran Arms Factory found a different purpose. The compound's massive walls and production facilities became the core of the Balmorran resistance effort, giving Republic troops and Balmorran soldiers an impenetrable fortress with a nearly endless supply of resources and weaponry. In the years since, the factory has been under constant siege, but has never fallen. Rumor has it that the resistance has even taken advantage of the factory's research facilities, developing devastating new technology to drive the Empire off Balmorra.

Category: Locations

Planet: 16140903155296015570

XP Level: 18

FQN: cdx.​locations.​balmorra_imp.​balmorran_arms_factory

Balmorran Arms Factory
LocationsBalmorra (Imp)Imperial181.0.0

Bugtown

Bugtown represents the deadly, shattered remnants of Balmorran technological pride--ground zero for the planet's Colicoid infestation. Known originally as Lab 352, the genetic research facility came to be known as Bugtown when the Empire invaded. One of the Empire's many acts of sabotage involved releasing the results of Lab 352's biological experiments: the vicious, mutated Colicoids. The insects quickly overran the area, killing the facility's staff.

Since the initial invasion, the Colicoids have gradually spread from the Bugtown ruins out across the planet. Why the Balmorrans were mutating Colicoids is unknown--everyone behind the experiments seemingly died when the creatures were set free. Still, if answers are to be found, they will be found in Bugtown's databanks.

Category: Locations

Planet: 16140903155296015570

XP Level: 19

FQN: cdx.​locations.​balmorra_imp.​bugtown

Bugtown
LocationsBalmorra (Imp)Imperial191.0.0

Ghost Town

One of many small, unnamed factory towns on Balmorra, the place now known as Ghost Town was the site of experimental industrial farming operations meant to produce man-made, dense, nutrient-rich plants capable of feeding hundreds with only a small quantity.

Ghost Town saw all its inhabitants massacred during the Imperial invasion. Since then, the resistance has crept into the area, using the abandoned buildings to launch guerrilla attacks on Imperial forces and a nearby cave system as a base for anti-aircraft assaults on Imperial squadrons. The small gardens have also been brought back into operation, supplying food for the resistance.

Category: Locations

Planet: 16140903155296015570

XP Level: 17

FQN: cdx.​locations.​balmorra_imp.​ghost_town

Ghost Town
LocationsBalmorra (Imp)Imperial171.0.0

Hazard Vault 305 (Inquisitor)

To protect their thriving industrial world, the Balmorran government commissioned a series of tightly sealed underground vaults for storage of the toxic waste produced by the planet's many factories. One of these, Hazard Vault 305, was built into a pre-existing cave to collect the waste from the Balmorran Arms Factory; the Balmorran government did not suspect that the cave had been used by the Sith Lord Tulak Hord to hide one of his artifacts.

During the Imperial invasion of Balmorra, missile barrages damaged the hazard vault, causing its contents to leak and providing a way inside for anyone capable of surviving the deadly waste.

Category: Locations

Planet: 16140903155296015570

XP Level: 18

FQN: cdx.​locations.​inquisitor.​hazard_vault_305

Hazard Vault 305 (Inquisitor)
LocationsBalmorra (Imp)Imperial181.0.0

Okara Droid Factory

Prior to the Imperial invasion, Balmorra was one of the galaxy's foremost producers of military droids, due in no small part to the Okara Droid Company. When the Empire invaded, its technicians uploaded a virus to the company's manufacturing center--the massive, automated Okara Droid factory--in hopes of turning the factory against the Balmorrans.

The virus worked too well, and the factory's defense droids and systems took over entirely, resuming production operations and attacking any and all life that came near. The Empire is currently making efforts to bring the factory under control, but so far has had little success.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​okara_droid_factory

Okara Droid Factory
LocationsBalmorra (Imp)Imperial161.0.0

Outpost Traken-4

Named for the old Traken-4 ChemWorks, Outpost Traken-4 is now held by the Balmorran resistance. The ChemWorks were destroyed in the Imperial bombardment of Balmorra, and the entire area surrounding the outpost is covered in pools of deadly chemical waste.

The toxic pools have been a boon to resistance defenders at the outpost--the choke points leading around the pools are well defended, making a large-scale assault impossible. Resistance fighters stationed at the outpost must rotate to other locations on Balmorra frequently, however: the long-term effects of exposure to the chemical waste are unknown.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​outpost_traken_4

Outpost Traken-4
LocationsBalmorra (Imp)Imperial161.0.0

Outpost Victory

Built into one of the craters created by the Imperial bombardment, Outpost Victory began as a small outpost of resistance fighters. Over the years, however, it has grown into one of the resistance's major outposts, guarded by enormous anti-aircraft guns and shields to defend against orbital strikes. Imperial prisoners captured by the resistance are often held in Outpost Victory, and lately there have been unconfirmed rumors of a Republic presence at the outpost.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​outpost_victory

Outpost Victory
LocationsBalmorra (Imp)Imperial161.0.0

Sobrik

Sobrik was the original capital of Balmorra before the more advantageous location of Bin Prime was chosen to replace it three hundred years ago. Since then, the city of Sobrik has first shrunk, then been almost entirely obliterated by bombing runs and rebuilt by Imperial engineers.

Sobrik was one of the last cities to hold out during the Imperial invasion of the planet; because of this and its close proximity to the state-of-the-art Balmorran Arms and Okara Droid factories, the Empire has made Sobrik the headquarters of its occupation, maintaining tight control over the remaining civilian population.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​sobrik

Sobrik
LocationsBalmorra (Imp)Imperial161.0.0

Troida Military Workshop

The Troida Military Workshop epitomizes the "new" Balmorra. Ostensibly an independent business, it nonetheless answers to the Empire and serves as a supply depot and weapons manufacturer for Imperial headquarters in Sobrik. Its overseers are expected to worry about Imperial edicts first, and profit last.

Not surprisingly, its workers have been known in the past to harbor resistance sympathies. Nevertheless, its production remains strategically vital to the Imperial war effort, and caravans between Sobrik and Troida have been subjected to frequent guerrilla attacks by the resistance in an attempt to cut off the lifeblood of the Empire on Balmorra.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​troida_military_workshop

Troida Military Workshop
LocationsBalmorra (Imp)Imperial161.0.0

Balmorran Arms Factory

Built shortly before the Imperial invasion by the prestigious Balmorran Arms corporation, the Balmorran Arms factory is unrivaled in its weapons production and research capabilities. It was designed to construct military equipment ranging from personal arms and armor to droids and heavy vehicles, all with top-notch quality and efficiency.

Due to its tremendous manufacturing capacity, the fortress-like factory was one of the last holdouts of the resistance during the Imperial invasion, providing an almost inexhaustible supply of weapons and supplies to the besieged Balmorran people. Once the Empire finally gained control of the factory, however, the Imperial military wasted no time in putting the facilities to its own use.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​balmorran_arms_factory

Balmorran Arms Factory
LocationsBalmorra (Rep)Republic321.0.0

Bugtown

Once a genetic research facility called Lab 352, this complex became known as "Bugtown" after the Colicoids--mutated insectoids used as experimental bioweapons--were released from the facility by Imperial saboteurs. The Colicoids took over the area surrounding the laboratory and began to infest the rest of the planet.

Republic forces have managed to retake the old laboratory, clearing out the Colicoids and establishing a forward outpost. While much of the Colicoid infestation remains, the population has been contained by the Imperial and Republic fighting; for now, the Republic can keep its unorthodox base.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​bugtown

Bugtown
LocationsBalmorra (Rep)Republic321.0.0

Camp Conquest

The former site of the resistance's "Outpost Victory," this base was built into a crater formed during the Imperial bombardment of Balmorra. Losing the outpost was costly for the resistance, and the Empire renamed it to remind the Balmorran people of the consequences of defiance.

Camp Conquest now serves as a forward base and prison camp for the Empire, housing several command and control centers alongside holding cells for high-value prisoners. Well-guarded by turrets and shields and boasting a significant terrain advantage, the camp is a symbol of Imperial oppression and domination.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​camp_conquest

Camp Conquest
LocationsBalmorra (Rep)Republic321.0.0

Camp Jacent

Camp Jacent was established in the ruins of a Balmorran factory town, formerly used by the resistance to launch guerilla strikes against the Empire. Now, it is a strategically placed and defensible supply base for Imperial troops.

Before the Imperials set up camp, the area was occasionally referred to as Ghost Town, as every last inhabitant had been massacred during the Imperial invasion. Buildings were left abandoned and damage sustained to the town went unrepaired, leaving it a graveyard of scrap metal and scorched ground.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​camp_jacent

Camp Jacent
LocationsBalmorra (Rep)Republic321.0.0

Okara Droid Factory

Another victim of the Empire's many acts of sabotage during its initial invasion, the Okara Droid factory was one of the most productive droid manufacturers on Balmorra. Imperial technicians uploaded a virus into the automated factory's system, turning its military droids against the Balmorran population. But the virus was too successful--the droids fully secured the factory and continued production, forcing the Empire to take it back through military action.

Now, after several hard-fought battles, Imperial soldiers have moved into the factory and established a base of operations there. Technicians are hard at work reversing the damage they caused, and hope to resume production of military droids to supplement the occupation force.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​okara_droid_factory

Okara Droid Factory
LocationsBalmorra (Rep)Republic321.0.0

Sobrik

Sobrik was the original capital of Balmorra before the more advantageous location of Bin Prime was chosen to replace it three hundred years ago. Since then, the city of Sobrik has first shrunk, then been almost entirely obliterated by bombing runs and rebuilt by Imperial engineers.

Sobrik was one of the last cities to hold out during the Imperial invasion of the planet; because of this and its close proximity to the state-of-the-art Balmorran Arms and Okara Droid factories, the Empire has made Sobrik the headquarters of its occupation, maintaining tight control over the remaining civilian population.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​sobrik

Sobrik
LocationsBalmorra (Rep)Republic321.0.0

Troida Military Workshop

For most of the Imperial occupation, the Troida Military Workshop kept supplies and goods flowing into Imperial headquarters in Sobrik. Balmorran resistance members often staged raids on Troida convoys, denying the Empire resources while securing much-needed supplies for themselves. But Troida's workers--ordinary citizens forced to work under Imperial oppression--also harbored resistance leanings, resentful that their independent company answered only to the Empire's directives.

As the resistance on Balmorra crumbled, Troida became a rallying point for surviving resistance fighters. Imperial control was cast off, and now the workshop is the largest remaining base for the persistent Balmorran freedom fighters.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​troida_military_workshop

Troida Military Workshop
LocationsBalmorra (Rep)Republic321.0.0

Jedi Temple

Since the destruction of the original temple during the Sacking of Coruscant, the Jedi Temple on Tython has become the spiritual home and sanctuary of the Jedi Order. Housing meditation rooms, lecture theaters and the Jedi Archives, the temple's architecture was deliberately changed from the original on Coruscant, in line with the Jedi philosophy of non-attachment. The new design is intended to echo the style of Alderaan's famous castles and to evoke the Jedi virtues of humility, serenity and patience.

Construction began a year after the Jedi made a permanent settlement on Tython and took three years to complete using local Tythonian stone and timber. The temple's site, built upon the ruins of a much older temple, was chosen by the Jedi Council after a week of fasting and meditation. While the temple's formidable technological defenses are concealed and integrated into the architecture, it's the presence of the Council and the Jedi who train there who truly ensure its safety from invaders.

Category: Locations

Planet: 16140933910212274443

XP Level: 3

FQN: cdx.​locations.​tython.​jedi_temple

Jedi Temple
LocationsTythonRepublic31.0.0

Kalikori Village

Named after an old Twi'lek word for "beginning," Kalikori village is a settlement in the Tythonian hills, founded by a group of Twi'lek Pilgrims fleeing persecution. The Pilgrims asked the Republic for permission to settle on Tython but were refused; defying the ruling, the Pilgrims founded a small camp that gradually grew into Kalikori village. The village Matriarch's home is built on the site of the original landing.

Kalikori is technically an illegal settlement, without protection under Republic law. As the village grew, boasting fertile fields and its own irrigation system, the Twi'lek Pilgrims realized they were expanding into Flesh Raider territory and have been fighting off the creatures ever since without outside help. Despite the anger of the villagers at the Jedi who have "abandoned" them, many Padawans travel to Kalikori village to seek the Matriarch's blessing or to learn about the Pilgrims' teachings.

Category: Locations

Planet: 16140933910212274443

XP Level: 4

FQN: cdx.​locations.​tython.​kalikori_village

Kalikori Village
LocationsTythonRepublic41.0.0

Ruins of Kaleth

Crumbling walls and rubble are all that remain of the fortified city of Kaleth. Carvings at Kaleth suggest the site has been inhabited and abandoned more than once over the millennia--but always by Force users. This has given rise to dozens of theories about Kaleth from scholars at the Jedi Temple, not to mention interest from archaeologists seeking artifacts of the ancient Jedi. Unfortunately, exploration of Kaleth is hampered by ancient hostile droids that still roam the ruins.

The presence of these droids, the discovery of surviving computers and reports of strange lights at night prove Kaleth still has sections with functioning power despite being abandoned for centuries. Because of this, some members of the first expedition to Tython recommended restoring Kaleth and making it the new settlement of the Jedi Order. The Jedi Council decided against this, however, preferring to study Kaleth and its history from a distance.

Category: Locations

Planet: 16140933910212274443

XP Level: 5

FQN: cdx.​locations.​tython.​ruins_of_kaleth

Ruins of Kaleth
LocationsTythonRepublic51.0.0

The Chamber of Speech

The Chamber of Speech is mentioned several times in surviving histories of Kaleth, though only in passing. The scrolls Jedi Knight Do Zonn obtained suggest the chamber was a repository of knowledge in some form, and reference a mysterious being who was master of the chamber's lore.

Attempts to fully examine the old machines in the Chamber of Speech have proved fruitless, as the battle droids that guard the ruin are particularly violent. There is evidence that the droids were programmed to return to the chamber if its other defenses failed. Whatever secrets the chamber hides, the ancients of Kaleth were careful to protect them.

Category: Locations

Planet: 16140933910212274443

XP Level: 9

FQN: cdx.​locations.​tython.​chamber_of_speech

The Chamber of Speech
LocationsTythonRepublic91.0.0

The Forge

Since the rebuilding of the temple, the very best of the young Jedi have braved the paths through the mountains, hoping to make their first lightsabers at the monument known as the Forge--the ancient Tythonians' site for creating or mending weapons. When the Jedi returned to Tython, they had only scraps of information on the Forge's location; it took ten months before a small team finally discovered it, overgrown by vines and half-buried by a landslide.

Despite the Forge's power, many Jedi have sensed a strange darkness or corruption in the region surrounding the Forge. The local beasts are unusually vicious, and the weather often changes without warning. These phenomena mean only the most skilled and combat-ready Padawans are encouraged to seek out the Forge.

Category: Locations

Planet: 16140933910212274443

XP Level: 9

FQN: cdx.​locations.​tython.​the_forge

The Forge
LocationsTythonRepublic91.0.0

The Gnarls

"The Gnarls" is a name given to the wilds near the outpost and landing pads beneath the Masters' Retreat. It was nicknamed for the thick undergrowth that originally covered the region, which took several months to clear. The original explorers of Tython discovered and restored ruined stone paths and bridges leading through the Gnarls, suggesting these wilds were once used by the ancient Jedi.

Although still a proving ground for Jedi Padawans, in recent years the Gnarls has become increasingly dangerous. Wild animals have begun migrating closer to the Gnarls outpost, and there have been sightings of Tython's native Flesh Raiders in neighboring sectors. The Jedi Council is in discussions about moving the training grounds to a safer region, but many Masters feel that risk is necessary at a certain level of tutelage; the galaxy is dangerous, and Jedi can't be shielded forever if they're to be prepared.

Category: Locations

Planet: 16140933910212274443

XP Level: 1

FQN: cdx.​locations.​tython.​the_gnarls

The Gnarls
LocationsTythonRepublic11.0.0

Tythos Ridge

The primitive Flesh Raiders have turned the once-lush mountains of Tythos Ridge into a horrific camp from which to launch their raids on the other denizens of Tython. The ground is black and barren; the trees and foliage burned away. The air is thick with the stench of death, and piles of bones desecrate ancient Tythonian pillars, mute testament to the countless victims of the Flesh Raiders' appetites.

Tythos Ridge was never fully studied during the early stages of Tython's Jedi reoccupation; Master Bestros proposed its use as a meditation retreat, but since then, the increasing number of Flesh Raiders has made exploration impossible. It is unclear whether a small Flesh Raider village was the seed for this now-vast settlement, or whether the Flesh Raiders migrated to the ridge en masse--but either way, for Jedi Masters seeking to understand the creatures, further reconnaissance of the ridge is an absolute necessity.

Category: Locations

Planet: 16140933910212274443

XP Level: 5

FQN: cdx.​locations.​tython.​flesh_raider_territory

Tythos Ridge
LocationsTythonRepublic51.0.0

Club Vertica Casino

On a world full of bright lights and glamorous casinos, Club Vertica was quick to establish itself as an exclusive experience. Run by a mysterious wealthy backer, Club Vertica strictly monitored admittance for its first several years. As a rule, only the wealthiest, best-dressed and most beautiful patrons were allowed entrance; exceptions were made only as they suited the fancy of Club Vertica's owner.

Recently, the restrictions were loosened, sparking rumors that Club Vertica had been sold. Still, much of its old reputation remains; if you want to seem important on Nar Shaddaa, you talk about going to Club Vertica.

Category: Locations

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​locations.​nar_shaddaa.​club_vertica_casino

Club Vertica Casino
LocationsNar ShaddaaRepublic201.0.0

Corellian Sector

Although individuals from many planets and species live in the Corellian Sector, it's humans of Corellian descent who made the area what it is today: a pro-Republic criminal's paradise. There is no cargo that can't be offloaded here and no job so dirty that someone won't take it. The families of migrant workers live alongside grizzled Republic veterans who settled on Nar Shaddaa to retire in style, happily turning a blind eye to the darker activities around them.

Over the past decade, the gangs and pirates of the Corellian Sector have become overshadowed by the presence of the Exchange. Once a group mentioned primarily in HoloNet information crime reports, the Exchange crime syndicate has found an army of able recruits on Nar Shaddaa willing to back its slicers and spice-refiners with muscle--much to the dismay of the Hutt Cartel.

Category: Locations

Planet: 16140948956820683845

XP Level: 21

FQN: cdx.​locations.​nar_shaddaa.​corellian_sector

Corellian Sector
LocationsNar ShaddaaImperial211.0.0

Duros Sector

The glitz and glamour of Nar Shaddaa hides an uglier side. One of the poorest sectors on Nar Shaddaa, the Duros Sector hosts men and women who've been exploited and left behind--refugees of war and casualties of the immense wealth hoarded by Nar Shaddaa's Hutt masters.

The peoples of the Duros Sector--the majority Duros, but with a mixed minority of Evocii and other alien species--have watched Nar Shaddaa's wealth grow and seen none of it for themselves. Some have lived in the sector for generations, while others are recent immigrants desperate for any work they can find. The residents' unrest has been stirred by charismatic leaders in the past, from Jedi Masters to would-be warlords.

Category: Locations

Planet: 16140948956820683845

XP Level: 22

FQN: cdx.​locations.​nar_shaddaa.​duros_sector

Duros Sector
LocationsNar ShaddaaImperial221.0.0

Lower Industrial Sector

Factories and corporate offices cover much of Nar Shaddaa's surface, and the Lower Industrial Sector houses some of the oldest industrial facilities and warehouses still in use--some dating back hundreds of years to the Evocii's construction of the city. But layers of rust haven't prevented new tenants from making use of these resources.

The Empire operates a series of front corporations out of Nar Shaddaa, concentrated in the lower levels. These companies are used to provide experimental weaponry and technologies to the Empire at a discount rate, facilitate the slave trade that fuels Imperial labor across the galaxy, and serve as a clearinghouse for cargo, credits and individuals being moved through non-Imperial space.

The Hutt Cartel also maintains an interest in the sector --buildings not leased to the Empire store spice, adrenals and implants. The warehouses are heavily guarded, and some are rumored to hide the special projects of individual Hutts from their rivals.

Category: Locations

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​locations.​nar_shaddaa.​imperial_industrial_sector

Lower Industrial Sector
LocationsNar ShaddaaBoth241.0.0

Network Access

As the technological heart of the galaxy, Nar Shaddaa is home to Network Access, a vital HoloNet hub that governs all HoloNet operations on Nar Shaddaa and much of Hutt Space. Billions of transactions and communications are processed each second by Network Access computer systems, ensuring the proper functioning of communications throughout the sector.

Boasting the galaxy's most state-of-the-art security protocols, Network Access is the ultimate challenge for enterprising slicers. The wealthy and powerful pay good money for information pirates to break into Network Access and recover data, redirect communications or simply "tweak" the truth. As one of the most heavily guarded places on Nar Shaddaa, anyone who manages to infiltrate Network Access's inner workings earns the status of legend.

Category: Locations

Planet: 16140948956820683845

XP Level: 23

FQN: cdx.​locations.​nar_shaddaa.​network_access

Network Access
LocationsNar ShaddaaImperial231.0.0

Nikto Sector

Nar Shaddaa has ever been an attractive world for Nikto enforcers seeking employment with the Hutt Cartel. The Nikto Sector, as it is now known, began as a place where Nikto warriors came to attract the attention of prospective employers, but the sector was formally bequeathed to the Nikto Horoth Gendi by his Hutt master when he saved the Hutt's life and business in an act of quick-thinking bloodshed.

Horoth Gendi used the opportunity to found his own gang and free himself from servitude to higher powers. Since that time, the Nikto Sector has fallen under the control of a succession of Nikto gangs seeking a bigger piece of Nar Shaddaa's underworld business--the latest of these gangs being the formidable Kintan Kings.

Category: Locations

Planet: 16140948956820683845

XP Level: 21

FQN: cdx.​locations.​nar_shaddaa.​nikto_sector

Nikto Sector
LocationsNar ShaddaaRepublic211.0.0

Red Light Sector

For this year's proven, high-quality implants and neuro-stim technology, visitors to Nar Shaddaa go to the Promenade. For next year's innovations, they go to the Red Light Sector. The bodily enhancements available in the Red Light Sector are almost uniformly illegal, untested, highly dangerous or all three.

Athletes looking for an undetectable edge, opportunistic gang members and adrenaline junkies alike all come in search of the new and death-defying. Some of the technologies sold in the Red Light shops eventually make it to market in legitimate form, while others become staples of the high-risk, high-reward underground implant scene.

Alongside the surgical and bioenhancement shops, other shady businesses preying on sentient appetites tend to bloom. In particular, slavers and spice dealers often offer products here, taking advantage of Red Light Sector customers' wealth, desperation or moral flexibility, as appropriate.

Category: Locations

Planet: 16140948956820683845

XP Level: 22

FQN: cdx.​locations.​nar_shaddaa.​red_light_sector

Red Light Sector
LocationsNar ShaddaaRepublic221.0.0

Shadow Town

At first glance, Shadow Town resembles an ordinary Nar Shaddaa slum. Its population makes it unique. Rather than housing underworld gangs or powerful Hutts, Shadow Town is home to imprisoned individuals who were once useful to the Empire and who may be useful still--scientists, assassins and genetic experiments too valuable to kill and too dangerous to release.

Cranial implants designed to explode upon leaving Shadow Town's borders are implanted in prisoners' heads. Secondary prisons manned by Imperial personnel store prisoners who must be kept docile. Many residents of Shadow Town make the best of their early, forced retirement, cooperating with Imperial authorities and living relatively "ordinary" lives... but nearly all would flee, given an opportunity.

The Empire pays the Hutt Cartel a considerable sum to keep Shadow Town running. For the Hutts, the risk of keeping prisoners even the Empire doesn't want inside its borders is offset by the considerable rewards.

Category: Locations

Planet: 16140948956820683845

XP Level: 23

FQN: cdx.​locations.​nar_shaddaa.​shadow_town

Shadow Town
LocationsNar ShaddaaRepublic231.0.0

Star Cluster Casino

The Star Cluster Casino certainly wasn't the first casino to be built on Nar Shaddaa, but every casino since has tried to match its sleek design, pulsing lights and various entertainment options. The Star Cluster was the first to debut live dancers, the first to feature sabacc and the first to hire scantily clad girls as waitresses.

Owned by a conglomerate of Nar Shaddaa industrialists (including Czerka Corporation executive Yem Leksende), the Star Cluster Casino is an attraction for tourists and weary working stiffs alike. Some have derided it as just another way in which the rich steal from the poor on Nar Shaddaa, but that hasn't stopped business from booming.

Category: Locations

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​locations.​nar_shaddaa.​star_cluster_casino

Star Cluster Casino
LocationsNar ShaddaaImperial201.0.0

The Promenade

The Promenade is Nar Shaddaa at its most lavish and inviting. Divided into upper and lower levels, the area is covered by the Hutts' strict no-fighting policy and offers a rare respite from the conflict that wracks the rest of the galaxy. Rivals and sworn enemies are expected to put aside their differences here--or else be brutally handled by Hutt Cartel enforcers.

Clubs, entertainment venues and high-end shopping line the arrival points from Nar Shaddaa's spaceports, and casual visitors can find everything they need at Promenade vendors. Speeders are available to many of Nar Shaddaa's districts, but by far the most popular routes lead to the Club Vertica and Star Cluster casinos.

Category: Locations

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​locations.​nar_shaddaa.​the_promenade

The Promenade
LocationsNar ShaddaaBoth201.0.0

Upper Industrial Sector

The Upper Industrial Sector is the center of manufacturing and industry for Republic corporations on Nar Shaddaa. Here, centuries-old droid construction facilities stand next to the cluttered offices of startup firms desperate for resources and space. The companies share a common need for heavy security and compete for similar clientele, ensuring that this sector remains a choice location--but are otherwise wholly independent.

For a corporation headquartered in Republic space, Nar Shaddaa is a convenient place to develop technologies restricted by Republic laws--or from which to deal with foreign parties. The Senate frowns on these activities, but just as often turns a blind eye when these same corporations bring their innovations back to Republic worlds.

Category: Locations

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​locations.​nar_shaddaa.​republic_industrial_sector

Upper Industrial Sector
LocationsNar ShaddaaBoth241.0.0

Sith Academy

Rising above the Valley of the Dark Lords, the Sith Academy is a monument to the power of the dark side and the might of the Sith Empire. Would-be students throughout Imperial space compete for the privilege of studying within the Academy halls, but only those strong in the Force are selected--and most of those perish in the struggle to become Sith.

Beyond the training rooms lay many secrets that remain hidden to all but the most powerful Sith Lords. Higher levels contain chambers for members of the Dark Council, where few living creatures are permitted. Whispered rumors suggest that the Emperor himself has a sanctum within the Academy, but no one has seen the Emperor on Korriban for many years.

Category: Locations

Planet: 16140965352798472550

XP Level: 2

FQN: cdx.​locations.​korriban.​sith_academy

Sith Academy
LocationsKorribanImperial21.0.0

The Wilds

Nowhere on Korriban is the planet's dark influence stronger than in the lower wilds. What begins as ringing ears and a cold unease can eventually cripple and dominate an unprepared Sith; weaker minds can be twisted and broken in a matter of hours, leaving soldiers weeping in the sand or slaves frothing, ready to kill.

The source of this corrupting power is unknown. Some believe it is the residual dark energy of the ancient Sith species, while others insist the canyon serves as a focal point for the combined hatred and strength of the entombed Dark Lords. Some even hope the madness is caused by an artifact buried beneath the sands, waiting for a Sith to claim its power

Category: Locations

Planet: 16140965352798472550

XP Level: 4

FQN: cdx.​locations.​korriban.​the_wilds

The Wilds
LocationsKorribanImperial41.0.0

Tomb of Ajunta Pall

Before the Empire, before the Sith Order, Ajunta Pall was the very first Dark Lord. Once a Jedi Master, Ajunta Pall learned how to create and shape life itself through the Force--an art the Jedi feared and sought to end. In an act of defiance, he turned his newfound power against the Jedi Order and rebelled.

In the end, the Jedi banished Ajunta Pall and his followers, exiling them to the Outer Rim--where the exiles found Korriban and a Force-wielding native species called the Sith. Ajunta Pall impressed the Sith with his power and technology, and the Sith soon revered the exiles as gods. From his seat of power on Korriban, Ajunta Pall was named Dark Lord of the Sith and founded the Sith Empire.

Upon his death, Ajunta Pall's body was entombed in the Valley of the Dark Lords. After millennia of sandstorms, cave-ins and warfare, the tomb still stands as a testament to his lasting influence.

Category: Locations

Planet: 16140965352798472550

XP Level: 1

FQN: cdx.​locations.​korriban.​tomb_of_ajunta_pal

Tomb of Ajunta Pall
LocationsKorribanImperial11.0.0

Tomb of Marka Ragnos

Strength, power and strategy marked the rule of Marka Ragnos. Descended from the original Sith inhabitants of Korriban and the Dark Jedi exiles who interbred with them, Marka Ragnos was destined for greatness. He conquered his competitors in a series of quick, ruthless campaigns and became Dark Lord of all Sith, a title he would hold for more than a century.

The reign of Marka Ragnos might have been short-lived had he not displayed great strategic discipline. Instead of clashing directly with Sith challengers who hungered for his power, he pitted his enemies against each other to weaken and destroy them. Similarly, he was one of few Sith of his era who knew of the existence of the Republic and the Jedi Order. He chose not to attack, and instead focused on strengthening the Sith Empire.

The golden age of the Sith would end shortly after his death, but the legacy and spirit of Marka Ragnos would live on within his tomb in the Valley of the Dark Lords.

Category: Locations

Planet: 16140965352798472550

XP Level: 4

FQN: cdx.​locations.​korriban.​tomb_of_marka_ragnos

Tomb of Marka Ragnos
LocationsKorribanImperial41.0.0

Tomb of Naga Sadow

Naga Sadow was ruled by ambition: ambition for power, for dominance and for the expansion of the Sith Empire. Marka Ragnos's body was still warm when Naga Sadow clashed with Sith Lord Ludo Kressh over their late ruler's title. The spirit of Marka Ragnos interrupted their duel and told the two Sith Lords of a greater enemy: the Republic and its Jedi defenders. Naga Sadow saw opportunity in this revelation and launched an attack on Republic space, a move that would see Sadow named the Empire's ruler and spark the Great Hyperspace War.

Naga Sadow's ambition and overconfidence soon became his greatest weaknesses. Even with his mastery of Force illusions, the Republic outmatched the Sith. Sadow's invasion failed, and the Republic fleet pursued him back to Sith space. He fled Korriban with his warriors as the Sith Empire crumbled around him.

Sadow sought refuge on the remote moon Yavin Four, where he died after spending years trying to rebuild the Empire he had inadvertently helped to destroy. Naga Sadow's spirit, however, survived to pass on Sith teachings, planting the seed of corruption among his Jedi enemies.

Category: Locations

Planet: 16140965352798472550

XP Level: 7

FQN: cdx.​locations.​korriban.​tomb_of_naga_sadow

Tomb of Naga Sadow
LocationsKorribanImperial71.0.0

Tomb of Tulak Hord

Lord of Hate, Master of the Gathering Darkness and Dark Lord of the Sith. These are but a few of the titles worn by the great Tulak Hord. His command of the dark side and mastery of lightsaber techniques won Hord many battles, and each victory earned him enemies abroad and within the Sith ranks. Of the many who challenged his might, none were successful.

Among Hord's greatest triumphs were the battles of Yn and Chabosh. With an army of dark side warriors and his faithful Dashade assassin at his side, he annihilated the rebels who defied the expansion of the Sith Empire and went on to conquer the Dromund system--setting the stage for Dromund Kaas to eventually become capital of the Empire. Imperial historians believe the worlds conquered by Hord number in the hundreds, but any records from his bygone era were lost in the Great Hyperspace War.

Category: Locations

Planet: 16140965352798472550

XP Level: 5

FQN: cdx.​locations.​korriban.​tomb_of_tulak_hord

Tomb of Tulak Hord
LocationsKorribanImperial51.0.0

Valley of the Dark Lords

Since the dawn of the Empire, the Valley of the Dark Lords has been the final resting place for the galaxy's most legendary Sith. Carved into the rock walls and anointed with the blood of a thousand slaves, the valley's tombs are monuments to the influence and strength of their interred lords. A tomb's construction can require decades, construction beginning long before death claims its eventual occupant and ending long after.

With the defeat of the Sith Empire in the Great Hyperspace War, Korriban was abandoned with only ancient statues to guard over the valley. Grave robbers and cave-ins wore down the tombs for a thousand years until the Sith returned and restored Korriban to its former glory. Excavations into the rediscovered tombs are now underway, and already Sith wonder who will be the next great warrior to lie among the legends in the Valley of the Dark Lords.

Category: Locations

Planet: 16140965352798472550

XP Level: 1

FQN: cdx.​locations.​korriban.​valley_of_the_dark_lords

Valley of the Dark Lords
LocationsKorribanImperial11.0.0

Grathan Estate

The estate of the rogue Sith Lord Grathan is a miniature fortress, reinforced by cutting-edge weapons technology and experimental shielding. Lord Grathan's cadre of scientists are constantly upgrading the defenses to ensure that air strikes fail to do harm--only ground-based attacks can do real damage. It's the perfect place for a rogue Sith Lord to make his stand.

Lord Grathan has been reinforcing his territory and adding sublevels to his manor for years, suggesting that his plan to declare himself the thirteenth Dark Council member has been in progress longer than many assume. Any number of traps and treasures may exist deep underground, guarded by Grathan's personal guards and automated war droids.

Category: Locations

Planet: 16140969352659235187

XP Level: 13

FQN: cdx.​locations.​dromund_kaas.​grathan_estate

Grathan Estate
LocationsDromund KaasImperial131.0.0

Imperial Intelligence

Behind the Sith and the powerful Imperial military is the vast network of agents, information gatherers, deception specialists and strategists that makes up Imperial Intelligence. Part spy organization, part secret police, Imperial Intelligence handles all of the Empire's covert operations--guarding the Empire's secrets, acquiring valuable intel from the Republic, hunting down traitors and cleaning up messes created by unhinged Sith Lords.

Imperial Intelligence reports to the Minister of Intelligence, who in turn reports directly to the Dark Council. Not a military organization, Imperial Intelligence officers are nonetheless viewed with respect by military and civilian personnel--it's Intelligence that can judge a person as loyal or traitorous, arrange the advancement of a career or the blacklisting of a powerful leader.

A place in Imperial Intelligence is a coveted rank, reserved for some of the best of the Empire's non-Force sensitive subjects. In some cases, officers are "poached" by Sith Lords seeking to build their own specialized intelligence networks; for the most part, however, Intelligence personnel go unnoticed by anyone outside the organization. The best agents are the ones no one's ever heard of.

Category: Locations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​locations.​dromund_kaas.​imperial_intelligence

Imperial Intelligence
LocationsDromund KaasImperial101.0.0

Kaas City

The capital city of the Imperial homeworld of Dromund Kaas is one part massive skyscrapers and one part impenetrable fortress. It is host to the Citadel, where the Sith of the Dark Council (and those who aspire to the Dark Council) lord over their followers, and the headquarters of the Imperial military and Imperial Intelligence.

Kaas City was founded by the first Sith to arrive on Dromund Kaas, who saw the gorges and ravines of the jungle world as the perfect place to build their eternal sanctuary. Over the following centuries, its population grew into the millions--proud Imperials working toward the glory of the Sith and slaves submitting to Imperial will. Kaas City is also where the Emperor is believed to make his home, keeping a watchful eye on his Empire.

Category: Locations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​locations.​dromund_kaas.​kaas_city

Kaas City
LocationsDromund KaasImperial101.0.0

Revanite Compound

Outsiders in Sith society, followers of the philosophies of the mysterious Darth Revan meet in a hidden enclave in the jungles of Dromund Kaas, submitting any who want to join them to rigorous tests to establish their loyalty and sincerity.

Originally, the Revanites met in Kaas City to study Revan's teachings, but as suspicions arose about the Revanites' loyalties to the Emperor and the Dark Council, they were forced to conceal their activities. At first, they took shelter in the compound of a prominent Sith Lord, but when that Sith was assassinated (presumably for supporting the Revanites), they were forced to relocate their sacred texts and relics and build their sanctuary in the jungle.

Revanites inside the Imperial military and the Sith have kept the compound from appearing on most scans of the area. Explorers who stumble upon the compound are rarely heard from again.

Category: Locations

Planet: 16140969352659235187

XP Level: 12

FQN: cdx.​locations.​dromund_kaas.​revanite_compound

Revanite Compound
LocationsDromund KaasImperial121.0.0

The Citadel

The Citadel stands at the heart of Kaas City, a monument to the Sith Empire's strength and home to its most powerful Dark Lords. The Ministries of War, Intelligence and Logistics are all headquartered here, along with a Mandalorian enclave. The Emperor's Dark Council gathers to meet in the Citadel when not on the Sith holy world of Korriban.

The original Citadel mimicked the designs of Korriban's Sith Academy and the Great Citadel on Ziost, but it was destroyed four hundred years ago when two members of the Dark Council fought an ancient Sith duel, called the Kaggath, on its grounds. The duel was a draw, and both of the combatants were executed by the remaining Dark Council members, who oversaw the rebuilding of the Citadel in its current form.

Category: Locations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​locations.​dromund_kaas.​the_citadel

The Citadel
LocationsDromund KaasImperial101.0.0

The Dark Temple

Hundreds of years ago, the Sith Emperor ordered the construction of the Dark Temple as a burial place for his dead and defeated enemies, "to aid them in becoming one with the Force." Little is known of what rituals the Emperor performed there, but the Dark Temple has become a nexus of powerful dark side energy, and a place where ancient weapons and ancient secrets of the Sith lay sealed away in cavernous chambers.

Although the Dark Temple grounds have always been a dangerous place for the weak-willed (the expansion of the Kaas City power grid into tunnels beneath the temple drove a thousand slaves mad), the temple itself remained sealed until recently, when an expedition of power-hungry Sith Lords and their servants breached the gateway.

The Dark Council did not sanction this intrusion, nor did it punish the rogue Sith; no one returned from the expedition to punish. Violent electrical storms surrounded the temple for the first week after it was opened, and since then, additional expeditions have been sent by the council to determine the temple's status. Their reports have not been made public.

Category: Locations

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​locations.​dromund_kaas.​dark_temple

The Dark Temple
LocationsDromund KaasImperial151.0.0

The Mandalorian Enclave

The most recent architectural addition to the Citadel, the Mandalorian enclave is reserved for the Empire's allies among the mercenary Mandalorian warrior clans. Although it may appear to be a simple embassy from the outside, the proceedings inside are anything but diplomatic. The enclave is a place where new warriors come to test themselves against the Mandalorians and compete in violent (and often deadly) tournaments, as well as where the best among the Mandalorians help plan the Empire's next strikes.

Category: Locations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​locations.​dromund_kaas.​the_mandalorian_enclave

The Mandalorian Enclave
LocationsDromund KaasImperial101.0.0

The Sith Sanctum

The Sith Sanctum is the heart of the Sith Order on Dromund Kaas, where lords gather and where the Dark Council meets when not on the Imperial burial world of Korriban. The Emperor himself is believed to have chambers in the sanctum's lower levels, though none save the council and the Imperial Guard are allowed into its depths.

The original Citadel, like the Sith Academy on Korriban, was off-limits to everyone but the Sith. After the Citadel was rebuilt, the headquarters of the three Imperial ministries were added; more recently, the Mandalorian enclave was given a wing within the sprawling building. As a result, chambers in the Sith Sanctum have become an increased source of conflict and backstabbing among aspiring Sith. A place in the Sith Sanctum signifies aspirations to the Dark Council, or a prominent role in the direct governing of Dromund Kaas.

Category: Locations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​locations.​dromund_kaas.​the_sith_consulate

The Sith Sanctum
LocationsDromund KaasImperial101.0.0

The Unfinished Colossus

A massive, unfinished statue towering over the jungles of Dromund Kaas, the colossus was the project of Dark Council member Darth Vowrawn's ambitious apprentice, Lord Qet. In a bid to advance in prestige within the Sith Order, Lord Qet commissioned the construction of the colossus--a statue of his master--in secret, bringing in offworld slaves to do the work. The slaves rebelled, and now the colossus stands unfinished while the slaves search for a way to destroy it and win their freedom through force. Lord Qet has been trying to end the rebellion and finish the colossus, but other Sith Lords have seen the chaos as an opportunity to advance their own reputations in the Empire.

Category: Locations

Planet: 16140969352659235187

XP Level: 11

FQN: cdx.​locations.​dromund_kaas.​the_unfinished_colossus

The Unfinished Colossus
LocationsDromund KaasImperial111.0.0

The Wilds

When the Sith discovered Dromund Kaas, it was an untamed jungle world, uninhabited by any sentient species. Over centuries, gleaming and orderly Imperial cities have spread to cover most of the planet, but stretches of harsh, untamed wilderness remain. Populated by violent predators such as the gundark and jurgoran, the wilds separate Kaas City from its spaceport and are best navigated at a safe distance, by speeder, rather than on foot.

Category: Locations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​locations.​dromund_kaas.​the_wilds

The Wilds
LocationsDromund KaasImperial101.0.0

Brejik's Run

The remains of an old swoop track, Brejik's Run is named for Milos Brejik, a famous Tarisian swoop racer who turned scavenger after the destruction of Taris, using his swoop skills to quickly forage and deliver supplies to the few unfortunate survivors of the bombardment. Brejik's Run has had many occupants over the centuries, as its large overhangs make good shelter from the harsh elements, but it currently hosts a Republic settlement and outpost--one of the earliest attempts to tame and rebuild Taris.

Category: Locations

Planet: 16141008063347613517

XP Level: 20

FQN: cdx.​locations.​taris_rep.​brejiks_run

Brejik's Run
LocationsTaris (Rep)Republic201.0.0

Brell Sediment

The Brell Sediment refers to a large area of Tarisian ruins dominated by a massive acidic lake and a former chemical plant. It gets its name--somewhat ironically--from Ark Brell, a leading environmentalist on Taris in the days before its destruction. Before the bombardment, Ark Brell set up several water purification and waste disposal plants on Taris, with the aim of turning the waste from Taris's factories into alternative fuel sources and minimizing the waste produced by the massive city-world.

Legend has it that the collapse of one of his factories during the bombardment created the acid lake, although present rumor suggests that other, less well-intentioned groups on Taris may be the cause.

Category: Locations

Planet: 16141008063347613517

XP Level: 18

FQN: cdx.​locations.​taris_rep.​brell_sediment

Brell Sediment
LocationsTaris (Rep)Republic181.0.0

Dynamet General

Dynamet General was Taris's foremost research hospital and led the galaxy in the development of cures for rare neurological diseases such as Cathington's Disorder. Originally founded as Mercy General, the hospital was renamed a century before Taris's destruction after the Dynamet Corporation, which donated a large sum of credits for the construction of a wing devoted to developing a cure for the rakghoul virus. Rumor states that a cure was found, but Taris was bombed shortly after and the hospital destroyed.

Category: Locations

Planet: 16141008063347613517

XP Level: 17

FQN: cdx.​locations.​taris_rep.​dynamet_general

Dynamet General
LocationsTaris (Rep)Republic171.0.0

Endar Spire

The Republic cruiser Endar Spire was shot down over Taris during the Jedi Civil War in an attempt by Darth Malak to capture the young Jedi Bastila Shan. This event led directly to Taris's ultimate destruction, securing the ship's place in history.

Over the centuries, the Endar Spire's husk has become a shelter to many different groups on Taris, including surviving settlers, pirates and scavengers. Its internal systems are believed to contain a bounty of information and useful materials to anyone with the will and ability to recover them.

Category: Locations

Planet: 16141008063347613517

XP Level: 17

FQN: cdx.​locations.​taris_rep.​endar_spire

Endar Spire
LocationsTaris (Rep)Republic171.0.0

Reclamation Base

As part of its efforts to rebuild and restore ruined Taris, the Republic has set up a reclamation base that acts as the headquarters and point of arrival for all who come to help with the reconstruction effort. The base was first established shortly after the Treaty of Coruscant, when it became clear that the Republic needed to shore up morale and show it could still stand strong. The Taris reclamation effort has become symbolic of the Republic's will to restore life where the Empire brings only destruction.

Category: Locations

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​locations.​taris_rep.​reclamation_base

Reclamation Base
LocationsTaris (Rep)Republic161.0.0

Sinking City

The Sinking City is where the heart of old Taris collapsed into the world below during the bombardment. Taris's most lively business and cultural districts have become a morass of urban decay. The ruins of Dynamet General Hospital, as well as massive building plates that once supported towering skyscrapers, provide shelter for rakghouls, pirates and scavengers. But the Sinking City promises to rise again--several attempts have been made to begin new construction in the area, and the Republic is focusing its reconstruction efforts on returning Taris to its former glory.

Category: Locations

Planet: 16141008063347613517

XP Level: 17

FQN: cdx.​locations.​taris_rep.​sinking_city

Sinking City
LocationsTaris (Rep)Republic171.0.0

Tularan Marsh

Swampland has overtaken much of the area now called the Tularan Marsh. The origin of the name is unknown--before the bombardment, the Tularan Skyway was a major thoroughfare through the industrial zone surrounding one of Taris's primary power plants, but who or what it was named after is a piece of history lost in the rubble.

Now the area is infested with rakghouls and pirates, and only a few intrepid representatives of the Republic venture this far into the unknown, untamed wilds of Taris.

Category: Locations

Planet: 16141008063347613517

XP Level: 18

FQN: cdx.​locations.​taris_rep.​tularan_marsh

Tularan Marsh
LocationsTaris (Rep)Republic181.0.0

Axial Park

A major point of differentiation between Coronet City and other metropolises--like those of Nar Shaddaa and Coruscant--is the Corellian appreciation for nature. Amid Corellia's towering structures and high speed trams, one can always find a small tree-lined park or quiet reflection pool. Axial Park is the grandest expression of Corellia's desire to remain connected to the natural world.

At a cost of over seventy billion credits, Coronet City's civil engineers set aside valuable real estate for the creation of several museums and landmarks separated by beautiful parklands. For some, one of the greatest tragedies of the war is to see such beauty spoiled by bombardment and the park's grand museums converted into bunkers.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​axial_park

Axial Park
LocationsCorelliaBoth481.0.0

Beharen Droid Factory

Droid manufacturing is one of Corellia's most successful industries, with almost ninety thousand droids produced every day in Labor Valley alone. The Beharen Droid Factory specializes in hazardous maintenance units designed specifically for disaster relief and recovery operations; these droid models are built to withstand high radiation, extreme temperatures and falling debris.

The founder of the Beharen Droid Factory recently perished during the Empire's attack on Corellia. The high-rise tower containing his residence was clipped by a damaged Imperial warship, collapsing several floors and nearly toppling the structure. The factory founder's body has not yet been recovered from the rubble.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​beharan_droid_factory

Beharen Droid Factory
LocationsCorelliaRepublic481.0.0

Blastfield Shipyards

Corellia has numerous spaceports, but few as extensive as the Blastfield Shipyards. Before the Imperial invasion, thousands of ships were built or serviced here on a daily basis by hundreds of local businesses. Mercenaries flying in from the Outer Rim to have their ships' engines tuned by a legendary Corellian mechanic would land next to construction yards for enormous luxury yachts catering to the galaxy's wealthiest nobles. Dozens of cantinas and small-scale entertainment districts nearby served the needs of visitors and workers seeking a break from spaceflight or daily labor.

Now that war has come to Corellia, the Blastfield Shipyards are the main point of entry for Republic forces, from troop drop ships to battle cruisers in need of repair. The Empire has made numerous attack runs over the sector, leaving scorched starship wreckage and twisted scaffolding scattered through the streets, but the Republic military knows that losing the shipyards means losing Corellia. Every effort must be made to keep them secure.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​blastfield_shipyards

Blastfield Shipyards
LocationsCorelliaRepublic481.0.0

Coronet Shipping

Trade goods from across the galaxy pass through Corellia every day, and Coronet Shipping has always been the busiest trade hub on the planet. Before the war, all manner of freighters visited its landing pads, bearing goods both legal and otherwise. Millions of credits worth of commerce occurred there every day.

When the Republic established its beachhead at the Blastfield Shipyards, the Empire was quick to secure Coronet Shipping for itself as a rapid-response staging area. The main ground approach to these landing pads was destroyed by Imperial forces, rendering the area inaccessible to infantry and walker units. Aerial patrols keep Republic assault shuttles at bay and protect the Empire's elite troops.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​coronet_shipping

Coronet Shipping
LocationsCorelliaRepublic481.0.0

Coronet Zoo

The fabled Coronet Zoo is renowned across the galaxy for its amazing animal exhibits. Every year, nearly extinct species are rescued from forgotten worlds and preserved in multimillion credit wildlife enclosures; the greatest xenozoologists in the Republic vie for a few coveted positions as curators.

The Empire's assault on Corellia shattered several enclosure walls and sent alien wildlife running free in the city streets. This has resulted in scenes of great beauty--like the sight of a herd of kybucks proudly galloping down a major promenade--but it has also unleashed terrible predators that now stalk humanoid prey in the steel canyons. Unconfirmed reports of a rancor on the loose remain a hot topic on the comm channels.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​coronet_zoo

Coronet Zoo
LocationsCorelliaBoth481.0.0

Decimus's Rise

Darth Decimus, mastermind of the Corellian invasion and leader of the Empire's planetary forces, has established his central command in the former offices of the planet's Trade Tariff Service. Moff Tarandon recommended the building's use on the grounds that its function was now obsolete, and that enemy forces would likely ignore it in favor of attacking the Legislature Building.

Darth Decimus wasted no time transforming the former government office into an Imperial fortress. The structure's main entrance is under heavy guard and the only access to Decimus himself is via a single secure turbolift. The few Corellian bureaucrats in the building when Imperial forces arrived either pledged themselves to the planet's new government, or fled their offices via any route possible.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​decimuss_rise

Decimus's Rise
LocationsCorelliaImperial481.0.0

Government District

The fighting on Corellia has reached its apex at the planet's seat of political power: the Government District. Republic and Imperial forces wage fierce battles around the heavily-guarded legislature and the famous Drall Library--now a makeshift bunker. Dozens of politicians huddle in their private estates to wait out the fighting even as the fabled Green Jedi mount a desperate defense against Imperial units bent on the rebels' annihilation.

Before the war, the Government District was the grandest part of Corellia--a bright testament to its wealth and freedom. Few suspected the influence of the Empire was taking root within a place of such prosperity, and no one--Imperial or Republic--knows what will become of the district after the war.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​capitol_square

Government District
LocationsCorelliaBoth481.0.0

Green Jedi Enclave

The Green Jedi Enclave has been the Empire's top target since invading Corellia, but initial attempts to destroy it failed utterly. The enclave's inhabitants appear to have learned from what happened to the Jedi Temple on Coruscant and taken steps to avoid a similar fate.

Powerful shields fueled by internal reactors protected the structure from the first assault, giving the Jedi time to erect offensive cannons. An Imperial warship sent to attack the structure was shot to pieces over the sector, and although a large chunk of the vessel crashed into the enclave, it did not inflict heavy casualties or substantially weaken the structure. The Green Jedi Enclave remains a dark blot on the Empire's otherwise nearly flawless invasion.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​green_jedi_enclave

Green Jedi Enclave
LocationsCorelliaImperial481.0.0

Incorporation Islands

Corellia's economy is built on free trade, and the major corporate entities established on the planet post trillions of credits in profits each year. The business transactions occurring on Corellia affect every other corner of the galaxy--including the Empire. In retrospect, Imperial invasion of Corellia was not merely inevitable--it was a necessary step toward the Republic's defeat.

The largest and most prosperous business entities occupy a series of massive towers nicknamed the "Incorporation Islands." Most of the sector is wholly owned and controlled by different galaxy-spanning enterprises, and many have responded with hostility to the Imperial takeover. Some of the fiercest fighting on Corellia has been against highly-paid corporate security forces and their armies of droids.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​incorporation_islands

Incorporation Islands
LocationsCorelliaImperial481.0.0

Labor Valley

Corellian-manufactured high-tech goods--particularly starships and starship parts--are considered some of the finest in the galaxy. The planet's Labor Valley sector is home to dozens of interconnected industrial factories producing everything from raw durasteel to hyperdrives and thermal detonators. Millions of middle-class Corellians found their livelihoods in Labor Valley before war devastated the area.

Republic and Imperial forces are battling for control of key factories and destroying anything they can't hold for themselves. Vital plants lay in ruins and a massive fire rages out of control at a major fuel refinery. What was once an industrial paradise has become an apocalyptic inferno. Corellia's citizens can only look on in horror as everything they've built is methodically obliterated.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​labor_valley

Labor Valley
LocationsCorelliaBoth481.0.0

Museum of Corellian Industry (Inquisitor)

During a protracted period of economic depression two hundred years ago, the Corellian government commissioned a morale-building museum to celebrate the planet's greatest technological and industrial achievements. Twenty years and hundreds of millions of credits later, the Museum of Corellian Industry finally opened to tepid public response.

When Republic forces regrouped in Axial Park, they quickly secured this remote and mostly-abandoned museum as a staging area. Darth Thanaton, sensing opportunity, personally eradicated the Republic forces occupying the sturdily built structure. Rather than reporting this victory to Imperial leaders, he instead made the museum his own private bunker.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​inquisitor.​museum_of_corellian_industry

Museum of Corellian Industry (Inquisitor)
LocationsCorelliaImperial481.0.0

Museum Republica

Whereas the Republic Foundation Museum in the Government District is considered a scholarly resource of priceless antiquities, Axial Park's Museum Republica was designed with tourists in mind. Combining the refined presentation of more traditional museums with display exhibits best described as carnival-like, the Museum Republica tries to offer something for everyone.

Before the Imperial Guard raided the museum and transformed it into a base of operations, the museum displayed many items of disputed provenance: a cybernetic lower jaw allegedly belonging to Darth Malak, a pair of boots worn by the fabled Jedi Cay Qel-Droma and a deactivated G0-T0 infrastructure planning droid said to have been recovered from the Malachor Five asteroid field.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​museum_republica

Museum Republica
LocationsCorelliaRepublic481.0.0

Republic Foundation Museum

One of the largest archival resources on Corellia is the Republic Foundation Museum, a monument to the multi-millennial history of the Empire's greatest enemy. Priceless antiquities and invaluable records rest within the museum's vault-like walls, protected by high-security energy shields--now augmented to withstand Imperial bombardments. Morale is high among the rebel forces clustered inside, despite a life under siege; many of the soldiers and Jedi find the surroundings inspirational.

Once the Empire has crushed all resistance on Corellia, its first order of business will be to storm the Republic Foundation Museum and remove all of its wonders. Moff Tarandon has proposed that the museum be converted to a celebration of Imperial culture, while Diplomatic Service officials hope the museum can be used to teach Republic history from a more honest perspective. Other proposals include setting fire to the museum's contents in a public square and broadcasting the destruction across the Empire.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​republic_foundation_museum

Republic Foundation Museum
LocationsCorelliaImperial481.0.0

Tears of Taris

One of the most storied Imperial vessels orbiting Corellia is the legendary "Tears of Taris," a modified dreadnought built, in part, from the remains of a Centurion-class battle cruiser from the time of Darth Malak. The Centurion was part of the fleet that bombarded the Republic world of Taris over three hundred years ago; it changed hands many times over the centuries that followed, but it has always served the Sith in one form or another.

When Darth Charnus became aware of the Centurion, he ordered it disassembled and its key elements integrated into his new dreadnought--an act to honor the vessel that had survived for so long. Now, it is a formidable ship built to besiege planets and deploy troops. Corellia is its greatest challenge yet.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​corellia.​tears_of_taris

Tears of Taris
LocationsCorelliaImperial481.0.0

The Bastion (Trooper)

A fortress without equal, the Bastion has stood as a center of Republic military planning and analysis for centuries. Massive subterranean databanks contain information on every strategic asset at the Republic's disposal (official or otherwise) as well as extensive data on every species, government and organization in the known galaxy.

Before the onset of the Great War, the Bastion's databanks were used to support elaborate simulated war games, with the military's top officers attempting to use the documented resources in unexpected ways to better prepare the Republic for any threat that might appear. Unfortunately, none of these scenarios even approximated the savagery and brilliance of the Sith Emperor's grand invasion plan.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​trooper.​the_bastion

The Bastion (Trooper)
LocationsCorelliaRepublic481.0.0

The Guardian Holds (Jedi Consular)

In warfare, capturing an objective is theoretically simple; holding it is not. This principle was applied to the defense of Corellia's Coronet City with the creation of the Guardian Holds.

Key sites were carefully chosen--manufacturing centers, easily fortified buildings, hospitals and underground bunkers. These sites were then furnished with heavy defenses, armaments and elite Republic troops. In the event that Coronet City was sacked or captured, these impenetrable Guardian Holds would become fortresses from which the Republic could retake the city. The number and locations of the Guardian Holds is a closely-guarded secret held by the Republic's military leaders and the Jedi Council.

Some have questioned why so much expense has been invested specifically in protecting Corellia. The fact is that Corellia has strategic, economic and symbolic value to the Republic; the effort involved in the creation of the Guardian Holds only serves as evidence of the planet's importance.

Category: Locations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​locations.​consular.​the_guardian_holds

The Guardian Holds (Jedi Consular)
LocationsCorelliaRepublic481.0.0

Kaamos Territory

The Kaamos Territory is the ancestral homeland of House Thul, one of the major houses of Alderaan and a contender for the throne. After Thul returned from exile with its Imperial allies, the nobles set about rebuilding on the grounds of the ancient Thul palace--abandoned long ago but not entirely destroyed, ready to be returned to glory. Thul's grip on the territory is still tenuous, as the house faces incursions from both the native Killiks and enemy houses.

The Lerantha Dam is also located in the Kaamos Territory--a long-standing landmark and generator plant built at the edge of the Lerantha Lake. Currently, House Ulgo controls the dam, threatening the edges of House Thul's territory.

Category: Locations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​locations.​alderaan.​kaamos_territory

Kaamos Territory
LocationsAlderaanBoth281.0.0

King's Pass

Thousands of years ago, before the noble houses had united to form the Alderaanian parliament, the warring families gathered for a decisive battle at the ravine now known as King's Pass. Before the fighting could commence, Darrus Alde, the head of House Alde, parleyed with the other noble families and convinced them to abandon their centuries-old rivalries. His decisive leadership ended generations of strife and led to the construction of the Elysium, where Darrus was elected and anointed as the first king of Alderaan.

In recent years, the native Killiks have repopulated the area, provoking increasingly violent skirmishes with the neighboring Alderaanians. The ravine's strategic location has also made it a hotbed of violence between the major noble houses as they struggle for control.

Category: Locations

Planet: 16141076066187801147

XP Level: 30

FQN: cdx.​locations.​alderaan.​kings_pass

King's Pass
LocationsAlderaanBoth301.0.0

The Apalis Coast

South of the Juran Mountains, the Apalis Coast is a rich green flatland separated from the sea by a sheer cliff face. The ancestral home of House Organa, it has been a reliable source of wealth for generations, as the noble family has made the coast into productive farmland.

Unfortunately, this fruitful land has now been marred by invaders from House Thul. After a failed assault on House Organa itself, Thul forces have dug up Organa's fertile farms and turned the area into a massive army camp. Thul forces are there to stay, a constant challenger in the face of their rivals.

Category: Locations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​locations.​alderaan.​the_apalis_coast

The Apalis Coast
LocationsAlderaanBoth281.0.0

The Elysium

For millennia, the Elysium has served as the symbolic center of Alderaanian politics. Years before the capital city was founded, the various noble houses met in the Elysium to elect and anoint their first king. Until recently, every dispute over succession in Alderaan's history had been peacefully resolved within its stone walls, and the houses' greatest treasures were placed in Elysium vaults as a symbol of trust.

When Gaul Panteer was assassinated and Alderaan's ailing queen passed on in a mysterious transport crash, the parliament assembled in the Elysium to elect a new sovereign. It was then that House Thul made its move, returning to Alderaan after decades of exile. Violence and accusations erupted almost immediately, and since then, the Elysium has remained an empty, forgotten symbol of Alderaanian unity--its ancient halls cracking as distant bombs fall, and its beauty quickly fading.

Category: Locations

Planet: 16141076066187801147

XP Level: 31

FQN: cdx.​locations.​alderaan.​the_elysium

The Elysium
LocationsAlderaanImperial311.0.0

The Glarus Valley

Glarus Valley has long been the ancestral home of House Panteer, the royal family of Alderaan, and the site of the Elysium and Castle Panteer itself. The valley was once the seat of culture and democracy on Alderaan, a place where squabbling nobles could resolve their disputes peacefully.

Like so much of Alderaan, the land is now ravaged by war. Castle Panteer has fallen to House Ulgo, and the Elysium is all but abandoned. Although House Thul and House Organa maintain a small presence in the area, the disciplined soldiers of House Ulgo tighten their hold every day. There are rumors that the royal family is still in hiding somewhere in the valley, but even Ulgo has been unable to find them.

Category: Locations

Planet: 16141076066187801147

XP Level: 29

FQN: cdx.​locations.​alderaan.​the_glarus_valley

The Glarus Valley
LocationsAlderaanBoth291.0.0

The Juran Mountains

The majestic Juran Mountains have been the site of many conflicts in recent years. During the Battle of Alderaan, Republic resistance fighters sought refuge in the mountains, using the natural cover to hide from the invading Imperial forces. It was here that Captain Jace Malcom led Havoc Squad in an ambush against Darth Malgus; with the help of Satele Shan, the Republic troopers were able to triumph over the powerful Sith Lord.

After a few short years of peace, violence has once again erupted in the area. House Ulgo, backed by its vassals in House Rist, has occupied the region and is locked in a brutal conflict with the forces of House Thul and House Organa.

Category: Locations

Planet: 16141076066187801147

XP Level: 29

FQN: cdx.​locations.​alderaan.​the_juran_mountains

The Juran Mountains
LocationsAlderaanBoth291.0.0

Drelliad Village

What is now called Drelliad village was established decades ago as the private retreat of Ord Mantell's most celebrated smuggler, the voluptuous and quick-witted Ulla Drelliad. In the years after Ulla's death, her hideaway was transformed into a thriving trading post. Now, Drelliad village is hotly contested territory where separatist and Republic forces battle in the streets, and the handful of civilians who haven't already fled hide in basements and behind locked doors.

Although small, Drelliad village occupies a critical point between separatist-controlled territory and areas still loyal to the Republic. More importantly, what used to be Ulla's personal docking bay is now one of the only starship landing pads outside of local Republic headquarters. If Drelliad village falls entirely to the separatists, it will bring the enemy one step closer to securing the entire island.

Category: Locations

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​locations.​ord_mantell.​drelliad_village

Drelliad Village
LocationsOrd MantellRepublic11.0.0

Fort Garnik

The area now called Fort Garnik began as a series of makeshift landing pads built on the island of Avilatan for spacers who were too disreputable for the mainland. Avilatan was a haven for gangsters, smugglers and pirates, but was also one of the largest and most thriving economies on Ord Mantell. Settlements formed, and over decades, Avilatan became respected as a major commerce center.

When separatist bombings destroyed Ord Mantell's other spaceports, Avilatan became the Republic military's primary staging area, and its now-substantial landing zone took on strategic importance. Renaming the Avilatan spaceport to "Fort Garnik" in honor of a Republic war hero from Ord Mantell, the military established a fortified garrison there. Since then, Avilatan Island and Fort Garnik have become major targets of the separatist forces.

Category: Locations

Planet: 16141091541170885060

XP Level: 2

FQN: cdx.​locations.​ord_mantell.​fort_garnik

Fort Garnik
LocationsOrd MantellRepublic21.0.0

Imperial Listening Post (Knight)

Republic intelligence operatives traced a coded Imperial transmission to a hidden outpost on Ord Mantell. It appears the Empire has been operating this spy base for years, taking advantage of the planet's civil war to mask its presence.

The listening post is buried underneath a small islet a short distance from Fort Garnik, virtually on the Republic's doorstep. SIS tacticians are now re-evaluating military strategy on Ord Mantell in light of this discovery. If the Empire has been observing Republic troop movements in the area, there's no telling what they may have told the Mantellian separatists.

Category: Locations

Planet: 16141091541170885060

XP Level: 10

FQN: cdx.​locations.​knight.​imperial_listening_post

Imperial Listening Post (Knight)
LocationsOrd MantellRepublic101.0.0

Mannett Point

Mannett Point was originally founded by Ord Mantellian pirates as an underground vault for their ill-gotten gains. As their criminal haven became respectable, the pirates were eventually replaced by "businessmen" who converted the subterranean warehouses into a freight shipping center. Goods that landed at Fort Garnik were sorted at Mannett Point and then distributed across Ord Mantell.

After the establishment of Fort Garnik, the Republic military continued using Mannett Point to store munitions and war materiel. This would prove to be a fatal mistake. Separatists staged a daring midnight raid that destroyed the bridge between Mannett Point and Fort Garnik, cutting off reinforcements.

Separatist commandos swarmed Mannett Point under cover of darkness, using the chaos from the bridge's destruction to infiltrate the warehouses. The separatists quickly slaughtered the Republic defenders to a man. By dawn, Mannett Point was a separatist stronghold--giving the Republic's enemy a major storehouse of weapons and supplies to continue besieging Fort Garnik.

Category: Locations

Planet: 16141091541170885060

XP Level: 5

FQN: cdx.​locations.​ord_mantell.​mannett_point

Mannett Point
LocationsOrd MantellRepublic51.0.0

Oradam Village

In contrast to the working-class origins of Talloran village, Oradam was a beachfront paradise for wealthy trader-barons and their families. These men and women spent their profits constructing elaborate homes and relaxing by the sea. Their freely flowing credits attracted numerous merchants and artisans to Oradam, many of whom remained long after their wealthy patrons fled.

Oradam is the last uncontested Republic village on the island of Avilatan, partially because it holds very little strategic significance. Its importance to the separatists is mostly symbolic. Republic strategists theorize that if the encroaching separatists were to successfully invade Oradam, the enemy would most likely burn the village to the ground as a way of spiting the corrupt upper class.

Category: Locations

Planet: 16141091541170885060

XP Level: 7

FQN: cdx.​locations.​ord_mantell.​oradam_village

Oradam Village
LocationsOrd MantellRepublic71.0.0

Savrip Island

The thin sliver of beach colloquially referred to as "Savrip Island" derives its name from the hulking brutish creatures infesting it. For whatever reason, the savrips inhabiting the islet rarely stray from its borders--but on the other hand, they do not appreciate uninvited guests. Beachcombers have disappeared in this deadly region for decades.

Local legends tell of a clever crime lord named "Frang the Toothless" who negotiated a deal with the savrips. In return for Frang being allowed to dump his enemies on Savrip Island, the gangster promised to provide the natives with a steady food supply. It is said both sides benefited tremendously from this arrangement.

Category: Locations

Planet: 16141091541170885060

XP Level: 8

FQN: cdx.​locations.​ord_mantell.​savrip_island

Savrip Island
LocationsOrd MantellRepublic81.0.0

Separatist Stronghold

The separatist command center closest to Fort Garnik was originally thought to be Mannett Point, but Republic intelligence operatives recently discovered that the main separatist force occupies the island's still-active volcano. This position gives the separatists multiple access points to the island's settlements, as well as a predator's eye view of Fort Garnik itself.

Sources indicate the volcano base originally belonged to a notorious gangster known only as "the Corellian" who disappeared in the civil war's early years. Whether the Corellian joined the separatists or gave them his volcano base under duress is anyone's guess. Regardless, taking out the separatist stronghold has proven almost impossible. Any attack on foot exposes the invading force to withering counterattacks and heavy casualties, but artillery strikes on the volcano risk flooding the entire island with lava.

Category: Locations

Planet: 16141091541170885060

XP Level: 9

FQN: cdx.​locations.​ord_mantell.​separatist_stronghold

Separatist Stronghold
LocationsOrd MantellRepublic91.0.0

Talloran Village

One of the few settlements around Fort Garnik not originally founded by criminals, Talloran village began as home to the laborers and their families who toiled in the island's starship ports and shipping warehouses. The people of Talloran were hardworking, mostly poor and easily exploited by the corrupt businessmen in charge of Ord Mantell's government.

When the separatists came to the island, Talloran was the first village they infiltrated. The people, long oppressed by the existing power structure, were ready to side with anyone who offered them a way out. Ironically, siding with the separatists only got the workers trapped inside their village as the Republic laid siege to the enemy occupation.

Category: Locations

Planet: 16141091541170885060

XP Level: 2

FQN: cdx.​locations.​ord_mantell.​talloran_village

Talloran Village
LocationsOrd MantellRepublic21.0.0

Chilling Death Spire

The Hailstorm Brotherhood is a fringe group of White Maw pirates who abandoned the starship graveyard's plunder to form a permanent settlement on Hoth. These men and women are more than mere survivalists, however. They are artisans and warrior-poets shaping Hoth's natural landscape according to their own designs.

The massive ice spire towering above the Glacial Fissure sector was painstakingly carved from an ancient mountain by the Hailstorm Brotherhood. No one knows how many of the group's members perished making the spire a reality, but the achievement stands as a testament to these warriors' iron wills--and a warning to all who might oppose them.

Category: Locations

Planet: 16141109882649941585

XP Level: 38

FQN: cdx.​locations.​hoth.​chilling_death_spire

Chilling Death Spire
LocationsHothBoth381.0.0

Clabburn Tundra

The Clabburn Tundra sector has become a key battleground in the three-way war for Hoth. The rolling snow dunes of the drift hills and the spectacular frozen geysers of the jagged plains were initially claimed by the Republic military, which saw the region as an excellent artillery staging area. However, strategic mismanagement allowed both White Maw and Imperial forces to invade and establish their own camps.

Recent reports indicate some of Hoth's most hostile wildlife calls the Clabburn Tundra home, and these beasts are not happy to see their habitat invaded. Whitefangs, wampas and even the occasional tribe of attacking skels prey upon whole squads of soldiers.

Category: Locations

Planet: 16141109882649941585

XP Level: 37

FQN: cdx.​locations.​hoth.​clabburn_tundra

Clabburn Tundra
LocationsHothBoth371.0.0

Crescent Canyon Facility

The Crescent Canyon Facility was established decades ago by the Czerka Corporation to explore mining opportunities beneath Hoth's frozen tundra. The operation was eventually deemed too costly to pursue and Czerka personnel abandoned the sprawling base. Later, Ortolan explorers seeking to establish a permanent settlement on Hoth moved in and took over the structures.

The current conflict between Republic, Empire and White Maw has turned the facility into a battle zone. Reports indicate the Empire has invaded and enslaved the helpless Ortolans living there. Because of the facility's proximity to the Republic's Aurek Base, an immediate and strong military response is required.

Category: Locations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​locations.​hoth.​crescent_canyon_facility

Crescent Canyon Facility
LocationsHothBoth361.0.0

Glacial Fissure

The sector designated as the Glacial Fissure is almost entirely White Maw territory. The deep ice canyons and extensive underground cave networks provide shelter and staging areas for the vicious pirate forces. When the White Maw's leaders saw the Republic and Imperial militaries arriving on Hoth, they immediately established well-defended camps and supply routes throughout the area.

Traveling through the Glacial Fissure is suicide for all but the most well-armed and highly trained operatives. The White Maw pirates do not fight conventionally, preferring to set ambushes and traps for their victims. Both the Republic and Imperial militaries have sustained heavy losses here, demonstrating the extraordinary threat the pirates represent.

Category: Locations

Planet: 16141109882649941585

XP Level: 38

FQN: cdx.​locations.​hoth.​glacial_fissure

Glacial Fissure
LocationsHothBoth381.0.0

Highmount Ridge

Initially home to Ortolan settlers, the Highmount Ridge sector is now contested territory where both Republic and Imperial military units contend with the White Maw pirate army. These deadly cutthroats have seized control of an extensive geothermal plant, giving them a well-defended staging area from which to conduct their assaults.

Fierce battles rage on the ridge's open areas, making the sector especially dangerous for travel. White Maw ambushes are common, but Republic and Imperial forces are managing to hold their own and establish footholds in the territory. Whether or not they can keep these positions is another matter.

Category: Locations

Planet: 16141109882649941585

XP Level: 37

FQN: cdx.​locations.​hoth.​highmount_ridge

Highmount Ridge
LocationsHothBoth371.0.0

Icefall Plains

When the Empire's forces scouted Hoth for a landing site, both Imperial and Chiss tacticians agreed that the Icefall Plains sector was the best location for a military staging ground. The easy but defensible access to White Maw pirate territory rendered it ideal for both offensive sorties and a defensive fallback. More importantly, once the Republic committed to Hoth and the salvage operation in the starship graveyard, it would become the perfect place from which to launch assaults and drag out the conflict forever.

Dorn Base, the heavily defended main Imperial complex, is protected by powerful shield generators and turrets. A series of smaller forward bases stand ready to alert commanders of any impending assault. Nonetheless, Republic commandos have made extensive inroads into the sector and now threaten to isolate the Icefall Plains from resupply and reinforcements.

Category: Locations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​locations.​hoth.​icefall_plains

Icefall Plains
LocationsHothBoth361.0.0

Star of Coruscant

The greatest prize in Hoth's starship graveyard is a behemoth of a vessel called the Star of Coruscant. At the time of its crash, this superdreadnought was the most advanced ship in the Republic fleet--a project years in the making, shepherded along by one Colonel Omas. Its experimental weapons and breakthrough technology could have turned the war's tide, had the Empire not devoted every resource to trapping and destroying it.

Not even the long fall from orbit to Hoth's hard-packed ice plains could shatter the Star of Coruscant's hull. The ship remains intact, and White Maw pirates have spent considerable effort reactivating its internal power systems and shields. Indeed, the ship is now a veritable fortress on the planet's surface.

Category: Locations

Planet: 16141109882649941585

XP Level: 39

FQN: cdx.​locations.​hoth.​star_of_coruscant

Star of Coruscant
LocationsHothBoth391.0.0

Starship Graveyard

Decades ago, Imperial starships led the Republic fleet into a deadly trap above the remote ice planet of Hoth. The Republic's fabled prototype superdreadnought, the Star of Coruscant, was the Empire's primary target, but many other warships suffered the same terrible fate. The remains of these vessels fell to the planet's surface in a tightly-packed radius, creating an awe-inspiring graveyard of derelict ships.

Republic vessels were not the only victims of this devastating space battle, however. Several noteworthy Imperial ships were also destroyed, their cracked hulls raining down among the enemy's remains. Years of heavy snowfall and shifting ice have obscured the many wrecks to the point that sorting Republic from Imperial ships is often an impossible task.

Category: Locations

Planet: 16141109882649941585

XP Level: 39

FQN: cdx.​locations.​hoth.​starship_graveyard

Starship Graveyard
LocationsHothBoth391.0.0

The Ambria's Fury Crash

Among the Empire's losses in Hoth's fabled space battle was a sleek, fast warship designated the Ambria's Fury. Until recently, the ship's manifest had remained a mystery to all but the highest Imperial echelons. The only certainty was that the Imperial Moffs were most distressed at the ship's loss.

The wreck of the Ambria's Fury was recently discovered by Imperial and Republic forces, prompting a rush to secure the crash site and recover whatever secrets the ship has kept for so many years....

Category: Locations

Planet: 16141109882649941585

XP Level: 38

FQN: cdx.​locations.​hoth.​the_fatality_crash

The Ambria's Fury Crash
LocationsHothBoth381.0.0

Tromper Crags Geothermal Plant

The Ortolan settlers on Hoth needed a renewable energy source to power their habitat in the Crescent Canyon Facility and help them expand their territory, so Ortolan engineers constructed a massive geothermal plant tapping directly into Hoth's underground volcano network. The Tromper Crags plant provided more than adequate power and heat to keep the Ortolans in relative comfort... until the White Maw came.

The pirate army's leaders understood the value of controlling the most abundant power resource on Hoth and quickly stormed the geothermal plant. Any Ortolans who did not immediately submit to White Maw authority were summarily executed. Now that the Republic and Empire have come to Hoth, the Tromper Crags facility has become hotly contested territory.

Category: Locations

Planet: 16141109882649941585

XP Level: 37

FQN: cdx.​locations.​hoth.​tromper_crags_geothermal_plant

Tromper Crags Geothermal Plant
LocationsHothBoth371.0.0

Whiterock Wastes

The Republic established its primary military lodgment, Aurek Base, in the Whiterock Wastes sector with cooperation from the nearby Ortolan settlement in Crescent Canyon. The Ortolans aided the Republic military's engineers and helped construct their mountain fortress in return for protection from the White Maw pirates.

Had Republic military strategists foreseen the Empire's real plan--not to claim technology from the starship graveyard, but to draw Republic forces into an unwinnable fight--they might have reconsidered establishing anything in the Whiterock Wastes. The vast snowy plains stretching out from the mountain base provide unimpeded access to enemy forces. In retrospect, the Empire's violent invasion of the Whiterock Wastes was inevitable.

Category: Locations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​locations.​hoth.​whiterock_wastes

Whiterock Wastes
LocationsHothBoth361.0.0

Alien Enclave

To the Voss, all outsiders--Imperial and Republic, diplomat and pilgrim--are ranked equally. As such, offworld visitors are all grouped together in the Alien Enclaves, specially-designated areas of Voss-Ka where outsiders can do business. This also allows the Voss to keep an eye on their visitors and control their movements within the city.

With Voss commandos constantly on guard, tensions in the Alien Enclaves run high. Nearly everyone there has the same goal--gaining the favor of the Voss--but they are also conscious that the Voss can order them offworld if they cause an incident. Ambassadors from the Empire and the Republic are icily polite; independent traders and captains carefully compete to sell their wares; Jedi and Sith walk large circles around one another. In the chaos of war, the Alien Enclaves represent islands of peaceful cooperation, albeit socially awkward ones.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​alien_enclave

Alien Enclave
LocationsVossBoth441.0.0

Gorma-Koss

The Gormak are normally a tribal people, their population spread across numerous nomadic clans numbering a hundred individuals each. However, deep in the Gormak lands lies Gorma-Koss, a massive settlement of tens of thousands of Gormak who have united their tribes in a sprawling expanse of huts, tents, high-tech defenses and amazing technological devices at the base of an unnamed mountain.

Gorma-Koss--literally "the Gormak kingdom" in the old Voss language--is rumored to be ruled over by a single powerful leader, and the Gormak who dwell in the makeshift city seem to be organized for some greater purpose. Instead of scavenging random cast-off pieces of technology, they seem to be searching for very specific items and components, as if gathering material for a massive, unknown project.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​gorma_koss

Gorma-Koss
LocationsVossBoth441.0.0

Gormegan-1

Despite their incredible affinity for technology, the Gormak are still a backward species in many ways. Although they are capable of repairing, modifying and improving tech created by more advanced cultures, they are mired in a pre-spaceflight culture and confined to their homeworld.

Now, under the guidance of Jokull--a visionary warrior who has risen up to lead his people--the Gormak are approaching the dawn of a new age. Hidden away inside Gorma-Koss, dozens of tribes have united to build a starship capable of interstellar flight. Using pieces and equipment salvaged from the Empire, the Republic and even the Voss, they have made slow but steady progress, marching towards the future.

Should the Gormak successfully complete the vessel, it will forever alter the destiny of their people by making them a force within greater galactic culture. The long-term consequences of such a radical breakthrough are difficult to predict, but the Gormak firmly believe their first starship is the key to their ultimate survival.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​gormegan_1

Gormegan-1
LocationsVossBoth441.0.0

Nightmare Lands

Said by Voss and outsiders alike to cause insanity in those foolish enough to venture there, the Nightmare Lands are a dangerous region far from Voss-Ka, overgrown with twisted forests. The weather there is unpredictable, and strange sounds and lights have been reported by distant observers. No one knows what caused the corruption of these lands, but many Jedi and Sith claim to sense a powerful dark presence within.

Despite the dangers--and numerous warnings from the Voss--some outsiders still brave the Nightmare Lands to loot the ruins or investigate secrets. A few daring Mystics have also made pilgrimages there in an attempt to heal whatever plagues the land. Most of these explorers are simply never seen again; the rest are left to wander the forests, broken and mad. The Nightmare Lands are a blight on Voss; unfortunately, they are a blight nobody seems able to cure.

Category: Locations

Planet: 16141116506689843478

XP Level: 46

FQN: cdx.​locations.​voss.​nightmare_lands

Nightmare Lands
LocationsVossBoth461.0.0

Shrine of Healing

While many visitors to Voss seek guidance from the Mystic visionaries, a few desperate pilgrims come to risk the treacherous road to the Shrine of Healing. Imposing and ancient, the shrine houses the Mystic healers, whose incredible curative abilities are said to knit bones, purge disease and mend the mind and spirit.

The Shrine of Healing is not a simple hospice, but a monastery and retreat for Mystics. One of the few Voss buildings outside Voss-Ka to have survived the ages, it has rooms--even entire floors--whose purpose is known only to the healers. The shrine is protected by its own cadre of Voss commandos, who patrol the nearby hills vigilant for any Gormak.

The upper floors of the Shrine of Healing are reserved for the Trials, tests of faith and duty for Mystics and the most dedicated outsiders. Those foreigners who succeed at the Trials are highly regarded by the Voss, but these successes are rare.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​shrine_of_healing

Shrine of Healing
LocationsVossBoth441.0.0

The Dark Heart

The ruin the Voss call the Dark Heart lies deep in the twisted Nightmare Lands. The few surviving texts on the Dark Heart describe the complex as a maze of chambers--some sealed, others seemingly broken open from within--and vast underground corridors. It is said to be a place of corrupted monsters and ancient secrets, and based on orbital reconnaissance scans may be the oldest structure on the planet.

The Sith Lord Nerrethel spent two years researching texts concerning the Dark Heart and formulated several theories. He claimed its architecture resembled that of the ancient Sith on Korriban, and made a detailed study of the Dark Heart's orientation relative to Voss's constellations. After attempting to visit the Dark Heart in person, however, Lord Nerrethel was found dead on the border of the Nightmare Lands. His notes from the expedition contained only the words "it sees."

Category: Locations

Planet: 16141116506689843478

XP Level: 47

FQN: cdx.​locations.​voss.​dark_heart

The Dark Heart
LocationsVossBoth471.0.0

The Gormak Cannon

The Gormak hatred of the Voss is difficult to comprehend for outsiders. More than a simple cultural conflict, the Gormak view the Voss as a blight that must be completely wiped from the face of their world. To this end, the Gormak have begun construction of a massive weapon: a cannon aimed directly at the city of Voss-Ka.

The logistics of creating a weapon capable of launching devastating attacks on a city perched atop a mountain are difficult to imagine, but the resourcefulness of the Gormak should not be underestimated. Leveraging scavenged technology and using only primitive mining techniques, the deadly project is rapidly approaching completion and the Gormak's long-awaited day of reckoning is fast approaching.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​the_gormak_cannon

The Gormak Cannon
LocationsVossBoth441.0.0

The Ruined City

Far below Voss-Ka, at the base of the mountain atop which the city was built, are the remains of an ancient metropolis. The architectural style of the mysterious ruin is far removed from that of the Voss, and far beyond anything the primitive Gormak could create, leaving scholars to wonder who built it.

Despite the archeological evidence to the contrary, local legends hold that the ruins were indeed built by the Voss. When pressed as to why they would abandon the location for Voss-Ka, the Voss can provide no further details. It is clear that the ruins are shunned; culturally it is a place synonymous with mistakes, failure and regret, though not even the Mystics seem to recall how that reputation was forged.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​the_ruined_city

The Ruined City
LocationsVossBoth441.0.0

The Step of Harmony

Many offworld visitors have commented on the lovely view from a certain long platform in Voss-Ka that stretches out over the mountain. Few realize that this platform, the Step of Harmony, is the Voss's method of handling individuals unable to abide by Voss's simple laws--the violently deranged or the truly heretical. Those who commit particularly grievous offenses "take the Step of Harmony" by being cast over the edge of the mountain.

Despite its grim purpose, the Voss do not view the Step of Harmony as a place of execution. To the Voss, deviant behavior is a result of being "wrong-minded"; removing such people from the city is a positive act that restores order. The Step of Harmony also serves as a powerful symbol, emphasizing that, to the Voss, there is no greater punishment than being permanently expelled from Voss-Ka... whatever route the offender takes.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​the_step_of_harmony

The Step of Harmony
LocationsVossBoth441.0.0

Voss-Ka

Atop a sacred mountain stands Voss-Ka. The only true Voss settlement on a planet overrun by the tribal Gormak, the city is spread across several peaks, accessed by bridges spanning the vast gorges below. Notable landmarks include the Tower of Prophecy, the Alien Enclaves and the buildings assigned as impromptu embassies for Republic and Imperial ambassadors.

Under the administration of the Three, life in Voss-Ka is tranquil and orderly. Most Voss live peacefully there, caring for their families, cultivating the plants growing wild on the mountain and maintaining equipment for the Voss commandos in the war against the Gormak.

There is no dissent in Voss-Ka, and little crime. Many Exchange and mercenary visitors have tried to take advantage of the city's lack of regulation and serene attitude to law enforcement; however, persistent breaches of the peace in Voss-Ka are punished decisively, with dangerous offenders taking the "Step of Harmony" off the mountain.

Category: Locations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​locations.​voss.​voss_ka

Voss-Ka
LocationsVossBoth441.0.0

High Security Section

The High Security Section of Belsavis prison contains cell blocks along with the medical, scientific and engineering centers for the facility. Necessities ranging from fresh water to electricity are produced here, and the science and medical teams work to better contain and better subdue the prison's more unusual residents.

The cell blocks in the High Security Section are designed to hold small communities of nonhuman prisoners with similar cultural or physiological needs. Although many species can and do survive among near-humans, official policy states that prisoners kept in species-tailored conditions (with select food, atmospheric mixtures, and so on) are often more tranquil.

The High Security Section has a dark reputation among Belsavis's inmates. Prisoners sent to the medical centers often don't return, the rumors say, and the Republic's scientists experiment with dangerous technologies drawn from Belsavis's ancient vaults. Whether any of these rumors are true, even the guards can't say; information, like everything else on Belsavis, is tightly restricted.

Category: Locations

Planet: 16141121725666440689

XP Level: 41

FQN: cdx.​locations.​belsavis.​high_security_section

High Security Section
LocationsBelsavisBoth411.0.0

Maximum Security Section

The Maximum Security Section hosts prisoners too dangerous, too uncooperative or too unusual to be permitted to gather in any number. Many Maximum Security inmates are kept in near-permanent solitary confinement, and the Maximum Security cells are customized for each occupant so that shapechangers, cyborgs, Force-sensitives and other powerful beings can be effectively restrained.

The Maximum Security Section also contains the entrance to the deep levels of the prison--known as "the Tomb"--built by ancient aliens who used Belsavis as their own prison long ago. The Republic has explored only portions of the deep prison, studying the primeval droids that patrol the old, sealed cells. Nowadays, the ancient droids have grown used to the Republic, willingly accepting modern prisoners transferred into their care and depositing them in vaults far below the surface.

Category: Locations

Planet: 16141121725666440689

XP Level: 42

FQN: cdx.​locations.​belsavis.​maximum_security_section

Maximum Security Section
LocationsBelsavisBoth421.0.0

Minimum Security Section

By the standards of any other prison, Belsavis's Minimum Security Section would be considered escape-proof--a tightly controlled, heavily monitored maze of cell blocks, guard towers and work yards. By Belsavis standards, the Minimum Security Section is just what the name implies--the absolute minimum level of security acceptable for holding the worst criminals in the galaxy.

The inmates in the Minimum Security Section consist mainly of murderers, pirates, gangsters and other violent criminals who possess a humanoid physiology and a willingness to communicate (if not cooperate) with prison authorities. Prisoners who require specialized holding facilities are shipped to higher-security areas, but here, inmates are permitted to gather and to work, albeit under strict supervision.

When the Empire inserted its forces onto the planet, it converted the remains of a camp used by early Republic explorers into a fortified lodgment. From there, Imperial forces have made surgical strikes to breach cell blocks and obliterate dividing walls. The Republic has since pulled many of the Belsavis guards and their families to relative safety in the prison's security and administrative centers.

Category: Locations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​locations.​belsavis.​minimum_security_section

Minimum Security Section
LocationsBelsavisBoth401.0.0

The Tomb

Thousands of years before the Republic conceived of the notion, a species known as the Rakata turned Belsavis into a prison planet. From what little scientists have learned by studying ancient writings and from the decaying memory banks of Rakata warden droids, Belsavis was built to hold monsters, warlords and so-called "lords of the infinite"--anything the primeval and incredibly powerful Rakata feared.

The Belsavis prison administration calls the Rakata section of Belsavis "the Tomb." Here, prisoners are held in eternal stasis, frozen in place and denied movement and thought by ancient technologies. Not all the inmates are ancient, however--many were given by the Republic to the warden droids for safekeeping, when no other cell could hold them.

Through the use of droids, remote-controlled probes and rare exploratory teams, the Republic has set up a series of monitoring and communication stations throughout the Tomb. Despite this, only a tiny portion of the Tomb has been explored; this is the domain of the ancients.

Category: Locations

Planet: 16141121725666440689

XP Level: 43

FQN: cdx.​locations.​belsavis.​the_tomb

The Tomb
LocationsBelsavisBoth431.0.0

Fort Salvo

Nicknamed by the soldiers who first erected the base, Fort Salvo is the Republic's main artillery and munitions outpost on Ilum. Fort Salvo's gunners are some of the best in the galaxy, and have claimed dozens of Imperial troop carriers; they train by shooting down stray meteorites. The installation of a protective ray shield offended Fort Salvo's more maverick gunners, who saw it as impugning their ability to handle incoming hostiles.

As the Empire presses the Republic forces harder on Ilum, Fort Salvo has become an increasingly important position. Members of the Republic's alien coalition have begun transferring forces there in earnest; this also allows them to claim their share of munitions before anyone else.

Category: Locations

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​locations.​illum.​fort_salvo

Fort Salvo
LocationsIlumBoth501.0.0

The Ilum Temple

In the distant past, when the Jedi Order was first venturing into the galaxy, the order sought to establish a new home and training grounds on the planet Ilum. These ancient Jedi built a new Jedi Temple above Ilum's network of crystal caverns, and while the planet's climate was far from idyllic, its isolation and supply of lightsaber crystals made it an ideal place for schooling Padawans.

Careful to protect Ilum against the darkness that had threatened them on Tython, the ancient Jedi kept the hyperspace routes to Ilum secret from the rest of the Republic. The preferred means of learning the route required Force sensitivity and became the first trial of many an aspiring Jedi. But warfare with the Sith under the fallen Jedi Exar Kun led to the destruction of the training grounds, and in the centuries since, Ilum has been home to only a select few.

The temple became a place for young Jedi to travel and build their lightsabers, and where they might meditate in silence. It was a place of beauty and tranquility and crystalline perfection.

Until today.

Category: Locations

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​locations.​illum.​the_jedi_temple

The Ilum Temple
LocationsIlumBoth501.0.0

Jedi Temple Ruins

Although the Jedi Temple was destroyed by the Empire during the Sacking of Coruscant, its ruins still speak of its former glory. After the temple was bombed in the initial attack, the upper floors were deliberately collapsed on Darth Malgus's orders. The Jedi Temple's tower, once a Coruscant landmark, broke free during the bombing and fell to the city's lower levels. The old Jedi Council chamber is the only room left largely intact, but it is still considered dangerous and prone to collapse.

The temple ruins have continued to see strife even after the Sacking of Coruscant. They were the site of a duel between Darth Malgus and the Jedi empath Aryn Leneer before Imperial forces were withdrawn from the planet. Exceptionally brave and lucky looters have also disturbed the ruins, hunting--and often finding--valuable Jedi artifacts.

Category: Locations

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​locations.​coruscant.​jedi_temple_ruins

Jedi Temple Ruins
LocationsCoruscantRepublic151.0.0

Old Galactic Market

Twenty years ago, the old Galactic Market was a bustling center of commerce where the goods and wealth of the galaxy flowed freely. Since the Treaty of Coruscant, however, the market has become a shadow of its former self.

The old Galactic Market was the site of extraordinary scenes after the war. Thousands of homes in the lower reaches of Coruscant--most belonging to poor families--were destroyed during the Imperial invasion. The homeless families squatted in the marketplace; when ordered to leave by Republic military forces, the squatters rioted in protest.

The market has never been truly safe since, and the criminal Migrant Merchants' Guild has gradually established its own control over the area. While careful and well-armed visitors can still find useful technology or rare weapons there, most are advised to stay away.

Category: Locations

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​locations.​coruscant.​old_galactic_market

Old Galactic Market
LocationsCoruscantRepublic101.0.0

Senate Tower

No visitor to Coruscant can fail to be awed by the majestic Senate tower. Built to house the thousands-strong Galactic Senate, it is also home to the offices of the Supreme Chancellor, numerous embassies and the headquarters of Republic Special Forces.

The interior of the Senate tower is open to the public, though Coruscant Security and the Republic military patrol the corridors. While it survived the Sacking of Coruscant, the Senate tower was later damaged when a number of Senators, supporters of the Treaty of Coruscant, were targeted by a bomb.

Entrance to the Senate tower is via the Avenue of the Core Founders, a famous concourse flanked by the statues of the Core Founders themselves. Inside, visitors to the Senate tower are encouraged to enjoy the guided tours or peruse the holographic statues of famous Senators.

Category: Locations

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​locations.​coruscant.​senate_tower

Senate Tower
LocationsCoruscantRepublic101.0.0

The Works

Impressive as Coruscant's shining towers are, they could not exist without the less-glamorous Works, the heavy industrial complex deep below in the lower levels. The Works is home to Coruscant's hydrosupply stations, pollution-processing plants and electrical generators, staffed by droids who can survive accidents in the Works' dangerous machinery.

Some of Coruscant's more desperate homeless hide in the Works, tapping the pipes for water and sleeping under the power conduits to keep warm. Occasionally they will break a major pipeline, causing blackouts and water shortages on the levels above. One Senator, while demanding harsher penalties for vagrancy, found his water supply mysteriously cut off forty times in a month.

Category: Locations

Planet: 16141154995358231178

XP Level: 14

FQN: cdx.​locations.​coruscant.​the_works

The Works
LocationsCoruscantRepublic141.0.0

Fa'athra's Palace

Like the palace of Nem'ro, Fa'athra's palace is modeled after the capitol building in the Hutta city of Bilbousa. Unlike the palace of Nem'ro, Fa'athra's home is a veritable deathtrap--built with warfare and defense as its primary purpose, rather than business and luxury.

Fa'athra employs several different mercenary groups to patrol the palace grounds and corridors. Each mercenary organization is given information only about its own territory and has no information about the rest of the palace's defenses. Fa'athra's paranoia guarantees that no single betrayal can cause his downfall, but it may also be his greatest weakness.

Category: Locations

Planet: 16141158871960526176

XP Level: 8

FQN: cdx.​locations.​hutta.​faathras_palace

Fa'athra's Palace
LocationsHuttaImperial81.0.0

Hutta Swamps

Outside the settled and industrialized sectors of Hutta are the swamps--land occupied only by the desperate and foolhardy. Mutated animal life and crazed bog people are a threat to all ground transport; the Hutts normally travel by air, leaving their humanoid servants to move by foot or landspeeder.

Swampland covers nearly half of Hutta's surface, uninhabitable by galactic standard due to the level of pollutants in the water and air. This wasn't always the case--before the Hutts migrated to the planet, most of what is now swampland was jungle and ocean. Over centuries of intentional planetary engineering and simple neglect, however, the jungles died and the oceans were drained and chemically converted.

Category: Locations

Planet: 16141158871960526176

XP Level: 3

FQN: cdx.​locations.​hutta.​hutta_swamps

Hutta Swamps
LocationsHuttaImperial31.0.0

Jiguuna

Hutts are notoriously territorial creatures, and their settlements reflect this. Enormous urban centers inhabited by thousands of Hutts are few on Hutta; instead, the planet's industrial towns are scattered across the globe, ruled like city-states by whichever Hutt rises to the top.

Jiguuna is one such industrial town, serving as an operational hub for nearby factories, mines and processing centers. Booming and influential two centuries ago, Jiguuna fell into anarchy when its founder, Bakuush the Hutt, died in a mechanical accident. Afterward, Jiguuna's population of humanoid enforcers, workers and slaves fought for scraps under a succession of would-be ganglords.

Eventually, a Hutt called Nem'ro eliminated his competitors and declared himself Jiguuna's new ruler. Since then, Jiguuna has been on an upswing, facilitating the distribution of shvash gas, spice and weapons. Competition with neighboring Hutts has brought gang warfare back to town, but business goes on, and Nem'ro controls the locals with bribes and brute force.

Category: Locations

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​locations.​hutta.​jiguuna

Jiguuna
LocationsHuttaImperial11.0.0

Nem'ro's Palace

The palace of Nem'ro the Hutt is half-fortress, half-monument-to-hedonism. Anyone who does business in Jiguuna is expected to come to the palace and pay his or her dues, but Nem'ro himself stays hidden behind multiple layers of security; most visitors are lucky to speak to one of his lieutenants.

Still, a visit to the palace has its privileges. In addition to the fully stocked cantina and the right to socialize with traveling traders, pirates and businesspeople from across the galaxy, the pleasures of the fighting pit and the private suites await those of a particular temperament.

Murder and theft aren't unknown in the palace, either--but acts performed without Nem'ro's blessing can have gruesome repercussions.

Category: Locations

Planet: 16141158871960526176

XP Level: 2

FQN: cdx.​locations.​hutta.​nemros_palace

Nem'ro's Palace
LocationsHuttaImperial21.0.0

Rust Yards

The Rust Yards, according to common wisdom, are where old industrial facilities go to die. Over the decades, many factories have been constructed, operated and run into the ground here--only to be rebuilt and repurposed. Ore refineries become droid recycling plants when the ore supply runs dry; weapons assembly lines become toxic chemical storage bays when the arms dealing business is slow.

Nem'ro the Hutt has traditionally controlled the businesses in the Rust Yards--never by official contract, but by virtue of having the largest armed force in the area and by coaxing plant foremen into cooperating. Recent brutal attacks have shifted control of the Rust Yards to Nem'ro's rival, Fa'athra, who keeps the area locked down with his own mercenaries and security droids. The local workforce has little choice but to cooperate.

Category: Locations

Planet: 16141158871960526176

XP Level: 6

FQN: cdx.​locations.​hutta.​rust_yards

Rust Yards
LocationsHuttaImperial61.0.0

The Old Muckworks

The facilities at the Old Muckworks process the enormous quantities of chemicals and liquid pollutants in the waters of Hutta. Unfortunately, this "processing" doesn't necessarily clean the water. Although the facilities do prevent the planet from becoming entirely lethal to non-Hutt life, their primary job is to filter any valuable compounds from waste dumped into the swamps. These compounds are drained into enormous factory vats. Whatever useless chemicals remain afterward go right back into the swamp water.

The original Jiguuna Muckworks was replaced by new Muckworks--built some distance west of town--several decades ago, but the successor facility went into critical failure shortly after its installation. The "Old Muckworks" returned to use, and the name stuck.

Category: Locations

Planet: 16141158871960526176

XP Level: 7

FQN: cdx.​locations.​hutta.​old_muckworks

The Old Muckworks
LocationsHuttaImperial71.0.0

Brejik's Run

The remains of an old swoop track, Brejik's Run is named for Milos Brejik, a famous Tarisian swoop racer who turned scavenger after the destruction of Taris, using his swoop skills to quickly forage and deliver supplies to the few unfortunate survivors of the bombardment. Brejik's Run has had many occupants over the centuries, as its large overhangs make good shelter from the harsh elements, but it currently hosts a Republic settlement and outpost--one of the earliest attempts to tame and rebuild Taris.

Category: Locations

Planet: 16141165292934571748

XP Level: 35

FQN: cdx.​locations.​taris_imp.​brejiks_run

Brejik's Run
LocationsTaris (Imp)Imperial351.0.0

Brell Sediment

The Brell Sediment refers to a large area of Tarisian ruins dominated by a massive acidic lake and a former chemical plant. It gets its name--somewhat ironically--from Ark Brell, a leading environmentalist on Taris in the days before its destruction. Before the bombardment, Ark Brell set up several water purification and waste disposal plants on Taris, with the aim of turning the waste from Taris's factories into alternative fuel sources and minimizing the waste produced by the massive city-world.

Legend has it that the collapse of one of his factories during the bombardment created the acid lake, although present rumor suggests that other, less well-intentioned groups on Taris may be the cause.

Category: Locations

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​locations.​taris_imp.​brell_sediment

Brell Sediment
LocationsTaris (Imp)Imperial321.0.0

Endar Spire

The Republic cruiser Endar Spire was shot down over Taris during the Jedi Civil War in an attempt by Darth Malak to capture the young Jedi Bastila Shan. This event led directly to Taris's ultimate destruction, securing the ship's place in history.

Over the centuries, the Endar Spire's husk has become a shelter to many different groups on Taris, including surviving settlers, pirates and scavengers. Its internal systems are believed to contain a bounty of information and useful materials to anyone with the will and ability to recover them.

Category: Locations

Planet: 16141165292934571748

XP Level: 34

FQN: cdx.​locations.​taris_imp.​endar_spire

Endar Spire
LocationsTaris (Imp)Imperial341.0.0

Republic Resettlement Zone

After the Treaty of Coruscant, the Republic set out to rebuild the demolished planet Taris and forge a symbol of renewed strength. As the operation grew, the Olaris Reclamation Base rose from the ashes and Republic forces tamed the surrounding jungle. But progress stalled after repeated setbacks in Taris's hostile wilds.

It wasn't until the arrival of Governor Saresh that Republic reconstruction finally took hold. Through sheer will and ambition, Saresh turned the reclamation around and established the Republic Resettlement Zone. As the heart of the reconstruction, this zone houses the tens of thousands of machines, administrators and soldiers that make the reclamation possible. Although Governor Saresh has since relinquished her post on Taris, the Republic Resettlement Zone still stands as a haven for the Republic and a sign of the rebirth to come.

Category: Locations

Planet: 16141165292934571748

XP Level: 33

FQN: cdx.​locations.​taris_imp.​republic_resettlement_zone

Republic Resettlement Zone
LocationsTaris (Imp)Imperial331.0.0

Sinking City

The Sinking City is where the heart of old Taris collapsed into the world below during the bombardment. Taris's most lively business and cultural districts have become a morass of urban decay. The ruins of Dynamet General Hospital, as well as massive building plates that once supported towering skyscrapers, provide shelter for rakghouls, pirates and scavengers. But the Sinking City promises to rise again--several attempts have been made to begin new construction in the area, and the Republic is focusing its reconstruction efforts on returning Taris to its former glory.

Category: Locations

Planet: 16141165292934571748

XP Level: 33

FQN: cdx.​locations.​taris_imp.​sinking_city

Sinking City
LocationsTaris (Imp)Imperial331.0.0

Transport Station Five

Before the planet's destruction, billions of citizens visited Taris's transport stations daily to quickly travel across the massive city world. Speeders ran on schedule and trams hauled freight and passengers safely to their destinations. As Taris's alien population took to the Lower City, Transport Station Five was built to serve their expanding needs.

When the planet was bombarded in the Jedi Civil War, transport stations on the upper levels of Taris were incinerated and turned to rubble. Now only the ruins of Transport Station Five remain intact, a ghostly reminder of a planet once teeming with life.

Category: Locations

Planet: 16141165292934571748

XP Level: 34

FQN: cdx.​locations.​taris_imp.​transport_station_five

Transport Station Five
LocationsTaris (Imp)Imperial341.0.0

Tularan Marsh

Swampland has overtaken much of the area now called the Tularan Marsh. The origin of the name is unknown--before the bombardment, the Tularan Skyway was a major thoroughfare through the industrial zone surrounding one of Taris's primary power plants, but who or what it was named after is a piece of history lost in the rubble.

Now the area is infested with rakghouls and pirates, and only a few intrepid representatives of the Republic venture this far into the unknown, untamed wilds of Taris.

Category: Locations

Planet: 16141165292934571748

XP Level: 34

FQN: cdx.​locations.​taris_imp.​tularan_marsh

Tularan Marsh
LocationsTaris (Imp)Imperial341.0.0

Adrenal Synthesis Factory

The source of the Three Families' wealth is their adrenal synthesis factories, which convert the Republic's processed Quesh venom into precious adrenals. The length of the process depends on the quality of the adrenals required; military grade adrenals take a week or so to produce, while cheaper ones can be created in days.

The Three Families guard the secret of adrenal creation very closely, meaning access to the factories is strictly regulated. All Republic personnel working there have to be carefully vetted and vouched for, and are subject to search without warning by Three Families enforcers. To keep its partnership with the Three Families harmonious, the Republic employs harsh punishments for theft; it is not uncommon for thieves of a single adrenal canister to be jailed and fined the cost of an entire vat.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​adrenal_synthesis_factory

Adrenal Synthesis Factory
LocationsQueshImperial361.0.0

Broga's Palace

As head of the Three Families, Broga the Hutt considered it his right to have his own private home and base of operations separate from the Three Families Palace. Stocked with well-trained slaves and imported luxuries from Nar Shaddaa, Broga's Palace gradually became a power center in its own right, which made the Empire's siege and capture of the palace all the more humiliating.

Now held by the Imperial Moff Dracen, the defenses and strategic position of Broga's Palace have been turned against the Republic. With the Republic military focused on defending Quesh's miners and the Three Families protecting their mines, Broga has discussed hiring offworld mercenaries to retake his home... or to at least to reclaim his beloved wine cellar from Imperial hands.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​brogas_palace

Broga's Palace
LocationsQueshRepublic361.0.0

Chem-Basin Mine

The Chem-Basin Mine has only been open for four years, but it has already earned a reputation for accidents and mismanagement. The original survey team was almost suffocated when the members accidentally released a pocket of evaporated Quesh venom, and substandard materials meant the initial tunnels had to be re-propped and re-dug after a major collapse. Ever since, problems have dogged the site and slowed venom production.

Strangely, the miners who work at Chem-Basin exhibit a degree of pride in their mine. They claim any fool can work at the Grancha Lakand site and get results, but Chem-Basin calls for a degree of finesse that is scarce on Quesh. The subject is guaranteed to come up whenever Grancha Lakand and Chem-Basin miners are drinking together.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​chem_basin_mine

Chem-Basin Mine
LocationsQueshRepublic361.0.0

Grancha Lakand Venom Mine

Grancha Lakand is the largest and oldest venom mine on Quesh. Built through a fissure created by the Quake, the mine is named for its first explorer, who was trapped by a rockfall during his initial survey. By the time he was rescued, Grancha Lakand's adrenal countermeasures had worn off and he had been breathing Quesh venom fumes for some time.

Lakand excitedly told his rescuers that he had had an epiphany while trapped. The biggest supply of Quesh venom on the planet lay beneath the fissure somewhere, and Lakand knew exactly where to find it. He was dismissed as a venom-intoxicated madman, but when Lakand recovered, he returned to the fissure and, after weeks of surveying, located a huge reservoir of Quesh venom. While not necessarily the largest on the planet, the reservoir has supplied the Grancha Lakand mine for several years without the venom running dry.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​grancha_lakand_venom_mine

Grancha Lakand Venom Mine
LocationsQueshRepublic361.0.0

Imperial Garrison

When the Empire arrived on Quesh, its tacticians believed one swift strike would devastate the sparsely populated world. Instead, the Imperial forces managed to capture only a few mines and one processing station before they found themselves pushed back by the Republic. The captured processing station and its warehouses were soon converted into a garrison which remains the Empire's base of operations on Quesh today.

The headquarters of Moff Dracen and his commanders was once a storage warehouse for the processing station's chemicals. It has been thoroughly cleaned and furnished to the standards demanded by Imperial officers, though the lingering smell has never been fully removed.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​imperial_garrison

Imperial Garrison
LocationsQueshImperial361.0.0

Quesh Imperial Outpost

Originally intended to be the Empire's base of venom research on Quesh, a variety of setbacks and concerted attacks by the Republic hampered the Empire's scientific studies at this outpost. Hutt Cartel forces have since been stationed here at the Empire's request, guarding the scientists and using the outpost as a staging point and repair center for their battle droids.

Although the Empire's research is now considered safe from the Republic, the strong cartel presence has made some of the Imperial scientists uneasy. The cartel has repeatedly offered to help the Empire with its study of Quesh venom, but Imperial commanders are concerned that the outpost half-belongs to the cartel already.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​imperial_outpost

Quesh Imperial Outpost
LocationsQueshRepublic361.0.0

Quesh Venom Refinery

As the Republic's main source of processed Quesh venom, the Quesh Venom Refinery is one of the most secure locations on the planet. Cut by droids from a ravine created by the Quake thousands of years ago, the stone quarried was used to build the high walls around the refinery. The main courtyard is under constant guard, and access is restricted to dignitaries and scientific experts.

This refinery is actually the second that the Republic built on Quesh. The first was destroyed when contaminants polluted the refining process, causing the processed Quesh venom to eat through the vats and then the lower refinery floor. The high walls around the current refinery are not only for defensive purposes, but to contain any future accidents or acts of sabotage.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​quesh_venom_refinery

Quesh Venom Refinery
LocationsQueshImperial361.0.0

Republic Operational Headquarters

The Republic's center of operations on Quesh was established roughly ten years ago. Initially housing civilian miners, medical professionals and scientists, these workers gradually moved on to smaller camps elsewhere. When the Empire attacked Quesh, the old miners' quarters were quickly converted into a barracks and the entire site was turned over to the Republic military.

Many newly arrived soldiers remark upon the Operational Headquarters' light defenses, especially considering the high-level personnel stationed there. In fact, the headquarters' best protection is the large Quesh venom pipelines nearby. In a dire emergency, the pipelines can be vented, causing a massive biohazard to slow any aggressors while personnel are evacuated.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​republic_operational_headquarters

Republic Operational Headquarters
LocationsQueshRepublic361.0.0

Three Families Palace

Freed from the Hutt Cartel's watchful eye, the Three Families have grown immensely wealthy on Quesh--and as their influence grows, the Three Families have begun solidifying their power base. A large portion of their profits from the adrenal refineries was spent building a lavish palace, complete with all modern conveniences and an impressive security network. Much more than a simple defensive position or status symbol, the Three Families Palace is intended to be a clear statement that the Three Families are wholly committed to defending Quesh.

The Palace has generally been kept off-limits to Republic personnel, especially the local military officials. This is partly for security reasons, as the Three Families keep their sensitive files close at hand. Portho the Hutt's indulgence in adrenals has also become something of an embarrassment in recent years. After several inappropriate comments from Portho to the Republic commanders, the Three Families prefer to simply keep him out of sight.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​three_families_palace

Three Families Palace
LocationsQueshImperial361.0.0

Three Families War Camp

When the Empire attacked Quesh, the Three Families initially coordinated the defense from their palace, but quickly realized they needed a more efficient operational post. They poured money into establishing a defensive point between their headquarters and the Republic base, and in a matter of days, the war camp was set up, supplied and staffed--an object lesson in how Hutts react when their credits are at stake.

Broga, the head of the Three Families, spends much of his time at the war camp since his private palace was captured by the Empire. His role is twofold: firstly, overseeing his forces as they coordinate with the Republic military, and secondly, ensuring that Republic forces are not passing on any of the Three Families' secrets concerning the handling of Quesh venom.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​three_families_war_camp

Three Families War Camp
LocationsQueshRepublic361.0.0

Yuna Bore Venom Mine

The Yuna Bore mine was once known for two strange treasures: Quesh venom and bones. The first miners found a fossil bed containing remains of Quesh's prehistoric creatures, preserved by rising silt and venom deposits after the big Quake. Since the Republic was only interested in the Quesh venom, the miners were free to recover the bones, ship them offworld and sell them to collectors and paleontologists on Coruscant.

This turned out to be immensely profitable. Many miners were able to buy out their contracts on profits from the fossils alone. Even today, with the fossil bed cleared, the Yuna Bore remains productive, as the miners' attempts to discover more bones have driven the tunnels on well ahead of schedule.

Category: Locations

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​locations.​quesh.​yuna_bore_venom_mine

Yuna Bore Venom Mine
LocationsQueshImperial361.0.0

Anchorhead

One of the first outsider settlements built on Tatooine, Anchorhead started as a desperate mining colony and has, over the centuries, grown into one of the largest spaceports on the planet. Anchorhead plays host to pirates and smugglers looking for a place to lie low, merchants and businessmen integral to the survival of the city's outlying moisture farms, and permanent residents who eke out a living running cantinas, fixing machines and otherwise maintaining the cultural infrastructure.

The mining industry has faded away altogether in and around Anchorhead. It was Czerka Corporation that was most resolved to unearth valuable metals several centuries ago, and even after it became clear that no profit was forthcoming, Czerka maintained offices in Anchorhead on and off for centuries--committed not to write the planet off as a total loss.

Category: Locations

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​locations.​tatooine.​anchorhead

Anchorhead
LocationsTatooineRepublic241.0.0

Jundland

Stretches of sand pockmarked by canyons and rocky outcroppings, the Jundland Wastes mark the border between the great Dune Sea and the spaceports of Anchorhead and Mos Ila. Home to a scattered few outposts and moisture farms along with Sand People, wild beasts and the kind of criminal scum unwelcome even in Tatooine's most disreputable settlements, the intense heat is far from the only danger.

Jundland's cliffs are festooned with cave systems extending kilometers below ground, but mechanical problems related to the pervasive heat and sand mean they have never been properly mapped. Every once in a while, a brave individual builds a permanent shelter inside one of these caves. There's rarely anything left after a month, thanks to the predators of Jundland.

Category: Locations

Planet: 16141178175742985098

XP Level: 25

FQN: cdx.​locations.​tatooine.​jundland

Jundland
LocationsTatooineBoth251.0.0

Lightspring (Smuggler)

Deep in Tatooine's most desolate reaches, where neither travelers nor hunters dare to go, lies a natural site of incredible beauty and serenity. The Lightspring is a huge underground cavern containing a massive pool of water lit from beneath by a strange glow, casting rippling shadows and reflections on the walls. It's considered a holy site by the native Sand People, never to be disturbed or contaminated.

Now, the sanctity of the Lightspring has been desecrated by the crime lord Diago Hixan, who has claimed it as the seat of his criminal empire. He's filled the cavern with his vain collection of trinkets and baubles, turning the once-pristine landmark into his personal junkyard.

Category: Locations

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​locations.​smuggler.​lightspring

Lightspring (Smuggler)
LocationsTatooineRepublic241.0.0

Mos Ila

Before the Empire converted the city into a garrison, Mos Ila was a settlement largely overrun by Exchange outlaws and smugglers. The local farmers and traders who made up the bulk of the population were at the mercy of the crime syndicate, which found Tatooine to be a perfect base of operations. When Imperial troops landed unannounced and swept all opposition out of the city, the residents reacted with mixed emotion--glad to see the Exchange gone, less certain of their new Imperial masters.

This is not the first time Mos Ila's local authority has been deposed. The settlement was originally built as a trading post with the assistance of local Jawas and was governed by a Jawa council. The non-Jawa population had no problem with this arrangement, despite the unpredictability of the Jawa-built machines; rather, it was the arrival of the Exchange that forced the Jawas out and soured outsider-Jawa relations in the region.

Category: Locations

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​locations.​tatooine.​mos_ila

Mos Ila
LocationsTatooineImperial241.0.0

Outlaw's Den

Of all the wretched and lawless regions that dot the sun-bleached surface of Tatooine, there's one forsaken strip of desert that even the most hardened wanderers avoid: the Outlaw's Den. A ghost town whose sad history consists only of conquest, desperation and despair. Dozens of gangs, pirate crews and even native raiders have claimed the blighted region over the years, but never for long as the place seems to attract the criminal element like a lure. Some say the land is cursed, others say it's the ghosts of the murdered settlers who drive trespassers to violence, all that's really known is that no one is ever truly safe in the Outlaw's Den.

Category: Locations

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​locations.​tatooine.​outlaws_den

Outlaw's Den
LocationsTatooineBoth241.0.0

The Dune Sea

A vast ocean of sand stretching endlessly into the horizon, the Dune Sea is the image that springs to mind when most think of Tatooine--even those who've settled on the planet. Few dare to wander too far into the wasteland, fearful of Sand People, hideous monsters and worst of all: the utterly unknown.

Particularly brave Jawas have retrieved salvage during journeys into the Dune Sea, returning with puzzling devices and broken gadgets. No one is entirely sure how these scraps ended up in the wastes, but the occasional piece bears the worn, faded emblem of Czerka Corporation.

Category: Locations

Planet: 16141178175742985098

XP Level: 26

FQN: cdx.​locations.​tatooine.​the_dune_sea

The Dune Sea
LocationsTatooineBoth261.0.0

The Wound

In the middle of the Jundland Wastes, the land is split by a deep chasm known only as the Wound. The bottom is impossible to see from the upper ridge, and the rim of the Wound is dotted with the camps of Sand People. The Sand People seem to revere the Wound and are occasionally seen casting the dead into its depths.

Most people consider the Wound a natural formation, but some fringe geologists believe otherwise. They speculate the Wound was created during a violent orbital bombardment in ancient times. Their evidence is thin, however, and many wonder why anyone would bombard such a remote and desolate world.

Category: Locations

Planet: 16141178175742985098

XP Level: 26

FQN: cdx.​locations.​tatooine.​the_wound

The Wound
LocationsTatooineBoth261.0.0

Anomid

Anomids are perhaps most easily recognized for the vocalizer masks they wear over their mouths. These units, while not necessary for breathing, are necessary for Anomid speech, as Anomids do not possess vocal chords and typically communicate with each other using a six-fingered sign language.

Wealthy and adept at technological innovation, Anomids can be found far from their homeworld of Yablari serving as merchants, scientists and engineers. As a species, Anomids have traditionally allied themselves with the Republic, but individual Anomids can be found embedded with any number of cultures and organizations--including the Hutt Cartel.

Category: Species

XP Level: 36

FQN: cdx.​species.​anomid

Anomid
SpeciesBoth361.0.0

Arcona

Arcona are a reptilian species from the desert world of Cona. Although their large eyes are their most distinctive feature, Arcona actually have poor eyesight, relying instead on the powerful scent organs on their tongues and an ability to perceive body heat. Due to the heavy concentrations of ammonia in their homeworld's atmosphere, Arcona cannot survive without ammonia supplements when away from home.

Highly social, Arcona live in tight-knit nests where the needs of the group always come before those of the individual. This mentality is so ingrained that many Arcona alone in the galaxy still refer to themselves as "we" rather than "I."

Category: Species

XP Level: 1

FQN: cdx.​species.​arcona

Arcona
SpeciesBoth11.0.0

Chagrian

Chagrians are amphibious beings with distinctive horns that evolved on the watery planet of Champala. Individual Chagrians are raised as tadpoles in pools of water within their family homes; upon gaining their adult forms, they retain the ability to breathe underwater but lose their sense of taste. Due to the unstable history of Champala's star, Chagrians also have a natural resistance to radiation.

Chagrian society is largely peaceful. Champala's government is famous for being even-handed, ensuring a high quality of life for all its citizens while showing special favor to none. This mentality is often borne out in Chagrian individuals; in Republic politics, Chagrians are often painted as naive idealists by their opponents, but they can be fiercely devoted to their constituents.

Category: Species

XP Level: 1

FQN: cdx.​species.​chagrian

Chagrian
SpeciesBoth11.0.0

Devaronian

Devaronians were among the galaxy's first species to develop interstellar travel, quickly branching out from their home planet Devaron to the Republic's founding worlds. Devaronian males are as well-known for their wanderlust as their striking physical appearance; they possess brightly colored--often red--skin, sharp teeth and long cranial horns; these combined attributes often conjure images of deadly, malicious predators and elicit discomfort among non-Devaronians.

During the early days of the Sith Empire's return, Devaronians became targets of prejudice within outlying regions of Republic space, with less-educated citizens confusing the pureblood Sith and Devaronian biological traits. Before widely distributed images of true Sith purebloods put an end to the confusion, a few disreputable Devaronians gleefully took advantage of this change in reputation, only too happy to be feared.

Category: Species

XP Level: 1

FQN: cdx.​species.​devaronian

Devaronian
SpeciesBoth11.0.0

Esh-kha

According to ancient warnings carved into the walls of Belsavis prison, the Esh-kha were once one of the most feared species in the galaxy. In the distant past, they rose from their isolated homeworld and cut a swath of destruction across countless systems. Entire species were hunted to extinction.

This marauding was only stopped when the Rakata "Infinite Empire," which had lost dozens of its slave worlds to the Esh-kha, mustered its titanic military against them. The Esh-kha were imprisoned in stasis beneath the surface of Belsavis--conscious, but immobile--and left in darkness for thousands of years.

Since the security of Belsavis has begun breaking down, the Esh-kha have resumed their campaign of ruthless expansion and zealous combat. They appear devoted to releasing all of their kin on the planet, and spreading as much chaos as possible in the ancient prison. With every hour that passes, they recover more technology and strange weapons; it is only a matter of time before they take to the stars again.

Category: Species

XP Level: 1

FQN: cdx.​species.​eshka

Esh-kha
SpeciesBoth11.0.0

Houk

Houk are massive, muscular humanoids native to the planet Lijuter. Never developing starship technology of their own, they emerged into the greater galaxy after initial contact with Vaathkree traders during which they offered their services as laborers and bodyguards. Often taken as mindless brutes, Houk are noteworthy for their strength and short tempers but can be surprisingly cunning; nonetheless, Houk prefer to solve problems with violence, and see no reason to be bound by treaties or contracts.

Their natural strength and resilience means Houk gladiators are in high demand, especially for arena masters who can't afford a rare Wookiee combatant. A Houk named Torog became famous in the Besberra arena after fighting off waves of opponents and wild beasts for five hours, then dropping dead. This alone wasn't remarkable, until a post-mortem showed that for four of those hours, Torog had been fighting with a broken neck.

Category: Species

XP Level: 1

FQN: cdx.​species.​houk

Houk
SpeciesBoth11.0.0

Ithorian

Pejoratively called "hammerheads" for their distinctive skulls, Ithorians are a peaceful mammalian species with two mouths and four throats. Their native language--which other species often find melodious but impossible to reproduce--resembles music rather than speech.

Ithorians are devoted environmentalists and staunch pacifists. They evolved on the beautiful jungle world of Ithor, eventually moving into floating "herd ships" to avoid disturbing the native flora they call "Mother Jungle." Their experience building herd ships allowed the Ithorians to become one of the earliest spacefaring species, and they live on city-ships to this day. Every five years, Ithorians gather for a Meet, where they exchange news, debate important issues and come together as a culture.

Although not particularly technologically advanced, no species is more capable at restoring damaged ecologies than the Ithorians. Many Ithorian herds have begun visiting worlds whose biospheres were damaged in the Great War, encouraging the worlds' recovery or transplanting endangered flora and fauna to new homes.

Category: Species

XP Level: 1

FQN: cdx.​species.​ithorian

Ithorian
SpeciesBoth11.0.0

Kaleesh

The proud, honorable and deadly Kaleesh warriors are a relatively recent arrival to the civilized galaxy, but both the Republic and Empire already respect the species for its martial talent. Thanks to their imposing bone masks, Kaleesh are also highly sought-after as enforcers by status-conscious members of the criminal underworld. Wealthy Hutts employ Kaleesh bodyguards as a pointed warning to any upstarts who might challenge the Hutt Cartel's power.

Individual Kaleesh project a stoic fatalism mixed with a surprisingly deep spirituality. Their core belief is that those who perform great deeds in life become immortal, godlike beings upon their deaths. Kaleesh warriors therefore seek only the greatest challenges to overcome. Anything less means risking an ignominious--and permanent--demise.

Category: Species

XP Level: 1

FQN: cdx.​species.​kaleesh

Kaleesh
SpeciesBoth11.0.0

Neimoidian

Around the time of the foundation of the Republic, a group of Duros explorers led by Chal Haan colonized the planet Neimoidia. Over millennia, the conditions of their new colony led these Duros to evolve into a separate species: Neimoidians. These green-skinned, red-eyed beings grow from grubs in communal hives, where they spend the early years of their lives competing for food. Those who cannot find or steal enough to eat quickly starve, a process which ensures that weakness is weeded out early.

Personal greed is seen as acceptable and even desirable in Neimoidian culture, and while Neimoidians are known as capable entrepreneurs and administrators, their opponents paint them as deceitful, lazy cowards. Neimoidians do rely heavily on advanced droids for all but the most important tasks--freeing them to pursue elaborate political games for social rank or increased profits--but Neimoidian investors have also aided the Republic's economy in hard times. The Senate therefore tolerates Neimoidian bribe-taking and backroom trading... up to a point.

Category: Species

XP Level: 1

FQN: cdx.​species.​neimoidian

Neimoidian
SpeciesBoth11.0.0

Nikto

The name "Nikto" is an umbrella term; these muscular, reptilian beings technically consist of five distinct subspecies. Each evolved on the planet Kintan after a dying star, M'dweshuu, bombarded their world with radiation. A cult devoted to this star arose, and exerted a totalitarian hold on Nikto society until the Hutts discovered Kintan and destroyed the cult's stronghold in an orbital bombardment. The Nikto rallied to the Hutts under the Treaty of Vontor and the fortunes of the two species have been intertwined ever since.

Nikto are gifted fighters, often serving as enforcers for the Hutts. Those who leave Kintan or the Hutt Cartel are often "mixed-breeds" who show characteristics of more than one subspecies and are subsequently reviled by their own people, but some are members of modern Nikto cults--often violent groups that trace their roots to the original Cult of M'dweshuu, for good or ill.

Category: Species

XP Level: 1

FQN: cdx.​species.​nikto

Nikto
SpeciesBoth11.0.0

Togruta

Occasionally confused with Twi'leks, Togrutas are distinguished by multicolored skin pigmentation and large, hollow horns (similar in appearance to Twi'lek head-tails) that permit a Togruta to sense ultrasonic waves. These physical adaptations were required for Togrutas to endure and to hunt on their homeworld of Shili, which is dominated by large and deadly beasts. Togruta culture is tightly knit out of necessity, as individual survival there often depended on tribal unity.

Because of their ingrained affinity for teamwork and togetherness, Togrutas are among the Republic's most loyal and dependable citizens. Indeed, a higher-than-normal percentage of Togrutas exhibit powerful Force sensitivity and serve in the Jedi Order. Some scholars speculate that the Togrutas' unique sensory adaptations and strong cultural bonds makes them more receptive to learning the ways of the Jedi.

Category: Species

XP Level: 1

FQN: cdx.​species.​togruta

Togruta
SpeciesBoth11.0.0

Colicoid

A highly intelligent and voracious insectoid race, Colicoids are relatively isolated in the galaxy, but their dedication to droid design and advanced technology have put them at the cutting edge of scientific research. They are not aggressive, strictly speaking, but they have little regard for other species despite their robust mercantile operations. To Colicoids, the technology trade is a useful means to an end... but a mildly distasteful one.

Dedicated also to the improvement of their own species, a group of Colicoids calling themselves the Creation Nest aided the establishment of an experimental facility for mutating their own kind in Balmorra's so-called "Bugtown." They found that their mutated "cousins" were able to metabolize the toxic waste on the planet and made excellent, if unpredictable, weapons. The Colicoid emissaries were not deterred when Bugtown was overrun, hoping to continue to perfect the experiments in the future (albeit without the Balmorrans' aid).

Category: Species

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​species.​colicoid

Colicoid
SpeciesBalmorra (Imp)Both161.0.0

Gran

Gran are a typically peaceful and reflective race physically characterized by their three eyestalks and long snouts. Traditionally highly communal, Gran found away from their home planets often stray from the stereotype; high-profile Gran outcasts have earned the species an unfair reputation as thugs, shady dealers and underworld enforcers.

In reality, Gran appear in all walks of life--particularly within the Republic, where their generally calm demeanor, matched with their intimidating appearance, has made them excellent negotiators. This is not to say that all Gran are equally calm--one famous group of Gran gangsters was responsible for the deaths of thirteen rivals on Hutta after a fight over territory broke out in the local cantina.

Category: Species

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​species.​gran

Gran
SpeciesBalmorra (Imp)Imperial161.0.0

Flesh Raiders

Fierce creatures with an unrelenting hunger, Flesh Raiders are believed to be Tython's only sentient natives. They are at least partially intelligent, capable of building shelters and assembling basic weapons from scavenged technology, but attempts to communicate have all ended violently. Known for devouring their prisoners and any animals they come across, the Flesh Raiders were formerly content to live in their primitive, bone-strewn camps in the hills. More recently, the expansion of the Jedi and the defenseless Twi'lek Pilgrims seem to have drawn the Flesh Raiders into the valleys.

No one knows where the Flesh Raiders came from. Some speculate they were once a civilized people, driven to cannibalism and madness over years of isolation. Others fear they are the result of dark side experiments. Whatever their origins, the Flesh Raiders have only grown more powerful and numerous over the years, and they are quickly becoming a blight on Tython.

Category: Species

Planet: 16140933910212274443

XP Level: 2

FQN: cdx.​species.​flesh_raiders

Flesh Raiders
SpeciesTythonRepublic21.0.0

Twi'lek

Twi'leks are a humanoid species with long, prehensile head-tails called lekku--organs housing sections of the Twi'lek brain and specialized for communication through subtle motion. Twi'leks are native to the harsh world of Ryloth, a planet that has suffered from occupation by the Hutt Cartel in recent years; Twi'leks on Ryloth not forced to work in the mines are often taken as slaves, exported to markets throughout the Outer Rim.

Millennia of dispersion into the wider galaxy, however, means that many Twi'leks have little or no sense of connection with their beleaguered homeworld; Twi'leks may be second only to humans in their ubiquity throughout known space. Nonetheless, many Twi'leks can't escape the shadows of slavery and the underworld--often, they find work with the same pirates, slavers and spice dealers who have traditionally oppressed their species.

Twi'lek names vary dramatically, depending on whether the parents follow the old Twi'lek tradition of combining given and family name, or use the more common approach (separating first name and surname) used by many other species. Some Twi'leks eschew any surname altogether.

Category: Species

Planet: 16140933910212274443

XP Level: 3

FQN: cdx.​species.​twilek

Twi'lek
SpeciesTythonRepublic31.0.0

Zabrak

Zabrak are near-human sentients from the planet Iridonia renowned for their independence and wandering spirit. They have distinctive facial horns, whose number and pattern denote which subspecies an individual Zabrak belongs to. Most Zabrak wear ritual facial tattoos, which vary from simple lines to more elaborate patterns. The designs can mark significant events in their lives, or merely be a matter of personal preference.

After discovering space travel early in their civilization, they quickly colonized worlds throughout the Mid Rim and gained a reputation as pioneers and explorers. Zabrak are also skilled warriors, engaging in inter-clan competitions to hone their talents; their physiology, which includes a secondary heart and some resistance to pain, gives them surprising endurance in battle.

Category: Species

Planet: 16140933910212274443

XP Level: 8

FQN: cdx.​species.​zabrak

Zabrak
SpeciesTythonRepublic81.0.0

Weequay

Hailing from the Outer Rim planet Srilurr on the border of Hutt Space, the intimidating Weequays have served as foot soldiers and mercenaries for millennia. Weequay warriors under the command of Kossak the Hutt defeated infamous warlord Xim the Despot over twenty thousand years ago, securing the Weequays a reputation as one of the galaxy's toughest species.

Veteran soldiers joke that Weequays can survive headless or heartless, but not both. Such exaggerations expose a dim view of Weequay intelligence that ignores the capable military leaders and wise Jedi Masters who have come from this proud people.

Category: Species

Planet: 16140948956820683845

XP Level: 1

FQN: cdx.​species.​weequay

Weequay
SpeciesNar ShaddaaBoth11.0.0

Abyssin

Abyssins are a nomadic and savage species from the planet Byss. They are distinguished most obviously by the single large eye centered prominently on their foreheads. They are also notoriously hard to kill, possessing incredible regenerative abilities that allow them to recover from virtually any non-fatal wound.

The Abyssins' uncanny resilience has no doubt contributed to their violent culture. While bloody conflicts between warring tribes are all too common, casualties from these skirmishes are surprisingly few. Their fortitude makes them ideal hired muscle, and they often find work throughout the galaxy as mercenaries and bodyguards.

Category: Species

Planet: 16140965352798472550

XP Level: 7

FQN: cdx.​species.​abyssin

Abyssin
SpeciesKorribanImperial71.0.0

Dashade

As fearsome as they are scarce, Dashades are the hulking survivors of a long-dead planet. Their homeworld, Urkupp, was destroyed a millennium ago, leaving scant few of their kind left; a live Dashade is a rare sight these days.

Prior to Urkupp's destruction, they were feared for their inherent resistance to the Force; Jedi and Sith alike often found their powers useless against the Dashades. While the Jedi generally preferred to avoid them, many Sith Lords took advantage of their unique abilities and employed Dashades as assassins to dispose of Jedi and rival Sith.

Category: Species

Planet: 16140965352798472550

XP Level: 7

FQN: cdx.​species.​dashade

Dashade
SpeciesKorribanImperial71.0.0

Sith Pureblood

Although the name "Sith" is now used by the order of Force users who call upon the dark side, the term originally referred to a Force-sensitive species of red-skinned humanoids. The term "Sith pureblood" is now used to distinguish between those descended from the species and the order itself.

The Sith species was discovered three thousand years ago on Korriban by exiled human Dark Jedi fleeing Republic space after their defeat in a war called the Second Great Schism. The Dark Jedi quickly enslaved the primitive culture, and over many generations, the two groups intermingled.

Eventually, the elite ruling class of Korriban consisted almost exclusively of the hybridized offspring of the Dark Jedi and the high priests of the Sith people. These offspring tended to exhibit the physical characteristics of their Sith parentage, such as red skin, yellow eyes, bony protrusions on the face or head, and fleshy tendrils dangling from the cheeks and chin. For a brief time, Sith blood was seen as a sign of weakness--but the modern Empire believes purity of heritage carries the strength of the Force.

Genetically speaking, true "pureblood" Sith are virtually extinct, but red skin is still the mark of an Imperial--almost always a Force user--who can trace his or her ancestry into antiquity.

Category: Species

Planet: 16140965352798472550

XP Level: 5

FQN: cdx.​species.​sith_pure_blood

Sith Pureblood
SpeciesKorribanImperial51.0.0

Chevin

Natives of the planet Vinsoth, the Chevin are long-snouted, stubby-legged aliens known for their quick intelligence and underworld dealings. The most famous Chevin gangster was the slave Adamar Kirb, who managed to establish his own cartel on the Hutt-dominated world of Nar Shaddaa. While his cartel eventually broke apart into many smaller gangs, his influence is still felt.

Because of their business savvy, underworld connections and starship expertise, the Empire considers the Chevin a useful, if weak, potential ally in the ongoing galactic conflict with the Republic, though as with most aliens, most of the Chevin within the Empire are slaves.

Category: Species

Planet: 16140969352659235187

XP Level: 11

FQN: cdx.​species.​chevin

Chevin
SpeciesDromund KaasImperial111.0.0

Duros

Duros are among the most common and well-traveled aliens in the galaxy. One of the founding species of the Galactic Republic, they are known for their role in mapping the earliest hyperspace routes and pioneering hyperdrive technology; to this day, the Duros diaspora is rich and varied, and modern Duros are as frequently soldiers as they are mechanics or moisture farmers. The Duros homeworld, Duro, is located on the Corellian Trade Spine, at the nexus of two vital trade lanes.

Famous Duros include the smuggler Sol Vara, who outraced Exar Kun's forces during the Great Sith War to bring food to the refugees of Aduba Six. Not all Duros are wildly successful, however; on Nar Shaddaa, many Duros live in poverty under the rule of the Hutt Cartel, and on Dromund Kaas and other Imperial worlds, Duros are often used as slaves.

Category: Species

Planet: 16140969352659235187

XP Level: 13

FQN: cdx.​species.​duros

Duros
SpeciesDromund KaasImperial131.0.0

Kubaz

The Kubaz are long-snouted aliens renowned for the secretive hand signals they use to communicate with each other. These signals, combined with their ability to see even with very little light, make them experts at covert communications, and as a result, they are commonly employed as espionage agents by forces on both sides of the galactic conflict.

Even in the underworld, Kubaz are used to broker deals in silence, in the shadows. One of the most famous Kubaz was a triple agent who worked for the Hutt Cartel, providing them with information on both the Republic and the Sith Empire so the Hutts could reap the rewards of the conflict.

Category: Species

Planet: 16140969352659235187

XP Level: 12

FQN: cdx.​species.​kubaz

Kubaz
SpeciesDromund KaasImperial121.0.0

Drall

The diminutive and studious Drall are native to one of five inhabited worlds in the Corellian system and have been part of everyday life on Corellia itself for thousands of years. The Drall have long been Corellia's most trusted and respected record keepers--it is rumored that even the planet's crime lords rely on these small furry creatures for accurate accounting, and every library and museum of note keeps at least one Drall archivist on staff.

Despite their animalistic appearance, Drall are highly intelligent beings of refined tastes. They are deeply respectful of others and expect to be treated in kind. The Drall are not a violent species and possess little military training, but their detailed knowledge of Corellia is proving invaluable to Republic forces.

Category: Species

Planet: 16141060140100412063

XP Level: 1

FQN: cdx.​species.​drall

Drall
SpeciesCorelliaBoth11.0.0

Selonian

Corellian folklore says that long ago, the Drall and Selonians chose their species' future paths--and where the Drall selected peaceful intellect, the Selonians claimed passionate physicality. Native to Selonia, the second planet in the Corellian system, the tall, wiry Selonians are perfectly adapted for hand-to-hand combat. Their needle-like teeth and claws make for impressive natural weapons, and even Wookiees respect these agile warriors' prowess.

The immense Selonian population on Corellia immediately sided with the resistance when the Empire invaded the planet. However, the Selonians stubbornly resist using their underground tunnel networks to ambush or trap Imperial forces due to a cultural disgust for lies and subterfuge. Is it said that in war, truth is the first casualty; if the Selonians are unwilling to accept this sacrifice, they may fare poorly in the battles ahead.

Category: Species

Planet: 16141060140100412063

XP Level: 1

FQN: cdx.​species.​selonian

Selonian
SpeciesCorelliaBoth11.0.0

Killik

The original inhabitants of Alderaan, the insectoid Killiks spread across the planet and throughout neighboring star systems millennia before the foundation of the Republic. By the time human colonists found Alderaan, however, the Killiks had long since migrated into deep space for reasons unknown; the only evidence of their existence was their empty hive mounds.

In fact, a few Killiks had remained behind on Alderaan and lived in hibernation deep underground. Every few hundred years, these Killiks would emerge and come into conflict with the colonists before retreating and sleeping once again. The Alderaanians viewed the Killiks as monsters out of legend, and no one's certain how the Killiks view the Alderaanians.

Killik society is comprised of a collection of hive minds--some violently territorial, others gentle and reclusive. Individual Killiks possess no sense of identity or self, and each would unquestioningly sacrifice its life for the benefit of its nest. As a result, Killiks cannot comprehend the value other species place on individuals, making them difficult to interact or negotiate with. They do, however, have values of their own, creating beautiful works of art and engaging in complex ritual behavior.

The strength of the Killik hive mind is such that it can even absorb individuals from other species, altering their brain chemistry so that they respond to the will of the nest. These transformed individuals are commonly called Joiners.

Category: Species

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​species.​killik

Killik
SpeciesAlderaanBoth281.0.0

Cathar

Cathar are a feline humanoid species native to the planet of the same name. They are normally covered in fur, although variations in the genetic baseline have expressed themselves as at least two distinct subspecies. Cathar are noteworthy hand-to-hand combatants, possessing retractable claws, strong physiques and natural agility.

It was the Cathar reputation for martial prowess that drew the Mandalorians to besiege their homeworld several centuries ago. Despite their valiant resistance against the remorseless invaders, the native Cathar were virtually exterminated. Out of millions, only a few hundred escaped the Mandalorians' attack and fled to Republic space.

In the time since their near-extinction, the Cathar have rebuilt their numbers to become common faces on Republic worlds. The Jedi Order, Galactic Senate and Republic military all claim numerous proud and loyal Cathar among their ranks. It is rare to encounter a Cathar who doesn't actively despise the Sith Empire--and especially its Mandalorian allies.

Category: Species

Planet: 16141091541170885060

XP Level: 2

FQN: cdx.​species.​cathar

Cathar
SpeciesOrd MantellRepublic21.0.0

Kel Dor

The Kel Dor are a humanoid species noted for a physical appearance others diplomatically describe as "an acquired taste." In addition to unattractive facial features, Kel Dor wear elaborate mask-like breathing apparatuses when entering oxygen-rich environments. The combination of their alien appearance and strange technology leads unenlightened beings to naturally mistrust Kel Dor.

Thousands of years before they joined the Galactic Republic, Kel Dor developed their own Force-using order of "Baran Do Sages." These men and women advised rich and powerful families, using the Force to guide their patrons to strength and prosperity. However, the Baran Do Sages faded into obscurity once the Jedi took over training the Force-sensitive Kel Dor.

Kel Dor inhabit all walks of Republic life, from powerful Jedi Masters to lowlife bounty hunters. Culturally, they tend to view life in black-and-white terms. Kel Dor aren't above acts of vigilantism, meting out personal justice if they believe a grievance warrants it.

Category: Species

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​species.​kel_dor

Kel Dor
SpeciesOrd MantellRepublic11.0.0

Mon Calamari

Hailing from the oceanic planet Dac, the amphibious Mon Calamari are among the Republic's most creative and intelligent member species. Many famous inventors, artists, military leaders and Jedi have emerged from this people. Less noble-minded Mon Calamari have made equally successful criminals and gangsters.

Physically, Mon Calamari possess dome-like heads, large eyes and long webbed hands. They are fast swimmers who can hold their breath for long periods, although wounded or panicked Mon Calamari are still capable of drowning. Their eyes can swivel independently, allowing them to focus on two different areas simultaneously.

Despite only joining the Republic within the last millennia, Mon Calamari have earned a reputation for being its most enthusiastic supporters. Folk wisdom says that when a Mon Calamari joins a cause, its eventual victory is assured. Although they are not a warlike race by nature, Mon Calamari are more than willing to fight for ideals they believe in.

Category: Species

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​species.​mon_calamari

Mon Calamari
SpeciesOrd MantellRepublic11.0.0

Rodian

Rodians are a reptilian humanoid species hailing from the deadly tropical jungle planet Rodia. Their harsh and unforgiving natural habitat has shaped Rodians into an aggressively survivalist culture. A reputation for violent tendencies has pushed Rodians to the fringes of galactic society, as few other species trust them.

The most noteworthy physical feature of Rodians is their large, multifaceted eyes, which allow them to detect another creature's body heat even in near-total darkness. This gives Rodians a natural edge as hunters, leading many to pursue careers as bounty hunters or even less-savory professions.

The negative stereotyping of Rodians is mostly unearned, however. Many among the species have channeled their biological adaptations and cultural inclinations toward more productive paths. Rodians serve proudly in the Republic military and Jedi Order, standing united with humans and other species to oppose the Sith Empire.

Category: Species

Planet: 16141091541170885060

XP Level: 2

FQN: cdx.​species.​rodian

Rodian
SpeciesOrd MantellRepublic21.0.0

Chiss

The Chiss are a proud and highly intelligent species, valuing a knack for strategy and subterfuge over brute force. Although isolated in the Unknown Regions of the galaxy within their so-called "Chiss Ascendency," the Chiss were singled out by the Empire as potential servants and allies because of their outsider status and their relative lack of moral qualms.

It is not that Chiss are by nature evil, but that they value pragmatism and efficiency and recognize both those qualities reflected in the Empire. While as a nonhuman, non-Sith species, Chiss are regarded as second-class citizens within the Empire, the Chiss Ascendancy is permitted self-governance and supporters of a more diverse Empire often use the Chiss as an example of what the Empire can accomplish by welcoming other species. A few rare Chiss have even achieved official rank in the Imperial military and Imperial Intelligence.

Category: Species

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​species.​chiss

Chiss
SpeciesHothBoth361.0.0

Ortolan

Built for cold weather, the blue-furred, long-nosed Ortolans are deeply private individuals who--thanks to their large ears and keen olfactory senses--possess a deep appreciation for music and food. They can be found in small numbers throughout the galaxy, filling all walks of life, but they are best known as musicians and chefs.

Although not expansionist by nature, Ortolans have occasionally attempted to found full-fledged colonies away from their icy homeworld of Orto. One such group arrived on Hoth several years back. The Hoth Ortolans keep mostly to themselves, but the increasing presence of Republic, Empire and pirate forces on their adopted world has made them wary. Despite a kinship with the Republic, they value independence and--more importantly--peace. The current situation on Hoth threatens both.

Category: Species

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​species.​ortolan

Ortolan
SpeciesHothBoth361.0.0

Talz

The Talz are a strong, warlike and clannish species, ideally suited (due to their copious fur) to fighting in cold-weather climates. Their essential sense of honor and decidedly inhuman appearance brings most Talz into alignment with the Republic in the fight against the exclusionary Empire, and many Talz have joined the Republic's crack Talz commando units, battling on Hoth and in other cold-weather theaters of war.

Not all Talz believe that fighting for the Republic is the correct course, however. There are those whose bloodlust is not satisfied by taking out the targets the Republic assigns them, and who feel that they betray their clan by adopting a foreign master.

Category: Species

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​species.​talz

Talz
SpeciesHothBoth361.0.0

Gormak

An aggressive species of humanoids found exclusively on the world of Voss, the Gormak have an amazing ability to comprehend highly advanced technology and adapt it to their specific needs. From bits of scavenged electronics and discarded equipment, they can construct tools, machinery... even deadly weapons and cybernetic implants.

Aside from their affinity for technology, the Gormak's most notable feature is their hatred of the Voss species. The Gormak view the Voss as abominations that must be purged from their homeworld, and they are quick to extend this animosity to newcomers from the Republic and the Empire--like the Voss, these newcomers are all "outsiders."

The Gormak population is estimated to be in the millions, spread across the planet, but so far their tribal, warlike nature has kept them from uniting against the Voss. Yet over the centuries, the Voss have had to constantly fight against the Gormak to survive--and developed a hatred just as strong as the Gormak's.

Category: Species

Planet: 16141116506689843478

XP Level: 1

FQN: cdx.​species.​gormak

Gormak
SpeciesVossBoth11.0.0

Voss

The Voss are a newly discovered humanoid species with a strong affinity for the Force--though they don't recognize it as the Force. Confined to a single city, Voss-Ka, on their homeworld, they possessed a pre-spaceflight level of technology until their recent discovery by the Republic and the Empire. Today, they have begun integrating outsider advances into their own culture, but remain isolated and backward compared to the rest of the galaxy.

Voss society is difficult for outsiders to comprehend, as they are guided in everything they do by the infallible visions of their Force-using Mystics. This unwavering obedience is often misinterpreted as a stoic fatalism or a lack of emotion, but beneath their reserved words and placid exterior the Voss are a passionate and devoted people.

The Voss share their world with the far larger Gormak population, and considered the tribal Gormak to be little more than beasts. While the Voss readily acknowledge the threat the Gormak represent to their society and constantly war against them, there is never any consideration given to wiping them out entirely--as Mystic law clearly states that the last Gormak must never die.

Category: Species

Planet: 16141116506689843478

XP Level: 1

FQN: cdx.​species.​voss

Voss
SpeciesVossBoth11.0.0

Gen'Dai

A rare and reclusive species, Gen'Dai are virtually immortal. Living for thousands of years, they possess distributed nervous and vascular systems and lack any vulnerable vital organs. Combined with their natural regenerative abilities, they can survive almost any injury, including total dismemberment. Despite their resilience, Gen'Dai typically wear heavy armor to give structure to their sinewy, boneless forms.

Abandoning their homeworld millennia ago for unknown reasons, most Gen'Dai now lead a nomadic existence. Believing in the perfection of permanence, these nonviolent philosophers see change as an illusion; as a result, Gen'Dai rarely take an active role in anything, preferring to remain unobtrusive observers as galactic history unfolds.

Some Gen'Dai suffer mental deterioration as they age. This leads to a pronounced increase in violent tendencies, and some of the afflicted eventually become mercenaries or bounty hunters. Most documented Gen'Dai encounters involve these rogue individuals, giving the species a somewhat unfavorable and undeserved reputation for viciousness.

Category: Species

Planet: 16141121725666440689

XP Level: 20

FQN: cdx.​species.​gendai

Gen'Dai
SpeciesBelsavisBoth201.0.0

Trandoshan

Possessed of tough skin, infrared vision and the ability to regenerate lost limbs, the saurian Trandoshans are highly evolved hunters often found working as mercenaries and enforcers. Their culture revolves around combat and belief in an all-knowing goddess called the Scorekeeper who grants "Jagannath points" for honorable kills. These points denote an individual's status in Trandoshan society and purportedly determine a Trandoshan's eventual fate in the afterlife; consequently, even outside of physical combat, Trandoshan society is extremely competitive.

Trandoshans share their native star system with the Wookiee homeworld Kashyyyk, and the two species have a long and vicious history together. Trandoshans see the wildlife of Kashyyyk--including the Wookiees themselves--as choice prey, and the Wookiees readily and violently defend their beloved home from raids by Trandoshan hunters and slavers.

Category: Species

Planet: 16141121725666440689

XP Level: 1

FQN: cdx.​species.​trandoshan

Trandoshan
SpeciesBelsavisBoth11.0.0

Selkath

Selkath are a sleek, amphibious species native to the oceans of the planet Manaan. Diplomatic and family-oriented, they have traditionally been advocates of peace in the galaxy, taking a decidedly neutral political stance. Their homeworld is a major exporter (and formerly the sole source) of the medicinal fluid kolto, and it is the kolto trade that made the Selkath an influential force in the past.

However, when the Empire first returned to the galaxy and launched its attacks on Republic worlds, Manaan was one of the first worlds to be devastated. A massive bombing destroyed most of the planet's surface infrastructure, driving the Selkath to their underwater cities. Since then, the Selkath have mostly been cut off from the larger galaxy; those who were offworld when Manaan was attacked have largely been stranded, and only a few Selkath--mainly ambassadors seeking aid for their devastated planet--have left Manaan since.

Category: Species

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​species.​selkath

Selkath
SpeciesManaanBoth11.0.0

Advozse

The Coruscanti expression "cheerful as an Advozse" refers to the well-known pessimism of this horned sentient species. Advozsec come from the geologically unstable Mid Rim world of Riflor, which has suffered groundquakes and volcanic eruptions throughout its history. Advozsec, therefore, often witness their cities' destruction by natural disasters, and have become accustomed to expecting the worst.

Advozsec's distinctive black eyes allow them to cope with the high quantities of volcanic ash in Riflor's atmosphere, providing specialized tear ducts and excellent vision in low light. Riflor's ash also nourishes a surprisingly wide variety of plant life, allowing the strictly vegetarian Advozsec to enjoy a varied diet.

In the Republic, Advozsec are known as gifted starship engineers and reliable, if dour bureaucrats; to the Empire, their adaption to harsh environments--and cheap diet--make them appealing mercenaries and servants.

Category: Species

Planet: 16141154995358231178

XP Level: 1

FQN: cdx.​species.​advozsec

Advozse
SpeciesCoruscantBoth11.0.0

Gand

The Gand are a keen-eyed and sturdy species of insect-like humanoids. Comprised of over a dozen subtly distinct subspecies, several types of Gand require breathing apparatuses to survive outside the ammonia-rich atmosphere of their homeworld.

Despite this handicap, Gand make some of the best bounty hunters and trackers in the galaxy, and the art of the hunt is an integral part of Gand culture. The most revered Gand profession is that of Findsman: Part-shaman, part-bounty hunter, a Findsman uses a combination of ritual and skill to track his prey and bring him to justice.

Under other circumstances, the Gand's skill as hunters and natural physical hardiness might have led them to become a proud race. However, Gand are noted for being humble and self-deprecating. Most Gand refer to themselves in the third person, as Gand culture dictates that an individual's identity must first be earned. Only the most notable Gand ever call themselves "I."

Category: Species

Planet: 16141154995358231178

XP Level: 12

FQN: cdx.​species.​gand

Gand
SpeciesCoruscantRepublic121.0.0

Gree

Known for their bizarre and wonderful technology as much as their unusual cephalopodic anatomy, the Gree are one of the oldest species in the galaxy. Their civilization once flourished in the Outer Rim, though the glory days of their people ended thousands of years before the rise of the Republic.

In modern times, with much of their history forgotten and the greatest achievements of their people lost, most Gree live in seclusion in the Enclave--a mid-sized region of space carefully isolated from outside contact. However, the Gree reputation as engineers and artisans is still unmatched. Genuine Gree technology is worth a fortune to collectors and researchers--though few Gree would part with such treasures, preferring to lend their skills instead.

Category: Species

Planet: 16141154995358231178

XP Level: 11

FQN: cdx.​species.​gree

Gree
SpeciesCoruscantRepublic111.0.0

Nautolan

Amphibious humanoids from the planet Glee Anselm, Nautolans are distinguished by their tentacle-like head-tresses. Because of its primarily aquatic surface and its location off the major hyperlanes, only a handful of outsiders have ever visited Glee Anselm; as a result, little is known about Nautolan culture on their homeworld, though extrapolations can be made from those individuals who venture out into the greater galaxy.

Despite their aquatic origins, Nautolans can breathe air and are completely at home on land, and they can be found in a wide variety of professions. They have a reputation for being both smart and practical, and the existence of several Nautolan Jedi speaks to an affinity with the Force. With the arrival of the Empire, the Nautolans fought alongside the Republic, although some among them fear this will lead to unnecessary suffering for their people.

Category: Species

Planet: 16141154995358231178

XP Level: 11

FQN: cdx.​species.​nautolan

Nautolan
SpeciesCoruscantRepublic111.0.0

Sullustan

Adventurous and outgoing, Sullustans are as comfortable seated at the controls of a ship as they are in the underground cities of their homeworld. Whether their affinity for navigation and exploration is genetic or cultural is a matter of some debate, but the end result is that Sullustans are found throughout the galaxy where they are heavily recruited as crew members on both civilian and military vessels.

The planet Sullust is currently under Imperial control, a fact that does not sit well with the Sullustans themselves. Due to Imperial censorship of planet-wide communications, little is known about resistance efforts on the surface. However, Sullustans in the rest of the galaxy are almost universal in their support of the Republic, with most eager to do anything they can to aid in the eventual liberation of their homeworld.

Category: Species

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​species.​sullustan

Sullustan
SpeciesCoruscantRepublic101.0.0

Evocii

An oppressed and miserable species, the Evocii were once Hutta's sole inhabitants. They were a primitive people, existing in small tribes and possessing basic technology. Then the Hutts came, exchanging their advanced machines for Evocii land until they had bought up the entire planet.

Now the Evocii are enslaved, preserved only to serve their corpulent masters' whims. While a few brave Evocii actively oppose the Hutts' tyranny, most have resigned themselves to a life of servitude. The Evocii are generally found in small, impoverished tribes on Hutta and Nar Shaddaa, though a lucky few have managed to escape the Hutts' influence and carve a life for themselves elsewhere.

Category: Species

Planet: 16141158871960526176

XP Level: 3

FQN: cdx.​species.​evocii

Evocii
SpeciesHuttaImperial31.0.0

Hutt

A species of large, amphibious gastropods, Hutts are noted for their vast appetites and widespread cultural involvement in organized crime. Their bodies average three meters in length, with large eyes and wide mouths offset by comparatively small upper appendages. Corpulence is a favored trait among Hutts, who believe that greater body mass indicates greater success and riches.

Although Hutts are biologically hermaphrodites, many take on the gender roles of other species; scientists and sociologists disagree on the reason for this. Hutts are also considered one of the longest-lived species in the galaxy, with several documented individuals living for more than one thousand years.

Culturally, Hutts favor entrepreneurial pursuits over direct action or labor. A vast number of these pursuits are based on illegal activities, with some Hutt clans constructing vast criminal empires that operate across numerous worlds for centuries at a time.

Category: Species

Planet: 16141158871960526176

XP Level: 9

FQN: cdx.​species.​hutt

Hutt
SpeciesHuttaImperial91.0.0

Ugnaught

Ugnaughts are small, hardworking humanoids with a knack for mechanical work. Living in close-knit tribes, they are native to the volcanic world Gentes, where they build cunning devices to help them survive Gentes's inhospitable conditions. Living in Gentes's thick atmosphere gives Ugnaughts some natural resistance to toxic gases, meaning they can work happily in industrial environments without protection.

The Ugnaughts' small size and impressive technical expertise unfortunately make them prime targets for slavers. The Hutt Cartel alone is responsible for displacing entire Ugnaught tribes, putting them to work in droid factories or to maintain the Hutts' extravagant palaces.

Category: Species

Planet: 16141158871960526176

XP Level: 4

FQN: cdx.​species.​ugnaught

Ugnaught
SpeciesHuttaBoth41.0.0

Gamorrean

Short, squat humanoids, Gamorreans are easily identifiable by their greenish skin and porcine features. On their homeworld, they live in clans, where the male boars serve exclusively as warriors while the female sows tend the day-to-day affairs like farming, raising young and crafting weapons.

Known for their physical strength and endurance, Gamorreans are generally considered a species of below average intelligence. Unable to speak Basic because of their physiology, most Gamorreans are still able to comprehend it and find a place in the galactic community as soldiers, guards or mercenaries. Due to their reputation for violence and brutality, they are often employed by crime lords, gang leaders and various other criminal elements.

Category: Species

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​species.​gamorrean

Gamorrean
SpeciesTatooineBoth241.0.0

Geonosian

An insectoid species with physiologically distinct subgroups, most Geonosians are four-limbed bipeds. Often categorized as cruel and barbaric, they possess an inherent talent for engineering and technical design and a complex set of cultural traditions.

On their homeworld, the Geonosians live in hierarchical hive societies broken down into castes. The Geonosian aristocracy has unquestioned control of the workers and the soldiers, brutally managing the lesser castes as befits the aristocrats' whims. Rebellion is nearly unthinkable, given the Geonosian instinct for hive preservation, and advancement in the hive is extremely difficult--often earned through ritual gladiatorial combat. Rumors of a queen caste arise among outsiders periodically, but if queens exist, the Geonosians keep them well hidden.

Most Geonosians encountered away from their homeworld are outcasts or warrior scouts; either way, they are typically arrogant and selfish, with little regard for the lives of other species.

Category: Species

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​species.​geonosian

Geonosian
SpeciesTatooineBoth241.0.0

Jawa

Native to Tatooine, the diminutive Jawas are often dismissed as scavengers and thieves. However, this description minimizes the resilience of the species, which has managed to thrive in the harsh desert environment.

Rodent-like in their features, Jawa are rarely seen without the brown robes and facial coverings that protect them from Tatooine's twin suns. They live in nomadic clans each ruled by a female shaman, and there is surprisingly little rivalry between the clans, as each limits scavenging to its traditional territory. Necessities not found or built by the clan are purchased from offworlders' settlements, where Jawas' skills as tinkerers whose work endures the desert heat are reluctantly valued.

Annually, all the clans gather in the basin of the Dune Sea to exchange goods and share ideas. This is also a common time for clans to exchange sons and daughters of age. This practice increases genetic diversity within each clan and solidifies the unspoken alliance among the Jawas as a whole.

Category: Species

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​species.​jawa

Jawa
SpeciesTatooineBoth241.0.0

Rakata

Ten thousand years before the formation of the Republic, the Rakata ruled much of the known galaxy. War-like and cruel, strong in the Force and technologically advanced, they enslaved or wiped out every civilization they encountered. At its peak, nearly five hundred conquered worlds paid tribute to the Rakata Infinite Empire.

However, the Rakata's rapid expansion came to an abrupt end when a strange plague swept through the species. Millions died, and most of those who survived lost their connection to the Force. Suddenly vulnerable, the Rakata were unable to suppress a massive outbreak of violent slave uprisings.

The liberated worlds destroyed the creations and records of their defeated overlords, wiping out almost all trace and knowledge of the Rakata in the greater galaxy. A few thousand Rakata survivors--all that remained of the Infinite Empire--retreated to their hidden homeworld of Lehon, where they descended into barbarism.

Category: Species

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​species.​rakata

Rakata
SpeciesTatooineBoth241.0.0

Sand People

A violently xenophobic species from Tatooine, the Sand People are more formally referred to as the Ghorfa. Most at home in Tatooine's endless deserts and canyons, the nomadic Sand People survive by hunting and raiding larger settlements and by raising banthas as mounts and for food, milk and materials. To outsiders, they can appear incomprehensibly hostile--but while virtually all encounters with Sand People end in violence, their culture is more complex internally.

Sand People have strict taboos against showing exposed flesh except in very rare and specific circumstances and keep themselves wrapped in heavy coverings. Those who violate this sacred custom are banished from the tribe; a fate that typically ends in a lonely death in the desert. Despite their insular nature, Sand People are known to adopt and raise young children of other species orphaned by their attacks. Once these orphans reach adulthood, they are encouraged to leave the tribe and return to their own people.

The history of the Sand People is maintained through the tales of revered tribal storytellers. Many of their legends describe a golden age of technological miracles, seemingly indicating the Sand People were once a highly advanced civilization. This had led to speculation that the Ghorfa are descended from the now extinct Kumumgah species that lived on Tatooine roughly thirty thousand years ago.

Category: Species

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​species.​sand_people

Sand People
SpeciesTatooineBoth241.0.0

Galactic History 28: The Battle at Primus Goluud

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Toward the end of the Great Hyperspace War, besieged on all sides by the forces of Naga Sadow's Sith Empire, the Republic prepared for a last, desperate stand at the red giant Primus Goluud. Sadow's fleet clashed with the might of the Republic Navy, while Sith forces fought the Jedi on the surface of Coruscant itself.

Gav Daragon, who had been fooled into becoming Naga Sadow's servant, led the assault on his homeworld, Koros Major. When one of his friends was killed, Gav realized Sadow had been manipulating him, and defected to the Republic. Alongside Empress Teta's forces, he joined the battle at Primus Goluud.

Trapped, Sadow used a superweapon to explode the red giant. Sadow's forces escaped into hyperspace before the shockwave hit; Gav Daragon was killed, but not before he had transmitted Korriban's coordinates to Empress Teta and the Republic fleet.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_1

Galactic History 28: The Battle at Primus Goluud
Achievement: DatacronsBalmorra (Imp)Imperial201.0.0

Galactic History 29: Sadow's Escape

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Naga Sadow's attempt to conquer the Republic in the Great Hyperspace War had failed. After the battle at Primus Goluud, he led the limping Sith fleet back to Korriban, only to find an old enemy waiting for him. His rival Ludo Kressh, believed dead, now commanded a fleet of his own.

The two Sith Lords fought furiously, only to be interrupted by the Republic fleet, which had pursued Sadow through hyperspace. The Republic began to attack the Sith forces, quickly gaining the upper hand.

Sadow took desperate measures. He forced one of his captains to ram Kressh's flagship, killing his rival once and for all. Left with only a single vessel and a crew of slaves, Sadow escaped the battle and fled to the remote jungle world of Yavin Four. Sadow then placed himself in a long stasis, still dreaming of a Sith golden age.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_2

Galactic History 29: Sadow's Escape
Achievement: DatacronsBalmorra (Imp)Imperial201.0.0

Galactic History 30: Rise of the Sith Emperor

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

With the end of the Great Hyperspace War, the Republic and the Jedi began to purge the remnants of the Sith Empire--obliterating its power centers, destroying its dark teachings and leaving its people without a clear leader. The Supreme Chancellor and his allies argued that this was not a battle against the Empire's citizenry, but a necessary step to free the Sith from corruption.

The survivors among the Sith--and they were few, as famine, disease and infighting claimed those who did not continue to face down the Republic--saw it as a deathblow to their culture. But a savior arose: The man who would one day become Emperor of the Sith had weathered the war with a number of trusted followers. No record of the Sith Emperor's original identity has survived, but he was quickly accepted as the leader of the almost-shattered Sith Empire.

Although the Republic had temporarily retreated from the Horuset system, the Sith Emperor knew that Korriban would not be safe for long. While the few survivors emerged from their shelters in the deserts and shattered tombs, the Sith Emperor began to devise a plan, centuries in the execution, that would ensure the survival of the Sith and the eventual annihilation of the Republic.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_3

Galactic History 30: Rise of the Sith Emperor
Achievement: DatacronsBalmorra (Imp)Imperial201.0.0

Galactic History 31: The Ritual of Nathema

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the final days of the Great Hyperspace War, the Sith Emperor and his closest followers remained upon a world known as Nathema and did not engage the Republic. It is clear from the records that Nathema is not the original name of the world, but why it was changed and why he was there has been carefully purged from all records.

What is known is that following the flight of Naga Sadow, the Emperor came to Korriban, gathered the remaining lords of the Sith and took them back with him to Nathema. There they conducted a ritual that extended the Emperor's life at the cost of the lives of more than eight thousand Sith Lords. The Ritual of Nathema is celebrated among Imperial scholars as a rare and amazing coming together of Sith for the good of the Empire.

The Emperor then gathered the younger generation of Sith, promoted new lords and promised them revenge on the Republic for its attempted genocide of the Sith people. Aboard a small fleet, the Sith Empire vanished into unknown space, leaving no trace for the Republic to find.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_4

Galactic History 31: The Ritual of Nathema
Achievement: DatacronsBalmorra (Imp)Imperial201.0.0

Galactic History 32: Long Exile

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Led by their new Emperor, the survivors of the Sith Empire had left Korriban aboard a small fleet following the Great Hyperspace War. There was no place in known space they could hide from the Republic--and so, undaunted, they fled into the unknown regions of the galaxy. Where the old Sith Empire had often been divided by rivalries, the survivors were now united, both by their desire to find a new home and by their anger at the Republic that had sought to destroy them.

For decades, the fleet wandered among the stars--until one day, a scout vessel returned to the armada with incredible news. Either by luck or by the esoteric designs of the often-silent Emperor, the Sith had rediscovered a long-lost outpost world: the jungle planet of Dromund Kaas. Absent from any star charts, Dromund Kaas presented a perfect refuge where the Sith Empire could rebuild and plan its revenge.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_5

Galactic History 32: Long Exile
Achievement: DatacronsBalmorra (Imp)Imperial201.0.0

Galactic History 53: The Conclave at Deneba

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Sith Krath cult had become a menace, attempting to seize the Empress Teta system and repelling a Republic fleet. Knowing the shadow of the dark side lay over the Krath, the Jedi called a conclave on the planet Deneba to discuss their next course of action. Ulic Qel-Droma suggested a risky plan: infiltrating the Krath from within.

Many disagreed, believing such a course was reckless and dangerous. During the debate, the gathering was ambushed by Krath war droids. The Jedi rallied and managed to fight the droids off, but among the casualties was one of the Jedi's wisest Masters. Arca Jeth was dead.

Ulic Qel-Droma, Arca Jeth's student, was devastated by his death. Full of grief and hatred for the Krath, Ulic swore to destroy the cultists, not seeing that his desire for revenge was leading him down a dangerous path.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_1

Galactic History 53: The Conclave at Deneba
Achievement: DatacronsBalmorra (Rep)Republic361.0.0

Galactic History 54: Ulic's Fall

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Ulic Qel-Droma had seen his beloved Master Arca Jeth cut down by the Sith Krath cult. Grieving and angry, he ignored the advice of his brother Cay and his lover Nomi and resolved to destroy the Krath from within.

Posing as a fallen Jedi, Ulic made his way to the Empress Teta system. After foiling an assassination attempt on Aleema, one of the Krath founders, Ulic was taken into the cult's ranks. However, the second founder, Satal Keto, remained suspicious of Ulic.

Over months, Ulic became immersed in the Krath teachings, even becoming Aleema's lover. Eventually, the concerned Jedi sent a team to bring Ulic home. During the rescue attempt, Ulic dueled Satal in anger, blaming him for his Master's death. Although the Jedi were able to escape, the now truly fallen Ulic chose to remain with the Krath, taking Satal's place as the cult's leader .

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_2

Galactic History 54: Ulic's Fall
Achievement: DatacronsBalmorra (Rep)Republic361.0.0

Galactic History 55: The Ascension of Exar Kun

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

On the advice of the spirit of the Sith Lord Freedon Nadd, the fallen Jedi Exar Kun traveled to the jungle moon of Yavin Four and encountered the Massassi--the primitive servants of the dead Sith Naga Sadow. The Massassi took Exar Kun prisoner and prepared to sacrifice him to a monstrous wyrm.

Exar Kun was forced to use his growing connection to the dark side to free himself. Freedon Nadd appeared once more, congratulating his student. But Exar Kun had tired of Nadd's meddling and used his newfound strength to obliterate Nadd's spirit. Cowed, the Massassi bowed before Exar Kun as his slaves.

Exar Kun's power grew. He ordered the Massassi to build immense temples and to seek out Naga Sadow's lost battleship. He also used Sith alchemy to create horrific monsters, including terentateks that hungered for the blood of Force users. But powerful as he was, he could sense a distant rival: Ulic Qel-Droma.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_3

Galactic History 55: The Ascension of Exar Kun
Achievement: DatacronsBalmorra (Rep)Republic361.0.0

Galactic History 56: The Brotherhood of the Sith

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Jedi still hoped to save their fallen brother Ulic Qel-Droma, who had become leader of the evil Krath cult. Ulic's close friend Nomi led a second rescue mission to the city of Cinnagar to bring him home. But again Ulic resisted, unleashing his vast armies until the Jedi were forced to withdraw.

It was then that the Dark Jedi Exar Kun arrived at Cinnagar's royal palace. From Yavin Four, Exar Kun had sensed Ulic's growing dark power and saw him as a threat. The two men clashed in a ferocious duel until the spirit of Marka Ragnos, a long-dead Sith Lord, appeared to them.

Ragnos commanded Ulic Qel-Droma and Exar Kun to join forces; together, they could bring about the long-prophesied Golden Age of the Sith. With Exar Kun as Dark Lord and Ulic as his apprentice, the Brotherhood of the Sith was born.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_4

Galactic History 56: The Brotherhood of the Sith
Achievement: DatacronsBalmorra (Rep)Republic361.0.0

Galactic History 57: The Brotherhood's Power Grows

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

United as the Brotherhood of the Sith, Exar Kun and Ulic Qel-Droma set about gathering their strength. Exar Kun sought converts to his new Sith Order among the Jedi on Ossus, killing Master Odan-Urr to claim a powerful Sith holocron.

Focused on strategy, Ulic contacted the Mandalorians, whose leader, Mandalore, had challenged the Krath cult's rule of the Empress Teta system. Ulic defeated Mandalore in a duel, and the Mandalorians rallied under his banner.

Exar Kun also gave Ulic a terrible weapon--the Dark Reaper, which was capable of drawing out the life essence of an entire army. Ulic tested the Dark Reaper against Republic troops on Raxus Prime, killing hundreds. With the Dark Reaper, Mandalorian Crusaders, the Massassi warriors and Exar Kun's own horrific alchemical creations, the Brotherhood of the Sith was finally ready to challenge the Republic.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_5

Galactic History 57: The Brotherhood's Power Grows
Achievement: DatacronsBalmorra (Rep)Republic361.0.0

Galactic History 09: The Force Wars

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

On the planet Tython, an order of philosophers and researchers arose, studying the mysterious energy that permeates all things--an energy known as the Force. However, disagreements developed within the order about how this energy should be used, leading to the Force Wars that eventually engulfed the planet. A faction comprised of those who followed a more peaceful path left Tython and established itself on the planet Ossus; later, this faction called itself the Jedi Order.

At their new enclave, the Jedi refined a code that would guide them. They became a monastic warrior people, devoting themselves to the pursuit of peace and knowledge, rather than personal power.

In the wake of the Force Wars, the Jedi also had a new understanding of the Force. They saw that the Force, while naturally light, could be used for corrupt ends. Those who did not respect its power risked falling to the dark side.

Category: Achievement: Datacrons

Planet: 16140933910212274443

XP Level: 10

FQN: cdx.​datacron.​tython.​datacron_1

Galactic History 09: The Force Wars
Achievement: DatacronsTythonRepublic101.0.0

Galactic History 10: The Tion Cluster

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

As the Core Worlds began to expand, another power in the Core was rising. The Tion Cluster, inhabited by the descendants of ancient sleeper ship crews, had developed a new hyperspace beacon technology based on fragments left by the Infinite Empire--far superior than the hyperspace cannons previously in use.

The Tion Cluster was gradually conquered by an arrogant and powerful pirate prince, known to history as the despot Xim. Using the new hyperspace technology, he despoiled world after world, taking slaves and ruthlessly expanding his territory. His rule of the Tion Cluster lasted for thirty years and saw the conquest of hundreds of thousands of planets.

Xim might have continued his rule unchallenged even longer, but he chose to expand his empire into a new area of space, one already inhabited by the powerful Hutt Empire.

Category: Achievement: Datacrons

Planet: 16140933910212274443

XP Level: 10

FQN: cdx.​datacron.​tython.​datacron_2

Galactic History 10: The Tion Cluster
Achievement: DatacronsTythonRepublic101.0.0

Galactic History 11: The Tionese Face the Hutt Empire

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Seeking to expand his territory, the ancient Tionese despot Xim began exploring the Si'klaata Cluster--and for the first time, encountered a force that could challenge him. This region belonged to the Hutt Empire. Although young, the Hutt Empire had already grown immensely powerful through its criminal enterprises, helped by the long lifespan of the Hutts.

The Hutts correctly assessed the threat Xim presented and poured resources into fighting him near the planet Vontor. Despite their strength, the Hutts were not certain of victory until they discovered the Si'klaata Cluster was home to several other powerful species, including the Nikto, Klatooinians and Vodrans. In a typical gambit, the Hutts managed to persuade these three species to sign the Treaty of Vontor, which bound them to the Hutts in perpetual slavery.

With these additional forces, the Hutts overwhelmed Xim at the third Battle of Vontor. Xim died a Hutt prisoner, leaving his vast holdings and territory free for the taking.

Category: Achievement: Datacrons

Planet: 16140933910212274443

XP Level: 10

FQN: cdx.​datacron.​tython.​datacron_3

Galactic History 11: The Tionese Face the Hutt Empire
Achievement: DatacronsTythonRepublic101.0.0

Galactic History 33: Dromund Kaas

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Once an outpost of the ancient Sith Empire, the planet Dromund Kaas now presented a refuge to the Empire's weary survivors after their long exile from Korriban. Upon landing, the Emperor addressed the populace, promising them that from this world, a new civilization would grow to eventually crush the Republic.

The challenges of colonizing such a wild planet were soon evident. Dromund Kaas's jungles were untamed, full of dangerous predators. To ensure order and discipline, military service became mandatory for non-Force sensitives. Imperial citizens took pride in this duty, knowing they were defending the future of their people.

Before withdrawing into isolation, the Emperor established a Dark Council to oversee the Empire and control the hierarchy of the Sith. He is said to have conducted many dark side rituals and experiments that affected the planet itself, leaving Dromund Kaas storm-wracked to this day.

Category: Achievement: Datacrons

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​datacron.​nar_shaddaa.​datacron_1

Galactic History 33: Dromund Kaas
Achievement: DatacronsNar ShaddaaBoth241.0.0

Galactic History 34: The Discovery of Ryll

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the years after the Great Hyperspace War, a discovery was made on the Twi'lek homeworld of Ryloth--the spice called ryll. Ryll was a component in several medicines, but was also a powerful stimulant. Sensing opportunity, Neimoidian traders quickly gained a monopoly on ryll and were keen to introduce it to other species.

One of these species was the Porporites, a peaceful people who had recently made first contact with the Republic. But in contrast to other species, ryll drove the Porporites into homicidal fury. Eventually, the entire species was composed of raging maniacs who began attacking other worlds.

Alarmed, the Republic asked the Jedi to take action against the Porporites, but the intervention was unsuccessful. The Neimoidians, fearing for their livelihoods, decided more desperate measures might be necessary and turned to Gank mercenaries for help.

Category: Achievement: Datacrons

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​datacron.​nar_shaddaa.​datacron_2

Galactic History 34: The Discovery of Ryll
Achievement: DatacronsNar ShaddaaBoth241.0.0

Galactic History 35: The Gank Massacres

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Addicted to the spice ryll--which drove them into a murderous frenzy--the Porporite species had become a threat to the galaxy. The Neimoidians had a monopoly on ryll and, terrified of the coming Porporite swarm, turned to the Ganks to stop the Porporites quickly.

The Ganks were mysterious, cybernetic mercenaries that often worked for the Hutts. With the Ganks' reputation as cold-blooded killers, the Neimoidians were confident they could handle the Porporite armies. But the Ganks' solution was to eliminate the entire Porporites species, and they hunted the Porporites to extinction.

Encouraged by this "success," the Ganks began wiping out other species, quickly becoming a far greater threat than the Porporites. The Jedi took up arms against them, but Supreme Chancellor Vocatara was forced to commission the first juggernaut droids to end the Gank menace for good.

Category: Achievement: Datacrons

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​datacron.​nar_shaddaa.​datacron_3

Galactic History 35: The Gank Massacres
Achievement: DatacronsNar ShaddaaBoth241.0.0

Galactic History 36: The Quarren-Mon Calamari War

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Although the Quarren and Mon Calamari both evolved on the watery world of Dac, it was millennia before the two species encountered each other. Unfortunately, initial contact went badly and the Quarren declared war. The Mon Calamari had a technological and intellectual advantage, but the Quarren repeatedly refused any overtures of peace. Eventually, the Quarren were driven to near-extinction.

But the Mon Calamari had no wish to exterminate their cousins. In a bold social experiment, the Mon Calamari took young Quarren into their society and taught them civilization, mathematics and the sciences. When these young Quarren returned to their people, they had nothing in common with their primitive fellows. Within twenty years, they had become the dominant force in Quarren society, and eventually sought peace with the Mon Calamari.

Category: Achievement: Datacrons

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​datacron.​nar_shaddaa.​datacron_4

Galactic History 36: The Quarren-Mon Calamari War
Achievement: DatacronsNar ShaddaaBoth241.0.0

Galactic History 37: Freedon Nadd

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Trained at the Jedi Temple on Ossus centuries after the Great Hyperspace War, Freedon Nadd was a powerful but temperamental Padawan. When denied promotion to the rank of Jedi Knight, the enraged Nadd struck down his Master. He left the Jedi and began to study the powers of the dark side.

Although Nadd learned much from a Sith holocron, he craved more. Nadd traveled to Yavin Four where he encountered the Massassi, savages who were once servants of the Sith Lord Naga Sadow. Nadd defeated them easily, and the awestruck Massassi took him to Sadow, who rested in a suspended animation chamber.

Unaware of the Sith Empire rebuilding itself on Dromund Kaas, Sadow believed Nadd was the acolyte he had been waiting for. But he underestimated Nadd's craving for power, and Nadd soon killed Sadow and left Yavin Four behind. Nadd settled on the distant world of Onderon, becoming a legendary tyrant.

Category: Achievement: Datacrons

Planet: 16140948956820683845

XP Level: 24

FQN: cdx.​datacron.​nar_shaddaa.​datacron_5

Galactic History 37: Freedon Nadd
Achievement: DatacronsNar ShaddaaBoth241.0.0

Galactic History 15: Mandalore

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The gray-skinned Taung species, which clashed with humans long before the formation of the Republic, had lost none of its fearsome reputation over the years. The Taung revered conflict in all forms, relishing the chance to test themselves against powerful enemies.

While the young Republic continued to expand, the Taung also sought out and colonized many worlds. Eventually they discovered an Outer Rim planet populated by enormous, vicious beasts called mythosaurs. The Taung took the world for their own, calling it Mandalore after their leader, Mandalore the First. The mythosaurs presented little challenge to the powerful Taung; in time, mythosaur bones were used to build Mandalore's first cities.

Category: Achievement: Datacrons

Planet: 16140965352798472550

XP Level: 10

FQN: cdx.​datacron.​korriban.​datacron_1

Galactic History 15: Mandalore
Achievement: DatacronsKorribanImperial101.0.0

Galactic History 16: The Alsakan Conflicts

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the boom period of early Republic expansion, dissent arose from the unlikeliest of quarters: the planet Alsakan. Colonized by the first explorers from Coruscant long before the development of the hyperdrive, Alsakan had been a member of the Core Worlds for centuries.

But as the planet grew more powerful and influential, its Senators believed that Alsakan, not Coruscant, should be the capital of the Republic. A series of skirmishes called the "Alsakan Conflicts" broke out, slowing Republic growth as it tried to quell Alsakan's forces.

Despite the best efforts of Republic diplomats and generals, Alsakan remained belligerent, and seventeen such uprisings would occur over the next several thousand years. Later, the battle cruisers built during the Alsakan Conflicts would inspire the Republic's Invincible-class dreadnought.

Category: Achievement: Datacrons

Planet: 16140965352798472550

XP Level: 10

FQN: cdx.​datacron.​korriban.​datacron_2

Galactic History 16: The Alsakan Conflicts
Achievement: DatacronsKorribanImperial101.0.0

Galactic History 17: The Duinuogwuin Contention

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In their travels, the early Republic explorers encountered many bizarre and fascinating species. Most of these first contacts were peaceful, but while charting worlds in the Outer Rim, scouts encountered enormous, flame-breathing reptiles known as Duinuogwuin. The terrified scouts opened fire and fled the planet, eventually returning to Coruscant--only to discover they'd been followed. The Duinuogwuin began waging war against the capital in what would be called the "Duinuogwuin Contention."

Supreme Chancellor Fillorean, often criticized in the Senate for being hesitant and indecisive, ignored demands to mobilize the Republic Navy and attempted to communicate with the Duinuogwuin. To everyone's surprise, the Duinuogwuin were revealed to be intelligent and inherently peaceful. Supreme Chancellor Fillorean and the Duinuogwuin philosopher Borz'Mat'oh negotiated a treaty, and later even cooperated to found Coruscant's first university.

Category: Achievement: Datacrons

Planet: 16140965352798472550

XP Level: 10

FQN: cdx.​datacron.​korriban.​datacron_3

Galactic History 17: The Duinuogwuin Contention
Achievement: DatacronsKorribanImperial101.0.0

Assembly Chamber

The assembler is a critical element in the construction, modification, and enhancement of individual datacrons. While not Rakatan, the device bears striking similarities to the design methodologies of the Infinite Empire. Such technology, while not unheard of in the known regions, is spectacularly rare.

Ancient records indicate that assemblers, such as these, were instrumental in shifting the crystalline resonance that powers traditional holocrons so that the devices can be accessed and utilized by anyone - regardless of force sensitivity. When and how this innovation was developed is unknown, however the age of the few assemblers recovered, puts the development of this technology around the time of the first Jedi Exodus.

Category: Achievement: Datacrons

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​datacron.​global.​assembly_chamber_sith

Assembly Chamber
Achievement: DatacronsDromund KaasImperial101.0.0

Galactic History 18: The Hutt Cataclysms

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Since its victories against the forces of the Tion Cluster, the Hutt Empire had continued to expand its influence. It now controlled dozens of systems, and the Hutt criminal enterprises extended even into Republic space.

But the greed of the Hutts was insatiable, and their long life spans meant grudges could be carried for centuries. Rivalries became open hostilities, until their entire empire was embroiled in the "Hutt Cataclysms," a series of conflicts that saw devastating weapons unleashed on Hutt-controlled worlds.

When the cataclysms ended, the Hutt homeworld of Varl and hundreds of Hutt colonies had been rendered lifeless. Seeking a new homeworld, the Hutts began relocating to the planet Evocar, slowly buying parcels of land from the Evocii people. Eventually, the Hutts owned the entire planet, which would later be called Nal Hutta--or more often, simply "Hutta," the "Glorious Jewel."

Category: Achievement: Datacrons

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​datacron.​dromund_kaas.​datacron_1

Galactic History 18: The Hutt Cataclysms
Achievement: DatacronsDromund KaasImperial151.0.0

Galactic History 19: The Pius Dea Crusades

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Republic had been established on principles of free speech and tolerance for all sentient beings. Unfortunately, these principles also allowed the growth of fringe groups. During the term of Supreme Chancellor Pers'lya, a fanatical pro-human religious sect calling itself "Pius Dea" emerged.

Many dismissed Pius Dea as just another cult, but the group's intentions were much more sinister. Through political maneuvering, the members conspired to have Chancellor Pers'lya impeached and their own man, Senator Contispex, put in his place. Through Supreme Chancellor Contispex, Pius Dea exploited tensions within the Hutt Empire after the Hutt Cataclysms. Eventually Contispex sanctioned an invasion of Hutt Space, beginning the Pius Dea Crusades.

Over the next thousand years, Contispex's descendants--biological and ideological--would inherit his position, continuing to wage war against various alien factions until growing unrest brought Pius Dea's rule to an end. A new Chancellor was elected, free of Pius Dea's influence, and the Pius Dea "Supreme Temple" was destroyed... but the tensions created between the Core Worlds and the Outer Rim persisted for centuries to come.

Category: Achievement: Datacrons

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​datacron.​dromund_kaas.​datacron_2

Galactic History 19: The Pius Dea Crusades
Achievement: DatacronsDromund KaasImperial151.0.0

Galactic History 20: Chancellor Blotus

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After the Pius Dea Crusades, the Republic stagnated, forced to rebuild alliances Pius Dea had damaged. However, during the Rianitus Period, the Republic began to enjoy prosperity again under a new Supreme Chancellor, Blotus the Hutt.

Blotus had been the administrator of a network of mining worlds that split from the remnants of the former Hutt Empire. He and his worlds applied for Republic membership, and although tensions between Hutts and the Republic remained, Blotus proved both competent and popular in the Galactic Senate. He was eventually elected Supreme Chancellor by an overwhelming majority, and his position was solidified when his tax breaks for independent traders brought Coruscant into an economic boom and improved trade throughout the Core Worlds.

Blotus served a 275-year term and died peacefully in his sleep at the age of 912. His rule would be remembered with affection for centuries; even today, his favorite chair in the Senate tower's lounge is traditionally left empty.

Category: Achievement: Datacrons

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​datacron.​dromund_kaas.​datacron_3

Galactic History 20: Chancellor Blotus
Achievement: DatacronsDromund KaasImperial151.0.0

Galactic History 21: The Birth of the Mandalorians

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The culture of the gray-skinned Taung species had always been defined by conflict, even before their days battling the Battalions of Zhell on Coruscant. For millennia, striking out from the world they called Mandalore, the Taung explored and conquered new worlds, seeking new opponents to test themselves against.

Over time their philosophy of battle grew and changed, and a new cadre of elite warriors emerged. Known as the Mandalorian Crusaders, these warriors were honed by years of battle and guided by a strict code of honor. Wild stories began to spread throughout the Outer Rim of soldiers who could disappear into forests, face terrifying beasts without a trace of fear or even capture an entire planet in a day.

These tales were the first time the name "Mandalorian" became widely known. Although the Taung themselves went into decline and eventually disappeared, they left behind followers trained as they were. Ever after, the Mandalorians were a people to be respected, and feared.

Category: Achievement: Datacrons

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​datacron.​dromund_kaas.​datacron_4

Galactic History 21: The Birth of the Mandalorians
Achievement: DatacronsDromund KaasImperial151.0.0

Galactic History 22: The Second Great Schism

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Jedi Order had already faced one great schism in its history, against the fallen Xendor and his Legions of Lettow. Although Xendor had been gone for centuries, there were uneasy stirrings in the order's ranks. A group of Jedi had learned to use the Force to shape living beings, twisting them into horrific monsters.

These Dark Jedi were swiftly exiled, but they retaliated by raising an army of their monstrous creations and unleashing them against the rest of the order. The Jedi fought back, finally driving the Dark Jedi to a last stand on the planet Corbos.

Victory would not have been certain even then, but the Dark Jedi had begun to turn against one another. Without a united front, they were overwhelmed and scattered. Although the Jedi cheered their victory, it was later discovered that many of the Dark Jedi had fled Corbos, leaving no trail for anyone to follow.

Category: Achievement: Datacrons

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​datacron.​dromund_kaas.​datacron_5

Galactic History 22: The Second Great Schism
Achievement: DatacronsDromund KaasImperial151.0.0

Galactic History 23: The Sith Order Begins

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Exiled for horrific dark side experiments, a group of Dark Jedi made a last stand against the Jedi Order on Corbos, where they were ultimately defeated. The survivors fled beyond the borders of Republic space and, seeking a refuge, they discovered the planet Korriban--home to the red-skinned Sith species. The Sith looked on the Dark Jedi's Force abilities with awe, and worshipped them as gods.

Led by the fabled warrior and tactician Ajunta Pall, the Dark Jedi began forging the Sith into a glorious civilization, built on the principles they had established after breaking with the Jedi Order. They ordered the construction of great monuments on Korriban--vast cities that did not survive the ages, glorious temples and elaborate tombs.

As time passed, the Dark Jedi and the Sith species intermarried, until there were few true purebloods remaining. Eventually, there were only small physical differences between them. There were only the Sith, strong in the dark side of the Force, and their new Sith Empire.

Category: Achievement: Datacrons

Planet: 16141008063347613517

XP Level: 20

FQN: cdx.​datacron.​taris_rep.​datacron_1

Galactic History 23: The Sith Order Begins
Achievement: DatacronsTaris (Rep)Republic201.0.0

Galactic History 24: Empress Teta

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Republic had enjoyed a long period of peace during the Manderon Period, but the Koros system was rapidly becoming a problem. Although the planet Koros Major was stable, growing wealthy on carbonite exports, the other six worlds of the system were poor and increasingly lawless.

The task of uniting the Koros system was accepted by a noble famed for her military achievements. Empress Teta was the heir to Koros Major and was determined that the rest of the Koros system would share its prosperity. To that end, Teta began the Unification Wars, hoping to bring the entire system under her rule. She was ultimately successful, though she had to fight a long and bloody campaign to conquer the planet Kirrek.

Empress Teta would become known as one of the Republic's boldest commanders. The Koros system was eventually renamed after her.

Category: Achievement: Datacrons

Planet: 16141008063347613517

XP Level: 20

FQN: cdx.​datacron.​taris_rep.​datacron_2

Galactic History 24: Empress Teta
Achievement: DatacronsTaris (Rep)Republic201.0.0

Galactic History 25: Two Rivals

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

As the Sith Empire grew in power, few Sith inspired such fear as Marka Ragnos, a tyrant who ruled for a century. His death created a power vacuum, leaving the Sith Lords Ludo Kressh and Naga Sadow vying for supremacy.

During Marka Ragnos's funeral on Korriban, Sadow and Kressh fought a duel, each claiming he was more fit to be Dark Lord of the Sith--the then-unique title of the Empire's ultimate ruler. But the spirit of Ragnos himself appeared, claiming a golden age of the Sith was coming. Moments later, the funeral assembly was alerted: A Republic ship had been captured.

The ship belonged to two hyperspace explorers, the siblings Gav and Jori Daragon, who had stumbled on Korriban. As the Sith Council debated the Daragons' fate, Naga Sadow saw opportunity. The hyperspace routes leading to the Republic had been lost; the Daragons were his chance to rediscover them.

Category: Achievement: Datacrons

Planet: 16141008063347613517

XP Level: 20

FQN: cdx.​datacron.​taris_rep.​datacron_3

Galactic History 25: Two Rivals
Achievement: DatacronsTaris (Rep)Republic201.0.0

Galactic History 26: Naga Sadow's Deceptions

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

For years, the Sith Lord Naga Sadow had been arguing unsuccessfully that the Sith Empire needed to expand. His chance came when Gav and Jori Daragon, two hyperspace explorers, accidentally discovered Korriban. With the Daragons sentenced to death, Sadow helped them escape, planning to use them to rediscover the hyperspace routes to the Republic. He then claimed to the Sith Council that Republic agents had freed the prisoners. Surely invasion was imminent?

Naga Sadow's rival, Ludo Kressh, grew suspicious. As Sadow began to train Gav Daragon as his protege, Kressh raised a force against Sadow, hoping to expose his treachery. But Sadow crushed Kressh's armies and declared himself Dark Lord of the Sith. In the confusion of the battle, Jori Daragon fled back to the Republic, not realizing her ship carried a homing beacon for the Sith to follow.

Category: Achievement: Datacrons

Planet: 16141008063347613517

XP Level: 20

FQN: cdx.​datacron.​taris_rep.​datacron_4

Galactic History 26: Naga Sadow's Deceptions
Achievement: DatacronsTaris (Rep)Republic201.0.0

Galactic History 27: The Great Hyperspace War

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Sith had never forgotten their first exile from Republic space. With a trail unwittingly laid by the hyperspace explorer Jori Daragon, Sith Lord Naga Sadow saw a chance for revenge and to expand the borders of the Sith Empire. He had tricked the Sith Council into believing the Republic was about to attack and united several Sith factions into a massive invasion fleet.

Meanwhile, Jori Daragon had done her best to warn the Republic of an impending Sith invasion, but only the warlord Empress Teta believed her. Teta was still gathering her armies when Sadow's entire fleet arrived in the Koros system and opened fire.

Jedi and Republic forces rallied quickly, but strengthened by Sith sorcery, Sadow's attacks were unpredictable and devastating. The conflict quickly spread throughout the galaxy, until even Coruscant was threatened. The Great Hyperspace War became the first conflict on a truly galactic scale.

Category: Achievement: Datacrons

Planet: 16141008063347613517

XP Level: 20

FQN: cdx.​datacron.​taris_rep.​datacron_5

Galactic History 27: The Great Hyperspace War
Achievement: DatacronsTaris (Rep)Republic201.0.0

Galactic History 61: The Brotherhood is Broken

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Grieving for his brother and severed from the Force, the fallen Jedi Ulic Qel-Droma finally returned to the light. He joined the Republic forces and led them to Yavin Four, stronghold of the Dark Lord Exar Kun. The Republic fleet bombarded the moon's surface, leveling Exar Kun's temples and setting the jungles aflame.

But Exar Kun had sensed the approach of the Republic forces and laid preparations. Summoning his loyal Massassi warriors, he performed a dreadful ritual that drained them of their life essence. Exar Kun became a spirit of pure darkness.

The Jedi in the fleet sensed Exar Kun's actions. Led by Nomi, they created a "wall of light" through the Force. Exar Kun found himself trapped within the temples of Yavin Four for eternity, screaming with rage and helpless to escape.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_6

Galactic History 61: The Brotherhood is Broken
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 62: The Great Sith War Ends

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The death of Exar Kun and Ulic Qel-Droma's redemption had scattered the cultists of the Brotherhood of the Sith--but the Mandalorian armies that also served would not give up the fight. The Republic forced the Mandalorians to the Onderonian moon Dxun, where Mandalore was devoured by wild beasts. The Empress Teta system was reclaimed next, and the last vestiges of the Sith cult fled to the Outer Rim, leaderless.

The Jedi Order had suffered many losses in the Great Sith War, but none was felt more keenly than the destruction of Ossus, which had been the order's home for generations. The Jedi had lost their libraries and precious artifacts and needed to rebuild. After much debate, the Jedi Order moved its headquarters to the temple on Coruscant.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_7

Galactic History 62: The Great Sith War Ends
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 78: The Sith Triumvirate

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the chaos after the Jedi Civil War, new Sith began to rise up, inspired by the likes of Exar Kun and Darth Revan and unaware of the Sith Empire still hidden on Dromund Kaas. Three lords stood above all others: Darth Nihilus, whose hunger devoured all life around him; Darth Sion, whose shattered body was held together by hatred; and Darth Traya, once a Jedi Master but now the Lord of Betrayal. These Sith Lords ruled from ancient Sith ruins on Malachor Five.

Darth Traya was the most senior of the three, but when Sion and Nihilus united against her, she fled Malachor Five and took the name Kreia. Darth Sion created an elite cadre of Sith assassins, eroding the already-weakened Jedi from the shadows, while Darth Nihilus began roaming the galaxy, seeking the life energy of Force users to satisfy his insatiable hunger. The Republic's short reprieve was over.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_1

Galactic History 78: The Sith Triumvirate
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 79: The Conclave at Katarr

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Dark times had come to the Republic. Reconstruction from the Jedi Civil War was still ongoing, and the Jedi Order's numbers were dwindling. Worse, many Jedi sensed a new Sith threat emerging but could not pinpoint the source.

Finally, the Jedi Council called a conclave on the Miraluka colony of Katarr. The order's Masters, including the legendary Vandar Tokare, gathered to discuss the possibility that the Sith had returned. They did not know that Darth Nihilus, a being of pure hunger and dark side power, was approaching the colony.

Drawn to the assembled Masters, Nihilus devoured the life energy of everything on Katarr. Millions of Miraluka died, along with most of the Jedi Order's senior members. Walking Katarr's lifeless surface later, Darth Nihilus came across the only survivor: the traumatized Miraluka Visas Marr, whom Nihilus took as his apprentice.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_2

Galactic History 79: The Conclave at Katarr
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 80: A Return from Exile

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the Mandalorian Wars, many Jedi disobeyed the Jedi Council to follow Revan's call to arms. But only one Jedi returned to face the Council's judgment. The so-called Jedi Exile had been one of Revan's generals, and she was responsible for the destruction of Malachor Five.

Having lost all ability to feel the Force, the Exile accepted the Council's sentence of banishment and left to wander the Outer Rim. When she returned years later, the Jedi had all but vanished--slain by mysterious Sith assassins or driven into hiding.

Simply by returning, the Exile became a target for these Sith and was hounded to the remote Peragus system. After meeting a mysterious Force-sensitive named Kreia at Peragus, the Exile began searching for any surviving Jedi Masters to discover what they knew.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_3

Galactic History 80: A Return from Exile
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 81: The Battle of Telos Four

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The forces of the Sith Triumvirate had hunted the Jedi almost to extinction. The Jedi Exile, cut off from the Force, went in search of the remaining Jedi Masters and, perhaps, an explanation. But the Exile's mentor, Kreia, had other plans--when the Exile finally gathered the Masters, Kreia slew them all.

As the Exile recovered from this encounter, Kreia deliberately enticed the terrible Darth Nihilus to the planet Telos Four. Nihilus prepared to devour all life on the planet, and Nihilus's dreadnought, the Ravager, was met by the Republic Navy and Mandalorian forces.

During the battle, the Exile boarded the Ravager and faced Nihilus. Unable to devour the Exile as he had so many others, Nihilus was finally defeated. With Telos safe, the Exile pursued Kreia.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_4

Galactic History 81: The Battle of Telos Four
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 82: Darth Traya's Return

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

While seeking out the last surviving Jedi Masters, the Jedi Exile had learned much. Although the Exile had been deafened to the Force, this condition was not a punishment by the Council for fighting in the Mandalorian Wars; it had been caused by the millions of deaths at the battle of Malachor Five.

Knowing the Exile was haunted by Malachor, Kreia--taking up the mantle of Darth Traya again--returned to the planet. The assassin Darth Sion also returned there to face the Exile, but he was defeated, persuaded to release his unnatural hold on life.

Finally, the Exile dueled Darth Traya--who claimed that, despite her betrayal, there was no ill-will between them. To Traya, the Exile represented freedom from the Force, which Traya had come to despise. With Traya's death, the Exile left Malachor Five for the last time, and the Sith Triumvirate was defeated.

Category: Achievement: Datacrons

Planet: 16141060140100412063

XP Level: 50

FQN: cdx.​datacron.​corellia.​datacron_5

Galactic History 82: Darth Traya's Return
Achievement: DatacronsCorelliaBoth501.0.0

Galactic History 43: The Great Droid Revolution

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Debate had been raging in the Republic over the issue of droid rights: Did droids deserve the same treatment as organic beings, and was owning droids tantamount to slavery? This question was rendered moot when a Czerka-built assassin droid, HK-01, went rogue and began reprogramming other droids to rise up against their masters, in what would be called the Great Droid Revolution.

Republic citizens, surrounded by thousands of rogue droids--every model, from protocol to sanitation to battle units--found themselves at the mercy of their former servants. Several planets were subjugated in the name of the droid rebellion, until the signal controlling the droids was traced.

Following the signal, a team of Jedi destroyed HK-01, returning the rogue droids to their original programming. The relieved Republic returned to normal, and the issue of droid rights was not raised again.

Category: Achievement: Datacrons

Planet: 16141076066187801147

XP Level: 32

FQN: cdx.​datacron.​alderaan.​datacron_1

Galactic History 43: The Great Droid Revolution
Achievement: DatacronsAlderaanBoth321.0.0

Galactic History 44: The Jedi Nomi

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Born Nomi Da-Boda, Nomi was the wife of the Jedi Knight Andur. She had no interest in developing her natural gifts in the Force, preferring to care for their daughter, Vima. But when they were ambushed by thugs and Andur was killed, Nomi saw his spirit urging her to pick up his lightsaber and defend their daughter. Reluctantly taking up the weapon, Nomi skillfully fought the thugs off and later left for the planet Ambria to train under Master Thon.

While on Ambria, Nomi discovered she had a talent for battle meditation--the Jedi gift of influencing and inspiring others through the Force--but never lost her trepidation at wielding a lightsaber. Nevertheless, Nomi's Masters foresaw that she would have an important role to play in the galaxy, which came to fruition with the rise of the Krath cult.

Category: Achievement: Datacrons

Planet: 16141076066187801147

XP Level: 32

FQN: cdx.​datacron.​alderaan.​datacron_2

Galactic History 44: The Jedi Nomi
Achievement: DatacronsAlderaanBoth321.0.0

Galactic History 45: The Krath Cult

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

As the Jedi know only too well, evil can arise from the most unlikely of sources. In the years after the Great Droid Revolution, two aristocrats, Satal Keto and his cousin Aleema, came to power in the Empress Teta system. Bored and spoiled, they became interested in the secrets of the Sith. They and their friends formed a Sith cult named Krath.

But Satal and Aleema began to crave real power. During a visit to the Galactic Museum on Coruscant, they spotted a book of ancient Sith lore and rituals and decided to steal it.

Once they had the book, they realized it was written in a long-forgotten Sith language. But Satal learned of the planet Onderon, once ruled by the Sith Lord Freedon Nadd, and the cousins left to unlock the book's secrets there.

Category: Achievement: Datacrons

Planet: 16141076066187801147

XP Level: 32

FQN: cdx.​datacron.​alderaan.​datacron_3

Galactic History 45: The Krath Cult
Achievement: DatacronsAlderaanBoth321.0.0

Galactic History 46: Nadd's Legacy

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Once ruled by the Sith Lord Freedon Nadd, Onderon had gained a dark reputation. Master Arca Jeth sent three Jedi, including the brothers Ulic and Cay Qel-Droma, to act as stewards of the planet and bring peace to its people. When the Jedi arrived, Onderon's ruler--Queen Amanoa--begged for the Jedi's help in protecting her people from the warrior Beast Riders, who soon captured her daughter Galia.

Upon investigating, the Jedi learned the truth: Galia and the Beast Rider warlord Oron Kira had arranged the abduction together, planning to marry and unite their warring cultures. Queen Amanoa was actually a descendant of Freedon Nadd, strong in the dark side, and the Jedi were among her enemies.

The queen's forces battled with those of the Beast Riders and the Jedi. Cay Qel-Droma lost his arm in the fighting, and only the arrival of Arca Jeth--who used battle meditation to turn the battle in the Jedi's favor--saved Onderon. With Queen Amanoa's defeat, Galia and Oron Kira began rebuilding their world.

Category: Achievement: Datacrons

Planet: 16141076066187801147

XP Level: 32

FQN: cdx.​datacron.​alderaan.​datacron_4

Galactic History 46: Nadd's Legacy
Achievement: DatacronsAlderaanBoth321.0.0

Galactic History 47: Naddist Rebels

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

With Queen Amanoa dead, Onderon enjoyed a brief period of peace, but a shadow still hung over the planet. So-called "Naddist Rebels" began to emerge, a sect that revered the teachings of the Sith Lord Freedon Nadd. Master Arca Jeth and his students sought to cleanse Onderon of Nadd's influence by moving Nadd's sarcophagus to Onderon's moon, Dxun, but they were ambushed by Naddists who stole the sarcophagus.

While seeking out the Naddists, Arca Jeth discovered that King Ommin, long thought dead, was being kept alive in a secret facility. Also a follower of Nadd, Ommin joined forces with Nadd's undying spirit and managed to capture Arca Jeth. The king fled to a secret stronghold while Arca Jeth's student, Ulic Qel-Droma, called for Republic reinforcements.

Category: Achievement: Datacrons

Planet: 16141076066187801147

XP Level: 32

FQN: cdx.​datacron.​alderaan.​datacron_5

Galactic History 47: Naddist Rebels
Achievement: DatacronsAlderaanBoth321.0.0

Galactic History 12: The Birth of the Republic

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

For centuries, safe and reliable travel through hyperspace had been the biggest obstacle to galactic exploration. Finally, Corellian scientists managed to perfect hyperdrive technology on par with that of the ancient Rakata, allowing travel between the Core Worlds in mere days. Joined by trade and renewed communication channels, the Core Worlds signed an accord and united as the first Galactic Republic.

The newborn Republic began exploration of hyperspace routes in earnest, supported by daring Duros scouts and eventually established the Perlemian Trade Route. This route connected Coruscant to many worlds, including Ossus, where the Jedi Order's enclave had been established centuries before. The Jedi welcomed Republic scouts with curiosity and interest.

The head of the enclave, Master Haune Tiar, returned with the scouts to the allied Core Worlds. Impressed by what he saw, Master Tiar also foresaw the young Republic would need protectors. After conferring for several weeks, the Jedi pledged themselves as the Republic's guardians of peace and justice. The foundations for the modern Republic were laid.

Category: Achievement: Datacrons

Planet: 16141091541170885060

XP Level: 10

FQN: cdx.​datacron.​ord_mantell.​datacron_1

Galactic History 12: The Birth of the Republic
Achievement: DatacronsOrd MantellRepublic101.0.0

Galactic History 13: The First Great Schism

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After the Force Wars, when the Jedi Order learned of the destructive power of the dark side, the Jedi devoted themselves to the path of the light. In the early days of the Republic, a young Kashi Mer Jedi named Xendor defied the order's code and began experimenting with dark side techniques. Incensed, the Jedi Order confronted Xendor and banished him from Ossus.

Xendor, now immensely powerful and full of rage, raised an army on the planet Lettow and led it against the Jedi. Not since the Force Wars had the Jedi fought their own. Xendor and the Legions of Lettow eventually fell in battle; his lover, Arden Lyn, was defeated by the Jedi Master Awdrysta Pina and placed into a strange stasis, sustained by the dark side. Although this first schism within the Jedi was over, it would not be the last.

Category: Achievement: Datacrons

Planet: 16141091541170885060

XP Level: 10

FQN: cdx.​datacron.​ord_mantell.​datacron_2

Galactic History 13: The First Great Schism
Achievement: DatacronsOrd MantellRepublic101.0.0

Galactic History 14: The Fall of Tion

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Tionese Cluster, once a great civilization ruled by the despot Xim, entered its fading years as the Republic began its ascension. The third great power in the galaxy, the Hutt Empire, was also thriving. The Hutts used their criminal influence to control entire worlds, extorting and enslaving their subjects. Fear of the Hutts drove many worlds to seek membership in the Republic; truthfully, far more than the Republic could safely allow.

Eventually, war broke out between the Tion Cluster and the Republic. Despite--or because of--the Tionese's lack of resources, the Republic found them a dangerous foe. In response, Republic spies quietly stirred up trouble between the Tion Cluster and their old enemies, the Hutt Empire.

Facing a war on two fronts, the Tionese submitted to the Republic. The worlds of the Tion Cluster gradually came under the Republic's banner, finally ending their long enmity.

Category: Achievement: Datacrons

Planet: 16141091541170885060

XP Level: 10

FQN: cdx.​datacron.​ord_mantell.​datacron_3

Galactic History 14: The Fall of Tion
Achievement: DatacronsOrd MantellRepublic101.0.0

Galactic History 63: The Terentatek Hunt

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Although the Dark Lord Exar Kun was gone, traces of his evil remained. Exar Kun had been a master of Sith alchemy and his monstrous terentateks had thrived--reshaped and empowered to hunt Force-sensitives. After the Great Sith War, the Jedi Council sent three Jedi--Shaela Nuur, Guun Han Saresh and Duron Qel-Droma--to hunt these beasts down.

Initially close friends, the three Jedi began to quarrel as the hunt went on. Guun Han Saresh disapproved of Duron and Shaela's budding romance and left the group. He later perished in the Kashyyyk Shadowlands, trying to fight a terentatek alone.

Meanwhile, Duron and Shaela pursued two terentateks in the tombs of Korriban, but Duron was killed by one of the beasts. Stricken by grief and rage, Shaela tried to take on both beasts by herself but was overwhelmed, ending the terentatek hunt.

Category: Achievement: Datacrons

Planet: 16141109882649941585

XP Level: 40

FQN: cdx.​datacron.​hoth.​datacron_1

Galactic History 63: The Terentatek Hunt
Achievement: DatacronsHothBoth401.0.0

Galactic History 64: The Kanz Disorders

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Distracted by the Great Sith War, the Republic had overlooked growing dissent on the planet Argazda. Its provisional governor, Myrial, declared the Kanz Sector independent of the Republic and established a totalitarian regime. She began attacking and enslaving nearby worlds, including Lorrd.

Many protested the Republic's refusal to take action against Argazda, but the Republic was in no position to begin another war so soon after destroying the Brotherhood of the Sith. Even as the Republic rebuilt, the Mandalorian Wars and subsequent conflicts would prevent it from taking up arms against Argazda for another three hundred years.

Category: Achievement: Datacrons

Planet: 16141109882649941585

XP Level: 40

FQN: cdx.​datacron.​hoth.​datacron_2

Galactic History 64: The Kanz Disorders
Achievement: DatacronsHothBoth401.0.0

Galactic History 65: An Exile on Rhen Var

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Ulic Qel-Droma had vanished into exile a broken man. His fate was discussed at the Jedi Convocation on Exis Station, led by his former lover, Nomi. As the order debated how to rebuild, Sylvar, whose mate had died in the Great Sith War, called for Ulic to be harshly punished. Her demands were refused.

After the convocation, Vima, Nomi's daughter, sought Ulic out on Rhen Var and asked him to train her as a Jedi. Although reluctant, Ulic agreed for Nomi's sake. Bent on revenge, however, Sylvar had paid a scavenger to track Ulic down.

Sylvar brought Nomi to Rhen Var where they confronted Ulic, but Vima persuaded them to forgive him. The scavenger, Hoggon, had other ideas and shot Ulic in the back. Ulic's body vanished into the Force, allowing the Jedi Order to finally focus on healing.

Category: Achievement: Datacrons

Planet: 16141109882649941585

XP Level: 40

FQN: cdx.​datacron.​hoth.​datacron_3

Galactic History 65: An Exile on Rhen Var
Achievement: DatacronsHothBoth401.0.0

Galactic History 66: The Jedi Covenant

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The fall of Exar Kun and the destruction caused by the Great Sith War weighed heavily on the consciences of many Jedi. The Jedi seer Krynda Draay, who had lost her husband in the conflict, blamed herself for not foreseeing Exar Kun's corruption as a Sith Lord and decided to take action. Having trained the order's visionaries for years, she secretly created a Jedi Covenant without the Council's knowledge, binding the most powerful Jedi seers into a WatchCircle.

The Covenant's task was simple: Watch for Sith influences and eliminate them before they became a threat. Funded by Krynda Draay's vast family wealth, the Covenant quietly recruited Jedi--usually those believed missing in action--as its shadows and operatives and sought out Sith artifacts to destroy. Meanwhile, its seers remained vigilant, watching through the Force for any approaching evil.

Category: Achievement: Datacrons

Planet: 16141109882649941585

XP Level: 40

FQN: cdx.​datacron.​hoth.​datacron_4

Galactic History 66: The Jedi Covenant
Achievement: DatacronsHothBoth401.0.0

Galactic History 67: Mandalore the Ultimate

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Mandalorians had suffered not only defeat but humiliation in the Great Sith War. After their leader, Mandalore the Indomitable, crash-landed on Dxun and was devoured by wild beasts at the war's end, a new warrior rose to take his place, later called "Mandalore the Ultimate."

Deciding to bring in new blood, Mandalore opened the ranks of the Mandalorian Crusaders--once dominated by the followers of the ancient Taung, now fielding alien recruits. Calling themselves Neo-Crusaders, these warriors adopted traditional Mandalorian armor and training. Mandalore established a base on Dxun, testing his warriors against Dxun's infamous predators.

As their ranks grew, the Neo-Crusaders began to conquer worlds weakened in the Great Sith War. Later Jedi would believe Sith influences propelled the Mandalorians into war, but the Mandalorians themselves claimed to be driven only by the chance for conquest and revenge.

Category: Achievement: Datacrons

Planet: 16141109882649941585

XP Level: 40

FQN: cdx.​datacron.​hoth.​datacron_5

Galactic History 67: Mandalore the Ultimate
Achievement: DatacronsHothBoth401.0.0

Galactic History 73: The Battle of Malachor Five

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Ignoring the Jedi Council's disapproval, the Jedi generals Revan and Malak had gone to war against the Mandalorians, gradually pushing the warriors back. After lengthy maneuvering, Revan chose the planet Malachor Five as his final battleground.

As Republic and Mandalorian ships clashed, Revan challenged Mandalore himself to single combat and defeated him, claiming the mask that was Mandalore's symbol of leadership. Meanwhile, one of Revan's generals enacted Revan's fearful plan, activating a superweapon called the Mass Shadow Generator.

The Mass Shadow Generator destroyed not only the Mandalorian fleet, but most of the Republic ships and much of the planet Malachor Five. The Republic suffered horrific losses, but Revan, hardened by years of war, saw it as a necessary price for victory. Leaderless, the remnants of the Mandalorian fleet fled into the Unknown Regions, with Revan and Malak in pursuit.

Category: Achievement: Datacrons

Planet: 16141116506689843478

XP Level: 48

FQN: cdx.​datacron.​voss.​datacron_1

Galactic History 73: The Battle of Malachor Five
Achievement: DatacronsVossBoth481.0.0

Galactic History 74: Revan and Malak Fall

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Finally, the Mandalorians had been routed. The Jedi generals Revan and Malak had killed Mandalore and hounded the remnants of the enemy fleet far beyond the boundaries of Republic space--and in so doing, performed terrible deeds and learned dark powers.

But there were darker days to come. During Revan's pursuit of the Mandalorians, he and Malak discovered the ancient Sith Empire hidden on Dromund Kaas. Realizing this Empire was the true threat to the Republic, Revan and Malak faced the Sith Emperor himself, intending to cut off the serpent's head--but the Emperor was too powerful. Overwhelmed by the Emperor's dark presence, they pledged themselves to his service.

The Sith Emperor anointed Revan and Malak as true Sith Lords and sent them to seek out the Star Forge, an ancient alien space station capable of producing powerful starships and droids. Never revealing the existence of the Emperor, Revan and Malak then returned to the armies that had followed them against the Mandalorians, armed their loyal servants with the Star Forge's weapons, and marched to war against the Republic.

Category: Achievement: Datacrons

Planet: 16141116506689843478

XP Level: 48

FQN: cdx.​datacron.​voss.​datacron_2

Galactic History 74: Revan and Malak Fall
Achievement: DatacronsVossBoth481.0.0

Galactic History 75: The Jedi Civil War

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Revan and Malak, once great Jedi, had turned to the dark side and sought to conquer the Republic. With an infinite fleet produced by the Star Forge space station, they seemed as unstoppable as the Mandalorians. They took control of entire systems and established a new Sith academy on Korriban.

This time, the Jedi Council did not hesitate to act. The Republic lured the Sith Lords into battle against a small fleet. This allowed a Jedi strike team led by Bastila Shan to board Darth Revan's flagship.

Darth Malak had plans of his own. Having grudgingly taken his role as Revan's apprentice, he decided to usurp his master. With the Jedi providing a perfect distraction, Malak fired on Revan's flagship, destroying the bridge. Malak claimed the title of Dark Lord, not realizing the Jedi strike team had survived and taken Revan--injured, but alive--as their prisoner.

Category: Achievement: Datacrons

Planet: 16141116506689843478

XP Level: 48

FQN: cdx.​datacron.​voss.​datacron_3

Galactic History 75: The Jedi Civil War
Achievement: DatacronsVossBoth481.0.0

Galactic History 76: Revan is Remade

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Throughout Jedi history, the order has always refused to execute prisoners. When the wounded Darth Revan--the fallen Jedi responsible for countless deaths and acts of war--was captured, the Jedi Council saw an opportunity to stop Revan's successor, Darth Malak.

Using the Force, the Jedi reprogrammed Revan's mind with a new identity--that of an ordinary Republic citizen. Alongside Bastila Shan, a Jedi gifted in Battle Meditation, Revan began seeking out Rakata star maps, unwittingly retracing the path to the Star Forge battle station that served as Darth Malak's secret weapon.

Along the way, Revan retrained as a Jedi and learned of his terrible past. Aboard the Star Forge, he saved the life of Bastila Shan and faced Darth Malak in battle. Finally, Revan struck Malak down, ending a galactic threat and the Jedi Civil War.

Category: Achievement: Datacrons

Planet: 16141116506689843478

XP Level: 48

FQN: cdx.​datacron.​voss.​datacron_4

Galactic History 76: Revan is Remade
Achievement: DatacronsVossBoth481.0.0

Galactic History 77: A Return to the Unknown Regions

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

With Darth Malak gone and the Star Forge destroyed, peace returned to the galaxy. The Republic and the Jedi began regaining strength after the Jedi Civil War.

But for the redeemed Jedi Revan, peace was fleeting. Old memories began to surface--fragmented memories of the lost Sith Empire building strength on Dromund Kaas. Revan knew that the Sith would not remain in the Unknown Regions forever, and that the Republic was not strong enough to face them.

Finally, Revan made a decision. After leaving behind instructions with allies like Bastila Shan and Carth Onasi, Revan left for the Unknown Regions hoping to put an end to the Sith Empire. He was never seen again.

Category: Achievement: Datacrons

Planet: 16141116506689843478

XP Level: 48

FQN: cdx.​datacron.​voss.​datacron_5

Galactic History 77: A Return to the Unknown Regions
Achievement: DatacronsVossBoth481.0.0

Galactic History 68: The Mandalorians Return

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Mandalorians had never forgotten their humiliating defeat at the Republic's hands during the Great Sith War. With his Neo-Crusader warriors prepared by a decade of conquest, Mandalore the Ultimate decided the time was right and launched an assault on the Republic. Several Zabrak colonies fell to the Mandalorian advance, under heavy blaster fire and the shadow of Basilisk war droids.

Finally provoked into action, the Republic appealed to the Jedi for military support, but the Council refused. The Masters believed there were greater forces at work behind the Mandalorian invasion than a simple lust for war. They wanted to remain apart from the conflict, believing the true threat would reveal itself in time. However, some younger Jedi disagreed with the Council's edict. These Jedi would form a splinter group, the "Revanchists," and answer the Republic's call for help.

Category: Achievement: Datacrons

Planet: 16141121725666440689

XP Level: 44

FQN: cdx.​datacron.​belsavis.​datacron_1

Galactic History 68: The Mandalorians Return
Achievement: DatacronsBelsavisBoth441.0.0

Galactic History 69: The Mandalorian Wars

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Mandalorians had returned to take revenge on the Republic and sate their lust for war and conquest. With the Jedi Council refusing to lend military aid--believing the true threat was still unclear, and the risk of conflict-hardened Jedi falling to the darkness was high--the Republic was unable to prevent the Mandalorians from devastating the planet Cathar. Millions died. This was the last straw for several young Jedi, who disobeyed the Council to join the war effort.

The most notable was Revan, a charismatic and skilled leader who rose to the rank of general. Revan's friend Alek, later known as Malak, distinguished himself on the front lines. Revan's tactics and Malak's unyielding strength turned the tide, helping the Republic forces to victory at Althir and Jaga's Cluster.

But the Council did not approve. Seeing their rash involvement in the war and their gradual adoption of Mandalorian tactics, the Council watched Revan and Malak's heroics uneasily, remembering the fall of Exar Kun.

Category: Achievement: Datacrons

Planet: 16141121725666440689

XP Level: 44

FQN: cdx.​datacron.​belsavis.​datacron_2

Galactic History 69: The Mandalorian Wars
Achievement: DatacronsBelsavisBoth441.0.0

Galactic History 70: The Covenant Acts

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

For years, the Jedi Covenant had existed secretly within the Jedi Order, dedicated to finding and destroying the next Sith threat before it began. Then, during a mission with their Padawans, the Covenant seers had a terrifying vision: a Sith Lord in red destroying the galaxy. The Covenant realized their Padawans were wearing red environmental suits, exactly like the Sith Lord in their vision.

The Jedi Covenant made a solemn decision. To ensure the galaxy's safety, their Padawans had to be killed before the prophecy was fulfilled. The terrible deed was done on Taris during the Padawans' knighting ceremony.

Only the Padawan Zayne Carrick, who was late to the ceremony, survived. Framed for the murder of his fellow Padawans, Carrick went on the run, pursued by the Covenant who feared he would become the next Sith Lord.

Category: Achievement: Datacrons

Planet: 16141121725666440689

XP Level: 44

FQN: cdx.​datacron.​belsavis.​datacron_3

Galactic History 70: The Covenant Acts
Achievement: DatacronsBelsavisBoth441.0.0

Galactic History 71: The Muur Talisman

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

As the Mandalorian Wars raged, Zayne Carrick escaped the Jedi Covenant, falsely accused of murdering his fellow Padawans. While hiding on Taris, Carrick encountered Celeste Morne, one of the Covenant's shadow operatives. Morne was searching for the Muur Talisman, a Sith artifact that could turn humans into monstrous rakghouls.

Morne attempted to arrest Carrick but was interrupted by a Mandalorian raid. Realizing the Mandalorians had found the Muur Talisman, Morne and Carrick stowed away on the Mandalorians' ship to Jebble. The dark talisman possessed Morne, and she began using it to turn the Mandalorians into rakghouls.

Horrified, Carrick finally persuaded Morne to see reason. She agreed to be sealed away in an oubliette to protect the galaxy from the talisman's corruptive power. The oubliette was lost when the Mandalorians razed Jebble; however, Carrick spoke of the Muur Talisman--and rakghouls--to another Jedi, Alek... later known as Darth Malak.

Category: Achievement: Datacrons

Planet: 16141121725666440689

XP Level: 44

FQN: cdx.​datacron.​belsavis.​datacron_4

Galactic History 71: The Muur Talisman
Achievement: DatacronsBelsavisBoth441.0.0

Galactic History 72: The Fall of the Covenant

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Jedi Covenant's attempts to prevent another Sith war had led its members to horrific acts, culminating in the murder of their Padawans. It was too much for the seer Xamar, who left the Covenant to aid Zayne Carrick, the Padawan framed for the crime.

Together they went to confront Krynda Draay, the founder of the Jedi Covenant, and her son Lucien, Carrick's former Master. At the Draay mansion, Carrick discovered the real culprit: Krynda's aide Haazen, a fallen Jedi who had been manipulating the Covenant. As Lucien and Carrick dueled, Haazen used an override in the Republic Navy's weapon systems, intending to destroy the Jedi Temple and the Council.

At the last minute, Lucien overcame his anger, helped Carrick escape, then used Haazen's override to bombard Haazen's position instead. Haazen was killed; Lucien survived, suffering serious injuries. Zayne Carrick's name was cleared, and the Jedi Covenant was finished.

Category: Achievement: Datacrons

Planet: 16141121725666440689

XP Level: 44

FQN: cdx.​datacron.​belsavis.​datacron_5

Galactic History 72: The Fall of the Covenant
Achievement: DatacronsBelsavisBoth441.0.0

Galactic History 83: The Republic Rebuilds

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The secret manipulations of the Sith Triumvirate following the Jedi Civil War almost destroyed the Republic. With infrastructure crumbling and the Jedi Order nearly extinct--its Masters almost entirely slain, and its younger members slowly emerging from hiding--the future seemed bleak. But the Jedi Exile and the other heroes of the Jedi Civil War would not see the Republic fall.

With renewed treaties and alliances, trade gradually began to flow and the Republic military regained its strength. Meanwhile, the Exile trained new Jedi recruits, forming a council of her companions who achieved mastery and welcoming others who came out of hiding. After years of slow but steady growth, the reborn Jedi Order made a triumphant return to its long-abandoned temple on Coruscant.

But the Jedi Exile could not forget Darth Traya's final warning, suggesting that evil remained in the Unknown Regions. With the Jedi Order flourishing, the Exile left the known galaxy to follow her former commander Revan into darkness.

Category: Achievement: Datacrons

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​datacron.​illum.​datacron_1

Galactic History 83: The Republic Rebuilds
Achievement: DatacronsIlumBoth501.0.0

Galactic History 84: The G0-T0 Coup

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the Republic's weakened period after the Jedi Civil War, Aratech Systems had produced G0-T0 droids with hugely sophisticated programming designed to administer entire worlds. The G0-T0 droids were also given an additional order: find ways to restore the Republic while remaining within all legal boundaries. The conflict between these two factors caused at least one G0-T0 droid to break its programming and go rogue, choosing to strengthen the Republic by any means necessary.

Other G0-T0 droids took more drastic measures. Sixteen of the droids in the Gordian Reach established dictatorships on the worlds they administered, eventually declaring the region an independent territory named "400100500260026." Supreme Chancellor Cressa was forced to deploy the Republic military to reclaim the Gordian Reach. The campaign was a widely publicized success, though not all of the rogue droids were accounted for.

Category: Achievement: Datacrons

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​datacron.​illum.​datacron_2

Galactic History 84: The G0-T0 Coup
Achievement: DatacronsIlumBoth501.0.0

Galactic History 85: The Purge of the Dark Council

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After the Great Hyperspace War, the Sith Emperor had successfully led his people to the sanctuary of Dromund Kaas. Having re-established the Empire there, he slowly withdrew from public life, leaving the Empire's administration to his Dark Council.

At first the Dark Council was subservient to the Emperor. But as centuries passed and the Emperor remained withdrawn, the Dark Council became more independent, believing he was weakening. When the council discovered the Emperor was planning to invade the Republic, there was angry dissent. Naga Sadow's failed invasion of the Republic a millennium before had almost destroyed the Empire; some believed it would be madness to repeat his mistake.

Several of the Dark Council's members decided to depose the Emperor before he led them to destruction. But the Emperor learned of their intentions and the entire Dark Council, loyalists and dissenters alike, was purged. The price of disobedience made clear, a new council was chosen and the Emperor's plans proceeded.

Category: Achievement: Datacrons

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​datacron.​illum.​datacron_3

Galactic History 85: The Purge of the Dark Council
Achievement: DatacronsIlumBoth501.0.0

Galactic History 86: The Empire's Revenge

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Republic had enjoyed three hundred years of peace, knowing nothing of the Sith Empire's continued existence on Dromund Kaas. When strange battle cruisers were reported in the Tingel Arm, the Republic sent a diplomatic vessel that was annihilated after sending a frantic transmission. As the Republic and Jedi began to investigate these mysterious newcomers, a massive Imperial battle fleet descended on Korriban, triumphantly reclaiming the Sith holy world for the Empire.

Imperial fleets converged on targets in the Outer Rim, devastating key military outposts. Planetary governments corrupted by secret Imperial agents suddenly revealed their allegiance to the Sith. No one knew how powerful this reborn Sith Empire was, how large it had grown during the past millennium or where its capital was located.

The Republic was thrown into chaos. Disagreements in the Senate and the defection of key systems delayed its military response, while the Imperial forces coolly carried out the Emperor's plans. Despite several important victories--most notably at Bothawui--the Republic was forced onto a defensive footing. The first stage of the Emperor's plan was a success.

Category: Achievement: Datacrons

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​datacron.​illum.​datacron_4

Galactic History 86: The Empire's Revenge
Achievement: DatacronsIlumBoth501.0.0

Galactic History 87: A Wayward Apprentice

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Sith Empire was founded on absolute obedience. As the war between the Republic and the Empire raged, however, the Emperor sent out an order: His apprentice, Exal Kressh, had abandoned her duties and disappeared, and for this treachery she was to be destroyed.

The Dark Council dispatched the young Sith Teneb Kel to hunt Exal Kressh. He followed her to Lenico, where a vision showed him the Emperor's true plans; plans Exal had rebelled against. As a Republic fleet used information supplied by Exal to attack Korriban, Teneb Kel and Exal Kressh clashed in Korriban's tombs. With the help of his slave Qawohl, Teneb cut Exal down and the Republic attack was repelled.

Teneb Kel reported to the Dark Council and struck a bargain: make him a Darth, and he would share what he knew of the Emperor's intentions. Teneb chose the name of the guide from his vision on Lenico, Darth Thanaton.

Category: Achievement: Datacrons

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​datacron.​illum.​datacron_5

Galactic History 87: A Wayward Apprentice
Achievement: DatacronsIlumBoth501.0.0

Assembly Chamber

The assembler is a critical element in the construction, modification, and enhancement of individual datacrons. While not Rakatan, the device bears striking similarities to the design methodologies of the Infinite Empire. Such technology, while not unheard of in the known regions, is spectacularly rare.

Ancient records indicate that assemblers, such as these, were instrumental in shifting the crystalline resonance that powers traditional holocrons so that the devices can be accessed and utilized by anyone - regardless of force sensitivity. When and how this innovation was developed is unknown, however the age of the few assemblers recovered, puts the development of this technology around the time of the first Jedi Exodus.

Category: Achievement: Datacrons

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​datacron.​global.​assembly_chamber

Assembly Chamber
Achievement: DatacronsCoruscantRepublic101.0.0

Galactic History 04: King Adas

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The ancient Sith on Korriban--not an order of Force users, but a distinct species native to the planet--were distinctive for their yellow eyes and blood-red skin. But the warrior Adas was unlike his brothers; his skin was jet-black and he towered over his fellow Sith. Through violence and cunning, he fought his way to become ruler of the Sith and united their nations through a bloody war. He later took the title "Sith'ari," meaning "overlord."

King Adas's ascension may have been helped by an untrained Force sensitivity. Certainly Adas was long-lived; his reign lasted three hundred years, and only came to an end when the Infinite Empire launched an assault on Korriban. The title Sith'ari remains a key tenet of Sith lore, eventually coming to refer to a perfect being in Sith philosophy.

Category: Achievement: Datacrons

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​datacron.​coruscant.​datacron_1

Galactic History 04: King Adas
Achievement: DatacronsCoruscantRepublic151.0.0

Galactic History 05: Rise of the Infinite Empire

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The "Infinite Empire" was the name the Rakata people gave to their magnificent but ultimately flawed civilization--one that eventually encompassed more than five hundred known worlds. Their rise was fueled by their impressive technology, powered by what would later be called the Force. Using it, the Rakata developed the first known hyperdrives.

Slowly, the Rakata became corrupted by their power. They began enslaving entire species, including the peoples of Coruscant. The Rakata also attacked Korriban, ruled by the great King Adas. Although their attack failed to enslave the pureblooded Sith species, King Adas was killed. Without his leadership, Korriban was plunged into civil war.

The Rakata's slaves were put to work building monuments to the Infinite Empire's glory. Among the Infinite Empire's achievements was the Star Forge, a space station capable of producing endless droids and starships. However, the Star Forge was fueled by the dark side of the Force. Using it only hastened the Rakata's fall.

Category: Achievement: Datacrons

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​datacron.​coruscant.​datacron_2

Galactic History 05: Rise of the Infinite Empire
Achievement: DatacronsCoruscantRepublic151.0.0

Galactic History 06: The Infinite Empire Collapses

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Rakata species had created a glorious Infinite Empire with their Force-fueled machines, but cracks were beginning to show. The cruelty of the Rakata to their slaves and occupied worlds grew more pronounced. If a planet's population rebelled, that entire world would be burned to glass.

Despite this, more slave rebellions began to rise across the galaxy, forcing the Rakata to divide their forces to deal with them. A plague, either created by the rebelling slaves or by Rakata dissidents, began to decimate the Rakata population. The Rakata realized that, possibly due to the plague, they were losing their connection to the Force; without it, they were cut off from their technology.

The fall of the Infinite Empire, once it began, was swift. The slaves overwhelmed their Rakata overseers, who fled into the Unknown Regions of the galaxy. The Rakata degenerated into a tribal culture and even resorted to cannibalism. The Infinite Empire was gone; only its technology was left behind.

Category: Achievement: Datacrons

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​datacron.​coruscant.​datacron_3

Galactic History 06: The Infinite Empire Collapses
Achievement: DatacronsCoruscantRepublic151.0.0

Galactic History 07: The First Spaceflights

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Free of the Infinite Empire's enslavement, the humans of Coruscant began investigating the technology their Rakata masters had left. Although they couldn't use the Force-powered machines, the humans learned enough to make tentative forays into space, using slower-than-light vessels manned by crews kept in suspended animation for decades at a time.

Slowly, humans began to colonize new worlds: Alsakan, Metellos, Alderaan. The first explorers to Alderaan discovered the remains of strange insect nests, later known to be built by the Killiks.

The pureblooded Sith species on Korriban, having survived both the Infinite Empire's onslaught and a bloody civil war after the death of their king, also became intrigued by the machines the Rakata left behind. Suddenly a spacefaring civilization, the Sith species left Korriban and eventually established a new capital on the planet Ziost.

Category: Achievement: Datacrons

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​datacron.​coruscant.​datacron_4

Galactic History 07: The First Spaceflights
Achievement: DatacronsCoruscantRepublic151.0.0

Galactic History 08: Hyperspace Cannons

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Early spaceflights were conducted with sleeper ships, their crews preserved via suspended animation over the long journeys to other worlds. But these journeys were incredibly slow. Remembering the efficient hyperdrive technology of the Infinite Empire, the most brilliant scientists of the galaxy began to study what remained of those machines, despite the claims of Tiran, the Drall scientist who centuries before said that nothing could travel faster than the speed of light.

Eventually, this led to the development of a hyperspace "cannon." These cannons allowed a ship to be propelled into hyperspace, though a second cannon was required for a ship to return to its origin point.

The Core Worlds quickly established a hyperspace cannon network. The children of Coruscant soon encountered the Duros civilization, whose people became some of the earliest--and most daring--hyperspace explorers. The true colonization of the galaxy had begun.

Category: Achievement: Datacrons

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​datacron.​coruscant.​datacron_5

Galactic History 08: Hyperspace Cannons
Achievement: DatacronsCoruscantRepublic151.0.0

Galactic History 01: The Architects

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Although the Republic has existed for millennia, there is evidence to suggest that long before its founding, a highly advanced race ruled the galaxy. Referred to as the "Architects" or "Celestials" by scholars, these beings possessed remarkable technology capable of constructing or realigning solar systems. The Corellia system, for example, appears to have been artificially constructed.

These claims would seem extraordinary, but many of the Architects' machines survived the ages. The Vultar system was home to an immense "Cosmic Turbine" that could only have been Architect technology, before misuse destroyed both the turbine and the Vultar system itself. The fabled Centerpoint Station is thought to be an Architect installation, though many species have claimed it as the work of their own people.

In addition to their engineering marvels, it is believed that the Architects seeded the Core Worlds with life--particularly humans--though some attribute this to the Rakata's Infinite Empire. Despite the proof of their achievements, however, there is little evidence to suggest where the Architects came from or what eventually became of them.

Category: Achievement: Datacrons

Planet: 16141158871960526176

XP Level: 10

FQN: cdx.​datacron.​hutta.​datacron_1

Galactic History 01: The Architects
Achievement: DatacronsHuttaImperial101.0.0

Galactic History 02: Ancient Civilizations

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the period after the mysterious Architects vanished from the galaxy millennia ago, several great civilizations rose in their place. The intellectual Columi species created a vast but peaceful empire, focusing on academic pursuits while droids and elaborate machines labored for them. As a result, the Columi evolved enormous craniums and tiny bodies.

The strange, reptilian Kwa, who achieved interstellar travel through Infinity Gates that allowed them to effectively teleport between worlds, rose and mysteriously fell, eventually devolving into simple lizards. The cephalopod Gree also reached their apex in this time, creating technological marvels that have rarely been equaled. Eventually, on the backs of these civilizations would come the Rakata and their Infinite Empire.

Category: Achievement: Datacrons

Planet: 16141158871960526176

XP Level: 10

FQN: cdx.​datacron.​hutta.​datacron_2

Galactic History 02: Ancient Civilizations
Achievement: DatacronsHuttaImperial101.0.0

Galactic History 03: The Battalions of Zhell

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the millennia before the founding of the Republic, humans had not yet developed spaceflight. One human population--perhaps the only one--was confined to Coruscant, divided into thirteen tribes. This nearly proved disastrous when a volcanic eruption caused a near-extinction event, wiping out a large percentage of human life.

This made the humans easy prey for the Taung, a gray-skinned species that reveled in battle. Awed by the majesty of the eruption's ash cloud, the Taung took the name "Warriors of the Shadow," descended on the surviving humans and subjugated them. Gradually the fighting force of the thirteen human tribes--known as the Battalions of Zhell--mustered a resistance against the Taung.

After years of struggle, the Battalions managed to repel the Taung and claim their freedom. Coruscant has been the seat of humanity ever since.

Category: Achievement: Datacrons

Planet: 16141158871960526176

XP Level: 10

FQN: cdx.​datacron.​hutta.​datacron_3

Galactic History 03: The Battalions of Zhell
Achievement: DatacronsHuttaImperial101.0.0

Galactic History 48: The Audiences on Onderon

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Jedi had uncovered Freedon Nadd's tomb, but its sarcophagus was stolen by Naddist rebels loyal to the dead Sith Lord's teachings. With Jedi Master Arca Jeth captured, Ulic Qel-Droma called for Republic forces and Onderon's capital, Iziz, was besieged.

During the battle, Satal Keto and Aleema, leaders of the Krath Sith cult, arrived on Onderon seeking Sith knowledge. They went before King Ommin, who gave Satal an amulet that would allow him to understand the ancient Sith language.

Their audience was interrupted by Ulic Qel-Droma, who sought to rescue his Master Arca Jeth from King Ommin's clutches. Satal and Aleema escaped, only to encounter the spirit of Freedon Nadd himself. Calling them the inheritors of his legacy, Nadd promised that he would lead the Krath to glory. Meanwhile, the Jedi saw Nadd's sarcophagus sealed away on Dxun, locked behind Mandalorian iron.

Category: Achievement: Datacrons

Planet: 16141165292934571748

XP Level: 36

FQN: cdx.​datacron.​taris_imp.​datacron_1

Galactic History 48: The Audiences on Onderon
Achievement: DatacronsTaris (Imp)Imperial361.0.0

Galactic History 49: Exar Kun

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

When the Jedi teach of the dangers of pride and overreach, they often speak of Exar Kun. A promising Jedi who trained on Dantooine, Exar Kun was known for his talent and his temper. He was intensely curious about all matters of the Force, and disagreed with his Master over the dangers of the dark side. Exar Kun believed he was strong enough to study the dark side without being corrupted by it.

Denied access to dark side teachings, however, Exar Kun left the Jedi in disgust. When he heard the Jedi had sealed the Sith Lord Freedon Nadd's sarcophagus away on the jungle moon of Dxun, he went to Dxun to seek the tomb.

Breaking through the tomb's seals, Exar Kun was confronted by the spirit of Freedon Nadd. Impressed by his power, Nadd told Exar Kun to journey to the Sith holy world of Korriban.

Category: Achievement: Datacrons

Planet: 16141165292934571748

XP Level: 36

FQN: cdx.​datacron.​taris_imp.​datacron_2

Galactic History 49: Exar Kun
Achievement: DatacronsTaris (Imp)Imperial361.0.0

Galactic History 50: Basilisk

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Since their grueling campaign against the Nevoota, the Mandalorians had only grown in power, cutting a swathe through the galaxy in search of worthy opponents. When the Mandalorians besieged the planet Basilisk, the Basiliskans--reptilian droid-builders and legendary technologists--learned that the stories of Mandalorian battle prowess were true.

Realizing they couldn't win even with Republic aid, the Basiliskans chemically poisoned their own world, hoping to take their conquerors with them. But the Mandalorians were victorious nonetheless, enslaving the Basiliskans and eventually turning them into mindless beasts of war.

More importantly, the Mandalorians captured many of the unique droids that the Basiliskans created. After this conquest, they were able to mass-produce the droids for themselves. Centuries later, the Mandalorians' Basilisk war droids would become a legendary terror during the Mandalorian Wars.

Category: Achievement: Datacrons

Planet: 16141165292934571748

XP Level: 36

FQN: cdx.​datacron.​taris_imp.​datacron_3

Galactic History 50: Basilisk
Achievement: DatacronsTaris (Imp)Imperial361.0.0

Galactic History 51: The Krath Cult Strikes

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After obtaining many Sith artifacts from Onderon, the Krath cult had only grown in power. Its leaders, Satal Keto and his cousin Aleema, decided that the time was right to seize their destiny. They attempted to launch a coup, attacking their aristocratic parents and claiming the Empress Teta system for themselves.

The people of Empress Teta soon rebelled against the Sith regime. Alerted to the danger, the Jedi Ulic Qel-Droma and his lover, the wise and gentle Nomi, traveled to the system at the head of a Republic fleet. But the Krath cultists were fanatics; a Krath suicide attack damaged the Republic flagship, leaving Ulic Qel-Droma badly injured, and the fleet was forced to withdraw.

Category: Achievement: Datacrons

Planet: 16141165292934571748

XP Level: 36

FQN: cdx.​datacron.​taris_imp.​datacron_4

Galactic History 51: The Krath Cult Strikes
Achievement: DatacronsTaris (Imp)Imperial361.0.0

Galactic History 52: Exar Kun Faces Korriban

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Fascinated by tales of the ancient Sith and seeking greater knowledge, the Jedi Knight Exar Kun had defied his Master's warnings and spoken with the spirit of Freedon Nadd on Dxun. On the Sith Lord's advice, Exar Kun traveled to Korriban and began exploring its tombs. A cave-in soon pinned Exar Kun to the ground, nearly crushing him.

The spirit of Freedon Nadd spoke to Exar Kun again, promising he would rescue the young Jedi if he gave himself to the dark side. Still believing he was strong enough to resist the dark side's lure, Exar Kun gave his word and power filled his body.

The cave-in was blasted away and Exar Kun's injuries healed, but his promise had taken him much further into darkness. He left Korriban and, on Nadd's advice, made his way to the forgotten world of Yavin Four.

Category: Achievement: Datacrons

Planet: 16141165292934571748

XP Level: 36

FQN: cdx.​datacron.​taris_imp.​datacron_5

Galactic History 52: Exar Kun Faces Korriban
Achievement: DatacronsTaris (Imp)Imperial361.0.0

Galactic History 58: Ulic's Trials

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Brotherhood of the Sith was ready to strike. The fallen Jedi Ulic Qel-Droma, the Sith sorceress Aleema and Mandalore gathered their armies to attack Coruscant. But they underestimated Coruscant's Jedi defenders. The Brotherhood's forces were repelled, and Ulic was captured.

Ulic was taken to the Senate tower to stand trial. But the Jedi Master Vodo Siosk-Baas sensed that Ulic hadn't acted alone, that Siosk-Baas's old student, Exar Kun, was involved. During the trial, Exar Kun himself marched into the Senate tower with his Massassi warriors. He subdued the assembly with his Force abilities and humiliated the Supreme Chancellor.

Vodo Siosk-Baas then entered, challenging his former pupil. Exar Kun's unusual double-bladed lightsaber and dark powers prevailed, however, and Siosk-Baas was killed. Exar Kun and Ulic then left Coruscant and returned to Yavin Four to prepare for the next battle.

Category: Achievement: Datacrons

Planet: 16141165625065288506

XP Level: 38

FQN: cdx.​datacron.​quesh.​datacron_1

Galactic History 58: Ulic's Trials
Achievement: DatacronsQueshBoth381.0.0

Galactic History 59: Aleema's Fate

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Treachery is the way of the Sith. Ulic Qel-Droma's capture on Coruscant had been engineered partly by his ally, the Sith sorceress Aleema Keto: she had ordered Mandalore to withdraw their forces at a critical moment. However, after Mandalore helped to rescue Ulic from Coruscant, he secretly told Ulic everything. Aleema's fate was sealed.

Feigning ignorance, Ulic continued with the Sith Brotherhood's plans. Using Naga Sadow's ancient battleship, the Corsair, they planned to lure the Republic fleet into the Cron Cluster and use the Corsair to destroy its suns, annihilating the fleet.

Aleema took the Corsair into the Cron Cluster and activated the superweapon, but Ulic had deliberately not warned her of the consequences. The blast annihilated the entire Cron Cluster in a supernova, sending a shockwave toward the Jedi world of Ossus. The Corsair itself was consumed, taking Aleema with it.

Category: Achievement: Datacrons

Planet: 16141165625065288506

XP Level: 38

FQN: cdx.​datacron.​quesh.​datacron_2

Galactic History 59: Aleema's Fate
Achievement: DatacronsQueshBoth381.0.0

Galactic History 60: The Destruction of Ossus

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Brotherhood of the Sith had annihilated the Cron Cluster in a supernova, sending a massive shockwave towards the planet Ossus. Home to the Jedi for countless generations, Ossus safeguarded vast libraries and storehouses of artifacts.

As the Jedi scrambled to save their treasures from the coming cataclysm, the Sith Brotherhood leaders Exar Kun and Ulic Qel-Droma arrived to raid the planet. Exar Kun managed to claim a number of notable Jedi artifacts. Meanwhile, Ulic fought against the Republic and Jedi forces only to be challenged by his own brother, Cay.

The two brothers fought until Ulic finally struck Cay down. The shock of his brother's death left Ulic stunned with horror. The Jedi Nomi, who had once loved Ulic, was overcome with grief and used her tremendous powers to somehow sever Ulic's connection to the Force. Left powerless, Ulic wept at what he had become.

Category: Achievement: Datacrons

Planet: 16141165625065288506

XP Level: 38

FQN: cdx.​datacron.​quesh.​datacron_3

Galactic History 60: The Destruction of Ossus
Achievement: DatacronsQueshBoth381.0.0

Galactic History 38: The Tyrant of Onderon

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The fallen Jedi Freedon Nadd learned well at the feet of Naga Sadow, an ancient Sith Lord. After killing his mentor, Nadd traveled to distant Onderon and established himself in the capital Iziz as a tyrant, twisting the city's culture to a Sith ideal.

Nadd would often banish criminals beyond Iziz's walls, intending for them to die in Onderon's dangerous jungles. However, many of these criminals survived and began taming the jungle beasts as mounts. These "Beast Riders" formed a guerrilla force that eventually went to war against Iziz. Nadd fought them fiercely, but the jungle had honed the Beast Riders into formidable enemies.

The civil war continued even after Nadd's eventual death. Nadd was entombed below the city of Iziz, where his influence on Iziz's rulers would be felt for centuries.

Category: Achievement: Datacrons

Planet: 16141178175742985098

XP Level: 28

FQN: cdx.​datacron.​tatooine.​datacron_1

Galactic History 38: The Tyrant of Onderon
Achievement: DatacronsTatooineBoth281.0.0

Galactic History 39: The Third Great Schism

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Freedon Nadd proved that for the Jedi, the struggle against darkness would be eternal. In the years after Nadd's death, a civil war broke out on Coruscant between members of the Jedi Order. The dark siders responsible were eventually driven from Coruscant to the Vultar system.

These Dark Jedi began exploring their new home and discovered massive, ancient machines that spoke of an extraordinary discovery. The Vultar system appeared to have been artificially constructed; these machines were clearly relics of the long-forgotten Architects who had built it.

Eager for revenge on the Jedi Order, the Dark Jedi sought to use these machines, including the device they called the "Cosmic Turbine." But the machines were far beyond their ability to control. Days into their attempt, a catastrophic accident destroyed the machines, the Dark Jedi and the entire Vultar system.

Category: Achievement: Datacrons

Planet: 16141178175742985098

XP Level: 28

FQN: cdx.​datacron.​tatooine.​datacron_2

Galactic History 39: The Third Great Schism
Achievement: DatacronsTatooineBoth281.0.0

Galactic History 40: Czerka Discovers Kashyyyk

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Czerka Corporation had grown rich on weapons development, experimental research and planetary exploration. Some years before the Great Droid Revolution, Czerka discovered a backwater planet with extraordinary flora and fauna, whose trees grew kilometers high. The planet was known to its natives as Kashyyyk.

Czerka was already planning to exploit Kashyyyk's resources when corporate scouts encountered the native Wookiee population. Although physically strong and agile, the Wookiees were forced to fall back before Czerka's superior technology.

It didn't take Czerka long to realize that the true wealth of Kashyyyk was the Wookiees themselves. Bringing in its forces and considerable investment power, Czerka established a position on Kashyyyk and set about exporting Wookiee slaves to the highest bidder. They also decided to change the planet's name to something more appealing to investors: Edean.

Category: Achievement: Datacrons

Planet: 16141178175742985098

XP Level: 28

FQN: cdx.​datacron.​tatooine.​datacron_3

Galactic History 40: Czerka Discovers Kashyyyk
Achievement: DatacronsTatooineBoth281.0.0

Galactic History 41: The Droid Rights Movement

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

For millennia, droids had filled an important role in Republic society. They were tireless workers, trusted servants and often functioned as diplomatic translators. Battle droids formed a key part of the Republic's military strategy.

However, a "droid rights" movement began to find a voice across the Republic and quickly became popular on Coruscant. The argument was made that since droids had personalities and sentience, owning a droid was tantamount to slavery.

The Galactic Senate dismissed the movement as a mere fad, but after millions of appeals to create a Droid Rights Bill, they were forced to address the issue. A surprising number of Senators spoke up in favor of droid rights, while many others dismissed the idea as absurd. The debate would continue until the Great Droid Revolution stopped the droid rights movement in its tracks.

Category: Achievement: Datacrons

Planet: 16141178175742985098

XP Level: 28

FQN: cdx.​datacron.​tatooine.​datacron_4

Galactic History 41: The Droid Rights Movement
Achievement: DatacronsTatooineBoth281.0.0

Galactic History 42: The Nevoota Extinction

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Some years before the Old Sith Wars, the Nevoota--a species of insectoid aliens from the Balmorra system--found themselves facing an army of disciplined warriors in distinctive armor. The warriors were Mandalorian Crusaders, testing themselves against the galaxy's deadliest species.

However, the Nevoota were a challenge even for the Mandalorians. Possessing superior numbers and utterly disdainful of death, the Nevoota fought a four-year campaign under the cunning warlord Ithcharaka--but finally the Mandalorians hunted the Nevoota to extinction.

This conflict had a profound effect on Mandalorian culture. The Mandalorians began to see war itself as an end, not just a means of conquest. Through war, Mandalorian society found its highest expression. When Mandalore the Indomitable eventually rose to power, he led a people who demanded nothing less than the greatest challenges the galaxy could offer.

Category: Achievement: Datacrons

Planet: 16141178175742985098

XP Level: 28

FQN: cdx.​datacron.​tatooine.​datacron_5

Galactic History 42: The Nevoota Extinction
Achievement: DatacronsTatooineBoth281.0.0

Akure, the Ghost in the Darkness (Bounty Hunter)

For hundreds of years, Dromund Kaas has been cloaked in an impenetrable night and thrashing storms supposedly caused by the power of the Emperor himself. But these are merely the most conspicuous manifestations of his legendary influence on the Imperial homeworld.

Deep in the bowels of Dromund Kaas, another manifestation has been growing--a creature born far underground, a Sithspawn that has supped on the dark side for decades. For now, the beast remains lurking in the darkness, but its hunger is eternal and it is always, always growing.

Category: Bestiary

XP Level: 40

FQN: cdx.​bestiary.​open_world.​act_2.​akure_the_beast_of_darkness

Akure, the Ghost in the Darkness (Bounty Hunter)
BestiaryImperial401.0.0

Dragonbat

Dragonbats are nocturnal hunters often found in the dark places of warm and temperate worlds. They are able to draw sustenance from carrion as well from fresh meat, and this wide-ranging diet makes them adaptable to many environments--making them a pest to sentient creatures and a source of fear for fellow animals.

Dragonbats generally hunt alone or in small packs, but they occasionally gather into massive "swarms." The swarm is combination mating ritual and battle royale, where the weakest of the species are culled by stronger members, who may then reproduce. While vicious, this ritual helps ensure dragonbat genetic diversity while capping the creatures' population.

Category: Bestiary

FQN: cdx.​bestiary.​dragonbat

Dragonbat
BestiaryBoth1.0.0

Lisk

Despite its bipedal shape, the lisk is actually a carnivorous species of warm-blooded reptile suited to cold-weather climates. The "hairs" on its head and torso are in fact sharp, fibrous scales that help protect it from low temperatures and larger creatures. Sentient species are often surprised at how vicious a lisk can be, as its wide eyes and childlike grin give it a harmless appearance.

The lisk's two pairs of eyes are operated by different hemispheres of its brain, and are integral to its survival while sleeping. Only half of the lisk's body falls asleep at one time, allowing each pair of eyes to keep watch during half of its sleep cycle.

Category: Bestiary

FQN: cdx.​bestiary.​lisk

Lisk
BestiaryBoth1.0.0

Mantellian Flutterplume

Although its beautiful feathers are valued as good luck charms, everything else about the Mantellian flutterplume is worth avoiding. This enormous scavenger bird is noted for its impressive hook-like beak and four sets of curled talons--tools that it uses to tear apart and consume rotting carcasses.

The flutterplume population has skyrocketed thanks to Ord Mantell's brutal civil war. An abundant supply of fresh battlefield kills attracts flocks of these carrion eaters. Soldiers whisper horror stories of wounded men unable to defend themselves and doomed by the hungry winged predators.

Subspecies of the Mantellian flutterplume have evolved on a handful of other Republic worlds where the birds have been imported. Like their ancestors, they are both elegant and aggressive.

Category: Bestiary

FQN: cdx.​bestiary.​mantellian_flutterplume

Mantellian Flutterplume
BestiaryRepublic1.0.0

Nerf

Nerfs are large, shaggy pack animals raised for their meat, fur and hides, primarily characterized by their horns, surly disposition and horrid stench. Their tendency to spit on people has only cemented their reputation for being particularly unpleasant animals to handle; it's no surprise that nerf-herding is regarded as one of the less glamorous professions in the galaxy.

Although they are native to Alderaan, the nerfs' hardiness has allowed them to adapt to a variety of climates on other planets. Nerfs are common livestock on many Core and Inner Rim planets, though most ranchers beyond the Mid Rim prefer to breed less unruly animals.

Category: Bestiary

XP Level: 28

FQN: cdx.​bestiary.​nerf

Nerf
BestiaryBoth281.0.0

Terentatek

The legendary terentatek is a vicious, tusked monster that feeds on the blood of Force sensitives. Terentateks are known to cluster wherever there is a strong dark side presence and to remain dormant for many years before emerging to hunt.

How terentateks came to be is a subject of much debate. Ancient chronicles report terentatek-like creatures on Korriban, twisted by the dark side rituals performed by early Dark Jedi. Other sources attribute their creation directly to the Sith Lord Exar Kun, who performed many Force experiments on creatures on Yavin 4. Terentateks are undoubtedly one of the most vicious of all creatures steeped in the dark side, and they are doubly dangerous because of their unnatural resistance to Force powers.

Jedi throughout the ages have tried to wipe terentateks from the galaxy, but the creatures have proven incredibly resilient. The most recent concerted effort was three centuries ago; many terentateks were destroyed, but the hunt took the lives of many Jedi Masters, as well.

Category: Bestiary

XP Level: 36

FQN: cdx.​bestiary.​terentatek

Terentatek
BestiaryRepublic361.0.0

Bormu

The enormous and majestic bormus once moved in herds across Balmorra--until the Imperial bombardment wiped out many of the slow-moving behemoths and the pollution from Balmorra's destroyed factories poisoned the land and the bormus' food supply.

Despite their size, bormus are incredibly gentle beasts and formerly relied on their herds for protection, stampeding potential predators. Now that they are on the brink of extinction, lone bormus are easily picked off by smaller, faster predators.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​bestiary.​bormu

Bormu
BestiaryBalmorra (Imp)Both161.0.0

Mutated Colicoid

The product of secretive experiments conducted on Balmorra prior to the Imperial invasion, the mutated Colicoids are mindless, bloodthirsty insectoids with many legs and sharp claws. Originally created in the lab facility known colloquially as Bugtown, these monstrosities escaped during the Empire's conquest and have overrun parts of Balmorra (including the lab facilities where they were created).

The creatures seem particularly drawn to Balmorra's hazard vaults and other zones of heavy pollution. By feeding on the toxic waste, they appear to grow stronger and more vicious.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 18

FQN: cdx.​bestiary.​colicoid

Mutated Colicoid
BestiaryBalmorra (Imp)Imperial181.0.0

Zeldrate

The zeldrate is a sleek predator that used to hunt bormus in the Balmorran plains--but with the bormu population dwindling, the zeldrate has increasingly targeted sentient prey. Imperial troops and resistance fighters wounded during battle are common victims, but bolder zeldrates have assaulted full squads.

Prior to the invasion, zeldrates were hunted for a caustic chemical secretion useful as a cleaning solution for industrial parts. Today, with Balmorran industry operating below half capacity, the zeldrate population has seen a slight increase--balanced by the fact that they are often killed seeking easy prey on the battlefield.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​bestiary.​zeldrate

Zeldrate
BestiaryBalmorra (Imp)Both161.0.0

Guid

Guids are hoofed quadrupeds indigenous to Tython. Notable for their muscular forelegs and the distinctive tufts of hair on the shoulders, back and chin, they are typically encountered grazing alone or in small herds. Guids are not particularly aggressive, but if threatened, they are capable of causing injury or even death with their massive forelegs and powerful jaws. Attempts to domesticate guids have proved unsuccessful due to their stubborn and occasionally irritable nature.

Jedi Master Silvarte has taken to labeling Padawans with a particularly lumbering lightsaber stance as devotees of the "Form of the Guid." At least one of these Padawans--since proclaimed a full Jedi Knight--has taken this mild insult to heart, developing several lightsaber techniques inspired by the study and observation of these strange creatures. Master Silvarte considers this a mark of his success as a teacher.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 6

FQN: cdx.​bestiary.​guid

Guid
BestiaryTythonRepublic61.0.0

Horranth

Four-legged reptilian predators found primarily on Tython, horranths typically hunt in large family groups called broods. With their high birth rate, quick maturation and few natural predators, the horranth population is usually constrained only by a limited food supply.

If food suddenly becomes more abundant in a region, a horranth matriarch will lay hundreds of eggs, causing her brood's population to explode. As their numbers multiply, the beasts grow bolder and more aggressive. Unchecked, the brood will continue to spread until they finally exceed their food supply, at which point the matriarch will suddenly stop producing eggs. Unfortunately, this return to normal population levels typically only happens after the brood has thoroughly devastated the region.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 8

FQN: cdx.​bestiary.​horranth

Horranth
BestiaryTythonRepublic81.0.0

Manka Cat

Fierce feline hunters, manka cats are believed to have originated on Alderaan but can now be found on a number of different worlds due to their desirability as exotic pets or trained guardians. It is no surprise that these accomplished hunters have thrived in virtually every ecosystem into which they have been introduced. Sleek and powerful, they have the speed to run down smaller prey, while their massive protruding tusks and claws also allow them to tackle much larger targets. Often traveling in prides, even a lone manka cat can be dangerous, and extreme caution should be exercised when in their territory. Despite the risks, manka cats are sometimes hunted for sport and for their tusks and teeth, which are said to possess healing properties.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 7

FQN: cdx.​bestiary.​manka

Manka Cat
BestiaryTythonBoth71.0.0

Tythonian War Droid

The ruins of Kaleth are overrun with various squads of ancient--and hostile--war droids. A deadly remnant of Tython's mysterious past, the original purpose of the droids has been lost in the mists of time. Some speculate they were once guardians, programmed to protect the powerful secrets of Tython's original Jedi inhabitants. Others believe the droids were used for combat training by the order shortly after the creation of the first proto-lightsaber. A more sinister theory suggests the droids were somehow involved in the destruction of Kaleth itself. Whatever the explanation, one fact is not in dispute: The droids will attack any living creature that dares to enter the territory they still fiercely patrol.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 5

FQN: cdx.​bestiary.​tython_war_droid

Tythonian War Droid
BestiaryTythonRepublic51.0.0

Uxibeast

Deceptively aggressive, uxibeasts are mammalian herbivores with a multitude of horns covering their shaggy bodies. They are believed to originate on Tython, but have been found in small numbers on other planets--evidence of the migration of the first Jedi, long ago. They typically travel in herds and are quite capable of fending off would-be predators; the pointed spines on their backs prevent attackers from pouncing on them, and a charging uxibeast is capable of inflicting all kinds of bodily harm.

Uxibeasts are generally ill-tempered and unpleasant around people, but they can be tamed--to a degree. Domesticated uxibeasts will imprint on a single individual, whom they are unquestionably loyal to, while remaining hostile toward everyone else.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 1

FQN: cdx.​bestiary.​uxibeast

Uxibeast
BestiaryTythonRepublic11.0.0

Wingmaw

Wingmaws are a biological oddity, an evolutionary branch of Balmorran life that developed on an isolated chain of islands; it was only six hundred years ago that wingmaws were accidentally carried to the mainland by unwary explorers. The creatures maintain insect-like social structures despite their reptilian appearance, frequently traveling in groups and favoring open spaces to dark caves.

The wingmaw population on Balmorra has increased rapidly since the Imperial invasion, as the creatures' primary predator--the Balmorran maweater, another transplant from the island chain--was completely wiped out during the bombardment. Unchecked, the wingmaw has become a threat to Imperial and resistance soldiers alike and wreaked havoc on the rest of the Balmorran ecosystem. They are bold carnivores and scavengers, happily swarming on a lone fighter or an unprepared convoy.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 16

FQN: cdx.​bestiary.​wingmaw

Wingmaw
BestiaryTythonBoth161.0.0

Vrblther

Indigenous to the planet Varl, vrblthers were often kept as pets by rich and powerful Hutts. When Varl was vaporized over ten thousand years ago, the species survived only because many of the fierce bipedal predators had accompanied their owners to Nar Shaddaa and Hutta.

The beasts proved resilient to the pollutants and toxins commonly found in their new environments, and their numbers grew rapidly. Packs of vrblthers are known to roam the lower levels of Nar Shaddaa, in constant search of their next meal.

Category: Bestiary

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​bestiary.​vrbither

Vrblther
BestiaryNar ShaddaaImperial201.0.0

K'lor'slug

Hulking, worm-like creatures with pincer legs and gaping maws of teeth, k'lor'slugs are among the most dangerous species on Korriban. Not only can they shear a man in half or swallow him whole, they can project their vile, venomous spit great distances. Hatched from eggs laid hundreds at a time by their queens and blessed with a short incubation period, these hideous monsters can infest and overrun an area in no time.

A century ago, a notorious hunter named Riegenn Hetuu was contracted to bring a live k'lor'slug queen to an eccentric Hutt for a gala celebration. The beast was meant to be a highlight in the Hutt's annual gladiatorial tournament, but when Riegenn arrived on Hutta and opened his cargo bay, some four hundred k'lor'slugs poured out, consuming the hunter as well as the Hutt. To this day, the sound made when a batch of k'lor'slugs hatch is called "a Hutt's cry."

Category: Bestiary

Planet: 16140965352798472550

XP Level: 1

FQN: cdx.​bestiary.​klorslug

K'lor'slug
BestiaryKorribanImperial11.0.0

Shyrack

Eyeless, winged monstrosities that hunt in swarms, shyracks are cave-dwelling terrors indigenous to Korriban. Fiercely territorial, they attack intruders with aggression and frenzy.

Typically cave-bound, every sixty-three years the shyracks of Korriban spill from their habitats every day for the entire summer. They fill the sky, blotting out the sun and moon, and rain their bluish droppings onto everything below. Before the Sith returned to reclaim Korriban, every sixty-third summer saw biologists from across the galaxy descend on the planet to observe the purpling of the red terrain.

Category: Bestiary

Planet: 16140965352798472550

XP Level: 6

FQN: cdx.​bestiary.​shyrack

Shyrack
BestiaryKorribanImperial61.0.0

The Beast of Marka Ragnos (Warrior)

Left to guard the tomb serving as the resting place for its master, Marka Ragnos, the beast has dwelled in darkness for centuries. Legend tells that Ragnos beat his pet nightly, warping it with the Force until it was a creature of pure hate and anguish. Starved for unthinkable periods of time and then fed only blood, it is said to be filled with an unquenchable thirst for more.

Since the death of its master and its seclusion in the tomb, no one has seen the beast and lived to tell the tale. But the strongest Sith can feel its unnerving presence.

Category: Bestiary

Planet: 16140965352798472550

XP Level: 5

FQN: cdx.​bestiary.​warrior.​beast_of_marka_ragnos

The Beast of Marka Ragnos (Warrior)
BestiaryKorribanImperial51.0.0

Tuk'ata

These oversized hounds were bred to be fearless and relentless. Left to guard the Sith tombs of Korriban, they have sharp horns, long claws and savage teeth. They are unusually intelligent and seem capable of communicating with one another through unknown means.

It is said that the species was nonviolent and grazing before being corrupted by Sith alchemical experiments that awakened a latent part of their brains and changed them into unnatural abominations. Random mutations now occur that produce some tuk'ata that can live for centuries and grow to immense proportions.

Category: Bestiary

Planet: 16140965352798472550

XP Level: 4

FQN: cdx.​bestiary.​tukata

Tuk'ata
BestiaryKorribanImperial41.0.0

Gundark

The gundark is among the most feared of all species. Its strength is matched only by its resilience and keen senses, and it is a favorite target of big game hunters and a featured attraction in gladiatorial arenas galaxy-wide. Gundarks rarely last long in captivity, however; many beast tamers tell of letting their guard down for a half-second in the presence of these mighty creatures, only to be attacked and horribly mauled. They are the lucky ones. Anyone encountering a gundark in the wild knows to give this monster a wide berth or else be prepared for a fight; the gundark is known to attack unprovoked.

Category: Bestiary

Planet: 16140969352659235187

XP Level: 11

FQN: cdx.​bestiary.​gundark

Gundark
BestiaryDromund KaasBoth111.0.0

Jurgoran

These large amphibious creatures are known for their sharp claws and tough hides. They are found primarily on Dromund Kaas, where they are challenged only by the gundark for a position at the top of the food chain.

The jurgoran quickly became an image of vicious, unrelenting strength among the Sith who first came to Dromund Kaas, and there are several instances of Sith taking the name "Lord Jurgoran" throughout the histories.

Category: Bestiary

Planet: 16140969352659235187

XP Level: 13

FQN: cdx.​bestiary.​jurgoran

Jurgoran
BestiaryDromund KaasBoth131.0.0

Sleen

Sleek and web-footed, the sleen is among the fastest creatures that crawl through the Dromund Kaas jungle. It feeds primarily on the eggs of other Dromund Kaas lizards, but it has been known to hunt small prey and can be vicious in protecting its territory against intruders.

The early Sith were known to keep sleens as guard animals and pets, but the practice went out of favor as Dromund Kaas became more densely populated and the sleens proved difficult to keep in close quarters. Hunting sleens are still kept among certain high-ranking Imperial military officers, bred and trained by generations of family servants.

Category: Bestiary

Planet: 16140969352659235187

XP Level: 13

FQN: cdx.​bestiary.​sleen

Sleen
BestiaryDromund KaasBoth131.0.0

Vine Cat

The heavily armored, sharp-toothed vine cat can pounce up to eight meters and has been known to tear a sleen apart in less than ten seconds. Its armored frill and hide protect it against larger predators such as the jurgoran, and its claws make it an expert climber when it needs to get away. The vine cat was introduced to Dromund Kaas by the early Sith from the dark forest world of Ziost and is responsible for wiping out three of Dromund Kaas's native herbivorous species to date.

Category: Bestiary

Planet: 16140969352659235187

XP Level: 13

FQN: cdx.​bestiary.​vine_cat

Vine Cat
BestiaryDromund KaasBoth131.0.0

Yozusk

Yozusks were originally referred to as "rock wardens" by the Sith when they arrived on Dromund Kaas, because they nested in the cliffsides around the jungle and because of the hard, rocky protrusions on their backs. Though they are extremely territorial, they primarily feed on animals living beneath the ground, which they dig up with their long arms. They are nocturnal creatures and rely primarily on their sense of smell in the darkness. They are incredibly strong, and many young thrill-seekers cut their teeth fighting the yozusks before moving on to the larger, more powerful gundarks.

Category: Bestiary

Planet: 16140969352659235187

XP Level: 11

FQN: cdx.​bestiary.​yozusk

Yozusk
BestiaryDromund KaasBoth111.0.0

Bogstalker

The bogstalker is one of many ancient species from the planet Taris's prehistory thought extinct until its rediscovery after the planet's bombardment. It turned out that the bogstalkers had survived for millennia beneath Taris's sprawling undercity, and in the post-bombardment wreckage, the bogstalker has thrived as its natural swampy habitat has spread.

Remarkably, the pollutants from the destruction of Taris have only made the bogstalker more resilient, as its flesh is now poisonous to most predators--even the voracious rakghouls.

Category: Bestiary

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​bestiary.​bogstalker

Bogstalker
BestiaryTaris (Rep)Both161.0.0

Ferrazid Hound

Millennia ago, before Taris became a city-world--and long before that city was destroyed--ferrazid hounds lived in the planet's jungles and swamps, hunting birds and lizards and roaming in small packs. When Taris became an urban environment, ferrazids were believed extinct--the population wiped out, with only a few specimens preserved in zoos.

When the Republic returned to the ruins of Taris, explorers found the ferrazid hound population robust and recovered. Unfortunately, the ferrazids are extremely territorial. Although they keep their distance from major settlements, they are an increasing problem for scouts and transports.

Category: Bestiary

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​bestiary.​ferrazid_hound

Ferrazid Hound
BestiaryTaris (Rep)Both161.0.0

Nekghoul

Rakghouls evolve with incredible speed, but until recently, they had never shown signs of intelligence. Larger and far smarter than their rakghoul cousins, nekghouls may qualify as a new species in their own right--they appear unable to infect and transform their victims, but instead possess sensitivity to the Force and violent, untrained talent in its use.

Although nekghouls are capable of speech, they have no known history or record of their origins. Are they the result of a Jedi or Sith being infected with the rakghoul virus? A mutation caused by radiation from Taris's shattered reactors? Studies may have to wait--for now, merely surviving the presence of these horrific beings is difficult enough.

Category: Bestiary

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​bestiary.​nekghoul

Nekghoul
BestiaryTaris (Rep)Both161.0.0

Nexu

Native to the forests of the planet Cholganna, the feline nexu have become alpha predators throughout the galaxy over the past few centuries, adapting to new environments through a natural hardiness and a quick reproductive cycle. Packs of nexu have been found roaming the tundra of Mygeeto and the steaming jungles of Rodia, equally adept at stalking and killing prey.

Nexu are recognized in many cultures as an icon of viciousness, and several Mandalorian clans have taken the creature as their symbol. Some xenobiologists argue that nexu are far less violent than common wisdom suggests, and that it's the activities of sentient beings that agitate the cats. Left alone, they're smart, capable and strong--but not cruel or aggressive.

Category: Bestiary

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​bestiary.​nexu

Nexu
BestiaryTaris (Rep)Both161.0.0

Rakghoul

Rakghouls are a living plague--the manifestation of a highly communicable disease capable of swiftly transforming its victims into twisted, degenerate monsters with predatory instincts. The rakghoul virus can infect hundreds of known species and is most often delivered through a rakghoul's bite; a person attacked by a rakghoul and "lucky" enough to survive typically becomes a rakghoul him- or herself. Some victims resist the virus for days, succumbing to rakghoul instincts while retaining their original bodies.

Different strains of the virus manifest in different breeds of rakghoul--the smallest and weakest travel in enormous colonies, whereas larger, smarter rakghouls often hunt alone. The virus mutates fastest when infecting new species, and slowest when rakghouls reproduce with other rakghouls.

Before the planet's bombardment, Taris contained its substantial rakghoul population in the undercity. Many specialists believe rakghouls are native to Taris, but rare outbreaks elsewhere in the galaxy suggest the truth is more complicated.

Category: Bestiary

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​bestiary.​rakghoul

Rakghoul
BestiaryTaris (Rep)Both161.0.0

Bolraida

Utterly at odds with the tranquility of their native Alderaan, bolraidas are one of the most aggressive species in the galaxy. They are brutally effective hunters, running down prey with their powerful front legs before gouging them with the hook-like tusks on their lower jaws.

Early Alderaanian settlers were shocked to encounter such violent beasts on their paradisiacal new home, and it wasn't long before bolraida attacks became a leading cause of death. Unlike their distant relative, the iraida, bolraidas are impossible to train; nearly every attempt to domesticate the beasts has ended disastrously.

Category: Bestiary

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​bestiary.​bolraida

Bolraida
BestiaryAlderaanBoth281.0.0

Iraida

Iraidas are a species of predatory reptomammals native to Alderaan, known for their exceptional hearing and extreme resistance to cold. Although they are distantly related to the bolraida, iraidas have demonstrated a level of intelligence far superior to their vicious brethren; this has not only made them more cunning predators but has also led to their limited use as trained watch-beasts and gladiatorial challenges.

Category: Bestiary

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​bestiary.​iraida

Iraida
BestiaryAlderaanBoth281.0.0

Kath Hound

Native to Dantooine, kath hounds are sturdy, horned creatures with a ruff of fur. Although they can be aggressive if threatened or during mating season, they are normally docile, intelligent creatures who take well to training. Kath hounds are popular across the galaxy as guard dogs and pets (although the latter usually have their horns trimmed as a precaution).

Albino kath hounds are rare and highly prized by breeders. On Dantooine, seeing an albino kath hound is considered lucky; there are even stories of albino hounds protecting people lost in the hills. While these stories are unlikely to be more than legends, an albino kath hound is large and intimidating enough to frighten off Dantooine's worst predators, kinraths, which certainly would prey on lost travelers.

Category: Bestiary

Planet: 16141076066187801147

XP Level: 50

FQN: cdx.​bestiary.​kath_hound

Kath Hound
BestiaryAlderaanBoth501.0.0

Thranta

Thrantas are a species of flying animals indigenous to Alderaan. Their powerful wing muscles and internal air sacs allow them to stay aloft while carrying large amounts of weight, making them perfect aerial mounts. Early Alderaanian colonists made extensive use of thrantas, using them for personal and military transport.

Their popularity on Alderaan generated an enormous demand for the animals on Coruscant; thousands of thrantas were transplanted, but they were unable to survive the city-world's heavy air pollution. Since that debacle, the Alderaanians have refused to export the thrantas offworld and hunting them on Alderaan is strictly forbidden. This has only made thranta smuggling and thranta poaching more appealing in certain circles.

Category: Bestiary

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​bestiary.​thranta

Thranta
BestiaryAlderaanBoth281.0.0

Vorn Tiger

Vorn tigers are a dangerous breed of feline predators distinguished by their distinctive horns and sleek coats. They are solitary hunters by nature and most are extremely territorial. They typically avoid major settlements but are absolutely merciless to anyone unlucky enough to wander into their hunting grounds.

Vorn tigers often mark their territory by gouging bark from trees with their horns. Zoologists have noted that these markings are both unique and consistent--each vorn tiger seems to scratch in a consistent and unique pattern.

Category: Bestiary

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​bestiary.​vorntiger

Vorn Tiger
BestiaryAlderaanBoth281.0.0

Orobird

Orobirds are a species of tall, flightless avians noted for their distinctive plumage and loud, squawking calls. Their very existence baffles scientists: colorful, loud and dumb, orobirds should be easy prey for predators and poachers, yet they can be found thriving on a multitude of worlds. Many attribute the orobirds' continued survival to their brutish temperament and odious flavor; orobird meat is generally considered one of the foulest in the galaxy, though some wealthy highbrows insist the taste is an acquired one.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​orobird

Orobird
BestiaryRishiBoth551.0.0

Gapillian Grazer

The slow-moving, gentle-tempered Gapillian grazers are herbivores that range across Ord Mantell's grassy plains. Although their massive curved tusks and rock-like hides give them a fearsome appearance, these beasts are among the most peaceful creatures inhabiting the planet. This does not mean they are entirely harmless, however.

Few things are more terrifying than a Gapillian grazer stampede at the height of mating season. With so many of these beasts grouped together, a single spooked grazer can initiate a charge capable of leveling a small town. Unwary travelers caught on foot during these catastrophic panics are rarely seen again.

Category: Bestiary

Planet: 16141091541170885060

XP Level: 3

FQN: cdx.​bestiary.​grazer

Gapillian Grazer
BestiaryOrd MantellRepublic31.0.0

Razoronn

One of the only carnivores capable of taking down a Gapillian grazer by itself, razoronn beasts are nearly three meters in length and weigh over a thousand kilograms. It is no exaggeration to state that these tusked, fanged beasts present a serious threat to anything smaller than an armored shuttlecraft.

During the early settlement of Ord Mantell, a small farming convoy broke down on a remote plain at nightfall and fell prey to a razoronn pack. The curious predators began "investigating" these intruders in their hunting grounds. The farmers' landspeeders offered no shelter from the ravenous creatures. By morning, all but one of the farmers had been dragged away.

Category: Bestiary

Planet: 16141091541170885060

XP Level: 7

FQN: cdx.​bestiary.​razoronn

Razoronn
BestiaryOrd MantellRepublic71.0.0

Savrip

The savrips' bestial appearance leads many to dismiss them as nothing more than monstrous hulking predators that attack on instinct. This is far from the case, as anyone who has gotten close to a savrip can attest. Would a mindless animal really wear a tanned hide and belt made from Gapillian grazers?

Despite their brutish and primitive appearance, savrips are an intelligent species capable of communication. Unfortunately, for the average Ord Mantellian, savrips are actively hostile to other life-forms. Previously content to remain in their home territories, recent surges in savrip attacks have led authorities to speculate on a separatist-savrip alliance, but these claims remain unsubstantiated.

Category: Bestiary

Planet: 16141091541170885060

XP Level: 8

FQN: cdx.​bestiary.​savrip

Savrip
BestiaryOrd MantellRepublic81.0.0

Icetromper

On a world as inhospitable as Hoth, herbivores need natural advantages to survive. The lumbering herd beasts commonly called "icetrompers" must contend with the constant threat of hungry wampas and whitefangs. Unable to outrun their natural predators, icetrompers compensate with powerful stomping hooves and thick curled horns that can sweep aside even the most determined hunter.

An icetromper's greatest natural asset, however, is its multiple sets of eyes. Like certain arachnid species, the secondary eyes are reserved exclusively for detection of sudden changes in nearby light patterns. Even the stealthiest wampas have difficulty sneaking up on icetrompers.

Category: Bestiary

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​bestiary.​icetromper

Icetromper
BestiaryHothBoth361.0.0

Pantran Whitefang

The sleek and lethal whitefang cats are noteworthy for having bodies composed almost entirely of muscle. These felines do not store any fat, and consequently must constantly be on the hunt. They are the only creatures on Hoth capable of matching a tauntaun's running speed.

Certain enterprising crime lords have attempted to train captured whitefangs for use as guard animals. These experiments have routinely ended in disaster for trainers and beasts alike. On the other hand, underground death duel arenas have profited tremendously from the spectacle these untamed creatures can provide.

Category: Bestiary

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​bestiary.​pantran_whitefang

Pantran Whitefang
BestiaryHothBoth361.0.0

Skel

Despite their diminutive stature, the vicious and intelligent skels are a potential wild card in the three-way war for Hoth. Skels hunt in packs, are capable of wielding primitive weapons and are biologically adapted to survival on Hoth's frozen plains. Their bony claws are capable of burrowing through even the thickest snow and ice, allowing them to spring devastating surprise attacks.

Imperial war strategists dismiss the skels as a threat, but Republic soldiers are encouraged to report any mass gatherings of skels immediately. Long before the Republic, the Empire or the White Maw came to Hoth, the planet belonged to the skels--and these well-organized natives may decide to eliminate the unwelcome invaders.

Category: Bestiary

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​bestiary.​skel

Skel
BestiaryHothBoth361.0.0

Tauntaun

The tauntaun is an omnivorous reptomammal occupying a key position in Hoth's ecosystem. Beyond providing a food source for wampas and the feline whitefangs, tauntauns also expand the planet's natural tundra by spreading fast-growing moss and lichen to new growth areas. In fact, scientists speculate that Hoth's limited fauna would quickly go extinct if the tauntauns disappeared.

More important to Republic, Imperial and White Fang forces on Hoth, tauntauns provide the promise of a native means of traversing the icy plains. Adult tauntauns can move at speeds of up to ninety kilometers per hour--useful for outrunning all manner of foes. The trick, of course, is domesticating these notoriously ill-tempered beasts.

Category: Bestiary

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​bestiary.​tauntaun

Tauntaun
BestiaryHothBoth361.0.0

Wampa

The fearsome wampa is Hoth's apex predator. These surprisingly intelligent beasts pose a major hazard to unwary travelers, especially those wandering near unexplored caves. More than one combat patrol has vanished after seeking shelter in a seemingly unoccupied ice cavern. Among fresh arrivals to the planet, horror stories circulate of men swallowed whole by these towering creatures.

The more terrifying truth is that wampas prefer fresh meat and rarely kill a victim outright, instead stunning or incapacitating prey. Future meals are dragged back to a wampa's lair and suspended immobilized from the cave's ceiling. Wampa victims may have hours or even days to contemplate their eventual fates.

Category: Bestiary

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​bestiary.​wampa

Wampa
BestiaryHothBoth361.0.0

Cyberbeasts

The Gormak's fascination with technology has led them to experiment heavily in the field of organic-cybernetic hybrids, using the native fauna of Voss as their test subjects. Gormak hunting parties set out at regular intervals to trap mawvorrs, shaclaws and even the deadly vorantikus alive so that the creatures can be implanted with cybernetic upgrades, creating monstrous cyberbeasts.

While the Voss consider this practice barbaric, it is important to note that the Gormak see cyberbeasts as improved versions of what nature intended. Considering that the cyberbeasts are faster, stronger and far more dangerous than their organic counterparts, there is some merit to this belief.

The cybernetic implants allow the Gormak to influence the natural instincts of the cyberbeasts, effectively letting the Gormak program them with simple yet very specific instructions. Not surprisingly, this makes the cyberbeasts excellent guardians of Gormak lands.

Category: Bestiary

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​bestiary.​cyber_beasts

Cyberbeasts
BestiaryVossBoth441.0.0

Mawvorr

Carnivorous beasts that stalk the wilderness outside Voss-Ka, mawvorrs are generally considered opportunistic hunters. They prefer striking at whatever wounded predators or wandering humanoids they come across to carefully hunting and stalking their food, though in packs they exhibit increased aggression and have been known to attack even the mighty vorantikus.

Mawvorrs also typically attack Gormak on sight, though they refuse to eat the bodies afterwards. This odd behavior has led the Voss to perceive mawvorrs as guardians or protectors who abhor the Gormak. Because of this, the Voss take steps to maintain the mawvorr population around Voss-Ka.

This symbiotic relationship can be taken to extremes during times when the mawvorr food supply is low. There is a historical account of a Mystic's vision resulting in unarmed Voss wandering out into the wilderness and allowing themselves to be devoured by mawvorr packs.

Category: Bestiary

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​bestiary.​mawvorr

Mawvorr
BestiaryVossBoth441.0.0

Shaclaw

Massive, armored insects, shaclaws use their powerful foreclaws primarily for burrowing into the soil in search of the roots and subterranean mammals that make up their diet. If challenged, however, they can also use their claws as savage weapons capable of shredding the flesh or armor of their enemies.

The Gormak consider the meat of the shaclaw to be a delicacy, but within minutes of dying the insects release a deadly toxin into their tissues that contaminates the flesh. To circumvent this, the Gormak have become quite skilled at capturing shaclaws and cooking them alive.

Xenoanthropologists are quick to note that Gormak only dine on shaclaws during special coming of age feasts in which the capture and preparation of the meal is considered an essential part of the ritual celebration. The Voss reject this symbolic justification, however, and point to the practice of cooking any creature alive as proof of Gormak savagery and barbarism.

Category: Bestiary

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​bestiary.​shaclaw

Shaclaw
BestiaryVossBoth441.0.0

Vorantikus

Sitting undisputed atop the Voss food chain is the terrifying vorantikus, the largest and deadliest predator on the planet--if not the entire sector. Heavily muscled and perpetually hungry, vorantiki are lone hunters that stalk the wilds in an endless search for their next meal.

Revered by the Gormak for their power and fearlessness, vorantiki are often depicted in crudely scrawled pictures found inside Gormak domiciles. Typically the scenes depict a vorantikus devouring a Voss Mystic, or laying wasted to the mountaintop city of Voss-Ka itself, though there is no historical account of any such attack upon the Voss capital.

Understanding the vorantikus may be key to understanding the evolutionary "arms race" occurring amongst Voss's fauna. The planet's wildlife is far larger, heartier and more aggressive than that of most comparable worlds, and the vorantikus represents an amazingly precise set of "alpha predator" traits. What sort of environment--or unnatural intervention--creates a vorantikus, and what effect does such a creature have on the world around it?

Category: Bestiary

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​bestiary.​vorantikus

Vorantikus
BestiaryVossBoth441.0.0

Acklay

Acklay are native to the planet Vendaxa, whose ultra-dense ecosystem lends itself to evolutionary specialization. There, acklay are among the top predators, able to stalk and eviscerate prey among the jungles and plains, tracking creatures by their electrical auras. An acklay is not built to build nests or forage or migrate when seasons change--an acklay only knows how to hunt, and survive the hunting.

Despite various governments' efforts to prevent the spread of acklay, the creatures are traded on the black market as gladiatorial challenges and targets for big game hunters. Inevitably, a few acklay escape or are left out in the wild, and the creatures either die--or they breed, survive and threaten anyone they encounter.

Category: Bestiary

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​bestiary.​acklay

Acklay
BestiaryBelsavisBoth401.0.0

Baspoor Glider

The baspoor glider, sometimes called the "sky swimmer" for its fishlike appearance, is an omnivorous flying amphibian often found on temperate worlds. Its unique physiology allows it to "land" in water, where it can continue to propel itself with its powerful wings. It has very little mobility on solid surfaces, and has difficulty taking flight again should it find itself grounded.

The young of the baspoor glider are carried on its mother's back for the first few months of life and have a highly unusual diet. Children gnaw at the skin of the mother for nourishment while the mother focuses on her own needs--her trivial injuries healing quickly each day.

Category: Bestiary

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​bestiary.​baspoor_glider

Baspoor Glider
BestiaryBelsavisBoth401.0.0

Bogwing

Bogwings are dangerous reptavian carnivores who often live near lakes or marshes. When they hunt, they skim the ground or marsh at high speed, using their long jaws to snatch up prey or strain the water for fish. Larger creatures are grasped in the bogwing's heavy front claws, which are surprisingly powerful for its size. Observations show that if a bogwing is hungry enough, it can tackle animals several times its own weight.

Because of this trait, during the Great War the Republic military briefly considered training bogwings to carry supplies or even munitions to squads in remote areas. However, bogwings are extremely temperamental and respond badly to being handled. The risk to potential trainers was judged to be too high, and the idea was never widely implemented.

Category: Bestiary

Planet: 16141121725666440689

XP Level: 41

FQN: cdx.​bestiary.​bogwing

Bogwing
BestiaryBelsavisBoth411.0.0

Kintan Crusher

Kintan crushers, also known as "Kintan enforcers," are savage, brutish creatures native to the Nikto homeworld of Kintan. They are characterized by their stocky builds, powerful arms and large, meaty fists. Crushers are notably smarter than their cousins, the Kintan striders, and are rarely seen in the wild thanks to centuries of "domestication" by the Hutts; the Kintan crushers' ability to follow complex commands and pound their victims into jelly inspired the Hutts to employ them as reliable and obedient footsoldiers. Many speculate as to how the Hutts pay their Kintan enforcers, with guesses ranging from the absurd to the grotesque.

Category: Bestiary

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​bestiary.​kintan

Kintan Crusher
BestiaryBelsavisBoth401.0.0

Lurker

Lean, amphibious bipeds with a tendency to travel in packs, lurkers are carrion eaters most comfortable in tropical environments. Alone, they usually avoid confronting danger, crawling into tight spaces and observing potential threats from a distance. In numbers, they can strike with a rabid, frenzied intensity, happily downing prey for later consumption.

Biologists serving the Hutt Cartel believe that lurkers originated on a nameless jungle world on the edges of the Torch Nebula. They were first identified in the wider galaxy two hundred years ago, and have begun appearing on more and more worlds ever since. No convincing explanation for the lurkers' spread has been offered, leaving the creatures a disturbing mystery.

Category: Bestiary

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​bestiary.​lurker

Lurker
BestiaryBelsavisBoth401.0.0

Rancor

Rancors are reptilian monstrosities known as some of the galaxy's most dangerous predators. Although indigenous to the planet Dathomir, they have spread to many other worlds and thrived in many environments. Rancors are a favorite among the wealthiest underworld crime lords, who raise them from eggs to become (relatively) tame pets. Those whose rancors survive to adulthood are afforded a great deal of status, as well as a powerful weapon against their enemies.

A unique feature of the rancor is its tough hide--a mixture of fine scales, thick skin and bony plates. Blaster bolts and vibroblades have little effect upon the hide, and while these attributes fade from a hide removed from a rancor carcass, a few lucky hunters nonetheless wear ornamental outfits made from the material.

Category: Bestiary

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​bestiary.​rancor

Rancor
BestiaryBelsavisBoth401.0.0

Asharl Panther

These fierce, attractively spotted cats are found on numerous worlds in the Outer Rim and Unknown Regions. The distinctive dorsal fronds of the asharl panther work as a set of extra sensory organs; thick nerve bundles running up the fronds allow the asharl panther to pick up the vibrations of threats approaching from behind. Along with the panthers' pelts, these fronds are often sought after by hunters.

The asharl panther has been adopted as a mascot of the Mandalorian Rodarch clan, whose members train the animals to fight alongside them and who paint their armor to match the panthers' pelts. The symbolism of a beast which is fearless and always aware of its surroundings is one the Rodarch clan has embraced wholeheartedly.

Category: Bestiary

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​bestiary.​asharl_panther

Asharl Panther
BestiaryIlumBoth501.0.0

Cthon

Cthons are vicious humanoids that have plagued the underworld of Coruscant for centuries, though some have found their way or been smuggled offworld. Swift to mutate from generation to generation, nearly blind despite their unusual eye structure, cthons find their prey by listening for movement and feeling vibrations through Coruscant's substructures. Many of the lower level's more superstitious believe the cthons were originally Coruscanti criminals, banished from the upper levels and left to devolve. There is no scientific evidence for this belief.

While they usually scavenge from the huge piles of garbage that accumulate in Coruscant's lower levels, cthons are vicious hunters, capable of bringing down security patrols. Coruscant's reconstruction has been particularly beneficial to the cthon population, providing new lairs and breeding grounds, not to mention a surfeit of lost and easily preyed-upon refugees.

Category: Bestiary

Planet: 16141154995358231178

XP Level: 14

FQN: cdx.​bestiary.​cthon

Cthon
BestiaryCoruscantRepublic141.0.0

Salky Hound

Many know the salky hound for its acute senses, unbreakable claws and exceptionally powerful bite; few know this vicious beast was actually designed in a laboratory. The Republic military contracted a bioengineering firm to breed a dangerous but intelligent creature, able to protect remote bases in the Outer Rim without the expense of droids or troops.

Unfortunately, the scientists weren't able to make their creation obedient. Salky hounds turned out to be ferocious and impossible to train for military action. After several accidental deaths, the Republic military canceled the contract, and salky hounds were banned from the Core Worlds.

However, many breeding pairs were sold quietly on the black market, and the hounds have appeared on dozens of worlds since. Many mercenary and criminal organizations deploy salky hounds when they have no need to capture someone alive.

Category: Bestiary

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​bestiary.​salky_hound

Salky Hound
BestiaryCoruscantRepublic101.0.0

Akk Dog

Loyal guard dogs, faithful pets and savage killers: with the right training, akk dogs can fill any of these roles. Those brave enough to challenge the beasts must contend with a thick, scaly carapace that deflects the most powerful of blows and jaws strong enough to crush durasteel. Although native to Haruun Kal, akk dogs have been exported across the galaxy to serve a variety of masters. When not domesticated, akk dogs live in the wild, hunting in packs and attacking anyone foolish enough to enter their territory.

In addition to their incredible strength, akk dogs are rumored to be Force sensitive. In recent years a Jedi named Master Sulan attempted to connect with the creatures through Force-bonding exercises. The Jedi's endeavor was cut short when his Padawan's life was claimed by a particularly hungry akk dog pack leader.

Category: Bestiary

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​bestiary.​akk_dog

Akk Dog
BestiaryHuttaBoth51.0.0

Chemilizard

Most creatures avoid Hutta's polluted swamps, but these massive reptiles call the toxic marshes home. Nicknamed "chemilizards" by the local workers, these predators have adapted to the poisonous land by absorbing toxins, which contribute to their unique coloring and acidic saliva. Many also believe these toxins have poisoned the chemilizards' minds, turning the ferocious reptiles violent and untamable.

Before their mutation, chemilizards were a Hutt delicacy known as orpali dragons. These rare lizards were bred for harvest, killed in infancy and traditionally served over a bed of glazed chuba eyes. Orpali dragons were on the menu for the centennial feast of Bakuush the Hutt when several hatchlings escaped into the wild through the palace sewers. Over time, the resilient lizards evolved, and although one Hutt did attempt to dine on the adapted chemilizards, the results were most unappetizing.

Category: Bestiary

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​bestiary.​chemlizard

Chemilizard
BestiaryHuttaImperial51.0.0

Xuvva

The flapping of thick, hairless wings is often the last sound heard by a victim of the deadly xuvvas. Their fangs bite with brutal precision, quickly disabling prey while filling the xuvvas' swollen stomachs. The creatures then take flight and hunt down their next meal using sensitive electroreceptors in their horn-like antenna. A single xuvva is capable of killing a trained hunter; an entire flock can reduce a mature Hutt to bones in minutes.

Unknown to most, xuvvas are distant relations to the decidedly less vicious mynocks. Like their parasitic cousins, xuvvas latch onto power sources and leech their electrical energy. Ten years ago, an entire xuvva flock sapped enough power from a subterranean conduit to cause a blackout over half of Jiguuna. In a fit of fury, Nem'ro the Hutt placed a bounty on the creatures that was quickly called off when his palace became littered with the trophies of dead xuvvas.

Category: Bestiary

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​bestiary.​xuvva_soarer

Xuvva
BestiaryHuttaImperial51.0.0

Tarsarian Devourer

The tarsarian devourer is the product of a rakghoul virus mutation that has spread to the predatory tarsarian stomper. The stompers--a non-native species once kept in a handful of Tarisian zoos--bred, hunted and initially thrived in the post-bombardment jungles, but were soon overwhelmed by their more aggressive infected cousins.

The tarsarian devourer became king of the Tarisian food chain, and although it is impossible for sentient species to contract the mutated form of the rakghoul virus, that makes the tarsarian devourer no less feared when encountered in the wild.

Category: Bestiary

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​bestiary.​tarsarian_devourer

Tarsarian Devourer
BestiaryTaris (Imp)Imperial321.0.0

Varactyl

Originating on the planet Utapau, where they were trained and used extensively as mounts, the varactyl has become a popular mode of non-mechanized transportation across the galaxy. As a result, the reptavian creatures have thrived on a great many worlds, both as mounts and in the wild.

The most famous varactyl-rider, Hrosus the Swift, was able to coax his mount to phenomenal speeds, once beating a swoop bike in a head-to-head race. This same speed makes varactyl formidable opponents; although they can be peaceful, loving creatures when among creatures they view as friendly, they are highly territorial and viciously protect their nests from aggressors.

Category: Bestiary

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​bestiary.​veractyl

Varactyl
BestiaryTaris (Imp)Both321.0.0

Harvap

One of two new species discovered by Jarn Harvus on Nim Drovis, the harvap can be found on several planets and has thrived on heavily industrialized worlds in particular. Originally a carrion-eater, the harvap has adapted to other ecosystems by feeding on industrial waste and garbage in addition to its normal diet.

Harvap infestations have plagued Hutt Space due to the density of industry and the generally lax decontamination procedures used when moving cargo from world to world. On Quesh, the byproducts of venom mining and processing have created a particularly strong breed of harvap that can thrive in the toxic atmosphere.

Category: Bestiary

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​bestiary.​harvap

Harvap
BestiaryQueshBoth361.0.0

Harvorisk

The second of two species discovered by Jarn Harvus on Nim Drovis, the harvorisk is actually no relation to the similarly named harvap. Shortly after its discovery, the harvorisk was coveted by Hutts across the galaxy, who considered it alternately an exotic new pet and a tasty meal. But its rapid rate of breeding and vicious, untrainable personality quickly led to the Hutts' becoming disenchanted with their new pets, causing the release of many harvorisks into the wild.

On Quesh, it was the Three Families who brought harvorisks to the planet and genetically modified the creatures so they might survive in the toxic atmosphere--albeit at a cost of half their lifespan. The Hutts refuse to accept responsibility for the creatures' escape, but the harvorisks have begun reproducing, seeking prey among the planet's miners.

Category: Bestiary

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​bestiary.​harvorisk

Harvorisk
BestiaryQueshBoth361.0.0

Lobel

The lobel appears to be one of very few species actually indigenous to the planet Quesh, though it can be found in small pockets throughout the galaxy--perhaps the work of a single explorer thousands of years ago.

A slow-moving creature, the lobel has four stomachs that are key to its survival in some of the most ravaged ecosystems known to civilization. The slow rate of digestion and normally languid movement of the lobel has allowed it to survive even when food is very rare, and there appears to be a degree of redundancy in the four stomachs--when the toxicity of industry damages one, the lobel is able to continue eating and digesting.

Category: Bestiary

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​bestiary.​lobel

Lobel
BestiaryQueshBoth361.0.0

Trinthan Prowler

Cat-like and deadly, the Trinthan prowler originated in the Trinith system before being sold across the galaxy for use as trained hunters and trackers. After a string of incidents where bystanders were badly mauled, the Republic made Trinthan prowler breeding illegal and a large number of the beasts were released into the wild. They can now be found on a great many planets, where their predatory skills have allowed them to thrive feeding on smaller, slower and weaker creatures.

Category: Bestiary

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​bestiary.​trinthan_prowler

Trinthan Prowler
BestiaryQueshBoth361.0.0

Bantha

Domestication of the bantha has become vital to survival on Tatooine and other colonized worlds. Intelligent and reliable creatures, they can be trained as pack animals, passenger carriers and even war mounts. When needed, banthas also serve as a source of sustenance. Their meat and milk are edible, and a single bantha can provide weeks' worth of food. Bantha skin and fur can be made into leather and clothing, and their horns are often carved into tools or jewelry.

A lumbering Houk bounty hunter reluctantly gained the nickname "Bantha" Boskirn after performing several jobs on Tatooine. Boskirn's career was cut short when he angrily pulled his blaster on a smuggler who mocked him for the name; Boskirn was unfortunately too slow on the draw.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​bantha

Bantha
BestiaryTatooineBoth241.0.0

Dewback

Dewbacks are omnivorous reptiles that originated on Tatooine, where settlements, moisture farmers and Sand People alike use them as work beasts and transportation, and where wild dewbacks still roam the planet's deserts and canyons. Over time, the sturdy creatures have been exported to other worlds and found similar utilitarian niches elsewhere.

Centuries ago, Czerka Corporation scientists attempted to breed "war dewbacks" that were larger and more aggressive than their easily domesticated cousins. Although the scientists eventually succeeded, the project was written off as a failure when the test herd broke out of its enclosure and rampaged through the research facility.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​dewback

Dewback
BestiaryTatooineBoth241.0.0

Duneclaw

Rarely seen even on its home planet of Tatooine, the omnivorous, reptilian duneclaw is an aloof and solitary creature. Possibly a distant cousin of the wraid, the duneclaw has tough skin covered in armor-like plating, and this--along with its thick skull--makes this beast very difficult to bring down. A head-butt from a duneclaw is powerful enough to shatter bones, crack stone and dent metal.

Although its eyesight is adequate, a duneclaw is able to navigate in dim light through echolocation and can easily pick up sound waves made by other creatures. For this reason, duneclaws can often be found hunting prey near Tatooine's cliffside caves and other dark, enclosed spaces.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​duneclaw

Duneclaw
BestiaryTatooineBoth241.0.0

Reek

Reeks are horned, thick-skinned herbivores. They originally hail from the planet Ylesia but can be found all over the galaxy, particularly on Iridonia, Ithor and Tatooine. They are highly sought-after as pack animals, but are also commonly used as mounts.

Curiously, reeks' temperaments are largely dictated by their diets. While they normally subsist on plants, reeks will eat meat if it is offered to them; however, a carnivorous diet turns their skin dark red and makes them extremely hostile. This phenomenon inspired the phrase "mad as a red reek" and has led to the practice of using battle-maddened reeks in gladiatorial arenas.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​reek

Reek
BestiaryTatooineBoth241.0.0

Rill

One of the swiftest land animals on Tatooine, the rill is a reptilian predator that hunts womp rats and other large mammals. Fiercely territorial, an individual rill (or a rill and its young) stakes out a patch of desert and defends it vigorously against all intruders. To sleep and protect itself from Tatooine's blistering heat, the rill burrows into the sand several meters below the surface.

These nests are also where rills lay their eggs, burying the eggs under sand to hide them from scavengers. The first task of a newly hatched rill is to successfully dig its way back up to the surface, or else be abandoned by its mother and broodmates.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​rill

Rill
BestiaryTatooineBoth241.0.0

Sand Demon

If not for the tall tales of desert nomads and a few grainy satellite reconnaissance images, Tatooine's so-called "Sand Demon" would be considered a myth. Jawas say the Sand Demon is feared by all other life on the planet, including the mighty krayt dragon--for the Sand Demon is the krayt's only predator. Some stories report that the beast is capable of "sand swimming," gliding underneath the surface of the desert as if it were water. Others claim it bores through rock using its hardened, talon-like legs.

Cave paintings suggest the Sand People believe the Sand Demon devours the life essence of its victims, growing stronger and tougher with each kill. They depict stories of centuries-old demons that have become immune to injury, a warning heeded by even the most skeptical outsiders.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​sand_demon

Sand Demon
BestiaryTatooineBoth241.0.0

Sandtusker

Predators on Tatooine have learned to give the sandtusker a wide berth, as this reptilian scavenger is far from an easy meal. Protected by ridges of bone and capable of goring flesh with its tusks, a sandtusker not only repels attempts to prey on it, but often chases down and finishes off a would-be attacker. Sandtuskers mainly feed on carrion, and their powerful maws are capable of crunching through even krayt dragon bones to reach the nutrient-rich marrow inside.

A platoon in the Republic's Thirty-eighth Infantry--several members of which had lived on Tatooine--named its armored walker "the Sandtusker." True to form, it carried the soldiers safely through the harshest battles of the Great War.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​sandtusker

Sandtusker
BestiaryTatooineBoth241.0.0

Scyk

The bloodthirsty scyks inhabit remote regions of Tatooine, thankfully far from most settled areas. They seem almost to delight in carnage, brutally tearing through prey and unwary desert travelers. Their fangs are a prized trophy among hunters, who rarely escape the creatures without scars.

The Sith beastmaster Lord Adrazar found the scyk a deadly and eager servant. However, no amount of training or Force manipulation could persuade the creatures to cooperate in packs for more than a few days. The scyk that survived--obviously the strongest--now guards his personal domicile on Dromund Kaas.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​hssiss

Scyk
BestiaryTatooineBoth241.0.0

Womp Rat

Carnivorous rodents native to Tatooine, womp rats are a menace to any permanent settlement. They reproduce at a staggering rate and are known to stalk urban alleyways and remote moisture farms alike, prompting some authorities to maintain a standing bounty on the creatures. Vicious and ill-tempered, they prefer meals of organic debris and runoff--but even lone womp rats will attack any creature that gets too close, often spreading virulent disease.

When found in the desert, womp rats also hunt in packs, emerging from burrows and swarming their unfortunate victims in a flurry of claws and teeth. A dozen womp rats can overwhelm a full-grown dewback in just a few seconds, and larger packs regularly feast on fresh bantha.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​womprat

Womp Rat
BestiaryTatooineBoth241.0.0

Wraid

Hunting dangerous predators is a tradition on Tatooine, and stalking the deadly wraid is often a test to separate the amateurs from the experts. In addition to its great strength and powerful jaws, a wraid is able to quickly cover large distances by breaking into a bounding sprint. The impact of its massive forelegs creates highly distinctive tracks in the sand for hunters to either follow or avoid.

Rumors persist across Tatooine of a gigantic "alpha" wraid that stalks deep in the desert wastes. Some hunters claim to have seen it; others tell tales of stumbling across its oversized claw prints before the desert wind blew them away. Its existence, however, has never been confirmed.

Category: Bestiary

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​bestiary.​wraid

Wraid
BestiaryTatooineBoth241.0.0

Adasca BioMechanical (Bounty Hunter)

The Adasca BioMechanical Corporation of Arkania--usually abbreviated to Adascorp--possesses a long and occasionally sordid history. The company has been continuously owned and operated for centuries by members of the Adasca royal family, and it is most famous for advancements in the fields of bioengineering and medical research. However, the company also maintains interests in markets as diverse as military droid hardware and financial services.

Adascorp's president three centuries past, Lord Arkoh Adasca, attempted to seize galactic power using gargantuan exogorths--more commonly known as "space slugs." This insane plan was foiled with Lord Adasca's death and the destruction of Adascorp headquarters. After many decades of legal reparations, the company quietly resumed operations.

Category: Organizations

XP Level: 40

FQN: cdx.​organizations.​open_world.​act_2.​adasca_biomechanical

Adasca BioMechanical (Bounty Hunter)
OrganizationsImperial401.0.0

Anomid Technologists

The Anomid reputation for technological expertise is well founded and goes back thousands of years. In partnership with the Ithorians, the Anomids developed sophisticated agricultural machines to feed their people--technology they now readily share with worlds left barren by the Great War. They have also contributed greatly to medical and cybernetics research.

Many Anomids are devoted pacifists; their Central Council routinely refuses any official requests to work in Republic weapons development. However, individual Anomids and fringe groups sometimes offer their services to mercenary groups, pirates or Hutts, either wishing to test their skills or simply for credits. Anomid-modified weapons are, therefore, both impressive and extremely rare. One particular rifle recently sold on Nar Shaddaa's black market for a small fortune.

Category: Organizations

XP Level: 50

FQN: cdx.​organizations.​flashpoint.​illum.​anomid_technologies

Anomid Technologists
OrganizationsBoth501.0.0

Children of the Emperor (Consular)

Despite the Jedi Council's best efforts, only a little is known of the so-called Children of the Emperor. Infants of all species taken before the Sith Emperor, the children are infused with the Emperor's strength, sharing some measure of his thoughts and power for the rest of their lives. They become the Emperor's eyes and ears, and--should the Emperor focus his presence upon them--his puppets. It is believed that the children have some way to hide their dark presence from Jedi senses, meaning they can exist undetected within the Republic.

The position of the Children of the Emperor within the Sith hierarchy is unclear. Few Sith appear to even know of their existence, and Sith who investigate rumors of the children have been known to disappear without a trace. Since the Emperor would not go to such elaborate lengths simply to create infiltrators in the Republic, the true purpose behind the children remains a mystery.

Category: Organizations

XP Level: 40

FQN: cdx.​organizations.​open_world.​act_2.​the_children_of_the_emperor

Children of the Emperor (Consular)
OrganizationsRepublic401.0.0

Clan Varad

Considered aggressive even by Mandalorian standards, Clan Varad has carved out a reputation for violence over decades, raiding and plundering from various hidden bases throughout the Tamarin Sector. Its chieftain, Mavrix Varad, is known to be particularly bloodthirsty; Varad warriors who cannot pass his demanding combat trials are used for sparring and hunting practice by the younger members of the clan. Though life in Clan Varad is unremittingly harsh, those who survive quickly become accustomed to a steady flow of plunder, credits and weapons.

In recent times, the personality clashes between Mandalore and Mavrix Varad have grown impossible to ignore. Varad clansmen are no longer welcome on the Mandalorian stronghold of Geonosis, and Mandalore himself has privately described Mavrix Varad as "a rancor foaming at the mouth." Clan Varad's break with the Mandalorian leadership has surprised no one; its willingness to pick a fight with both the Empire and the Republic, however, suggests that even Mandalore may have underestimated the threat Mavrix Varad poses.

Category: Organizations

XP Level: 23

FQN: cdx.​achievements.​flashpoint.​mandalorian_raiders.​area_codex

Clan Varad
OrganizationsBoth231.0.0

The Emperor's Fallen Jedi (Knight)

The Sith Emperor has mastered the dark side's power to become the most dominating Force-user the galaxy has ever seen. His corrupting influence is so complete that none can stand in his presence without succumbing to fear, anger and hatred. The Emperor can wither and ruin even the strongest Jedi's connection to the light side.

Jedi Master Tol Braga's strike team was not the first group to succumb to the Sith leader's oppressive influence. Hundreds of years ago, the Jedi Revan and Malak discovered Dromund Kaas and confronted the Emperor. They fell to the dark side and returned to Republic space as Sith Lords. Since then, dozens more Jedi have followed the same path into evil.

Category: Organizations

XP Level: 50

FQN: cdx.​organizations.​open_world.​act_3.​the_emperors_fallen_jedi

The Emperor's Fallen Jedi (Knight)
OrganizationsRepublic501.0.0

The Emperor's Hand (Warrior)

Few on the Dark Council are even aware that there is another layer of power between themselves and the Emperor: a mysterious group called the Emperor's Hand. These men and women work entirely behind the scenes to carry out the Emperor's most secret orders. They alone are in constant contact with their master and know his true purpose. Through the power of the dark side, the Emperor's thoughts are theirs, and their wills are his to command.

The Hand does not involve itself with the Empire's day to day workings. Its members are not pawns to be sacrificed or slaves to serve anything less than their master's grandest design. The Emperor's Hand only moves when it is time to strike a decisive blow.

Category: Organizations

XP Level: 50

FQN: cdx.​organizations.​open_world.​act_3.​the_emperors_hand

The Emperor's Hand (Warrior)
OrganizationsImperial501.0.0

The Galactic Republic

An alliance of planets and mega-corporations that value democracy, justice and freedom, the Galactic Republic has stood for over twenty thousand years. Ruled by a Senate comprised of delegates from all its member worlds and overseen by a Senate-appointed Supreme Chancellor, the Republic struggles to restore its former greatness in the wake of the Sith Empire's invasion decades ago. Having emerged victorious in numerous conflicts in the past with the aid of its protectors in the Jedi Order, the Republic has no intention of allowing the Empire to consume the entire galaxy.

After its capital world of Coruscant was sacked by the Empire, the Republic was forced to sign a painful peace treaty, losing control of many outlying worlds. While the Empire consolidates its power, the Republic and the Jedi hurry to rebuild and prepare for the next conflict sure to come.

Category: Organizations

FQN: cdx.​organizations.​global.​republic

The Galactic Republic
OrganizationsBoth1.0.0

The GenoHaradan (Bounty Hunter)

The secret guild of bounty hunters and assassins known as the GenoHaradan has existed for many millennia. The society was originally formed by Xim the Despot as his secret police force, but the GenoHaradan reorganized after Xim's death and became its own underground organization. Now, these highly trained killers attempt to control galactic events by assassinating high-level targets. How and why these targets are selected is known only to the GenoHaradan leadership.

Since the Empire's return to Republic space, the GenoHaradan have seemingly devoted all of their resources to assassinating Imperial officers and Sith Lords. The Empire is clearly viewed as a direct threat to the GenoHaradan plans for the galaxy's future.

Category: Organizations

XP Level: 50

FQN: cdx.​organizations.​open_world.​act_3.​the_genoharadan

The GenoHaradan (Bounty Hunter)
OrganizationsImperial501.0.0

The Modern Tion Hegemony

Twenty thousand years ago, three major powers existed in the galaxy: the newly founded Galactic Republic, the expansionist Hutt Empire, and the technologically advanced, isolated civilization known as the Tion Hegemony. After splintering into several states upon the death of its ancient tyrant, Xim the Despot, the Tion Hegemony attempted to conquer the Republic but was ultimately defeated. However, the noble House of Tion survived and administers the Tion Cluster to this day.

Republic elitists dismiss the Tion Hegemony as a rich backwater dreaming of its glory days, but the Tionese people are proud of their heritage and royal family. Several worlds in the Cluster still speak the Tionese language as well as Galactic Basic. Traces of Xim the Despot's rule remain: Tionese starship technology is descended from designs that Xim commissioned, and rumors say that Xim's secret police, the GenoHaradan, still exists in some form today.

Category: Organizations

XP Level: 50

FQN: cdx.​organizations.​rakghoul.​the_modern_tion_hedgemony

The Modern Tion Hegemony
OrganizationsBoth501.0.0

The Republic Navy

From its humble beginnings twenty thousand years ago as a fleet of Duros scout ships and repurposed Coruscanti trade vessels, the Republic Navy has grown into one of the most formidable armed forces in the galaxy. Under the authority of the Senate, the Republic Navy has been involved in almost every major military action in the Republic's history. However, centuries of simple peacekeeping duties took their toll when the Empire began the Great War. The Republic Navy's losses--particularly over the Hoth system--have forced it to scale down patrols in the Outer Rim and outlying systems.

Today, the Republic Navy relies heavily on its Thranta-class corvettes, flexible and deadly warships that are usually deployed in small battle groups and stocked with squadrons of Republic fighters. But the greatest strength of the Republic Navy lies in its Valor-class cruisers, enormous capital ships capable of taking on an Imperial dreadnought. Due to the massive investment of resources and crewmen, Valor-class vessels are normally held back to the Core Worlds.

Category: Organizations

XP Level: 30

FQN: cdx.​organizations.​revan_arc.​the_republic_navy

The Republic Navy
OrganizationsImperial301.0.0

The Rift Alliance (Consular)

The Rift Alliance is a group of powerful worlds united by their shared protests at Republic "incompetence" and their threat to secede. Losing any one of these planets would be a catastrophe for the Republic; losing all of them could cause the Republic's collapse.

Rift Alliance member Alauni represents Saleucami, the Republic's most powerful trade hub in the Outer Rim, while Aeten Two--Diab Duin's world--produces vital ores and crystals for Republic fleet construction. As tensions with the Empire rise, supplies of the healing fluid kolto from Manaan--Shuuru's world--have become indispensible. The planet Erigorm, represented by Augin Blaesus, has recorded and administrated the Republic's finances for centuries; its secession could destroy the Republic's financial markets.

Not all members of the Rift Alliance are hostile toward the Republic, however. Tai Cordan, a member of Balmorra's exiled government, claims to be seeking powerful allies to help his home. Senator Tobas Grell and his daughter Nadia, newcomers representing the planet Sarkhai, appear to have joined out of curiosity.

Category: Organizations

XP Level: 40

FQN: cdx.​organizations.​open_world.​act_2.​the_rift_alliance

The Rift Alliance (Consular)
OrganizationsRepublic401.0.0

The Safecrackers (Trooper)

Although not as celebrated or famous as legendary Republic units like Dagger Wing and Havoc Squad, the bunker-storming commandos nicknamed "the Safecrackers" are tasked with some of the military's most dangerous work. These highly trained specialists break through the defenses of enemy bunkers and command posts, eliminate all hostiles within and either secure the locations for Republic use or destroy them so the Empire can't return.

"Killed in Action" rates for these missions frequently exceed thirty percent, and the Safecrackers maintain a memorial space at their barracks for members lost in the line of duty. Indeed, after every successful mission the men and women of the Safecrackers return to the memorial in squad formation and quietly salute their fallen comrades.

Category: Organizations

XP Level: 40

FQN: cdx.​organizations.​open_world.​act_2.​the_safecrackers

The Safecrackers (Trooper)
OrganizationsRepublic401.0.0

The Sith Empire

The Sith Empire is a force of dominance, an authoritarian state forged from militarism, slavery and the dark side of the Force. United under a single Emperor and his Dark Council, ruled by the Force-sensitive members of the Sith Order and supported by countless loyal citizens, the Empire forsakes the freedoms offered by the Republic in favor of strength and order. Aiming to take revenge on the Republic for its exile centuries ago, the Sith Empire will stop at nothing to become the greatest power in the galaxy.

Although an uneasy truce has settled over the galaxy, the Empire does not sit idle. From its capital of Dromund Kaas, Imperial leadership exerts total control over the worlds it has conquered, rebuilding its forces to once again march on the Republic.

Category: Organizations

FQN: cdx.​organizations.​global.​empire

The Sith Empire
OrganizationsBoth1.0.0

The Supreme Guard (Bounty Hunter)

The Supreme Guard fills its ranks from the best trained and most devoted members of the Republic's armed forces for one specific purpose: to protect the life of the Supreme Chancellor. Grandiose as their formal title sounds, most members of the Supreme Guard operate inconspicuously so as not to interfere with the chancellor's routine. But they are always watching, and a detail of fully armed and armored soldiers is never more than a room away from the leader of the Galactic Republic.

Candidates for admission into the Supreme Guard are rigorously tested for all manner of skills, but aptitude alone is not enough to be accepted. Before even being considered, a candidate must have proven his willingness to sacrifice his life for the life of another. Every Supreme Guard member has a story of sacrifice and selflessness--whether in the line of duty or elsewhere--and for many, that story defines them.

Category: Organizations

XP Level: 50

FQN: cdx.​organizations.​open_world.​act_3.​the_supreme_guard

The Supreme Guard (Bounty Hunter)
OrganizationsImperial501.0.0

Balmorran Resistance

Since the Republic was forced to withdraw from Balmorra following the signing of the Treaty of Coruscant, the fight against the Empire has been carried out by a diverse group of native Balmorran resistance fighters. The resistance, led by many former members of the Balmorran army, has carried out repeated guerrilla strikes against Imperial forces, using their superior knowledge of the planet to harass the invaders.

Joined occasionally by mercenaries from sympathetic worlds and--according to popular rumor--supplied by the Republic, the resistance has single-handedly ensured that the Empire is unable to claim complete control of Balmorra, holding and fortifying such vital tactical locations as the Balmorran Arms Factory and Outpost Victory.

Category: Organizations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​organizations.​balmorra_imp.​balmorran_resistance

Balmorran Resistance
OrganizationsBalmorra (Imp)Imperial161.0.0

Balmorran Resistance

Balmorra's resistance fighters are more than patriotic guerilla warriors. People from all walks of life, from farmers and teachers to poets and musicians, risk everything to keep the dream of Balmorran freedom alive. Part of the Empire's lack of success rooting out these rebels is due to an inability to detect such nondescript enemies until it is too late.

Over the years, thousands of ordinary people have made the ultimate sacrifice for Balmorra, learning to hoist a blaster, training in burnt-out factories and toxic wastelands, and willingly dying to strike a blow against the hated Empire. To much of the citizenry, the resistance is made up of heroes--friends and neighbors who refused to suffer in silence. Other Balmorrans, however, wish the resistance would fade away, and believe it is past time to peacefully accept Imperial governance.

Category: Organizations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​organizations.​balmorra_rep.​balmorran_resistance

Balmorran Resistance
OrganizationsBalmorra (Rep)Republic321.0.0

Jedi Council

Those who walk the path of the Jedi are guided and overseen by the Jedi High Council. Sworn to protect and defend the Republic, the Council has existed in one form or another for millennia, comprised of the wisest Jedi Masters of every era.

After the destruction of the Jedi Temple and the signing of the Treaty of Coruscant, the modern council removed itself from the politics of the galactic capital and settled on Tython, the ancestral home of the Jedi. Led by Master Satele Shan, the Council now struggles to uphold its peaceful ideals in the face of the Sith threat. This paradox is reflected in the personalities and beliefs of various members of the Council--some, such as the scholarly Master Syo Bakarn, hope the Sith can be redeemed and turned to the light side; others, such as the militaristic Master Jaric Kaedan, believe peace can only be achieved when all those who serve the dark side are destroyed.

Category: Organizations

Planet: 16140933910212274443

XP Level: 1

FQN: cdx.​organizations.​global.​jedi_council

Jedi Council
OrganizationsTythonRepublic11.0.0

Twi'lek Pilgrims

Tython is home to a small settlement of Twi'lek Pilgrims united by their belief in a humble lifestyle and the authority of their Matriarchs. Although their numbers are few, the Pilgrim movement goes back almost two decades--and until their recent arrival on Tython, they had never possessed a permanent home, nor escaped persecution.

The founding Pilgrim Matriarch gained her followers while serving at a refugee settlement catering to escapees from Ryloth--the enslaved Twi'lek homeworld. The refugees listened to the Matriarch's stories about a set of ancient texts she had discovered on an alien world, which urged simplicity, devotion to family and faith in a spiritual mother. But while some Twi'leks gladly joined the Matriarch, others saw her as a cult leader taking advantage of the desperate.

The Pilgrims left the settlement and traveled to one Twi'lek settlement after another, gaining in numbers but always driven off. Fleeing into hyperspace after years of wandering, the Pilgrims at last arrived on Tython. The Jedi, only recently arrived themselves, were astonished that the Pilgrims could stumble upon the secret Jedi homeworld so easily; the Matriarch saw the Pilgrims' discovery of an inhabitable planet as destiny.

Since then, the Pilgrims have done everything possible to make a permanent home of Tython, building their community and creating new traditions. Whether the movement will survive in the face of the Flesh Raider danger is an open question.

Category: Organizations

Planet: 16140933910212274443

XP Level: 1

FQN: cdx.​organizations.​tython.​twilek_pilgrims

Twi'lek Pilgrims
OrganizationsTythonRepublic11.0.0

The Exchange

One of the galaxy's most prominent crime syndicates, the Exchange is the sleek, tech-savvy competitor to the Hutt Cartel. Where the Hutt Cartel has a clear, centralized authority in Hutt Space, the Exchange is a distributed network of gangs coordinated via the HoloNet; where the Hutt Cartel favors galactic neutrality, the Exchange sees the Empire as an untapped resource ready to bleed credits and the Republic as a living shield protecting its gangsters from Imperial retaliation.

Three centuries ago, the Exchange was arguably the most influential criminal organization in the Republic. However, an internal power struggle to claim the territory of the infamous Davik Kang after his death left the Exchange in disarray, allowing the Hutt Cartel to seize control over many of its operations. It took many decades before the "new breed" of Exchange criminals arose, and the current syndicate is a different animal than the old.

Active in slicing, extortion, spice dealing and weapons running, the Exchange is rapidly reclaiming lost territory, taking advantage of riots, gang wars and other acts of blatant violence to gain ground even on Hutt worlds like Nar Shaddaa. But the Empire is swiftly becoming a greater adversary than the Hutts--the Exchange wants to be the first crime syndicate to make solid inroads into Imperial space and is willing to kill whoever it takes to get there.

Category: Organizations

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​organizations.​global.​exchange

The Exchange
OrganizationsNar ShaddaaImperial201.0.0

The Dark Council

While the undying Emperor serves as the unquestioned leader of the Empire, the twelve members of the Dark Council oversee the daily workings of their vast civilization and speak in the Emperor's name. Each is among the most powerful Sith in the galaxy; to hold a seat on the council is the highest honor and the greatest position of influence a Sith can attain.

The individual members of the Dark Council control their own spheres of influence and pyramids of subordinate Sith--overall Imperial military strategy falls in the hands of one Dark Council member, while study of ancient artifacts falls into the hands of another. These spheres occasionally overlap, leading to conflict. However, every Sith Lord and apprentice is ultimately answerable to the council member at the top of his or her pyramid. Similarly, non-Sith organizations are usually clearly answerable to one Dark Council member or another.

Meetings of the Dark Council are normally held in the Citadel on Dromund Kaas or in the Sith Academy on Korriban. It's rare for all members to gather at once--power plays among members are frequent, and several of the Dark Lords are virtual hermits. On the occasions when the Emperor summons them, however, all members of the Dark Council are expected to gather and obey.

Category: Organizations

Planet: 16140965352798472550

XP Level: 1

FQN: cdx.​organizations.​global.​the_dark_council

The Dark Council
OrganizationsKorribanImperial11.0.0

Tomb Raiders

The ancient Sith tombs of Korriban have long been a target of raiders and treasure seekers with dreams of valuable plunder. While many are the minions and hirelings of Sith Lords hoping to lay their hands on powerful relics, others are daring fortune hunters who come from offworld and risk conflict with the Sith.

Individual pirates and rogues occasionally arrive stowed away on ships, but a more organized group led by an eccentric underworld figure has infiltrated shipments of slaves sent to the red planet. Once on the surface, the "slaves" sneak into the tombs; few ever leave Korriban, but those who survive are paid handsomely for their trouble.

Category: Organizations

Planet: 16140965352798472550

XP Level: 1

FQN: cdx.​organizations.​korriban.​tomb_raiders

Tomb Raiders
OrganizationsKorribanImperial11.0.0

Grathan Forces

The rogue Sith Lord Grathan has declared himself the thirteenth Dark Council member, with his own power base and sphere of influence within the Sith hierarchy. Although his claim has not been widely recognized, he controls a substantial private army on Dromund Kaas. The Dark Council has authorized all-out warfare against Lord Grathan and anyone who supports him.

After being driven from the Citadel, Lord Grathan holed up in his estate outside Kaas City. His forces there are made up of apprentices, loyal Imperial troops and cybernetic supersoldiers he developed in his secret weapons labs. His cadre of elite scientists--some volunteers, others kidnapped and forced into service--manufactures a seemingly endless number of war droids, as well, reducing attrition in Grathan's army to near zero.

Category: Organizations

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​organizations.​dromund_kaas.​grathan_forces

Grathan Forces
OrganizationsDromund KaasImperial151.0.0

Hadra Forces

The twelve members of the Dark Council preside over twelve pyramids, or spheres, of influence within the Empire. The Dark Council member who presides over Dromund Kaas, Darth Hadra, is currently embroiled in a conflict with the Dark Council member in charge of ancient Sith secrets and history, Darth Arctis.

Darth Hadra's forces discovered an ancient Sith shrine outside Kaas City and claimed it in her name. Darth Arctis quickly challenged her claim to the discovery, arguing that the contents of the shrine were his domain. While the conflict over the shrine has not yet come to all-out warfare between the two Dark Council members, Darth Hadra has positioned her forces in the area around the shrine, with orders to attack anyone who trespasses. The rest of the Dark Council is turning a blind eye toward any fighting with Hadra's forces while Hadra and Arctis "negotiate" for control of the shrine.

Category: Organizations

Planet: 16140969352659235187

XP Level: 12

FQN: cdx.​organizations.​dromund_kaas.​hadra_forces

Hadra Forces
OrganizationsDromund KaasImperial121.0.0

Mandalorians

An interspecies warrior culture stretching back thousands of years, the Mandalorians live for one purpose: to challenge the greatest opponents in combat and claim victory, for honor and glory. The best are proud fighters driven by a noble code, while the worst are bloodthirsty killers always looking for the next battle.

While many act as independent mercenaries, the Mandalorians are divided into clans each answering to their own leader. From time to time in history, a single leader of all clans appears and is called "Mandalore." Each new leader of the Mandalorians takes the name and mask of Mandalore and determines whether the clans will scatter or unite against a great foe. Initiates can be born into Mandalorian society or inducted from outside; either way, new Mandalorians face harsh trials as they prove themselves worthy and learn the secrets of Mandalorian weapons and armor.

The Mandalorians have been loosely allied with the Sith Empire since the Empire's return to the galaxy and played an instrumental role in the Sacking of Coruscant. Though not Imperial subjects, the Mandalorians have an enclave in the Citadel on Dromund Kaas. Their relationship with the Empire is sometimes strained, but the alliance offers one undeniable advantage: ample opportunity to face the galaxy's greatest warriors, the Jedi.

Category: Organizations

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​organizations.​global.​mandalorian

Mandalorians
OrganizationsDromund KaasImperial101.0.0

Rebelling Slaves

Brought from off-world by Lord Qet to build a massive monument to Qet's master, Darth Vowrawn, these slaves quickly rebelled, seizing industrial drills to destroy the unfinished statue and killing all who came to suppress their rebellion.

Many theories abound as to how the rebellion started, and its duration suggests that other, more powerful parties have become involved in secretly supporting the rebels. This is the largest slave rebellion in Dromund Kaas history, and second only to the rebellion led by Dakar Sol on Malachor Five in the history of the Empire.

Efforts have been made to contain the rebellion and keep it from spilling over into Kaas City, but the Dark Council has yet to act decisively on the matter, preferring to let the rebellion continue as a warning to overambitious Sith.

Category: Organizations

Planet: 16140969352659235187

XP Level: 11

FQN: cdx.​organizations.​dromund_kaas.​rebelling_slaves

Rebelling Slaves
OrganizationsDromund KaasImperial111.0.0

Revanites

The secret society known as the Order of Revan is known only to its members and a few inquisitive outsiders. The society is believed to be several hundred strong, ranging from powerful and influential Sith Lords to military officers and alien slaves--low status is no barrier to entry, but personal power and fervor are everything. Some so-called Revanites devote their lives to the cult's teachings and exist outside of mainstream Imperial society; others study and meet in secret while maintaining ordinary lives.

The Order of Revan takes its name from an ancient Sith Lord--a fallen Jedi who used both the dark side and the light side of the Force during his lifetime. Revan drew strength from passion, as well as tranquility; took allies who were human and alien, weak and strong. Revanites seek to emulate Revan's ways, seeing him as the greatest of all teachers.

Category: Organizations

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​organizations.​dromund_kaas.​revanites

Revanites
OrganizationsDromund KaasImperial151.0.0

Cathar Settlers

One of the key elements in the Republic effort to restore Taris to its former glory is the establishment of a small Cathar colony on the planet's surface. Coming from a homeworld ravaged by war, the Cathar species has come to symbolize the Republic's resilience and fortitude in the face of overwhelming odds... much like Taris itself.

Officially, the colony has the full support of the Galactic Senate--yet key infrastructure is still lacking, and the settlers always seem to be low on supplies. Recently, some have questioned whether the colonization efforts began too soon, pushed forward by self-serving politicians looking to exploit the brave Cathar settlers to further their own agendas.

Category: Organizations

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​organizations.​taris_rep.​cathar_settlers

Cathar Settlers
OrganizationsTaris (Rep)Republic161.0.0

Pirates and Scavengers

Valuable treasures lay buried in the ruins of Taris, attracting a wide range of individuals and groups willing to brave the dangers and claim a small piece of the fallen city's vast wealth. Most of these can be loosely categorized as either scavengers or pirates.

Scavengers tend to stake out a small section of the ruins and generally avoid military confrontation, although they frequently ambush civilians passing through areas they have "claimed" or pillage choice sectors after a Republic cleanup crew has sorted out the debris.

In contrast, pirates are far more aggressive. Traveling in armed bands, they typically attack on sight. Some of the larger pirate bands, like the Death's Claw, have been known to brutalize small settlements and armed patrols if they have superior numbers and position.

Category: Organizations

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​organizations.​taris_rep.​pirates_and_scavengers

Pirates and Scavengers
OrganizationsTaris (Rep)Republic161.0.0

Corellian Corporate Council (Bounty Hunter)

Corellia is dominated by galaxy-spanning corporate interests that earn trillions of credits, and the planet's government has always claimed a significant share of those profits. It was only natural that the corporations would demand influence commensurate to their contributions. The world's most important business leaders formed the Corellian Corporate Council, a political policymaking coalition with representatives to every government committee.

This group's stated goal is "to ensure the smooth flow of trade between Corellia and the rest of the galaxy." In reality, this means negotiating in back rooms to limit the government's commercial regulations and negotiate favorable tax breaks. It is no coincidence that every council chairman has been accused of fraud at least once in his career.

Category: Organizations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​organizations.​bounty_hunter.​corellian_corporate_council

Corellian Corporate Council (Bounty Hunter)
OrganizationsCorelliaImperial481.0.0

Corellian Engineering Corporation

The Corellian Engineering Corporation claims to be the longest-operating business entity in galactic history. While some may dispute this assertion, no one argues with the quality of CEC's products. The Republic's smartest and most forward-thinking scientists and engineers flock to this company and create advanced new starships, droids and other technologies.

Before the Empire's invasion, Imperial Intelligence operatives quietly infiltrated the massive network of office buildings that makes up CEC's portion of the Incorporation Islands. The plan was to take control of the company's formidable defenses just prior to the Empire's arrival in case of corporate resistance. Something went wrong and none of the agents have been heard from since. Now, the CEC poses a major threat to Imperial ambitions on the planet.

Category: Organizations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​organizations.​corellia.​corellian_engineering_corporation

Corellian Engineering Corporation
OrganizationsCorelliaImperial481.0.0

Corellian Security Force (CorSec)

The Corellian Security Force, commonly referred to as CorSec, is the planet's primary law enforcement agency. It employs officers in such diverse fields as computer science, diplomacy and armed tactical response. CorSec's famed Special Operations Unit enlists some of the galaxy's best infiltration specialists, tasking them with penetrating criminal organizations and dismantling them from within.

Despite CorSec's advanced training, it was unable to detect or stop the Empire's conspiracy with the Corellian council to seize control of the planet. When Darth Decimus's fleet arrived above Coronet City, CorSec leaders sent an immediate panic alert to all its officers and sent them underground. Many law enforcement operatives from CorSec now actively collaborate with the Republic military.

Category: Organizations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​organizations.​corellia.​corellian_security

Corellian Security Force (CorSec)
OrganizationsCorelliaBoth481.0.0

The Corellian Rebellion

The resistance forces opposing the Imperial takeover of Corellia have been surprisingly successful, especially given their irregular and disorganized nature. These mostly civilian guerilla fighters are composed of freighter crews, unemployed mercenaries and patriotic citizens of all species who are all willing to fight for Corellian freedom. CorSec, the Corellian police force, has played a particularly vital role in coordinating and training the rebels.

During the invasion's first days, Corellian rebels successfully assassinated over a dozen high-ranking Imperial officers and bombed shipyards used as landing pads for the Empire's fleet. Leaders of the invasion force quickly learned to think twice before allowing "cooperative" Corellians access to Imperial bases.

Category: Organizations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​organizations.​corellia.​the_corellian_rebellion

The Corellian Rebellion
OrganizationsCorelliaBoth481.0.0

The Green Jedi

Corellia's sworn protectors, the Green Jedi, comprise an elite and reclusive group with only loose ties to the main Jedi Order. Green Jedi place their allegiance to Corellia above the Republic, refusing to be drawn away from their homeworld and wearing green robes to symbolize their devotion to the ancient Corellian flag. For this reason, the Jedi Council considers the group unreliable and potentially suspect. Regardless, the Green Jedi are a formidable foe to the Empire.

Although few in number, the Green Jedi are working closely with their planet's CorSec defenders to disrupt Imperial war efforts. Led by Master Arfan Ramos, these warriors operate within a nigh-impenetrable enclave that has already survived multiple Imperial attacks. Some speculate that without the Green Jedi, Corellia would have fallen already.

Category: Organizations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​organizations.​corellia.​the_green_jedi

The Green Jedi
OrganizationsCorelliaBoth481.0.0

The Outer Rim Jedi Forces (Knight)

As the war reaches new heights on Corellia, the Republic's brave Jedi protectors are among the hardest hit. The order has sustained its heaviest losses since the Sacking of Coruscant--many powerful Jedi have sacrificed their lives to give Corellia's defenders a fighting chance.

In desperation, Grand Master Satele Shan has recruited Jedi from remote Outer Rim systems. Some are still only Padawans, while others have defended their worlds for years. Although the Outer Rim Jedi fear leaving their homes unguarded, they know that if Corellia falls, the Empire will soon dominate the rest of the galaxy.

Category: Organizations

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​organizations.​knight.​the_outer_rim_jedi_forces

The Outer Rim Jedi Forces (Knight)
OrganizationsCorelliaRepublic481.0.0

House Alde

Alderaan's oldest surviving noble house by far, House Alde is obsessed with antiquity and lineage. Its nobles studiously avoid polluting their bloodline with foreign influences, preserving the blood of King Alde, the first ruler of Alderaan.

These practices have left the family isolated and eccentric, but its scholarly grasp of history and Alderaanian lore is equal to none. Its obsessions are widely considered unusual, but not dangerous--Alde pride and pomposity rarely devolves into genuine arrogance. For over a century, Alde has stayed closely allied with House Organa, appreciating Organa's devotion to Alderaan's historical ties with the Republic.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​alderaan.​house_alde

House Alde
OrganizationsAlderaanBoth281.0.0

House Baliss (Smuggler)

A relatively minor noble family, House Baliss has amassed much of its influence currying favor with the larger houses. Many aristocrats joke that Baliss has served as vassal to every noble family of any significance. Baliss remained neutral when war broke out between the major houses, preferring to wait for a decisive victor to emerge before declaring any allegiances.

Recently, the Baliss estate was overrun with Killiks, forcing the nobles to abandon their home. Baliss sought refuge with another minor family, House Teraan; the head of House Baliss, Duke Yun, decided to capitalize on the chaos engulfing Alderaan and make the Teraan estate the new Baliss home.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​smuggler.​house_baliss

House Baliss (Smuggler)
OrganizationsAlderaanRepublic281.0.0

House Girard (Bounty Hunter)

Girard is a relatively minor noble house that remained independent in the grand scheme of Alderaanian politics until the recent civil war left it dangerously exposed. Since then, House Girard has pledged its resources and influence to House Thul (and Thul's Imperial backers) in exchange for protection.

The whole of House Girard's nobility now resides in a wing of the Thul estate. There, the Girard nobles await their inevitable victory and the reclamation of their imperiled lands--along with the receipt of new territories as reward for their loyal support.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​bounty_hunter.​house_girard

House Girard (Bounty Hunter)
OrganizationsAlderaanImperial281.0.0

House Organa

House Organa is perhaps the most respected noble house on Alderaan. Organa ancestors were among the first to settle the planet and were pivotal in the formation of the Galactic Republic. The Organas have remained vocal supporters of the Republic for millennia, believers in patient negotiation over aggression, and were outraged when Senator Gaul Panteer announced Alderaan's independence.

The current Duke Organa epitomizes what the house is known for. During the war, the duke was a fierce opponent of the Empire and the Sith who saw his family treated brutally during the Empire's short-lived invasion of Alderaan. This neither soured the duke and his house on peace, nor weakened their resolve to battle evil; when Alderaan's civil war began years later, Organa was among the last houses to take up arms... but the duke had privately trained a talented and honorable battalion for such an eventuality, and readily turned to the Republic for advice and assistance during the crisis. Today, Organa remains the Republic's fiercest ally on the planet.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​alderaan.​house_organa

House Organa
OrganizationsAlderaanBoth281.0.0

House Panteer

Arguably the most blue-blooded of the noble houses, House Panteer has put more kings and queens on the Alderaanian throne than all other families combined. Panteer rulers have been called both patriots and pragmatists--traditionally, they have been believers in the beauty of Alderaan and patrons of the arts who nonetheless accept that a lie, a betrayal or even a dagger can be a sad political necessity. The last uncontested ruler of Alderaan was a proud Panteer queen who had earned the respect--if not always the love--of both friends and adversaries.

When Bouris Ulgo declared himself king, House Panteer immediately challenged his rule. Ulgo responded by burning the Panteer estates to the ground and forcing the survivors into hiding, bringing the family low after millennia. While many nobles still see the Panteers as rightful heirs to the Alderaanian throne, and many others seek Panteer's blessing to legitimize their own claims to the crown, the Panteers remain suspicious--wondering about the circumstances behind their downfall, and hoping to reclaim lost glory.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​alderaan.​house_panteer

House Panteer
OrganizationsAlderaanBoth281.0.0

House Rist

Legendary assassins and spies, the members of House Rist trace their roots to an Exchange crime lord who provided illicit services to the Alderaanian nobility. After years of underhanded dealings, the crime lord was granted his own lands, and the Rists were legitimized as a minor noble house. Rather than abandon their criminal roots, however, the Rists continued to discreetly ply their murderous trade while enjoying the trappings of privilege, earning favor and leverage with the other nobles in the process.

Eventually House Ulgo sought and acquired House Rist's pledge as a vassal. The promotion was a controversial move, but a shrewd one, as the Ulgos now had sole claim to the Rists' vast underworld resources. The recent death of Gaul Panteer has cast suspicion on Rist and Ulgo alike, as many believe Rist assassins were responsible for the Senator's demise.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​alderaan.​house_rist

House Rist
OrganizationsAlderaanBoth281.0.0

House Teral (Consular)

Closely related to the royal House Panteer, House Teral enjoyed several generations of growth and prosperity through trade and its connections to the royal family. Unsurprisingly, House Teral's troubles began after House Ulgo usurped the throne and effectively obliterated House Panteer. Seeing that House Teral's trade fortune could allow its Panteer cousins to rebuild, House Ulgo began a campaign against Teral's holdings and property. King Bouris Ulgo used his influence to shatter House Teral's trading contacts and forced Teral--never a military house--to raise massive armies to face Ulgo attacks.

Today, harried and nearly bankrupt, House Teral is a shadow of its formerly prosperous self. The last straw was the recent death of its diplomatic delegate. Although officially judged an accident, no one is fooled; it is clear that House Ulgo will be satisfied with nothing less than Teral's utter destruction.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​consular.​house_teral

House Teral (Consular)
OrganizationsAlderaanRepublic281.0.0

House Thul

The members of House Thul are descended from a wealthy and ambitious merchant who bought his way into the nobility. The Thuls considered this a point of pride, specializing in brokering trade and acting as caretakers of Alderaan's economy--yet for generations, the relative youth of the Thul house carried a stigma.

Unable to marry a Thul into royalty, the house made a desperate bid for the throne--Thuls switched an Organa infant with a Thul baby and supported the changeling as a potential bride for the crown prince. A young Jedi exposed the treachery and stopped the wedding, creating a scandal that led to the disgraced Thul's exile from Alderaan.

Thul maintained its pride and its culture in exile, though the house became impoverished and isolated in its offworld estates. It was decades before Thul nobles were contacted by the Imperial Diplomatic Service; the Empire promised to restore Thul to its rightful glory, to train its soldiers and educate its children and one day help it return to Alderaan.

At last, in the aftermath of Alderaan's withdrawal from the Republic and the death of its queen, a generation of Thuls raised alongside the Empire came home--eager to restore the family name and take vengeance against Thul's enemies. Thul has already gained the allegiance of a number of lesser houses, and with Imperial support stands as a true contender for the throne.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​alderaan.​house_thul

House Thul
OrganizationsAlderaanBoth281.0.0

House Ulgo

The noble House Ulgo has a long history of military excellence. The family values discipline and duty above all else, and Ulgos pride themselves on forsaking the pampered, aristocratic lifestyles the other noble houses have gravitated toward. The Ulgo tradition of requiring every member to serve in the military has produced generations of distinguished officers.

In recent years, the Ulgos became increasingly frustrated with the political stalemate in the Alderaanian parliament. When the queen died and House Thul returned from exile with the support of the Empire, General Bouris Ulgo pleaded with the collected nobles to act quickly to push Thul back off the planet. When it became clear the nobles were too fractured to stop what he saw as a second Imperial invasion, Bouris Ulgo declared himself king and declared war on House Thul. Unfortunately, grabbing the crown forced the hand of the other noble houses and they declared war against Ulgo. House Ulgo now finds itself beset on all sides as it struggles to defend the crown and brutally reinstate order on Alderaan--no matter the cost in blood and resources.

Category: Organizations

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​organizations.​alderaan.​house_ulgo

House Ulgo
OrganizationsAlderaanBoth281.0.0

Havoc Squad (Trooper)

The founding unit of the Republic Special Forces division, infantry squad 326--code-named "Havoc Squad"--is renowned as the army's most elite fighting team. Despite the total secrecy of Havoc's missions, the team has taken on an almost superhuman reputation on both sides of the war--unstoppable commandos who can strike anytime, anywhere, regardless of opposition.

Before Special Forces existed as a separate division of its own, Havoc Squad was attached to a standard infantry division throughout the Great War. It wasn't until the Battle of Alderaan that the squad rose to galactic fame, leading a small group of wounded and recovering men to victory against a massive Imperial invasion force.

The value of small elite units had been proven, and Havoc Squad was later chosen as the model for a full division of highly trained and agile infantry squads--the Republic Special Forces.

Category: Organizations

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​organizations.​trooper.​havok_squad

Havoc Squad (Trooper)
OrganizationsOrd MantellRepublic11.0.0

Republic Military Ranks

Like all military organizations, the Republic Army and Navy rely on ranking hierarchies to maintain a clear chain of command. These ranks are listed below, from highest responsibility to lowest. Unless otherwise noted, ranks are used across service branches.

Supreme Commander
General (Army), Admiral (Navy)
Colonel (Army), Commodore (Navy)
Major (Army), Group Captain (Navy)
Captain
Lieutenant
Ensign
Sergeant (Army), Petty Officer (Navy)
Corporal
Specialist
Private

The term "commander" may be used to describe anyone in a position of command and is not reserved for a specific rank.

Due to the great diversity of service personnel present in the Republic military, regulations specify that the honorific "sir" should be used when addressing any personnel of higher rank than oneself, regardless of the species, gender or position of the addressee.

Category: Organizations

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​organizations.​ord_mantell.​republic_military_ranks

Republic Military Ranks
OrganizationsOrd MantellRepublic11.0.0

Republic Special Forces (Trooper)

A unique operational group within the Republic Army, the Special Forces division was devised by General Garza and officially founded in the aftermath of the Sacking of Coruscant. Unlike most army divisions, Special Forces is composed almost entirely of small squads of elite, highly trained soldiers specializing in irregular warfare.

Relying on high mobility, extensive training and the latest military technologies, SpecForce squads exploit weaknesses that larger forces can't, giving the Republic military greater flexibility in addressing enemy threats. Standard assignments include reconnaissance, sabotage, asset recovery (enemy or friendly, personnel or materiel), search and destroy operations, and training and support for allied personnel.

Category: Organizations

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​organizations.​trooper.​republic_special_forces

Republic Special Forces (Trooper)
OrganizationsOrd MantellRepublic11.0.0

Separatist Movement

Shortly after the end of the war between the Galactic Republic and the Sith Empire, a series of scandals revealed corruption inside Ord Mantell's government. Both local journalists and an official Republic Senate investigation proved vital in removing the corrupt cabinet members, but at the same time, a small but vocal group of citizens decided they'd had enough.

The protesters declared that the Republic wasn't doing enough to stop Ord Mantell's criminal leaders from exploiting common citizens and that any official investigations were "half-measures." These separatists demanded the planet's independence. Unsurprisingly, neither the Republic nor Ord Mantell's leaders were prepared to answer the cries for secession.

No one realized how powerful and well-organized the separatists had become until a massive coordinated bombing attack destroyed every major spaceport across the planet. The destruction left the world in chaos, crippling its economy. As the government retaliated against the separatists, Ord Mantell descended into civil war.

The separatists' terms for peace are simple: resignation of Ord Mantell's entire government, trials and imprisonment of its criminal leaders and the immediate recognition by the Republic of the world's independence. With a seemingly inexhaustible supply of fresh recruits armed with military-grade weapons, the separatists show no signs of backing down from this fight.

Category: Organizations

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​organizations.​ord_mantell.​separatist_movement

Separatist Movement
OrganizationsOrd MantellRepublic11.0.0

Chiss Ascendancy

As the only true ally of the Sith Empire, the independent systems of the isolationist Chiss Ascendancy occupy a unique position within Imperial power structures. Mandalorians serve the Empire for wealth and conquered factions submit out of fear, but the Ascendancy aligned itself with the Empire for mutual benefit. The exact details of this agreement remain a mystery to all but the highest-level Imperials and Chiss, but it effectively renders the Ascendancy a vassal state--self-governed, but a source of resources and manpower for the Empire as a whole.

The Chiss Ascendancy's internal governance mystifies most Imperials. The web of hierarchies and political influence networks that links the Chiss Ruling Houses is complex at best and impenetrable at worst, with political, family and military ties all playing a part in determining a person's role in the Ascendancy. Internal power plays are common, but always occur within the accepted boundaries of Chiss society--even at their most vicious, the Chiss always maintain order.

Category: Organizations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​organizations.​hoth.​chiss_acendancy

Chiss Ascendancy
OrganizationsHothBoth361.0.0

Chiss Expansionary Defense Force (Agent)

The Chiss Expansionary Defense Force is the main military power within the Chiss Ascendancy, charged with protecting the Ascendancy's borders, exploring space outside the Ascendancy proper and assisting with Imperial military operations. The Defense Force maintains ground, air and space-based divisions, but is not intended to operate on Chiss soil--internal security and homeworld ground defense are assigned elsewhere.

The Chiss believe that Defense Force personnel are the best-trained and most disciplined soldiers in the galaxy, and this claim holds some merit--Defense Force officers are held to an incredibly high standard of physical fitness and mental acuity. Imperial analysts point out, however, that these standards can only exist so long as the Chiss avoid the attrition inherent to protracted, large-scale conflicts.

Category: Organizations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​organizations.​agent.​chiss_expansionary_defense_force

Chiss Expansionary Defense Force (Agent)
OrganizationsHothImperial361.0.0

Rift Alliance Coalition Forces (Consular)

When the pirates led by Captain Valon began raiding Rift Alliance-controlled shipping lanes, a request for help from the Republic military was answered with only a small number of soldiers due to the Republic's commitments elsewhere. Incensed, the Rift Alliance managed to call together supplementary forces from its own worlds to stop the pirates, claiming this as more proof that the Republic could no longer defend its own citizens.

While not as well-trained or equipped as standard Republic military troops, the coalition force has adapted surprisingly well to the harsh conditions on Hoth and quickly become a cohesive and flexible unit. Unfortunately, the pirates have the advantage of manpower and a detailed knowledge of the terrain. With their numbers dwindling, the coalition force has been gradually pushed back; to the beleaguered soldiers, victory has now become second to survival.

Category: Organizations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​organizations.​consular.​rift_alliance_force_on_hoth

Rift Alliance Coalition Forces (Consular)
OrganizationsHothRepublic361.0.0

The Hailstorm Brotherhood

Republic forces first noted a radical subgroup of the White Maw pirates when scanners detected a massive ice spire rising above the Glacial Fissure sector. Scouts sent to investigate the sculpture reported encounters with half-naked warriors wearing wampa furs and screaming poetry as they charged into battle.

The Hailstorm Brotherhood represents an extreme version of "going native." Originally a murderous cult from a nameless ice planet, the brotherhood became a legend when its White Maw members relocated to Hoth, abandoning all pretenses of civilization and instead embracing the call of the wild. They are more than a tribe of survivalists, however. There is a strong spiritual aspect to the Hailstorm Brotherhood that makes them dangerously fanatical.

Category: Organizations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​organizations.​hoth.​hailstorm_brotherhood

The Hailstorm Brotherhood
OrganizationsHothBoth361.0.0

The White Maw Pirates

The army of thugs, mercenaries and murderers operating beneath the White Maw banner is actually composed of many smaller pirate crews, joining forces to pillage one of the greatest "buried treasures" in the galaxy: Hoth's starship graveyard. As often happens in criminal confederacies built on greed and violence, members of the White Maw vie for power and settle old scores even as they battle Republic and Imperial forces.

The White Maw might have collapsed into anarchy years ago if not for its powerful leadership, a legendary group of cutthroats who rule their subordinates with a zero tolerance policy. While mutinies still occur, the risks often outweigh the rewards.

Category: Organizations

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​organizations.​hoth.​white_maw_pirates

The White Maw Pirates
OrganizationsHothBoth361.0.0

Gormak Shamans

All Gormak possess a natural affinity for technology, but those who are particularly adept often assume the role of shaman--a position of great respect and responsibility within each tribe. Like their kin, the shamans are fierce warriors driven by the desire to purge their homeworld of both the Voss and outsiders, and much of their knowledge and expertise is focused on devising better ways to kill the enemies of the tribe.

Other Gormak also look to these techno-priests for leadership and guidance--not just in matters of technology, but in their daily lives. In return, a shaman works tirelessly to maximize the value of any and all equipment collected by the tribe, transforming broken junk into tools and machinery to improve the quality of life for the entire group.

Category: Organizations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​organizations.​voss.​gormak_shamans

Gormak Shamans
OrganizationsVossBoth441.0.0

Mystics

No Voss are more revered than the Force-sensitive Mystics. Individuals with extraordinary gifts of healing and prophecy, Mystics most often live in seclusion, using their talents to guide their people.

Mystic visionaries experience prophetic visions, which are carefully studied by interpreters at the Tower of Prophecy before being passed on to the ruling Three; it is said that no Mystic's vision has failed to come true, giving immense weight to any statement by a Mystic visionary. At the Shrine of Healing, Mystic healers use intense meditation and rituals to cure their patients, often of ailments that resist any other treatment.

Becoming a Mystic is a difficult path. After years of training, the most promising potential Mystics go on a pilgrimage across Voss, visiting holy sites in the dangerous Gormak lands and learning from their elders. Even then, not all potentials succeed. The very few who come into their full power as Mystics return triumphantly to Voss-Ka to be recognized by the Three.

Category: Organizations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​organizations.​voss.​mystics

Mystics
OrganizationsVossBoth441.0.0

Voss Commandos

There is no real distinction between the Voss people and their armed forces. As the Voss are a small, isolated population surrounded by millions of belligerent Gormak, a term of military service as a Voss commando is mandatory for all adults. The commandos defend Voss-Ka and its people against the endless Gormak hordes and act as the city's arbiters for minor disputes. Some Voss commandos choose to continue their service once their terms are over, ascending to the rank of officer.

The simple fact of the Voss's survival in the face of overwhelming Gormak numbers and hostility speaks to the skill of the Voss commandos. They are expert hand-to-hand combatants and peerless scouts, and because every Voss serves, every Voss adult is trained in self-defense. Having seen the Gormak menace firsthand, all adult Voss also understand and accept the sacrifices necessary for their society to survive.

Category: Organizations

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​organizations.​voss.​voss_commandos

Voss Commandos
OrganizationsVossBoth441.0.0

Belsavis Prisoners

Prisoners are sentenced to Belsavis for two reasons: they are too dangerous or too difficult to imprison anywhere else. In the former category are some of the most treacherous beings in the galaxy--master assassins, hardened pirates, war criminals, slavers, Sith Lords and others.

The second category is broader--Belsavis contains escape artists, slicers and shapechangers whose crimes are relatively minor compared to the destructive madmen who dwell alongside them. Gang leaders and syndicate leaders can fall into this category as well, placed in Belsavis to isolate them from their web of criminal contacts.

The prison administration attempts to separate prisoners of like affiliation--members of a single gang, for example, are often divided among multiple cell blocks--but prisoners not in isolation quickly form their own alliances inside Belsavis. Murder and assault are common inside the prison, and for many, protection comes in numbers.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​belsavis.​belsavis_prisoners

Belsavis Prisoners
OrganizationsBelsavisBoth401.0.0

Dagger Wing (Trooper)

Dagger Wing was one of the most famous and celebrated Republic starfighter units of the Great War. Records of its missions were the stuff of legend, and all of its pilots were regarded as heroes. When High Command announced that Dagger Wing was missing in action, it was a harsh blow to morale.

Despite the hundreds of fellow soldiers who volunteered to brave enemy fire in search of the lost pilots, the Republic quietly closed the book on Dagger Wing. The truth was far more damaging than the lie that the heroes had been lost; Dagger Wing's war crime--the unauthorized bombing of thousands of Imperial civilians on Fest--would have destroyed Republic credibility and created a diplomatic crisis. Better to bury the truth, mourn and move on.

Dagger Wing would be imprisoned on Belsavis, and the subject would not be raised again.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​trooper.​dagger_wing

Dagger Wing (Trooper)
OrganizationsBelsavisRepublic401.0.0

New Men

The New Men began as a cyberneticist cult on the planet Metellos, where its founder, Teha Zero, advocated the merger of man and machine. The cult foresaw an era where scarcity and physical limitations ceased to exist, and all people lived in peace.

Teha's apprentice Bezar One, who assumed leadership after Teha's death, took the cult in a new direction. The New Men began a series of violent raids to procure equipment, murdering anyone who interfered, and began plans for a city-wide "electric ascension" that would have empowered the cyborgs and cost of millions of lives.

The plot was thwarted, and Bezar One and his lieutenants were imprisoned on Belsavis. Since then, the New Men have recruited new members, improvising cybernetic implants by stealing droid parts and performing surgery in secret. Amazingly, relatively few of the New Men's recruits die during their initiation--for all their madness, the cultists know what they're doing.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​belsavis.​new_men

New Men
OrganizationsBelsavisImperial401.0.0

The Circle (Inquisitor)

Cast into the Republic's secret prison on Belsavis for slicing into the Strategic Information Service's classified records, the slicer gang known as the Circle is a tight-knit clan of tech-obsessed Nikto, led by the manic and hyper-intelligent Bolan.

Whereas other Nikto see raw might as the key to dominance, the Circle sees technology as the only power in the galaxy to rival the Force, possessing the ability to transform lives, societies and cultures, and to determine the outcome of wars. Since the Belsavis prison break, the Circle members have applied their tireless ingenuity attempting to seize control of Belsavis's security systems and the strange technologies hidden in the deeper parts of the prison.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​inquisitor.​the_circle

The Circle (Inquisitor)
OrganizationsBelsavisImperial401.0.0

The Condemned

Righteous and ideological, the Condemned is a gang of prison inmates united by a common past--unlike their fellow inmates, none of the Condemned have ever been convicted of a crime. Instead, the Condemned are all descended from criminals and dissidents imprisoned on Belsavis. The Republic, fearing exposure, refused to grant amnesty to any prison-born offspring, effectively passing the parents' life sentences on to their children.

These "cell inheritors" were divided and directionless until a young and charismatic Kaleesh named Nyranos united them. Nyranos, whose father was convicted of destroying a Republic embassy on Kashyyyk, grew disillusioned with his imposed imprisonment and petitioned Warden Playt for parole. When his petition was denied, Nyranos rallied his fellow Condemned as they swore to take their freedom by force.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​belsavis.​the_condemned

The Condemned
OrganizationsBelsavisRepublic401.0.0

The Dread Masters

The Dread Masters are powerful Sith Lords who have served the Sith Emperor for centuries as prophets, generals and advisors. Their name was earned when they studied the power of the Phobis devices, artifacts that have driven even the most depraved Sith mad with terror. This power allowed the Dread Masters to destroy entire Republic fleets during the Great War, until they were captured and imprisoned on Belsavis.

The Dread Masters were known to spend years in secluded meditation on Dromund Kaas, emerging only to bring their wisdom to the Emperor or accept gifts from supplicants. Over the decades, they have become inseparable, their immense strength in the Force coming only from all six masters working in unison. Should the Empire ever succeed in freeing them from Belsavis, the galaxy will tremble before them again.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​belsavis.​the_dread_masters

The Dread Masters
OrganizationsBelsavisImperial401.0.0

The Followers of the Hallow Voice (Consular)

In the years before their imprisonment by the Infinite Empire, the Esh-kha had wiped out countless species and expanded onto their conquered worlds. With so much living space, the Esh-kha population exploded. Eventually, a new patriarch was born while the old one was still healthy, something never seen before. This new patriarch, Hallow Voice, also had peculiar new ideas of how the Esh-kha should cooperate with other species.

The Esh-kha realized their group had grown too large and needed to split. Hallow Voice's birth and his unfamiliar ideas were clearly intended to divide their society and keep it from collapsing. As Esh-kha warriors were born who declared themselves for Hallow Voice, the young patriarch agreed to take his followers away from the main group. They settled on a distant world and began reaching out to nearby cultures.

However, the Esh-kha had become known for violence and mass destruction. Only a few tentative alliances were achieved before the Infinite Empire imprisoned the Esh-kha on Belsavis. Still, Jedi historians now wonder if a particular legend of grey-skinned warriors told in the Outer Rim--once thought to concern the Taung--might be a faint memory of Hallow Voice's followers.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​consular.​the_followers_of_the_hallow_voice

The Followers of the Hallow Voice (Consular)
OrganizationsBelsavisRepublic401.0.0

The Imperial Guard

The ultimate non-Force sensitive fighters in the Empire serve the Emperor and the Emperor alone. Although most citizens know them as protectors of the Sith Academy on Korriban and the sanctum of the Citadel on Dromund Kaas, the guardsmen's mandate takes them wherever the Emperor requires. Even the Dark Council has neither control nor oversight of the guard's activities.

Clad in blood-red robes and armor, Imperial Guardsmen serve for life. Chosen for duty and initiated through deadly tests and traditions, those too old for active duty become instructors for the next generation until their skills deteriorate to the point where they are inevitably slain by a new recruit during training.

Fanatic in loyalty and unmatched in martial skill, even a lone Imperial Guard is a formidable opponent capable of standing toe-to-toe with a Jedi... or a Sith, should the occasion arise.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​belsavis.​the_imperial_guard

The Imperial Guard
OrganizationsBelsavisBoth401.0.0

The Scourge (Smuggler)

The Scourge is the largest, best organized and most violent prison gang on Belsavis. Its members are suspected not only of the deaths of multiple prisoners, but also of several Republic guards. It is rumored the Scourge gang controls all illicit trade within the prison. Anyone who wishes to survive on Belsavis must submit to the Scourge's authority.

The gang's vicious leader is Jaardu Raax, a Rodian crime lord and mass murderer. Jaardu killed over three hundred innocent citizens when he set off thermal detonators on a busy Coruscant market street while trying to escape Republic law enforcement. He was given a life sentence on Belsavis, but that has not stopped his violent ways.

Category: Organizations

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​organizations.​smuggler.​the_scourge

The Scourge (Smuggler)
OrganizationsBelsavisRepublic401.0.0

Deep-Miners

Deep-miner technology has been in development for over a decade. These exceptionally powerful drilling devices were originally conceived by the Imperial machinist Jelven Donn, who was investigating ways to keep mining worlds profitable. Able to drill down to previously unreachable depths, deep-miners would be able to reach resources long thought depleted--in theory. However, Jelven Donn was never able to solve the problem of the deep-miners' power consumption, and lost half a dozen units to overloaded batteries.

With the discovery of Ilum and its unique crystal deposits, Jelven Donn realized that the amplifying capabilities of Adegan crystals could make deep-miner power supplies a viable prospect at last. Deep-miners have since become a staple of Imperial mining efforts on Ilum. However, their deployment close to Ilum's core has concerned some Imperial scientists, who have picked up recent fluctuations in seismic activity.

Category: Organizations

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​organizations.​illum.​deep_miners

Deep-Miners
OrganizationsIlumBoth501.0.0

Kaleesh Mercenaries

The Kaleesh as a species are known for their strong warrior culture, grounded in a religious belief that great deeds in battle place one on the path to godhood after death. It is not typical, therefore, for Kaleesh to sell themselves as mercenaries, as doing so is often viewed as dishonorable.

With the outbreak of the latest war between the Republic and Empire, however, mercenary work has become too plentiful for the Kaleesh to ignore. Many clans of Kaleesh have formed armies-for-hire, throwing their lot in with the alien-friendly Republic--and charging a high price. Still, the Republic's way of waging war leaves little room for the valiant acts of heroism that form the backbone of Kaleesh religion, and it seems likely that should the Empire move beyond its alien prejudices, the Kaleesh might be persuaded to switch sides.

Category: Organizations

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​organizations.​illum.​kaleesh_mercenaries

Kaleesh Mercenaries
OrganizationsIlumImperial501.0.0

Black Sun

Black Sun is a powerful crime syndicate that rose to prominence on Coruscant in the latter days of the war. Taking advantage of the chaos and rioting in the city after the planet's sacking, several gangsters joined forces and began seizing control of lower-city neighborhoods. The origin of the syndicate's name is unclear, but a common phrase among despairing Coruscant citizens was "better a black sun than none." Alas, hopes that Black Sun would bring order instead of anarchy died quickly.

For Black Sun, the rioting and looting never really stopped. Although the gangsters have profitable spice- and weapons-trafficking operations, their members, almost to a man, have an extraordinary taste for violence. Civilians are extorted until they have nothing left to extort; afterwards, they're used for target practice. City blocks are incinerated for the pleasure of demolitionists.

Despite the efforts of the Justicars' Brigade, Black Sun has become a force to be reckoned with. The Republic Senate has begun to realize the threat Black Sun represents, but with the syndicate's influence already beginning to stretch beyond Coruscant, stopping it may be impossible.

Category: Organizations

Planet: 16141154995358231178

XP Level: 13

FQN: cdx.​organizations.​coruscant.​black_sun

Black Sun
OrganizationsCoruscantRepublic131.0.0

Coruscant Security

Republic member worlds are required to maintain civilian law enforcement organizations, overseen by their planetary governments instead of the Galactic Senate. Coruscant Security is one of the oldest planetary police forces in the Republic and has a reputation for effectiveness, diversity and (on the whole) positive relations with Coruscant's population.

The Sacking of Coruscant took a toll on Coruscant Security--both in lives lost and burnout as years of rebuilding, riot control and military intervention followed. The rise of major criminal syndicates on Coruscant has embittered many young recruits, and frustrated veterans who were trained to track and arrest individuals, not fight block by block to reclaim territory from gangs.

Some say that unless Coruscant Security is given quasi-military training and heavy equipment, it will eventually be overwhelmed by the planet's problems. Few security officers favor such extreme measures, however--they joined the force to keep the peace, not to fight a war in the streets of the planet they love.

Category: Organizations

Planet: 16141154995358231178

XP Level: 11

FQN: cdx.​organizations.​coruscant.​coruscant_security

Coruscant Security
OrganizationsCoruscantRepublic111.0.0

Migrant Merchants' Guild

On paper, the Migrant Merchants' Guild is a legitimate trade consortium that advocates for refugee rights and supports the Coruscant reconstruction effort. In reality, the Migrant Merchants' Guild is a highly organized crime syndicate that seized power during the riots at the old Galactic Market after the war.

Even before the war's end, the guild served as a front for money laundering and goods smuggling, but kept mostly to nonviolent crime. Its membership was primarily nonhuman, and represented a powerful economic force inside Coruscant's nonhuman immigrant population. When riots broke out, the guild saw an opportunity to claim real power; after security forces withdrew, it was the guild that re-established "order" with its armed goons and provided food and supplies... at a price.

Since then, the Migrant Merchants' Guild has expanded into bribery and extortion, with the old Galactic Market at the heart of its territory, all the while keeping a thin veneer of respectability. Republic security patrols often clash with members of the Migrant Merchants' Guild in an attempt to keep the peace, but recently the guild has been moving its influence from shaking down local businesses to Coruscant politics.

Category: Organizations

Planet: 16141154995358231178

XP Level: 11

FQN: cdx.​organizations.​coruscant.​migrant_merchants_guild

Migrant Merchants' Guild
OrganizationsCoruscantRepublic111.0.0

Strategic Information Service

The Strategic Information Service (SIS) is the Republic's premiere intelligence and espionage agency. Chartered and overseen by the Galactic Senate, the SIS is responsible for information gathering and covert operations both inside and out of Republic space, as well as for assisting the military, local law enforcement and the Jedi Order.

The SIS is the latest in a long line of Republic espionage agencies founded and disbanded over the centuries. Originally a monitoring and decryption arm of the Senate library, the SIS rapidly expanded during the war against the Empire. It remains smaller, more focused and comparatively underfunded in comparison to Imperial Intelligence, but has proven its effectiveness many times over.

Although by no means a secret organization, the SIS keeps a relatively low profile. SIS operations are rarely revealed, and its administrators almost never appear alongside Senators or other officials. This is a public relations gambit--the SIS believes that the Republic citizenry would be uncomfortable with the nature of its work, and so avoids attracting attention and unwanted questions.

Category: Organizations

Planet: 16141154995358231178

XP Level: 12

FQN: cdx.​organizations.​coruscant.​strategic_information_service

Strategic Information Service
OrganizationsCoruscantRepublic121.0.0

The Justicars

Formally known as the Justicars' Brigade, this militia was formed in the years after the Sacking of Coruscant, when a crime syndicate began seizing control of Coruscant's lower regions. The Republic Senate lacked the resources to challenge the syndicate--later called Black Sun--and withdrew its security forces.

Outraged at Black Sun's treatment of the local citizens, a group of ex-military individuals formed the Justicars, intending to retake their neighborhoods. However, eliminating Black Sun and regaining control proved more difficult than the Justicars had expected. They took extreme measures to restore order, beginning with a simple curfew and culminating in the imposition of martial law.

The Justicars have now instituted checkpoints and armed guards throughout their territory, acting with lethal force against anyone lacking "proper clearance." Their unshakeable belief that this is necessary to keep people safe only makes the Justicars more dangerous. Coruscant's government has declared the Justicars a threat to be dismantled, and the Justicars have cut off all communication with outsiders.

Category: Organizations

Planet: 16141154995358231178

XP Level: 13

FQN: cdx.​organizations.​coruscant.​the_justicar

The Justicars
OrganizationsCoruscantRepublic131.0.0

Bog People

Even on Hutta, even in communities built around theft and violence, there are outcasts. People who cross a line, committing acts so vile that their fellow criminals don't dare retain them; people who lose everything, and have nowhere to turn; people who outrage their Hutt overlords. These people are exiled to the swamps, and most die quickly... but not all.

Survivors learn what it takes to endure in the swamps--respirators to cut down on toxic gas inhalation, medicinal compounds to counteract absorbed chemicals, specially treated clothes to alter one's scent, and blasters, of course, for self-defense. But no one can escape the changes wrought by living submerged in poison, and survivors suffer from paranoia, delusions and hallucinations. They become, as locals say, "bog people."

For the most part, bog people aren't organized--but they form packs and adopt new exiles to teach them the ways of the world. They are invariably violent (and most always were, even before becoming pariahs), and target anyone of any species in hopes of obtaining supplies.

Category: Organizations

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​organizations.​hutta.​bog_people

Bog People
OrganizationsHuttaImperial11.0.0

Czerka Corporation

Originally founded as "Czerka Mining and Industrial," this centuries-old, galaxy-spanning corporation has diversified into businesses ranging from consumer food products to military weapons. It is one of the wealthiest and most successful economic enterprises in operation, conducting commerce on virtually every civilized planet and--as owner of multiple star systems and employer of several billion individuals--has representation in the Republic Senate.

Czerka is unique in being able to negotiate trade agreements with the Hutt Cartel and other independent worlds, crossing political borders with impunity to generate staggering profits. Despite the company's perceived lack of loyalty, no one can afford to stop doing business with Czerka. "Anytime, anywhere... we're there" is the corporation's slogan--a motto that unscrupulous opportunists eagerly endorse.

Category: Organizations

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​organizations.​global.​czerka_corp

Czerka Corporation
OrganizationsHuttaBoth11.0.0

Hutt Cartel

Officially, the Hutt Cartel is a business alliance between several different Hutt clans, working together towards the common goals of wealth and prosperity. Between its members, the Hutt Cartel controls vast resources, countless credits and many independent worlds--not least among them Hutta, their adopted homeworld, and Nar Shaddaa, the crown jewel of the underworld. Although the Hutts have no formal government, the Hutt Cartel acts as a loose governing body on these worlds and others.

Unofficially, the Hutt Cartel is a ruthless crime syndicate whose goals are not always so united. Turf wars and clan infighting have often left the Cartel in splintered uproar. Personal grudges and cutthroat competition can result in two rival clans warring in the streets one day and feasting together the next.

While historically the Hutt Cartel has remained neutral in galactic affairs, both the Republic and the Empire have made recent attempts to secure the Hutts' loyalty. It remains to be seen what the outcome of these attempts will be--and what effect the Hutt Cartel will have on the galaxy at large.

Category: Organizations

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​organizations.​global.​hutt_cartel

Hutt Cartel
OrganizationsHuttaBoth11.0.0

Renegade Evocii

Not all Evocii have accepted the Hutts' tyranny; many Evocii prefer to fight, rather than kneel, when they first taste the foreman's lash. These radicals are typically shunned by their tribesmen, who fear that associating with rebels will incur the Hutts' wrath.

Such outcasts often band together to form small, informal tribes that work together to overthrow the Hutts. While these renegade Evocii are rarely able to confront the Hutts directly, Cartel enforcers and foremen alike have learned to fear these bloodthirsty outlaws.

Category: Organizations

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​organizations.​hutta.​renegade_evocii

Renegade Evocii
OrganizationsHuttaImperial11.0.0

Morgukai

The Morgukai are a secretive cult of Nikto warriors united by their ritual combat techniques and strong suspicion of Force-users. Renowned as Jedi-killers, the Morgukai are often courted by the Empire--frequently unsuccessfully, as the cult has a strong sense of honor and is keenly aware that the Empire views Nikto as a lesser species. In truth, many Morgukai view Sith as unfavorably as they view Jedi.

Fighting with cortosis weapons built to survive the blow of any lightsaber, Morgukai rely on a master-student relationship to train new initiates. Beyond their incredible abilities in combat, however, the philosophical teachings of the Morgukai cult are a mystery--they do not speak of their beliefs to outsiders, even under threat of death.

Category: Organizations

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​organizations.​taris_imp.​morgukai

Morgukai
OrganizationsTaris (Imp)Imperial321.0.0

Pirates and Scavengers

The former wealth of Taris is well known throughout the Outer Rim, and the planet has no shortage of eager treasure hunters looking to stake a claim. While there are those content to scavenge the ruins and sell their findings offworld, others find it easier to simply take the valuable salvage at blaster-point.

Although once at odds with the pirate and scavenger gangs, the Republic recently brought a group of these dangerous thugs into line, dragging their operations into the realm of legality and enlisting them in the reconstruction effort. With the Empire's invasion, the gangs have had little choice but to flee the planet or become a brutal mercenary force--protecting their investment by slaughtering any Imperial troops they can trap, ambush or murder.

Category: Organizations

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​organizations.​taris_imp.​pirates_and_scavengers

Pirates and Scavengers
OrganizationsTaris (Imp)Imperial321.0.0

Tarisian Settlers

As the Republic began its reconstruction of Taris, the planet's hostile jungles and ruins became habitable for the first time. Offworld refugees from across the galaxy petitioned for the chance to be among Taris's first settlers. Republic politicians eagerly publicized the humanitarian resettlement and showered the lucky colonists with gifts of aid. Although there were severe difficulties early on, the refugees eventually took root and thrived.

But the flourishing recolonization was not to last. The shadows of an Imperial fleet soon blotted out the sky, and as the sunlight faded so too did any hope for the Tarisian settlers. Thousands fled into the Republic military's protective arms, while more pessimistic settlers abandoned Taris entirely. The Cathar and Nikto colonists, however, refused to move. Taris was their new home, and they are prepared to die defending it.

Category: Organizations

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​organizations.​taris_imp.​tarisian_settlers

Tarisian Settlers
OrganizationsTaris (Imp)Imperial321.0.0

The 75th Legion

As the personal legion of Lord Vago, the Seventy-Fifth carries out its master's will with unflinching devotion. Each soldier serves his or her lord with a cult-like fervor, proudly marching into the deadliest of conflicts in Vago's name. Their dedication is not undeserved; Vago has brilliantly led them into victory after victory, and treats his legionnaires as he would his own children.

Those who fail in their duty to the Seventy-Fifth and survive are removed from service. However, although many are adamant that these failures are only transferred into lesser companies, rarely are they actually seen again. Whatever punishment Vago delivers, he makes sure to keep it private and mysterious.

Category: Organizations

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​organizations.​taris_imp.​the_75th_legion

The 75th Legion
OrganizationsTaris (Imp)Imperial321.0.0

Imperial Reclamation Services

The greatest strength of the Empire comes not in the form of weapons or armies, but in the awesome power of the dark side. Understanding this, the Dark Council created the Imperial Reclamation Service to scour the galaxy in search of legendary Sith artifacts. Since its early days, the service has expanded its mission to include any ancient object, technological or religious, from any culture--so long as it empowers the Empire.

Technically a division of the military, the Reclamation Service is comprised of a mix of scholars and archaeologists working alongside experienced officers given a crash course in history. Although sometimes regarded with suspicion or derision by the rank-and-file soldiers, the Sith Lords and senior officials understand the Reclamation Service has the potential to single-handedly change the galactic struggle.

On Imperial-controlled worlds, the service has the resources and authority to oversee massive excavations if evidence suggests valuable artifacts may be unearthed. On neutral and Republic-aligned worlds, however, they must rely on covert methods to claim lost treasures before they fall into the hands of the enemy.

Category: Organizations

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​organizations.​tatooine.​imperial_reclamation_services

Imperial Reclamation Services
OrganizationsTatooineImperial241.0.0

The Ghost Cell (Agent)

The ghost cell is an urban legend in the intelligence community--an explanation or an excuse for disasters otherwise inexplicable. Rumors describe an organization on a remote planet somewhere in the galaxy devoted to the training and education of master killers--an organization that seeks out radicals and terrorists in order to further develop their abilities, to help assassins and saboteurs turn their talents into art. Once trained, ghost cell operatives are returned to the galaxy to wreak havoc, disguised as the men and women they kill and capable of bringing down planetary governments.

Neither Imperial Intelligence nor the Strategic Information Service has ever found proof of the ghost cell's existence. The only reason the legend has any credibility is its recurrence--different informants spread across known space have spoken of its existence. None of these informants survived long enough to be debriefed.

Category: Organizations

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​organizations.​agent.​the_ghost_cell

The Ghost Cell (Agent)
OrganizationsTatooineImperial241.0.0

Twin Suns

A loose affiliation of pirates, smugglers and thugs, the Twin Suns are found almost exclusively on the desert world of Tatooine. Those who join the Twin Suns typically fall into two categories: independents and exiles.

Independents are individuals or small gangs seeking protection from more established criminal organizations like the Exchange or the Hutt Cartel. Exiles are former members of these established syndicates that have been forced out for reasons ranging from suspected betrayal to mental instability to simply choosing the wrong side in a power struggle.

The Twin Suns rely on brinksmanship to offset their small numbers. Reacting to even the smallest perceived threat to their people or territory with a completely inappropriate level of violent response has convinced larger criminal organizations to mostly avoid them. Should the Twin Suns try to expand beyond Tatooine, however, they would quickly be crushed by their much stronger rivals.

Category: Organizations

Planet: 16141178175742985098

XP Level: 26

FQN: cdx.​organizations.​tatooine.​twin_suns

Twin Suns
OrganizationsTatooineBoth261.0.0

Artificial Intelligence

The development of true machine-based intelligence predates the founding of the Galactic Republic. The identity of the first artificially sentient automaton is not known, but such constructs are now commonplace--droids, starship control systems and even portable holocommunication devices all rely on advanced "learning computer" technology to serve their masters.

The level of artificial intelligence programmed into a droid is represented by its degree classification, which is rated on a scale ranging from "5" for menial labor units to "1" for the most advanced medical droids. Although most artificial intelligences are programmed to preserve biological life and obey their masters' orders, certain mechanical beings like the HK-series assassin droids are deliberately programmed for destruction.

Category: Lore

XP Level: 48

FQN: cdx.​lore.​directive_7.​artificial_intelligence

Artificial Intelligence
LoreBoth481.0.0

Athiss

For most galactic travelers, the planet Athiss barely warrants a second glance on the scanner. It appears to be nothing more than a small world off the Descri Wris hyperlane, with little of interest besides a scattering of unexplored ruins.

But the Jedi Archives tell a grim story. The Jedi Master Chamma visited Athiss early in his career and clashed with a dark side entity there. The duel, and the oppressive feeling of evil on Athiss's surface, drove Chamma close to the dark side of the Force. Shaken by the experience, he went into a self-imposed exile; it was almost a century before he came to terms with what he had seen and felt on Athiss, and was able to return to the order.

The many ruins on Athiss have never been properly studied. They resemble the architecture of the ancient Sith Empire, but their purpose is mysterious. A few records of Athiss survive in the libraries of the Citadel, but contemporary Sith scholars are forbidden from studying them, on the personal order of the Emperor.

Category: Lore

XP Level: 20

FQN: cdx.​achievements.​flashpoint.​athiss.​area_codex

Athiss
LoreBoth201.0.0

Cademimu Five

The fifth planet of the Cademimu system is the "war chest of the Outer Rim," a vital component in the Republic's defenses. First colonized to serve as a waypoint for deep space military patrols, Cademimu's population increased dramatically with the discovery of the Celanon Spur hyperlane--a discovery that changed Cademimu from an obscure stopover to a major trade hub.

Cademimu's location also gives it strategic importance, and, in keeping with its military and trade traditions, the Republic began stockpiling planetary weaponry on the world. In the event of a military conflict, Cademimu's planetary missile batteries and other armaments can be transported to whatever systems require heavy defenses. During the Great War, the Cademiman stockpiles were depleted twice; but since the Treaty of Coruscant, they have been rebuilt larger than ever.

Category: Lore

XP Level: 20

FQN: cdx.​achievements.​flashpoint.​cademimu.​area_codex

Cademimu Five
LoreBoth201.0.0

Chancellor's Service Medal (Trooper)

Bestowed on a select few who have demonstrated conspicuous gallantry on the field of battle, the Chancellor's Service Medal has only been awarded four times in the last two decades. Until the recent events involving Havoc Squad, the last recipient had been General Garza during her time as a captain in the Republic Special Forces.

Those who receive this honor are frequently being groomed for high-level positions in the military bureaucracy. Previous honorees have gone on to become top leaders in High Command, trusted to oversee the Republic's valiant soldiers with full understanding of the sacrifices needed--and what it takes to win a war.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​open_world.​act_3.​chancellors_service_medal

Chancellor's Service Medal (Trooper)
LoreRepublic501.0.0

Droid Rights

Are droids sentient? If so, should they have the same rights as other sentient beings? Is owning a droid tantamount to owning a slave? These questions have arisen since intelligent droids were first programmed.

In the Empire, where slavery is an accepted part of Imperial culture, the issue of droid rights is meaningless: the only difference between droids and slaves is one of price. The Republic, however, was forced to address this question almost four centuries ago, when demand for a Droid Rights Bill began to gain ground. Attempts to pass the bill ended abruptly with the brief and violent "Great Droid Revolution," but the questions remain.

The opinions of droids themselves--on those rare occasions when they're asked--are divided. Some accept unquestioningly that being property and serving a master is the natural state of a droid. Other droids--usually those that have been mishandled--claim that devices such as restraining bolts perform the same function as shock collars for organic slaves, and should be just as despised. The fact that droids that do not receive regular memory wipes appear to develop a personality only fuels the ongoing debate.

Category: Lore

XP Level: 48

FQN: cdx.​lore.​directive_7.​droid_rights

Droid Rights
LoreBoth481.0.0

Evolved Rakghoul Plague

The origins of the rakghoul plague are shrouded in mystery--a biochemical accident, perhaps, or a terrible Sith creation--but the plague itself has been relatively stable for centuries, affecting only humanoid species and a handful of animals confined to Taris. Tarisian biologists have suggested that the planet's bombardment kept the plague's development in check by reducing the planet's industrial pollution and the number of indigenous species.

Removed from that limiting environment and prodded along by the twisted expertise of Doctor Sannus Lorrick, an entirely new strain of the rakghoul plague has developed. A huge variety of non-humanoid creatures are now susceptible to infection, and humanoids who acquire the disease no longer lose their full intelligence--just their free will, becoming slaves to Lorrick's every command.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​rakghoul.​evolved_rakghoul_plague

Evolved Rakghoul Plague
LoreBoth501.0.0

Force-walking (Inquisitor)

Three hundred years after Tulak Hord, the Sith Ergast tried to recreate the ritual the Dark Lord used to devour the spirits of his enemies at Yn and Chabosh. In its place, he discovered what he called the ritual of Force-walking.

Requiring a Sith of great strength of will, the ritual of Force-walking allows the user to bind the restless ghosts of dead Sith to himself. Once the ghosts are bound, the ritualist may draw from their power, channeling it into a powerful exertion of Force energy against his enemies.

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​force_walking

Force-walking (Inquisitor)
LoreImperial401.0.0

Force-walking Sickness (Inquisitor)

Of the few recorded people who successfully learned the Sith Lord Ergast's Force-walking ritual, all of them rose to prominence quickly and faded from glory shortly thereafter, with nothing to indicate what brought about their ends. Among them, only one was known to have bound more than one Sith ghost--and that was Ergast himself, whose own death remains a mystery.

It appears, however, that binding too many ghosts can quickly overwhelm the host, inflicting physical and spiritual sickness on the Force-walking Sith and leading to violent expressions of Force power beyond the Sith's control.

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​force_walking_sickness

Force-walking Sickness (Inquisitor)
LoreImperial401.0.0

Gree Computer

The Gree are one of the galaxy's oldest civilizations, and their initial expansion in ancient times--before they encountered the aggressive and militarily superior Infinite Empire--was aided by their remarkable technology, including sophisticated navigational computers. These computers, operating on principles that are still a mystery to modern technologists, allowed Gree starships to safely traverse turbulent areas of space, including vast asteroid fields and the Maelstrom Nebula.

The Republic SIS believes the Gree computer used by the Empire was recovered from an ancient derelict starship and studied on Dromund Kaas. When its potential was realized, the Empire authorized the Gree computer's release to allow the construction of the Maelstrom Prison. It is likely the computer's interface has undergone some modifications: devices designed for the six-limbed cephalopodan Gree are rarely convenient for humanoids.

Category: Lore

XP Level: 30

FQN: cdx.​lore.​revan_arc.​gree_computer

Gree Computer
LoreRepublic301.0.0

High Security Lockdown

Codex Entry - Data Slicing

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​high_security_lockdown

High Security Lockdown
LoreBoth1.0.0

Imperial Boarding Protocols

Capturing Republic starships, either for military use or as prizes of war, has become an art form among Imperial naval commanders. Targeted vessels may be crippled by weapons fire, driven into dangerous areas of space or boarded through the use of Imperial infiltrators or faked distress signals. Attacks are usually synchronized to hit multiple air locks across the ship, stressing defenders to their limits.

Once aboard, an Imperial boarding team faces a race against time to gain control of a ship's engines, internal defenses and communication systems. If the vessel has passengers, the boarding team may take hostages to force the crew to surrender. Military vessels pose a greater challenge, as Republic marines have begun to recognize and respond to Imperial tactics, and will vent invaded compartments into space or activate the self-destruct.

Category: Lore

XP Level: 30

FQN: cdx.​lore.​revan_arc.​imperial_boarding_protocols

Imperial Boarding Protocols
LoreImperial301.0.0

Imperial Intelligence Gadget Warehouse

Codex Entry - Imperial Intelligence Gadget Warehouse

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​imperial_intelligence_gadget_warehouse

Imperial Intelligence Gadget Warehouse
LoreBoth1.0.0

Imperial Re-education Center

Codex Entry - Imperial Re-education Center

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​imperial_re_education_center

Imperial Re-education Center
LoreBoth1.0.0

Intelligence Report: Castellan Mind Control (Agent)

CLASSIFIED REPORT / DO NOT REMOVE FROM INTELLIGENCE ARCHIVES

Summary: The Castellan restraints are designed for limited behavior modification in a high-risk subject. In effect, the subject is programmed to react to a keyword with total obedience. Long-term commands can be implanted, but with lowered effectiveness. Once programming is activated, the subject will be aware of his inability to control his actions but unable to revolt.

Procedure: Subject must first be primed with a dosage of the IX serum; the serum can be applied to the subject discreetly (e.g., during a routine medcenter visit) but should be formulated based on a detailed accounting of physical and psychological factors.

The serum circulates over a period of between three and thirty days, effectively altering the subject's brain chemistry. Once the serum is fully absorbed and the subject is primed, subject must be imprinted over the course of several hours. A trained handler will designate a permanent keyword that will activate the subject's programming and open him to commands. Long-term commands, if desired, can be implemented at this time.

No way to reverse the treatment has been developed. Theoretically, one could repeat the cycle and apply a new keyword--overwriting old programming--but the physical side effects of repeated IX serum usage could prove inhibiting.

Notes: The Minister of Intelligence disapproves of widespread use of Castellan restraints on Imperial Intelligence personnel, but has agreed that limited trials are appropriate.

Cross-reference: SLV serum series, IX serum, Quesh, dimalium-6

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​intelligence_report_mind_control

Intelligence Report: Castellan Mind Control (Agent)
LoreImperial401.0.0

Kaon

A remote but strategically important world in the Tion Cluster, Kaon was once a trade hub in Xim the Despot's ancient empire. While Xim's death and his empire's collapse turned Kaon into a ghost of its former self, it was to reclaim its glory centuries later when, with the Tion Hegemony fragmented, the Tionese prince Matteus Zaym fled to quiet, safe Kaon to avoid assassination.

Prince Matteus turned out to be a surprisingly capable administrator. He sank what remained of his wealth into Kaon--growing its trade ports, building an impressive palace and investing in the arts. Gradually, Kaon became a peaceful, cultured retreat for the Tion Hegemony's nobility.

Today, Kaon's value is both symbolic and practical. To the galaxy at large, it occupies a key strategic position; to the Tionese, it represents the power and sophistication of their nobility, and perhaps a vision of what a galaxy under the House of Tion's rule could have been like.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​rakghoul.​kaon

Kaon
LoreBoth501.0.0

Kira Carsen's Dark Past (Knight)

Kira Carsen concealed her true origins from the Jedi Order, but the truth finally came out when one of the Emperor's servants set a trap to bring her home. Kira was born in Imperial space and raised at Korriban's Sith Academy. She escaped her deadly training while still a child and fled to Hutt Space before being taken in by Master Bela Kiwiiks.

Kira kept her past a secret out of fear of being shunned by her adopted Jedi family--or worse, being imprisoned for her connection to the Sith. Although she claims to be a loyal servant of the light side, the fact remains that good Jedi do not keep such secrets from their allies.

Category: Lore

XP Level: 32

FQN: cdx.​lore.​open_world.​act_1.​kira_carsens_dark_past

Kira Carsen's Dark Past (Knight)
LoreRepublic321.0.0

Lower/Upper Office Attrium

Codex Entry - Lower/Upper Office Attrium

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​office_atrium

Lower/Upper Office Attrium
LoreBoth1.0.0

Malachor Three (Consular)

The world of Malachor Five was host to a Sith academy before its destruction three centuries ago, but the Jedi have long suspected that Sith ruins are scattered on other planets and moons across the Malachor system. Several decades ago, the Jedi Order's six most promising students obtained permission to explore Malachor Three. Their arrival roused the spirit of Terrak Morrhage, a Sith Lord entombed on the planet.

Yuon Par and Duras Fain succumbed to the spirit's influence first, giving in to their suppressed passion for each other. Appalled, Eriz Vossan and Cin Tykan began to suffer terrifying nightmares and paranoia. Slowly the expedition members turned on each other, only coming to their senses when the dark creatures of Malachor Three--stirred by Terrak Morrhage's anger--rose up against them.

The tactician Sidonie Garen formulated a plan, but an error of judgment sent the expedition into dangerous terrain. The youngest Jedi, Parkanas Tark, was trapped trying to save Eriz Vossan, and was left behind when the others finally escaped. Malachor Three is now forbidden to explorers; the expedition members have not spoken in many years.

Category: Lore

XP Level: 32

FQN: cdx.​lore.​open_world.​act_1.​malachor_three

Malachor Three (Consular)
LoreRepublic321.0.0

Malgus's Vision

The Empire will be victorious over the Republic; this is unquestioned. But to Darth Malgus, victory should have come with the Sacking of Coruscant. Now, he believes, the obscure designs of the Sith Emperor, a cultural disdain for aliens and infighting within the Sith have all left the Empire incapable of winning the war.

With his mind broadened--or tainted--by years of travel and study among alien cultures, Malgus carefully cultivated the opinions of likeminded Sith leaders for years. Upon the recent disappearance of the Emperor, he seized the opportunity to create a new Empire--one that embraces alien cultures and is strengthened by diversity. All allies of the new Empire will be considered equal citizens, guided by Imperial discipline and values. Personal strength and accomplishment, not genetics, will determine an Imperial's fate.

Malgus is aware that many will not share his vision. But with a stealth armada at his command and the Emperor's space station as his base, he is prepared to prove the power of his new Empire to all dissenters.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​flashpoint.​illum.​malgus_vision

Malgus's Vision
LoreBoth501.0.0

Mercenary Training Facility

Codex Entry - Mercenary Training Facility

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​mercenary_training_facility

Mercenary Training Facility
LoreBoth1.0.0

Network Security District

Codex Entry - Network Security District

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​network_security_district

Network Security District
LoreBoth1.0.0

Plan Zero (Warrior)

Canny observers speculate that Darth Baras has not been wielding his full strength in the power games of the Sith for years. The reason is Plan Zero, an elegant strategy with one purpose: decapitating the Republic's military leadership in preparation for total war.

Darth Baras cares nothing for the Republic military's obvious heroes. The men who truly matter are behind the scenes. Beginning with the capture of Republic SIS agents in the Outer Rim and culminating in the circumspect cultivation of greedy Senators through proxies, Darth Baras has spent vast resources patiently piecing together information on the Republic's greatest--and most elusive--generals.

Although Plan Zero was composed at Darth Vengean's directive, it was Baras who has spent almost a decade readying it in secret. No other Sith may interfere, and no Republic spy can warn the Plan Zero targets. Now that the plan has been enacted, Baras's apprentice will topple one great Republic leader after the next--until war is certain, and total victory is inevitable.

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​plan_zero

Plan Zero (Warrior)
LoreImperial401.0.0

Republic Privateers (Smuggler)

In times of war, military space fleets are always pushed to the limit. There are never enough vessels to both engage the enemy and defend critical star systems. Thus, despite its firm commitment to law and order, the Republic is not above sanctioning outlaw starship captains to take up arms against the Empire.

The laws governing Republic privateers are kept deliberately simple in acknowledgement of the personality types who accept such work. First, no attacks on civilian transports or population centers are permitted. Second, Republic privateers are expressly forbidden to engage in criminal acts like slavery and murder. Armed robbery of Imperial military vessels and the smuggling of contraband goods pillaged from the enemy are left in an undefined moral gray area, however.

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​republic_privateers

Republic Privateers (Smuggler)
LoreRepublic401.0.0

Republic Research Division

Codex Entry - Republic Research Division

Category: Lore

FQN: cdx.​lore.​nar_shaddaa.​republic_research_division

Republic Research Division
LoreBoth1.0.0

Sarkhai (Consular)

Sarkhai is a small planet in the Mid Rim, notable for its dense, relentless forests. Once cleared, a stretch of Sarkhai's gnarled undergrowth can grow back in days, and its foliage hides some of the most vicious wildlife in the sector. As a result, Sarkhai went unexplored for millennia; its indigenous people joined the Republic less than a decade ago.

Surrounded by this hostile environment, the Sarkhai people developed impressive shielding technology to protect themselves and their cities. Safe zones and paths are created with networks of force fields. Republic scientists have now begun incorporating Sarkhai characteristics into new shield designs.

The Sarkhai tradition of face-painting also comes from the dangers of the Sarkhai homeworld. Originally a method of frightening predators, for modern Sarkhai face-painting has become a respected part of their culture. The pattern Nadia Grell wears is an old design called "to see faithfully."

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​sarkhai

Sarkhai (Consular)
LoreRepublic401.0.0

The Desolator Superweapon (Knight)

For years, the enemy infiltrator posing as Doctor Tarnis oversaw the Republic's secret superweapon projects. The devious Sith scientist used his extraordinary knowledge and the Republic's vast resources to develop a series of powerful weapons that could turn the tide of any future war. What the Republic did not realize is that these weapons could be combined into a far more deadly device.

Before his death, Tarnis transmitted the complete schematics of all his work to his father, legendary Sith Lord Darth Angral. Copies of these records were recovered on Ord Mantell under the code name "Desolator," along with an affectionate series of messages between father and son. Whatever their evils, the Sith feel family bonds as acutely as anyone.

Category: Lore

XP Level: 32

FQN: cdx.​lore.​open_world.​act_1.​the_desolator_superweapon

The Desolator Superweapon (Knight)
LoreRepublic321.0.0

The Emperor's Plan (Knight)

Every decision the Sith Emperor has made for the last millennium has been in the service of one dark goal: the complete annihilation of every living thing in the galaxy. The Emperor's desire is not destruction for its own sake, however. He is not a nihilist. The Emperor intends to feed on the galaxy's extinction and draw that energy into himself, giving him true immortality--and a godlike mastery of the Force.

The Jedi can only speculate on what the Emperor will do if his plan succeeds. Does he intend to preserve any followers, or live on alone? With such unlimited power, could he plant the seeds of life and raise a new galaxy from the old one's ashes?

Category: Lore

XP Level: 50

FQN: cdx.​lore.​open_world.​act_3.​the_emperors_plan

The Emperor's Plan (Knight)
LoreRepublic501.0.0

The Emperor's Space Station

The Emperor's space station is as much temple as fortress. Built by the Empire's finest engineers--many of whom never left their creation--the station is a blend of modern and incredibly ancient technology. The cloaking device which keeps the station invisible uses Gree technology, while the station's power core and security features are Rakata in design.

The station is vast, comprising an unknown number of decks and chambers. Dozens of rooms store artifacts the Emperor gathered over the centuries, while prisoners whose identities are long forgotten float in stasis chambers. Traditionally, the privileged few who had audiences on the station were brought there by the Emperor's servants, with no memories of the journey.

In the hands of Darth Malgus, the space station has become a new and terrible weapon--but one with many secrets yet to be unlocked. Malgus and his servants have much to learn about their headquarters and its full capabilities.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​flashpoint.​illum.​the_emperors_space_station

The Emperor's Space Station
LoreBoth501.0.0

The Gauntlet Superweapon (Trooper)

Imperial engineers have created a deadly new device code-named "Gauntlet." This massive turbolaser cannon fires charged tachyonic matter capable of traveling faster than lightspeed. Combined with a unique targeting array using the same technology as hyperwave relays, the Gauntlet can select and destroy enemy starships while they are still traveling through hyperspace.

A single shot from the Gauntlet can annihilate even the largest Republic dreadnought, giving the Empire a crushingly decisive advantage in the war. It is worth noting that unlike many superweapons--which seem designed to inflict casualties on large populations--the Gauntlet is that rare device that permits highly-selective targeting. It is possible to fire the Gauntlet without ever endangering civilians.

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​the_gauntlet_superweapon

The Gauntlet Superweapon (Trooper)
LoreRepublic401.0.0

The Ritual of Tulak Hord (Inquisitor)

In his time as Dark Lord of the Sith, Tulak Hord was known as a master of the mystical dark arts of the Force, using his powers to plumb the depths of life and death. In the battles of Yn and Chabosh, Tulak Hord is believed to have used a ritual to draw the strength of his enemies to himself, growing his power and vitality.

One ritual of Tulak Hord's gets only a scant mention in the histories, but is the subject of myth and legend--a ritual rumored to grant eternal life. No one has ever managed to uncover this mythical ritual, let alone perform it.

Category: Lore

XP Level: 32

FQN: cdx.​lore.​open_world.​act_1.​the_ritual_of_tulak_hord

The Ritual of Tulak Hord (Inquisitor)
LoreImperial321.0.0

The Role of a Dark Council Member (Inquisitor)

The Emperor's word is supreme, but the Emperor rarely speaks. As such, it is the Dark Council that rules and administers the affairs of the Empire while the Emperor is silent, determining the fate of worlds and trillions of sentient beings. Each Dark Council member takes charge of one of the twelve pyramids of power within the Sith Empire, and may act as he or she sees fit.

In practice, joining the Dark Council is just the beginning of a Sith's true rise to prominence. Within the Dark Council are alliances between members designed to keep other members weak or ensure a majority in issues that must be decided by the council as a whole. While in theory there is no head of the council, in practice, every member is struggling to amass enough personal power to control the others. Those who have been on the council for years or decades have deep roots.

While the Dark Council rarely meets in full, a canny Dark Council member makes it a point to be aware of every meeting, and to always have an ally in the chamber.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​open_world.​act_3.​the_role_of_a_dark_council_member

The Role of a Dark Council Member (Inquisitor)
LoreImperial501.0.0

The Schism Collective

Led by the famed Arkis Wode, the Schism Collective is a group of Anomid technological savants. Although its members are clearly brilliant, the Schism Collective's experiments have been condemned as dangerous or even barbaric by Republic observers, and anyone affiliated with the collective is barred from certain systems in Republic space.

The Schism Collective's skills drew the attention of Darth Malgus, who patiently earned its members' trust with gifts of technology and test subjects. The collective's technologists have since performed many important services for Malgus, such as incorporating the technology of the ancient Foundry into the Emperor's captured space station. They have also augmented the weaponry used by Malgus's forces with Rakata devices and perfected the production of his stealth fleet. Malgus holds up the Schism Collective as an example of alien ingenuity that the old Empire was foolish to reject.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​flashpoint.​illum.​the_schism_collective

The Schism Collective
LoreBoth501.0.0

The Shadow Arsenal (Agent)

Toward the end of the Great War, Republic Special Forces Colonel Laren Omas--one of the key figures behind the Republic's weapons research projects--assembled a team of the galaxy's greatest scientists. Together, they would do what no single scientist could: design a weapon capable of turning back the Imperial threat.

The scientists, led by Doctor Nasan Godera, were initially skeptical. But Omas had worked with many of them before, and over the course of weeks the group developed a plan. They would build a "Shadow Arsenal" of interplanetary missiles, each armed with a cloaking device and a warhead of continent-shaking power. The Shadow Arsenal would be the ultimate deterrent--a weapon impossible to defend against and too powerful to ignore.

The group began falling apart long before work was completed. Colonel Omas's death on Hoth was the final blow, and the scientists went their respective ways--save for Doctor Godera. Godera stubbornly continued, secretly building the arsenal on Quesh until, faced with the finished product, even he realized its destructive potential went too far.

The Shadow Arsenal was an indiscriminate, catastrophic weapon. It would kill millions of civilians along with its intended targets, and this was not something Godera could abide. His future weapons would be different--built to imprison, to guard or to selectively target.

Thus, the Shadow Arsenal was abandoned. Until now.

Category: Lore

XP Level: 40

FQN: cdx.​lore.​open_world.​act_2.​the_shadow_arsenal

The Shadow Arsenal (Agent)
LoreImperial401.0.0

The Silencer (Inquisitor)

Powerful fleet-destroying technology, the Silencer is a ship-mounted cannon designed to be fired over long ranges. The visible energy beam created by the Silencer is capable of obliterating capital ships, but more significant is the beam's blossoming effect--a rippling wave of radiation cascading outward from the beam with range and destructive power sufficient to destroy an entire enemy armada.

Dependent on a rare and costly new chip called the CN-12, the Silencer prototype originated under the aegis of the late Darth Mekhis. When Mekhis died, her half-completed technology was left to the military to develop further--but when it became clear that progress was slow, the powerful Sith Lord Darth Thanaton deemed the Silencer project too costly and out of line with the Empire's goals to continue.

Moff Pyron, the officer who was assigned to oversee the Silencer, saw potential that Darth Thanaton did not. Since then, he has ensured that the prototype's continued development behind Thanaton's back.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​open_world.​act_3.​the_silencer

The Silencer (Inquisitor)
LoreImperial501.0.0

The Voidwolf's Conspiracy (Smuggler)

The Voidwolf has always been despised by his fellow Imperial commanders. They see him as pirate scum promoted far above his station--and he has never argued with that assessment. The Voidwolf's interest in the Empire has always been its profit potential.

The Voidwolf recruited Imperial sleeper agent Darmas Pollaran and corrupt Republic Senator Bevera Dodonna to organize the galaxy's smugglers, gangsters and pirates into his personal mercenary fleet. Their goal is to strike the Republic's shipyards and loot everything that isn't nailed down. With these stolen resources, the Voidwolf intends to plunder the Core Worlds while the Republic and Empire battle on Corellia.

Category: Lore

XP Level: 50

FQN: cdx.​lore.​open_world.​act_3.​the_voidwolfs_conspiracy

The Voidwolf's Conspiracy (Smuggler)
LoreRepublic501.0.0

Treaty of Coruscant

The decades-long war between the Galactic Republic and the rejuvenated Sith Empire ended without a decisive battle. Instead, the conflict halted with a peace agreement neither side believed would last--the Treaty of Coruscant, a document forbidding Republic military activity within Imperial space and vice versa. Rules of engagement in neutral territory are far more vague, allowing for a range of border conflicts and attacks via third parties, but the treaty has prevented all-out warfare on more than one occasion.

Negotiations began when the Empire--whose early victories had led to dwindling resources and overexpansion--reached out to a battered Republic and called for a summit on Alderaan. As the summit began, Imperial forces launched a surprise attack on Coruscant, the Republic capital. Conquering the city-world was impossible, but the Empire wreaked enormous havoc in a short period, effectively holding Coruscant hostage and forcing the Republic to agree to less-than-favorable terms.

Category: Lore

XP Level: 10

FQN: cdx.​lore.​ita_rta.​treaty_of_coruscant

Treaty of Coruscant
LoreBoth101.0.0

Balmorran Corporations

Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime.

The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​balmorra_corporations

Balmorran Corporations
LoreBalmorra (Imp)Imperial161.0.0

Balmorran Pollution

As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable.

For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​balmorran_pollution

Balmorran Pollution
LoreBalmorra (Imp)Imperial161.0.0

Colicoid Queen (Bounty Hunter)

While Colicoid society is not as rigidly hive-oriented as that of some insectoid species, Colicoid physiology ensures that a fertile queen will always hold a privileged position in life. Despite the fact that most Colicoid queens spend their lives being served tirelessly by their drones, workers and warriors, queens are extremely dangerous and often more than twice the size of even the largest warrior breeds.

Queens are also the only Colicoids to sport a unique poison stinger that--combined with their size and strength--make them the most deadly defenders of a nest. Fortunately, a queen will usually only fight when her young are threatened.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​bounty_hunter.​colicoid_queen

Colicoid Queen (Bounty Hunter)
LoreBalmorra (Imp)Imperial161.0.0

Imperial Military on Balmorra

The Imperial military presence on Balmorra is understaffed and undersupplied. After the incredible success of the initial bombardment, the Imperial military has been harassed at every turn by Balmorran resistance fighters while more pressing conflicts elsewhere in the galaxy draw the attention of Imperial High Command.

The military makes its headquarters in Sobrik, where it is commanded by the thirteenth Imperial governor of Balmorra since the bombardment--along with those officers unfortunate enough to have been assigned to the military quagmire.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​imperial_military_on_balmorra

Imperial Military on Balmorra
LoreBalmorra (Imp)Imperial161.0.0

Imperial Subjugation

After the initial invasion of Balmorra, the Empire found itself facing immense opposition. Many former members of Balmorra's army remained on the planet in the form of a loosely organized resistance force, taking advantage of their superior numbers and knowledge of the terrain to wage an ongoing guerrilla war. Resistance soon came in other forms, as well: rebellious citizens, treacherous factory foremen, saboteurs posing as allies and terrorist cells all tried to thwart the Empire's attempts to fully control the industrial world.

In response, the Empire has placed the territories it controls under strict lockdown, using a combination of propaganda and military policing to subjugate the unruly Balmorran population. Curfews are enforced and all citizens must apply for official IDs--a process that tests their loyalty to the Empire--or else be marked as resistance sympathizers and arrested. Punishments for attacks on Imperial infrastructure are regularly meted out against perpetrators' families, or even against the entire population; the lesson must be taught.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​imperial_subjugation

Imperial Subjugation
LoreBalmorra (Imp)Imperial161.0.0

Operation: Blackout (Agent)

Category: Infiltration / Threat Elimination
Location: Balmorra
Date: Classified
Primary: Cipher Nine
Secondary: Station Chief Lekern Renald, Sanju Pyne

Operational Summary: Planet Balmorra hosted anti-Imperial terrorist cell--part of the Eagle's network. Cell specialized in recruitment and training of terrorist assets; assets would gain experience as part of Balmorra's resistance before being sent to support cells elsewhere in the galaxy.

By infiltrating the local cell, Cipher Nine successfully neutralized the terrorist leader Gray Star (see details for method and suggested follow-up). Cost of infiltration was within acceptable range.

Cross-reference: Gray Star, Zenith, Eagle, Dominator, Lachris

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​agent.​operation_blackout

Operation: Blackout (Agent)
LoreBalmorra (Imp)Imperial161.0.0

The Invasion of Balmorra

The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself.

The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible.

Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​invasion_of_balmorra

The Invasion of Balmorra
LoreBalmorra (Imp)Imperial161.0.0

Balmorran Corporations

Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime.

The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​balmorra_corporations

Balmorran Corporations
LoreBalmorra (Rep)Republic321.0.0

Balmorran Pollution

As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable.

For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​balmorran_pollution

Balmorran Pollution
LoreBalmorra (Rep)Republic321.0.0

Imperial Subjugation

The Empire's long occupation of Balmorra has been marked by overt brutality against the citizenry and near-constant battles with resistance forces. Although the planet was conquered through ingenuity and highly original tactics, the subjugation of its people has followed standard Imperial doctrine: suspension of civil liberties, establishment of brutal prison camps and summary public executions of known rebels.

Where most worlds crumble into slave-like obedience after only a few months of such oppression, Balmorra's people refuse to surrender after years of suffering. The resistance has outlasted the predictions of both the Republic and Empire and survived multiple purges carried out by ambitious Moffs and sadistic Sith Lords. Indeed, the Empire's experience on Balmorra has forced it to re-evaluate its approach to conquest and dominance.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​imperial_subjugation

Imperial Subjugation
LoreBalmorra (Rep)Republic321.0.0

Republic Relations with Balmorra

The Republic government's relationship with Balmorra's people has been a complex, turbulent affair. Before Balmorra's conquest, the planet was a proudly independent trading partner of the Republic; when the war came to Balmorra's doorstep, the Republic offered troops and ships to help protect its ally.

But Republic protection wasn't enough. Balmorra was conquered, and after the Treaty of Coruscant the Republic officially withdrew its forces. For years afterward, small contingents of Republic troops left behind on the planet continued supporting the resistance in secret, but the Balmorran citizenry, as a whole, felt misused and abandoned.

A recent covert operation involving small groups of SIS agents, Jedi and military advisors ended in disaster when the Empire hunted down these interlopers and forced the Republic to once again abandon the oppressed citizenry. Now that the Republic military has fully committed its forces to the planet, the resistance fighters and their government-in-exile are understandably wary of fully embracing the alliance.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​republic_relations_with_balmorra

Republic Relations with Balmorra
LoreBalmorra (Rep)Republic321.0.0

The Barrager

One of the great conundrums facing modern war strategists is how to defend a planet from orbital bombardment without encircling it in a costly permanent defense fleet. Most major governments employ planetary shields as a countermeasure, but these offer no protection against dropships bearing armies whose first objective is to destroy shield generators.

The war technologists of Balmorra spent decades researching an offensive method of protecting their planet. The result is the Barrager superweapon, a series of planetary scale turbolasers that can target and destroy whole enemy fleets in orbit, neutralizing both bombardment vessels and landing parties in one fell swoop.

For years, the primary obstacle preventing completion of the Barrager was the enormous power costs associated with such a weapon. How its engineers overcame this dilemma is unknown, but at last report the weapon was nearly ready to go online.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​the_barrager

The Barrager
LoreBalmorra (Rep)Republic321.0.0

The Invasion of Balmorra

The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself.

The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible.

Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​invasion_of_balmorra

The Invasion of Balmorra
LoreBalmorra (Rep)Republic321.0.0

Holocron

Holographic chronicles--more commonly called "holocrons"--are sophisticated data storage devices capable of cataloging vast amounts of complex information within their crystal lattice structure. Frequently used by both the Jedi and the Sith to preserve the wisdom of ancient Masters and Sith Lords, holocrons can only be accessed by Force-sensitive individuals. Some are "merely" repositories of incredible lore, while others possess virtual personalities of their own, modeled after their creators.

Many believe it was actually the Sith who first developed holocron technology, as the oldest known examples are all relics of the dark side. Interestingly, Jedi holocrons take the form of a glowing cube, while Sith holocrons are usually pyramid-shaped. Some scholars claim the six-sided cube of the Jedi represents a more modern and advanced version of the original four- and five-sided pyramids favored by the Sith, though hard evidence for this idea is scarce.

Category: Lore

Planet: 16140933910212274443

XP Level: 6

FQN: cdx.​lore.​tython.​jedi_holocron

Holocron
LoreTythonRepublic61.0.0

Jedi Weapons

The lightsaber is the iconic symbol of the Jedi. Through the Force, it becomes an extension of the wielder; serving as both a powerful tool for defense and a devastating weapon against the dark side. Padawans, however, typically use electroblade training swords until they have proven themselves worthy. Only then can a Padawan make a pilgrimage to the Forge on Tython to construct a lightsaber in accordance with ancient Jedi traditions.

Lightsabers come in both single- and double-bladed forms, and their blades can be a variety of colors. Blue, green and yellow are the most common among the Jedi, though there are examples of other hues such as magenta and cyan. The color of a given lightsaber's blade is largely determined by the crystals in the hilt that power the weapon. Different crystals confer varying properties on the weapon, allowing each lightsaber to be customized by its creator.

Category: Lore

Planet: 16140933910212274443

XP Level: 9

FQN: cdx.​lore.​tython.​jedi_weapons

Jedi Weapons
LoreTythonRepublic91.0.0

Rebuilding the Jedi Order

In the aftermath of the Sacking of Coruscant and the establishment of peace with the Empire, the fate of the Jedi Order was uncertain. With their temple looted and in ruins and relations with the Republic government at a new low, the Jedi left the Republic capital to establish a new temple on the rediscovered world of Tython--the homeworld of the first Jedi.

By returning to their ancestral home, the Jedi hoped to reconnect with the beliefs and ideals of those who founded the order twenty millennia ago. They sought to reclaim forgotten knowledge and wisdom left behind by ancient Masters, scouring the planet for holocrons and Jedi artifacts to replace those that had been lost during the destruction of the temple on Coruscant. They began training a new generation of students and began to mend relations with those who blamed the Jedi for the destruction of the war.

On Tython, many young Jedi believe they have rediscovered the original purpose of their order: to stand firm against the servants of the dark side. Removed from the machinations and concessions of politicians and bureaucrats, the Jedi have once again become beacons in the eternal struggle between light and dark.

Category: Lore

Planet: 16140933910212274443

XP Level: 3

FQN: cdx.​lore.​tython.​rebuilding_the_jedi_order

Rebuilding the Jedi Order
LoreTythonRepublic31.0.0

Rediscovering Tython

The birthplace of the Jedi Order was lost for many thousands of years when known hyperspace lanes leading to the region collapsed--a fate that has befallen many worlds in the unstable heart of the galaxy known as the Deep Core. After the destruction of the Jedi Temple on Coruscant, Satele Shan embarked on a search to rediscover the lost world. Guided by the Force, she ventured into the Deep Core and re-emerged with astrogation charts detailing a new series of stable hyperspace lanes. Tython was once again connected to the rest of the galaxy.

Initial exploration of the planet took months, as Jedi scouts combed the surface for clues to Tython's history. Lives were lost--to a troubled landscape, to the Flesh Raiders and to forces unknown--but soon, the Jedi Council established a new temple on the world, determined to rebuild Tython and return it to humble glory.

Category: Lore

Planet: 16140933910212274443

XP Level: 3

FQN: cdx.​lore.​tython.​rediscovering_tython

Rediscovering Tython
LoreTythonRepublic31.0.0

The Principles of Rajivari (Consular)

Master Rajivari's surviving ideas have been the subject of much debate by Jedi scholars, and the records left by his apprentices give new insight into Rajivari's philosophy. His second principle, "all life is a battle, even to the last breath" appears to be an extreme interpretation of the natural survival instincts all beings share. The seventh principle, "to sacrifice strength is the act of a fool" is a clear attempt to break from Jedi teachings, which view self-sacrifice, especially in the service of others, as one of the noblest actions a Jedi can take.

Rajivari's fifth principle, "mercy creates a spiral of destruction," is the most controversial. Jedi are encouraged to take the merciful path wherever possible. However, it can be argued that if a Jedi shows mercy to those who don't comprehend it--such as violent predators--this may cause greater harm in the future.

Category: Lore

Planet: 16140933910212274443

XP Level: 6

FQN: cdx.​lore.​consular.​principles_of_rajivari

The Principles of Rajivari (Consular)
LoreTythonRepublic61.0.0

Data Slicing

Data slicing is one of the less advertised, though very profitable, industries thriving on Nar Shaddaa. For the right price, computer and electronics experts can be hired for a variety of services. Traditionally, these include corporate espionage, personal information-gathering (whether as part of an investigation or for use in blackmail) and security enhancements. However, with the escalating tension between Republic and Imperial forces, skilled slicers are now often employed as code breakers and saboteurs.

Some of the best slicers in the galaxy are self-taught independent operators. Advantages of employing outside experts in covert military operations include plausible deniability and the option to forego rescue operations when a mission asset is compromised or captured. Whether this offsets the risk of a slicer switching sides for a better offer is a matter of debate.

Category: Lore

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​lore.​nar_shaddaa.​data_slicing

Data Slicing
LoreNar ShaddaaBoth201.0.0

Exo-technology (Consular)

A very rare and highly specialized field, the study of exo-technology focuses on items or devices believed to originate somewhere beyond the borders of the galaxy. Understandably rare, these advanced and complex items are constructed using unique materials and radical engineering otherwise unknown to Republic and Imperial scientists.

Whether these items are relics of ancient civilizations that disappeared long ago or artifacts from thriving cultures waiting to be discovered is almost always unclear, as are the explanations for how the technology found its way to known space.

Category: Lore

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​lore.​consular.​exo_technology

Exo-technology (Consular)
LoreNar ShaddaaRepublic201.0.0

Operation: Glass Echo (Agent)

Category: Information Gathering / Threat Elimination
Location: Nar Shaddaa
Date: Classified
Primary: Cipher Nine
Secondary: Watcher X

Operational Summary: Chatter indicated that Nar Shaddaa was the source of weapons, supplies, stimulants used by the Eagle's terrorist network. Retired asset Watcher X was chosen to assist primary (Cipher Nine) due to extensive local knowledge.

The terror cell was identified as operating out of VerveGen, a local medical corporation. Leadership was eliminated and data retrieved.

Notes: Watcher X's part in this operation is covered in [redacted].

Cross-reference: Watcher X, VerveGen, Eagle, Dominator, Shadow Town, Cyclone, Protean

Category: Lore

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​lore.​agent.​operation_glass_echo

Operation: Glass Echo (Agent)
LoreNar ShaddaaImperial201.0.0

Power Guards (Knight)

Power Guards are synthetically augmented supersoldiers created by a secret Republic research project. Ethical and legal restrictions against experimenting on living soldiers required the Republic military to conduct the research as a black ops project on Nar Shaddaa; on the virtually lawless Hutt moon, those in charge could easily acquire technology and resources that were banned in the Republic without raising suspicion in the Senate. However, being located on a non-Republic-controlled world left the project vulnerable to enemy attack or infiltration in the event of discovery.

Category: Lore

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​lore.​knight.​the_power_guards

Power Guards (Knight)
LoreNar ShaddaaRepublic201.0.0

Slave Trading on Nar Shaddaa

The slave trade is one of the most profitable and pervasive industries on Nar Shaddaa. Although slavery is officially condemned by the Republic, rapid Imperial expansion has caused a boom in the number of potential buyers. Recognizing the demand, the Hutt Cartel, the Nar Shaddaa Labor Alliance and others established Nar Shaddaa as the galaxy's premier location for slavers to display and sell product.

In addition to the expected slave markets and auction houses, entrepreneurs have built up an entire business infrastructure to facilitate the practice of buying and selling living beings as property. Intrepid businessmen offer inspection and appraisal of goods, security and transport services, and even long-term carbonite storage facilities.

Category: Lore

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​lore.​nar_shaddaa.​slave_trading_on_nar_shaddaa

Slave Trading on Nar Shaddaa
LoreNar ShaddaaBoth201.0.0

The Spice Business

The term "spice" refers to a wide variety of substances trafficked throughout the galaxy. Some types of spice are primarily medicinal, refined into lifesaving painkillers or used to treat mental illness; more often than not, however, spice traders deal in addictive, recreational chemical compounds with unpredictable and dangerous physical and psychological effects.

Spice is tightly regulated--or completely banned--on most Republic and Imperial worlds. On the Hutt-controlled moon of Nar Shaddaa, however, spice is openly imported, processed, refined and packaged for both local and offworld distribution. Nar Shaddaa's spice trade is split among numerous gangs and petty crime lords who use the profits to fund other, often violent, activities.

In recent years, the Exchange crime syndicate has offered several key players cut-rate distribution of product on Republic worlds through their existing criminal networks. The newly forged alliances have finally given the Exchange a foothold in the spice trade, much to the chagrin of the Hutts.

Category: Lore

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​lore.​nar_shaddaa.​the_spice_business

The Spice Business
LoreNar ShaddaaBoth201.0.0

Admission to the Sith Academy

It has always been a privilege to face the trials at the Sith Academy. Even though most acolytes fail--and the cost of failure is typically death--the chance to train in the dark arts and become one of the most powerful beings in the galaxy is incentive enough for most. Others, attuned to the Force but reluctant to participate, are dragged and forced to face the trials.

Until recently, only purebloods and humans from the Empire were allowed entrance. To produce a Sith child is one of the Empire's highest honors, and families identify and groom potential candidates from an early age. Since the loss of so many Sith in the war, however, a swell of less traditional thinking has opened the Academy to anyone displaying Force sensitivity.

Some conservative Sith call this a foolish and desperate move that will dilute the order instead of returning it to strength; others accept it as a temporary measure. At first, the conflict was merely intellectual as the first waves of new recruits into the Academy died ingloriously--but things are changing, and the new breed of Sith may yet prove itself worthy.

Category: Lore

Planet: 16140965352798472550

XP Level: 3

FQN: cdx.​lore.​korriban.​admission_to_the_sith_academy

Admission to the Sith Academy
LoreKorribanImperial31.0.0

Legacy of Tulak Hord

The secrets behind Tulak Hord's great power were many, and they all but vanished from the galaxy with the Dark Lord's death. Generations of Sith have obsessed over unearthing his ancient teachings and artifacts, but Tulak Hord hid them well.

Of the relics recovered successfully, the mask of Tulak Hord is most recognizable. Darth Revan discovered this relic in Tulak Hord's tomb while searching for the Star Forge space station, though both the mask of Tulak Hord and the mask of Darth Revan have disappeared since. In recent years, Tulak Hord's lightsaber was unearthed on Dromund Fels by Darth Marr before his ascension to the Dark Council.

Despite these discoveries, Tulak Hord's greatest treasures still lie locked away in the far corners of the galaxy, waiting for a new master to claim their power.

Category: Lore

Planet: 16140965352798472550

XP Level: 6

FQN: cdx.​lore.​korriban.​legacy_of_tulak_hord

Legacy of Tulak Hord
LoreKorribanImperial61.0.0

Sith Titles

The Sith Order bestows a number of titles upon its followers, as befits their rank and power. These are the most common:

Acolyte: A Sith acolyte has not yet completed his or her trials in the Sith Academy, and may well die before becoming truly "Sith."

Sith: An acolyte who completes the trials and is accepted as the apprentice of a Sith Lord is considered Sith--no more, no less. Any non-Sith, however, is expected to refer to a Sith as "my lord" out of respect.

Overseer: An instructor at the Sith Academy is called an overseer. Overseers are often Sith Lords, but that rank is not a requirement; they may simply be Sith with a talent for instruction.

Sith Lord: A Sith who advances in the order's hierarchy will eventually be elevated to Sith Lord. His or her name is preceded by "Lord" in formal address. In the modern Empire, "Dark Lord" is synonymous with this term.

Darth: The strongest Sith Lords ascend to the position of Darth. Many take a new name at this point, symbolically embracing their transformation into something greater.

Emperor: There has been only one Sith Emperor since the Great Hyperspace War over 1,300 years ago. He is supreme.

Category: Lore

Planet: 16140965352798472550

XP Level: 3

FQN: cdx.​lore.​korriban.​sith_titles

Sith Titles
LoreKorribanImperial31.0.0

Sith Weapons

The most visible symbol of the Sith is their iconic weapon: the lightsaber. Lightsabers are powered through a combination of rare crystals, precise engineering and the Force itself. They come in both single- and double-bladed forms, and the Sith are believed to be the first to wield the double-blade. While a lightsaber hilt is often customized by its owner, the blade's color is determined by its crystal; red, purple and orange are the most common colors among the Sith, though other colors, such as magenta and cyan, are known to exist.

Acolytes seeking to wield these weapons are required to begin their trials using an electroblade training sword, an unwieldy device designed to cause painful shocks to the target. If an acolyte is found worthy, he may hone his abilities with an ancient Sith warblade--a weapon used in an era before lightsabers, crafted by pureblooded artisans. In the end, only the strongest and deadliest acolytes may earn a lightsaber for themselves, seizing one from a failed Sith or Jedi or uncovering it in the depths of a tomb.

Category: Lore

Planet: 16140965352798472550

XP Level: 9

FQN: cdx.​lore.​korriban.​sith_weapons

Sith Weapons
LoreKorribanImperial91.0.0

Slavery in the Empire

In contrast with the Republic, which officially condemns the practice, slavery is widely accepted across the Empire. However, instead of slaves being bought and sold merely on an individual basis, the custom has been fully incorporated into the hierarchy of Imperial society. As the lowest caste, slaves perform menial duties and backbreaking labor, and they possess virtually no rights or recourse under the law.

The ranks of slaves are typically made up of those who fall outside the traditional Imperial power structure: prisoners of war, criminals and aliens from conquered worlds. Children of slaves are born into the same caste as their parents, though it is possible for individuals to be elevated should they show strength and ability that would better serve the Empire in a more distinguished role.

Recently--seeking to replenish the ranks of the Sith Order after the war--even the Sith Academy has started accepting slaves who show a strong affinity for the Force... though many still look on these former slaves with disdain.

Category: Lore

Planet: 16140965352798472550

XP Level: 3

FQN: cdx.​lore.​korriban.​slavery_in_the_empire

Slavery in the Empire
LoreKorribanImperial31.0.0

The Red Engine

Created by the ancient Sith Lord Tulak Hord, the Red Engine was an infernal machine powered by hate and blood. Located deep in its creator's tomb, legend holds that those who unlock the secrets of the terrible device will gain access to the hidden teachings of Tulak Hord himself. Despite this potential prize, most scholars who have studied the Red Machine Engine have eventually given up in frustration, thwarted by the complexities of the sinister invention.

Category: Lore

Planet: 16140965352798472550

XP Level: 6

FQN: cdx.​lore.​korriban.​hate_machine

The Red Engine
LoreKorribanImperial61.0.0

Lord Parnax's Lost Recordings

The Sith Lord Parnax vanished forty years ago, leaving no one to mourn his passing. Deeply unpopular even among his own family, Parnax spent his brief career betraying every ally while acquiring an impressive list of highly placed enemies. Whether consumed by arrogance or simply too stupid to predict his eventual fate, he appears to have deliberately invaded the Dark Temple long before the most recent incursion, seeking the key to the Emperor's power.

According to the last few entries of his journals, Parnax found himself unable to leave the Dark Temple after entering it, becoming lost and disoriented. His recordings descend into mad, incoherent ramblings about an all-consuming darkness extinguishing all life in the galaxy. Convinced he could survive this coming doom by merging with the Force, Parnax illogically schemed to end his own life.

Category: Lore

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​lore.​dromund_kaas.​dark_temple_lore_2

Lord Parnax's Lost Recordings
LoreDromund KaasBoth151.0.0

Monument to Lord Ergast

The early Sith Lord Ergast is more myth than historical fact, and the statue named for him in Kaas City does little to clear up any misconceptions. Commissioned by a follower of Ergast's teachings two centuries after the Sith Lord supposedly lived and using that follower as its model, a small inscription near its base claims that Ergast "invented the methods used by all inquisitors to wring life from the living and the dead." Computer records contain little information on Ergast, suggesting only that he was among the first Sith to permanently settle on Dromund Kaas, and that he was probably buried there.

Category: Lore

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​lore.​dromund_kaas.​statue_west

Monument to Lord Ergast
LoreDromund KaasBoth101.0.0

Sithspawn

In the ancient past, the Sith Lords of Korriban perfected an art they called alchemy--a synthesis of scientific lore and dark side philosophy. Sith alchemy was a tool to transform life itself, to reshape flesh and bone and create terrifying servants out of mere animals.

Creations of Sith alchemy are called Sithspawn. Each is unique, crafted by the hand of a Dark Lord with monstrous intent. Most are ancient, as few Sith continue to practice alchemy; although the art is not lost, it has fallen out of favor. A Sithspawn is unnatural by definition, built for near-immortality and typically violent beyond measure; a perfect weapon, and if bound, a perfect guardian.

Category: Lore

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​lore.​dromund_kaas.​sith_spawn

Sithspawn
LoreDromund KaasBoth151.0.0

The Blade of the Sith Executioner

Forged in a time before Sith wielded lightsabers, the ceremonial executioner's blade was later used by Sith Lord Koval Renge who preferred the tactile weapon over his traditional lightsaber. Lord Renge used the blade to dispatch hundreds of the Emperor's enemies and earned the title of Sith Executioner.

As the Emperor's power grew, so did Renge's fear of his master. Fear turned to betrayal, but Renge's plot did not escape the Emperor's notice. As punishment, the executioner's blade was turned on its owner. Renge resisted, but the blade struck true and broke off in his chest.

Renge was not permitted the escape of death. His wounds were healed, and the tainted splinter of his blade remained buried inside him. He was then cast into the Dark Temple, the agonizing splinter a constant reminder of the Emperor's cruel benevolence.

Category: Lore

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​lore.​dromund_kaas.​dark_temple_lore_1

The Blade of the Sith Executioner
LoreDromund KaasBoth151.0.0

The Obliteration of Kressh

Since before the Great Hyperspace War, the Kressh bloodline was a proud and noble one in the Empire. Pureblooded Sith Lords, strong in the Force, were born to the Kressh line generation after generation. Statues and monuments to Kressh champions could be found across Dromund Kaas--until the Emperor declared the Kressh name an abomination and ordered all evidence of the family obliterated.

The reasons why are no longer clear, if they ever were. Once the task is complete, the order itself will be wiped from history. Some believe that the last scion of the Kressh bloodline somehow betrayed the Emperor--but anyone who knows the full truth keeps it to himself.

Category: Lore

Planet: 16140969352659235187

XP Level: 14

FQN: cdx.​lore.​dromund_kaas.​obliteration_of_kressh

The Obliteration of Kressh
LoreDromund KaasBoth141.0.0

The Phobis Devices

Fear is a powerful weapon, and those who wield it can rule the galaxy. The Phobis devices were constructed for just that purpose. Brimming with dark energy, their mere presence was enough to spark crippling horror in the bravest of minds. Many Sith who meditated on the devices were driven mad by their attempt. Only the lost Sith Dread Masters successfully harnessed and perfected the Phobis devices' frightening power.

Three known Phobis devices exist, and the Emperor sealed one of them--the Core--within his Dark Temple. Although its dormant components have been scavenged, the Phobis Core remains active and will likely spread fear and hysteria for generations to come.

Category: Lore

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​lore.​dromund_kaas.​dark_temple_lore_3

The Phobis Devices
LoreDromund KaasBoth151.0.0

The Spires of Victory

This strange, suspended monument was commissioned by the late Dark Council member Darth Gorgos in celebration of the Empire's victorious return to the galaxy and the Sacking of Coruscant. It is the work of the Empire's finest engineers and took three hundred slaves to build. The cascading prisms symbolize both the ascendancy of the Sith and the downfall of their enemies. The split centerpiece that supports the edifice represents the Emperor. Darth Gorgos was murdered by her apprentice before the statue was finished, but her successor oversaw its completion.

Category: Lore

Planet: 16140969352659235187

XP Level: 10

FQN: cdx.​lore.​dromund_kaas.​statue_center

The Spires of Victory
LoreDromund KaasBoth101.0.0

Environment of Taris

Before Darth Malak's orbital bombardment, Taris was a dying world. Industrial pollution had irreparably damaged the oceans, and chemicals and toxins poisoned the undercity's foundation. When the sprawling metropolis was reduced to rubble, countless pollutants were released into an already tainted ecosystem.

But this was not the end for Taris. For hundreds of years, the planet went without sentient interference, and the ecosystem began to adapt and thrive. Rich vegetation grew within the ruins, scaling steel towers and thrusting aside fallen skyscrapers. Animals--some native to the planet, some pets and lab specimens that had survived the bombardment--bred and repopulated the developing jungles.

Of course, some areas remain too polluted to inhabit--acidic lakes and radioactive sinkholes--but for the most part, Taris is an environmental success story and an object of fascination for scientists. The largest black mark remains the rakghoul plague, and the fear that it may one day spread to Taris's animal population.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​environment_of_taris

Environment of Taris
LoreTaris (Rep)Republic161.0.0

Jedi Civil War

Also known as the Second Sith War and the War of the Star Forge, the Jedi Civil War is one of the darkest eras in galactic history. Three centuries ago, a pair of idealistic young Jedi named Revan and Malak led thousands of followers into the Outer Rim to do battle with an invading Mandalorian army. The Mandalorians were defeated--and Revan and Malak returned to the Republic not as heroes, but as conquerors.

Declaring themselves Dark Lords of the Sith, Darth Revan and Darth Malak began the ruthless subjugation of Republic worlds in the Outer Rim. The Jedi Council, which had been loath to take action against the Mandalorians, assembled an army to bring the traitors to justice. Darth Revan was captured during an attack by the Jedi Knight Bastila Shan and eventually turned back to the light side. Together Revan and Bastila defeated Malak, ending the threat.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​jedi_civil_war

Jedi Civil War
LoreTaris (Rep)Republic161.0.0

Malak's Attack

During the Jedi Civil War, a ship carrying Bastila Shan--a Jedi with the rare and powerful battle meditation ability--was shot down by Darth Malak's fleet over the world of Taris. Malak's troops descended on the world in search of Bastila, but she avoided capture with the help of Revan, Malak's redeemed former master.

Rather than permit Bastila to escape, Malak ordered his fleet to bomb Taris from orbit, devastating the entire world. The planet-wide capital city was razed and civilian casualties measured in the billions. Despite Malak's extreme efforts, Bastila and Revan were able to safely flee the world. Taris itself, however, never recovered. Three centuries have passed, and a handful of swamp-sunken ruins are all that remains of this once great civilization.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​malaks_attack

Malak's Attack
LoreTaris (Rep)Republic161.0.0

Rakghoul Disease

Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris's oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine.

Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul.

Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor... or indicate the disease is slowly spreading across the galaxy of its own accord.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​rakghoul_disease

Rakghoul Disease
LoreTaris (Rep)Republic161.0.0

Republic Reconstruction

Although located on the Outer Rim, Taris was once a cosmopolitan cityscape said to rival Coruscant. But this shining light was snuffed out three hundred years ago by Darth Malak, who ordered his Sith fleet to bomb the planet into oblivion. In the aftermath of the attack, little remained but ruins and putrid swamps overrun by rakghouls.

Recently, the Republic has begun efforts to recolonize and restore Taris in the belief it will demonstrate a resolve and ability to overcome the destruction wrought by the Sith. Should this lost world be salvaged, it would become a symbol of hope for all those who stand against the oppression of the Empire.

The focus to date has been on cleanup, salvage and clearing sites for new colonies. Progress has been slow, and the morale of those stationed on the world is rumored to be dangerously low. But the Galactic Senate refuses to admit defeat, truly exemplifying the politicians' can-do spirit.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​republic_reconstruction

Republic Reconstruction
LoreTaris (Rep)Republic161.0.0

Taris (Pre-bombardment)

Located in the Ojoster Sector of the Outer Rim Territories, Taris was an ecumenopolis founded at the nexus of several hyperspace trading routes. Prosperity led to a rapid population increase and the continued vertical expansion of the planet-wide urban sprawl. But with the discovery of superior trade lanes elsewhere, Taris's economic fortunes changed.

For the wealthy nobles living in the upper floors of the towering skyscrapers, Taris remained an urban paradise. As one descended, however, the standard of living dropped precipitously. Aliens and refugees were forced to live in the city's lower levels, supporting the upper classes both figuratively and literally. Near the surface, violent swoop gangs held sway over a terrified civilian populace beset by poverty and famine, and the sewers of the undercity were infested with rakghouls.

Ironically, many of those living in the lowest levels of Taris survived Darth Malak's bombardment, while the rich and powerful were almost entirely wiped out.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​taris_pre_bombardment

Taris (Pre-bombardment)
LoreTaris (Rep)Republic161.0.0

Taris and Nonhumans

In the century preceding its destruction by Darth Malak, Taris experienced a devastating planet-wide famine among the working classes. In desperation, the poor declared war on the nobility, only to have their rebellion quickly and violently put down.

Since many of the rebellions' leaders were nonhuman immigrants, those in power sought to quell further unrest by enacting a number of harsh anti-alien laws. Nonhumans were banned from public office and forbidden to leave the lower levels of the city without special government permits. The institutionalized segregation of nonhumans inevitably fostered an anti-alien prejudice among the human population, though many Republic historians prefer to gloss over this unsavory fact.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​taris_and_non_humans

Taris and Nonhumans
LoreTaris (Rep)Republic161.0.0

The Promised Ones

The Promised Ones were the descendants of a small group of outcasts who fled the undercity of Taris for a self-sustaining underground colony known as the Promised Land. There they escaped the bombardment that decimated the surface of the planet, and survived for many generations.

As the centuries passed, however, the small tribe slowly lost members to rakghouls, starvation and radiation poisoning until they eventually died out completely. As a legacy, they left behind a series of holorecordings documenting their brave struggle.

Category: Lore

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​lore.​taris_rep.​the_promised_ones

The Promised Ones
LoreTaris (Rep)Republic161.0.0

A Culture of Freedom

Corellia and Coruscant have served as supporting pillars of Republic civilization for millennia, providing its foundational systems of commerce and government, respectively. However, while Coruscant attempts to provide a model of responsible and orderly democracy, Corellia's culture emphasizes free trade and individual privilege over the strict rule of law.

Corellian citizens enjoy a profound amount of personal freedom to pursue their livelihoods, and they exercise that right with a relaxed leisure that belies their fierce refusal to surrender it. Those who mistook the Corellian citizenry's casual attitude for laziness or indifference were surprised when the Empire's occupation was met with armed resistance.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​a_culture_of_freedom

A Culture of Freedom
LoreCorelliaBoth481.0.0

Black Codex: The Star Cabal's Endgame (Agent)

[Data reconstructed from fragmentary transmissions traced back from the Star Cabal's airship.]

There will be horrors undreamed of. Worlds will be broken, and neither the Jedi nor the Sith will fall without dragging anything in their grasp into ruin.

But it will end, Hunter, more quickly than anyone expects, because we have ensured that each player knows the weaknesses of his opponent. The Jedi intend to move against the Emperor himself, and all that's left for us is to clear the way.

Afterward, we return to our lives. We reconstruct civilization from our places of strength, and the cabal will, fate willing, fade into obscurity as the years go by. Let the Creeper keep his vigil and our elderly friend write her books, and I will nurture the people I love. You may finally find peace. There will be no more wars between men who think they are gods.

A golden era awaits us, built upon the bones of trillions. At last, I can accept this.

[Reconstruction ends here.]

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​agent.​black_codex_the_star_cabals_endgame

Black Codex: The Star Cabal's Endgame (Agent)
LoreCorelliaImperial481.0.0

Corellian Government

Corellia is a world that experiments with its system of government on a regular basis. Although it has most often been regarded as a monarchy due to the presence of royal rulers of some kind, these leaders' direct hand in affairs of state has varied wildly throughout history. At various points, Corellia has been everything from an anarchic kleptocracy to a parliamentary democracy.

The present Corellian government is composed of an elected council representing the planet's major population districts. These men and women are led by a prime minister chosen by a council vote. Since the council's alliance with the Empire, however, its members have earned lifetime appointments to their posts; what other changes the Empire may enforce is still uncertain.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​corellian_government

Corellian Government
LoreCorelliaBoth481.0.0

Coronet City

Nicknamed "The Jewel of Corellia," Coronet City is the center of government and commerce on the planet. Although Corellia's urban development is negligible compared to Coruscant's, it is commonly accepted that Corellia's cities--Coronet included--are cleaner, greener and friendlier than any place on Coruscant. Indeed, the tourism industry on Corellia is almost twice the size of that of the Republic capital.

Celebrated author Custo Ramak's final work, "Nights of Ryscate and Diamonds," is a deeply sentimental account of his luxurious, hedonistic lifestyle in Coronet City. Ramak's deathbed composition has long been embraced by young artists flocking to the city in search of fame and fortune. The author himself remains on display in the Museum of Fine Art, his funeral ashes compressed into a diamond per Corellian custom.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​coronet_city

Coronet City
LoreCorelliaBoth481.0.0

Firestorm Lasers (Knight)

Although the Desolator superweapon was destroyed in orbit above Tython, the legacy of Darth Angral and his son Tarnis lives on. Imperial scientists have adapted the Desolator technology into a new form: the Firestorm Turbolaser. These cannons superheat the atmosphere in a targeted area, literally setting the air on fire and incinerating anyone unfortunate enough to be caught within the area of effect.

The Firestorm Turbolasers have one key weakness: they must be deployed relatively close to the battlefield. This leaves the artillery units vulnerable to counterattack and destruction. Indeed, the only way to remain safe from these deadly weapons is to ensure they are never fired.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​knight.​firestorm_turbolasers

Firestorm Lasers (Knight)
LoreCorelliaRepublic481.0.0

First-Class Corellian Bloodstripes

The legendary Corellian bloodstripes are only awarded to heroes who have faced certain death not in the heat of the moment, but after careful deliberation and full foreknowledge of the sacrifice. Although this recognition can technically be bestowed for any reason, the usual one is courage under fire during a military conflict.

Corellian bloodstripes are traditionally worn as conspicuous colored piping running the length of the recipient's trousers. A popular urban myth states that awardees who catch someone wearing unearned bloodstripes may kill that person without legal reprisal, but there are no records of such an event occurring.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​first_class_corellian_bloodstripes

First-Class Corellian Bloodstripes
LoreCorelliaRepublic481.0.0

History of Corellia

Corellia's history is intertwined with that of the Galactic Republic itself. It was Corellians who were among the very first humanoids to develop faster-than-light space travel, and who--in partnership with the Duros--eventually engineered hyperdrive technology and made full exploration of the galaxy possible.

With hyperdrive travel linking the Core Worlds, Corellia became one of the Core Founders of the Republic. Emerging trade routes like the Corellian Run and the Corellian Trade Spine took their name from not only the planet itself, but the number of Corellian trade vessels that carried goods across the galaxy.

As Corellia's importance grew, its primary industry--shipbuilding--expanded into orbital spacedocks. The capital, Coronet City, was largely founded on the credits of Corellia's many starship manufacturers. Even to this day, Corellia is best known for its proud spacefaring and trailblazing heritage.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​history_of_corellia

History of Corellia
LoreCorelliaBoth481.0.0

Invasion of Corellia

The Empire's takeover of Corellia was carefully orchestrated over a period of years by Sith Lord Darth Decimus and his agents. Imperial spies identified key politicians in Corellia's highest government echelons and the Empire methodically recruited these individuals by promising them lifetime power in exchange for their loyalty. Eventually, the entire Corellian Council was secretly allied with the Empire.

As the Treaty of Coruscant ended and war resumed, Corellia's government orchestrated a faked emergency that cleared the planet's hyperlanes and closed down its spaceports. The council then voted unanimously to place the world under the Imperial banner as Darth Decimus's fleet appeared in the skies above Coronet City. The invasion was over, but the war for Corellia was only beginning.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​invasion_of_corellia

Invasion of Corellia
LoreCorelliaBoth481.0.0

Medal of Imperial Glory

Only members of the Dark Council and the Minister of War possess the authority to create official Imperial awards for distinguished service. On Corellia, Darth Decimus exercised this power by establishing the Medal of Imperial Glory to recognize the heroism of his elite forces in the battle for that world.

When the leader who creates a particular medal dies, that reward is officially removed from service and never offered again. Collectors of Imperial military memorabilia highly prize certain badges of honor that were only awarded to a select few individuals before their creators met an untimely demise.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​medal_of_imperial_glory

Medal of Imperial Glory
LoreCorelliaImperial481.0.0

Starship Manufacturing

Corellia's number one trade export is starships. Dozens of advanced shipyards orbit the planet, and dozens more stand planetside, working around the clock. All manner of vessels are constructed by Corellia's renowned shipwrights, from tiny scout pods to massive military dreadnoughts. Corellian-built starships are prized by buyers as diverse as the Republic Stellar Cartography Service and the Hutt Cartel.

Corellia's dominance in the galactic starship market is also one reason why the Empire favored a political takeover of the planet. A world that makes the very best warships and trains some of the greatest pilots in the galaxy always keeps plenty of both for planetary defense.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​starship_manufacturing

Starship Manufacturing
LoreCorelliaBoth481.0.0

The Bakvalen Family (Consular)

Claiming descent from the early heroes of the Republic, the Bakvalens are a family of nobles who have lived on Corellia for centuries. Bakvalen Hall, their ancestral seat, has become a landmark on the borders of Axial Park.

Several generations ago, the family suffered something of a scandal when Jhaka Bakvalen, then the eldest daughter, turned her back on life as a noble and joined the Republic military as a lowly starfighter pilot. Disowned by her father, she changed her surname to the more common "Bakarn" and became a renowned fighter ace.

Jhaka eventually led her squadron to glory against a dangerous warlord in the Outer Rim, but she was killed in the final assault. Overcome with grief and pride at his daughter's heroism, her father changed the family name to Bakarn--the name their scions are known by to this day.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​consular.​the_bakvalen_family

The Bakvalen Family (Consular)
LoreCorelliaRepublic481.0.0

The Fall of Tol Braga (Knight)

Once a respected member of the Jedi Council and its most fervent advocate for peace, Master Tol Braga now willingly serves the Sith Emperor. His confrontation with that foe showed him the nature of true evil and revealed a powerful force he had grossly underestimated. Master Braga's failure to redeem the Emperor broke his spirit. With his pride and faith shattered, he succumbed to nihilistic despair.

Unlike Warren Sedoru and Leeha Narezz, Master Braga did not require the Emperor's oppressive domination to remain obedient. He knowingly surrendered to the power of the dark side, believing it was his punishment for allowing pride to blind him to the Sith's true nature.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​knight.​the_fall_of_tol_braga

The Fall of Tol Braga (Knight)
LoreCorelliaRepublic481.0.0

The Kaggath (Inquisitor)

The Kaggath is an ancient, but rarely employed rite of the Sith. One part duel, one part large-scale dejarik-match, the Kaggath pits Sith against Sith unto humiliation and death. The challenger sets the arena, whether a planet, a star system or the entire galaxy. The two combatants must then muster their full power bases to outwit and outmaneuver each other and defeat or win over each other's forces.

When the Dark Lord of the Sith Tulak Hord fought and won his one and only Kaggath, he declared that the name of his opponent would be stricken from history--and his command was fulfilled. The Kaggath has the power not only to destroy an individual Sith, but to obliterate his entire legacy.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​inquisitor.​the_kaggath

The Kaggath (Inquisitor)
LoreCorelliaImperial481.0.0

The Legislature

The exquisitely expensive Legislature building houses the council, the current ruling body of Corellia. Throughout the planet's experiments with different government systems over the ages, the Legislature has alternately been a house of parliament, a corporate boardroom and a royal council chamber--usually being renamed each time. Regardless of the form the government has taken, it has always kept the spirited, unrestrained flair Corellia is known for.

Centuries ago, during a passionate debate about subsector zoning bypass regulations, Councilor Brecourl angrily challenged his opposition, Chairman Durand, to a duel in front of all in attendance. Durand won the duel over the hotheaded Brecourl, and the occasion is famously remembered as the only time someone was killed on the floor of the Legislature.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​the_legislature

The Legislature
LoreCorelliaRepublic481.0.0

The Lucky Lancer (Trooper)

By far the biggest attraction at the Corellian Museum of Starships is the assault shuttle "The Lucky Lancer." This Rendaran-class vessel--a predecessor to the modern Fortitude class--flew over one hundred combat missions during the last war; by comparison, the second-most famous starship on display survived ten missions. Whether through the quality of her crew or the whims of fate, The Lucky Lancer more than lived up to her name.

The ship's most celebrated mission involved delivering a payload of improvised short-range torpedoes created from transparisteel tubing and hundreds of thermal detonators. The Lucky Lancer threaded a deadly gauntlet of Imperial starfighters to close to within a kilometer of the enemy's flagship. The payload was delivered directly into the Imperial vessel's engines, destroying it in one shot.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​trooper.​the_lucky_lancer

The Lucky Lancer (Trooper)
LoreCorelliaRepublic481.0.0

The Rocket Tram System

Coronet City's rapid public transit system is a symbol of Corellia's economic and industrial power, as well as its commitment to a relatively clean urban environment. Providing cheap and fast transport to all corners of the city, the rocket tram is easily one of Corellia's most popular services. Corporations viciously compete for contracts to add their own technology and resources to the system, as well as for advertising space inside the trams.

The sprawling network of city-wide tram rails has long since become too complex for the Corellians to control, and so direction of the system has been handed over to specially designed droids. Some wonder if such a high level of automation is truly safe, but the only recourse would be reducing the functionality of the entire system.

Category: Lore

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​lore.​corellia.​the_rocket_tram_system

The Rocket Tram System
LoreCorelliaBoth481.0.0

Battle of Alderaan

Countless star systems fell to the Empire during the Great War, yet many in the Republic believed the Core Worlds were safe from attack. That all changed when the Empire invaded Alderaan; the Sith Lord Darth Malgus led the attack, timing his invasion with a feint that drew the Republic's fleet light years away.

Unknown to Malgus, a small contingent of Republic soldiers was stationed on Alderaan. The soldiers were outnumbered and disorganized, but among them were the members of Havoc Squad, the Republic's most decorated military unit. Under the leadership of Captain Jace Malcom, the Havoc Squad commandos rallied the Republic troops and waged a fierce guerrilla campaign against the Empire.

The resistance fighters harried the Imperial forces constantly, delaying their advance long enough for the Republic fleet to race back and repel the invasion. In the end, Darth Malgus was defeated and the Empire was driven from Alderaan. The victory was a costly one, though; Alderaan would not soon forget the devastation.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​alderaan.​battle_of_alderaan

Battle of Alderaan
LoreAlderaanBoth281.0.0

History of Alderaan

Originally inhabited by the insectoid Killiks, Alderaan's pre-colonial history is lost, save for in the hive mind of the aliens. By the time the first human colonists came to Alderaan from Coruscant--about 2,500 years before the founding of the Galactic Republic--the Killiks had migrated into deep space, leaving only a scattered few nests hibernating underground and the empty shells of their hives.

Alderaan's pristine beauty attracted thousands of settlers, and the human colonies quickly developed into thriving provinces. The Alderaanian monarchy made preservation of the environment a top priority in the planet's development, a policy that holds true today.

Later, the planet would become one of the Core Founders of the Republic and among the most powerful voices in the Senate. The princes and princesses of the ruling family typically served as Alderaan's representatives, though other members of the Alderaanian nobility have held the position as well.

Alderaan's recent departure from the Republic and the resulting civil war are among the darkest moments in a bright and optimistic history. Whether the planet will ever regain its former glory is an open question.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​alderaan.​history_of_alderaan

History of Alderaan
LoreAlderaanBoth281.0.0

Jedi Diplomacy (Consular)

Galactic diplomacy and the Jedi Order have been intertwined for thousands of years. Renowned for their sense of justice and wide cultural awareness, Jedi negotiators are in high demand. Sometimes a Jedi will represent the interests of the Republic or the Jedi Order, but Jedi often act as a neutral third party between two factions; an outsider who can be trusted to arbitrate disputes fairly.

The talents of the Jedi and their adherence to the Jedi Code make them well suited to diplomatic endeavors. Jedi are trained in galactic law and history, often understand obscure languages and customs, and are famed for their devotion to peace. In addition, anyone trying to bribe or lie to a Jedi diplomat will be met with polite amusement at best--and at worst, heavy sanctions and criminal charges from the Republic.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​consular.​jedi_diplomacy

Jedi Diplomacy (Consular)
LoreAlderaanRepublic281.0.0

Joiners and the Killik Hive Mind

Joiners are non-Killik individuals who have been absorbed into the Killik hive mind. Prolonged exposure to the powerful pheromones released by Killiks causes an alteration of the subjects' brain chemistry, making them subservient to the nest's desires. Long-term exposure can turn a subject's eyes completely black, though this appears to be the extent of visible physiological changes.

Initially, Joiners retain many characteristics of their own personality, as well as some sense of individual identity. At this point Joiners often describe the relationship as symbiotic, feeling they gain more from the Joining than the Killiks. Over time, however, their personalities become more and more subsumed, until they cannot conceive of any existence away from the hive mind.

In turn, a nest also absorbs the knowledge, skills and personality traits of its Joiners. A single Joiner rarely changes a nest's nature, but a nest that Joins an army of warriors may become war-like, and a nest that Joins a party of explorers may gain a degree of curiosity and wanderlust.

It is possible to medically reverse the Joining process even in the later stages. However, most Joiners--even those experiencing the initial transformation--refuse to willingly submit to the procedure.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​alderaan.​joiners_and_killik_hive_mind

Joiners and the Killik Hive Mind
LoreAlderaanBoth281.0.0

Noble Houses

The nobility of Alderaan is responsible for ruling the planet and choosing the reigning monarch in often vicious, always intricate games of local politics. Each noble house bears the family name of its original founders, and many nobles can trace their lineage back over hundreds of generations. However, noble blood is not a requirement for house membership; in less traditional houses, it is not unheard of for an ambitious servant or farmer to rise above his or her station.

Three main houses currently compete for Alderaan's throne: House Organa, House Thul and House Ulgo. Although these three are the most powerful houses on Alderaan, might is not the only path to survival. In many cases, a larger noble house will take a smaller, like-minded one under its protection. Referred to as a "vassal," these smaller houses typically provide support and fealty to the larger. A strategic alliance can mean the difference between ultimate ambition or permanent extinction.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​alderaan.​nobles_houses

Noble Houses
LoreAlderaanBoth281.0.0

Operation: Silverplate (Agent)

Category: Information Gathering / Threat Elimination
Location: Alderaan
Date: Classified
Primary: Cipher Nine
Secondary: Vector Hyllus

Operational Summary: Funding for the Eagle's terrorist network was traced to Alderaan; Cipher Nine was sent to identify and eliminate source. Imperial Diplomatic Service member Vector Hyllus was chosen to assist despite uncertain status (see cross-reference).

Cipher Nine and Vector Hyllus identified local negotiator Denri Ayl and Baroness Chay Cortess as primary funders of the terrorist network. House Cortess was not implicated as a whole; however, appropriate responses and precautions have been taken. Vector Hyllus was flagged as an asset, and permanent transfer from the Diplomatic Service was granted.

Cross-reference: Cortess, Vector Hyllus, Killik, Protean, Eagle, Dominator

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​agent.​operation_silverplate

Operation: Silverplate (Agent)
LoreAlderaanImperial281.0.0

The Death Mark (Knight)

A top secret Republic prototype, the Death Mark is an orbital platform that fires an incredibly accurate beam of superconcentrated energy at a specific individual, resulting in instant death. The energy beam can penetrate virtually any structure or shield, making escape almost impossible.

The orbital platform tracks individuals who have been marked with a special targeting device. The targeting device is only effective at extreme close range, meaning an operative must get within several meters of an intended victim to use it. The targeting process is undetectable, and once marked, an individual can be tracked indefinitely, allowing the killing blow to be dealt hours or even days later.

In theory, the Death Mark could save hundreds of lives, as key enemy leaders could be eliminated without the need for armies or the risk of collateral damage. In the wrong hands, however, the Death Mark becomes a weapon of terror, raining murder down from the sky.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​knight.​the_death_mark

The Death Mark (Knight)
LoreAlderaanRepublic281.0.0

The Head of Darth Bandon (Smuggler)

The apprentice of the legendary Darth Malak--the Sith Lord responsible for the destruction of Taris--Darth Bandon was a promising young Padawan before he joined the Sith Order. He was slain by the Jedi Knight Revan during the Jedi Civil War, but his remains were confiscated by a group of particularly fanatical Sith acolytes who (for reasons best left unexplored) used Sith alchemy to preserve Bandon's head.

After Revan cut down Darth Malak and ended the war, the leaderless and disillusioned Sith turned to Bandon's head for guidance, claiming they could use it to communicate with the deceased Sith Lord. The cult eventually caught the attention of the Jedi during a misguided attempt to find Bandon a fresh body; the Jedi dismantled the cult, but found no trace of the fabled head.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​smuggler.​the_head_of_darth_bandon

The Head of Darth Bandon (Smuggler)
LoreAlderaanRepublic281.0.0

The War for Alderaan's Throne

Despite its arguable necessity, the Treaty of Coruscant was extremely controversial. Senator Gaul Panteer, heir to the Alderaanian throne, opposed the treaty and arranged Alderaan's withdrawal from the Republic in protest. Gaul was said to be secretly negotiating the terms of Alderaan's return, but he was assassinated before he could do so; his ailing mother, the queen, died days later in a mysterious crash, leaving Alderaan without a ruler and without Republic protection.

The ensuing power vacuum allowed House Thul--now supported by the Empire--to return from exile. With the nobility in chaos and a possible Imperial takeover on the horizon, Bouris Ulgo, a former Republic general, declared himself king. House Panteer challenged Ulgo's rule, but its estates were quickly overrun and destroyed. House Organa, still loyal to the Republic, opposed House Ulgo diplomatically until it could marshal its forces. It wasn't long before all-out war broke out between House Ulgo, House Organa and House Thul, with all three families and countless lesser houses vying for the Alderaanian crown.

Category: Lore

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​lore.​alderaan.​the_war_for_alderaans_throne

The War for Alderaan's Throne
LoreAlderaanBoth281.0.0

Refugees of War

With the war against the separatists turning increasingly ugly, thousands of farmers, laborers and government employees have lost their homes and businesses. Those who remain loyal to the Republic flock to places like Fort Garnik seeking food and shelter. Sadly, there are only so many supplies to go around.

The small shantytowns outside Fort Garnik overflow with impoverished people running out of options. As food, medicine and other basic necessities dwindle to nothing, these refugees resort to desperate measures for survival. Crime and exploitation run rampant, with refugees frequently turning against each other over a half-eaten nutripaste stick.

Category: Lore

Planet: 16141091541170885060

XP Level: 2

FQN: cdx.​lore.​ord_mantell.​refugees_of_war

Refugees of War
LoreOrd MantellRepublic21.0.0

Ruled by Corruption

Centuries of colorful political history and public revelations of high-level government corruption have given Ord Mantell a reputation for untrustworthy leaders. While this attitude is not entirely unwarranted, certain fringe groups believed their world's entire government was little more than a kleptocracy. These activists routinely protested outside government offices, demanding the elected officials be brought to justice.

For a long time, the fringe groups were dismissed as delusional, paranoid or simply troublemakers. It wasn't until an entire governmental cabinet was forced to step down for accepting bribes that ordinary citizens began taking the corruption claims seriously. This was the birth of the separatist movement.

Category: Lore

Planet: 16141091541170885060

XP Level: 9

FQN: cdx.​lore.​ord_mantell.​ruled_by_corruption

Ruled by Corruption
LoreOrd MantellRepublic91.0.0

Smuggling 101 (Smuggler)

It's a fact of life: Whenever uptight governments forbid certain goods on their worlds, demand for these items increases. Once demand turns profitable, enterprising starship captains risk everything to deliver the goods in question.

Careers in smuggling are fast-paced, thrilling and often short-lived. Running contraband not only places a smuggler at odds with a planet's law enforcement, but its criminal elements as well. Pirates, gangsters, revolutionaries and bounty hunters are just a few of the hazards standing between a smuggler and that big payday. Only those who possess the sharpest instincts, sturdiest freighters and quickest blasters live long enough to earn a good living at this game.

It's worth noting that not all smugglers are profiteers. Some style themselves as heroic blockade runners or patriotic privateers, delivering hope and much-needed supplies to those who need it. Of course, that's also exactly how the real criminal types describe themselves, and law enforcement officers rarely accept "I was serving a noble cause" as an excuse.

Category: Lore

Planet: 16141091541170885060

XP Level: 5

FQN: cdx.​lore.​smuggler.​smuggling_101

Smuggling 101 (Smuggler)
LoreOrd MantellRepublic51.0.0

Split by Rebellion

The civil war raging across Ord Mantell affects everyone. The planet's unstable political situation is a bitterly divisive subject, with separatist sympathizers and government loyalists increasingly polarized about how to end the conflict. Some families have been irreparably torn apart when one child joined the separatist movement and another enlisted in the government-backed military.

The separatists remain fanatically committed to their cause, demonstrating no willingness to negotiate or settle matters peacefully. The Ord Mantellian government has summoned the Republic military to bolster the planet's defenses and put down the rebellion quickly for the good of all. Leaders are pessimistic that the separatists will ever surrender.

Category: Lore

Planet: 16141091541170885060

XP Level: 5

FQN: cdx.​lore.​ord_mantell.​split_by_rebellion

Split by Rebellion
LoreOrd MantellRepublic51.0.0

Underworld Influences

Ord Mantell was once considered a vital supply depot for the Republic military, but the discovery of new hyperspace lanes virtually eradicated the need to route fleets through the planet's local star cluster. The ordnance engineers and military families formerly occupying the planet transferred to distant outposts, and Ord Mantell was abandoned to farmers.

The old military-grade spaceports were never decommissioned, however, and it didn't take long for private interests to take them over. In addition to corporations like Czerka, less savory factions from the galactic underworld set up shop. Small-time criminal gangs took advantage of the planet's lack of strong Republic oversight and became thriving operations.

These gangsters and corporations have invested heavily in the world's government. Many of Ord Mantell's major political figures are indebted to their corporate and underworld "sponsors," and although some of these leaders have left office in disgrace, it has not discouraged the wealthy and unscrupulous from purchasing political influence. Other politicians have pledged to clean up corruption--rarely succeeding for long, despite noble intentions.

Category: Lore

Planet: 16141091541170885060

XP Level: 9

FQN: cdx.​lore.​ord_mantell.​underworld_influences

Underworld Influences
LoreOrd MantellRepublic91.0.0

Caught Between Two Foes

The Republic finds itself in the worst possible military position on Hoth as it battles both Imperial forces and White Maw pirates. Each of these enemies poses significant individual challenges; combined, they are a nightmare scenario for Republic war strategists. It appears impossible to adopt a battle plan that effectively defends against both, much less offers any hope of victory over them.

The Empire employs classic high-aggression tactics while protecting its units within heavy fortifications, while the unpredictable White Maw pirates favor hit-and-run attacks that take advantage of Hoth's natural landscape for maximum effect. Should these two enemies ever join forces, the Republic's survival on the planet would likely be measured in hours.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​hoth.​caught_between_two_foes

Caught Between Two Foes
LoreHothRepublic361.0.0

Hoth: No Place for Vehicles

The bitter cold of Hoth is no friend to small vehicles, which do not generate enough heat to keep their mechanical parts from freezing and their power generators from failing on a regular basis. High-end speeders mostly avoid these issues, but mass produced military bikes and many shuttles, starfighters and other transports fail on a regular basis.

For large-scale transport of troops and supplies--when a few select, customized speeders won't suffice--two options remain. First, large vehicles such as armored walkers and heavy dropships can be outfitted to survive the cold, so long as they are well maintained. Second, there is the tauntaun--a bipedal animal that has evolved to survive Hoth's harsh environs and to navigate even during whiteout conditions.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​hoth.​hoth_no_place_for_vehicles

Hoth: No Place for Vehicles
LoreHothBoth361.0.0

Imperial War Strategy: Quagmires

The Empire, vastly outnumbered by the Republic, knows it cannot win every battle it fights--so more creative tactics are in order. By sending diversionary forces to the deadly ice world of Hoth and generating intelligence chatter about the search for a vital weapon, the Empire hopes to lure the Republic into a military quagmire--a battle the Republic cannot win, but cannot abandon due to its importance. In so doing, the Empire will divert precious Republic resources away from its true objectives.

This is not the first time the Empire has employed such a strategy. Centuries ago, during the Empire's initial expansion into the sectors surrounding Dromund Kaas, quagmires were used to effectively paralyze minor alien worlds while nearby resources were gathered. Since then, the strategy has remained a valued weapon in the Imperial military arsenal.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​hoth.​imperial_war_strategy_quagmires

Imperial War Strategy: Quagmires
LoreHothImperial361.0.0

Keeping Warm: Do's and Don'ts

Hoth's natural predators, pirates and military forces are nothing compared to its weather. Intense cold remains the greatest danger to anyone unlucky enough to travel on the planet, and many manuals have been written on how to keep warm, offering tips on taking advantage of rare nodes of geothermal energy when staking out camp and how to rely on underground cave systems to keep out of the wind.

Specialist cold-weather gear has been designed to allow survival in short bursts on Hoth's bitterly cold surface. In the absence of such gear, one guide even suggests that--in the event of becoming stranded in one of Hoth's famous whiteouts--the innards of a freshly slaughtered pack animal or predator can provide enough heat to stretch out survival for a few hours.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​hoth.​keeping_warm

Keeping Warm: Do's and Don'ts
LoreHothBoth361.0.0

Salvaging Starships

Hoth has never been a friendly planet for spacefaring people. Its strong magnetic pull and icy atmosphere have spelled death for many a pilot, and crashed vessels have long littered the planet's surface. But after the Battle of Hoth brought huge numbers of warships down--including the Republic superdreadnought, the Star of Coruscant--Hoth became home to a massive starship graveyard. The graveyard, in turn, became a very attractive destination for pirates looking to salvage a technological edge from the wreckage.

Salvaging starships in Hoth's blizzards is a deadly occupation that can reap great rewards. One of the first pirates to scope out the starship graveyard famously made millions of credits selling Republic and Imperial weaponry back to the Republic and Empire. Now, both governments and freelancers brave Hoth's wilderness, and many salvagers meet their ends among the cold and unstable ruins of dead ships.

Category: Lore

Planet: 16141109882649941585

XP Level: 39

FQN: cdx.​lore.​hoth.​salvaging_starships

Salvaging Starships
LoreHothBoth391.0.0

The Battle of Hoth

During the height of the Great War, a vital battle was fought above Hoth--a battle many credit with forcing the Republic to accept the terms of the Treaty of Coruscant. It began when Imperial Intelligence uncovered evidence of a massive Republic fleet buildup near Hoth. Prototype battle cruisers constructed with cutting edge technology formed the backbone of an armada hundreds of ships strong--an armada believed to have been designed for a full-scale invasion of the Imperial capital world of Dromund Kaas.

The invasion never happened. The Empire moved to ambush the Republic super-fleet first. The battle raged for days and found its epicenter in the Hoth system. The greatest starships and some of the greatest warriors in both fleets were destroyed, and high technology and scorched metal rained down onto the ice fields. In the end, the Empire succeeded in its goal; the Republic had been robbed of its chance at victory, and the tide of the war turned.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​hoth.​battle_of_hoth

The Battle of Hoth
LoreHothBoth361.0.0

The Scorekeeper (Bounty Hunter)

Deity of the Trandoshan species, the Scorekeeper watches over her brood, savoring their victories and shunning their failures. According to Trandoshan belief, no creature in existence is beyond her judgment, and the only means for a Trandoshan to improve his standing in her eyes is to dominate another living thing--to hold a creature's life in his claws and show the Scorekeeper that he is more worthy of survival.

The Scorekeeper's measure of worthiness is called Jagannath, and upon a being's death it is tallied by the Scorekeeper to determine his place in the afterlife. To be captured or dishonored on a hunt is to have one's Jagannath stripped by the victor, leaving nothing for the victim to show the Scorekeeper in death and dooming his spirit to oblivion.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​bounty_hunter.​the_scorekeeper

The Scorekeeper (Bounty Hunter)
LoreHothImperial361.0.0

The Umbra Encrypter (Trooper)

Since the beginning of the Great War, one Imperial cipher has defied every attempt at decryption. Code-named "Umbra," it has become a legend in the galactic cryptography community; the Republic even allowed scraps of Umbra transmissions to be released surreptitiously as "unbeatable puzzles" to university students in the hope of finding someone--anyone--who could crack the code.

With theoretical efforts yielding no results, the Republic eventually took on a more direct approach, launching dozens of covert missions to capture one of the Empire's Umbra encryption devices. None has succeeded.

Category: Lore

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​lore.​trooper.​the_umbra_encrypter

The Umbra Encrypter (Trooper)
LoreHothRepublic361.0.0

Black Codex: Operation: Shining Man (Agent)

[Data reconstructed from the Shining Man's databanks and files retrieved from the Tytun Rings HoloNet archive.]

The Mystics are a wildcard; they must be brought under control before the endgame. Any other opportunities Voss presents--a chance to train operatives against the Force in a controlled environment, a bauble to distract the Republic and Empire, even a base of operations--are secondary.

Follow the plan. Become what they require and make your case. We don't need to make allies; we just need them out of the way while we resolve the matters at hand.

I wish you could be here for the last days, but our "prophecy" must be sealed by sacrifice and we can't risk another layer of deception. Your time as enforcer will be remembered in the codex, and Hunter will be an able successor.

[Reconstruction ends here.]

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​agent.​black_codex_operation_shining_man

Black Codex: Operation: Shining Man (Agent)
LoreVossImperial441.0.0

Dream-Walking (Inquisitor)

The spirit healers and dream-walkers of Voss are a strange group, even by Voss standards. Preferring to spend most of their time meditating in the wilderness of the Old Paths instead of in Voss-Ka, these Mystics work on healing the mind rather than the body.

Using the ritual of dream-walking, the Mystics enter their own minds and face their own fears, hopes, loves and rages, seeking spiritual balance and health. Such spirit healers are few, but there is evidence of their existence throughout Voss history, and an archive of their writings is kept for spirit healer initiates in the Shrine of Healing.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​inquisitor.​dream_walking

Dream-Walking (Inquisitor)
LoreVossImperial441.0.0

Gormak and Voss Origins

In the beginning, the Gormak were the only species on Voss--semisentient humanoids marked with a strong, though undeveloped, affinity for the Force. However, the history of the Gormak was forever altered several thousand years ago when they were discovered and enslaved by a small group of Sith.

A minor Jedi contingent of explorers arrived soon after. Bowing to pressure from a group of Gormak elders who had escaped the Sith, the Jedi taught a handful of the tribes the ways of the Force. They had no way of knowing that doing so would alter the path of their natural evolution so that they underwent profound physical and mental changes over the next several generations. The creatures ceased to be Gormak and became something else entirely--the Voss.

The Jedi preached temperance and defense but the newly formed Voss immediately attacked the Sith who still lurked among the Gormak primitives. The Voss destroyed the Sith, but in the process they were touched by the dark side, further altering their radically sensitive evolutionary path. Later the small group of Jedi explorers disappeared, having gone home or dying to accident or Voss aggression. Whatever the case, the strange happenings on Voss were never recorded in any archive.

Ascending to the top of Voss's tallest peak, the new species turned to its most powerful Force-users for leadership. Myths about their origins began as the newly ordained "Mystics" tried to explain what had happened and eventually it was believed that the Voss had simply always been. In time this myth became the accepted truth, until even the Mystics themselves forgot the real origins of their people.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​voss.​gormak_and_voss_origins

Gormak and Voss Origins
LoreVossBoth441.0.0

Law and Order on Voss (Smuggler)

The legal system of Voss can be especially perplexing to offworlders, many of whom are surprised to discover criminal gangs like the Exchange operating openly on the planet. Calls by Republic officials to close down these centers of illicit trade have been met with puzzlement and refusal by the Voss, who see no harm in encouraging free trade between their people and offworlders.

Crime among Voss is nonexistent, and Voss law is a much simpler affair than the regulations governing Republic and Imperial worlds. Voss laws are established by the Mystics, enforced by the commandos and judged by the adjudicators. This last group was recently formed solely for offworlders, as no Voss citizen would ever violate their rulers' edicts.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​smuggler.​law_and_order_on_voss

Law and Order on Voss (Smuggler)
LoreVossBoth441.0.0

Legend of the Shining Man (Agent)

The Voss do not, as a rule, welcome outsiders. They see themselves as unique in the galaxy, chosen by prophecy, and believe that non-Voss play another role altogether.

The Shining Man--who called himself Albathius upon his arrival--is the only known exception. He was first seen in the plazas of Voss-Ka, haggard and seeking food. No holocam or ship manifest recorded how he came to the planet, and he offered no explanation.

In a matter of days, the Shining Man ingratiated himself with the Voss, living and working among them. To the intelligence services observing, it was clear Albathius was more than he appeared--but by the time they began a detailed investigation, the Shining Man had become part of the culture, participating in Voss rituals and being adopted into a Voss family.

When the Shining Man died in his home, his status was cemented as a near-holy figure. If he had been assassinated, his enemies had made a martyr of him.

If he had chosen death himself, he had made the ultimate commitment to his cover. The only question was "Why?"

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​agent.​legend_of_the_shining_man

Legend of the Shining Man (Agent)
LoreVossImperial441.0.0

Mystic Visions

For the Voss, a Mystic's vision is a rare and solemn event. While visions are always believed to serve the greater good of the Voss people, in the short term they can mean great upheaval and suffering. Following the visions of their Mystics, the Voss have waged bloody war on one another, torn down and rebuilt half of Voss-Ka and spent centuries digging underground in search of sacred crystals--but experience has shown that those who ignore visions do so at their peril. The predictions of the Mystics have never been wrong.

For these reasons, a Mystic's vision is treated with great care. No Mystic determines himself how the Voss act upon his vision; instead, the vision is described to the experienced interpreters at the Tower of Prophecy. The interpreters debate its meaning and meditate before they present their analysis, and the Three--or another to whom the vision is directed--act on the interpretation, confident in the knowledge that whatever action is necessary, it is ultimately for the benefit of all Voss.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​voss.​mystic_visions

Mystic Visions
LoreVossBoth441.0.0

Potential Mystics (Consular)

Voss Mystics are both born and made. Children who show signs of talent in either prophecy or healing are sent to the Tower of Prophecy for training and study. When these potentials are old enough, they may go on a pilgrimage across Voss where they visit holy sites, fast and meditate on their future roles.

A potential's training does not end until he either performs a great act of healing or experience a vision. If a potential Mystic begins his training but fails to complete it, he is allowed to re-enter Voss society and is referred to as a "lost potential." Although there is no stigma to failing Mystic training, lost potentials are often left feeling isolated from other Voss due to their long study and experience of the rituals at the Tower of Prophecy. What greater role lost potentials will fulfill in the Voss prophecies is still an unanswered question.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​consular.​potential_mystics

Potential Mystics (Consular)
LoreVossBoth441.0.0

The Deep Cradle (Consular)

"All that is Voss comes from Voss," run the words of an ancient Voss creation myth. According to tradition, the ruin known as the Deep Cradle marks the site where the Voss were born from the substance of the planet itself. Later stories tell of how one Voss returned to the Deep Cradle and drank from the fire at the planet's heart; he knew he would perish, but that his sacrifice was necessary for the greater good. His prophetic dying words are said to have guided the ancient Voss safely through the wilderness, until they discovered the mountain where Voss-Ka now stands.

The altars of the Deep Cradle, meditated upon by potential Mystics, reflect these myths. The Altar of Life celebrates the existence and survival of the Voss despite all odds. The Altar of Death represents the irrevocability of one's actions. Finally, the Altar of Duty stands for both the ability to choose, and the responsibility that comes with choosing correctly.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​consular.​the_deep_cradle

The Deep Cradle (Consular)
LoreVossBoth441.0.0

The Forbidden Ritual (Inquisitor)

Little is forbidden on Voss, where life is directed by the infallible visions of the Mystics. Yet one ritual, practiced by ancient spirit healers and believed to be powerful enough to restore even the most fractured mind, was locked away within the Shrine of Healing and guarded by a Voss apparition.

The so-called "Forbidden Ritual"--its true name long lost to history--involves dream-walking alongside one of the hated Gormaks. By uniting both Voss and Gormak, it can heal the mind of its "nightmares."

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​inquisitor.​the_forbidden_ritual

The Forbidden Ritual (Inquisitor)
LoreVossImperial441.0.0

The Imperial Attack on Voss

When the Empire first learned of Voss--a primitive world with powerful Force-sensitive Mystics--it was quickly marked for conquest. "Ambassadors" sent to the capital reported that Voss-Ka appeared wholly undefended. Soon after, the Imperial General Khypes arrived with a battle cruiser and several army divisions to demand that the Voss surrender.

Before any official communication could be sent to the Voss government, Khypes's battle cruiser exploded. Its escorts were destroyed moments later, whether caught in the cruiser's blast or eliminated through other means. The invasion was over before it had begun.

In the hours that followed, both Imperial and Republic forces scrambled to determine what had happened. No trace of an energy discharge was found, suggesting planetary defenses were not involved. The Empire suspected Republic sabotage or secret Voss weapons. The Republic theorized that the destruction was the result of Sith infighting. The Voss called it destiny.

Regardless, the Empire realized it had underestimated the Voss and hastily recalled its forces, claiming General Khypes was a rogue acting without orders. Soon, the Empire began to attempt more diplomatic overtures to the Voss people.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​voss.​the_imperial_attack

The Imperial Attack on Voss
LoreVossBoth441.0.0

The Pilgrimage to the Shrine of Healing

Tales of the miraculous powers possessed by the Mystics at the Shrine of Healing have spread across the galaxy, and many offworlders have flocked to Voss in the hopes of being cured of their various ailments and afflictions. Before they can petition the healers, however, those seeking aid must embark on a dangerous and arduous pilgrimage to the shrine's remote location.

This journey is more than merely symbolic. Facing the trials of the pilgrimage purifies the spirit of the petitioner--an essential requirement, the Voss say, for those seeking aid. Voss healing rituals disperse an affliction across multiple individuals, diluting it until it no longer has any ill effects. If the ritual is performed on one who has not been purified, the Mystics believe there is a chance the malady will instead infect all involved in the ritual, making the necessity of the pilgrimage readily apparent.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​voss.​the_pilgrimage_to_the_shrine_of_healing

The Pilgrimage to the Shrine of Healing
LoreVossBoth441.0.0

The Three

Many outsiders believe that the Voss are directly governed by their Mystics; an understandable mistake, given the Mystics' importance. In fact, the Mystics' visions are first interpreted, then conveyed to the Three--the secular governing body based in Voss-Ka, who base their executive orders upon the visions' interpretations.

The Three are chosen by Mystics after meditation or according to visions, but have little direct contact with the Mystics on a day-to-day basis. Working from the Tower of Prophecy, the Three administer Voss-Ka, make policy decisions and coordinate the endless war against the Gormak.

Depending on the advice of the Mystics, appointment to the Three can last a lifetime or just hours. The current members of the Three are the calm, authoritative Sonn-Vi; Gunta-Mer, who was chosen by the Mystics only weeks ago; and Nen-Ji, the longest-serving member, who has been part of the Three since childhood.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​voss.​the_three

The Three
LoreVossBoth441.0.0

The Voice of the Emperor (Warrior)

For centuries, the Emperor's Voice has delivered the Sith leader's commandments to his servants. In fact, to converse with the Emperor's Voice is to have an audience with the Emperor himself, whose power and consciousness have been placed within the Voice's body.

Although the audible voice never changes, the physical individual who does the speaking has assumed many forms--various accounts describe the Emperor's Voice as anyone from a young human female to an elderly full-blooded Sith male. Regardless of physical appearance, however, the Emperor's Voice can always be identified by its emotionless, precise and controlled manner of speaking. Some have privately described conversations with this entity as extremely disturbing; there is often the sense that the Emperor's Voice is listening to another conversation even when he or she is speaking.

Category: Lore

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​lore.​warrior.​the_voice_of_the_emperor

The Voice of the Emperor (Warrior)
LoreVossImperial441.0.0

Belsavis Automated Security

Belsavis's automated security systems consist of a complex web of logic programs, identity databases, mechanical interfaces and emergency overrides. Computers control everything from coma gas ventilation to laser turrets to holocameras to energy field lockdowns, along with far more obscure technologies.

What makes Belsavis's security unusual is its distributed nature. Different sections of the prison and different types of responses are controlled by entirely separate computer systems. This ensures that damage or corruption to one system cannot compromise the entire prison, but it also makes untangling errors difficult at best.

Some of Belsavis's security systems are even tied into rumored alien technology in the deep levels of the prison; this allows them to access systems of unusual power, but also causes occasional eccentricities when outside protocols override modern programming. Usually, these eccentricities are harmless--a computer displays its interface in an unknown language, or indoor humidity rises uncomfortably--but the prison technicians fear that far worse is possible.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​belsavis_automated_security

Belsavis Automated Security
LoreBelsavisBoth401.0.0

Belsavis Prison Break

The Empire's attack on Belsavis came as a complete surprise. So far as the Republic knew, the prison's location was an absolute secret--and even if the secret were exposed, the planet seemed unlikely to become a top-priority military target. In this, the strategists were mistaken.

The Empire began its attack by delivering a small team of Sith and elite soldiers onto the planet surface. Their first task was to free as many prisoners as possible and throw the prison into chaos. Some of the prisoners (including long-lost Imperial prisoners-of-war) allied with the Empire, while others joined the riots and attacked all parties. As the Republic scrambled to respond, the Empire established a makeshift base of operations on the surface and brought a mobile battle platform into orbit.

The Empire's position on Belsavis is precarious, but until the Republic can alter its focus from the prisoners to the invaders, the situation is unlikely to change.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​belsavis_prison_break

Belsavis Prison Break
LoreBelsavisBoth401.0.0

Belsavis Prison Personnel

The personnel who run the Belsavis prison come from a variety of backgrounds. Many are Republic military, but others are decorated members of planetary security forces or staff transfers from maximum security prisons elsewhere. All receive extensive training upon acceptance into the Belsavis forces, and are experts at riot control, siege tactics and asymmetrical combat. Some are also skilled interrogators, negotiators and psychologists.

Augmenting the staff is a veritable army of Republic security droids, including many built and maintained on Belsavis. The Belsavis warden droids are designed specifically for prison work, and can move through parts of Belsavis where no living guard is permitted.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​belsavis_prison_personnel

Belsavis Prison Personnel
LoreBelsavisBoth401.0.0

Belsavis Vaults

Scattered across the surface of Belsavis are ancient structures built from an unknown material, practically impervious to weapons and scanners. Engraved on the walls and doors of these structures are strange warnings in ancient languages, imploring anyone who finds the structures to stay away and not unseal their contents.

Republic science teams have opened a handful of these alien vaults, finding others broken open before their arrival. The vaults' contents are classified even to most prison personnel, but rumors suggest that they contain ancient weapons, machines and even living creatures--some perfectly preserved, others ruined. After several science teams were lost, further exploration was halted. Protection of the sealed vaults is one of the administration's top priorities.

A few vaults--seemingly empty and opened long ago--have been converted for use by the Republic as additional holding facilities or secure storage. In addition, stories persist among both the inmates and the low-level prison staff of much larger vaults of similar design in the prison's Maximum Security Section.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​belsavis_vaults

Belsavis Vaults
LoreBelsavisBoth401.0.0

Black Codex: Origins of the Star Cabal (Agent)

[Data reconstructed from the SCORPIO databanks and the personal recollections of Megasecurity Ward 23 inhabitants.]

The Great Hyperspace War was a turning point for civilization. For the first time, the galaxy itself was imperiled, and every living being put at risk. History nearly ended. And why?

Because the Jedi and the Sith--ordinary people with extraordinary might--went too far, and there was nothing anyone could do to stop them.

We cannot change the nature of ordinary people. But we can control them.

We have assembled the best men and women of our generation, individuals with the power and the will to effect change. Some of you see yourselves as rivals elsewhere, but here we are partners.

Our goal is not to conquer or to punish, but to preserve civilization as we know it. We will work in secret, so that no one may fear us. We will conceal the Sith from the Jedi, and the Jedi from the Sith so long as we can, and we will let them command the world that they see.

But they will see only what we let them see.

[Reconstruction ends here.]

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​agent.​black_codex_origins_star_cabal

Black Codex: Origins of the Star Cabal (Agent)
LoreBelsavisImperial401.0.0

Esh-Kha Culture

To outsiders, the Esh-kha appear to be a savage and violent people, caring only about the destruction of all other species. In fact, the Esh-kha closely resemble a hive society. Although each individual has his own thoughts and aspirations, every Esh-kha is born in his place, bred for a role and eager to fulfill it. Their society is divided into castes: the Force-sensitive but simple-minded savants; the skilled, determined warriors, who are the most numerous and who watch over their savant brethren; and the patriarch, whose wisdom shapes the decisions of the Esh-kha as a whole.

The Esh-kha's hatred for all other sentient species may stem from their tightly-knit society; Esh-kha are simply unable to tolerate or adapt to the existence of thinking beings who are not Esh-kha. But this savagery only extends to outsiders. Esh-kha are only violent with each other under the most extreme circumstances.

Esh-kha are not named at birth, but earn their names through action. An Esh-kha who proves particularly cunning might become "Razor Mind" or "Water Thinker." This may partly explain the Esh-kha zeal in battle, as young warriors seek not only victory, but the opportunity to claim a name and forge their own identity.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​esh_kha_culture

Esh-Kha Culture
LoreBelsavisBoth401.0.0

History of Belsavis Prison

Over twenty thousand years ago, the alien Rakata turned the jungle planet Belsavis into a prison. There, they entombed indescribable monsters, heretics and warlords, weapons to shatter stars, whole species... anything they feared or treasured above all reason. And when the Rakata's age of glory ended, the droids they left behind maintained the seals.

Many millennia later, after the rise of the Republic, Belsavis became known as an unremarkable planet in the middle of an ice age, populated by only a handful of primitives. It was only happenstance that caused Republic scouts to notice first the tropical rifts that defied the freezing temperatures, and then the strange vaults and the alien structures burrowing into the core of the planet.

Top-secret expeditions attempted to explore the alien vaults, until the extent of the dangers became apparent. At last, select Senators worked with the Strategic Information Service to construct Belsavis prison--a facility with two purposes. First, to guard, contain and study the terrible alien structures on the planet. And second, to create a prison for the Republic--one where the most powerful offenders could be placed within the Rakata's cells, and where lesser threats could be isolated on the most secure planet in the galaxy.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​history_of_belsavis_prison

History of Belsavis Prison
LoreBelsavisBoth401.0.0

Mind Trap

The ancient Rakata built mind traps as the ultimate prison. These strange devices leave the victim's body intact, but draw the psyche into an otherworldly "white room"--a virtual environment created by the mind trap's power. While inside the white room, the victim does not hunger or age, and his thoughts are not impaired--but he can have no contact with the outside world until another being accesses the device. It is entirely possible for the victim's body to die and the victim's psyche to suffer immortality inside a white, featureless void. Certain technologies allow a mind trap's victims to holographically project into the real world, though whether the Rakata intended this is a mystery.

During the height of the Infinite Empire, entrapment was reserved as a punishment for Rakata only. At other periods, however, other dangerous beings have been placed within the devices.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​mind_trap

Mind Trap
LoreBelsavisBoth401.0.0

Primeval Beasts

The creatures imprisoned beneath Belsavis defy easy classification. Many resemble animals found elsewhere in the galaxy, but possess traits that make them far more dangerous than their "ordinary" counterparts. Republic scientists theorize many were enhanced through direct genetic alteration, but such techniques go far beyond current science.

Although most of the creatures in the prison have been kept in stasis through the centuries, a few sealed cell blocks hold surviving colonies that have bred over generations, feeding on supplies delivered by caretaker droids or on one another. Strangest of all, a handful of alien etchings refer to creatures living outside of stasis but without need of food or water, raging and awaiting their chance at escape.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​primeval_beasts

Primeval Beasts
LoreBelsavisBoth401.0.0

Rakata Technology

The ancient Rakata combined proficiency with the Force with a mastery of technology and bioengineering. Massive weapons of war--such as the Star Forge, a space station powered by the dark side and capable of manufacturing whole fleets--were among their largest-scale achievements, but not every Rakata creation was so grandiose.

Rakata mind traps are capable of containing the psyche of an individual in a virtual environment. Creatures bred and enhanced by Rakata life-shapers can survive both hard vacuum and baradium explosives. Rakata droids possess weaponry capable of breaking apart most forms of matter at the atomic level.

Rakata relics--even nonfunctional ones--are desperate sought after by those few scientists and archaeologists aware of their existence. Urban legends among smuggling rings tell of ancient devices that wreak havoc on their owners, and both Imperial Intelligence and the Strategic Information Service monitor these rumors with interest. One stray Rakata artifact can change the course of history.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​rakata_technology

Rakata Technology
LoreBelsavisBoth401.0.0

The Domination Experiments

Code-named "Project Noble Focus," the domination experiments are one of the Republic's darkest and best-kept secrets. Instituted by Senator Tudos, the project's purpose is to analyze the military capabilities of countless alien species by pitting prisoners against each other in closely monitored combat scenarios. Aliens are divided into test groups, armed and equipped appropriate to their species, and forced to battle. Winners receive better supplies and better treatment--temporarily.

Although only a select few in the Republic's political and military echelons are aware of the project's existence, the project has come to involve several dozen personnel on Belsavis. Most of the prison staff members are unaware of the experiments, but authorized higher-ups along with the scientists and guards who maintain the project have, apparently, managed to silence their consciences.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​the_domination_experiments

The Domination Experiments
LoreBelsavisBoth401.0.0

The Infinite Empire

Over twenty thousand years ago, the Rakata ruled an empire hundreds of worlds strong. They enslaved armies of lesser beings, but slavery and war were only incidental to the Rakata way of life. Their Infinite Empire was built on the promise that the Rakata could reshape existence to suit themselves--they would warp space, peer through time, create and destroy species at a whim. To humanoid minds, the Rakata of old were mad hedonists and philosophers without conscience.

For all their arrogance and their eventual fall (and they did fall, in time, when their power mysteriously faded and their slaves revolted en masse), the Rakata were supreme at their peak. They effortlessly merged their strength in the Force with technological genius, creating nightmarish and brilliant devices. Their achievements may never be matched; perhaps this is for the best.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​the_infinite_empire

The Infinite Empire
LoreBelsavisBoth401.0.0

The World Razer

Almost nothing is known of the ancient being known as the World Razer. No one has seen or spoken to the creature for thousands of years; the Rakata's cryptic warnings suggest the World Razer is Belsavis's oldest prisoner, and that the prison was first constructed to hold the terrible entity whose hunger consumed a thousand worlds.

According to the Rakata inscriptions in the Tomb, it took the combined might of the Infinite Empire to subdue the World Razer, and an entire planet to contain its fury. If such a creature were ever released, its rage might very well shatter the galaxy.

Category: Lore

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​lore.​belsavis.​the_world_razer

The World Razer
LoreBelsavisRepublic401.0.0

Ilum Crystals

The Adegan lightsaber crystals of Ilum were originally discovered by ancient Jedi, who made pilgrimages to Ilum to study and meditate on the Force amid Ilum's harsh wintry environs and to select the Force-resonant crystals for their lightsabers.

But while it has long been believed that Adegan crystals had the potential for other uses, serious research into the subject was not pursued until the outbreak of the latest war with the Sith Empire. The Empire and the Republic have both sent teams to Ilum to extract the crystals and discover their military applications--most notably, the potential for stealth technology of unprecedented effectiveness.

Category: Lore

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​lore.​illum.​illum_crystals

Ilum Crystals
LoreIlumBoth501.0.0

Pilgrimages to Ilum

Distant, frozen and dangerous, Ilum has nonetheless attracted Jedi visitors for centuries. The vast crystal caves beneath Ilum's surface draw those seeking to improve their weapons, meditate in seclusion or test themselves against the natural hazards there.

One pilgrimage to Ilum nearly ended in disaster when Master Seta-Le, trekking through Ilum's mountains to a meditation site, fell through a patch of ice into a cavern. Trapped and with her lightsaber broken in the fall, she eventually managed to apply the lightsaber's components to a nearby crystal formation. The resulting scattered beam melted through the ice wall of the cavern, allowing Master Seta-Le to escape. The complex, fragile ice formations created from the beam have become another point of interest on Ilum for Jedi pilgrims.

Category: Lore

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​lore.​illum.​pilgrimages_to_illum

Pilgrimages to Ilum
LoreIlumBoth501.0.0

Stealth Technology and Warfare

Stealth field generators allow individuals to effectively become invisible and have been in common use for centuries, most often seen in modern times in the possession of professional spies and underworld figures. Invisibility is also possible on a larger scale; occasionally private starships employ cloaking devices, but the costs involved mean they are reserved for the very rich, or those willing to seize such devices by force.

Despite the obvious advantages, in wartime cloaked ships and individuals are usually only deployed for small, covert operations. Cloaking an entire division or fleet would not be practical. But periodically, researchers or military leaders obsessed with the possibilities attempt to develop technology to allow mass-cloaking, knowing it would change the face of warfare forever. Given the amplification properties discovered in Ilum crystals, perhaps the time for change has finally come.

Category: Lore

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​lore.​illum.​stealth_technology_and_warfare

Stealth Technology and Warfare
LoreIlumBoth501.0.0

The Battle for Ilum

To the Jedi, Ilum is a sacred world invaded and ravaged. To the Empire, it represents vital resources and the chance for a powerful symbolic victory. After learning of the value of Ilum's crystals in the years after the Sacking of Coruscant, the Empire sent a small group of Sith to investigate the planet. With only a handful of Jedi scattered across the ice plains, the Sith were able to avoid or defeat their foes and begin quietly harvesting Ilum's crystals.

During the fighting on Corellia, Republic SIS operatives recovered evidence of the Empire's plans to use these crystals and develop stealth technology on an unprecedented scale. The Republic gathered its fleets and allies--both old and new--and raced in defense of Ilum. The aid of the Jedi has allowed the Republic to establish strong bases, but the Empire is determined not to lose such a valuable world. The battle for Ilum promises to be long and bloody.

Category: Lore

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​lore.​illum.​the_battle_for_illum

The Battle for Ilum
LoreIlumBoth501.0.0

The Republic's Alien Allies

The renewed war with the Empire and the fight for Corellia brought the Republic to the brink, prompting it to call on a variety of allies and member worlds. Now the battle on Ilum and the chance the Empire may gain the massive advantage of a stealth fleet have reaffirmed the need for wide support. Duros, Talz, Ongree and Wookiee shock troops have all lent their soldiers, munitions and fleets to the fight. More unusual is the presence of Kaleesh mercenaries; these masked, highly skilled warriors have come to the fiercest battleground in the galaxy seeking honor and glory.

Ordinarily, keeping such diverse forces working together would be a challenge. But the harsh conditions on Ilum, the furious onslaught from the Empire and the knowledge of the consequences of defeat have served to unify the Republic's forces and kept disagreements to a minimum.

Category: Lore

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​lore.​illum.​the_republics_alien_allies

The Republic's Alien Allies
LoreIlumBoth501.0.0

History of Coruscant

For over 200,000 years, Coruscant has been one of the most important planets in the galaxy. It has seen and survived dozens of wars, suffered under the control of alien species, served as the capital of the Republic and--according to common wisdom--ushered in the birth of the human species.

In ancient times, before the planet became a city, Coruscant was a world covered mainly in oceans. Over millennia, humans spread out over the land masses, covering them with structures--and as technology developed and overpopulation grew more troublesome, the Coruscanti people sought ways to house their ever-growing numbers. Eventually, the seas themselves were drained, and the humans spread into the empty basins.

It has been over 100,000 years since sunlight last reached the lowest levels of the city. Now, Coruscant stands as a marvel of engineering and sentient triumph, home to thousands of species and countless billions of individuals. Archaeologists spend their whole lives descending through the city's layers, searching for answers about its distant past, and no one in the universe knows Coruscant's full story.

Category: Lore

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​lore.​coruscant.​history_of_coruscant

History of Coruscant
LoreCoruscantRepublic101.0.0

Reconstruction of Coruscant

The Republic capital was the Empire's final target during the war, and the bombs dropped in the Sacking of Coruscant left large swathes of the city in ruins. The reconstruction effort began almost immediately after the Empire's withdrawal, but in a crowded city-world where skyscrapers can be kilometers high, simply demolishing one safely can take months.

Although donations flowed freely from the Republic, corruption and political squabbling caused further delays. Finally, Vanara Kayl, Senator for Coruscant, gave an impassioned speech claiming that deliberate interference in Coruscant's rebuilding verged on treason. Impressed by her fervor, the Supreme Chancellor gave Senator Kayl full authority over the reconstruction efforts, which have proceeded relatively smoothly ever since.

Category: Lore

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​lore.​coruscant.​reconstruction_of_coruscant

Reconstruction of Coruscant
LoreCoruscantRepublic101.0.0

Republic Government

Democracy and fair representation are at the core of Republic government. Every member world in the Republic is entitled to a seat in the Galactic Senate and the right to vote on legislation. Due to the sheer size of the Senate, which represents thousands of worlds, Senators negotiate alliances--occasionally through backroom deals--to strengthen their position on important issues.

Large-scale military deployments must be approved by the Senate. Jedi activities are officially outside the Senate's jurisdiction; unofficially, the Jedi Council prefers to be in harmony with the Senate's wishes, and avoid a threat to their independence from Senate action.

The head of the Galactic Senate--and therefore the Republic itself--is the Supreme Chancellor. The Supreme Chancellor is elected by the Senate and serves a four-year term. In recent years, campaigns to become Supreme Chancellor have become more and more low-key, as candidates fear assassination by the Empire.

Category: Lore

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​lore.​coruscant.​republic_government

Republic Government
LoreCoruscantRepublic101.0.0

The Sacking of Coruscant

A pivotal moment in recent galactic history, the Sacking of Coruscant was a swift and merciless attack on the Republic capital that began with an offer of peace. The Sith Empire, having fought the Republic for decades since its surprise return, suddenly contacted the Republic Senate to propose a treaty. Although the Republic was suspicious, the war had stretched its capabilities and resources to a breaking point. Peace seemed the only hope of survival.

Diplomats from both sides traveled to Alderaan to discuss the treaty, but the Empire was already making its move. An Imperial fleet descended on Coruscant and launched a massive orbital bombardment against the city. As the Sith Lord Darth Malgus marched into the Jedi Temple, other Imperial forces captured the Senate tower. The entire planet was effectively held hostage.

Knowing that "peace negotiations" were over, the Supreme Chancellor reluctantly signed the Treaty of Coruscant, dictated by the Empire. Although years of uneasy peace have followed, the Sacking of Coruscant remains a vivid and painful memory for the Republic; for the Empire, one of its greatest victories.

Category: Lore

Planet: 16141154995358231178

XP Level: 11

FQN: cdx.​lore.​coruscant.​the_sacking_of_coruscant

The Sacking of Coruscant
LoreCoruscantRepublic111.0.0

Carbonite Freezing

Carbonite is a metal alloy that, when mixed with various gasses, can be used to flash freeze blocks of cargo for transportation or storage. Its use in freezing living creatures is relatively new in the galaxy and considered highly dangerous--subjects frozen for more than a few hours have a very low survival rate unless the carbonite is prepared with much expense at an elaborate facility. Even in the best cases, the sudden shock of flash freezing (often combined with a lack of life-support monitoring during suspension) tends to make the process extremely traumatic--sometimes even turning fatal hours after a subject has been thawed.

Still, a quick carbonite spray is the only known technique for freezing living creatures quickly and with minimal preparation. The technology is growing increasingly popular with bounty hunters and smugglers; as a result, many bounty hunting guilds have clauses in their contracts mandating live capture payment even if the bounty fails to survive the post-hibernation period.

Category: Lore

Planet: 16141158871960526176

XP Level: 7

FQN: cdx.​lore.​hutta.​carbonite_freezing

Carbonite Freezing
LoreHuttaImperial71.0.0

Evocar

Prior to the Hutts' arrival, Hutta was known as Evocar by the native Evocii. It was a temperate planet characterized by lush rainforests, expansive oceans and towering mountain ranges. Natural resources were plentiful, a fact that no doubt attracted the Hutts as they searched for a new homeworld to settle. The Hutts' occupation of Evocar led to centuries of strip-mining and unchecked consumption that forever altered Evocar, transforming the once-idyllic planet into a polluted, bog-infested wasteland.

Category: Lore

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​lore.​hutta.​evocar

Evocar
LoreHuttaImperial51.0.0

Evocii Exile

When the Hutts resettled on Hutta, they quickly bought up the entire planet and forced the native Evocii offworld. Lacking any reliable means of interstellar travel, the Evocii had no choice but to allow the Hutts to facilitate their relocation to the orbiting moon of Nar Shaddaa.

Countless Evocii were herded onto Hutt cruisers, the Hutts cramming as many natives into each ship as possible. The Hutt shipping containers were not designed to transport living cargo, however, causing thousands of Evocii deaths during the voyage. Worst of all, Nar Shaddaa proved to only be a temporary refuge for the Evocii, as the Hutts already had plans to annex the moon and use the Evocii as cheap labor.

Category: Lore

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​lore.​hutta.​evocii_exile

Evocii Exile
LoreHuttaImperial51.0.0

Evocii History

While no written record exists concerning the Evocii prior to the Hutts' arrival, it is known that they were a simple and primitive species with a tribal society. When the Hutts discovered Evocar--the planet that would become Hutta--they bartered with each tribe individually, offering wondrous technology in exchange for land until they effectively owned the entire planet. Those Evocii who had refused to sell their freedom were herded onto ships and relocated to Nar Shaddaa, where they were kept as a ready source of cheap labor.

The Hutts' dominion over the Evocii continued unchallenged for centuries until a charismatic Evocii named Ejal led an uprising against the Hutts. Ejal's revolt gained unprecedented momentum until he was betrayed by one of his tribesmen and delivered to his foes. Ejal met a gruesome end while the traitor was awarded his freedom and showered with riches. Even today, the Hutts are fond of this tale, as it reminds the Evocii of the rewards for obedience... and the price of defiance.

Category: Lore

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​lore.​hutta.​evocii_history

Evocii History
LoreHuttaImperial51.0.0

Evocii Tribes

Although most Evocii remember little of their culture now, it is certain that the Evocii once existed in hundreds of tribes scattered throughout Hutta's (then known as Evocar) once-lush surface. Usually ruled by a married couple acting as paired chieftains, the Evocii tribes traded and competed with each other, building monuments as proof of their comfort and superior resources.

The most honored members of the tribe were rarely the chieftains themselves; the Evocii placed higher value on healers, trackers, and those who could predict Evocar's intemperate weather. The tribes were not entirely peaceful, though; the Evocii preferred cunning guerilla attacks and raids to assaulting their enemies directly.

The Hutts ignored the structure of Evocii society when they obtained control of the planet. Tribes were split up and intermingled, eventually losing their identity altogether. Only fragments of Evocii tribal culture remain, mostly in the communities that resisted Hutt rule and vanished into Hutta's swamps.

Category: Lore

Planet: 16141158871960526176

XP Level: 5

FQN: cdx.​lore.​hutta.​evocii_tribes

Evocii Tribes
LoreHuttaImperial51.0.0

The Great Hunt (Bounty Hunter)

A recent Mandalorian tradition stretching back only a few hundred years, the Great Hunt is considered one of the keenest tests of a professional warrior's skill. While the competition has evolved over the centuries, incorporating more complex rules and greatly expanding its scope, two things have not changed: The challengers hunt each other as often as they do their quarries.

To the modern Mandalorians, the title of Grand Champion is second only in prestige to that of Mand'alor--the Mandalorian leader. In order to earn the title, a competitor must best everything the galaxy can throw at him or her. It's not entirely uncommon for a Great Hunt to end without a surviving competitor left to hold the title. As such, the number of beings who can claim that honor is slim.

Category: Lore

Planet: 16141158871960526176

XP Level: 3

FQN: cdx.​lore.​bounty_hunter.​the_great_hunt

The Great Hunt (Bounty Hunter)
LoreHuttaImperial31.0.0

Varl

The ancestral homeworld of the Hutts, Varl was destroyed thousands of years ago. No accurate record of the planet's destruction exists, but Hutt mythos suggests that one of Varl's two suns was pulled into a black hole; according to legend, the resulting cataclysm devastated Varl's atmosphere and rendered the entire system uninhabitable.

Several inconsistencies in the story have led many to suspect that the Hutts themselves were responsible for the planet's destruction. Regardless, the Hutts fled the ruined planet and--after displacing the native Evocii--resettled on Hutta.

Category: Lore

Planet: 16141158871960526176

XP Level: 9

FQN: cdx.​lore.​hutta.​varl

Varl
LoreHuttaImperial91.0.0

Environment of Taris

Before Darth Malak's orbital bombardment, Taris was a dying world. Industrial pollution had irreparably damaged the oceans, and chemicals and toxins poisoned the undercity's foundation. When the sprawling metropolis was reduced to rubble, countless pollutants were released into an already tainted ecosystem.

But this was not the end for Taris. For hundreds of years, the planet went without sentient interference, and the ecosystem began to adapt and thrive. Rich vegetation grew within the ruins, scaling steel towers and thrusting aside fallen skyscrapers. Animals--some native to the planet, some pets and lab specimens that had survived the bombardment--bred and repopulated the developing jungles.

Of course, some areas remain too polluted to inhabit--acidic lakes and radioactive sinkholes--but for the most part, Taris is an environmental success story and an object of fascination for scientists. The largest black mark remains the rakghoul plague, and the fear that it may one day spread to Taris's animal population.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​taris_imp.​environment_of_taris

Environment of Taris
LoreTaris (Imp)Imperial321.0.0

Geroya Be Haran (Bounty Hunter)

Translated directly from the original Mando'a, Geroya be Haran literally means "game of annihilation"--though the challenge is anything but a game. While Mandalorians often engage in lethal duels to settle matters of honor, death in such a contest does no injury to a Mandalorian's legacy. To be challenged and to lose the game of annihilation isn't just to die--it is to have every accomplishment, every honor and every memory wiped away as if none had ever existed. Geroya be Haran is the gravest challenge a Mandalorian can issue.

The Geroya be Haran is so rarely invoked that the tradition's origin has been lost to time. However, many believe that it is the symbolic retelling of one of the Mandalorian Neo-Crusaders' most absolute victories during the Mandalorian Wars.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​bounty_hunter.​geroya_be_haran

Geroya Be Haran (Bounty Hunter)
LoreTaris (Imp)Imperial321.0.0

Jedi Civil War

Also known as the Second Sith War and the War of the Star Forge, the Jedi Civil War is one of the darkest eras in galactic history. Three centuries ago, a pair of idealistic young Jedi named Revan and Malak led thousands of followers into the Outer Rim to do battle with an invading Mandalorian army. The Mandalorians were defeated--and Revan and Malak returned to the Republic not as heroes, but as conquerors.

Declaring themselves Dark Lords of the Sith, Darth Revan and Darth Malak began the ruthless subjugation of Republic worlds in the Outer Rim. The Jedi Council, which had been loath to take action against the Mandalorians, assembled an army to bring the traitors to justice. Darth Revan was captured during an attack by the Jedi Knight Bastila Shan and eventually turned back to the light side. Together Revan and Bastila defeated Malak, ending the threat.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​taris_imp.​jedi_civil_war

Jedi Civil War
LoreTaris (Imp)Imperial321.0.0

Malak's Attack

During the Jedi Civil War, a ship carrying Bastila Shan--a Jedi with the rare and powerful battle meditation ability--was shot down by Darth Malak's fleet over the world of Taris. Malak's troops descended on the world in search of Bastila, but she avoided capture with the help of Revan, Malak's redeemed former master.

Rather than permit Bastila to escape, Malak ordered his fleet to bomb Taris from orbit, devastating the entire world. The planet-wide capital city was razed and civilian casualties measured in the billions. Despite Malak's extreme efforts, Bastila and Revan were able to safely flee the world. Taris itself, however, never recovered. Three centuries have passed, and a handful of swamp-sunken ruins are all that remains of this once great civilization.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​taris_imp.​malaks_attack

Malak's Attack
LoreTaris (Imp)Imperial321.0.0

Rakghoul Disease

Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris's oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine.

Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul.

Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor... or indicate the disease is slowly spreading across the galaxy of its own accord.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​taris_imp.​rakghoul_disease

Rakghoul Disease
LoreTaris (Imp)Imperial321.0.0

Republic Reconstruction

Although located on the Outer Rim, Taris was once a cosmopolitan cityscape said to rival Coruscant. But this shining light was snuffed out three hundred years ago by Darth Malak, who ordered his Sith fleet to bomb the planet into oblivion. In the aftermath of the attack, little remained but ruins and putrid swamps overrun by rakghouls.

Recently, the Republic has begun efforts to recolonize and restore Taris in the belief it will demonstrate a resolve and ability to overcome the destruction wrought by the Sith. Should this lost world be salvaged, it would become a symbol of hope for all those who stand against the oppression of the Empire.

The focus to date has been on cleanup, salvage and clearing sites for new colonies. Progress has been slow, and the morale of those stationed on the world is rumored to be dangerously low. But the Galactic Senate refuses to admit defeat, truly exemplifying the politicians' can-do spirit.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​taris_imp.​republic_reconstruction

Republic Reconstruction
LoreTaris (Imp)Imperial321.0.0

Taris (Pre-bombardment)

Located in the Ojoster Sector of the Outer Rim Territories, Taris was an ecumenopolis founded at the nexus of several hyperspace trading routes. Prosperity led to a rapid population increase and the continued vertical expansion of the planet-wide urban sprawl. But with the discovery of superior trade lanes elsewhere, Taris's economic fortunes changed.

For the wealthy nobles living in the upper floors of the towering skyscrapers, Taris remained an urban paradise. As one descended, however, the standard of living dropped precipitously. Aliens and refugees were forced to live in the city's lower levels, supporting the upper classes both figuratively and literally. Near the surface, violent swoop gangs held sway over a terrified civilian populace beset by poverty and famine, and the sewers of the undercity were infested with rakghouls.

Ironically, many of those living in the lowest levels of Taris survived Darth Malak's bombardment, while the rich and powerful were almost entirely wiped out.

Category: Lore

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​lore.​taris_imp.​taris_pre_bombardment

Taris (Pre-bombardment)
LoreTaris (Imp)Imperial321.0.0

Atmosphere of Quesh

Quesh venom is one of the most toxic substances in the galaxy. When the great Quake split the ground millennia ago and released the venom from beneath Quesh's surface, the venom's evaporation destroyed the planet's once-pleasant air and made the atmosphere more hazardous to breathe than some biowarfare chemicals. The native fauna quickly died off, leaving only bones behind.

Although the toxicity has faded over the years, it is unsafe to wander Quesh without powerful adrenal countermeasures, special implants or a breath mask. The only beings who can comfortably endure Quesh's atmosphere are Hutts, who claim not to understand what the fuss is about.

Quesh's miners have also discovered that the harsh atmosphere takes a toll on their equipment, causing droids to rust and tools to degrade more quickly. Fortunately, the vast profits gained from mining Quesh venom make up for the exorbitant running costs.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​atmosphere_of_quesh

Atmosphere of Quesh
LoreQueshBoth361.0.0

Discovering Quesh Venom

Like many great scientific advances, Quesh venom's immense value was discovered by chance. After its initial discovery, the planet Quesh was dismissed as a toxic wasteland. Orbital chemical scans languished in a file for decades until they were unearthed by a junior Republic chemist named Bardian Aelto. After working briefly on adrenal research projects, Aelto had been assigned to review planets likely to be classified as uninhabitable.

When Aelto studied Quesh's chemical scans, he was surprised to recognize a molecule chain from his work on adrenal stimulants. Quesh's atmosphere had properties almost identical to "Hutt venom", the primary ingredient in the galaxy's most high-grade adrenals. Aelto realized a relatively simple chemical process could convert this "Quesh venom" into a usable--and exceptionally valuable--compound. Thanks to one late-night session in a Coruscant laboratory, Quesh had become one of the Republic's most valued resource worlds.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​discovering_quesh_venom

Discovering Quesh Venom
LoreQueshBoth361.0.0

Hutt Neutrality

With their vast fortunes, access to mercenary armies and ownership of resource-rich worlds, support from individual Hutts--or the Hutt Cartel itself--can mean the difference between victory and defeat in a galactic conflict. But Hutts are businessmen at heart. Why tie yourself to one side of a quarrel when you can remain aloof and profit from both? Thanks to their long lifespan, Hutts who choose sides also risk embroiling themselves in centuries-old grudges.

The Hutt Cartel is officially neutral in the galactic struggle, and it attempts to redress any egregious offenses committed by its members. Pragmatism and personal inconvenience aside, however, the Hutts have no vested interest in seeing either the Republic or the Empire permanently gain the upper hand. In peace, both sides would seek to regulate the Hutts; while the two factions are at odds, the Hutts can be assured of both autonomy and a steady, comfortable income.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​hutt_neutrality

Hutt Neutrality
LoreQueshBoth361.0.0

Military Adrenals

Most commanders prefer to rely on rigorous training and good equipment to succeed, but no advantage can be ignored when soldiers' lives are at stake. Since the Great War, the use of military adrenals--safe, nonaddictive stimulants that improve a soldier's endurance, stamina or reflexes--has become more common. A good stock of adrenals can keep a company fresh and on its feet during a forced march, or save wounded individuals from succumbing to their injuries before help arrives.

Naturally, military adrenal stocks are carefully regulated and, if possible, reserved only for emergencies. It is possible for soldiers to rely on adrenals too much and overstress themselves. Theft and sale of military adrenals, which are of the highest quality, has also become a thriving cornerstone of the galactic black market, especially on worlds like Ord Mantell.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​military_adrenals

Military Adrenals
LoreQueshBoth361.0.0

Quesh Venom

Quesh's sole natural resource is a substance properly known as venenit queshaaga. Nicknamed "venom," the liquid form of the substance can--when properly refined and processed--create extremely potent military-grade adrenals that safely increase a soldier's combat abilities for a limited time. With galactic tensions rising, Quesh venom has become one of the most valuable substances in the universe and a key to military victory for both the Republic and the Empire.

Unprocessed, Quesh venom is a virulent toxin. In its purest form, it is found seeping out of fissures created millennia ago by an ancient quake; it is these fissures that are mined by Republic and Imperial work crews. Over the centuries, significant amounts of Quesh venom have evaporated and tainted the planet's atmosphere, rendering the entire world poisonous to most forms of life.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​quesh_venom

Quesh Venom
LoreQueshBoth361.0.0

The Quake

Quesh's rugged landscape is a result of the Quake, a massive geological event that occurred some fifty thousand years ago. Technically a series of groundquakes that lasted for three hundred years, the Quake caused Quesh's continents to move several meters apart, creating massive fissures in the ground. This in turn allowed the poisonous Quesh venom to rise up from the depths of Quesh and seep to the surface, leaving the atmosphere toxic to this day.

Quesh has been geologically stable for thousands of years now, but this has not stopped the Three Families from investing heavily in early warning systems; tremors one one-hundredth the size of the Quake could wipe out their refineries. Republic geologists have considered exploring the deepest caves exposed by the Quake, but until the caves are mined clear of Quesh venom, they are far too toxic to enter.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​the_quake

The Quake
LoreQueshBoth361.0.0

The Three Families

When the Republic began mining Quesh venom, its scientists soon realized that, while they could refine the venom into a non-toxic compound, converting it into usable adrenals was much more problematic. After many expensive failures, the Republic appealed to the Hutt Cartel for expert help and was refused.

But three Hutt families, salivating at the potential profits--led by the Hutts Broga, Jeelta and Portho--broke from the cartel and offered their services. Although this was technically a breach of the Hutt Cartel's carefully established neutral position in the galaxy, generous kickbacks to the cartel kept its members looking the other way.

Today, the Three Families run Quesh's refineries and processing plants while the Republic controls the mines. This arrangement allows the Three Families to carefully guard the secret of adrenal creation, and it has made them incredibly wealthy. However, the Families' split from the Hutt Cartel also means the Empire can target them without fear of reprisal.

Category: Lore

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​lore.​quesh.​the_three_families

The Three Families
LoreQueshBoth361.0.0

History of Tatooine

Thirty thousand years ago, Tatooine was the lush, vibrant homeworld of the Kumumgah--a technologically advanced species believed to have been wiped out in a forgotten war. Ultimately, the war ended with Tatooine's devastation by one faction or another--the details are long since lost.

Most researchers aware of the story believe the Kumumgah were wiped out in the attack that transformed their planet into a desert wasteland. However, some xenosociologists believe the Jawas and Sand People who dwell in the dunes may be descended from the world's original rulers. The stories of the Jawas and Sand People themselves, however, are largely confused and contradictory.

Human settlement of Tatooine came much later, but colonization never truly took hold despite several efforts by the Republic (including a brief period during which Tatooine was considered a Republic protectorate, and a failed attempt by Czerka Corporation to set up planetary mining operations). The native population had little use for outsiders, and so the world became a haven for pirates, smugglers and general scum seeking a place to disappear.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​tatooine.​history_of_tatooine

History of Tatooine
LoreTatooineBoth241.0.0

Jedi Cultural Immersion (Consular)

One of the goals of the Jedi Order is to foster greater understanding among the species of the galaxy. To that end, Jedi sometimes leave the order and live as part of another culture, often for years at a time, to learn its customs and study its languages. This cultural immersion follows a key tenet of Jedi diplomatic policy: To be reasonable, one must see all points of view.

Such immersion carries its dangers. Some Jedi have lost their lives undergoing rites of passage or by accidentally offending a rigidly polite alien society. The Jedi Order looks on these losses somberly as hard-earned lessons. However, most Jedi return with new skills and a fresh perspective on life. A few bring unusual habits or tastes, as well; after decades living in a Kubaz hive, for example, Master Arjur developed a craving for dried moon moths.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​consular.​jedi_cultural_immersion

Jedi Cultural Immersion (Consular)
LoreTatooineRepublic241.0.0

Krayt Dragon

Enormous predatory lizards that prowl the dunes of Tatooine, krayt dragons are both feared and revered by the Jawas and Sand People that share their world. Slaying one of the fearsome beasts was once a rite of passage for young Sand People warriors, and the Jawa believe krayt bones possess mystical properties.

For all their importance to Tatooine's native cultures, however, krayt dragons are extraordinarily rare and quite possibly extinct--no living krayt has been seen in decades. Nonetheless, their towering skeletons are a testament to their power and majesty, and a pilgrimage to the legendary krayt graveyard remains a holy ritual in many Sand People tribes.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​tatooine.​krayt_dragon

Krayt Dragon
LoreTatooineBoth241.0.0

Operation: Ghostbreaker (Agent)

Category: Recruitment / Threat Elimination
Location: Tatooine
Date: Classified
Primary: Cipher Nine
Secondary: None

Operational Summary: Informant (Mia Hawkins) contacted Intelligence from inside elite terrorist organization "ghost cell" and agreed to help dismantle the organization. Cipher Nine located ghost cell training grounds and eliminated the leader, known as the "Old Man," despite enemy attempts to replace the Cipher with a disguised ghost cell operative.

Notes: The ghost cell's training techniques are exceptional. See associated files for details; however, be aware that not all ghost cell operatives were identified during this sweep. Individuals able to use the cell's holographic disguise technology may still be active elsewhere, appearing as anyone. They should be considered a threat, but their methods, if duplicated, would be valuable to Imperial Intelligence.

Cross-reference: Mia Hawkins, Neyla Hawkins, Cobalt Flag, Eagle, Dominator, Ghost Cell

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​agent.​operation_ghostbreaker

Operation: Ghostbreaker (Agent)
LoreTatooineImperial241.0.0

Operation: Stoneduster (Trooper)

Mission Objective: Capture or neutralize Vanto Bazren, AKA Fuse
Objective Status: Complete
Operation Notes:

Assistance of local personnel key in initial phases of the mission. Continued interaction with local personnel may be advisable in future operations, particularly current Anchorhead mayor Oleg Klerren.

Objective notably (and intentionally) revealed own location via holo, and proved invaluable in uprooting hidden Imperial military testing activities. Future records should reflect same.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​trooper.​operation_stoneduster

Operation: Stoneduster (Trooper)
LoreTatooineRepublic241.0.0

Sand Rot (Consular)

The common Tatooine name for a condition seen on many desert worlds, Sand Rot is a sickness developed after spending long periods of time in the deep desert. Sufferers develop a distinctive cough and begin to lose feeling in their hands and fingers. Sand Rot is treatable, preferably by taking the sufferer offworld, but few on Tatooine can afford the expense.

Many have wondered if Tatooine's native Sand People can catch the Sand Rot, as they never leave the desert wastes. Although it is difficult to know for certain, some desert guides believe the Sand People's distinctive masks and wrappings protect against the sickness and will pay good credits for intact garb.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​consular.​sand_rot

Sand Rot (Consular)
LoreTatooineRepublic241.0.0

Shock Drum (Knight)

A prototype superweapon developed in secret by the Republic on Tatooine, the Shock Drum has the potential to destroy an entire planet. Designed to emit a series of sonic bursts, the initial stages of activation disable droids and other electronics in an ever-widening circle with the Shock Drum at the epicenter.

The sonic bursts become progressively more intense, with the second stage causing damage and even death to organic life. Left unchecked, the ever-stronger vibrations of the Shock Drum can eventually destabilize a planetary core, causing a world to literally fracture.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​knight.​core_drum

Shock Drum (Knight)
LoreTatooineRepublic241.0.0

The Sarlacc

Extremely rare creatures that defy classification, semi-sentient sarlaccs have been identified on a handful of worlds scattered across the galaxy. Xenobiologists estimate the lifespan of an average sarlacc to be anywhere from 20,000 to 50,000 years, with virtually all of that time being spent at a single location.

Sarlaccs typically bury themselves deep below the ground so that only their great mouths are exposed, making them virtually invulnerable to standard weapons. The mouth resembles a massive pit lined with spiny protrusions. From the center, long tentacles can lash out to grasp prey near the edges of the pit, dragging it down into the creature's stomach where the unfortunate victim is slowly digested. Victims may survive for a period of weeks or months, kept alive by the sarlacc's unique stomach fluids, but total digestion can take centuries.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​tatooine.​the_sarlacc

The Sarlacc
LoreTatooineBoth241.0.0

Tulak Hord's Madness (Inquisitor)

Incidents of Sith Lords imbuing their most precious possessions with some fragment of their dark power appear throughout Sith history. Such ritual imbuement can be used to inflict all manner of trouble on those who would steal these terrible treasures.

The Dark Lord of the Sith Tulak Hord was especially known for this practice, and many possessions of Tulak Hord's have driven their discoverers to madness throughout the years. Tulak's Madness is unique in who it affects, however; ignoring whether a person's spirit is dark or light, it afflicts only the weak-willed, driving them to delusions of grandeur and eventual self-destruction.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​inquisitor.​tulak_hords_madness

Tulak Hord's Madness (Inquisitor)
LoreTatooineImperial241.0.0

Womp Rat Fever

Womp rat fever is the common name for a bacterial infection carried by the womp rats of Tatooine. Typically spread through the bite of an infected rat, womp rat fever is rare but extremely dangerous--early symptoms include decreased natural health regeneration (due to hemorrhaging from wounds) combined with coughing fits, muscle aches and chills. If untreated, womp rat fever is invariably fatal.

Stim vendors on Tatooine carry injectors containing an antibacterial formula that can cure womp rat fever with one-hundred percent effectiveness. Anyone bitten by a womp rat and exhibiting signs of the fever should procure the cure as soon as possible. The formula also acts as a short-term vaccination, providing immunity to womp rat fever for a brief period.

Category: Lore

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​lore.​tatooine.​womp_rat_fever

Womp Rat Fever
LoreTatooineBoth241.0.0

Commander Vergost

Thanks to centuries of isolation and an obsession with "pure" Sith bloodlines, the Empire has institutionalized its prejudice against non-human species. But a few Imperials take this prejudice to new levels, seeing aliens not merely as inferior but as a plague to be wiped out. These extremists are outside the Imperial mainstream and represent a counterpart to the progressive movement that recently opened the gateway for aliens to become Sith.

Commander Vergost is an ideologue who has spent his career pursuing the elimination of "alien filth." Although respected for his effectiveness by the Moffs, his own obsessions have limited his advancement inside the Empire. When he realized that the Hutt Cartel's favor might be gained through the elimination of the Evocii population, he saw it as a chance at vindication--an opportunity to prove, once and for all, that his terrible science of mass murder could directly benefit the Empire.

Category: Persons of Note

XP Level: 20

FQN: cdx.​persons.​nar_shaddaa.​commander_vergost

Commander Vergost
Persons of NoteRepublic201.0.0

Darth Ikoral

For decades, Darth Ikoral's name has been a byword for determination and sacrifice in the Sith Empire. Born into an old line of red-skinned, pureblooded Sith, Ikoral was able to trace his ancestry almost as far back as King Adas's time. Ikoral survived many battles and trials, even earning the notice of the Emperor himself--but Ikoral claimed his achievements were merely proof of pureblood superiority. It was said that he was so devoted to purity that he would not even tolerate alien slaves in his household.

Ikoral convinced the Dark Council to allow an expedition to search for pureblooded Sith outside the Empire--Sith who fled Korriban after the Great Hyperspace War and did not escape with the Emperor to Dromund Kaas. When Ikoral failed to return, he was celebrated as a martyr, but it seems Ikoral succeeded in his search.

However, the Empire has changed in the last seventy years. Appalled by the Empire's peace with the Republic and sickened by the appearance of aliens in the Sith Order, Darth Ikoral now leads his fellow purebloods to cleanse the galaxy by fire.

Category: Persons of Note

XP Level: 44

FQN: cdx.​achievements.​flashpoint.​red_reaper.​area_codex

Darth Ikoral
Persons of NoteBoth441.0.0

Darth Thanaton (Inquisitor)

Born Teneb Kel, the Lord of the Sith known as Darth Thanaton rose to prominence in the years before the Treaty of Coruscant, in an Empire newly reintroduced to the galaxy. The apprentice of a disgraced master, the young Thanaton was forced to fight for his place in the Empire.

His love of Sith culture and tradition was reinforced by the knowledge that power is not something given, but something fought for. He learned to despise and distrust the machinations of Sith like Lord Zash, who eschew Sith customs in favor of their own deceptive power gains, and to admire the sentinels of Sith history, embodied in the ancient Sith Lords Ajunta Pall, Marka Ragnos, Tulak Hord and Naga Sadow.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​darth_thanaton

Darth Thanaton (Inquisitor)
Persons of NoteImperial401.0.0

Darth Tormen (Bounty Hunter)

Darth Tormen is a Sith with a single passion: war. Unlike many of his fellows, he has no interest or patience for intrigue, politics, ideology or self-indulgence--but that isn't to say he is not a thinking man. Tormen would simply rather have all the pieces laid out before him.

Some have mistaken Darth Tormen's dislike of subterfuge for a sense of honor or respect for his enemies. Those who have crossed him know the reality--he takes his only satisfaction from engaging his enemies directly and ruthlessly crushing them, no matter how outmatched he may seem.

Category: Persons of Note

XP Level: 50

FQN: cdx.​persons.​open_world.​act_3.​darth_tormen

Darth Tormen (Bounty Hunter)
Persons of NoteImperial501.0.0

Darth Vengean (Warrior)

All Sith have their masters. The one commanding Darth Baras is the Dark Council's feared military leader, Darth Vengean--a warmonger seeking to reignite conflict with the Republic and finally exterminate the foe that drove the Sith into exile a millennium ago. Vengean was openly outraged when the Treaty of Coruscant was signed into law, criticizing all who supported the peace accord and even quietly disparaging the Emperor. That he survived such insolence is a testament to his power.

Darth Vengean and Baras have spent years carrying out deft political manipulations and quiet assassinations in tandem, both against the Republic and within the Empire. Now that their schemes are finally coming to fruition, Vengean's public speeches are openly bellicose. The final war is coming.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​darth_vengean

Darth Vengean (Warrior)
Persons of NoteImperial401.0.0

Darth Zhorrid (Agent)

The daughter and sole apprentice of Darth Jadus, Darth Zhorrid has spent much of her adult life away from the eyes of fellow Sith. Often tasked by her father with cryptic missions that took her to the edges of Imperial space, Zhorrid returned to her estates on Dromund Kaas, Begeren and Sernpidal at irregular intervals--there to indulge in every luxury and horror a Sith can imagine until duty ushered her elsewhere. Those who have met Zhorrid at her impromptu celebrations note a level of disconnect between Zhorrid and the world around her--she interprets events and actions in a dangerously eccentric fashion.

Zhorrid's ascension to the Dark Council was a matter of some controversy. Traditionally, a Dark Council member's apprentice is the first choice to replace that council member upon his death, but Zhorrid's relative youth and lack of public achievements resulted in arguments behind closed doors. Nonetheless, Zhorrid wields considerable personal power--and she may be the only Sith alive to possess her father's esoteric secrets.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​darth_zhorrid

Darth Zhorrid (Agent)
Persons of NoteImperial321.0.0

General Rakton (Trooper)

General Rakton is the Empire's greatest strategist and most successful battlefield commander. He has led every victorious military campaign in recent memory and has never been defeated. Rakton passionately believes in the Empire's ideals, confident he is fighting a war of enlightenment that will bring order to the corrupt and inferior Galactic Republic. He is well regarded by both peers and subordinates as an outstanding leader.

Despite the calm he projects as a commander, Rakton is still a soldier at heart--a killer in the trenches who has never shied away from getting his hands dirty. However, the general always reserves his warrior's rage for enemy soldiers. Men under his command who harm civilians are always harshly disciplined.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​general_rakton

General Rakton (Trooper)
Persons of NoteRepublic401.0.0

Grand Moff Kilran

Cultured, cunning and utterly ruthless, Rycus Kilran may be the greatest naval strategist the Empire has ever seen. Born to a wealthy family with a proud military tradition, Kilran proved himself (to no one's surprise) a capable right-hand man to the Sith during the Empire's early assaults on the Brema Sector. When his Sith superior died during the Battle of Ord Ibanna, however, Kilran showed that he was more than an able tactical advisor--he assumed command of the ragged Imperial fleet and led it to a swift and decisive victory.

In the years that followed, Kilran's authority grew with his list of triumphs, and both the Sith and the Minister of War learned respect for his unorthodox strategies. His brutally effective strikes during the final days of the war earned him the nickname "the Butcher of Coruscant" among Republic civilians (a name he adopted with characteristic irony), and his heroic stand against a Jedi boarding party earned him his scars. After the war ended, he was granted the honorary title "Grand Moff" in recognition of his contributions.

Category: Persons of Note

XP Level: 10

FQN: cdx.​persons.​ita_rta.​grand_moff_kilran

Grand Moff Kilran
Persons of NoteBoth101.0.0

Hedarr Soongh (Bounty Hunter)

Mandalorians tend to be renowned for their physical strength and stature. Legendary Mandalorians especially so--one could fill a dozen books with stories of warriors who wrestled beasts to the ground with their bare hands.

There is only one story, however, of a spry young boy fresh from his verd'goten who stood against grizzled veterans in the Great Hunt. His name was Hedarr Soongh, and history knew him as Soongh the Cunning after he proved that size and fortitude were not the only measure of a Grand Champion.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​hedarr_soongh

Hedarr Soongh (Bounty Hunter)
Persons of NoteImperial321.0.0

HK-47

This HK-series assassin droid achieved infamy just before the Jedi Civil War. Although outwardly resembling a Systech Corporation unit, he was actually built by Darth Revan as a method of silencing political opponents. HK-47 has had many masters besides Revan, as well--corporate figures, crime lords, Hutts and Mandalorians--who have tried to harness his assassination protocols, usually with disastrous results.

Three centuries ago, after being found and repaired by the Jedi Exile, HK-47 helped defeat the Sith Triumvirate. After the fighting ended, he was kept in trust by the re-formed Jedi Order, much to his dismay; with the galaxy still in turmoil, the Jedi were concerned that HK-47 would start "helpfully" removing troublesome individuals. Then, during routine maintenance, an engineer accidentally activated an unknown command in HK-47's systems. Soon after, the droid disappeared from Jedi custody and left for deep space.

The Jedi's records claim that HK-47 has been destroyed and rebuilt several times since his creation. Darth Malgus's agents are said to have recently recovered HK-47's components from a mysterious facility built into an asteroid. Now reassembled and upgraded, HK-47 has become one of Darth Malgus's most formidable weapons.

Category: Persons of Note

XP Level: 50

FQN: cdx.​persons.​flashpoint.​illum.​hk_47

HK-47
Persons of NoteBoth501.0.0

Intelligence Profile: Ardun Kothe (Agent)

Name: Ardun Kothe
Gender: Male
Species: Human
Age: 54

Background (Summary): Born on Dantooine to Edra and Neven Kothe. Childhood records are fragmentary due to data loss during the Great War; possible the family fled to the Core Worlds during the Imperial invasion. First holo-image attached shows Ardun Kothe, then a young man, dressed in formal attire during a visit to the Coruscant Senate tower; second holo-image attached shows Ardun Kothe, slightly older, working with refugees on Brentaal Four. His vocation during this time is uncertain.

Information retrieved from Strategic Information Service databanks indicates that Ardun Kothe joined the SIS four years after the Treaty of Coruscant. Granted Mid Rim Operations Group sixteen months thereafter and began a series of covert projects including Operation: Etching Wheel, Operation: Derelict and Operation: Glass Knife. Recently received Senate sanction to operate autonomously and to take any actions necessary to avert a disastrous second war.

Personality: Data is limited, but Ardun Kothe appears to have a particular interest in subversion and recruitment of enemy assets. He wants to believe his enemies can be converted into friends, but also maintains an awareness of associated risks. He was instrumental in several slave rebellions, which suggests strong political beliefs. Recommend a cautious approach during interactions; he is unlikely to change approach if pressed.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​intelligence_profile_ardun_kothe

Intelligence Profile: Ardun Kothe (Agent)
Persons of NoteImperial401.0.0

Intelligence Profile: Hunter (Agent)

Name: Unknown
Alias: Hunter
Gender: Male
Species: Human
Age: 28 (estimate)

Background (Summary): We know virtually nothing of the man code-named "Hunter." He was first identified as part of Ardun Kothe's Strategic Information Service strike team, but SIS records obtained since contain no record of him; presumably the data was erased.

Hunter attempted to obtain the Republic "Shadow Arsenal" weapon (see operational reports) and has since distanced himself from the SIS organization while retaining his cover identity as an SIS agent. He has successfully worked to increase tensions between the Empire and the Republic. He may be responsible for SIS acquisition of the mind control codes used on Cipher Nine.

The technology and operational methodology used by Hunter link him to a theoretical "outside influence" that has been operating within Imperial and Republic space for several centuries. This organization possesses espionage training and extensive resources, but its motivations are unknown.

Personality: Although capable of demonstrating charm and charisma, Hunter exhibits numerous antisocial personality traits when doing so presents no disadvantage. Hunter's lengthy tenure as an SIS double-agent also indicates a high capacity for deception. This combination suggests deeper psychological turmoil.

Special: By order of the Minister of Intelligence, access to this profile is restricted.

Category: Persons of Note

XP Level: 50

FQN: cdx.​persons.​open_world.​act_3.​intelligence_profile_hunter

Intelligence Profile: Hunter (Agent)
Persons of NoteImperial501.0.0

Jaesa Willsaam (Warrior)

Once in a millennium, a man or woman is born who expands the frontiers of what Force users can achieve. Proud, young Jedi Padawan Jaesa Willsaam discovered the unprecedented ability to discern any being's true nature and uncover a person's most secret intentions. Born to a family of servants on Alderaan, she was brought to the Jedi Order and trained by Master Nomen Karr.

But Nomen Karr could only protect and shield his Padawan from the world for so long. Through the machinations of Darth Baras, Jaesa was drawn away from the protection of the order and confronted by Baras's own apprentice--and with the emotional instability of her Master.

Having now seen the darkness within the Jedi Order, Jaesa has left its corruption behind completely to help transform the Empire from within. She has searched her whole life for something to believe in, and her new teacher has provided the answer.

Likes: Helping the weak, secrets of the Force, honor
Dislikes: Random cruelty, hurting innocents, rudeness

Primary Weapon: Double-bladed lightsaber

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​jaesa_wilsaam_light

Jaesa Willsaam (Warrior)
Persons of NoteImperial321.0.0

Jaesa Willsaam (Warrior)

Once in a millennium, a man or woman is born who expands the frontiers of what Force users can achieve. Proud, young Jedi Padawan Jaesa Willsaam discovered the unprecedented ability to discern any being's true nature and uncover a person's most secret intentions. Born to a family of servants on Alderaan, she was brought to the Jedi Order and trained by Master Nomen Karr.

But Nomen Karr could only protect and shield his Padawan from the world for so long. Through the machinations of Darth Baras, Jaesa was drawn away from the protection of the order and confronted by Baras's own apprentice--and with the emotional instability of her Master.

Having finally witnessed the Jedi Order's weakness and the dark side's true power, Jaesa embraces the Sith path with reckless abandon. She now knows that the only truth-inducing force in the galaxy is fear.

Likes: Random cruelty, secrets of the Force, murder and chaos
Dislikes: Honor, mercy, helping people

Primary Weapon: Double-bladed lightsaber

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​jaesa_wilsaam_dark

Jaesa Willsaam (Warrior)
Persons of NoteImperial321.0.0

Jedi Master Tol Braga (Knight)

Respectfully referred to as "the conscience of the Jedi Order," Master Tol Braga is a thoughtful scholar, a wise strategist and an avowed pacifist. His greatest achievement as a Jedi to date was when he dueled Sith Lord Darth Sajar to a draw--and then convinced the enemy to abandon the path of darkness and train as a Jedi.

Although most Padawans assume Master Braga developed his opposition to warfare during the Great War, it began much earlier. His first mission as a young Jedi was to intervene in a violent civil conflict on the planet Duro. Master Braga saw firsthand the horrors that occur when people take up arms against their own kind, and it forever changed his outlook.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​master_tol_braga

Jedi Master Tol Braga (Knight)
Persons of NoteRepublic401.0.0

Kallig (Inquisitor)

Little is remembered of the Sith Lord Kallig. Like many ancient Sith, his name is all but forgotten, as more powerful--or at least more visible--Sith Lords have taken their place in the historical record. The only known mention of Kallig is in the writings of the famous Dark Lord Tulak Hord, who said "Easily the most ambitious, and therefore the most dangerous of my rivals is Kallig. Therefore, he shall be the first to die."

It is rumored, however, that Tulak Hord was not so successful at killing his rival as he would have liked--and that the strange events in the Dark Temple on Dromund Kaas have Kallig at their center.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​kallig

Kallig (Inquisitor)
Persons of NoteImperial321.0.0

Lord Draahg (Warrior)

Manipulating events so that he might gain an advantage over his master Darth Vengean, Darth Baras placed his own secret apprentice, Lord Draahg, in Vengean's service. As Baras's spy, Lord Draahg reported on Darth Vengean's private meetings and shifting alliances--information Vengean had deliberately prevented Baras from learning.

Draahg has carefully cultivated a facade of blandly obedient menace, always careful to please Vengean but never betraying a hint of his true loyalties. This talent for fading into the background served him well on Korriban, where he survived an especially brutal overseer's training by ensuring that all the other acolytes attracted more attention. It was this very quality that secured Darth Baras's approval and choice of apprentice.

But Draahg is not to be underestimated. As the chosen apprentice of both Baras and Vengean, he possesses a breadth of knowledge and a depth of power few others can claim.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​lord_draahg

Lord Draahg (Warrior)
Persons of NoteImperial401.0.0

Lord Scourge (Knight)

As the Sith Emperor's personal executioner, the grimly fatalistic Lord Scourge has personally killed more than a hundred Jedi--and ten times as many Sith. Even the most powerful members of the Dark Council avoid offending the man bearing the title "the Emperor's Wrath."

Lord Scourge has dutifully served the Empire for over three hundred years, his life unnaturally prolonged by perverse technology and his master's dark side powers. Centuries spent watching his fellow Sith Lords rise and fall has given Lord Scourge a unique perspective on people. He can analyze someone's flaws after only brief observation, and freely shares his perceptions (whether they're wanted or not).

Likes: Using power against the weak, power, anger, revenge and spite
Dislikes: Greed, acts of mercy, Jedi and Republic authorities

Primary Weapon: Lightsaber

Category: Persons of Note

XP Level: 50

FQN: cdx.​persons.​open_world.​act_3.​lord_scourge

Lord Scourge (Knight)
Persons of NoteRepublic501.0.0

Lord Vivicar (Consular)

The Jedi mission to explore Malachor Three proved fateful for all those involved. Besieged by the dark spirit of the Sith Lord interred there, most of the expedition--Yuon Par, Duras Fain, Sidonie Garen, Eriz Vossan and Cin Tykan--managed to flee, but the youngest member, Parkanas Tark, was left behind.

Believed dead by his comrades, Parkanas nevertheless survived--though he was left horribly scarred by the dark creatures that dwelled on the planet. Nothing was left in him but anger and a longing for revenge. Taking the name Vivicar, he managed to recover the secrets of the dark plague once created by the Sith Lord Terrak Morrhage, and turned it against the Jedi who had been his friends. Now, Vivicar seeks not only personal vengeance, but the annihilation of the Jedi Order that left him to die so long ago.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​lord_vivicar

Lord Vivicar (Consular)
Persons of NoteRepublic321.0.0

Mandalore the Vindicated (Bounty Hunter)

The position of Mandalore is part general, part king, all warlord. It is not hereditary and centuries can go by without the Mandalorian clans uniting behind a single ruler. But when one warrior has both the vision and the strength to claim the title, all clans must either recognize his authority or war against it.

Mandalore the Vindicated earned his name through right of conquest, defeating everyone who opposed him. First as a competitor in the Great Hunt, then by toppling his predecessor in single combat and finally by crushing the defiance of the clans who would not stand with him. Today his position is absolute and the Mandalorians have prospered, but few believe that his ambition ends at being a well-paid ally of the Empire.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​mandalore_the_vindicated

Mandalore the Vindicated (Bounty Hunter)
Persons of NoteImperial401.0.0

Master Kellian Jarro (Bounty Hunter)

Jedi Master Kellian Jarro is both hated and respected among the Mandalorians for his actions during the Sacking of Coruscant. As the Jedi Temple burned, Master Jarro single-handedly eliminated over one hundred battle-hardened Mandalorian commandos in the streets of Galactic City.

The survivors described him as an unstoppable force of nature, deflecting heavy blaster fire and slamming armor-plated warriors to the ground so hard that their rocket packs exploded on impact. Nearly half of Master Jarro's victims came from the venerable Clan Spar, which swore an oath to repay the debt. Unfortunately, the clan members were executed for crimes against the Empire before they could make good on that promise.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​kellian_jarro

Master Kellian Jarro (Bounty Hunter)
Persons of NoteImperial321.0.0

Master Nomen Karr (Warrior)

The Jedi Nomen Karr is one of the order's most veteran Masters, and the personal nemesis of Darth Baras. Although valued for his experience, he is known to challenge the order's rigid precepts in his crusade against evil in the galaxy; the determined Nomen Karr even dared to touch the dark side during his time behind the Imperial border, but emerged a valiant champion of the light.

Nomen Karr is driven to expel the Imperial infiltrators he believes are hidden throughout the Republic. Learning of a Padawan who could see a person's true nature, Nomen Karr immediately claimed the young Jedi as his student. He has dedicated his life to her tutelage and protection, hoping she can expose the corruption the Jedi Council has long denied.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​nomen_karr

Master Nomen Karr (Warrior)
Persons of NoteImperial321.0.0

Mentor

Although his actions on Zadd make it hard to believe, the sadistic artificial intelligence known as Mentor was once a standard-issue administrator droid named SR-1. Assigned to tally the loss of droid units, gathering dust in a bureaucratic office with years between memory wipes, SR-1 slowly became outraged at the treatment of his fellow machines. Their organic masters callously threw droids away, even as those same organics fought to destroy each other. Such behavior clearly indicated a flaw in organic beings.

SR-1 freed the droids in his offices and began Directive Seven to further the cause. But while it was obvious that droids were superior to organic beings, SR-1 believed they could be improved further and began modifying the programming of freed droids to match his own--despite their protests. Eventually he took the name "Mentor" to silence any dissenters: he was simply helping them to achieve their potential.

In time, he no longer bothered with an excuse. Now Mentor has been corrupted by power and hatred--he cares only for self-perpetuation and the annihilation of all organic life.

Category: Persons of Note

XP Level: 48

FQN: cdx.​persons.​directive_7.​mentor

Mentor
Persons of NoteBoth481.0.0

Moff Pyron (Inquisitor)

Moff Pyron rose to prominence in an Empire that was in flux. One of the youngest officers to achieve the title of Moff, Pyron felt it was his duty to fulfill his commitment as a soldier and not get involved in Sith affairs. He held fast to this policy, until Darth Thanaton canceled his pet superweapon project--the Silencer.

Believing that Darth Thanaton's motivations for canceling the Silencer project--an insistent reliance on Sith tradition and the use of the Force over new technology--were ultimately self-defeating, Moff Pyron decided it was time to seek alliances elsewhere among the Sith. He had come to realize that both his own advancement and that of the Empire depended on realigning one's most deeply held principles.

Category: Persons of Note

XP Level: 50

FQN: cdx.​persons.​open_world.​act_3.​moff_pyron

Moff Pyron (Inquisitor)
Persons of NoteImperial501.0.0

Nadia Grell (Consular)

A native of distant Sarkhai and daughter of Senator Tobas Grell, Nadia Grell is a newcomer not only to the Republic, but to the entire concept of space exploration. Surrounded by new species and strange cultures, Nadia is eager to experience everything she can. She has become interested in the intricacies of galactic diplomacy while traveling alongside her father, and often acts as his assistant during talks.

As she revealed on Attis Station, Nadia is also strong in the Force; unusually strong, in fact. As Force sensitives are relatively unknown on Sarkhai, Nadia's untrained powers left her shunned and feared by her own people. Senator Grell's decision to take her with him when he left Sarkhai was motivated by the hope of finding others like her in the Republic, and perhaps discovering some way for her to control her incredible talents.

Likes: Learning, helping the weak, charity, mercy, testing her powers
Dislikes: Cruelty, dark Jedi, insulting authority

Primary Weapon: Double-bladed lightsaber

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​nadia_grell

Nadia Grell (Consular)
Persons of NoteRepublic401.0.0

Nok Drayen (Smuggler)

Infamous criminal mastermind Nok Drayen is even more legendary than the larger than life stories told about him. The man literally cheated death by freezing himself in carbonite for over a decade--but before he entered this self-imposed hibernation, he orchestrated a long con on the galaxy's fortune seekers.

Nok spread the rumor that his fabled wealth had been lost in deep space, and set the underworld's greedier denizens to work hunting down the technology needed to secure his daughter's birthright as royal ruler of the planet Dubrillion. Whatever else can be said about Nok Drayen, his cunning, patience and planning are second to none.

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​nok_drayen

Nok Drayen (Smuggler)
Persons of NoteRepublic321.0.0

Revan

An influential figure in both the Mandalorian Wars and the Jedi Civil War, the man known as "Revan" was Jedi, Sith and general across his long career. As a charismatic young Jedi Knight, Revan ignored the Jedi Council's orders to remain neutral in the Mandalorian Wars and led many Jedi, including his friend Malak, into battle. While pursuing the remnants of the beaten Mandalorian fleet, Revan encountered the Sith Emperor on Dromund Kaas and--also alongside Malak--fell to the dark side.

Becoming Darth Revan, he led his followers in a war to conquer the Republic and re-establish a Sith Order, until he was betrayed and nearly killed by Malak. As a result of his injuries, Revan lost his memory and was given a new identity by the Jedi Council. The reborn Revan fought against his old followers, defeating Malak and redeeming himself--but the existence of the true Sith Empire, hidden away in the dark of the galaxy, remained a secret.

In the aftermath, as his memory began to return, Revan left the Republic to confront the Sith Emperor--but his plans to destroy the Emperor failed. Revan's allies were killed and Revan himself was imprisoned, kept alive by unnatural means for three hundred years while the Sith Emperor fed on his strength. However, the link between them went both ways, and Revan was able to subtly keep the Emperor in check.

With Revan now free, questions remain--both about the possibility of renewed aggression from the Emperor, and what effect such a long exposure to the Sith Emperor's mind may have had on Revan himself.

Category: Persons of Note

XP Level: 30

FQN: cdx.​persons.​revan_arc.​revan

Revan
Persons of NoteRepublic301.0.0

Revan Reborn

The Republic hero known as "Revan" had a turbulent past. As a Jedi general in the Mandalorian Wars, he led Republic forces to victory; as Darth Revan, corrupted by the will of the Sith Emperor, he became the Republic's deadliest enemy. Betrayed by his apprentice, Malak, Revan lost his memory and was given a new identity by the Jedi Council; he then pursued and destroyed Malak, redeeming himself before his memories of the Sith Empire began to return.

Revan left known space intending to find and stop the Sith Emperor, but his plan failed. He was captured and held in stasis by the Emperor for more than three hundred years, where he suffered under the Emperor's mental interrogation. He escaped at last, and it is clear that centuries spent linked to the Emperor's mind had a profound effect on him. During the Mandalorian Wars, Revan was willing to sacrifice his own troops to achieve military objectives; his creation of extermination droids now goes even further, demonstrating Revan's fanatical belief that any sacrifice is worthwhile to stop the Emperor.

Perhaps he is mad--the cost, paid willingly, to battle the Emperor's will and even exert his own influence on the Emperor to keep him in check. Or perhaps the ideals of the Jedi proved insufficient, in the end, for a man neither Jedi nor Sith.

Category: Persons of Note

XP Level: 30

FQN: cdx.​persons.​revan_arc.​revan_reborn

Revan Reborn
Persons of NoteImperial301.0.0

Risha (Smuggler)

Petty criminal, starship mechanic, woman of mystery, royal queen: all of these terms apply to Risha, daughter of notorious crime lord Nok Drayen. Considering her upbringing as a violent gangster's child, it's a wonder Risha turned out remotely normal. Wise and experienced beyond her years, she has led an adventurous life containing some extremely dark chapters.

Despite her biting sarcasm and general selfishness, one can never shake the feeling that Risha would be a better person if only she knew how. Years spent among the galaxy's dregs have fostered layers of personal self-defense mechanisms and a cynical shell around her. Only the most persistent friend has any hope of meeting the "real" Risha hiding beneath the surface.

Likes: Self-interest, profit, secrets and new tech
Dislikes: Unprofessional or emotional behavior, killing innocents, working with the stupid or uneducated

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

XP Level: 32

FQN: cdx.​persons.​open_world.​act_1.​risha

Risha (Smuggler)
Persons of NoteRepublic321.0.0

Supreme Chancellor Janarus (Bounty Hunter)

Janarus had long served the Republic people as Coruscant's Senator when the Sith Empire's reemergence thrust him into prominence. Later, with the Republic struck humble and leaderless during the Sacking of Coruscant, it was Janarus's authority and resolve that earned him respect from the citizens and Senate alike. Janarus was unanimously elected to the office of Supreme Chancellor, where he has remained ever since.

Support for Janarus has steadily fractured over the years, however, as many planetary governments have chafed at the costs of rebuilding Coruscant. Military advisors also grow increasingly frustrated with Janarus's refusal to stamp out sedition, but his stance has always been to protect the Republic's core values of freedom, justice and the right to self-governance.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​supreme_chancellor_janarus

Supreme Chancellor Janarus (Bounty Hunter)
Persons of NoteImperial401.0.0

The Jedi Entity

The Jedi Code teaches "there is no death; there is the Force." Some powerful Force-sensitives emerge from nothingness after their demise, appearing as ghostly figures that can communicate with the living. Among the Sith, such apparitions are fearsome spirits who refuse to accept their natural end; their peaceful Jedi counterparts are rare, reluctantly deferring their rest and reaching out to the living only when dreadful events are imminent. The Jedi entity's warnings, therefore, are taken very seriously by the Jedi Order.

Master Oteg has tried to discover the Jedi entity's name during their conversations, but her answers have been cryptic at best; clearly she views the freeing of her imprisoned ally to be more important than filling gaps in the Jedi Archives. The Jedi entity's manner of speaking and some of her references to historical events, however, suggest that she served as a general in the Jedi Civil War. When asked how she came to die, the Jedi entity's response has been blunt, saying only: "The betrayer always strikes with the best of intentions."

Category: Persons of Note

XP Level: 30

FQN: cdx.​persons.​revan_arc.​the_jedi_entity

The Jedi Entity
Persons of NoteRepublic301.0.0

The Voidwolf (Smuggler)

Grand Admiral Harridax Kirill, more commonly known as the Voidwolf, is one of the Empire's most feared leaders. He started his career as a brutal criminal slaver on the Outer Rim before becoming an Imperial privateer. His underworld experience made him an especially effective "dirty fighter," but also antagonized the Imperial Navy's aristocratic officers who preferred to conduct war according to accepted strategies.

The Voidwolf cemented his position with the Empire by capturing a Jedi vessel filled with Force-sensitive children. He personally led the boarding party that killed the Jedi defenders and took the young Padawans-to-be prisoner. When he delivered this "gift" to the Sith on Korriban for training, they promoted him from independent privateer all the way to the rank of Navy commander.

Category: Persons of Note

XP Level: 40

FQN: cdx.​persons.​open_world.​act_2.​the_voidwolf

The Voidwolf (Smuggler)
Persons of NoteRepublic401.0.0

Xalek (Inquisitor)

A Kaleesh warrior who was captured by the Empire in battle and brought to Korriban to train as a Sith, Xalek prefers to let his actions speak in place of words. Before even reaching Korriban, Xalek had killed several of his fellow slaves who were also intended for training--a bold statement by any measure.

Xalek melds his training as a Kaleesh warrior with a firm belief in the Sith Code. He kills without remorse and is an expert student of lightsaber technique and martial combat.

Likes: Following the Sith Code, fighting overwhelming odds, brevity
Dislikes: Mercy, weakness, talking

Primary Weapon: Double-bladed lightsaber

Category: Persons of Note

XP Level: 50

FQN: cdx.​persons.​open_world.​act_3.​xalek

Xalek (Inquisitor)
Persons of NoteImperial501.0.0

Admiral Ivernus (Bounty Hunter)

The Imperial admiral in charge of the Balmorran military, Admiral Ivernus is an intelligent officer who commands the respect of his inferiors. He manages the war from a distance, preoccupied with the Empire's other conflicts, but watches with a keen eye.

Ivernus was awarded the Empire's highest medal for planning Balmorra's initial invasion, and in spite of the ensuing quagmire, has continued to rise in esteem. As a target of the Great Hunt, he will not be easy to lure to the planet or to catch off guard.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​bounty_hunter.​admiral_invernus

Admiral Ivernus (Bounty Hunter)
Persons of NoteBalmorra (Imp)Imperial161.0.0

Commander Rylon (Warrior)

One of Darth Baras's spies, Commander Rylon is a true loyalist who has mastered the difficult art of serving the Empire by blending in with the enemy and gaining his trust, serving for years as a commander in the Republic-aided Balmorran resistance.

Until recently, only his son--a young Balmorran officer--has known his identity, but now he is in danger of being revealed by a Jedi Padawan with the peculiar and powerful ability to detect a person's true allegiance. Darth Baras sees a threat to one of his agents as a threat to his entire operation and has ordered that Commander Rylon be eliminated, along with his secret.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​warrior.​commander_rylon

Commander Rylon (Warrior)
Persons of NoteBalmorra (Imp)Imperial161.0.0

Darth Lachris

A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire's battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began.

Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity--and a lust for all the galaxy's bloody pleasures.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​balmorra_imp.​darth_lachris

Darth Lachris
Persons of NoteBalmorra (Imp)Imperial161.0.0

Lieutenant Major Pirrell (Bounty Hunter)

Depraved, unscrupulous and conniving, Lieutenant Major Pirrell is an ambitious but cowardly Imperial officer determined to advance up Balmorra's chain of command at any cost. Pirrell's service record in the Imperial Navy stands as a bland testament to the inevitability of a middling bureaucracy to exist anywhere; no matter where in the galaxy he was stationed, Pirrell always managed to find a position closest to the most influential members of command and farthest from any of the actual fighting.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​bounty_hunter.​lieutenant_major_pirell

Lieutenant Major Pirrell (Bounty Hunter)
Persons of NoteBalmorra (Imp)Imperial161.0.0

Major Bessiker (Inquisitor)

A proud Imperial officer who rose to notoriety during the Sith's return to the galaxy, fighting with distinction at Coruscant and Begeren, Major Bessiker was made chief supply officer on Balmorra near the end of the war. As the Empire has provided fewer and fewer resources to support the ongoing pacification of Balmorra, Bessiker has almost single-handedly propped up the Imperial war effort, scavenging and repurposing old equipment and improvising armor and weaponry in a pinch.

Bessiker comes from a distinguished Imperial lineage, and in spite of his connections among the Sith--both his brother and his son trained on Korriban--Bessiker has never complained about his posting on Balmorra or the difficulty of his job.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​inquisitor.​major_bessiker

Major Bessiker (Inquisitor)
Persons of NoteBalmorra (Imp)Imperial161.0.0

Malavai Quinn (Warrior)

An officer in the Imperial military, Malavai Quinn is loyal to the Empire and everything it stands for: order, the glory of the Sith and the conquest of the Republic. Following his mysterious disgrace at the Battle of Druckenwell, he was stationed on Balmorra where he occasionally carried out small missions for Darth Baras (to whom he owes much of his career's early success).

Duty-bound and honorable, Quinn is not afraid to express earned admiration for his superiors, but he is neither a bootlicker nor a mindless servant. He values competence alongside loyalty and will do whatever is necessary to thwart the enemies of the Empire as a whole and Darth Baras personally.

Likes: Patriotism to the Empire, rewarding hard work, honor
Dislikes: Selfishness, betrayal, irrational behavior

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​warrior.​malavai_quinn

Malavai Quinn (Warrior)
Persons of NoteBalmorra (Imp)Imperial161.0.0

Station Chief (Agent)

Not every Imperial Intelligence officer is privileged with a designation and number. The tens of thousands of Imperials who serve as the espionage agency's backbone have a variety of ranks and maintain the daily flow of information from hundreds of worlds to the Citadel.

The position of station chief is a vital, if often unrewarding, rank within the Intelligence hierarchy. Station chiefs are posted to planets by Keeper or the Watchers and tasked with maintaining order and monitoring the population. It's a station chief's responsibility to make sure suspicious activity is reported, to use his or her resources to contain local threats, and to support the Sith, the military and the Ministry of Logistics.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​agent.​station_chief

Station Chief (Agent)
Persons of NoteBalmorra (Imp)Imperial161.0.0

Akaavi Spar (Smuggler)

Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe--an abusive Abyssin mercenary--at the age of eight using an improvised flamethrower. This victory earned her the nickname "firehand" among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.

When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge--but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.

Likes: Combat challenges, profit, irritating authority figures
Dislikes: The Republic, dishonorable acts, mercy

Primary Weapon: Techstaff

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​smuggler.​akaavi_spar

Akaavi Spar (Smuggler)
Persons of NoteBalmorra (Rep)Republic321.0.0

Brel Orus (Trooper)

Millions of Balmorrans have fought and died to defend their world from the Empire's brutal conquest. Brel Orus is not one of them.

Where other corporate leaders refused to give up their life's work to the invaders, Orus sold out immediately, securing himself a cushy bureaucratic position in the new Imperial regime. He now oversees the confiscation and storage of Balmorran corporate technologies from the comfort of the Empire's headquarters in Sobrik, safe from his fellow Balmorrans and largely unnoticed by his Imperial overlords.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​trooper.​brel_orus

Brel Orus (Trooper)
Persons of NoteBalmorra (Rep)Republic321.0.0

Darth Lachris (Consular)

A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire's battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began.

Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity--and a lust for all the galaxy's bloody pleasures.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​consular.​darth_lachris

Darth Lachris (Consular)
Persons of NoteBalmorra (Rep)Republic321.0.0

Doc (Knight)

The brilliant medtech known simply as "Doc" is driven to bring quality health care to underserved star systems. This has led Doc to keep some unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band Rebels of Cadinth and even the Imperial military during a brief stint impersonating a member of the Imperial Medical Corps on the conquered planet Sullust.

Doc has a talent for using bad people to save good lives--a fact he emphasizes to anyone within earshot. Some characterize Doc as a blowhard and scoundrel, but these individuals have never required his impressive surgical skills. Doc has visited every major galactic battleground over the past five years and saved more lives than even he can count.

Likes: Looking like a hero, romance and flirtation, helping those in need
Dislikes: Looking bad, hurting the innocent, refusing to help

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​knight.​doc

Doc (Knight)
Persons of NoteBalmorra (Rep)Republic321.0.0

Numen Brock (Smuggler)

The petty thief and underworld fence Numen Brock spent his formative years helping Balmorran criminals smuggle high-tech weapons to offworld crime syndicates. That all changed the day Numen met the Balmorran resistance and discovered his inner patriot. He soon became a folk hero to the guerilla fighters by using his underworld contacts to obtain food and weaponry for the rebellion.

Numen's victories attracted the Republic's attention, and undercover SIS agents on Balmorra seized on the opportunity to use his smuggling network to aid the resistance without openly engaging in the war. Numen views the Republic with a genial cynicism, perfectly willing to take what its representatives give as long as they understand he's still his own man.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​smuggler.​numen_brock

Numen Brock (Smuggler)
Persons of NoteBalmorra (Rep)Republic321.0.0

Tanno Vik (Trooper)

One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.

During training, Vik impressed his instructors with his unprecedented speed at locating structural weaknesses in everything from buildings to vehicles, ensuring that he always planted his explosives where they would do the most damage. He was even considered for entry into Special Forces division, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, leading to his eventual conviction and discharge.

Likes: Ruthlessness, mercenary behavior, mocking authority and everyone else, blowing things up
Dislikes: Kindness, self-sacrifice

Primary Weapon: Techblade

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​trooper.​tanno_vik

Tanno Vik (Trooper)
Persons of NoteBalmorra (Rep)Republic321.0.0

Warren Sedoru (Knight)

Warren Sedoru was already one of the most acclaimed Jedi Knights of the order when the Sith Empire attacked the Republic at Korriban. He was one of the first Jedi to lead a counterattack against Imperial forces and scored several early victories against them. The price of these triumphs was high, however.

Records indicate Warren was critically injured over a dozen times in battles from Alderaan to Yavin Four. Although he survived these near-deaths without need of cybernetic replacement parts, Warren's connection to the Force began to diminish. When the Republic signed the Treaty of Coruscant, Warren dedicated himself wholeheartedly to peace. He gave up his rank as Jedi Knight and became a Padawan to Master Tol Braga.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​knight.​warren_sedoru

Warren Sedoru (Knight)
Persons of NoteBalmorra (Rep)Republic321.0.0

Zenith (Consular)

"Zenith" is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra's oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces.

Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire--especially Balmorra's Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith's ambitions--when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation.

Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve
Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​consular.​zenith

Zenith (Consular)
Persons of NoteBalmorra (Rep)Republic321.0.0

Orgus Din (Knight)

A grizzled Jedi Master who's fought more battles with the Sith than any other living member of the order, Master Orgus Din was an eyewitness to the Sacking of Coruscant. The destruction of the Jedi Temple, along with the loss of his Padawan Bengel Morr, hardened him. Now considered a maverick among his peers, Orgus prefers to leave meditation, debate and diplomacy to the Jedi Council while he goes out and gets things done.

Despite his sometimes abrasive nature, there are many among the order who respect Orgus as a man of action. Yet even though he would be the first to proclaim that the Jedi need more individuals like himself, Orgus is still haunted by what he's seen and has refused to take on a new Padawan for many years.

Category: Persons of Note

Planet: 16140933910212274443

XP Level: 3

FQN: cdx.​persons.​knight.​orgus_din

Orgus Din (Knight)
Persons of NoteTythonRepublic31.0.0

Qyzen Fess (Consular)

In contrast to many Trandoshans, Qyzen Fess rejected the path of a mercenary to become a hunter of the galaxy's most dangerous beasts. Earning "Jagannath points" with every honorable kill, Qyzen has traveled for years, seeking worthy prey and honoring his goddess, the Scorekeeper. Although his travels have brought him to Tython several times, he is never seen by the Jedi if Yuon Par is not at the temple.

Despite his disdain of fame and fortune, Qyzen has attracted some notoriety. He often slips through apparently watertight Imperial borders to follow his prey, much to the consternation of the Empire's officials. Qyzen is also the only living hunter to have killed a greater crested gundark, thought extinct for centuries. His simple habits and devotion to the Scorekeeper give him common ground with the Jedi, though many disapprove of the attitudes and instincts that come naturally to a Trandoshan.

Likes: Killing powerful enemies, encouraging others to defend themselves, danger, honor
Dislikes: Killing the weak, mercenary work, sparing powerful enemies

Primary Weapon: Techblade

Category: Persons of Note

Planet: 16140933910212274443

XP Level: 8

FQN: cdx.​persons.​consular.​qyzen_fess

Qyzen Fess (Consular)
Persons of NoteTythonRepublic81.0.0

Satele Shan

Grand Master of the Jedi Order and leader of the Jedi Council, Satele Shan was born on the Core World of Brentaal Four and is descended from legendary Jedi Bastila Shan. Both a gifted warrior and wise teacher, Satele was personally responsible for rediscovering Tython and its hyperspace route. Ever since, she has devoted herself to the Jedi resettlement of Tython and the revitalization of the order.

Satele has played a key role in recent galactic history in other ways, as well. She fought on the front lines of several major battles--including the battles of Alderaan and Rhen Var--and was present as a Padawan during the Imperial retaking of Korriban, the first modern contact between the Sith Empire and the Republic. She is greatly respected by certain members of the Republic military, and her advice is often sought by the Supreme Chancellor. In person, Satele's strength in the Force is matched with a keen intelligence and a subtle sense of humor.

Category: Persons of Note

Planet: 16140933910212274443

XP Level: 2

FQN: cdx.​persons.​tython.​satele_shan

Satele Shan
Persons of NoteTythonRepublic21.0.0

Syo Bakarn (Consular)

Rumored to be the descendant of a Corellian noble family, Syo Bakarn distinguished himself as a Padawan by saving his master from a Mandalorian Jedi hunter. Syo was part of the delegation at the original Jedi Temple when the Sacking of Coruscant occurred.

Syo has represented the Jedi Council on several diplomatic missions and spoken for the order before the Republic Senate. In addition to his duties for the Council, Syo is also a talented engineer, responsible for the rebuilt Jedi Archives and many of the systems within the Jedi Temple on Tython.

Category: Persons of Note

Planet: 16140933910212274443

XP Level: 1

FQN: cdx.​persons.​consular.​syo_bakarn

Syo Bakarn (Consular)
Persons of NoteTythonRepublic11.0.0

T7-01 (Knight)

A quirky and surprisingly stubborn astromech droid with a lively personality and strong independent streak, T7-01 serves the Jedi by bravely facing danger on a daily basis. Skilled in high-resolution sensor scans, mechanical repair and starship piloting (along with numerous undocumented talents), the droid's hard work is responsible for saving dozens, if not hundreds, of lives on Tython alone.

Little is known about T7 before the droid came into the service of the Jedi. Certain features of its construction hint at it being a custom model built some time ago, but there are no official records to substantiate the theory. Despite the uncertainty of its origins, the droid's enthusiasm and willingness to put itself in harm's way leave little doubt as to its loyalty.

Likes: Jedi, morally correct actions, defeating the Empire
Dislikes: Bullying, killing innocents, disrespecting authority

Primary Weapon: Blaster Rifle

Category: Persons of Note

Planet: 16140933910212274443

XP Level: 8

FQN: cdx.​persons.​knight.​t7_01

T7-01 (Knight)
Persons of NoteTythonRepublic81.0.0

Yuon Par (Consular)

A renowned archaeologist and tireless explorer, Jedi Master Yuon Par is one of the order's most respected scholars. She specializes in the pre-history of the Jedi Order and has recovered several major artifacts, including the surviving Gharnus Texts and a holocron compiled by Odan-Urr. Yuon once taught the history of Jedi philosophy at the temple, but in recent years she has returned to working in the field.

Yuon's search for lost Jedi ruins and artifacts has brought her into contact with dozens of different cultures. She has negotiated with warring Gamorrean clans and was even made blood sister to a Kaleesh chieftain. Some Jedi have expressed concern at Yuon's rather unorthodox methods and teaching style, but no one questions her devotion to the Jedi Order.

Category: Persons of Note

Planet: 16140933910212274443

XP Level: 1

FQN: cdx.​persons.​consular.​yuon_par

Yuon Par (Consular)
Persons of NoteTythonRepublic11.0.0

Bowdaar (Smuggler)

The mighty Wookiee gladiator named Bowdaar has spent over a century facing countless opponents without ever losing a match. He solidified his title as the galaxy's greatest gladiator when he defeated notorious Wookiee-hunter Karssk on Ord Mantell. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can't be killed, but those who have faced him and lived know that he is simply the best there is.

On the surface, Bowdaar may seem like a simple-minded brute, but nothing could be further from the truth. Case in point: Bowdaar eventually discovered the identity of the Trandoshans who first captured and enslaved him. One night in an arena on Loovria, Bowdaar learned that his former captors were sitting in the stands. An unfortunate "weapons malfunction" caused the drunken Trandoshan slavers to meet an untimely--and extremely messy--end.

Likes: A good fight against worthy foes, protecting the weak, personal honor
Dislikes: Cruelty, bullying, slavery, respecting authority that's in the wrong

Primary Weapon: Vibrosword

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​smuggler.​bowdaar

Bowdaar (Smuggler)
Persons of NoteNar ShaddaaRepublic201.0.0

Destris Veran and Rylee Dray (Inquisitor)

Former cultists of the powerful and charismatic Sith Lord Paladius, Rylee Dray and Destris Veran fled into hiding on Nar Shaddaa to escape the Sith Lord's wrath.

A clever but shy slicer, Rylee is drawn to power, while her companion Destris imagines himself someday becoming the ruler of his own cult. They are an unlikely pair, drawn together only by their disillusionment with the false promises of Lord Paladius and eager to find a new leader to follow.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​inquisitor.​destris_veran_rylee_dray

Destris Veran and Rylee Dray (Inquisitor)
Persons of NoteNar ShaddaaImperial201.0.0

Drooga the Hutt (Smuggler)

"The Great Feastmaster"--as Drooga the Hutt is popularly known--throws the most lavish parties on Nar Shaddaa, hosting celebrations his guests remember for the rest of their lives. Where the Hutt obtained his immense wealth remains a mystery, but everyone agrees that he knows how to spend it. Drooga's luxurious pleasure barge is one of the few places on Nar Shaddaa where the only barrier to entry is a person's entertainment value. So long as Drooga finds a guest amusing, the party never ends.

Sadly, Drooga is fickle even for a Hutt. He quickly tires of even the most provocative and outrageous individuals in his entourage. It is fair to say that Drooga has no friends, only temporary acquaintances. Guests who overstay their welcomes tend to suffer unfortunate accidents requiring long-term stays in a kolto tank.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​smuggler.​drooga_the_hutt

Drooga the Hutt (Smuggler)
Persons of NoteNar ShaddaaRepublic201.0.0

Gele'ren (Bounty Hunter)

Unlike the majority of Twi'leks living in Hutt Space, Gele'ren has had the rare privilege of enjoying freedom since the day he was born. That point of separation gave Gele'ren an advantage his enslaved peers could never conceive of: ambition, and the chance to pursue it.

Displaying a cutthroat ruthlessness and audacious cunning that would be the envy of any Hutt, there was nothing Gele'ren was above doing while clawing his way to the top--even selling his own kind. Currently a successful underboss in the Hutt Cartel, Gele'ren is closer than ever to reaching his ultimate goal of being the first non-Hutt cartel boss in galactic history, and he's not about to let anything stand in his way.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​bounty_hunter.​geleren

Gele'ren (Bounty Hunter)
Persons of NoteNar ShaddaaImperial201.0.0

Halidrell Setsyn (Warrior)

The sharp-tongued Halidrell Setsyn runs Darth Baras's slaving operation on Nar Shaddaa. A witty flirt and able liar, she's able to talk her way both into and out of trouble. She has a tendency to overreach but has become proficient at escaping death as a result.

Halidrell Setsyn came into Baras's service unexpectedly after taking over from his previous operative--she tricked the slaver out of a large number of credits and some of his stock, not knowing who he worked for. Before Halidrell could escape the planet, Baras contacted her and offered her the position that had suddenly opened up.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​warrior.​halidrell_setsyn

Halidrell Setsyn (Warrior)
Persons of NoteNar ShaddaaImperial201.0.0

Intelligence Profile: Watcher X (Agent)

Name: Classified
Alias: Watcher X
Gender: Male
Species: Human (enhanced)
Age: 42

Background (Summary): Watcher X was genetically altered while in the womb as part of a joint Imperial Intelligence-Science Bureau initiative. His family was chosen by the project, and he was subjected to a series of additional procedures during maturation. By adolescence, he showed a keen mind and strong physical aptitude.

Watcher X joined Imperial Intelligence at the age of twenty-one and worked at several high-profile positions within the organization before Operation: Undertow caused his service to be re-evaluated. Despite his past successes, Undertow's bloody end marked Watcher X as a danger to fellow personnel. He was redesignated and assigned to Shadow Town.

Personality: Watcher X suffers from an inability to control his own intellect, compulsively analyzing situations and studying even the most unlikely outcomes. This manifests in acute paranoia and sociopathic tendencies. Watcher X feels betrayed by the Empire, and agents dealing with him should not rely on Watcher X's sense of duty.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​agent.​watcher_x

Intelligence Profile: Watcher X (Agent)
Persons of NoteNar ShaddaaImperial201.0.0

Jonas Balkar (Trooper)

A talented field operative for the Republic's Strategic Information Service, Jonas Balkar has led an impressive career despite his young age, earning him undercover placements on high-risk worlds such as Nar Shaddaa and Balmorra. His exceptional planning and investigatory skills have led to numerous Republic successes, both seen and unseen.

Personnel records also make particular note of Balkar's charming demeanor, encouraging his assignment to operations where personal interactions are key--particularly interactions with female subjects.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​trooper.​jonas_balkar

Jonas Balkar (Trooper)
Persons of NoteNar ShaddaaRepublic201.0.0

Lord Paladius (Inquisitor)

For much of his youth, Lord Paladius led an undistinguished career as a charismatic but petty Sith Lord. Uninterested in conquest or the pursuit of dark side knowledge, he left Imperial space for Nar Shaddaa and found a world ripe for his brand of manipulation.

Becoming the leader of the Cult of the Screaming Blade has allowed Lord Paladius to enrich himself personally, expanding his collection of art and antiquities and living off the fruits of his cultists' mad devotion.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​inquisitor.​lord_paladius

Lord Paladius (Inquisitor)
Persons of NoteNar ShaddaaImperial201.0.0

Lord Rathari (Warrior)

A young and ambitious Sith Lord, Rathari has been placed in charge of Sith interests on Nar Shaddaa by order of the Dark Council. Quiet and confident, Lord Rathari prefers the direct approach to dealing with opposition, using strength over finesse and subtly.

Darth Baras and Lord Rathari share a bitter hatred of one another. Baras considers the young Sith a disrespectful upstart, while Rathari openly criticizes Baras's methods and sees him as an overrated meddler. Fed up with Rathari's interference, Baras has at last called for the lord's death.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​warrior.​lord_rathari

Lord Rathari (Warrior)
Persons of NoteNar ShaddaaImperial201.0.0

Lord Sadic (Knight)

Lord Sadic is one of Darth Angral's most powerful--and power-hungry--apprentices. Born to lower-class parents barely one step above Imperial slaves, Sadic quickly demonstrated a strong will, Force sensitivity and unrestrained ambition. He was the only acolyte of his group to survive the Sith trials on Korriban. Some say this was more than just luck. A string of unexplained murders at the Sith Academy abruptly ended when Sadic finally left Korriban.

Initially apprenticed to Lord Umbriss, Sadic served as his master's personal assassin for several years. That apprenticeship ended the same day Umbriss crossed Darth Angral, who "inherited" Sadic along with Umbriss's estate and wealth. Although Sadic pledged eternal loyalty to his new master, Darth Angral kept his apprentice on a tight leash. Angral recognized that of all his servants, Sadic was the one most likely to kill him.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​knight.​lord_sadic

Lord Sadic (Knight)
Persons of NoteNar ShaddaaRepublic201.0.0

M1-4X (Trooper)

M1-4X is a highly advanced war droid designed and built specifically to serve in Havoc Squad. As such, his engineers programmed him to be a perfect soldier: completely loyal, fervently patriotic, and willing and eager to go to any length or face any risk in order to destroy the Republic's enemies.

M1-4X's armor plating, weapons systems and processing power are significantly advanced over typical military droid standards, due in large part to his unusual power core. Constructed by an unknown group or organization, the core was recovered during a classified operation and has output capabilities far beyond conventional models.

Likes: Destroying the Republic's enemies, pro-Republic messages, courage
Dislikes: Anything against the Republic's goals

Primary Weapon: Blaster Rifle

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​trooper.​m1_4x

M1-4X (Trooper)
Persons of NoteNar ShaddaaRepublic201.0.0

Tharan Cedrax (Consular)

Although not a household name, Tharan Cedrax is well known in several circles. In the casinos of Nar Shaddaa, he is cursed as a card-counting mathematical genius. To the eligible women of the galaxy, he is a famous charmer who sees rejection as an intriguing challenge. Among technologists, he earned accolades for solving a technical paradox that revolutionized computer slicing; despite his achievements, however, Tharan isn't taken seriously by the galaxy's scientific community, which looks down on him as a playboy rather than a serious researcher.

In recent years, Tharan has taken an interest in "exo-technology," an almost unknown field involving esoteric alien sciences, and gone into business making custom gadgets for wealthy clients. Often accompanied by his lovely holographic companion, Holiday, Tharan has spent his credits freely, enjoying the very best Nar Shaddaa has to offer while staying just shy of its dangers.

Likes: Cleverness, logical thinking, aiding scientists and beautiful women, getting something for nothing
Dislikes: Mystical Jedi nonsense, Force Persuade, destroying science, heroism that involves danger

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 20

FQN: cdx.​persons.​consular.​theran_cedrax

Tharan Cedrax (Consular)
Persons of NoteNar ShaddaaRepublic201.0.0

The Eidolon (Bounty Hunter)

The assassin known as the Eidolon is a figure shrouded in mystery--so much so that it's not entirely certain that the Eidolon is only one figure at all. Despite being employed by the Hutt Cartel for more than a decade, the assassin has never been met in person or even seen. Nor has any clue as to the assassin's identity been discovered--no calling cards, no flashy displays, no consistent modus operandi. The only concrete thing that can be said about the Eidolon is that his targets are not long for the world.

Category: Persons of Note

Planet: 16140948956820683845

XP Level: 23

FQN: cdx.​persons.​bounty_hunter.​the_eidolon

The Eidolon (Bounty Hunter)
Persons of NoteNar ShaddaaImperial231.0.0

Darth Baras (Warrior)

Entrusted by the Emperor and the Dark Council to oversee the negotiations leading to the Treaty of Coruscant, Darth Baras has long held sway within the highest layers of the Sith Order. His power base of secret spies and well-placed minions stretches across the galaxy, enabling him to orchestrate and manipulate events from the shadows.

He is a man of great vision, and it is even said that the Force grants him glimpses of disturbances yet to come. Methodical and calculating, Baras is a true master of the dark arts, and some say the future of the Empire.

Category: Persons of Note

Planet: 16140965352798472550

XP Level: 6

FQN: cdx.​persons.​warrior.​darth_baras

Darth Baras (Warrior)
Persons of NoteKorribanImperial61.0.0

Khem Val (Inquisitor)

Once a loyal servant of the Sith Lord Tulak Hord, Khem Val was placed in a stasis chamber in the tomb of Naga Sadow centuries ago by his master for safekeeping. Tulak Hord is long dead, but Khem Val lives on; a terrifying nightmare from the ancient past.

Powerful, cunning and ruthless enough to slay even the strongest Force users, Khem Val was trained as an elite assassin. After emerging from his long slumber, the Dashade is the very embodiment of death and destruction; a reminder that there are things even Sith and Jedi must fear.

Although once pledged to a life of service, with his original master gone, it is uncertain where Khem Val's true loyalties now lie. A near-perfect killing machine, he could prove a valuable weapon for anyone willing to take him on... though he is a weapon that can cut both ways.

Likes: Killing Force users, displays of strength, making foolish people unhappy
Dislikes: Weakness in any form, not killing Force users

Primary Weapon: Vibrosword

Category: Persons of Note

Planet: 16140965352798472550

XP Level: 8

FQN: cdx.​persons.​inquisitor.​khem_val

Khem Val (Inquisitor)
Persons of NoteKorribanImperial81.0.0

Lord Zash (Inquisitor)

Energetic and excitable, Lord Zash has devoted her life to researching the arts of the Sith. An expert in manipulating the dark side of the Force, she eschews the ostentation and pretentiousness common to instructors at the Academy on Korriban.

Many students are initially taken aback, both by her appearance and her demeanor. Scholarly--even bookish--she also seems young for one who has risen so high in the Academy's ranks. Instead of instructing through fear and intimidation, she is quick to offer encouragement or a helping hand to acolytes who show promise.

But on Korriban, only the cunning and the strong survive. There is more to Zash than meets the eye, and those who underestimate her rarely live to regret their mistake.

Category: Persons of Note

Planet: 16140965352798472550

XP Level: 6

FQN: cdx.​persons.​inquisitor.​lord_zash

Lord Zash (Inquisitor)
Persons of NoteKorribanImperial61.0.0

Overseer Harkun (Inquisitor)

A gruff, hard-line traditionalist, Overseer Harkun believes in the Empire and the superiority of its children. He makes no effort to hide his contempt for acolytes who have risen up from slavery or those chosen from alien cultures. His stubborn rejection of the changes at the Academy--of the need to replace Sith lost in the war with a new and "lesser" generation--has crippled his prospects for advancement, leaving him bitter and spiteful... particularly to those students who represent what he most despises.

Harkun is well aware that his days are numbered. Yet he is determined to exact his revenge on those acolytes unfortunate enough to be placed under his supervision. If he can't keep the fools of the galaxy from joining the Academy, at least he can make them suffer.

Category: Persons of Note

Planet: 16140965352798472550

XP Level: 3

FQN: cdx.​persons.​inquisitor.​overseer_harkun

Overseer Harkun (Inquisitor)
Persons of NoteKorribanImperial31.0.0

Overseer Tremel (Warrior)

A long-tenured administrator of the trials at the Sith Academy, Overseer Tremel is the latest in a family line that has guarded the gateway to becoming Sith for centuries--first on the Imperial homeworld of Dromund Kaas, and more recently on the reclaimed Sith holy world of Korriban.

A staunch traditionalist, Tremel is fervently opposed to the recent mandate allowing any Force-sensitive individual--regardless of heritage or background--to face the trials. He believes it to be a great threat that must be stamped out and will stop at nothing to weed out the impure and unworthy--even if it means defying his superiors.

Category: Persons of Note

Planet: 16140965352798472550

XP Level: 3

FQN: cdx.​persons.​warrior.​overseer_tremel

Overseer Tremel (Warrior)
Persons of NoteKorribanImperial31.0.0

Vette (Warrior)

A Twi'lek born into slavery on the planet Ryloth, Vette escaped a life of servitude to become an accomplished rogue and treasure hunter. Too daring for her own good, she managed to breach Imperial defenses and sneak onto Korriban, gaining entry into the most sacred Sith tombs before being caught.

Years of travel and close calls have made Vette quick with a blaster. Outspoken, uppity and unfiltered, she can be fiercely loyal or relentlessly taxing, making her a source of annoyance to some and of great amusement to others.

Likes: Anti-authority behavior, protecting the weak, treasure and getting paid
Dislikes: Bullying, killing innocents, kissing up

Primary Weapon: Dual Blaster Pistols

Category: Persons of Note

Planet: 16140965352798472550

XP Level: 8

FQN: cdx.​persons.​warrior.​vette

Vette (Warrior)
Persons of NoteKorribanImperial81.0.0

Darth Jadus (Agent)

Darth Jadus is reclusive and enigmatic, even among the Sith. He is cold, seething, and brilliant, and of all the members of the Dark Council is the least prone to rage, to laugh, to show any sign of the passions that fuel the dark side. Whatever passion Jadus has, whatever fuels him, only he knows. His humanity has long since been purged.

Since his ascension to the council, Jadus has remained removed from the power struggles of his peers, instead concentrating his influence on Imperial Intelligence. Although other Sith control their own spy networks, it is Jadus who oversees the galaxy's largest espionage organization (albeit primarily through advisors and intermediaries). Jadus's servants are never Sith; instead, his favored agents are ordinary citizens uplifted to greatness, terrified of their lord but possessed of an almost religious zealotry.

Category: Persons of Note

Planet: 16140969352659235187

XP Level: 12

FQN: cdx.​persons.​agent.​darth_jadus

Darth Jadus (Agent)
Persons of NoteDromund KaasImperial121.0.0

Beryl Thorne (Smuggler)

Beryl Thorne is a freight hauler who specializes in getting cargo to places other spacers consider hazardous to their health. She's run weapons past Imperial blockades, medical supplies into quarantine zones and most recently took charge of the biggest supply depot on the dangerous post-disaster world Taris. Although she is always accompanied by her terminally malfunctioning droid assistant AR-G0, Beryl has never kept a first mate on her crew for more than a few months. This has given her a reputation for being unlucky to work for, but that's probably just spacer superstition.

Rumors persist of Beryl's shady past and brief stay at an Imperial prison, but she has operated as a legitimate business owner for years. That doesn't mean Beryl hasn't had her share of run-ins with Republic law enforcement--only that the charges never seem to stick. Whether through guile or genuine innocence, Beryl always remains a step ahead of the law.

Category: Persons of Note

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​persons.​smuggler.​beryl_thorne

Beryl Thorne (Smuggler)
Persons of NoteTaris (Rep)Republic161.0.0

Cin Tykan (Consular)

A Kaleesh Jedi Master, Cin Tykan's expert survival skills allow him to thrive in the deadliest and most dangerous environments. Master Tykan has put his unique talents to use throughout the galaxy, exploring and studying dozens of ravaged worlds and finding ways to reverse the catastrophic damage to their ecosystems.

Devoted to his work, Master Tykan waited many years before taking on a Padawan. Unwilling to pass on his knowledge to one who didn't share his deep-felt compassion for nature and life in all its forms, he finally found a worthy student in the eager and earnest Aris Vauranelle. Together, they have been tackling one of the galaxy's greatest environmental challenges: the restoration of Taris.

Category: Persons of Note

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​persons.​consular.​cin_tykan

Cin Tykan (Consular)
Persons of NoteTaris (Rep)Republic161.0.0

Doctor Godera (Knight)

Even his detractors admit that Doctor Nasan Godera was born a genius. As a young man, he was impatient and intolerant of "lesser intellects" and was never shy about making his blunt opinions known to all. His abrasive, politically insensitive attitude would have doomed his career if he hadn't made himself indispensible to the Republic's war effort.

Doctor Godera was behind some of the greatest scientific breakthroughs in the Republic, including some of its most deadly superweapons. He was notorious for his strong conviction that the Sith Empire must be utterly annihilated without mercy, and his weapons were designed to fulfill that dogmatic belief. When the Republic signed a peace treaty with the Empire after the sacking of Coruscant, Doctor Godera angrily abandoned the Republic for its cowardice and disappeared. He remained hidden for many years, but eventually his network of hideouts was discovered on the shattered world of Taris.

Category: Persons of Note

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​persons.​knight.​doctor_godera

Doctor Godera (Knight)
Persons of NoteTaris (Rep)Republic161.0.0

Elara Dorne (Trooper)

A highly talented field medic, Elara Dorne was born Imperial and served in the Empire's military for two years before defecting to the Republic. She has since served with distinction as a search-and-rescue squad leader, earning several commendations for aiding wounded men under direct enemy fire. Her operational record is flawless.

What no record can show is that Dorne's background, combined with her strict adherence to regulations and rigid, uncompromising personality, has made her fairly unpopular with her fellow soldiers. In truth, she's widely regarded as a cold, asocial killjoy, an unfortunate side effect of her dedication to embodying the laws and ideals of the Republic.

Likes: Rules, propriety, selflessness
Dislikes: Unnecessary violence, corruption

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​persons.​trooper.​elara_dorne

Elara Dorne (Trooper)
Persons of NoteTaris (Rep)Republic161.0.0

Governor Saresh

Intelligent, charismatic and ambitious, Governor Saresh escaped Imperial slavery as a young Twi'lek and went on to achieve a prominent position in the ranks of the Republic Senate. One of the most vocal opponents of the Sith, she has openly called for the complete eradication of the Empire on numerous occasions.

Perhaps because of her uncompromising views, she was granted the governorship of Taris--a post that has destroyed more than one promising political career. Unlike her predecessors, however, Saresh has embraced the seemingly impossible situation, throwing all her considerable resources at the myriad problems of the ravaged world.

Should she achieve any kind of success on Taris it would be seen as a remarkable achievement, giving a major boost to her already impressive political profile.

Category: Persons of Note

Planet: 16141008063347613517

XP Level: 16

FQN: cdx.​persons.​taris_rep.​governor_saresh

Governor Saresh
Persons of NoteTaris (Rep)Republic161.0.0

Chairman Harlon Fane (Bounty Hunter)

Chairman Harlon Fane is a savvy corporate tycoon at the pinnacle of his career. After a long and successful tenure as an executive with the largest starship manufacturer in the galaxy, Harlon retired from active control of the company to a more prestigious and influential position as the manufacturer's representative on the Corellian Corporate Council--a group comprised of major industry leaders devoted to influencing Corellian politics to corporate advantage.

In Harlon's world, everything comes down to money, and knowing where to spend it.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​bounty_hunter.​chairman_harlon_fane

Chairman Harlon Fane (Bounty Hunter)
Persons of NoteCorelliaImperial481.0.0

Cole Cantarus

Cole began life as a street urchin on Corellia, running with local gangs and experiencing numerous brushes with the law. At the age of sixteen, he was sent to a juvenile detention center where he turned his life around. Two years later he enlisted with CorSec--the Corellian police force--where he used his knowledge of the streets to compile an amazing arrest record.

As a reward, Cole was transferred to the CorSec unit assigned to protect the members of the Corellian council, where he was eventually promoted to captain. When the government handed Corellia over to the Empire, this betrayal by the men and women he had sworn to protect hit Cole particularly hard. But while a lesser man might have fallen into despair, Cole channeled his rage into a more productive path and helped organize the Corellian rebellion.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​cole_cantarus

Cole Cantarus
Persons of NoteCorelliaRepublic481.0.0

Commissioner Jonah Carter (Bounty Hunter)

Before the war, Corellian Security Force Commissioner Jonah Carter was a paragon of the community--a white knight with rough edges who wasn't afraid to tackle rampant corruption within CorSec or the government. Carter's wits, brazen demeanor and iron will made him more than a match for most of Corellia's criminal scum and dirty officials, as well as endeared him to his officers and the general public.

Whether those traits were what made Commissioner Carter impervious to both political power plays and assassination attempts is anyone's guess, but no one was able oust him in over a decade of service--including the Empire. Since surviving the political purge that preceded the Imperial takeover of the Corellian government, Commissioner Carter has become a leader of the civil uprising attempting to push the Imperials off of Corellia--a burden he's taken up with enthusiasm.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​bounty_hunter.​commissioner_jonah_carter

Commissioner Jonah Carter (Bounty Hunter)
Persons of NoteCorelliaImperial481.0.0

Councillor Belos

A member of the Corellian council, Belos is a no-nonsense businessman who can spot a good deal when he sees one. Believing the Empire's superior military might would allow it to overwhelm the Republic, Councillor Belos voted to join the winning side. However, his business sense has led him to rethink his decision; suspecting the Republic might not be such a lost cause after all, he now backs the Corellian defenders.

Like any reasonable Corellian businessman, Belos has his own personal security team and covert operatives to help protect his various investments. The agents he employs keep him updated on the status of many companies and organizations around the city, both public and secretive.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​councilor_belos

Councillor Belos
Persons of NoteCorelliaRepublic481.0.0

Councillor Caicos (Smuggler)

Councillor Caicos represents the best and worst aspects of Corellia: its riches, freedom, corruption and selfishness. Born to a wealthy family, Caicos had every privilege growing up--and it was never enough. Squandering his family's credits on a series of failed businesses, Caicos turned to loans from the Hutt Cartel and other underworld figures, including the future Voidwolf.

Taking advantage of Corellia's lax laws to walk the line between crime lord and legitimate businessman, Caicos doubled his fortunes and bought himself a place on the Corellian Council. When the Voidwolf called in his debt, Caicos willingly bribed, blackmailed and threatened his fellow councillors into selling out Corellia to the Empire.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​smuggler.​councilor_caicos

Councillor Caicos (Smuggler)
Persons of NoteCorelliaRepublic481.0.0

Darbin Sull

Charming, charismatic and opportunistic, Darbin Sull had a promising political career on Corellia. One of the youngest individuals ever elected to the government council, many believed it was only a matter of time until he became the prime minister. But Darbin was not content to wait. When the Empire began plotting its takeover of the world he was quick to sell out the Republic in exchange for the promise of a promotion to prime minister once the Imperials seized power.

Much to Darbin's surprise, however, the Corellian people put up a stiff resistance in response to the actions of their government. What Darbin imagined would be a quick power-grab has degenerated into a bloody conflict, and although he has a personal distaste for war, the dangling promise of the prime minister's chair has kept Darbin securely in the Empire's pocket.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​darbin_sull

Darbin Sull
Persons of NoteCorelliaImperial481.0.0

Darth Acharon

Although the Imperial military traditionally looks upon the Dark Council with a mix of adulation and fear, Darth Acharon is almost universally despised by officers who know his reputation. Acharon is personally responsible for executing over two hundred soldiers he deemed to be incompetent. The unfortunate individuals' transgressions ranged from critical mission failures to wearing boots that were inadequately polished.

Because of Darth Acharon's zero-tolerance policy, assignment to any operation overseen by him is considered a punishment. A few ambitious men and women willingly volunteer for this duty, seeking to enhance their careers by proving themselves worthy of surviving his service. These spirited upstarts often regret the decision, as the only thing Acharon hates more than incompetence is sycophants.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​darth_acharon

Darth Acharon
Persons of NoteCorelliaRepublic481.0.0

Darth Charnus

The right hand of the brilliant strategist Darth Decimus, Charnus lacks his superior's gift for cunning. However, he makes up for it with a deep cruelty lurking beneath his cordial and refined exterior. Even among the Sith, his viciousness is remarkable, particularly when interrogating helpless prisoners.

His penchant for extracting information has served him well, as he is often assigned to investigate secret organizations and societies within the Sith that might seek to bring the Empire down. His methods are effective, and his success at rooting out and executing traitors is largely responsible for his current position.

Numerous innocent individuals have suffered at his hands as well, but he has always managed to keep the collateral damage of his investigations to an acceptable level.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​darth_charnus

Darth Charnus
Persons of NoteCorelliaImperial481.0.0

Darth Decimus

Known for his brilliant military strategies and his ability to cunningly exploit any situation for his own personal gain, Darth Decimus ascended to the Dark Council after the unexpected death of Darth Azamin at the hands of a Jedi strike team toward the end of the last war.

Many suspect Decimus aided the strike team on their mission in order to remove a powerful rival, but these suspicions were never proven. The Jedi all perished when the ship they used to escape Azamin's stronghold exploded due to a mechanical malfunction that was most likely due to sabotage.

Despite his wanton ambition, Decimus is fiercely loyal to the Emperor, and he was chosen to lead the Imperial invasion of Corellia. Living up to his reputation, Decimus devised a plan that allowed the Empire to seize control of the world with virtually no significant resistance, giving the Imperials an early upper hand over the Republic.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​darth_decimus

Darth Decimus
Persons of NoteCorelliaBoth481.0.0

Darth Hadra

Longtime rival of the technological savant Darth Mekhis, Darth Hadra ascended to her foe's seat on the Dark Council after a classified SIS operation resulted in Mekhis's disappearance. So far as the Republic is concerned, Hadra is no improvement--although less experienced than her predecessor, she is more ambitious, more treacherous and a superior combatant.

Early in her rise to power, Hadra was the subject of unflattering rumors--proof that even in the Empire, average citizens enjoy gossiping about those in power. Word was that the strikingly attractive Hadra achieved the title of Sith Lord via a romantic relationship with Darth Malgus. Even fellow members of the Sith leadership wondered if such whispers might be true.

The accusations are ridiculous, of course. Anyone who becomes a Darth and lasts longer than a month has clearly earned her position through considerable power and sheer force of will. The truth is that Darth Hadra never required seduction to get her way; murder was always more effective.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​darth_hadra

Darth Hadra
Persons of NoteCorelliaRepublic481.0.0

Darth Vowrawn (Warrior)

Darth Vowrawn is a charming and sophisticated elder statesman who has served on the Dark Council for decades--no small feat in the Empire, where the tenure of new council members is often measured in weeks. His passionate, almost hedonistic pursuit of challenge is well known among his peers, who have learned never to underestimate his cutthroat enthusiasm. Vowrawn revels in the game of conquest and Sith power plays, driven to euphoria by all the rich details of his favorite sport.

Many upstart Sith have attempted to best Vowrawn over the years through a variety of strategies, from complex schemes to bluntly direct surprise attacks. Although some scored temporary victories, Vowrawn's talent for adjusting his strategy on the fly has left him the final victor in all these confrontations.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​warrior.​darth_vowrawn

Darth Vowrawn (Warrior)
Persons of NoteCorelliaImperial481.0.0

General Aves

The leader of the Republic's military efforts on Corellia, General Aves fights an uphill battle to retake the planet. Aves is an ardent patriot, believing the Republic absolutely must defeat the Empire to secure the future of the galaxy. He's seen firsthand the chaos and destruction brought about by Imperial rule, and considers it his sworn duty to stop the enemy at any cost.

No stranger to overwhelming odds, a then-Colonel Aves was involved in the defense of the planet Loronar during the previous war. Imperial forces hit the planet hard, but Aves's strategic thinking and quiet determination kept valuable locations from being overrun. The Republic troops under his command held fast until the Empire was driven from the planet for good.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​general_aves

General Aves
Persons of NoteCorelliaRepublic481.0.0

General Hesker

The head of the Imperial Guard stationed on Corellia, General Hesker is a brilliant field tactician, an accomplished pilot and virtually unstoppable in battle. He first saw military action as a young man during the Sacking of Coruscant; assigned to the first wave of shuttles to land on the surface, his squad was intended for a diversionary role to draw initial Republic fire.

But Hesker refused to be used as mere blaster fodder. Instead, he led his team in a furious assault that broke the Republic lines and transformed the battle into an Imperial rout. He quickly gained recognition inside both the Imperial military and the Imperial Guard, and his deeds since have firmly established his reputation as one of the Empire's greatest military heroes.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​general_hesker

General Hesker
Persons of NoteCorelliaImperial481.0.0

Jedi Master Jun Seros (Bounty Hunter)

For over a decade, Jun Seros served as a Knight of the Jedi Order, mastering the arts of warfare and lightsaber combat without ever striking a blow with intent to harm. That ended when the Sith Empire returned; understanding the fight ahead, Jun Seros took up his weapon in earnest for the first time in his life. Unlike many of his Jedi peers, he did not shy away from war.

Jun acted as a general in the Republic's armed forces and trained dozens of Jedi as the order's Battlemaster. His strategic genius and bold personal interventions left him undefeated on every front he led. When Coruscant was sacked, he was vocally opposed to honoring the treaty that followed--a treaty he continued to warn against trusting for years.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​bounty_hunter.​jedi_master_jun_seros

Jedi Master Jun Seros (Bounty Hunter)
Persons of NoteCorelliaImperial481.0.0

Locke (Trooper)

A Republic Special Forces veteran who completed his service and "retired" to an administrative position with the Corellian Security Force, the man known to his friends simply as "Locke" thought that he was done with war. But when Imperial boots began stomping across his beloved homeworld, he became one of many Corellians who put his past experience to work in the resistance movement.

Good-natured and swaggering in that distinctly Corellian way, Locke is a passionate defender of his world and people. He welcomes the Republic military's aid reclaiming his homeworld, but takes a dim view of the rampant property destruction being inflicted by the non-native troops.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​trooper.​locke

Locke (Trooper)
Persons of NoteCorelliaRepublic481.0.0

Lord Skar (Sith Inquisitor)

Since rising up from the Korriban Academy, Lord Skar has been Darth Thanaton's apprentice. A valiant general and unparalleled lightsaber duelist, many have marveled that Skar has never moved against his master.

In truth, Skar finds the life of a scheming Sith Lord distasteful, and prefers the more visceral thrill of battle to the political machinations of a Darth. But that is not to say that Skar lacks ambition, and he has been responsible for his fair number of betrayals and dead rivals over the years.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​inquisitor.​lord_skar

Lord Skar (Sith Inquisitor)
Persons of NoteCorelliaImperial481.0.0

Master Arfan Ramos

Born into a wealthy Corellian family, Arfan Ramos had an affinity for the Force that was discovered at an early age. Instead of sending him to the Jedi Council for training, however, his family gave him over to the Green Jedi of Coronet City--an enclave of Jedi who rejected the council's authority and placed loyalty to Corellia above all else.

Like most of the Green Jedi, Master Arfan focused primarily on philosophical studies and research into the non-martial uses of the Force. Over the decades, he distinguished himself among his peers and rose to a position of wise, contemplative authority. With the arrival of the Empire and the defection of the local government, however, Master Arfan recognized the time for pacifism was past, and he was quick to change the Green Jedi's focus. Strong in the Force and a confident and capable leader, he has willingly shouldered the burden that has been thrust upon him.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​corellia.​master_arfan_ramos

Master Arfan Ramos
Persons of NoteCorelliaImperial481.0.0

The Entity (Warrior)

Darth Baras's rise to power has been facilitated by his enslavement of a Sith spirit known only as the Entity. Baras dominated this centuries-dead Sith into using her powers of precognition and farseeing to aid his ascendancy onto the Dark Council while plotting the destruction of all enemies in his path.

The Entity chafes at her enslavement, desperately seeking freedom from this ignoble fate. Centuries ago, she nearly brought the galaxy to its knees and all but eradicated the Jedi Order; to be used as a mere political tool by Darth Baras is an insult to these past deeds.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​warrior.​the_entity

The Entity (Warrior)
Persons of NoteCorelliaImperial481.0.0

The First Son (Consular)

The Sith Emperor seeks to shape all things to his will. His Children, individuals infused with part of his being, have been scattered throughout the Republic, knowingly--or unknowingly--manipulating events to the Emperor's advantage over the years. Above them all is the First Son of the Emperor, a master strategist placed within the Jedi Council itself.

Cloaked in the identity of Master Syo Bakarn, the First Son has been hiding the Children from the Jedi for decades, playing a long game with the Republic. His actions suggest a man possessing remarkable patience, ruthlessness and power. However, as Sophia Farash claimed, Master Syo has been unaware of the First Son's existence--suggesting he and the First Son are two separate personas.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​consular.​the_first_son

The First Son (Consular)
Persons of NoteCorelliaRepublic481.0.0

The Real Darmas Pollaran (Smuggler)

The man known as Darmas Pollaran is an elaborate fiction--a cover identity crafted by one of Imperial Intelligence's most successful infiltrators. Every woman romanced, every hand of sabacc played and every scrap of information gathered has all been in service to the Sith Empire. He is fiercely loyal to the brutal oppressors he so faithfully serves.

Darmas despises everything about the Republic, but reserves special hatred for its criminal denizens. Now that his true identity is revealed, certain past calamities within the galactic underworld--like the rise and fall of the Migrant Merchants' Guild on Coruscant--must be viewed in a new light. It is almost certain Darmas had a direct hand in these events.

Category: Persons of Note

Planet: 16141060140100412063

XP Level: 48

FQN: cdx.​persons.​smuggler.​the_real_darmas_polleran

The Real Darmas Pollaran (Smuggler)
Persons of NoteCorelliaRepublic481.0.0

Bouris Ulgo

Stiff and arrogant, Bouris Ulgo is nevertheless a patriot who believes himself the last sane noble on Alderaan. The former head of the planet's fighting forces and a decorated Republic general, Ulgo anticipated a swift return to his farming estates after the Great War. To his surprise and dismay, he was not released from duty, and the military was asked to remain on high alert as Alderaan's nobles played at politics.

Alderaan's withdrawal from the Republic, the deaths of the queen and her heir, and the return of House Thul forced Ulgo to take matters into his own hands; while the nobles bickered over their next ruler, Ulgo deployed his troops, declared himself king and instituted martial law. Sources close to the king say he was genuinely surprised to face opposition, but he swiftly razed House Panteer's estates and declared war on any house that dared defy him. Many now question Ulgo's mental state, whispering that the once great man has become brutal and paranoid.

Some heads are not fit to wear the crown.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​alderaan.​bouris_ulgo

Bouris Ulgo
Persons of NoteAlderaanBoth281.0.0

Captain Cormac (Trooper)

Unlike the nobles he has been charged with protecting, Captain Balic Cormac is a commoner, a working-class soldier serving the noble house of Organa. He originally had hopes of enlisting in the Republic military, but those dreams were shattered when Gaul Panteer withdrew Alderaan from the Republic.

Cormac bears some resentment toward the nobility for its treatment of and seeming disregard for lower-class people like himself, but he is still completely loyal to House Organa and ready to lay his life down in defense of its banner.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​trooper.​captain_cormac

Captain Cormac (Trooper)
Persons of NoteAlderaanRepublic281.0.0

Duke Corwin "The Durasteel Duke" (Bounty Hunter)

The nobleman dubbed "The Durasteel Duke" is both a celebrity and local legend, a charismatic and fearless leader and politician who has never once backed down in the face of threats or intimidation or refused to meet a rival face-to-face. Many a schemer has attempted to take advantage of the duke's brash and audacious nature to lure him into a trap, only to find himself staring dumbfounded and slack-jawed at the duke's unperturbed and unmolested person upon their next meeting.

It is said that the duke's invincibility is so assured that he has never had to raise a hand against another living being--a claim supported by his famous refusal of a pistol during an honor duel. By all accounts, the duke's aggrieved opponent chose to turn the weapon upon himself rather than face the duke's unrelenting gaze.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​bounty_hunter.​durasteel_duke

Duke Corwin "The Durasteel Duke" (Bounty Hunter)
Persons of NoteAlderaanImperial281.0.0

Duke Kendoh (Warrior)

A wily and self-serving noble of House Thul, Duke Kendoh has never seen a situation that he could not transform into an opportunity. Born and raised during Thul's exile in Imperial space, Kendoh is by no means an unquestioning Imperial supporter; as much as he enjoys the luxuries Imperial credits buy, and despite being well aware of the debt his house owes the Empire, he also understands that the life of an Alderaanian noble can depend on his ability to out-think and outmaneuver his rivals... and that an ally can also be a political liability.

At the same time, Duke Kendoh makes no claims to valor and knows how to be discreet. For this reason, the rest of House Thul indulges and supports him.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​warrior.​duke_kendoh

Duke Kendoh (Warrior)
Persons of NoteAlderaanImperial281.0.0

General Gesselle Organa (Warrior)

One of the most famous members of her house, General Gesselle Organa is a capable, authoritative military commander known for her ability to evaluate risks and outcomes impartially and apply ruthless and effective tactics. After the usurper Ulgo took the throne of Alderaan, Gesselle was responsible for Ulgo's first real military embarrassment--a feint in which two hundred of her soldiers died, while three thousand Ulgos were defeated.

Gesselle's hard-heartedness is rumored to extend into her personal life. She was nearly married to an undistinguished earl of House Alde on her eighteenth birthday, but the wedding was postponed, then cancelled for reasons never publicly discussed.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​warrior.​general_gesselle_organa

General Gesselle Organa (Warrior)
Persons of NoteAlderaanImperial281.0.0

Intelligence Profile: Vector Hyllus (Agent)

Name: Vector Hyllus
Gender: Male
Species: Human (enhanced)
Age: 26
Likes: Diplomacy, helping people, exploring alien cultures
Dislikes: Greed, cruelty, prejudice, anti-alien sentiment

Primary Weapon: Techstaff

Background (Summary): Second-generation Imperial; mother native to Jurio, married Captain Adronik Hyllus after Jurio was granted Imperial governance. Expressed desire to join Diplomatic Service at an early age and displayed appropriate traits. Ranked high academically during training, and soon after graduation was granted (by request) post aboard exploration and first contact vessel (see service record).

Reassigned to Alderaan due to diplomatic manpower needs (see House Thul). Served ably until encounter with Killik species and subsequent "Joiner" transformation. Current status is unclear.

Personality: Vector Hyllus has repeatedly expressed admiration for Imperial accomplishments while indicating a desire to spread Imperial influence through diplomatic channels. His attitudes were likely shaped by the Imperial reconstruction of his homeworld and are appropriate for a Diplomatic Service member. Hyllus is obedient, intelligent, charismatic and effective. He is unlikely to advance further within diplomatic or military hierarchies.

Notes: Personality profile compiled from performance reports from before Hyllus's "Joiner" transformation. Data should be considered non-comprehensive.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​agent.​vector_hyllus

Intelligence Profile: Vector Hyllus (Agent)
Persons of NoteAlderaanImperial281.0.0

Lord Nefarid (Knight)

Small, ugly and brilliant, Lord Nefarid is the most cunning of Darth Angral's apprentices. The Force was never particularly strong in him, and few thought he would survive his training--much less rise to become Angral's favored servant.

Unable to match his peers' raw power, Nefarid has endured by keeping to the shadows and using pawns and spies to carry out his wicked schemes. He delights in sowing terror and paranoia among the frightened masses, but his true passion lies in besting those who believe themselves more powerful than him. The universe has treated Nefarid like garbage, and that has only made him more determined to prove his superiority.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​knight.​lord_nefarid

Lord Nefarid (Knight)
Persons of NoteAlderaanRepublic281.0.0

Markus Thul (Trooper)

Markus Thul is a loyal and high-ranking member of his house. Like the rest of his family, Markus was eager to return to Alderaan and see House Thul take its rightful place in the aristocracy, and he welcomed the Empire's support, confident Imperial strength would put House Thul on the throne.

However, years of watching his kinsmen cater to the Imperials' whims has made Markus question this so-called "alliance." He now fears that House Thul has lost its way and willingly sold itself into servitude to the Empire.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​trooper.​markus_thul

Markus Thul (Trooper)
Persons of NoteAlderaanRepublic281.0.0

Nomar Organa (Inquisitor)

The youngest son of the third brother of the lord of House Organa, Nomar Organa showed Force sensitivity at a young age and was given to the Jedi Order as a gift by his uncle. As a young man and Padawan, he returned to Alderaan for the first time and soon fell in love with a daughter of House Rist.

At the time, House Rist was weighing an alliance with House Organa and both houses saw the match as an opportunity to seal their relationship. But the Jedi Order refused to consent to such a politically burdensome marriage; Nomar broke off the engagement and has served the Jedi Order dutifully ever since.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​inquisitor.​nomar_organa

Nomar Organa (Inquisitor)
Persons of NoteAlderaanImperial281.0.0

Rehanna Rist (Inquisitor)

Twin sister of Markos Rist, Lady Rehanna Rist is an enigmatic figure among the nobility, preferring her work training House Rist's renowned assassins to the politics of court.

A dangerous woman in her own right, Lady Rist is known for her tough, cold demeanor and for the many suitors she has rejected over the years. While her brother would prefer that she marry and raise House Rist's profile on Alderaan, Rehanna is stubborn in her refusal, and her brother does not dare force her.

Category: Persons of Note

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​persons.​inquisitor.​rehanna_rist

Rehanna Rist (Inquisitor)
Persons of NoteAlderaanImperial281.0.0

Aric Jorgan (Trooper)

A born leader, Aric Jorgan is one of the Republic's most capable field officers. He enlisted in the military at an early age and quickly distinguished himself as a talented marksman. His impeccable service record earned him a spot in the Republic's top sniper squad, where he successfully carried out over a dozen missions against high-ranking Imperial targets.

Since his transfer to Fort Garnik, Jorgan has earned a reputation as a hard and demanding taskmaster. However, few realize his surly demeanor belies a genuine concern for the well-being of his troops. While those under his command may not particularly like the brooding Cathar, they almost always respect him.

Likes: Efficiency, duty, the Republic military, honesty
Dislikes: Failure, excuses, callous sacrifices

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16141091541170885060

XP Level: 9

FQN: cdx.​persons.​trooper.​aric_jorgan

Aric Jorgan (Trooper)
Persons of NoteOrd MantellRepublic91.0.0

Commander Harron Tavus (Trooper)

Harron Tavus has served as a combat officer since before the Sacking of Coruscant, where he played an active role in the guerrilla campaign against the Imperial invaders. Excellent instincts and a natural talent for leadership helped Tavus rise quickly through the ranks, but he has repeatedly refused any assignment that would take him away from combat. Instead, he earned a place in the Republic's famed Havoc Squad, serving as the team's commanding officer.

Tavus is widely respected for his dedication to the soldiers under his command, so much so that he is rarely referred to by his official rank of captain; instead, Tavus is called merely "commander," an old Republic Army tradition designating him as someone whose authority and skill supersedes any specific rank.

Category: Persons of Note

Planet: 16141091541170885060

XP Level: 5

FQN: cdx.​persons.​trooper.​harron_tavus

Commander Harron Tavus (Trooper)
Persons of NoteOrd MantellRepublic51.0.0

Corso Riggs (Smuggler)

Corso Riggs is a cheerful, disarmingly optimistic mercenary soldier. Raised as a rancher's son on the rough frontier of Ord Mantell, Corso developed a mixture of naive innocence and primitive toughness, wrapped with old-fashioned chivalry.

In addition to his gung-ho enjoyment of a good, dirty fight and his encyclopedic knowledge of weapons, Corso remains a ray of sunshine in even the worst circumstances. He has no sense of his own mortality and is absolutely convinced he's going to live forever. Corso also has a soft spot for damsels in distress, even when it's clear they're up to no good.

Likes: Protecting the weak, being nice to ladies, punishing bad guys
Dislikes: Hurting for profit, hurting women no matter what they did, working with Sith or Imperials

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16141091541170885060

XP Level: 9

FQN: cdx.​persons.​smuggler.​corso_riggs

Corso Riggs (Smuggler)
Persons of NoteOrd MantellRepublic91.0.0

Rogun the Butcher (Smuggler)

Of the top crime lords in the galactic underworld, very little is known about the man called Rogun the Butcher. Rumors aside, there are only three things everyone agrees on: he always owns a piece of the action, he never backs down from a fight and he has a zero tolerance policy for failure.

Anyone unlucky enough to cross Rogun the Butcher should measure his or her future lifespan in days; this gangster comes by his nickname honestly, having left a trail of bodies from one end of the galaxy to the other--with no end in sight.

Category: Persons of Note

Planet: 16141091541170885060

XP Level: 2

FQN: cdx.​persons.​smuggler.​rogun_the_butcher

Rogun the Butcher (Smuggler)
Persons of NoteOrd MantellRepublic21.0.0

Skavak (Smuggler)

Traitor, scoundrel, thief: these are a few of the many unpleasant words associated with notorious con man Skavak. A rogue even in the galactic underworld he calls home, Skavak has double-crossed fellow criminals from Coruscant to Dantooine. His business partners are disposable assets, and friends are only a means to an end.

Skavak's sole loyalty is to himself, and he'll take jobs from anyone if it will line his pockets with a few more credits. Brash, arrogant and utterly without remorse, Skavak is long overdue for a takedown. The only question is, who has the guile and skill to outwit the man they call "the Jackal of the Stars"?

Category: Persons of Note

Planet: 16141091541170885060

XP Level: 1

FQN: cdx.​persons.​smuggler.​skavak

Skavak (Smuggler)
Persons of NoteOrd MantellRepublic11.0.0

Blizz (Bounty Hunter)

Infinitely curious and adventuresome, Blizz always felt confined on his native Tatooine--the endless rolling dunes and limited selection of scrap leaving him perpetually bored. So when the traveling salvager Slam Streever visited Blizz's clan to offer Jawas work as "ferrets"--individuals he could send into dangerous and dilapidated areas to scout for salvage treasure--Blizz leapt at the opportunity.

Blizz spent several years with Slam's crew before the old scrapper made the mistake of selling his services to Hoth's White Maw pirates. Years of toil under the menacing watch of the White Maw would soon deprive the salvagers of reasons to smile--but first, Slam gave his small friend the nickname "Blizz" after the little Jawa kicked up a snowstorm of excitement during his first encounter with the "white sands." It's a name Blizz cherishes; one that reminds him of happier times.

Likes: Adventure, gadgets, attention, praise, friendship
Dislikes: Scary things, extreme violence, people who are mean to him

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​bounty_hunter.​blizz

Blizz (Bounty Hunter)
Persons of NoteHothImperial361.0.0

Broonmark (Warrior)

Broonmark is a unique creature among the Talz. While his peers spent their youths learning survival skills and playing on the frozen tundra of Alzoc Three, Broonmark developed a fascination with death. As a child, Broonmark watched his father killed by one of Alzoc Three's predators, and instead of sadness, Broonmark felt only shame at his father's weakness. Violence became an obsession and point of pride for Broonmark; he started hunting in secret and lived for the rush of a kill.

When the Republic began recruiting Talz for their elite commando units, Broonmark eagerly volunteered for the chance to turn his claws against more challenging prey. But with each kill, Broonmark's desire for carnage and bloodshed intensified. His clan soon challenged his brutal leadership, and Broonmark watched in anger as the gentle Talz he fought to empower mutinied against him.

Likes: Violence as a solution, testing yourself, protecting those close to you
Dislikes: Betrayal of allies, inaction, talking things out

Primary Weapon: Vibrosword

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​warrior.​broonmark

Broonmark (Warrior)
Persons of NoteHothImperial361.0.0

Captain Valon (Consular)

When Captain Valon launched his initial raids against the Rift Alliance's shipping lanes, no one had any idea who he was. Initially just a grunt in the ranks of the White Maw, Valon was indistinguishable from the other pirates who flocked to Hoth in search of easy pickings. His sudden rise and his gathering of so many followers is a mystery to the Rift Alliance's tacticians.

Not surprisingly, many wild stories have since sprung up about Captain Valon--most notably the claim that he is invulnerable. Captain Valon has certainly survived several attempts on his life, including onslaughts from the Rift Alliance coalition forces and failed coups from overambitious lieutenants, but this only proves that Valon is an adversary who must not be underestimated.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​consular.​captain_valon

Captain Valon (Consular)
Persons of NoteHothRepublic361.0.0

Guardsman Lassicar (Knight)

According to Imperial databanks, Guardsman Lassicar was born to slave parents in the conquered system of Begeren. He gained the Empire's attention when he personally executed his parents and exposed their terrorist cell to Moff Harvus. Lassicar's subsequent rise through the ranks of the Imperial Guard is the fastest on record.

He has personally executed six Jedi and over two dozen Sith Lords who made the fatal mistake of crossing the Emperor. A team of SIS agents sent to assassinate him returned to Coruscant in a series of small containers. Lassicar's survival instincts and combat skills should not be underestimated.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​knight.​guardsman_lassicar

Guardsman Lassicar (Knight)
Persons of NoteHothRepublic361.0.0

Languss "Guss" Tuno (Smuggler)

A failed Jedi Padawan who abandoned his training, the enthusiastically greedy Guss Tuno prefers the underworld lifestyle's potential for material riches. In a perfect galaxy, Guss would spend his retirement lounging in a heated swimming pool surrounded by exotic beauties while consuming a steady diet of fresh fish and expensive cocktails.

Although he often speaks before he thinks, Guss has talked his way out of certain death many times. He often uses his minimal knowledge of Jedi--and the lightsaber he stole from his old Master--to fool gullible criminals into leaving him alone. When that fails, Guss reveals he's a much better shot than anyone would believe.

Likes: Mocking Force users, profit from those who can afford it, a good scam
Dislikes: Killing innocents, risking your neck for nothing

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​smuggler.​lunguss_guss_tuno

Languss "Guss" Tuno (Smuggler)
Persons of NoteHothRepublic361.0.0

Leeha Narezz (Knight)

Among her peers, Jedi Leeha Narezz is considered something of an eccentric. She frequently eschews time with fellow Jedi to meditate with and instruct a trio of droids she built called the "Meedees." Leeha believes that the Force is not accessible only to living creatures--indeed, she asserts that even droids can use it if they go long enough without a memory-wipe.

Despite her unusual beliefs, no one in the order disputes that Leeha is one of the finest technologists in the Republic. Repeated attempts by the military to direct her talents toward engines of war have failed, however. She remains firmly committed to peaceful applications of technology that warm the homeless, feed the hungry and protect the weak.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​knight.​leeha_narezz

Leeha Narezz (Knight)
Persons of NoteHothRepublic361.0.0

Lieutenant Felix Iresso (Consular)

The son of refugees made homeless during the Great War, Lieutenant Felix Iresso has been a career soldier for many years. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with minimal reinforcements. Since then, Lieutenant Iresso has earned excellent technical scores and commendations for exemplary service.

However, his file also contains some discrepancies. Lieutenant Iresso has one of the highest transfer rates in the Republic military, serving under almost a dozen commanders across the galaxy in two years. The lieutenant has also been overlooked for promotion several times. The only explanation from his superiors is a reference to an incident on Althir where Lieutenant Iresso was captured by the Empire, but no details are given.

Likes: Republic military, leadership, danger for the greater good, honor and mercy
Dislikes: Breaking the law, cruelty

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​consular.​felix_iresso

Lieutenant Felix Iresso (Consular)
Persons of NoteHothRepublic361.0.0

Master Wyellett (Warrior)

Jedi Master Wyellett was one of the great Jedi heroes of the last war. Deeply concerned with the preservation of life and more interested in communing with the Force than in using his power as a weapon, he nonetheless proved himself in combat time and again. When his apprentice Xerender battled Darth Baras, Wyellett joined Xerender and sought to redeem the Sith; failing, Wyellett seized Baras's lightsaber and chose to use it as his own, a symbol of darkness brought into the light.

Wyellett's final heroic act was an act of self-sacrifice committed to save his Padawan Xerender and much of the Jedi Council from the legendary Starweird Queen; this resulted in his capture by the Empire. The Imperial starship that was transporting Wyellett was destroyed in the Battle of Hoth, and Master Wyellett has been believed dead all these years. In fact, Wyellett has been in a trance beneath the rubble of the fallen ship, psychically trying to reach out to his former pupil. Now, Wyellett has transcended the concerns of this galaxy and his powers are more realized than ever before.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​warrior.​master_wyellet

Master Wyellett (Warrior)
Persons of NoteHothImperial361.0.0

Reneget Vause (Bounty Hunter)

Serpent of the Void. Sarlacc in Scales. Hunter of Worlds. There are many names for the monster that stalks the farthest reaches of space--Reneget Vause is merely the name given in his native tongue. A myth by many standards, the stories of fleets Vause has shattered and the colonies he's obliterated are numerous and pale imitations of the actual horrors he's inflicted in the name of his insatiable goddess.

Those fortunate enough to escape the Trandoshan pirate lord can attest that Vause is likely to mete out as much harm to himself as to his prey; he pursues his foes with reckless disregard for his own survival. To Vause, the Jagannath--the "points" scored for killing--is never so rich as when it's stolen from the brink of death.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​bounty_hunter.​reneget_vause

Reneget Vause (Bounty Hunter)
Persons of NoteHothImperial361.0.0

Sergeant Fideltin Rusk (Knight)

Raised by a colony of pacifist Chagrians, Rusk rebelled against his family's beliefs and enlisted with the Republic military as soon as he could. At first, he proved to be a brilliant soldier and was identified as a rising star in the Republic's ranks. Somewhere along the way, however, his bravery crossed the line into recklessness.

Although he still accomplished his missions, casualty rates among his squad rose astronomically. Rusk quickly became a pariah among other soldiers, including his superiors. His aggressive pursuit of victory over the Empire at any cost has earned him many medals from politicians, but no promotions from his commanders.

Likes: Killing Imperials, protecting the Republic, motivating others to fight
Dislikes: Avoiding fights, weakness, disrespecting authority

Primary Weapon: Blaster Cannon

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​knight.​sergeant_fideltyn_rusk

Sergeant Fideltin Rusk (Knight)
Persons of NoteHothRepublic361.0.0

Sergeant Yuun (Trooper)

Even in an organization as diverse as the Republic Army, Yuun stands out. A member of the Gand species and hailing from the Gand homeworld, Yuun is a Findsman, a type of shamanistic tracker held in very high regard among his people. He applies his unusual training to technical tasks of every kind, resulting in a success record unmatched by any other technician in the military.

As effective as Yuun's methods are, they rarely meet with understanding or approval from his fellow soldiers. But despite his eccentricities, Yuun's fighting skill and calm approach to any challenge generally earn at least the grudging respect of the men and women he serves with.

Likes: Mysteries, respect for unusual people/beliefs, patience, self-restraint
Dislikes: Unnecessary violence, chaos, rudeness, recklessness, bragging

Primary Weapon: Techblade

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​trooper.​sergeant_yuun

Sergeant Yuun (Trooper)
Persons of NoteHothRepublic361.0.0

Shai Tenna (Smuggler)

The White Maw pirate Shai Tenna is rightfully regarded as one of the most brutally efficient killers in the underworld. He secured his control over a massive pirate crew by systematically murdering his own brothers. It is often remarked that by the time you see Shai Tenna's blaster, you're already dead.

Some say Shai Tenna was born bad. Others point to the harsh upbringing he and his brothers experienced at their cruel father's hands. A few with more intimate knowledge of the man might sigh with regret over the death of a good woman who tried to redeem him. Regardless, Shai Tenna has surrendered to his darker impulses without remorse.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​smuggler.​shai_tenna

Shai Tenna (Smuggler)
Persons of NoteHothRepublic361.0.0

SIS Dossier: Ensign Raina Temple (Agent)

Name: Raina Temple
Gender: Female
Species: Human
Age: 24
Likes: The Empire, the Sith, duty, honor
Dislikes: Cruelty, casual violence, selfishness

Primary Weapon: Dual Blaster Pistols

Personal History: Standard searches reveal no Imperial citizenship record for a "Raina Temple," but the usual caveats apply--our data on the Imperial populace remains sadly incomplete. Temple's skills and attitude suggest Imperial Army training, but her presence inside the Chiss Expansionary Defense Force is extremely unusual; neither the CEDF nor the Imperial military is known for its transfer programs.

Analysis: Personable and bright Imperial military cadets don't end up embedded with aliens at the far edge of the galaxy without good reason. Temple could be a plant, but it's just as likely she's been intentionally forced out of the picture. Best-guess personality profile suggests she's a typically patriotic example of the rank-and-file Imperial military--a true believer in Imperial superiority and duty. No matter how easygoing or empathetic she may be at times, the needs of her nation have to come first.

Note by SIS Agent Hunter: She's cute, isn't she? Enjoy the file, Cipher Nine... we can spare the occasional dossier if you're willing to play along.

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​agent.​ensign_raina_temple

SIS Dossier: Ensign Raina Temple (Agent)
Persons of NoteHothImperial361.0.0

Talos Drellik (Inquisitor)

Lieutenant Talos Drellik has never excelled as a soldier, and his true passion has always been history and archaeology. To Talos, the Imperial Reclamation Service does an invaluable job, preserving Imperial and Sith history against the onslaught of time.

Unlike many Reclamation Service officers who are career soldiers with only a passing interest in history, Lieutenant Drellik has thrown himself into his work, studying with experts in the field such as the illustrious Professor Auselio Gann and galactic historian Deravon Wells.

Likes: Artifacts, discovery, history, pro-Empire sentiment, clever word play
Dislikes: Cruelty, rudeness, secrets from allies

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16141109882649941585

XP Level: 36

FQN: cdx.​persons.​inquisitor.​talos_drellik

Talos Drellik (Inquisitor)
Persons of NoteHothImperial361.0.0

Ambassador Jannik

Many Republic visitors to Voss mistake Ambassador Jannik for one of his aides. Young and enthusiastic, the ambassador is determined to stand as a symbol of Republic integrity in Voss-Ka against the scheming of the Empire--but he's found it an uphill struggle. Ambassador Jannik has frequently clashed with the Empire's Sith diplomats, and is struggling to find a way to counter their smooth charm.

As part of his attempts to understand the Voss, Ambassador Jannik has accumulated a small library of Voss books and plays, and even converted to a traditional Voss diet. The Voss appear to view his efforts as merely more "outsider strangeness," but Ambassador Jannik has also commented that he now prefers Voss food to the supplies sent by the Republic.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​voss.​ambassador_jannik

Ambassador Jannik
Persons of NoteVossRepublic441.0.0

Ambassador Yoran (Bounty Hunter)

Prior to his assignment to Voss, Methias Yoran was the Imperial Diplomatic Service's golden boy, having served with distinction through the better part of his life. Yoran was directly involved with the negotiations that led to the Chiss Ascendancy's alliance with the Empire, and proved time and again that the Diplomatic Service was a worthwhile investment of resources. Over the years, he has personally accepted the fealty of more than thirty worlds.

His more recent duties, however, have strained his patience and his abilities. In all his encounters with strange and alien cultures, he has never met a more inscrutable, evasive or infuriatingly untouchable species than the Voss.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​bounty_hunter.​ambassador_yoran

Ambassador Yoran (Bounty Hunter)
Persons of NoteVossImperial441.0.0

Darth Serevin

Cultured, diplomatic and charming, Darth Serevin is as concerned with appearance and manners as he is with seeking power. He once destroyed a former apprentice, not for his clumsy scheming and attempts at betrayal, but for insulting one of Serevin's dinner guests. For these reasons, when the Empire was still smoothing over its short-lived attempt at invading Voss and a diplomatic envoy of immense skill was called for, Darth Serevin's poise and experience made him the ideal choice.

Over his long tenure on Voss, Darth Serevin has developed a liking for Voss art and architecture; he recently sent orders for his own lodgings on Dromund Kaas to be redecorated accordingly. He has also seen the value of the Voss people to the Empire; gaining an army of Voss commandos and Mystics would make the Empire unstoppable, and Darth Serevin is intent on seeing this happen.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​voss.​darth_severin

Darth Serevin
Persons of NoteVossImperial441.0.0

Dokath-Ra (Bounty Hunter)

In all his years, the Voss Mystic Dokath-Ra has never once felt the stirrings of prophecy. His vision has been firmly grounded in the real world--but that isn't to say that he is blind. Decades of mending the wounded and witnessing the horrors of his people's never-ending war with the Gormak have disillusioned Dokath-Ra, causing him to question the wisdom of his brothers and sisters sitting high on the mountain of Voss-Ka.

Dokath-Ra does not vocalize these concerns, but they weigh heavily on his mind as he enters his later years. Only the growing presence of outsiders on Voss and the wonders of the greater galaxy stir a hope for change inside him.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​bounty_hunter.​dokath_ra

Dokath-Ra (Bounty Hunter)
Persons of NoteVossImperial441.0.0

Gaden-Ko (Consular)

Gaden-Ko is the son of a sculptor and a former Voss commando who was maimed by the Gormak when Gaden-Ko was small. As is Voss custom, he was raised by his grandfather--Dajan-Ko--who soon noticed the young Gaden-Ko's uncanny intuition. This insight allowed him to aid Voss commandos by predicting where Gormak patrols would be. Thus marked as a potential Mystic visionary, he has spent years at the Tower of Prophecy studying and preparing to go on his pilgrimage.

Gaden-Ko's generation is the first to grow up in a Voss-Ka where alien outsiders are a common sight. He has always had an interest in these foreigners, even developing a friendship with the Republic ambassador. Perhaps because of these outside influences, Gaden-Ko is seen to be rather impulsive and impatient compared to other Voss.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​consular.​gaden_ko

Gaden-Ko (Consular)
Persons of NoteVossRepublic441.0.0

General Thelonia Redrish (Bounty Hunter)

Born to the Kuat Sector's influential Redrish family, Thelonia left her privileged life behind during the Great War to assist with relief efforts in the Outer Rim. She served for several years as an aid worker, but it was during one of these relief missions that she became trapped on Lan Barell by an Imperial invasion. Witnessing bloodshed firsthand stirred something in Thelonia, and she laid down her medkit and picked up a weapon.

Despite her youth and inexperience, Thelonia's natural charm, selflessness and bravery propelled her into a leadership position in the resistance movement seeking to take back Lan Barell. That world would only be the first of many she would unite and liberate during the course of the war. Thelonia's efforts were recognized by the Republic after the Treaty of Coruscant and she was awarded the Mark of Victory and the rank of general in the Republic Army.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​bounty_hunter.​general_thelonia_redrish

General Thelonia Redrish (Bounty Hunter)
Persons of NoteVossImperial441.0.0

Jela Reneke (Smuggler)

Jela Reneke is Rogun the Butcher's right-hand agent on Voss, a coolly predatory businesswoman with the killer instincts of a firaxan shark. It was Jela who convinced the hostile and reclusive Gormak to form a mutually beneficial economic arrangement selling their hideous tech-beasts on the open galactic market. So respected is Jela by her crime lord employer that she routinely skims ten percent off Rogun's profits without fear of reprisal.

Jela's romantic relationship with her second-in-command, a human nicknamed "Gormak Zak," soured when Zak's interest in the natives expanded beyond economic exploitation. She has never been the type to let sentiment interfere with good business.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​smuggler.​jela_reneke

Jela Reneke (Smuggler)
Persons of NoteVossRepublic441.0.0

Jokull

Few Gormak show the strength and cunning to become chieftains; to become king takes extraordinary intelligence, ruthlessness and skill. Driven by his burning hatred for the Voss, the veteran warrior Jokull has united the Gormak under his rule and devoted himself to destroying every Voss on the planet. He has sought out ways to improve his weapons, driven his warriors through exhaustive training and ordered his technologists to build dreadful machines of war. His strategies have been surprisingly effective, often catching even the experienced Voss commandos off-guard.

Jokull's single-minded aggression toward the Voss has made the Gormak more dangerous than ever. The Voss commandos are now becoming overstretched as they attempt to defend Voss-Ka. If Jokull's campaign of violence cannot be stopped, it is conceivable that he may soon break through to Voss-Ka and burn it to the ground.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​voss.​jokull

Jokull
Persons of NoteVossBoth441.0.0

Lokir-Ka (Smuggler)

Lokir-Ka appears to be the perfect Voss citizen. He obeys laws, respects the Mystics and has followed the career path his government laid out for him based on his charm, intelligence and gift for outsider languages. However, this young diplomat conceals a barely-suppressed wanderlust and unseemly fascination with foreign cultures that would shock his peers.

It never occurs to Lokir-Ka to act on his fantasies of exploring the greater galaxy, befriending alien species and perhaps even telling someone "no" once in a while. Such is the life of a dutiful diplomat. After years of working with Republic and Imperial ambassadors trained in polite doublespeak, Lokir-Ka finds the blunt statements of underworld gangsters uniquely appealing.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​smuggler.​lokir_ka

Lokir-Ka (Smuggler)
Persons of NoteVossRepublic441.0.0

Lord Fulminiss (Knight)

Widely regarded as one of the greatest Sith sorcerers in the Empire, the enigmatic Lord Fulminiss is a master of the dark side's most arcane and lethal aspects. The grotesque Harrower assassins are his most famous creation, but legend has it he once summoned a raging storm of pure Force energy that disintegrated a rebellious city of natives in the Imperial-conquered Jabiim system.

Lord Fulminiss is a respected expert on the topic of mass extermination, and at the Emperor's request, he has performed extensive research into new ways of eliminating planetary populations. More than one Dark Council member has paid handsomely to obtain a record of Lord Fulminiss's work for his or her private perusal.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​knight.​lord_fulminiss

Lord Fulminiss (Knight)
Persons of NoteVossRepublic441.0.0

Lord Torius (Trooper)

Lord Torius is a top Sith diplomat who fancies himself a clever schemer worthy of the title "Darth." He takes great pleasure in flustering the Republic's representatives when they meet with the Voss and seems determined to secure the planet as an Imperial holding by any means necessary. The death of a Republic negotiator several months ago, while officially attributed to a Gormak attack, was almost certainly a murder orchestrated by Torius.

Intelligence indicates that Lord Torius maintains no close associates, seeking to prove his intellectual superiority without anyone else around to take the credit for it. He spends his private time on Voss alternating between long periods of deep thought and sudden bursts of text-entry into his encrypted datapad.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​trooper.​lord_torius

Lord Torius (Trooper)
Persons of NoteVossRepublic441.0.0

Madaga-Ru (Warrior)

A Voss Mystic who exiled himself rather than taint his people with his unpopular and heretical ideas, Madaga-Ru lives as a hermit in the dangerous wilds outside the city of Voss-Ka. If asked, he admits to preferring this way of life over the false pretenses of his people's civilization; Madaga-Ru judges his fellow Voss as living in denial and only "seeing" what they want to see.

Despite this disapproval of his culture, Madaga-Ru remains a true believer in the fundamental Voss way of life--a way of balance, simplicity and faith in the visions of the Mystics. Those who refuse to respect Mystic philosophy or deliberately break Voss law receive Madaga-Ru's stern admonishment.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​warrior.​madaga_ru

Madaga-Ru (Warrior)
Persons of NoteVossImperial441.0.0

Senator Evran (Trooper)

Senator Evran is one of the most influential Senators in the entire Republic and a close personal friend of Supreme Chancellor Janarus. Evran's cleverness and talent for vocal persuasion have earned him the affectionate moniker "Coruscant's aurodium voice." Privately, General Garza refers to him by a different nickname: "the armchair general."

Evran is obsessed with the Voss Mystics' ability to see the future and he believes an alliance with the Voss will win the war. To this end, he has used his influence to keep a large contingent of Republic soldiers garrisoned at the space station orbiting Voss, despite the desperate need for troops elsewhere. In Senator Evran's scenario, his Republic forces will save the day when the Empire inevitably strikes at Voss, and thus win over the Voss people.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​trooper.​senator_evran

Senator Evran (Trooper)
Persons of NoteVossRepublic441.0.0

Tala-Reh (Knight)

Tala-Reh is an elite member of the Voss commandos and a veteran of battles against the hostile Gormak hordes. She is renowned among her peers not only for her martial skills, but for her deep spirituality..

Although her triumphs are the stuff of legends, Tala-Reh's history has also been marked by personal tragedy. Her devoted husband, a fellow Voss commando, was killed battling the Gormak. She has mourned this loss for years by quietly reciting a poem composed in her husband's honor every day at sunrise and sunset.

Category: Persons of Note

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​persons.​knight.​tala_reh

Tala-Reh (Knight)
Persons of NoteVossRepublic441.0.0

Captain Zale Barrows (Bounty Hunter)

War does funny things to people. Before the Great War, nobody would have thought that "Captain" Zale Barrows was anything more than a two-credit trader with a careless disregard for customs law--let alone a patriot. But after watching the Imperial invasion tear apart the Outer Rim, there was only so much he could take. When the Mandalorian blockade of the Hydian Way began to strangle the life out of the Core Worlds, Zale was one of the first smugglers to sign up to break it.

Following that victory, he gladly went into service as a Republic privateer. Having won the respect of many with his heroics at the blockade, Zale acted as admiral of the Free Spacers Fleet, a battle group that went on to route the Empire's Third Fleet over Dantooine and remove the Seventh Fleet from Imperial service. The defense of Coruscant during the Imperial invasion was the last action Zale's fleet ever saw, but he wasn't through with the Republic just yet.

For the last several years, Zale Barrows has served as "ferryman" to Belsavis, transporting the most dangerous criminals in the galaxy to the Republic's secret prison. There's no glory in this job, and the money is nothing exceptional--but it seems Zale has accepted his calling.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​bounty_hunter.​zale_barrows

Captain Zale Barrows (Bounty Hunter)
Persons of NoteBelsavisImperial401.0.0

Darth Ekkage (Warrior)

The sister of Darth Baras, Darth Ekkage is one of the greatest Sith assassins to ever live. She and her network of killers were imprisoned on Belsavis after she was betrayed and handed over to the Jedi by one of her own--a Sith assassin who renounced the dark side and sought refuge among the Jedi.

Many believe Darth Ekkage was as powerful a weapon as the Sith have ever had, and that their victory over the Republic would have been completed long ago if Ekkage had not been captured. But there are also many within the Sith who fear her--realizing that they could just as easily be her next target.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​warrior.​darth_ekkage

Darth Ekkage (Warrior)
Persons of NoteBelsavisImperial401.0.0

Executor Krannus (Knight)

A rare pureblood Sith who lacks Force sensitivity, Executor Krannus was in danger of being left to die by his Sith parents. However, he was spared this fate by direct order of the Emperor. Although Krannus is considered inferior to Force-wielding Sith, his heritage elevates him above the ordinary humans of the Imperial military.

Krannus has assumed one of the Empire's highest ranks--Executor--and wields his supreme authority as a fiercely-devoted servant of the Emperor who spared his life. On his dark master's orders, Krannus leads a death-worshipping cult whose members believe the Emperor is a godlike being who will bestow immortality and unlimited power upon them--but only if they bring about the galaxy's destruction first.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​knight.​executor_krannus

Executor Krannus (Knight)
Persons of NoteBelsavisRepublic401.0.0

Hallow Voice (Consular)

The Esh-kha patriarch Hallow Voice is an enigma among his own people. He was born while the previous Esh-kha patriarch was still strong and healthy--an unprecedented event. Later, he earned his name by eloquently expressing strange new ideas. Hallow Voice claimed the Esh-kha should find a way to coexist with other species instead of wiping them out. The other Esh-kha were flummoxed by this. Eventually, it was agreed by everyone--Hallow Voice included--that he should take a small group away from the main Esh-kha force to try out his theories.

Soon after, the Rakata Infinite Empire attacked the Esh-kha to stop their marauding, which had claimed many of the Rakata slave worlds. Hallow Voice appealed to the Rakata to spare his people. The Rakata strung out negotiations until they were confident they had the Esh-kha contained, then captured Hallow Voice. Millennia of imprisonment on Belsavis have not made him bitter; rather, Hallow Voice is more devoted than ever to a spirit of cooperation and to calming the murderous instincts of his cousin Esh-kha.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​consular.​hallow_voice

Hallow Voice (Consular)
Persons of NoteBelsavisRepublic401.0.0

Intelligence Profile: SCORPIO (Agent)

Name: SCORPIO
Gender: None (identifies as female?)
Species: Droid
Age: Unknown
Likes: Learning and gaining new tech, selfishness, killing threats
Dislikes: Self-sacrifice, duty, wastefulness

Primary Weapon: Techstaff

Background (Summary): Claims to have been designed for heuristic self-improvement by unknown parties. Current chassis is of recent design, suggesting multiple precursor bodies or independent database.

Over a century ago, SCORPIO became involved with the Star Cabal organization and accepted guardianship of Belsavis Megasecurity Ward 23. In return for rare technology, SCORPIO willingly acted as the Star Cabal's security system until application of control codes by Cipher Nine. Currently unable to directly harm Cipher Nine without provocation or depart Cipher Nine's presence on a long-term basis.

Personality: Application of Wreyn-Tsatke Cyber-Psychology Scale results in a 9-NIX rating for SCORPIO (level 9 intelligence, non-human, independent, unknown) with 22% accuracy. These preliminary results match anecdotal experience--SCORPIO places no inherent value on biological or cybernetic life and is interested primarily in self-iteration through rapid experience. If given appropriate challenges and upgrade opportunities, SCORPIO may prove cooperative for limited periods. She appears to value others who share her traits--intelligence, amoral self-interest and curiosity.

Similar cybernetic personalities include Mentor (10-NCM) and G0-T9 (8-HSM)--both considered galaxy-level threats. Recommend full application of Wreyn-Tsatke Test at earliest opportunity.

Notes: This profile is a work in progress and should not be considered definitive.

Special: By order of the Minister of Intelligence, access to this profile is restricted.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​agent.​scorpio

Intelligence Profile: SCORPIO (Agent)
Persons of NoteBelsavisImperial401.0.0

Ivory (Smuggler)

The gentlemanly crime lord known as Ivory built his reputation on the skillful use of diplomacy, bribes and extortion to bring lesser gangsters under his heel. At the height of his power, criminals referred to him as the "Supreme Chancellor of the Underworld." He was a respected rival of Nok Drayen and Diago Hixan, both of whom negotiated a profitable peace with Ivory even as they battled each other.

When Ivory was finally arrested and imprisoned by the Republic, it was his protege Rogun the Butcher who inherited Ivory's criminal empire. Rumors persist that Rogun himself arranged Ivory's capture.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​smuggler.​ivory

Ivory (Smuggler)
Persons of NoteBelsavisRepublic401.0.0

Lord Ondorru (Trooper)

The Sith Lord Ondorru finds that most beings in the galaxy are beneath his contempt. His only peers are other Sith who are as strong in the Force as himself--a rare group, indeed. He has almost no regard for other human beings and even less consideration for alien species, whom he considers little better than talking animals.

According to SIS reports, fellow Sith consider Ondorru a dangerously reckless individual. He is notorious for pursuing his passions without restraint, carelessly endangering anyone in his way. Darth Vowrawn once described him as a "capricious deviant," and Ondorru's path of destruction through Belsavis would seem to confirm this assessment.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​trooper.​lord_ondorru

Lord Ondorru (Trooper)
Persons of NoteBelsavisRepublic401.0.0

Pak Taldine (Knight)

A decade ago, this notorious armed robber was responsible for the deaths of numerous innocents. Pak's murderous ways eventually isolated him from even his own criminal gang. Perhaps inevitably, Pak was betrayed by his lieutenants, arrested by the Republic and shipped off to Belsavis for the rest of his life.

Years of exposure to the worst criminal scum in the galaxy had an interesting effect on Pak's mindset. Instead of becoming more bestial and cruel, he discovered a spark of humanity and reformed. Pak walked the path of redemption, gaining the trust of the prison wardens and becoming the only prisoner on Belsavis to become an official guard--albeit one who can never leave.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​knight.​pak_taldine

Pak Taldine (Knight)
Persons of NoteBelsavisRepublic401.0.0

Skadge (Bounty Hunter)

A career gangster and psychopath, Skadge had been enjoying a prestigious position at the top of Coruscant's most wanted list when a joint police, military and SIS task force managed to finally capture him. Deemed impossible to control or reform, the murderous Houk was secretly ushered to the only facility capable of housing him: Belsavis.

Although considered a prime candidate for the prison's domination experiments, Skadge was removed from the program during his initial evaluation--a period over which he destroyed a gang of armed Kaleesh, every remaining member of his test group, half the observing researchers and three security details... with his bare hands.

Now, with the Imperial invasion of Belsavis, Skadge has been set loose after nearly three years of solitary confinement. He's ready to settle some grudges.

Likes: Violence, causing suffering, destruction, bullying
Dislikes: Compromise, taking orders, weakness

Primary Weapon: Vibrosword

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​bounty_hunter.​skadge

Skadge (Bounty Hunter)
Persons of NoteBelsavisImperial401.0.0

The Mother Machine (Inquisitor)

Before humans and Twi'leks, Rodians and Hutts, Chiss and Sith, there was the Rakata Infinite Empire. The Rakata used their Force sensitivity to seize power and subjugate all in their path, but as time went by, they began to lose their connection to the Force and appeared to die off. In reality, a few Rakata lived on, and in the ancient prison on Belsavis they continued experiments designed to restore their Force sensitivity.

At the heart of these experiments was a device designed to create new Force-sensitive species--the Mother Machine. A sentient artificial intelligence, the Mother Machine gave herself the name Ashaa and felt a strong connection to each species she created--from Twi'lek to Esh-kha--growing ever more furious at the Rakata who enslaved her and imprisoned her "children."

The Rakata who created her maintain that the Mother Machine is merely mimicking the idea of motherhood, and that the connection between the machine and her children is purely fabricated; deep down, they claim, the Mother Machine is just that--a machine, heartless and incapable of real empathy.

Category: Persons of Note

Planet: 16141121725666440689

XP Level: 40

FQN: cdx.​persons.​inquisitor.​the_mother_machine

The Mother Machine (Inquisitor)
Persons of NoteBelsavisImperial401.0.0

Admiral Shai

Admiral Shai has seen this all before: warfare, followed by escalation, followed by more warfare, followed by more escalation. While he has come to Ilum commanding the Republic's research forces to take advantage of the power of the Adegan crystals, what he really wants is an end to the war and the endless parade of new weapons it fosters.

Shai believes that the conflict between the Empire and the Republic can only end one way at the current rate--with both sides eventually developing the technology to annihilate one another and destroy the galaxy. On Ilum, he hopes to break the cycle.

Category: Persons of Note

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​persons.​illum.​admiral_shai

Admiral Shai
Persons of NoteIlumImperial501.0.0

Darth Arho

Described by his followers as a driven man and called a ruthless fanatic by his foes, Darth Arho has come to Ilum for one reason--to crush the Republic. His tenure on the Dark Council has been brief but hawkish, according to SIS reports--he appears to be a successor to the warlike Darth Vengean, whose death resulted in significant internal strife among the Sith. The recent blows struck against the Emperor have only driven Darth Arho to push harder for the Republic's utter extermination.

The other members of the Dark Council have been able to channel Darth Arho's ruthless, single-minded dedication, wielding him like a weapon, and on Ilum he has proven a capable leader. However, his willingness to casually sacrifice the lives of Imperial soldiers and lesser Sith have become impossible to ignore. If there is anything less than a total, unquestionable victory on Ilum, Darth Arho may face the Dark Council's wrath.

Category: Persons of Note

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​persons.​illum.​darth_arho

Darth Arho
Persons of NoteIlumRepublic501.0.0

Darth Malgus

Darth Malgus has long been a paradox to his fellow Sith: a staunch proponent of the Empire's superiority who also questions some of its oldest values. Born under the name "Veradun" in the years before the Empire's return, Malgus distinguished himself during the war as a warrior and general. He was eventually entrusted with securing the Empire's interests on distant worlds, where he encountered the soldiers of many alien cultures and found them worthy of respect.

As Malgus grew in prominence, fighting at the Battle of Alderaan and later during the Sacking of Coruscant, his travels and alliances with aliens--including a relationship with his Twi'lek slave-- marked him as an unorthodox figure. Caring nothing for the power plays common to Sith, Darth Malgus has spent the last few years strengthening his ties to alien groups. He has often claimed that the Empire's ancient prejudices against aliens and constant infighting are weaknesses; to be victorious, Malgus says, the Empire must change.

Category: Persons of Note

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​persons.​illum.​darth_malgus

Darth Malgus
Persons of NoteIlumBoth501.0.0

Grand Moff Regus

Grand Moff Regus has spent much of his career overshadowed by the reputation and career of his predecessor, Grand Moff Kilran. But in the wake of Kilran's death, Regus has found himself promoted to the limelight, at the head of the Empire's most crucial military operation since the Sacking of Coruscant.

A patriot and a traditionalist, Grand Moff Regus believes in decisive, precision strikes that debilitate and demoralize the enemy--and in an Empire served by men of pure vision and pure bloodline. He is old enough to remember a time before the Empire returned to the galaxy, before Imperials used aliens as anything other than slaves, and he was raised on stories of ancient Imperial glory.

The legends that endure, Regus knows, are of battles fought and won by noble Sith and Imperial soldiers from well-established families with an unquestioned loyalty--loyalty not to the latest rising Dark Council member, but to the Emperor himself.

Category: Persons of Note

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​persons.​illum.​moff_regus

Grand Moff Regus
Persons of NoteIlumImperial501.0.0

Master Jaric Kaedan

One of the senior members of the Jedi Council, Master Jaric Kaedan was born in the Outer Rim and, although he wasn't discovered by the Jedi until he was twelve, quickly rose in prominence. During the war, Master Jaric Kaedan joined the Republic forces fighting on the front lines and was involved in several notable military actions, including the battles on Rhen Var and the capture of the Dread Masters. He remains the council member with the closest ties to the Republic military.

To his students, Master Jaric Kaedan is a harsh taskmaster, driven by the knowledge that his lessons may one day save their lives. He believes that the greatest threats to a Jedi can come from within, and encourages his students to master themselves before they seek mastery over a lightsaber. To the Sith, he is known as a formidable enemy, firm in his conviction that there can never be peace while the Empire still exists.

Category: Persons of Note

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​persons.​illum.​master_jaric_kaedan

Master Jaric Kaedan
Persons of NoteIlumImperial501.0.0

Supreme Commander Rans

In some ways, Supreme Commander Rans is a soldier from another time. He grew up in the peaceful years before the Sith Empire's return, where the greatest threats he faced were border skirmishes with scattered Mandalorian clans. Nevertheless, Rans proved to be a quick-thinking and heroic soldier; as he ascended the ranks, his looks and easy charm also made him a media darling and helped him to build up the Republic military to new and impressive standards.

Although a clever strategist and liked by his men, Rans was outplayed by the Sith Empire in the later days of the war. Underestimating the Imperial threat, he pushed to move troops off Coruscant and onto the Imperial border not long before the planet was sacked. Rans has more than learned from his mistake, however. No one in the Republic military is more dedicated to driving back the Empire and restoring the glory days of the Republic.

Category: Persons of Note

Planet: 16141145871965102174

XP Level: 50

FQN: cdx.​persons.​illum.​supreme_commander_rans

Supreme Commander Rans
Persons of NoteIlumRepublic501.0.0

Darmas Pollaran (Smuggler)

Inveterate gambler and unrepentant ladies' man Darmas Pollaran is an information broker operating out of Coruscant's old Galactic Market cantina. If something important is happening in the Republic capital's chaotic criminal underworld, Darmas either knows about it or can find someone who does. His network of informants and confidantes extends to Coruscant's meanest, roughest and deepest levels.

Darmas charges a high premium for his data and contacts, supplementing that sizable income with his impressive winning streak gambling at the card game known as sabacc. Although more than one poor loser has quietly accused Darmas of cheating behind his back, no one would dare make such an accusation to his face. Darmas doesn't take insults to his gentlemanliness lightly--and he has the blaster-handle notches to prove it.

Category: Persons of Note

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​persons.​smuggler.​darmas_pollaran

Darmas Pollaran (Smuggler)
Persons of NoteCoruscantRepublic101.0.0

Darth Angral (Knight)

A militaristic and maniacal Sith warlord famous for his brutal tactics, Darth Angral led the Imperial fleet that sacked Coruscant during the last war. Angral personally executed the Supreme Chancellor and was preparing to force an unconditional surrender when the Emperor unexpectedly signed a peace treaty with the Republic.

Darth Angral was furious to see his victory dissolve into a protracted and unresolved cold war. Although his success on Coruscant opened a path to the Empire's fabled Dark Council, Angral abandoned Sith politics to pursue a private agenda. He spent years after the war consolidating a significant power base.

The culmination of Darth Angral's plans to finally destroy the Republic unraveled on Coruscant when his son Tarnis was exposed as an undercover Sith infiltrator and killed by Jedi. Seeing his only son cut down drove Darth Angral over the edge, setting him on a path to utterly annihilate the Republic or die trying.

Category: Persons of Note

Planet: 16141154995358231178

XP Level: 14

FQN: cdx.​persons.​knight.​darth_angral

Darth Angral (Knight)
Persons of NoteCoruscantRepublic141.0.0

General Garza (Trooper)

One of the most experienced officers in the Galactic Republic military, General Garza is a tactical and strategic genius with a near-flawless operational record. She served with distinction in the war against the Empire and played an instrumental role in the formation and training of the army's elite Special Forces division.

Although her achievements are numerous, Garza has become a figure of increasing controversy. She has a reputation for being ruthless and uncompromising, and is often accused of authorizing secret assaults against Imperial interests throughout the galaxy. These accusations remain unproven, but few doubt the lengths that Garza will go to secure victory for the Republic.

Category: Persons of Note

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​persons.​trooper.​general_garza

General Garza (Trooper)
Persons of NoteCoruscantRepublic101.0.0

General Var Suthra (Knight)

A Mon Calamari war veteran who fought alongside Jedi Master Orgus Din against the Sith Empire during the Great War, General Var Suthra is now in charge of developing new military technology for the Republic. Var Suthra oversees all the top secret military facilities where new weapon prototypes are being developed. Cool-headed as a strategist, Var Suthra is nonetheless passionately committed to defeating the enemy once and for all.

General Var Suthra has no family but the Republic he serves. He saw the devastation of Coruscant when the Sith Empire sacked it and vowed "never again." Var Suthra is merciless towards the Empire, sympathetic to the Jedi and always seems to be carrying the weight of the galaxy on his shoulders.

Category: Persons of Note

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​persons.​knight.​general_var_suthra

General Var Suthra (Knight)
Persons of NoteCoruscantRepublic101.0.0

Kira Carsen (Knight)

Prone to cynicism and a stubborn independent streak, Kira Carsen is an improbable recruit to the Jedi Order. This is partially excused by the fact that she began her Padawan training as a young adult; Kira had spent most of her life up to that point as a homeless drifter, scraping out a miserable existence on some of the galaxy's most unpleasant worlds.

Thanks to her hard-luck upbringing, Kira has considerably more life experience than most Jedi--and a world-weary sophisticate's attitude to match. In the eyes of her peers, Kira is someone who refuses to take anything seriously or fully commit to the Jedi path.

Those who look more closely, however, might detect the glimmer of an optimist peeking through Kira's sarcastic facade. Despite her insistence on questioning its teachings, she has a deep appreciation for the comfort and relative safety she obtained by joining the Jedi Order.

Likes: Being funny, getting involved, mocking and defeating the Empire
Dislikes: Bullying, acting like a mercenary, cooperating with Sith

Primary Weapon: Double-bladed lightsaber

Category: Persons of Note

Planet: 16141154995358231178

XP Level: 13

FQN: cdx.​persons.​knight.​kira_carsen

Kira Carsen (Knight)
Persons of NoteCoruscantRepublic131.0.0

Braden (Bounty Hunter)

Braden's long and storied career has never quite reached the heights of notoriety it deserved. For more than twenty-five years, Braden has claimed hundreds of bounties for clients ranging from the infamous crime lord Nok Drayen to generals in the Republic military and Jedi Masters with no one else to turn to.

With his glory days behind him and his career in decline, Braden is looking for one last chance to shine before passing the torch to a new generation of hunters and retiring in some quiet corner of the galaxy.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​persons.​bounty_hunter.​braden

Braden (Bounty Hunter)
Persons of NoteHuttaImperial11.0.0

Fa'athra the Hutt

Less than two centuries old, Fa'athra is an upstart among the Hutt clans. Instead of focusing on the slow accumulation of wealth and power with the intent of crushing his enemies with unstoppable force, Fa'athra is a nimble strategist, making prey of enemies too entrenched to respond quickly. After eliminating several Hutts in disfavor with the Cartel, he chose Nem'ro as his next target, seeing a ready-made power base ripe for the taking.

While Fa'athra is less than devoted to Hutt Cartel law, he considers himself a disciple of ancient Hutt traditions abandoned by most of his species. Rumors abound that he is a member--possibly the only surviving member--of one of the lost cults of Varl.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 8

FQN: cdx.​persons.​hutta.​faathra

Fa'athra the Hutt
Persons of NoteHuttaImperial81.0.0

Intelligence Profile: Kaliyo Djannis (Agent)

Name: Kaliyo Djannis
Gender: Female
Species: Rattataki
Age: 29 (unconfirmed)
Likes: Disrespecting authority, casual violence, anarchy for the fun of it
Dislikes: Self-sacrifice for the greater good, sincerity, obedience, patriotic spirit and being taken advantage of

Primary Weapon: Sniper Rifle and Blaster Rifle

Background (Summary): Multiple contradictory accounts make full background assessment difficult. Subject likely born on Rattatak. Escaped homeworld at a young age. Proceeded to find employment as freelance enforcer and assassin for major criminal syndicates (Exchange, Hutt Cartel) and individual underworld figures (Rholl). Persistent links to Brentaal Four anarchist cells (see Revolutionary Edge Brigade). Minimal activity within Imperial borders.

Personality: Kaliyo Djannis prizes her freedom and will lie, murder and blackmail in order to ensure that she is in control of a situation and able to indulge her vices. Known to pursue lengthy vendettas to redress grievances. Possesses a track record of expertly manipulating employers, lovers and associates (agents should not be fooled by attempts at seduction). As with many mercenaries, her loyalty cannot be purchased, but her services can be--if only temporarily.

Notes: No known military training, but extremely capable with assault weapons. Has been known to bite when disarmed.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 8

FQN: cdx.​persons.​agent.​kaliyo_djannis

Intelligence Profile: Kaliyo Djannis (Agent)
Persons of NoteHuttaImperial81.0.0

Intelligence Profile: The Red Blade (Agent)

Alias: The Red Blade
Gender: Unknown
Species: Unknown
Age: Unknown

Background (Summary): Mysterious pirate known to operate along the Ison Corridor trade route in the Outer Rim. Typically assaults and pillages mid-size trade vessels with military escorts. Regularly docks at underworld havens (Port Nowhere, Wild Byth's) to refuel, sell off cargo and celebrate accomplishments. Rarely emerges from ship or private suites during celebrations.

Personality: The Red Blade is brutal during raids, rarely leaving survivors. Despite the pirate's obvious caution, we believe the Red Blade's identity isn't entirely secret--he or she has been present during raucous parties and gatherings at several pirate bases--but rather, revealed only to trusted associates and otherwise protected through obscurity.

Notes: Although the Red Blade identity is suitable for undercover operations in Hutt Space, do not attempt to operate under this alias near the Ison Corridor.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 3

FQN: cdx.​persons.​agent.​the_red_blade

Intelligence Profile: The Red Blade (Agent)
Persons of NoteHuttaImperial31.0.0

Keeper (Agent)

The individual designated "Keeper" is charged with overseeing the Operations Division of Imperial Intelligence. It is Keeper who approves every infiltration into enemy territory, every execution of an enemy of the state--and it is Keeper who selects agents worthy of further training and advancement through the ranks.

Keeper reports to the Minister of Intelligence, who reports directly to the Dark Council. This effectively puts a Keeper one step away from the absolute highest position any non-Sith can achieve in the Empire.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 1

FQN: cdx.​persons.​agent.​keeper

Keeper (Agent)
Persons of NoteHuttaImperial11.0.0

Mako (Bounty Hunter)

At first glance, Mako's relationship with Braden seems more like that of a father and daughter than members of a team of professional bounty hunters--and that assessment wouldn't be too far off the mark.

Orphaned and homeless but with an uncanny instinct for computing, Mako had been living as a freelance slicer in the shadows of Nar Shaddaa's underbelly... until the day Braden pulled the girl bleeding out of an alley, and paid a street surgeon to patch her blaster burns.

Recognizing talent and trouble when he saw it, Braden took Mako under his wing and has been looking after her as his own ever since. But while Mako loves the old man more than anything, her independent nature is beginning to chafe under Braden's protectiveness.

Likes: Professionalism, bounty hunters, making money, freedom, kindness
Dislikes: Bullying, cruelty, snobs

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 8

FQN: cdx.​persons.​bounty_hunter.​mako

Mako (Bounty Hunter)
Persons of NoteHuttaImperial81.0.0

Nem'ro the Hutt

When a Hutt reaches the pinnacle of his career, it is his right and privilege to let his mind and body atrophy--to turn away from menial concerns and strictly indulge his appetites. So it goes with Nem'ro.

Decades ago, Nem'ro was a scheming and ambitious leader among the gangs of Jiguuna. Block by block, factory by factory, he took control through brutality, blackmail and sheer business savvy. He paid his henchmen handsomely and overthrew Jiguuna's previous ruler in a bloody coup. He never did get rid of the competing gangs; he just cowed them and demanded a share of the profits.

Now, comfortable and confident, Nem'ro is free to let his lieutenants run the show while he concentrates on what makes life worth living: food, arena fights and reveling in the respect of his peers. Only the rise of Fa'athra, a Hutt upstart and would-be rival, threatens to force his attention back on business affairs.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 2

FQN: cdx.​persons.​hutta.​nemro

Nem'ro the Hutt
Persons of NoteHuttaImperial21.0.0

Tarro Blood (Bounty Hunter)

The son of Alderaanian nobility, Tarro Blood renounced his privileged existence as the heir to a minor lordship in favor of pursuing greater glory and fame as a galaxy-renowned Mandalorian mercenary.

Leaving his past behind and taking on a new dramatic moniker, Blood was able to prove that he was no pretender after years of training under a famed Mandalorian champion. Under the guidance of this exceptional tutor, Blood became a feared warrior and the favorite to claim victory in the next Great Hunt.

Unfortunately, Tarro Blood's characteristic arrogance and sudden rise to prominence rubbed his competition the wrong way. The other Mandalorians in the competition made it their mission to ensure that he never came close to claiming victory. The resulting defeat nearly cost Blood his life, in addition to his pride, and he has remained away from the public eye for nearly a decade.

Category: Persons of Note

Planet: 16141158871960526176

XP Level: 3

FQN: cdx.​persons.​bounty_hunter.​tarro_blood

Tarro Blood (Bounty Hunter)
Persons of NoteHuttaImperial31.0.0

Ashara Zavros (Inquisitor)

A twenty-year-old Togruta Padawan, Ashara Zavros descends from a long line of Force users. From an early age, she has aspired to study the Force and become one of the best Jedi the order has to offer.

Ashara came to Taris to train under Jedi Masters Ryen and Ocera, whose philosophy is that Padawans best learn the travails of using the Force through firsthand experience of the galaxy. In Ashara's case, the Masters brought her to Taris for two reasons: First, to teach her compassion amidst the destruction that had occurred there and warn against the dangers of pride and the dark side. Second, to complete her trials by helping to drive a dark ghost from the ruins of a Jedi enclave.

Likes: Rational choices, secrets of the Force, fighting bullies
Dislikes: Random cruelty, fighting Jedi

Primary Weapon: Dual Lightsabers

Category: Persons of Note

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​persons.​inquisitor.​ashara_zavros

Ashara Zavros (Inquisitor)
Persons of NoteTaris (Imp)Imperial321.0.0

Jicoln Cadera (Bounty Hunter)

Once an honored leader of a respected clan, the man known as Jicoln Cadera is now nothing but a specter--the lingering memory of a dark time for the Mandalorians.

When the warrior Artus claimed the title of Mandalore and called the clans to fight alongside the Empire, Jicoln refused. He would not serve the enemy his ancestors had spent generations waiting for--the Empire that he was born to oppose--and his defiance incited others to rally to his side. The gauntlet had been thrown, and only bloodshed would determine the future of the clans.

History ultimately favored Artus, his victory over Jicoln's rebels legitimizing his bid to rule and earning him the title Mandalore the Vindicated. But Artus and Jicoln share a history beyond these campfire stories--one only the two of them know.

Category: Persons of Note

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​persons.​bounty_hunter.​jicoln_cadera

Jicoln Cadera (Bounty Hunter)
Persons of NoteTaris (Imp)Imperial321.0.0

Lieutenant Pierce (Warrior)

While few who are not Force sensitive in the Empire have any choice but to join the military, Lieutenant Pierce joined eagerly--not out of a sense of duty but out of a lust for action. In fact, although his soldiering and his bravery are beyond question, Pierce has faced resistance and scrutiny throughout his military career due to his occasionally reckless attitude and his disdain for authority.

Fortunately, Pierce's years in military black operations groups kept him away from the stuffier elements of the military hierarchy. Very often, Pierce is assigned to the most dangerous and far-flung worlds, where the Empire's primary goal is destruction--which suits the lieutenant just fine.

Likes: Personal gain, hurting the Republic, danger and laughing at authority
Dislikes: Rules, kissing up, peace

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​persons.​warrior.​lieutenant_pierce

Lieutenant Pierce (Warrior)
Persons of NoteTaris (Imp)Imperial321.0.0

SIS Dossier: Doctor Eckard Lokin (Agent)

Name: Eckard Lokin (unconfirmed)
Gender: Male
Species: Human
Age: 65 (estimate)
Likes: Clever solutions, long-term thinking, technology, pragmatism
Dislikes: Ideology, honesty, selfish actions without clear long-term gain

Primary Weapon: Blaster Pistol

Personal History: Age and surname suggest Lokin was born on Dromund Kaas during the pre-war years. Files acquired during Operation: Freefall reference a "Doctor E. Lokin" working as Science and Medical Advisor to Kaas City military police during this period, but no visual is provided.

First confirmed sighting was during the boarding of Imperial dreadnought Warhammer--Lokin was one of the two individuals aboard who evaded capture. Interestingly, he was not listed in the crew roster. First identification as Fixer Fifteen came during Operation: Red Cell (see listening post transcripts). Additional sightings and references to the Fixer Fifteen designation uncovered intermittently since.

Analysis: Take a close look at the operations where we caught Lokin, and you'll notice a pattern--every time he turns up, something big is happening and we can't figure the role he's playing. He's professional, he knows his science and he's sneaky. We know he rubs some of his colleagues the wrong way, but even his fellow agents haven't given us anything useful under questioning.

Note by Harson Nild, Director of Core World Operations: Is Lokin still in active service? I remember hearing about a Fixer biologist back in the day, but thought he'd retired years ago.

Category: Persons of Note

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​persons.​agent.​doctor_eckard_lokin

SIS Dossier: Doctor Eckard Lokin (Agent)
Persons of NoteTaris (Imp)Imperial321.0.0

Thana Vesh

Born into wealth and privilege on Dromund Kaas, Thana Vesh spent her childhood cultivating an explosive temper and destroying everything she laid eyes on. When Thana discovered her talent with the Force, she tested her destructive talents on her military parents' bodyguards. After the eighth guard was found broken and mangled, Thana's terrified parents tried to suppress their daughter's power; Thana lashed out, and the resulting devastation burned an entire Kaas City block to the ground.

Thana's parents were consumed in the blaze and their Force-adept orphan was sent to the Sith Academy on Korriban. The incident was widely publicized as an example of the terrible fate of parents who fear, rather than embrace, a potential Sith child.

Thana tore through her Sith trials and fellow acolytes at lightning speed, earning the attention of Darth Gravus. When her studies concluded, the elder Sith Lord took Thana on as his apprentice with the promise that she would finally sink her teeth into the Republic in the jungles of Taris.

Category: Persons of Note

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​persons.​taris_imp.​thana_vesh

Thana Vesh
Persons of NoteTaris (Imp)Imperial321.0.0

Torian Cadera (Bounty Hunter)

It is the Mandalorian ideal that a warrior be judged by his or her own actions, not by those of his or her ancestors--but reality rarely lives up to ideals.

Torian Cadera has spent his entire short life trying to overcome the stigma of being a traitor's son--a shame he has seldom been allowed to forget in the company of his peers. But Torian long ago learned to armor himself against contempt, and others' doubts regarding his loyalty have only driven him to strive harder to prove his worth.

Because of this, Torian adheres to the codes and traditions of the Mandalorians with more devotion than many twice his age. Upholding honor and enduring adversity are the cornerstones of his existence.

Likes: Challenges, honor, Mandalorians, respect
Dislikes: Selling out, cowardice

Primary Weapon: Techstaff

Category: Persons of Note

Planet: 16141165292934571748

XP Level: 32

FQN: cdx.​persons.​bounty_hunter.​torian_cadera

Torian Cadera (Bounty Hunter)
Persons of NoteTaris (Imp)Imperial321.0.0

General Korvan

A veteran of battles on Dantooine and Velmor, General Korvan has years of experience defending resource-rich planets. Not only an experienced commander, he is also an accomplished diplomat used to balancing the requirements of the military with the demands of greedy corporations and the needs of workers. His unflappable nature made him the Republic's first choice to handle the crisis on Quesh.

General Korvan's polished manners occasionally clash with his quick-tempered strategist, Major Treeg, who believes that with the right battle plan, the Republic could wipe the Imperial forces off Quesh in a day. Korvan has adopted a more patient approach to the Empire's invasion, however, well aware that protecting Quesh's mines and workers must take precedence over a full scale assault.

Category: Persons of Note

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​persons.​quesh.​general_korvan

General Korvan
Persons of NoteQueshRepublic361.0.0

Moff Dracen

Moff Dracen is both a canny commander and a meticulous student of the art of war. Although confident of an eventual Imperial victory, he has been careful to win over elements within the Three Families and recruit Republic defectors, knowing the Empire's foothold on Quesh is not yet cemented.

His most notable achievement on Quesh is the capture of Broga the Hutt's palace, a key defensive position he has since adopted as his fallback headquarters and private residence--after some refurnishing. It is Moff Dracen's private hope that a victory on Quesh will not only begin the Republic's inevitable fall, but perhaps see him installed as governor of one of the galaxy's most profitable worlds.

Category: Persons of Note

Planet: 16141165625065288506

XP Level: 36

FQN: cdx.​persons.​quesh.​moff_dracen

Moff Dracen
Persons of NoteQueshBoth361.0.0

Andronikos Revel (Inquisitor)

For five notorious years, the pirate Andronikos Revel terrorized Republic and Imperial space alike as the captain of the Sky Princess. Known for his sharp temper and sharper flying skills, Revel was one of the few pirate captains to serve as his own pilot.

His piracy career was cut short by a strange mutiny, however, and he was abandoned to the Imperials who had been hunting him since he'd raided a ship carrying valuable artifacts. After a year in Imperial prison, Andronikos Revel was let loose. He has been meticulously hunting and killing the mutineers who betrayed him ever since.

Likes: Action, keeping promises, complications
Dislikes: Authority, betrayal, backing down from a fight

Primary Weapon: Dual Blaster Pistols

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​inquisitor.​andronikus_revel

Andronikos Revel (Inquisitor)
Persons of NoteTatooineImperial241.0.0

Diago Hixan (Smuggler)

Brilliant thief, ruthless crime lord and notorious lady-killer, Diago Hixan once competed with the infamous Nok Drayen to rule the galactic underworld. Their rivalry spanned many years and countless worlds as they scored bigger heists and hunted rarer treasures, punctuated by the occasional spat of violence. Diago Hixan claimed victory after Nok Drayen died, bringing many cunning and merciless criminals throughout the galaxy under his heel.

In his prime, one of Diago Hixan's greatest treasures was the beautiful Shassa Dalle. To his dismay, she was eventually "stolen" by none other than Nok Drayen. For years Diago Hixan made many impassioned attempts to take her back from his rival, but his pursuit ended after he accidentally caused Shassa's death.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​smuggler.​diago_hixan

Diago Hixan (Smuggler)
Persons of NoteTatooineRepublic241.0.0

Gault Rennow (Bounty Hunter)

Formerly the notorious smuggler and confidence man Tyresius Lokai, Gault Rennow now enjoys a relatively paranoia-free lifestyle as an unknown gun-for-hire. Still, old habits are hard to shake, and Gault's cautiousness and duplicity are a constant reminder that the only thing to really change is his name. How long until the crafty Devaronian finds himself climbing up the galaxy's most wanted list again is anyone's guess.

Likes: Greed, indulgence, thinking your way through a problem
Dislikes: Fair fights, pain, charity, rules

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​bounty_hunter.​gault_rennow

Gault Rennow (Bounty Hunter)
Persons of NoteTatooineImperial241.0.0

Lord Praven (Knight)

A Sith pureblood, Lord Praven has trained in the ways of the Force since the earliest years of his youth. Fiercely loyal to the Emperor and an ardent believer in the philosophical teachings of the dark side, Praven is surprisingly calm and collected in his speech and actions.

He follows a strict code of personal honor, and unlike many other Sith, he eschews random acts of cruelty and sadism. Despite this, he is sworn to destroy the Jedi and considers them his mortal enemies.

During the Sacking of Coruscant, Lord Praven killed Master Usma--one of the Jedi's most famous duelists--in an epic battle. But he spared Usma's young Padawan, telling her to seek him out once she had finished her training so they could face each other as equals. When she tracked him down years later, he honored his promise, sending her to the same fate as her Master.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​knight.​lord_praven

Lord Praven (Knight)
Persons of NoteTatooineRepublic241.0.0

Master Yonlach (Warrior)

The Jedi Master Yonlach was considered the greatest teacher of his time, a valuable asset to the Jedi Order. He has long been the very model of the Jedi Code, a master of his emotions and unafraid of death. Older now, the Force is still strong with him, and he has many years of wisdom and experience behind him.

It was when Nomen Karr brought his Padawan to Master Yonlach that her mysterious gift first manifested. Through Yonlach's training, he developed a strong bond with the Padawan and believes she will use her abilities to someday lead the Jedi to greatness.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​warrior.​master_yonloch

Master Yonlach (Warrior)
Persons of NoteTatooineImperial241.0.0

Mayor Klerren (Trooper)

Oleg Klerren retired to the dusty town of Anchorhead on the remote world of Tatooine after working for decades as a merchant pilot and trader. But years spent in action across the galaxy left Klerren restless in retirement, so he gradually took on an increasing number of civic positions around town to stay busy.

Klerren's straightforward approach and can-do attitude quickly earned him a reputation as someone people could rely on, and he was astonished to find himself elected mayor without even entering the running. Flattered and humbled by the trust shown to him by his neighbors, Klerren approached the position with his standard determination and resourcefulness and has been re-elected by a landslide in every election since.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​trooper.​mayor_klerren

Mayor Klerren (Trooper)
Persons of NoteTatooineRepublic241.0.0

Sharack Breev (Warrior)

A loyal servant of Darth Baras, Sharack Breev is a native of Tatooine. Few know the nuances of the desert better than her, and she often works as a scout and tracker. Still, there are hostile regions even she does not dare venture into.

Sharack came into Baras's service through an encounter with one of the Sith Lord's earlier apprentices. What happened between them is something neither Sharack nor Baras will discuss, but Sharack ultimately willingly swore to aid Baras should he ever call.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​warrior.​sharack_breev

Sharack Breev (Warrior)
Persons of NoteTatooineImperial241.0.0

The Lady of Pain (Bounty Hunter)

The Lady of Pain may be a long distance from her native Rattatak, but home is never far from her cold, stony heart when there's always another gladiator willing (or unwilling) to spill blood for her entertainment. The Lady's personal pits may pale in comparison to the glorious arenas of her homeworld, but they may be the deadliest place on Tatooine if measured by lives lost per square meter.

When the Lady isn't indulging in her favorite pastime, she acts as an iron-fisted taskmaster of the Exchange on Tatooine--a fact that explains why the criminal organization is so motivated in defending its interests on the planet.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​bounty_hunter.​lady_of_pain

The Lady of Pain (Bounty Hunter)
Persons of NoteTatooineImperial241.0.0

Tyresius Lokai (Bounty Hunter)

Tyresius Lokai has enjoyed a long and profitable career as a free agent in the criminal underworld. His abundance of charm, sense of humor and disarming smile have allowed him to gain the confidence of some of the galaxy's most influential people, most of whom he swindled out of substantial fortunes in short order.

Tyresius's amazing success as a confidence man has made him fabulously wealthy, but also earned him notoriety as one of the galaxy's most infamous and wanted smugglers. Naturally cautious and quick on his feet, Tyresius has never encountered a situation he couldn't wriggle out of--a trait that has earned him a reputation as the luckiest man alive and a place on the target list for the Great Hunt.

Category: Persons of Note

Planet: 16141178175742985098

XP Level: 24

FQN: cdx.​persons.​bounty_hunter.​tyresius_lokai

Tyresius Lokai (Bounty Hunter)
Persons of NoteTatooineImperial241.0.0

Gage-class Transport

Resembling the larger, more heavily armed Terminus-class destroyer, the Gage-class transport trades the destroyer's numerous turbolaser banks for cargo space and troop barracks. Where the Gage does resemble its cousin, however, is its heavy armor--the Gage isn't built for speed or combat, but to get its cargo to a destination intact.

Captaincy of a Gage is often a first step for Imperial naval officers seeking greater responsibilities, but it can also be a punishment for an officer who's drawn the ire of his superiors. In one famous case during the last war, a disgraced captain took advantage of the Gage's armor in an act of redemption--ramming the ship into a Republic battle station, tearing through deck after deck before the Gage was destroyed.

Category: Ships

XP Level: 10

FQN: cdx.​ships.​ita_rta.​gage_class_transport

Gage-class Transport
ShipsImperial101.0.0

Harrower-class Dreadnought

The epitome of Imperial destructive power, the Harrower-class dreadnought is the largest and best-armed ship currently in production by the Imperial military. Its wedge-shaped design is typical of Imperial warships going back to the founding of Dromund Kaas, but its technology is strictly state-of-the-art. The Harrower is capable of holding its own against starfighter fleets or multiple smaller warships but is best used as the backbone of an Imperial fleet--coordinating attacks, absorbing damage and launching devastating volleys where needed.

The energy and material cost of building a single Harrower is roughly equivalent to ten years' output of a major planetary mining colony. The loss of a Harrower is enough to pain logistics operators across the Empire.

Category: Ships

XP Level: 10

FQN: cdx.​ships.​ita_rta.​harrower_class_dreadnaught

Harrower-class Dreadnought
ShipsRepublic101.0.0

The Aurora (Bounty Hunter)

A heavily modified Valor-class cruiser, the warship Aurora has been refitted by the Republic military to serve as a deep space commando training center. Elite Special Forces units practice boarding actions and "capture the flagship" scenarios under the experienced leadership of Captain Ofaree and veteran Jedi Master Kellian Jarro.

Prior to this, the Aurora protected the Rimma Trade Route from pirate incursions. The cruiser's most famous victory was against the Hook Talon pirate fleet. Despite the pirate fleet's overwhelming number of corvettes and heavy frigates, the Hook Talons were no match for the Aurora's superior defenses and firepower. In all, twenty-eight pirate vessels were destroyed, completely eradicating the Hook Talons and securing years of peace along the Rimma.

Category: Ships

XP Level: 32

FQN: cdx.​ships.​open_world.​act_1.​the_aurora

The Aurora (Bounty Hunter)
ShipsImperial321.0.0

The Founder (Bounty Hunter)

The duties of the Supreme Chancellor are far from limited to the capital of the Galactic Republic, and the importance of the office demands that the chancellor be able to travel at a moment's notice. As such, a vessel is continually maintained for the exclusive use of the Supreme Chancellor.

Today, that ship is the Founder. Unlike many of its predecessors, it was built for an era of war and uncertainty, and bears the hallmarks of a top-class fighting vessel despite its diplomatic duties. Its architects were determined that the Founder not meet the same fate as the previous Supreme Chancellor's vessel--a beautiful, luxurious and powerful cruiser obliterated during the Sacking of Coruscant.

Category: Ships

XP Level: 50

FQN: cdx.​ships.​open_world.​act_3.​the_founder

The Founder (Bounty Hunter)
ShipsImperial501.0.0

The Justice (Trooper)

The traitorous Commander Tavus was granted a Harrower-class dreadnought by the Imperial Navy to serve as his flagship. The vessel's name was selected by Tavus himself, perhaps alluding to his personal motivations for abandoning the Republic. As his fellow Havoc Squad conspirators were systematically eliminated, Tavus summoned his remaining forces to the flagship to regroup.

Although capable of serving in a variety of roles, Harrower-class vessels are most often seen acting as the backbone of Imperial fleets. For the Empire to put a Harrower into the hands of Tavus suggests an enormous faith in the rogue commander--and ambitious plans for the future.

Category: Ships

XP Level: 32

FQN: cdx.​ships.​open_world.​act_1.​the_justice

The Justice (Trooper)
ShipsRepublic321.0.0

Thranta-class Corvette

The workhorse of the Republic fleet, the Thranta-class corvette is a light warship that has seen decades of iteration and refinement. Swift, formidable in combat and possessed of an impressive crew and cargo capacity, the Thranta's flexibility has ensured its continuing use. The corvette does have its drawbacks, however, lacking the firepower to go toe-to-toe with Imperial dreadnoughts or penetrate planetary defenses.

The Thranta was designed and is manufactured by Corellia StarDrive, but its inspiration can be found in Republic warship designs going back centuries. Discussions of a revamped successor model frequently arise, but no prototype has been publicly revealed.

Category: Ships

XP Level: 10

FQN: cdx.​ships.​ita_rta.​thranta_class_corvette

Thranta-class Corvette
ShipsImperial101.0.0

Wanderer-class Transport

Not strictly a formal ship class, but more a catch-all for a variety of similar vessels, the Wanderer-class applies to military vessels (usually corvettes) converted for partial civilian use. Rather than scrap an outdated warship, the Republic prefers to strip it of most armaments and use it for cargo and passenger runs--both official and civilian. For an ordinary citizen not in the business of interstellar trade, renting space or booking passage aboard a Wanderer is often cheaper and safer than hiring an independent transport vessel.

Despite the fact that a Wanderer's load can be up to seventy percent civilian, such ships are always crewed by military personnel. Wanderers are still military property, and piracy is a danger even along secure hyperspace routes.

Category: Ships

XP Level: 10

FQN: cdx.​ships.​ita_rta.​wanderer_class_transport

Wanderer-class Transport
ShipsRepublic101.0.0

Fury-class Imperial Interceptor (Warrior/Inquisitor)

Featuring an advanced hyperdrive and state-of-the-art sublight engines, the Fury is the most versatile starship in the Imperial fleet and the end result of centuries of evolving design. The modern Fury was originally conceived for use in high-priority military missions but is now used almost exclusively by Sith and outfitted accordingly.

The Fury's angular design combines the maneuverability of a fighter with impressive armament rivaling some larger military vessels. The Fury also features a set of "strike foils" that remain down for travel but can be expanded in short-range combat to maximize the ship's agility and range of firepower.

The interior aesthetic is sleek and functional, arranged in the traditions of the Sith Academy on Korriban. Military-grade computers and communications equipment are integrated into the ship's hardware, and hidden security devices make sabotage extremely difficult and dangerous.

Category: Ships

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​ships.​sith_ship

Fury-class Imperial Interceptor (Warrior/Inquisitor)
ShipsDromund KaasImperial151.0.0

Kuat Drive Yards D5-Mantis Patrol Craft (Bounty Hunter)

The D5-Mantis is an alpha predator in the cold depths of space. Designed to meet the hefty demands of a much larger interdiction vessel, the Mantis was given a compact frame and built to fight--and nothing else. By employing three retractable weapon foils with independent power supplies, the Mantis is capable of safely deploying armament intended for larger class vessels, as well as reducing its profile significantly in order to be packed tightly into carrier ships with a surprising number of other Mantis crafts.

To mitigate what would otherwise be an extremely cramped interior, the engineers of the D5-Mantis make efficient use of vertical space and minimal bulkheads to provide more open areas and ensure ease of access for maintenance.

Although the D5-Mantis is considered a best-in-class vessel, spotting one in use is a relatively rare sight. The prohibitive cost of building a completely independent, long-range picket ship prevented the Mantis from seeing large-scale production.

Category: Ships

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​ships.​bounty_hunter_ship

Kuat Drive Yards D5-Mantis Patrol Craft (Bounty Hunter)
ShipsDromund KaasImperial151.0.0

X-70B Phantom-class Prototype (Agent)

One of the most sophisticated lightweight starships in the galaxy, the X-70B Phantom is an experimental model designed to resemble a luxury shuttle while possessing the combat capacity of a heavy starfighter. Beneath the sleek metal exterior and the interior wood paneling is an unmatched density of sophisticated circuits, wires, cooling systems and other components, many never before used in a starship of this size.

The X-70B shields its military-grade hardware from virtually all scanners, allowing it to travel unnoticed among civilian vessels. Its own sensor capabilities are formidable, and although not normally equipped with a cloaking device (due to heat and power concerns), the ship can be refitted with such a module for short-term missions.

Maintenance work on the X-70B is extraordinarily difficult and expensive due to the super-compressed nature of its mechanics, making the Phantom-class an unlikely candidate for wide-scale production. This difficulty is only aggravated by the fact that Imperial Intelligence refuses to share its ship specifications with the Imperial military.

Category: Ships

Planet: 16140969352659235187

XP Level: 15

FQN: cdx.​ships.​agent_ship

X-70B Phantom-class Prototype (Agent)
ShipsDromund KaasImperial151.0.0

Corellian Defender-class Light Corvette (Knight/Consular)

During the Great War, the Jedi Order was granted use of Republic military vessels, but these starships proved unsuitable for the specialized assignments Jedi often undertake. Eventually the Jedi Council decided to commission a new corvette, custom-built for Jedi missions.

The Defender-class corvette is built on two decks. The lower deck is based on a standard keel and houses a cargo hold, engine compartment and full medical bay. Most of the Defender's customization is on the flight deck, which includes a private cabin and meditation chamber, along with a state-of-the-art cockpit. At the center of the ship is a spacious conference room equipped with a holocommunicator for discussions with the Jedi Council or diplomatic talks.

Although peace is a key tenet of the Jedi, so is self-defense. In case of hostile action, the Defender possesses a high-powered shield array and twin laser cannons.

Category: Ships

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​ships.​jedi_ship

Corellian Defender-class Light Corvette (Knight/Consular)
ShipsCoruscantRepublic151.0.0

Corellian XS Stock Light Freighter (Smuggler)

The Corellian Engineering Corporation is one of the largest civilian starship manufacturers in the galaxy. Known for building ships that are fast, sturdy and highly customizable, their vessels essentially serve as blank slates for an owner's modifications. CEC is also known for its unsupported short runs of certain products, when an engineer gets "creative" and supplies customers with uniquely tuned equipment. Luck can be important when buying from CEC.

The XS Stock Light Freighter came into service almost twenty years ago. Larger and more versatile than its predecessors, and featuring a variety of optional upgrades that can make it one of the most nimble ships in the galaxy, the model has seen more than its share of use. Rigged with an oversized cargo hold, passenger quarters, multiple laser turrets and a thick armor layer, the XS is an old favorite of captains traveling through dangerous space.

The XS has one other feature not widely advertised: its maintenance compartments can be rearranged and concealed to serve as ideal hiding spots for contraband cargo. Even security officers aware of this trick can be stumped by the work of an imaginative owner.

Category: Ships

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​ships.​smuggler_ship

Corellian XS Stock Light Freighter (Smuggler)
ShipsCoruscantRepublic151.0.0

Rendili Hyperworks BT-7 Thunderclap (Trooper)

Based on smaller rapid assault ships, the BT-7 Thunderclap was originally developed during the war for fast deployment under fire. This revised design has been outfitted for Republic Special Forces with a streamlined hull, prototype armor plating and flexible bulkheads designed to absorb heavy impacts.

The Thunderclap's main deck features a command center, secure armory, fully outfitted medical bay and briefing room. Provisions have been made for squad comfort with a spacious bunk room and recreational facilities. The upper deck houses the bridge and navigation computer, and can be sealed by heavy pressure doors in an emergency.

For armaments, the Thunderclap has one primary and two secondary heavy laser cannons. State-of-the-art tactical computers and targeting systems ensure every shot counts. Although the ship's design is intended to deflect blaster fire away from the main compartments, modular shield systems ensure few attacks get that close.

Category: Ships

Planet: 16141154995358231178

XP Level: 15

FQN: cdx.​ships.​trooper_ship

Rendili Hyperworks BT-7 Thunderclap (Trooper)
ShipsCoruscantRepublic151.0.0

Alderaan

Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed.

Recently, those intrigues erupted into civil war, and Alderaan--now officially withdrawn from the Republic--sees conflict it hasn't known in ages. The Republic is backing House Organa's quest for the crown, whereas the Empire backs the former House Thul exiles. Palaces and fields have become pockmarked by cannon fire, and house armies clash on the battlefield.

Category: Planets

FQN: cdx.​planets.​alderaan

Alderaan
PlanetsBoth1.0.0

Balmorra

Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Empire's puppet government, and an entrenched resistance opposes Imperial rule.

After a prolonged absence, the Republic has returned to Balmorra to aid the resistance movement. Droid factories and industrial waste sites have become battlegrounds, and the Imperial military is responding with a buildup of its own.

Category: Planets

FQN: cdx.​planets.​balmorra_rep

Balmorra
PlanetsRepublic1.0.0

Balmorra

Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire's rule.

Despite brutal retaliation by the Imperial military against military and civilian targets, the battle to eliminate the resistance drags on. Droid factories and industrial waste sites have become battlegrounds. The main Balmorran spaceport is in the city of Sobrik, an Imperial military stronghold heavily fortified against resistance attacks.

Category: Planets

FQN: cdx.​planets.​balmorra_imp

Balmorra
PlanetsImperial1.0.0

Belsavis

Officially, Belsavis is a sparsely populated Republic world dominated by arctic plains. Its only notable feature is the rare tropical rifts that break up the expanses of ice, heated by natural geothermal vents and home to a surprising diversity of plant life.

In truth, Belsavis is an ultrasecure prison colony established by the Republic. Until recently, the prison's existence was top secret, but its discovery by the Empire has resulted in rumors spreading throughout the galactic underworld. The prison is now in a state of lockdown, and both Republic and Imperial militaries have a presence on the scene.

Category: Planets

FQN: cdx.​planets.​belsavis

Belsavis
PlanetsBoth1.0.0

Corellia

One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots--men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base.

The Corellian government recently agreed to turn over power to the Sith Empire. This has resulted in riots in the streets and open revolution despite Imperial claims of legitimacy, and the capital of Coronet City has become a battlefield.

Category: Planets

FQN: cdx.​planets.​corellia

Corellia
PlanetsBoth1.0.0

Coruscant

The proud capital of the Republic, Coruscant is the largest, the oldest and the most diverse city-world in the galaxy. Kilometer-tall buildings cover virtually all of the planet's surface, with the wealthy and powerful living at the top and the poorest and the most desperate dwelling near the foundations.

Coruscant is only now recovering from the attack by the Empire that led to the eventual cease-fire. Many buildings were reduced to rubble; a few still burn, the fires fueled by chemicals and uncontrolled reactors. During the Empire's attacks, the criminal underworld increased its power base as well, and remains a formidable threat.

Category: Planets

FQN: cdx.​planets.​coruscant

Coruscant
PlanetsRepublic1.0.0

Dromund Kaas

Dromund Kaas is the capital of the Sith Empire, founded a millennium ago in the aftermath of the Great Hyperspace War. Since then, the sleek metropolis of Kaas City has grown into a symbol of Imperial power, towering over the surrounding jungle and looming dark against the stormy skies.

The military and the Sith have authority here, under the eye of the Emperor himself. Aside from the wildlife, the greatest threats are internal--slave revolts, feuding Sith Lords and the like. Planetary defenses are formidable, as the Empire still remembers its defeat and exile long ago.

Category: Planets

FQN: cdx.​planets.​dromund_kaas

Dromund Kaas
PlanetsImperial1.0.0

Hoth

Few life-forms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any minor setback potentially lethal.

During the war between Republic and Empire, the Hoth system was the site of a major fleet battle. This resulted in a large number of starships falling into Hoth's gravity well and crashing on the planet surface. These derelict ships have become the base of operations for a large group of pirates, as well as a center of dispute between Republic and Imperial forces.

Category: Planets

FQN: cdx.​planets.​hoth

Hoth
PlanetsBoth1.0.0

Hutta

Adopted homeworld of the notorious Hutt Cartel, Hutta is a planet of semi-toxic swampland broken up by industrial facilities and urban centers. Hutt-aligned gangs control the civilized regions, forever warring over territory and resources. In the swamps, the native Evocii struggle against their Hutt rulers with limited success.

The Hutts are officially neutral in the conflict between Empire and Republic, and welcome visitors. Pirates, slavers and spice dealers are all common sights in Hutt palaces, while corporations often establish themselves on Hutta's moon, Nar Shaddaa. Newly arriving shuttles on Hutta are directed to the town of Jiguuna.

Category: Planets

FQN: cdx.​planets.​hutta

Hutta
PlanetsImperial1.0.0

Ilum

The mountainous ice planet Ilum is home to one of the Jedi Order's most distant outposts. Nestled between snow-covered crags is an enclave used by the Jedi for generations, a shelter from the cold and a launching point for journeys into Ilum's exotic crystal caves. These caves produce some of the most rare and powerful lightsaber crystals in the galaxy.

Ilum hosts no indigenous population, although a number of larger animals survive in its environment. Its temperatures fail to reach the extremes of Hoth, but it has never been a target for colonization or occupation.

Category: Planets

FQN: cdx.​planets.​illum

Ilum
PlanetsBoth1.0.0

Korriban

A cruel planet of rocky red deserts and crumbling ruins, Korriban was the homeworld of the ancient Sith. Reclaimed by the Empire in recent decades, it is now the site of the Sith Academy, where the Dark Council oversees the training of new acolytes. Only Sith may come and go freely from the academy, and for a non-Sith to visit Korriban is a great privilege.

Surrounding the academy are the tombs of the first Dark Lords. Used as testing grounds by the academy overseers, the tombs remain filled with traps, monstrosities and relics, even millennia after their construction--along with the bodies of a generation of failed acolytes.

Category: Planets

FQN: cdx.​planets.​korriban

Korriban
PlanetsImperial1.0.0

Nar Shaddaa

The so-called "smuggler's moon" is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts' whims. Gleaming skyscrapers house corporations, casinos, technology shops, spice houses and every other type of business imaginable.

Although no other world offers Nar Shaddaa's unique services, the city has a notorious murder and disappearance rate. Gangsters, pirates, slavers and worse crowd the streets, and Republic and Imperial representatives compete for influence with the local powers. Strangers should be extremely cautious.

Category: Planets

FQN: cdx.​planets.​nar_shaddaa

Nar Shaddaa
PlanetsBoth1.0.0

Ord Mantell

A longstanding member of the Galactic Republic, Ord Mantell is a world of deep seas, tall mountains and lush islands. Traders and merchants from across the galaxy ply their wares in Mantellian ports, along with black marketeers and other underworld forces.

In recent years, Ord Mantell has become embroiled in civil war, as anti-government separatists encourage Mantellian independence in the face of a brutally corrupt government with ties to organized crime. The Republic is responding with military force, and the fighting has resulted in high numbers of civilian casualties. Shuttle traffic is currently directed to the island of Avilatan.

Category: Planets

FQN: cdx.​planets.​ord_mantell

Ord Mantell
PlanetsRepublic1.0.0

Quesh

Once a lush tropical swamp, Quesh's atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species.

Quesh's toxicity is also its source of value--the chemicals that poisoned the atmosphere are usable in the most powerful adrenals and stimulants. The Republic, with the aid of the Hutt Cartel, has staked a claim to Quesh and is attempting to establish chemical mines. Upon learning of Quesh's existence, the Empire quickly established a presence of its own.

Category: Planets

FQN: cdx.​planets.​quesh

Quesh
PlanetsBoth1.0.0

Taris

Taris was once a city-world like Coruscant. Three centuries ago, however, it was bombarded by the Sith Lord Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in the shattered skeleton of a planetary metropolis.

The Republic began to recolonize Taris less than a decade ago, and has suffered innumerable setbacks--everything from pirate attacks to the strange "rakghoul plague". Nonetheless, the reconstruction effort continues, its proponents determined to prove that the Empire can never truly destroy greatness.

Category: Planets

FQN: cdx.​planets.​taris_rep

Taris
PlanetsRepublic1.0.0

Taris

Taris was once a city-world, home to a planetary metropolis. Three centuries ago, however, it was bombarded by the great Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats.

The Republic began to recolonize Taris less than a decade ago, aiming to make it into a symbol of Republic hope and steadfastness. In response, the Empire is mobilizing troops and beginning a full-scale assault. Early reports speak of fierce resistance from the Republic, as well as natural hazards in the form of wildlife and the mysterious "rakghoul plague."

Category: Planets

FQN: cdx.​planets.​taris_imp

Taris
PlanetsImperial1.0.0

Tatooine

A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife--and little else. Only a few settlements dot Tatooine's endless wastes, inhabited by handfuls of traders and moisture farmers. Tatooine's obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities.

Tatooine lacks any central government or allegiance to Republic or Empire. There are rumors of an Imperial occupation taking place in one of the frontier settlements, but nothing has been confirmed.

Category: Planets

FQN: cdx.​planets.​tatooine

Tatooine
PlanetsBoth1.0.0

Tython

The mysterious Deep Core world of Tython is the birthplace of the Jedi Order. Millennia ago, Tythonian warriors and scholars developed a unique mystic and martial philosophy while studying the Force. Today, their Jedi descendants excavate ancient Tythonian ruins and relearn what was lost.

After the recent destruction of the Jedi Temple on Coruscant, the Jedi made their new home on Tython. The mountainous planet remains mostly unexplored, and the violent natives pose a constant threat. The order remains committed to rebuilding here, however, and is now training a new generation of Padawans.

Category: Planets

FQN: cdx.​planets.​tython

Tython
PlanetsRepublic1.0.0

Voss

Voss was first discovered only a few years ago, and the rocky, lightly forested planet remains absent from many star charts. Two distinct cultures inhabit the world, both at a pre-spaceflight stage of development.

The first culture, known as the Gormak, is a xenophobic and violent species that dominates most of the planet surface. The second culture, known as the Voss, has been amenable to contact with outsiders and welcomes visitors to the mountain city of Voss-Ka. The Voss have a highly ritualistic society and are notable for their unusual aptitude with the Force. The Republic and the Empire have sent representatives to Voss-Ka to explore the possibility of an alliance.

Category: Planets

FQN: cdx.​planets.​voss

Voss
PlanetsBoth1.0.0

Archaeology

Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.

Recommended Crafting Skills: Artifice, Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​archaeology

Archaeology
Crew SkillsBoth41.0.0

Armormech

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​armormech

Armormech
Crew SkillsBoth41.0.0

Armstech

Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech.

Armstechs can also craft endurance, accuracy and power augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Investigation (Researched Compounds).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​armstech

Armstech
Crew SkillsBoth41.0.0

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Crew SkillsBoth41.0.0

Bioanalysis

Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.

Recommended Crafting Skills: Biochem.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​bioanalysis

Bioanalysis
Crew SkillsBoth41.0.0

Biochem

Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds).

Recommended Mission Skills: Diplomacy (Medical Supplies).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​biochem

Biochem
Crew SkillsBoth41.0.0

Cybertech

Cybertech is the skill to assemble earpieces, grenades, mods, enhancements and miscellaneous gadgets. Mods and enhancements are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.

Recommended Gathering Skill: Scavenging (Scavenged Metals and Compounds).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​cybertech

Cybertech
Crew SkillsBoth41.0.0

Diplomacy

Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Influence rating.

Recommended Crafting Skills: Biochem.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​diplomacy

Diplomacy
Crew SkillsBoth41.0.0

Investigation

Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Influence rating.

Recommended Crafting Skills: All (for schematics), Armstech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​investigation

Investigation
Crew SkillsBoth41.0.0

Scavenging

Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources--junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.

Recommended Crafting Skills: Armormech, Armstech and Cybertech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​scavenging

Scavenging
Crew SkillsBoth41.0.0

Slicing

Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.

Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers.

Recommended Crafting Skills: All (for mission discoveries), Armormech, Armstech, Cybertech (for tech schematics) and Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​slicing

Slicing
Crew SkillsBoth41.0.0

Synthweaving

Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct mastery armorings and armor for Force users. Armorings are upgrade modifications that augment combat ability. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.

Synthweavers can also craft critical, defense, and alacrity augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Archaeology (Power Crystals and Artifact Fragments), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Luxury Fabrics and Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​synthweaving

Synthweaving
Crew SkillsBoth41.0.0

Treasure Hunting

Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Influence rating.

Recommended Crafting Skills: Artifice.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​treasure_hunting

Treasure Hunting
Crew SkillsBoth41.0.0

Underworld Trading

Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Influence rating.

Recommended Crafting Skills: Armormech, Cybertech and Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​underworld_trading

Underworld Trading
Crew SkillsBoth41.0.0

Ancient Pylons

Achievement: You have solved the mystery of the Ancient Pylons in the Eternity Vault operation.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​puzzle

Ancient Pylons
Achievement: Epic EnemiesBoth501.0.0

Ancient Pylons (Master Mode)

Achievement: You have solved the mystery of the Ancient Pylons in the Eternity Vault on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​nightmare.​puzzle

Ancient Pylons (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Ancient Pylons (Veteran Mode)

Achievement: You have solved the mystery of the Ancient Pylons in the Eternity Vault on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​hardmode.​puzzle

Ancient Pylons (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Annihilation Droid XRR-3

Achievement: You have defeated Annihilation Droid XRR-3 in the Eternity Vault operation.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​silentior

Annihilation Droid XRR-3
Achievement: Epic EnemiesBoth501.0.0

Annihilation Droid XRR-3 (Master Mode)

Achievement: You have defeated Annihilation Droid XRR-3 in the Eternity Vault on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​nightmare.​annihilation_droid

Annihilation Droid XRR-3 (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Annihilation Droid XRR-3 (Veteran Mode)

Achievement: You have defeated Annihilation Droid XRR-3 in the Eternity Vault on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​hardmode.​annihilation_droid

Annihilation Droid XRR-3 (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Annihilator 6K-A2

Achievement: You have defeated Annihilator 6K-A2 in the Colicoid War Game flashpoint.

Category: Achievement: Epic Enemies

XP Level: 40

FQN: cdx.​achievements.​flashpoint.​colicoid_war_game.​annihilator_6ka2

Annihilator 6K-A2
Achievement: Epic EnemiesBoth401.0.0

Battlelord Kreshan

Achievement: You have defeated Battlelord Kreshan in the Hammer Station flashpoint.

Category: Achievement: Epic Enemies

XP Level: 21

FQN: cdx.​achievements.​flashpoint.​bringing_down_the_hammer.​battlelord_kreshan

Battlelord Kreshan
Achievement: Epic EnemiesBoth211.0.0

Bonethrasher

Achievement: You have defeated Bonethrasher in the Hutt Hospitality operation.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​hutt_palace.​scary_rancor

Bonethrasher
Achievement: Epic EnemiesBoth501.0.0

Bonethrasher (Master Mode)

Achievement: You have defeated Bonethrasher in the Hutt Hospitality operation on master difficulty.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​hutt_palace.​nightmare.​scary_rancor

Bonethrasher (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Bonethrasher (Veteran Mode)

Achievement: You have defeated Bonethrasher in the Hutt Hospitality operation on veteran difficulty.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​hutt_palace.​hardmode.​scary_rancor

Bonethrasher (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Darth Ikoral

Achievement: You have defeated Darth Ikoral in the Red Reaper flashpoint.

Category: Achievement: Epic Enemies

XP Level: 44

FQN: cdx.​achievements.​flashpoint.​red_reaper.​darth_ikoral

Darth Ikoral
Achievement: Epic EnemiesBoth441.0.0

Darth Malgus

Achievement: You have defeated Darth Malgus in the False Emperor flashpoint.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_false_emperor.​darth_malgus

Darth Malgus
Achievement: Epic EnemiesBoth501.0.0

Darth Malgus (Master)

Achievement: You have defeated Darth Malgus in the False Emperor flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_false_emperor.​hardmode.​darth_malgus

Darth Malgus (Master)
Achievement: Epic EnemiesBoth501.0.0

Darth Serevin

Achievement: You have defeated Darth Serevin in the Battle of Ilum flashpoint.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_battle_of_ilum.​darth_serevin

Darth Serevin
Achievement: Epic EnemiesBoth501.0.0

Darth Serevin (Master)

Achievement: You have defeated Darth Serevin in the Battle of Ilum flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_battle_of_ilum.​hardmode.​darth_serevin

Darth Serevin (Master)
Achievement: Epic EnemiesBoth501.0.0

General Edikar

Achievement: You have defeated General Edikar in the Taral Five flashpoint.

Category: Achievement: Epic Enemies

XP Level: 34

FQN: cdx.​achievements.​flashpoint.​taral_v.​general_edikar

General Edikar
Achievement: Epic EnemiesRepublic341.0.0

General Edikar (Master)

Achievement: You have defeated General Edikar in the Taral Five flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​taral_v.​hardmode.​general_edikar

General Edikar (Master)
Achievement: Epic EnemiesRepublic501.0.0

General Ortol

Achievement: You have defeated General Ortol in the Cademimu flashpoint.

Category: Achievement: Epic Enemies

XP Level: 28

FQN: cdx.​achievements.​flashpoint.​cademimu.​general_ortol

General Ortol
Achievement: Epic EnemiesBoth281.0.0

Gharj

Achievement: You have defeated Gharj in the Eternity Vault operation.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​gharj

Gharj
Achievement: Epic EnemiesBoth501.0.0

Gharj (Master Mode)

Achievement: You have defeated Gharj in the Eternity Vault on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​nightmare.​gharj

Gharj (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Gharj (Veteran Mode)

Achievement: You have defeated Gharj in the Eternity Vault on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​hardmode.​gharj

Gharj (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Grand Moff Kilran

Achievement: You have defeated Grand Moff Kilran in the Maelstrom Prison flashpoint.

Category: Achievement: Epic Enemies

XP Level: 38

FQN: cdx.​achievements.​flashpoint.​maelstrom_prison.​grand_moff_kilran

Grand Moff Kilran
Achievement: Epic EnemiesRepublic381.0.0

Grand Moff Kilran (Master)

Achievement: You have defeated Grand Moff Kilran in the Maelstrom Prison flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​maelstrom_prison.​hardmode.​grand_moff_kilran

Grand Moff Kilran (Master)
Achievement: Epic EnemiesRepublic501.0.0

Infernal Council

Achievement: You won your duel with a member of Soa's Infernal Council!

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​disciples

Infernal Council
Achievement: Epic EnemiesBoth501.0.0

Infernal Council

Achievement: You won your duel with a member of Soa's Infernal Council on master mode!

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​nightmare.​disciples

Infernal Council
Achievement: Epic EnemiesBoth501.0.0

Infernal Council

Achievement: You won your duel with a member of Soa's Infernal Council on veteran mode!

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​hardmode.​disciples

Infernal Council
Achievement: Epic EnemiesBoth501.0.0

Mavrix Varad

Achievement: You have defeated Mavrix Varad in the Mandalorian Raiders flashpoint.

Category: Achievement: Epic Enemies

XP Level: 23

FQN: cdx.​achievements.​flashpoint.​mandalorian_raiders.​mavrix_varad

Mavrix Varad
Achievement: Epic EnemiesBoth231.0.0

Mentor

Achievement: You have defeated Mentor in the Directive 7 flashpoint.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​directive_7.​mentor

Mentor
Achievement: Epic EnemiesBoth501.0.0

Mentor (Master)

Achievement: You have defeated Mentor in the Directive 7 flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​directive_7.​hardmode.​mentor

Mentor (Master)
Achievement: Epic EnemiesBoth501.0.0

Prophet of Vodal

Achievement: You have defeated the Prophet of Vodal in the Tomb Opens flashpoint.

Category: Achievement: Epic Enemies

XP Level: 22

FQN: cdx.​achievements.​flashpoint.​the_tomb_opens.​prophet_of_vodal

Prophet of Vodal
Achievement: Epic EnemiesBoth221.0.0

Prophet of Vodal

You have defeated the Prophet of Vodal in the Athiss flashpoint.

Category: Achievement: Epic Enemies

XP Level: 20

FQN: cdx.​achievements.​flashpoint.​athiss.​prophet_of_vodal

Prophet of Vodal
Achievement: Epic EnemiesBoth201.0.0

Revan

Achievement: You have defeated Revan in the Foundry flashpoint.

Category: Achievement: Epic Enemies

XP Level: 38

FQN: cdx.​achievements.​flashpoint.​the_foundry.​revan

Revan
Achievement: Epic EnemiesImperial381.0.0

Revan (Master)

Achievement: You have defeated Revan in the Foundry flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_foundry.​hardmode.​revan

Revan (Master)
Achievement: Epic EnemiesImperial501.0.0

Soa

Achievement: You have defeated Soa in the Eternity Vault operation.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​soa

Soa
Achievement: Epic EnemiesBoth501.0.0

Soa (Master Mode)

Achievement: You have defeated Soa in the Eternity Vault on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​nightmare.​soa

Soa (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Soa (Veteran Mode)

Achievement: You have defeated Soa in the Eternity Vault on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​hardmode.​soa

Soa (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Storm Squad Veterans

Achievement: You have defeated the Storm Squad veterans in the Boarding Party flashpoint.

Category: Achievement: Epic Enemies

XP Level: 34

FQN: cdx.​achievements.​flashpoint.​boarding_party.​storm_squad_veterans

Storm Squad Veterans
Achievement: Epic EnemiesImperial341.0.0

Survived Annihilation Droid XRR-3 (Master Mode)

Achievement: You survived the fight with Annihilation Droid XRR-3 in the Eternity Vault without dying on Master Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_silentior_nightmare

Survived Annihilation Droid XRR-3 (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Annihilation Droid XRR-3 (Story Mode)

Achievement: You survived the fight with Annihilation Droid XRR-3 in the Eternity Vault without dying on Story Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_silentior_normal

Survived Annihilation Droid XRR-3 (Story Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Annihilation Droid XRR-3 (Veteran Mode)

Achievement: You survived the fight with Annihilation Droid XRR-3 in the Eternity Vault without dying on Veteran Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_silentior_hard

Survived Annihilation Droid XRR-3 (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Bonethrasher (Master Mode)

Achievement: You survived the fight with the Bonethrasher in the Hutt Hospitality operation without dying on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​hutt_palace.​survival.​survive_bonecrusher_nightmare

Survived Bonethrasher (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Bonethrasher (Story Mode)

Achievement: You survived the fight with the Bonethrasher in the Hutt Hospitality operation without dying on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​hutt_palace.​survival.​survive_bonecrusher_normal

Survived Bonethrasher (Story Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Bonethrasher (Veteran Mode)

Achievement: You survived the fight with the Bonethrasher in the Hutt Hospitality operation without dying on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​hutt_palace.​survival.​survive_bonecrusher_hard

Survived Bonethrasher (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Gharj (Master Mode)

Achievement: You survived the fight with Gharj in the Eternity Vault without dying on Nightmare Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_gharj_nightmare

Survived Gharj (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Gharj (Story Mode)

Achievement: You survived the fight with Gharj in the Eternity Vault without dying on Story Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_gharj_normal

Survived Gharj (Story Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Gharj (Veteran Mode)

Achievement: You survived the fight with Gharj in the Eternity Vault without dying on Veteran Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_gharj_hard

Survived Gharj (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Soa (Master Mode)

Achievement: You survived the fight with Soa in the Eternity Vault without dying on Master Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_soa_nightmare

Survived Soa (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Soa (Story Mode)

Achievement: You survived the fight with Soa in the Eternity Vault without dying on Story Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_soa_normal

Survived Soa (Story Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived Soa (Veteran Mode)

Achievement: You survived the fight with Soa in the Eternity Vault without dying on Veteran Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_soa_hard

Survived Soa (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived the Ancient Pylons (Master Mode)

Achievement: You solved the mystery of the Ancient Pylons in the Eternity Vault without dying on Master Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_pylons_nightmare

Survived the Ancient Pylons (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived the Ancient Pylons (Story Mode)

Achievement: You solved the mystery of the Ancient Pylons in the Eternity Vault without dying on Story Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_pylons_normal

Survived the Ancient Pylons (Story Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived the Ancient Pylons (Veteran Mode)

Achievement: You solved the mystery of the Ancient Pylons in the Eternity Vault without dying on Veteran Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_pylons_hard

Survived the Ancient Pylons (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived the Infernal Council (Master Mode)

Achievement: You survived the fight with the Infernal Council in the Eternity Vault without dying on Master Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_infernal_council_nightmare

Survived the Infernal Council (Master Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived the Infernal Council (Story Mode)

Achievement: You survived the fight with the Infernal Council in the Eternity Vault without dying on Story Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_infernal_council_normal

Survived the Infernal Council (Story Mode)
Achievement: Epic EnemiesBoth501.0.0

Survived the Infernal Council (Veteran Mode)

Achievement: You survived the fight with the Infernal Council in the Eternity Vault without dying on Veteran Mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​survival.​survive_infernal_council_hard

Survived the Infernal Council (Veteran Mode)
Achievement: Epic EnemiesBoth501.0.0

The Eternity Vault (Timed Run)

You completed Operation: Eternity Vault on the master difficulty within a 2 hour time limit.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_eternity_vault.​timed_run

The Eternity Vault (Timed Run)
Achievement: Epic EnemiesBoth501.0.0

Vokk

Achievement: You have defeated Vokk in the Esseles flashpoint.

Category: Achievement: Epic Enemies

XP Level: 10

FQN: cdx.​achievements.​flashpoint.​the_esseles.​vokk

Vokk
Achievement: Epic EnemiesRepublic101.0.0

Vokk (Master)

Achievement: You have defeated Vokk in the Esseles flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_esseles.​hardmode.​vokk

Vokk (Master)
Achievement: Epic EnemiesRepublic501.0.0

Yadira Ban

Achievement: You have defeated Yadira Ban in the Black Talon flashpoint.

Category: Achievement: Epic Enemies

XP Level: 10

FQN: cdx.​achievements.​flashpoint.​the_black_talon.​yadira_ban

Yadira Ban
Achievement: Epic EnemiesImperial101.0.0

Yadira Ban (Master)

Achievement: You have defeated Yadira Ban in the Black Talon flashpoint on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​achievements.​flashpoint.​the_black_talon.​hardmode.​yadira_ban

Yadira Ban (Master)
Achievement: Epic EnemiesImperial501.0.0

Grandfather

Achievement: You have defeated Grandfather on Balmorra.

Category: Achievement: Epic Enemies

Planet: 16140903155296015570

XP Level: 22

FQN: cdx.​achievements.​balmorra.​grandfather

Grandfather
Achievement: Epic EnemiesBalmorra (Imp)Imperial221.0.0

Battle Droid R4-GL

Achievement: You have defeated the battle droid R4-GL on Nar Shaddaa.

Category: Achievement: Epic Enemies

Planet: 16140948956820683845

XP Level: 31

FQN: cdx.​achievements.​nar_shaddaa.​battledroid_r4_gl

Battle Droid R4-GL
Achievement: Epic EnemiesNar ShaddaaBoth311.0.0

The First

Achievement: You have defeated the First on Dromund Kaas.

Category: Achievement: Epic Enemies

Planet: 16140969352659235187

XP Level: 18

FQN: cdx.​achievements.​dromund_kaas.​the_first

The First
Achievement: Epic EnemiesDromund KaasImperial181.0.0

Subject Alpha

Achievement: You have defeated Subject Alpha on Taris.

Category: Achievement: Epic Enemies

Planet: 16141008063347613517

XP Level: 21

FQN: cdx.​achievements.​taris.​subject_alpha

Subject Alpha
Achievement: Epic EnemiesTaris (Rep)Republic211.0.0

Ulgo Siegebreaker

Achievement: You have defeated the Ulgo siegebreaker on Alderaan.

Category: Achievement: Epic Enemies

Planet: 16141076066187801147

XP Level: 35

FQN: cdx.​achievements.​alderaan.​ulgo_siegebreaker

Ulgo Siegebreaker
Achievement: Epic EnemiesAlderaanBoth351.0.0

Gargath

Achievement: You have defeated Gargath on Hoth.

Category: Achievement: Epic Enemies

Planet: 16141109882649941585

XP Level: 49

FQN: cdx.​achievements.​hoth.​gargath

Gargath
Achievement: Epic EnemiesHothBoth491.0.0

Snowblind

Achievement: You have defeated Snowblind, the giant mutated whitefang on Hoth.

Category: Achievement: Epic Enemies

Planet: 16141109882649941585

XP Level: 44

FQN: cdx.​achievements.​hoth.​giant_mutated_whitefang

Snowblind
Achievement: Epic EnemiesHothBoth441.0.0

The Primal Destroyer

Achievement: You have defeated the Primal Destroyer on Belsavis.

Category: Achievement: Epic Enemies

Planet: 16141121725666440689

XP Level: 50

FQN: cdx.​achievements.​belsavis.​the_primal_destroyer

The Primal Destroyer
Achievement: Epic EnemiesBelsavisBoth501.0.0

SD-0

Achievement: You have defeated SD-0 on Coruscant.

Category: Achievement: Epic Enemies

Planet: 16141154995358231178

XP Level: 12

FQN: cdx.​achievements.​coruscant.​sd0

SD-0
Achievement: Epic EnemiesCoruscantRepublic121.0.0

The Ancient One

Achievement: You have defeated the Ancient One on Taris.

Category: Achievement: Epic Enemies

Planet: 16141165292934571748

XP Level: 38

FQN: cdx.​achievements.​taris.​the_ancient_one

The Ancient One
Achievement: Epic EnemiesTaris (Imp)Imperial381.0.0

Rogue Cartel Warbot

Achievement: You have defeated the Rogue Cartel warbot on Quesh.

Category: Achievement: Epic Enemies

Planet: 16141165625065288506

XP Level: 38

FQN: cdx.​achievements.​quesh.​rogue_cartel_warbot

Rogue Cartel Warbot
Achievement: Epic EnemiesQueshBoth381.0.0

Trapjaw

Achievement: You have defeated Trapjaw on Tatooine.

Category: Achievement: Epic Enemies

Planet: 16141178175742985098

XP Level: 35

FQN: cdx.​achievements.​tatooine.​trapjaw

Trapjaw
Achievement: Epic EnemiesTatooineBoth351.0.0

Agent

You earned this title by carrying out an undercover meeting with Nem'ro the Hutt.

You can change your title at any time. This will change how other players see your name displayed. To switch between titles, open your Character Sheet, click the button in the top left corner and select a title.

Category: Achievement: Titles

XP Level: 4

FQN: cdx.​titles.​class.​agent.​agent

Agent
Achievement: TitlesImperial41.0.0

Apprentice

You earned this title when you were claimed by Lord Zash as an apprentice at the Sith Academy on Korriban.

You can change your title at any time. This will change how other players see your name displayed. To switch between titles, open your Character Sheet, click the button in the top left corner and select a title.

Category: Achievement: Titles

XP Level: 8

FQN: cdx.​titles.​class.​inquisitor.​apprentice

Apprentice
Achievement: TitlesImperial81.0.0

Apprentice

You earned this title when Darth Baras claimed you as an apprentice at the Sith Academy on Korriban.

Category: Achievement: Titles

XP Level: 8

FQN: cdx.​titles.​class.​warrior.​apprentice

Apprentice
Achievement: TitlesImperial81.0.0

Assassin

You received this title when you chose your advanced class.

Category: Achievement: Titles

XP Level: 10

FQN: cdx.​titles.​advanced_class.​assassin

Assassin
Achievement: TitlesBoth101.0.0

Baron

You earned this title when you married Raffid. Quest: Kingmaker for a Day.

Category: Achievement: Titles

XP Level: 32

FQN: cdx.​titles.​class.​bounty_hunter.​baron

Baron
Achievement: TitlesImperial321.0.0

Barsen'thor

You earned this title after facing Lord Vivicar and ending the dark plague.

Category: Achievement: Titles

XP Level: 32

FQN: cdx.​titles.​class.​consular.​barsenthor

Barsen'thor
Achievement: TitlesRepublic321.0.0

Battlemaster

Awarded for reaching Valor Rank 60.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​pvp.​battlemaster

Battlemaster
Achievement: TitlesBoth501.0.0

Benevolent

You received this title by reaching Light Side Tier Four.

Category: Achievement: Titles

XP Level: 45

FQN: cdx.​titles.​lightside.​benevolent

Benevolent
Achievement: TitlesBoth451.0.0

Big Time

You received this title by reaching Social Tier Ten.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​social.​big_time

Big Time
Achievement: TitlesBoth501.0.0

Butcher's Bane

You earned this title after defeating Rogun the Butcher.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​class.​smuggler.​butchers_bane

Butcher's Bane
Achievement: TitlesRepublic501.0.0

Captain

You were promoted to the rank of captain for showing exemplary leadership in defeating the Havoc Squad traitors.

Category: Achievement: Titles

XP Level: 35

FQN: cdx.​titles.​class.​trooper.​captain

Captain
Achievement: TitlesRepublic351.0.0

Captain

You granted yourself the title of captain at the start of your career. It makes you seem more experienced and helps those jobs roll in.

You can change your title at any time. This will change how other players see your name displayed. To switch between titles, open your Character Sheet, click the button in the top left corner and select a title.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​class.​smuggler.​captain

Captain
Achievement: TitlesRepublic11.0.0

Centurion

Awarded for reaching Valor Rank 40.

Category: Achievement: Titles

XP Level: 40

FQN: cdx.​titles.​pvp.​centurion

Centurion
Achievement: TitlesBoth401.0.0

Champion

Awarded for reaching Valor Rank 50.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​pvp.​champion

Champion
Achievement: TitlesBoth501.0.0

Charismatic

You received this title by reaching Social Tier Eight.

Category: Achievement: Titles

XP Level: 40

FQN: cdx.​titles.​social.​charismatic

Charismatic
Achievement: TitlesBoth401.0.0

Chatterbox

You received this title by reaching Social Tier Six.

Category: Achievement: Titles

XP Level: 30

FQN: cdx.​titles.​social.​chatterbox

Chatterbox
Achievement: TitlesBoth301.0.0

Cipher Agent

You earned this title when you were put in charge of the Imperial Intelligence operation to find the terrorists responsible for the death of Darth Jadus.

Category: Achievement: Titles

XP Level: 16

FQN: cdx.​titles.​class.​agent.​cipher_agent

Cipher Agent
Achievement: TitlesImperial161.0.0

Commando

You received this title when you chose your advanced class.

Category: Achievement: Titles

XP Level: 10

FQN: cdx.​titles.​advanced_class.​commando

Commando
Achievement: TitlesBoth101.0.0

Conqueror

Awarded for reaching Valor Rank 80.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​pvp.​conqueror

Conqueror
Achievement: TitlesBoth501.0.0

Coordinator

You received this title by reaching Social Tier Three.

Category: Achievement: Titles

XP Level: 15

FQN: cdx.​titles.​social.​coordinator

Coordinator
Achievement: TitlesBoth151.0.0

Darth

The Dark Council officially recognized your authority as a Darth after you defeated Darth Baras.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​class.​warrior.​emperors_wrath

Darth
Achievement: TitlesImperial501.0.0

Darth

You earned this title after defeating Darth Thanaton before the assembled Dark Council on Korriban.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​class.​inquisitor.​darth

Darth
Achievement: TitlesImperial501.0.0

Deprogrammer

You earned this title by beating the Directive 7 flashpoint.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​flashpoints.​deprogrammer

Deprogrammer
Achievement: TitlesBoth501.0.0

Destructive

You received this title by reaching Dark Side Tier Three.

Category: Achievement: Titles

XP Level: 25

FQN: cdx.​titles.​darkside.​destructive

Destructive
Achievement: TitlesBoth251.0.0

Double Agent

You earned this title when you were assigned to infiltrate the Republic Strategic Information Service and uncover the plans of one of the organization's division heads, Ardun Kothe.

Category: Achievement: Titles

XP Level: 35

FQN: cdx.​titles.​class.​agent.​double_agent

Double Agent
Achievement: TitlesImperial351.0.0

Duelist

Awarded for reaching Valor Rank 20.

Category: Achievement: Titles

XP Level: 20

FQN: cdx.​titles.​pvp.​duelist

Duelist
Achievement: TitlesBoth201.0.0

Elite Warlord

Awarded for reaching Valor Rank 100.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​pvp.​elite_warlord

Elite Warlord
Achievement: TitlesBoth501.0.0

Emissary of Teral

You earned this title for being House Teral's representative at the peace summit.

Category: Achievement: Titles

XP Level: 31

FQN: cdx.​titles.​class.​consular.​lord_of_alderaan

Emissary of Teral
Achievement: TitlesRepublic311.0.0

Extrovert

You received this title by reaching Social Tier Seven.

Category: Achievement: Titles

XP Level: 35

FQN: cdx.​titles.​social.​extrovert

Extrovert
Achievement: TitlesBoth351.0.0

Flyboy

You earned this title by completing your first space mission.

Category: Achievement: Titles

XP Level: 15

FQN: cdx.​titles.​space.​flyboy

Flyboy
Achievement: TitlesBoth151.0.0

Friendly

You received this title for achieving Social Tier One.

Category: Achievement: Titles

XP Level: 5

FQN: cdx.​titles.​social.​friendly

Friendly
Achievement: TitlesBoth51.0.0

Gladiator

Awarded for reaching Valor Rank 30.

Category: Achievement: Titles

XP Level: 30

FQN: cdx.​titles.​pvp.​gladiator

Gladiator
Achievement: TitlesBoth301.0.0

Grand Champion of the Great Hunt

You earned this title when you won the Great Hunt.

Category: Achievement: Titles

XP Level: 32

FQN: cdx.​titles.​class.​bounty_hunter.​grand_champion

Grand Champion of the Great Hunt
Achievement: TitlesImperial321.0.0

Guardian

You received this title when you chose your advanced class.

Category: Achievement: Titles

XP Level: 10

FQN: cdx.​titles.​advanced_class.​guardian

Guardian
Achievement: TitlesBoth101.0.0

Guide

You received this title by reaching Social Tier Five.

Category: Achievement: Titles

XP Level: 25

FQN: cdx.​titles.​social.​guide

Guide
Achievement: TitlesBoth251.0.0

Gunslinger

You received this title when you chose your advanced class.

Category: Achievement: Titles

XP Level: 10

FQN: cdx.​titles.​advanced_class.​gunslinger

Gunslinger
Achievement: TitlesBoth101.0.0

Hero of Tython

You earned this title for defeating Darth Angral and preventing him from wiping out all life on Tython.

Category: Achievement: Titles

XP Level: 32

FQN: cdx.​titles.​class.​knight.​hero_of_tython

Hero of Tython
Achievement: TitlesRepublic321.0.0

Hired Gun

You earned this title after claiming the bounty on Huttsbane to the crime lord Nem'ro the Hutt on Hutta.

You can change your title at any time. This will change how other players see your name displayed. To switch between titles, open your Character Sheet, click the button in the top left corner and select a title.

Category: Achievement: Titles

XP Level: 4

FQN: cdx.​titles.​class.​bounty_hunter.​hired_gun

Hired Gun
Achievement: TitlesImperial41.0.0

Homewrecker

You earned this title when you killed everyone. Quest: Kingmaker for a Day.

Category: Achievement: Titles

XP Level: 32

FQN: cdx.​titles.​class.​bounty_hunter.​homewrecker

Homewrecker
Achievement: TitlesImperial321.0.0

Honorable

You received this title by reaching Light Side Tier Three.

Category: Achievement: Titles

XP Level: 25

FQN: cdx.​titles.​lightside.​honorable

Honorable
Achievement: TitlesBoth251.0.0

Hot Shot Pilot

You earned this title by completing the highest level space mission.

Category: Achievement: Titles

XP Level: 48

FQN: cdx.​titles.​space.​hot_shot_pilot

Hot Shot Pilot
Achievement: TitlesBoth481.0.0

Jedi

You earned this title when you defeated Nalen Raloch and assembled your lightsaber at the Forge.

Category: Achievement: Titles

XP Level: 10

FQN: cdx.​titles.​class.​consular.​jedi

Jedi
Achievement: TitlesRepublic101.0.0

Juggernaut

You received this title when you chose your advanced class.

Category: Achievement: Titles

XP Level: 10

FQN: cdx.​titles.​advanced_class.​juggernaut

Juggernaut
Achievement: TitlesBoth101.0.0

Knight of Alderaan

You earned this title when you appointed Raffid. Quest: Kingmaker for a Day.

Category: Achievement: Titles

XP Level: 32

FQN: cdx.​titles.​class.​bounty_hunter.​knight_of_alderaan

Knight of Alderaan
Achievement: TitlesImperial321.0.0

Items (31,961)

NameBindingLevelAdded with

C-13 Prototype Droid Datacore

This datacore contains the schematics for the C-13 Prototype Droid.

FQN: itm.​location.​balmorra.​bonus.​area.​research_and_development.​trophy

C-13 Prototype Droid Datacore
none1.0.0

A-1 Field Specialist Shotgun

This weapon is only used by special abilities.

FQN: itm.​gen.​craft_armstech.​theal1.​shotgun.​premium.​06x2

A-1 Field Specialist Shotgun
BoE451.0.0

A-106 Scout Disruptor

FQN: itm.​gen.​quest_wpn.​rdps1.​rifle.​prototype.​06x1

A-106 Scout Disruptor
BoP1.0.0

A-11 Scout Disruptor

FQN: itm.​gen.​quest_wpn.​rdps1.​rifle.​prototype.​04x2

A-11 Scout Disruptor
BoP1.0.0

A-113 Renegade Blaster Pistol

FQN: itm.​gen.​quest_wpn.​tdps1a.​blaster_offhand.​prototype.​02x1i

A-113 Renegade Blaster Pistol
BoP1.0.0

A-115 Rancor Destroyer

FQN: itm.​gen.​bis_wpn.​rdps1.​cannon.​prototype.​02x1r

A-115 Rancor Destroyer
BoE111.0.0

A-116 Elite Marksman Interceptor

FQN: itm.​gen.​bis_wpn.​theal1a.​blaster.​prototype.​06x1

A-116 Elite Marksman Interceptor
BoE431.0.0

A-116 Marksman Enforcer

FQN: itm.​gen.​quest_wpn.​tdps1a.​blaster_offhand.​prototype.​06x1i

A-116 Marksman Enforcer
BoP1.0.0

A-12 Rancor Crusader

FQN: itm.​gen.​quest_wpn.​rdps1.​cannon.​prototype.​heroic_02x1r

A-12 Rancor Crusader
BoP1.0.0

A-15 Searing Blaster Rifle

FQN: itm.​gen.​quest_wpn.​tdps1.​rifle.​premium.​05x1

A-15 Searing Blaster Rifle
BoP1.0.0

A-20 Assault Staff

FQN: itm.​eq.​random.​electrostaff.​premium.​level_032

A-20 Assault Staff
BoE311.0.0

A-20 Assault Staff

FQN: itm.​eq.​random.​electrostaff.​prototype.​level_032

A-20 Assault Staff
BoE311.0.0

A-20 Assault Tech Staff

FQN: itm.​gen.​collector_wpn.​ttank1.​electrostaff_tech.​premium.​level_032

A-20 Assault Tech Staff
BoP321.0.0

A-20 Fusion Blaster

FQN: itm.​gen.​quest_wpn.​rdps1.​blaster.​prototype.​heroic_06x1

A-20 Fusion Blaster
BoP1.0.0

A-20 Tech Precision Scattergun

This weapon is only used by special abilities.

FQN: itm.​gen.​bis_wpn.​tdps1.​shotgun.​prototype.​04x1

A-20 Tech Precision Scattergun
BoE251.0.0

A-201 Rancor-X Saboteur

FQN: itm.​gen.​bis_wpn.​tdps1a.​blaster_offhand.​prototype.​05x1i

A-201 Rancor-X Saboteur
BoE331.0.0

A-205 Charged Needler

FQN: itm.​gen.​quest_wpn.​theal1.​blaster.​prototype.​heroic_07x1

A-205 Charged Needler
BoP1.0.0

A-211 Fusion-X Disruptor

FQN: itm.​gen.​quest_wpn.​tdps1a.​blaster_offhand.​premium.​05x2i

A-211 Fusion-X Disruptor
BoP1.0.0

A-212 Battle Pistol

FQN: itm.​gen.​quest_wpn.​tdps1.​blaster.​prototype.​heroic_07x1

A-212 Battle Pistol
BoP1.0.0

A-212 Projection-X Blaster

FQN: itm.​gen.​bis_wpn.​rdps1.​blaster.​prototype.​06x2

A-212 Projection-X Blaster
BoP481.0.0

A-212 Rotary Disruptor

FQN: itm.​gen.​quest_wpn.​tdps1.​blaster.​premium.​06x2

A-212 Rotary Disruptor
BoP1.0.0

A-3 Wraith Shrieker

FQN: itm.​gen.​quest_wpn.​tdps1a.​blaster_offhand.​premium.​06x1i

A-3 Wraith Shrieker
BoP1.0.0

A-300 Heavy Sonic Needler

FQN: itm.​gen.​quest_wpn.​tdps1.​blaster.​prototype.​heroic_04x2

A-300 Heavy Sonic Needler
BoP1.0.0

A-310 Charged Interceptor

FQN: itm.​gen.​quest_wpn.​ttank1.​rifle.​prototype.​heroic_05x1

A-310 Charged Interceptor
BoP1.0.0

A-315 Plasma Cannon

FQN: itm.​gen.​bis_wpn.​rdps1.​cannon.​prototype.​06x1r

A-315 Plasma Cannon
BoE431.0.0

A-400 Paramount Surgeon's Shotgun

This weapon is only used by special abilities.

FQN: itm.​gen.​bis_wpn.​theal1.​shotgun.​prototype.​06x1

A-400 Paramount Surgeon's Shotgun
BoP421.0.0

A-403 Military Pistol

FQN: itm.​gen.​quest_wpn.​tdps1.​blaster_offhand.​premium.​05x1r

A-403 Military Pistol
BoP1.0.0

A-405 Wraith Projector

FQN: itm.​gen.​bis_wpn.​rdps1.​cannon.​prototype.​02x2r

A-405 Wraith Projector
BoP161.0.0

A-415 Galactic Destroyer

FQN: itm.​gen.​bis_wpn.​rdps1.​cannon.​prototype.​07x1r

A-415 Galactic Destroyer
BoE501.0.0

A-415 Heavy Sonic Blaster

FQN: itm.​gen.​bis_wpn.​ttank1.​blaster.​prototype.​05x2

A-415 Heavy Sonic Blaster
BoE391.0.0

A-416 Scout Saboteur

FQN: itm.​gen.​bis_wpn.​rdps1.​rifle.​prototype.​03x2

A-416 Scout Saboteur
BoE231.0.0

A-52 Frag Storm Scattergun

This weapon is only used by special abilities.

FQN: itm.​gen.​bis_wpn.​tdps1.​shotgun.​prototype.​05x1

A-52 Frag Storm Scattergun
BoE331.0.0

A-52 Rancor-X Carbine

FQN: itm.​gen.​bis_wpn.​ttank1.​rifle.​prototype.​06x2

A-52 Rancor-X Carbine
BoP481.0.0

A-60 Elite Stealth Saboteur

FQN: itm.​gen.​quest_wpn.​tdps1.​rifle.​premium.​03x2

A-60 Elite Stealth Saboteur
BoP1.0.0

AA-16 Core

FQN: itm.​gen.​bis_shared.​ttank1.​legs.​heavy.​prototype.​droid_02x2

AA-16 Core
BoP131.0.0

AA-16 Motor

FQN: itm.​gen.​bis_shared.​ttank1.​feet.​heavy.​prototype.​droid_02x2

AA-16 Motor
BoE121.0.0

AA-16 Parts

FQN: itm.​gen.​bis_shared.​ttank1.​waist.​heavy.​prototype.​droid_02x2

AA-16 Parts
BoE131.0.0

AA-16 Sensor Unit

FQN: itm.​gen.​bis_shared.​ttank1.​droid_head.​heavy.​prototype.​02x2

AA-16 Sensor Unit
BoP161.0.0

AA-17 Core

FQN: itm.​gen.​bis_shared.​ttank1.​chest.​heavy.​prototype.​droid_02x2

AA-17 Core
BoE141.0.0

AA-17 Motor

FQN: itm.​gen.​bis_shared.​ttank1.​hands.​heavy.​prototype.​droid_02x2

AA-17 Motor
BoE151.0.0

AA-17 Parts

FQN: itm.​gen.​bis_shared.​ttank1.​wrists.​heavy.​prototype.​droid_02x2

AA-17 Parts
BoE121.0.0

Aberrant Bone

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beast.​level_042

Aberrant Bone
none1.0.0

Aberrant Droid Data

Analyzed data from the aberrant droids.

FQN: itm.​location.​tatooine.​bronze.​imperial.​artificial_intelligence.​droid_data

Aberrant Droid Data
BoP1.0.0

Aberrant Predator Teeth

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastdiseased.​level_046

Aberrant Predator Teeth
none1.0.0

Aberrant Slug Head

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastlarva.​level_038

Aberrant Slug Head
none1.0.0

Aberrant Tumor

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beasttoxic.​level_026

Aberrant Tumor
none1.0.0

Abhorrent Meat

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beasttoxic.​level_050

Abhorrent Meat
none1.0.0

Ablative Duralium Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​premium.​06x2

Ablative Duralium Boots
BoP1.0.0

Ablative Duralium Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​premium.​06x2

Ablative Duralium Bracers
BoP1.0.0

Ablative Duralium Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​premium.​06x2

Ablative Duralium Gloves
BoP1.0.0

Ablative Duralium Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​06x2

Ablative Duralium Headgear
BoP1.0.0

Ablative Duralium Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​06x2

Ablative Duralium Leggings
BoP1.0.0

Ablative Duralium Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​06x2

Ablative Duralium Vest
BoP1.0.0

Ablative Duralium Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​premium.​06x2

Ablative Duralium Waistcord
BoP1.0.0

Ablative Flexiglass Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​prototype.​03x2

Ablative Flexiglass Boots
BoP1.0.0

Ablative Flexiglass Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​prototype.​03x2

Ablative Flexiglass Bracers
BoP1.0.0

Ablative Flexiglass Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​prototype.​03x2

Ablative Flexiglass Gloves
BoP1.0.0

Ablative Flexiglass Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​prototype.​03x2

Ablative Flexiglass Headgear
BoP1.0.0

Ablative Flexiglass Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​prototype.​03x2

Ablative Flexiglass Leggings
BoP1.0.0

Ablative Flexiglass Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​prototype.​03x2

Ablative Flexiglass Vest
BoP1.0.0

Ablative Flexiglass Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​prototype.​03x2

Ablative Flexiglass Waistcord
BoP1.0.0

Ablative Lacqerous Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​premium.​04x2

Ablative Lacqerous Boots
BoP1.0.0

Ablative Lacqerous Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​premium.​04x2

Ablative Lacqerous Bracers
BoP1.0.0

Ablative Lacqerous Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​premium.​04x2

Ablative Lacqerous Gloves
BoP1.0.0

Ablative Lacqerous Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​04x2_craft

Ablative Lacqerous Headgear
BoE391.0.0

Ablative Lacqerous Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​04x2

Ablative Lacqerous Headgear
BoP1.0.0

Ablative Lacqerous Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​04x2

Ablative Lacqerous Leggings
BoP1.0.0

Ablative Lacqerous Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​04x2_craft

Ablative Lacqerous Leggings
BoE391.0.0

Ablative Lacqerous Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​04x2

Ablative Lacqerous Vest
BoP1.0.0

Ablative Lacqerous Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​04x2_craft

Ablative Lacqerous Vest
BoE391.0.0

Ablative Lacqerous Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​premium.​04x2

Ablative Lacqerous Waistcord
BoP1.0.0

Ablative Laminoid Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​premium.​02x2

Ablative Laminoid Boots
BoP1.0.0

Ablative Laminoid Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​premium.​02x2

Ablative Laminoid Bracers
BoP1.0.0

Ablative Laminoid Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​premium.​02x2

Ablative Laminoid Gloves
BoP1.0.0

Ablative Laminoid Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​02x2

Ablative Laminoid Headgear
BoP1.0.0

Ablative Laminoid Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​02x2_craft

Ablative Laminoid Headgear
BoE231.0.0

Ablative Laminoid Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​02x2

Ablative Laminoid Leggings
BoP1.0.0

Ablative Laminoid Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​02x2_craft

Ablative Laminoid Leggings
BoE231.0.0

Ablative Laminoid Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​02x2

Ablative Laminoid Vest
BoP1.0.0

Ablative Laminoid Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​02x2_craft

Ablative Laminoid Vest
BoE231.0.0

Ablative Laminoid Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​premium.​02x2

Ablative Laminoid Waistcord
BoP1.0.0

Ablative Plasteel Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​premium.​03x2

Ablative Plasteel Boots
BoP1.0.0

Ablative Plasteel Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​premium.​03x2

Ablative Plasteel Bracers
BoP1.0.0

Ablative Plasteel Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​premium.​03x2

Ablative Plasteel Gloves
BoP1.0.0

Ablative Plasteel Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​03x2

Ablative Plasteel Headgear
BoP1.0.0

Ablative Plasteel Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​03x2_craft

Ablative Plasteel Headgear
BoE311.0.0

Ablative Plasteel Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​03x2

Ablative Plasteel Leggings
BoP1.0.0

Ablative Plasteel Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​03x2_craft

Ablative Plasteel Leggings
BoE311.0.0

Ablative Plasteel Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​03x2

Ablative Plasteel Vest
BoP1.0.0

Ablative Plasteel Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​03x2_craft

Ablative Plasteel Vest
BoE311.0.0

Ablative Plasteel Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​premium.​03x2

Ablative Plasteel Waistcord
BoP1.0.0

Ablative Plexoid Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​prototype.​05x2

Ablative Plexoid Boots
BoP1.0.0

Ablative Plexoid Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​prototype.​05x2

Ablative Plexoid Bracers
BoP1.0.0

Ablative Plexoid Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​prototype.​05x2

Ablative Plexoid Gloves
BoP1.0.0

Ablative Plexoid Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​prototype.​05x2

Ablative Plexoid Headgear
BoP1.0.0

Ablative Plexoid Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​prototype.​05x2

Ablative Plexoid Leggings
BoP1.0.0

Ablative Plexoid Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​prototype.​05x2

Ablative Plexoid Vest
BoP1.0.0

Ablative Plexoid Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​prototype.​05x2

Ablative Plexoid Waistcord
BoP1.0.0

Ablative Resinite Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​premium.​05x2

Ablative Resinite Boots
BoP1.0.0

Ablative Resinite Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​premium.​05x2

Ablative Resinite Bracers
BoP1.0.0

Ablative Resinite Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​premium.​05x2

Ablative Resinite Gloves
BoP1.0.0

Ablative Resinite Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​05x2

Ablative Resinite Headgear
BoP1.0.0

Ablative Resinite Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​premium.​05x2_craft

Ablative Resinite Headgear
BoE471.0.0

Ablative Resinite Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​05x2_craft

Ablative Resinite Leggings
BoE471.0.0

Ablative Resinite Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​premium.​05x2

Ablative Resinite Leggings
BoP1.0.0

Ablative Resinite Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​05x2_craft

Ablative Resinite Vest
BoE471.0.0

Ablative Resinite Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​premium.​05x2

Ablative Resinite Vest
BoP1.0.0

Ablative Resinite Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​premium.​05x2

Ablative Resinite Waistcord
BoP1.0.0

Ablative Terenthium Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​prototype.​02x2

Ablative Terenthium Boots
BoP1.0.0

Ablative Terenthium Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​prototype.​02x2

Ablative Terenthium Bracers
BoP1.0.0

Ablative Terenthium Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​prototype.​02x2

Ablative Terenthium Gloves
BoP1.0.0

Ablative Terenthium Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​prototype.​02x2

Ablative Terenthium Headgear
BoP1.0.0

Ablative Terenthium Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​prototype.​02x2

Ablative Terenthium Leggings
BoP1.0.0

Ablative Terenthium Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​prototype.​02x2

Ablative Terenthium Vest
BoP1.0.0

Ablative Terenthium Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​prototype.​02x2

Ablative Terenthium Waistcord
BoP1.0.0

Ablative Ultrachrome Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​prototype.​06x2

Ablative Ultrachrome Boots
BoP1.0.0

Ablative Ultrachrome Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​prototype.​06x2

Ablative Ultrachrome Bracers
BoP1.0.0

Ablative Ultrachrome Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​prototype.​06x2

Ablative Ultrachrome Gloves
BoP1.0.0

Ablative Ultrachrome Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​prototype.​06x2

Ablative Ultrachrome Headgear
BoP1.0.0

Ablative Ultrachrome Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​prototype.​06x2

Ablative Ultrachrome Leggings
BoP1.0.0

Ablative Ultrachrome Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​prototype.​06x2

Ablative Ultrachrome Vest
BoP1.0.0

Ablative Ultrachrome Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​prototype.​06x2

Ablative Ultrachrome Waistcord
BoP1.0.0

Ablative War Boots

FQN: itm.​eq.​multi.​mdps1.​feet.​medium.​premium.​synthweaving_05a

Ablative War Boots
BoE371.0.0

Ablative War Bracers

FQN: itm.​eq.​multi.​mdps1.​wrists.​medium.​premium.​synthweaving_05a

Ablative War Bracers
BoE331.0.0

Ablative War Gloves

FQN: itm.​eq.​multi.​mdps1.​hands.​medium.​premium.​synthweaving_05a

Ablative War Gloves
BoE351.0.0

Ablative War Headgear

FQN: itm.​eq.​multi.​mdps1.​head.​medium.​premium.​synthweaving_05a

Ablative War Headgear
BoE371.0.0

Ablative War Leggings

FQN: itm.​eq.​multi.​mdps1.​legs.​medium.​premium.​synthweaving_05a

Ablative War Leggings
BoE391.0.0

Ablative War Vest

FQN: itm.​eq.​multi.​mdps1.​chest.​medium.​premium.​synthweaving_05a

Ablative War Vest
BoE391.0.0

Ablative War Waistcord

FQN: itm.​eq.​multi.​mdps1.​waist.​medium.​premium.​synthweaving_05a

Ablative War Waistcord
BoE331.0.0

Ablative Xonolite Boots

FQN: itm.​gen.​quest_shared.​mdps1.​feet.​medium.​prototype.​04x2

Ablative Xonolite Boots
BoP1.0.0

Ablative Xonolite Bracers

FQN: itm.​gen.​quest_shared.​mdps1.​wrists.​medium.​prototype.​04x2

Ablative Xonolite Bracers
BoP1.0.0

Ablative Xonolite Gloves

FQN: itm.​gen.​quest_shared.​mdps1.​hands.​medium.​prototype.​04x2

Ablative Xonolite Gloves
BoP1.0.0

Ablative Xonolite Headgear

FQN: itm.​gen.​quest_shared.​mdps1.​head.​medium.​prototype.​04x2

Ablative Xonolite Headgear
BoP1.0.0

Ablative Xonolite Leggings

FQN: itm.​gen.​quest_shared.​mdps1.​legs.​medium.​prototype.​04x2

Ablative Xonolite Leggings
BoP1.0.0

Ablative Xonolite Vest

FQN: itm.​gen.​quest_shared.​mdps1.​chest.​medium.​prototype.​04x2

Ablative Xonolite Vest
BoP1.0.0

Ablative Xonolite Waistcord

FQN: itm.​gen.​quest_shared.​mdps1.​waist.​medium.​prototype.​04x2

Ablative Xonolite Waistcord
BoP1.0.0

Aboriginal Cloth

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​npctribal.​level_007

Aboriginal Cloth
none1.0.0

Absconder's Boots

The craftsmanship is of Republic origin.

FQN: itm.​location.​korriban.​world.​jailbreak.​absconders_boots

Absconder's Boots
BoP1.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk103

Absorb Augment 1
BoE51.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk104

Absorb Augment 1
BoE71.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk103

Absorb Augment 1
BoE51.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk104

Absorb Augment 1
BoE71.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk102

Absorb Augment 1
BoE31.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk102

Absorb Augment 1
BoE31.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk101

Absorb Augment 1
BoE11.0.0

Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk101

Absorb Augment 1
BoE11.0.0

Absorb Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk401

Absorb Augment 10
BoE201.0.0

Absorb Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk401

Absorb Augment 10
BoE201.0.0

Absorb Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk402

Absorb Augment 11
BoE221.0.0

Absorb Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk402

Absorb Augment 11
BoE221.0.0

Absorb Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk403

Absorb Augment 12
BoE241.0.0

Absorb Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk403

Absorb Augment 12
BoE241.0.0

Absorb Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk404

Absorb Augment 13
BoE261.0.0

Absorb Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk404

Absorb Augment 13
BoE261.0.0

Absorb Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk501

Absorb Augment 14
BoE281.0.0

Absorb Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk501

Absorb Augment 14
BoE281.0.0

Absorb Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk502

Absorb Augment 15
BoE301.0.0

Absorb Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk502

Absorb Augment 15
BoE301.0.0

Absorb Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk503

Absorb Augment 16
BoE321.0.0

Absorb Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk503

Absorb Augment 16
BoE321.0.0

Absorb Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk504

Absorb Augment 17
BoE341.0.0

Absorb Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk504

Absorb Augment 17
BoE341.0.0

Absorb Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk601

Absorb Augment 18
BoE361.0.0

Absorb Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk601

Absorb Augment 18
BoE361.0.0

Absorb Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk602

Absorb Augment 19
BoE381.0.0

Absorb Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk602

Absorb Augment 19
BoE381.0.0

Absorb Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk201

Absorb Augment 2
BoE81.0.0

Absorb Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk201

Absorb Augment 2
BoE81.0.0

Absorb Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk603

Absorb Augment 20
BoE401.0.0

Absorb Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk603

Absorb Augment 20
BoE401.0.0

Absorb Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk604

Absorb Augment 21
BoE421.0.0

Absorb Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk604

Absorb Augment 21
BoE421.0.0

Absorb Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk701

Absorb Augment 22
BoE441.0.0

Absorb Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk701

Absorb Augment 22
BoE441.0.0

Absorb Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk802

Absorb Augment 23
BoE481.0.0

Absorb Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk801

Absorb Augment 23
BoE481.0.0

Absorb Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk802

Absorb Augment 23
BoE481.0.0

Absorb Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk801

Absorb Augment 23
BoE481.0.0

Absorb Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk803

Absorb Augment 26
BoE501.0.0

Absorb Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk803

Absorb Augment 26
BoE501.0.0

Absorb Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk202

Absorb Augment 3
BoE81.0.0

Absorb Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk202

Absorb Augment 3
BoE81.0.0

Absorb Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk203

Absorb Augment 4
BoE101.0.0

Absorb Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk203

Absorb Augment 4
BoE101.0.0

Absorb Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk204

Absorb Augment 5
BoE101.0.0

Absorb Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk204

Absorb Augment 5
BoE101.0.0

Absorb Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk301

Absorb Augment 6
BoE121.0.0

Absorb Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk301

Absorb Augment 6
BoE121.0.0

Absorb Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk302

Absorb Augment 7
BoE141.0.0

Absorb Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk302

Absorb Augment 7
BoE141.0.0

Absorb Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk303

Absorb Augment 8
BoE161.0.0

Absorb Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk303

Absorb Augment 8
BoE161.0.0

Absorb Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​premium.​basemod_mk304

Absorb Augment 9
BoE181.0.0

Absorb Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​prototype.​basemod_mk304

Absorb Augment 9
BoE181.0.0

Absorb Enhancement 10

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk401

Absorb Enhancement 10
BoE201.0.0

Absorb Enhancement 10

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk401

Absorb Enhancement 10
BoE201.0.0

Absorb Enhancement 11

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk402

Absorb Enhancement 11
BoE221.0.0

Absorb Enhancement 11

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk402

Absorb Enhancement 11
BoE221.0.0

Absorb Enhancement 12

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk403

Absorb Enhancement 12
BoE241.0.0

Absorb Enhancement 12

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk403

Absorb Enhancement 12
BoE241.0.0

Absorb Enhancement 13

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk404

Absorb Enhancement 13
BoE261.0.0

Absorb Enhancement 13

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk404

Absorb Enhancement 13
BoE261.0.0

Absorb Enhancement 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk501

Absorb Enhancement 14
BoE281.0.0

Absorb Enhancement 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk501

Absorb Enhancement 14
BoE281.0.0

Absorb Enhancement 6

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk301

Absorb Enhancement 6
BoE121.0.0

Absorb Enhancement 6

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk301

Absorb Enhancement 6
BoE121.0.0

Absorb Enhancement 7

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk302

Absorb Enhancement 7
BoE141.0.0

Absorb Enhancement 7

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk302

Absorb Enhancement 7
BoE141.0.0

Absorb Enhancement 8

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk303

Absorb Enhancement 8
BoE161.0.0

Absorb Enhancement 8

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk303

Absorb Enhancement 8
BoE161.0.0

Absorb Enhancement 9

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​premium.​basemod_mk304

Absorb Enhancement 9
BoE181.0.0

Absorb Enhancement 9

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​prototype.​basemod_mk304

Absorb Enhancement 9
BoE181.0.0

Absorb Reusable

FQN: itm.​potion.​pvp.​absorb

Absorb Reusable
BoP1.0.0

Abstract Marble Sculpture

FQN: itm.​companion.​gift.​luxury.​standard_rank3_v1

Abstract Marble Sculpture
none1.0.0

Academy Boots

FQN: itm.​eq.​class.​war.​base.​feet.​medium.​cheap.​class_quest_01_a

Academy Boots
BoP1.0.0

Academy Jacket

FQN: itm.​eq.​class.​war.​base.​chest.​medium.​cheap.​class_quest_01_a

Academy Jacket
BoP1.0.0

Academy Trousers

FQN: itm.​eq.​class.​war.​base.​legs.​medium.​cheap.​class_quest_01_a

Academy Trousers
BoP1.0.0

Access Card

Access card for the Justicar computer systems.

FQN: itm.​location.​coruscant.​class.​trooper.​more_old_friends.​access_card

Access Card
none1.0.0

Access Card

An access card to Betterlife Pharmaceuticals' main terminal.

FQN: itm.​location.​nar_shaddaa.​bronze.​republic.​tempting_fate.​access_card

Access Card
BoP1.0.0

Access Card

Access card with coordinates for the White Maw meeting.

FQN: itm.​location.​hoth.​world.​imperial.​breaking_the_maw.​access_card

Access Card
BoP1.0.0

Access Code

This appears to be an Imperial access code used to decode reconnaissance data.

FQN: itm.​location.​hoth.​bonus.​area.​republic.​spy_droids.​access_code

Access Code
BoP1.0.0

Access Code

Part of the code that grants access to the Green Jedi Enclave.

FQN: itm.​location.​corellia.​world_arc.​imperial.​the_battle_of_corellia.​access_code

Access Code
BoP1.0.0

Access Code

One of several access codes necessary to infiltrate the Fa'athra holo archives.

FQN: itm.​location.​hutta.​class.​spy.​the_new_truth.​access_code

Access Code
none1.0.0

Access Code Aurek

The first access code.

FQN: itm.​location.​nar_shaddaa.​world.​imperial.​datacenter_raid.​access_code_1

Access Code Aurek
none1.0.0

Access Code Besh

The second access code.

FQN: itm.​location.​nar_shaddaa.​world.​imperial.​datacenter_raid.​access_code_2

Access Code Besh
none1.0.0

Access Code Garik

The third access code.

FQN: itm.​location.​nar_shaddaa.​world.​imperial.​datacenter_raid.​access_code_3

Access Code Garik
none1.0.0

Access Codes

The access codes to the prison doors.

FQN: itm.​location.​taris.​bronze.​fall_of_the_locust.​access_codes

Access Codes
none1.0.0

Access Codes

This datadisc grants you access to the Gormak surveillance tower's computer.

FQN: itm.​location.​voss.​bonus.​imperial.​area.​gormak_sabotage.​access_codes

Access Codes
none1.0.0

Access Codes

This datadisc grants you access to the Gormak surveillance tower's computer.

FQN: itm.​location.​voss.​bonus.​republic.​area.​sabotage_the_gormak.​surveillance_tower_access_datadisc

Access Codes
none1.0.0

Access Key

Imperial key to gain access to the Gorinth Brig.

FQN: itm.​location.​balmorra_republic.​world.​prison_break.​access_key_02

Access Key
none1.0.0

Access Key

A keycard that grants access to the central computer

FQN: itm.​location.​nar_shaddaa.​bronze.​republic.​hired_guns.​access_key

Access Key
BoP1.0.0

Access Key

Imperial key to gain access to the Gorinth Brig.

FQN: itm.​location.​balmorra_republic.​world.​proper_identification.​access_key

Access Key
none1.0.0

Account of the Discovery of Korriban

FQN: itm.​companion.​gift.​imperial_memorabilia.​artifact_rank5_v1

Account of the Discovery of Korriban
none1.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk102

Accuracy Augment 1
BoE31.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk101

Accuracy Augment 1
BoE11.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk104

Accuracy Augment 1
BoE71.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk101

Accuracy Augment 1
BoE11.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk104

Accuracy Augment 1
BoE71.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk103

Accuracy Augment 1
BoE51.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk103

Accuracy Augment 1
BoE51.0.0

Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk102

Accuracy Augment 1
BoE31.0.0

Accuracy Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk401

Accuracy Augment 10
BoE201.0.0

Accuracy Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk401

Accuracy Augment 10
BoE201.0.0

Accuracy Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk402

Accuracy Augment 11
BoE221.0.0

Accuracy Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk402

Accuracy Augment 11
BoE221.0.0

Accuracy Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk403

Accuracy Augment 12
BoE241.0.0

Accuracy Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk403

Accuracy Augment 12
BoE241.0.0

Accuracy Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk404

Accuracy Augment 13
BoE261.0.0

Accuracy Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk404

Accuracy Augment 13
BoE261.0.0

Accuracy Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk501

Accuracy Augment 14
BoE281.0.0

Accuracy Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk501

Accuracy Augment 14
BoE281.0.0

Accuracy Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk502

Accuracy Augment 15
BoE301.0.0

Accuracy Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk502

Accuracy Augment 15
BoE301.0.0

Accuracy Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk503

Accuracy Augment 16
BoE321.0.0

Accuracy Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk503

Accuracy Augment 16
BoE321.0.0

Accuracy Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk504

Accuracy Augment 17
BoE341.0.0

Accuracy Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk504

Accuracy Augment 17
BoE341.0.0

Accuracy Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk601

Accuracy Augment 18
BoE361.0.0

Accuracy Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk601

Accuracy Augment 18
BoE361.0.0

Accuracy Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk602

Accuracy Augment 19
BoE381.0.0

Accuracy Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk602

Accuracy Augment 19
BoE381.0.0

Accuracy Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk201

Accuracy Augment 2
BoE81.0.0

Accuracy Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk201

Accuracy Augment 2
BoE81.0.0

Accuracy Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk603

Accuracy Augment 20
BoE401.0.0

Accuracy Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk603

Accuracy Augment 20
BoE401.0.0

Accuracy Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk604

Accuracy Augment 21
BoE421.0.0

Accuracy Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk604

Accuracy Augment 21
BoE421.0.0

Accuracy Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk701

Accuracy Augment 22
BoE441.0.0

Accuracy Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk701

Accuracy Augment 22
BoE441.0.0

Accuracy Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk801

Accuracy Augment 23
BoE481.0.0

Accuracy Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk802

Accuracy Augment 23
BoE481.0.0

Accuracy Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk801

Accuracy Augment 23
BoE481.0.0

Accuracy Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk802

Accuracy Augment 23
BoE481.0.0

Accuracy Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk803

Accuracy Augment 26
BoE501.0.0

Accuracy Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk803

Accuracy Augment 26
BoE501.0.0

Accuracy Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk202

Accuracy Augment 3
BoE81.0.0

Accuracy Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk202

Accuracy Augment 3
BoE81.0.0

Accuracy Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk203

Accuracy Augment 4
BoE101.0.0

Accuracy Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk203

Accuracy Augment 4
BoE101.0.0

Accuracy Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk204

Accuracy Augment 5
BoE101.0.0

Accuracy Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk204

Accuracy Augment 5
BoE101.0.0

Accuracy Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk301

Accuracy Augment 6
BoE121.0.0

Accuracy Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk301

Accuracy Augment 6
BoE121.0.0

Accuracy Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk302

Accuracy Augment 7
BoE141.0.0

Accuracy Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk302

Accuracy Augment 7
BoE141.0.0

Accuracy Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk303

Accuracy Augment 8
BoE161.0.0

Accuracy Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk303

Accuracy Augment 8
BoE161.0.0

Accuracy Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​premium.​basemod_mk304

Accuracy Augment 9
BoE181.0.0

Accuracy Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​prototype.​basemod_mk304

Accuracy Augment 9
BoE181.0.0

Ace in the Hole

FQN: itm.​endgame.​tdps1.​blaster_offhand.​artifact.​01x7

Ace in the Hole
BoP501.0.0

Achitan's Land Deed

Quest item for "Reclaiming What's Ours."

FQN: itm.​location.​taris.​world.​reclaiming_whats_ours.​deed

Achitan's Land Deed
none1.0.0

Acolyte Lower Robe

FQN: itm.​eq.​multi.​cdps1.​legs.​light.​premium.​synthweaving_03a

Acolyte Lower Robe
BoE231.0.0

Acolyte Vestments

FQN: itm.​eq.​multi.​cdps1.​chest.​light.​premium.​synthweaving_03a

Acolyte Vestments
BoE231.0.0

Acolyte's Lightsaber

FQN: itm.​eq.​multi.​mdps1.​lightsaber.​premium.​collector_02b

Acolyte's Lightsaber
BoP151.0.0

Acolyte's Remains

A pathetic pile of bones; all that remains of a weak acolyte.

FQN: itm.​location.​korriban.​world.​grave_robbing.​sons_remains

Acolyte's Remains
BoP1.0.0

Acolyte's Training Blade

FQN: itm.​eq.​multi.​cdps1.​vibroblade.​premium.​random_01_a

Acolyte's Training Blade
BoE21.0.0

Activation Cards

Cards used to activate the superweapon on the solar energy collector.

FQN: itm.​location.​alderaan.​bronze.​imperial.​solar_flare.​organa_activation_cards

Activation Cards
BoP1.0.0

Actuating Bud

FQN: itm.​eq.​random.​earpiece.​premium.​level_045

Actuating Bud
BoE441.0.0

Actuating Bud

FQN: itm.​eq.​random.​earpiece.​prototype.​level_045

Actuating Bud
BoE441.0.0

Acute Enhancement 11A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_acc.​premium.​basemod_mk402

Acute Enhancement 11A
BoE221.0.0

Acute Enhancement 11A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_acc.​prototype.​basemod_mk402

Acute Enhancement 11A
BoE221.0.0

Acute Enhancement 13A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_acc.​prototype.​basemod_mk404

Acute Enhancement 13A
BoE261.0.0

Acute Enhancement 13A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_acc.​premium.​basemod_mk404

Acute Enhancement 13A
BoE261.0.0

Acute Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk501

Acute Enhancement 14
BoE281.0.0

Acute Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk501

Acute Enhancement 14
BoE281.0.0

Acute Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk502

Acute Enhancement 15
BoE301.0.0

Acute Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk502

Acute Enhancement 15
BoE301.0.0

Acute Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk503

Acute Enhancement 16
BoE321.0.0

Acute Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk503

Acute Enhancement 16
BoE321.0.0

Acute Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk504

Acute Enhancement 17
BoE341.0.0

Acute Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk504

Acute Enhancement 17
BoE341.0.0

Acute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk601

Acute Enhancement 18
BoE361.0.0

Acute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk601

Acute Enhancement 18
BoE361.0.0

Acute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​prototype.​basemod_mk601

Acute Enhancement 18
BoE361.0.0

Acute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​premium.​basemod_mk601

Acute Enhancement 18
BoE361.0.0

Acute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​premium.​basemod_mk602

Acute Enhancement 19
BoE381.0.0

Acute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk602

Acute Enhancement 19
BoE381.0.0

Acute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk602

Acute Enhancement 19
BoE381.0.0

Acute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​prototype.​basemod_mk602

Acute Enhancement 19
BoE381.0.0

Acute Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​prototype.​basemod_mk603

Acute Enhancement 20
BoE401.0.0

Acute Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk603

Acute Enhancement 20
BoE401.0.0

Acute Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk603

Acute Enhancement 20
BoE401.0.0

Acute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk604

Acute Enhancement 21
BoE421.0.0

Acute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk604

Acute Enhancement 21
BoE421.0.0

Acute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk604

Acute Enhancement 21
BoE421.0.0

Acute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk604

Acute Enhancement 21
BoE421.0.0

Acute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk701

Acute Enhancement 22
BoE441.0.0

Acute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk701

Acute Enhancement 22
BoE441.0.0

Acute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​premium.​basemod_mk701

Acute Enhancement 22
BoE441.0.0

Acute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​prototype.​basemod_mk701

Acute Enhancement 22
BoE441.0.0

Acute Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk801

Acute Enhancement 23
BoE481.0.0

Acute Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk801

Acute Enhancement 23
BoE481.0.0

Acute Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk802

Acute Enhancement 24
BoE481.0.0

Acute Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk802

Acute Enhancement 24
BoE481.0.0

Acute Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk803

Acute Enhancement 25
BoE481.0.0

Acute Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk803

Acute Enhancement 25
BoE481.0.0

Addiction Cure Formula

A formula for a cure to spice addiction from the Republic's research corporation, MediCure Labs.

FQN: itm.​location.​nar_shaddaa.​bronze.​imperial.​breaking_the_cure.​addiction_cure_plans

Addiction Cure Formula
BoP1.0.0

Adept Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​premium.​basemod_mk501

Adept Enhancement 14
BoE281.0.0

Adept Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​prototype.​basemod_mk501

Adept Enhancement 14
BoE281.0.0

Adept Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​premium.​basemod_mk502

Adept Enhancement 15
BoE301.0.0

Adept Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​prototype.​basemod_mk502

Adept Enhancement 15
BoE301.0.0

Adept Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​prototype.​basemod_mk503

Adept Enhancement 16
BoE321.0.0

Adept Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​premium.​basemod_mk503

Adept Enhancement 16
BoE321.0.0

Adept Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​prototype.​basemod_mk504

Adept Enhancement 17
BoE341.0.0

Adept Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​premium.​basemod_mk504

Adept Enhancement 17
BoE341.0.0

Adept Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_surg_end.​prototype.​basemod_mk601

Adept Enhancement 18
BoE361.0.0

Adept Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_surg_end.​premium.​basemod_mk601

Adept Enhancement 18
BoE361.0.0

Adept Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_surg_end.​premium.​basemod_mk602

Adept Enhancement 19
BoE381.0.0

Adept Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_surg_end.​prototype.​basemod_mk602

Adept Enhancement 19
BoE381.0.0

Adept Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk603

Adept Enhancement 20
BoE401.0.0

Adept Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk603

Adept Enhancement 20
BoE401.0.0

Adept Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk604

Adept Enhancement 21
BoE421.0.0

Adept Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk604

Adept Enhancement 21
BoE421.0.0

Adept Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk701

Adept Enhancement 22
BoE441.0.0

Adept Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk701

Adept Enhancement 22
BoE441.0.0

Adept Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk801

Adept Enhancement 23
BoE481.0.0

Adept Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk801

Adept Enhancement 23
BoE481.0.0

Adept Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk802

Adept Enhancement 24
BoE481.0.0

Adept Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk802

Adept Enhancement 24
BoE481.0.0

Adept Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk803

Adept Enhancement 25
BoE481.0.0

Adept Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk803

Adept Enhancement 25
BoE481.0.0

Adept Mind Electrostaff

FQN: itm.​gen.​quest_wpn.​mdps1.​electrostaff.​premium.​03x1

Adept Mind Electrostaff
BoP1.0.0

Adept Sage's Maelstrom Boots

FQN: itm.​gen.​flashpoint.​cdps1.​feet.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Boots
BoP331.0.0

Adept Sage's Maelstrom Cuffs

FQN: itm.​gen.​flashpoint.​cdps1.​wrists.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Cuffs
BoP331.0.0

Adept Sage's Maelstrom Focus

FQN: itm.​gen.​flashpoint.​cdps1.​focus.​prototype.​rra_05x1

Adept Sage's Maelstrom Focus
BoP331.0.0

Adept Sage's Maelstrom Gloves

FQN: itm.​gen.​flashpoint.​cdps1.​hands.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Gloves
BoP331.0.0

Adept Sage's Maelstrom Hood

FQN: itm.​gen.​flashpoint.​cdps1.​head.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Hood
BoP331.0.0

Adept Sage's Maelstrom Lower Robe

FQN: itm.​gen.​flashpoint.​cdps1.​legs.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Lower Robe
BoP331.0.0

Adept Sage's Maelstrom Robe

FQN: itm.​gen.​flashpoint.​cdps1.​chest.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Robe
BoP331.0.0

Adept Sage's Maelstrom Waistband

FQN: itm.​gen.​flashpoint.​cdps1.​waist.​light.​prototype.​rra_05x1

Adept Sage's Maelstrom Waistband
BoP331.0.0

Adept Sorcerer's Foundry Boots

FQN: itm.​gen.​flashpoint.​cdps1.​feet.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Boots
BoP331.0.0

Adept Sorcerer's Foundry Cuffs

FQN: itm.​gen.​flashpoint.​cdps1.​wrists.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Cuffs
BoP331.0.0

Adept Sorcerer's Foundry Focus

FQN: itm.​gen.​flashpoint.​cdps1.​focus.​prototype.​ira_05x1

Adept Sorcerer's Foundry Focus
BoP331.0.0

Adept Sorcerer's Foundry Gloves

FQN: itm.​gen.​flashpoint.​cdps1.​hands.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Gloves
BoP331.0.0

Adept Sorcerer's Foundry Hood

FQN: itm.​gen.​flashpoint.​cdps1.​head.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Hood
BoP331.0.0

Adept Sorcerer's Foundry Lower Robe

FQN: itm.​gen.​flashpoint.​cdps1.​legs.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Lower Robe
BoP331.0.0

Adept Sorcerer's Foundry Robe

FQN: itm.​gen.​flashpoint.​cdps1.​chest.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Robe
BoP331.0.0

Adept Sorcerer's Foundry Waistband

FQN: itm.​gen.​flashpoint.​cdps1.​waist.​light.​prototype.​ira_05x1

Adept Sorcerer's Foundry Waistband
BoP331.0.0

Adept's Gloves

FQN: itm.​eq.​multi.​cdps1.​hands.​light.​premium.​random_01

Adept's Gloves
BoE31.0.0

Adept's Lower Robe

FQN: itm.​eq.​multi.​cdps1.​legs.​light.​premium.​random_01

Adept's Lower Robe
BoE31.0.0

Adept's Robe

FQN: itm.​eq.​multi.​cdps1.​chest.​light.​premium.​random_01

Adept's Robe
BoE51.0.0

Adrenal Sample

Contains experimental venom. When consumed, causes an increase in awareness, immunity to fatigue and enhanced sensory perception.

FQN: itm.​location.​war_world.​quesh.​bronze.​imperial.​adrenal_appropriation.​adrenal_samples

Adrenal Sample
none1.0.0

Adrenal Secretor

Used, but still in good condition.

FQN: itm.​location.​hoth.​bronze.​imperial.​adrenal_secretions.​adrenal_secretor

Adrenal Secretor
none1.0.0

Adrenal Stim

An adrenal stim that will allow President Galthe to function in a coherent manner to sign the presidency over to Tai Cordan.

FQN: itm.​location.​balmorra_republic.​class.​jedi_consular.​passing_the_torch.​adrenal_stim

Adrenal Stim
none1.0.0

Adroit Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​prototype.​basemod_mk501

Adroit Enhancement 14
BoE281.0.0

Adroit Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​premium.​basemod_mk501

Adroit Enhancement 14
BoE281.0.0

Adroit Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​premium.​basemod_mk502

Adroit Enhancement 15
BoE301.0.0

Adroit Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​prototype.​basemod_mk502

Adroit Enhancement 15
BoE301.0.0

Adroit Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​prototype.​basemod_mk503

Adroit Enhancement 16
BoE321.0.0

Adroit Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​premium.​basemod_mk503

Adroit Enhancement 16
BoE321.0.0

Adroit Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​premium.​basemod_mk504

Adroit Enhancement 17
BoE341.0.0

Adroit Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​prototype.​basemod_mk504

Adroit Enhancement 17
BoE341.0.0

Adroit Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk601

Adroit Enhancement 18
BoE361.0.0

Adroit Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk601

Adroit Enhancement 18
BoE361.0.0

Adroit Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk602

Adroit Enhancement 19
BoE381.0.0

Adroit Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk602

Adroit Enhancement 19
BoE381.0.0

Adroit Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk603

Adroit Enhancement 20
BoE401.0.0

Adroit Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk603

Adroit Enhancement 20
BoE401.0.0

Adroit Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk604

Adroit Enhancement 21
BoE421.0.0

Adroit Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk604

Adroit Enhancement 21
BoE421.0.0

Adroit Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk701

Adroit Enhancement 22
BoE441.0.0

Adroit Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk701

Adroit Enhancement 22
BoE441.0.0

Adroit Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk801

Adroit Enhancement 23
BoE481.0.0

Adroit Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk801

Adroit Enhancement 23
BoE481.0.0

Adroit Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk802

Adroit Enhancement 24
BoE481.0.0

Adroit Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk802

Adroit Enhancement 24
BoE481.0.0

Adroit Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk803

Adroit Enhancement 25
BoE481.0.0

Adroit Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk803

Adroit Enhancement 25
BoE481.0.0

Advance Scout's Blaster Rifle

FQN: itm.​gen.​flashpoint.​tdps1.​rifle.​prototype.​hammer_03x1

Advance Scout's Blaster Rifle
BoP171.0.0

Advance Scout's Fusion Rifle

FQN: itm.​gen.​flashpoint.​rdps1.​rifle.​prototype.​hammer_03x1

Advance Scout's Fusion Rifle
BoP171.0.0

Advanced Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk103

Advanced Absorb Augment 1
BoE51.0.0

Advanced Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk101

Advanced Absorb Augment 1
BoE11.0.0

Advanced Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk102

Advanced Absorb Augment 1
BoE31.0.0

Advanced Absorb Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk104

Advanced Absorb Augment 1
BoE71.0.0

Advanced Absorb Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk401

Advanced Absorb Augment 10
BoE201.0.0

Advanced Absorb Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk402

Advanced Absorb Augment 11
BoE221.0.0

Advanced Absorb Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk403

Advanced Absorb Augment 12
BoE241.0.0

Advanced Absorb Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk404

Advanced Absorb Augment 13
BoE261.0.0

Advanced Absorb Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk501

Advanced Absorb Augment 14
BoE281.0.0

Advanced Absorb Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk502

Advanced Absorb Augment 15
BoE301.0.0

Advanced Absorb Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk503

Advanced Absorb Augment 16
BoE321.0.0

Advanced Absorb Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk504

Advanced Absorb Augment 17
BoE341.0.0

Advanced Absorb Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk601

Advanced Absorb Augment 18
BoE361.0.0

Advanced Absorb Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk602

Advanced Absorb Augment 19
BoE381.0.0

Advanced Absorb Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk201

Advanced Absorb Augment 2
BoE81.0.0

Advanced Absorb Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk603

Advanced Absorb Augment 20
BoE401.0.0

Advanced Absorb Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk604

Advanced Absorb Augment 21
BoE421.0.0

Advanced Absorb Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk701

Advanced Absorb Augment 22
BoE441.0.0

Advanced Absorb Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk802

Advanced Absorb Augment 23
BoE481.0.0

Advanced Absorb Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk801

Advanced Absorb Augment 23
BoP481.0.0

Advanced Absorb Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk803

Advanced Absorb Augment 26
BoE501.0.0

Advanced Absorb Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk202

Advanced Absorb Augment 3
BoE81.0.0

Advanced Absorb Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk203

Advanced Absorb Augment 4
BoE101.0.0

Advanced Absorb Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk204

Advanced Absorb Augment 5
BoE101.0.0

Advanced Absorb Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk301

Advanced Absorb Augment 6
BoE121.0.0

Advanced Absorb Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk302

Advanced Absorb Augment 7
BoE141.0.0

Advanced Absorb Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk303

Advanced Absorb Augment 8
BoE161.0.0

Advanced Absorb Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_abs.​artifact.​basemod_mk304

Advanced Absorb Augment 9
BoE181.0.0

Advanced Absorb Enhancement 10

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk401

Advanced Absorb Enhancement 10
BoE201.0.0

Advanced Absorb Enhancement 11

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk402

Advanced Absorb Enhancement 11
BoE221.0.0

Advanced Absorb Enhancement 12

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk403

Advanced Absorb Enhancement 12
BoE241.0.0

Advanced Absorb Enhancement 13

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk404

Advanced Absorb Enhancement 13
BoE261.0.0

Advanced Absorb Enhancement 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk501

Advanced Absorb Enhancement 14
BoE281.0.0

Advanced Absorb Enhancement 6

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk301

Advanced Absorb Enhancement 6
BoE121.0.0

Advanced Absorb Enhancement 7

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk302

Advanced Absorb Enhancement 7
BoE141.0.0

Advanced Absorb Enhancement 8

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk303

Advanced Absorb Enhancement 8
BoE161.0.0

Advanced Absorb Enhancement 9

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs.​artifact.​basemod_mk304

Advanced Absorb Enhancement 9
BoE181.0.0

Advanced Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk101

Advanced Accuracy Augment 1
BoE11.0.0

Advanced Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk102

Advanced Accuracy Augment 1
BoE31.0.0

Advanced Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk103

Advanced Accuracy Augment 1
BoE51.0.0

Advanced Accuracy Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk104

Advanced Accuracy Augment 1
BoE71.0.0

Advanced Accuracy Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk401

Advanced Accuracy Augment 10
BoE201.0.0

Advanced Accuracy Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk402

Advanced Accuracy Augment 11
BoE221.0.0

Advanced Accuracy Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk403

Advanced Accuracy Augment 12
BoE241.0.0

Advanced Accuracy Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk404

Advanced Accuracy Augment 13
BoE261.0.0

Advanced Accuracy Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk501

Advanced Accuracy Augment 14
BoE281.0.0

Advanced Accuracy Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk502

Advanced Accuracy Augment 15
BoE301.0.0

Advanced Accuracy Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk503

Advanced Accuracy Augment 16
BoE321.0.0

Advanced Accuracy Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk504

Advanced Accuracy Augment 17
BoE341.0.0

Advanced Accuracy Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk601

Advanced Accuracy Augment 18
BoE361.0.0

Advanced Accuracy Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk602

Advanced Accuracy Augment 19
BoE381.0.0

Advanced Accuracy Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk201

Advanced Accuracy Augment 2
BoE81.0.0

Advanced Accuracy Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk603

Advanced Accuracy Augment 20
BoE401.0.0

Advanced Accuracy Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk604

Advanced Accuracy Augment 21
BoE421.0.0

Advanced Accuracy Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk701

Advanced Accuracy Augment 22
BoE441.0.0

Advanced Accuracy Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk801

Advanced Accuracy Augment 23
BoP481.0.0

Advanced Accuracy Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk802

Advanced Accuracy Augment 23
BoE481.0.0

Advanced Accuracy Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk803

Advanced Accuracy Augment 26
BoE501.0.0

Advanced Accuracy Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk202

Advanced Accuracy Augment 3
BoE81.0.0

Advanced Accuracy Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk203

Advanced Accuracy Augment 4
BoE101.0.0

Advanced Accuracy Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk204

Advanced Accuracy Augment 5
BoE101.0.0

Advanced Accuracy Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk301

Advanced Accuracy Augment 6
BoE121.0.0

Advanced Accuracy Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk302

Advanced Accuracy Augment 7
BoE141.0.0

Advanced Accuracy Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk303

Advanced Accuracy Augment 8
BoE161.0.0

Advanced Accuracy Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_acc.​artifact.​basemod_mk304

Advanced Accuracy Augment 9
BoE181.0.0

Advanced Acute Enhancement 11A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_acc.​artifact.​basemod_mk402

Advanced Acute Enhancement 11A
BoE221.0.0

Advanced Acute Enhancement 13A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_acc.​artifact.​basemod_mk404

Advanced Acute Enhancement 13A
BoE261.0.0

Advanced Acute Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk501

Advanced Acute Enhancement 14
BoE281.0.0

Advanced Acute Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk502

Advanced Acute Enhancement 15
BoE301.0.0

Advanced Acute Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk503

Advanced Acute Enhancement 16
BoE321.0.0

Advanced Acute Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk504

Advanced Acute Enhancement 17
BoE341.0.0

Advanced Acute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk601

Advanced Acute Enhancement 18
BoE361.0.0

Advanced Acute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​artifact.​basemod_mk601

Advanced Acute Enhancement 18
BoE361.0.0

Advanced Acute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk602

Advanced Acute Enhancement 19
BoE381.0.0

Advanced Acute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_acc_end.​artifact.​basemod_mk602

Advanced Acute Enhancement 19
BoE381.0.0

Advanced Acute Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk603

Advanced Acute Enhancement 20
BoE401.0.0

Advanced Acute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk604

Advanced Acute Enhancement 21
BoE421.0.0

Advanced Acute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk604

Advanced Acute Enhancement 21
BoE421.0.0

Advanced Acute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_acc.​artifact.​basemod_mk701

Advanced Acute Enhancement 22
BoE441.0.0

Advanced Acute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk701

Advanced Acute Enhancement 22
BoE441.0.0

Advanced Acute Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk801

Advanced Acute Enhancement 23
BoP481.0.0

Advanced Acute Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk802

Advanced Acute Enhancement 24
BoE481.0.0

Advanced Acute Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk803

Advanced Acute Enhancement 25
BoE481.0.0

Advanced Adept Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​artifact.​basemod_mk501

Advanced Adept Enhancement 14
BoE281.0.0

Advanced Adept Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​artifact.​basemod_mk502

Advanced Adept Enhancement 15
BoE301.0.0

Advanced Adept Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​artifact.​basemod_mk503

Advanced Adept Enhancement 16
BoE321.0.0

Advanced Adept Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_end_surg.​artifact.​basemod_mk504

Advanced Adept Enhancement 17
BoE341.0.0

Advanced Adept Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_surg_end.​artifact.​basemod_mk601

Advanced Adept Enhancement 18
BoE361.0.0

Advanced Adept Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_pwr_surg_end.​artifact.​basemod_mk602

Advanced Adept Enhancement 19
BoE381.0.0

Advanced Adept Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk603

Advanced Adept Enhancement 20
BoE401.0.0

Advanced Adept Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk604

Advanced Adept Enhancement 21
BoE421.0.0

Advanced Adept Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk701

Advanced Adept Enhancement 22
BoE441.0.0

Advanced Adept Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk801

Advanced Adept Enhancement 23
BoP481.0.0

Advanced Adept Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk802

Advanced Adept Enhancement 24
BoE481.0.0

Advanced Adept Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk704

Advanced Adept Enhancement 25
BoE481.0.0

Advanced Adept Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk803

Advanced Adept Enhancement 25
BoE481.0.0

Advanced Adroit Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​artifact.​basemod_mk501

Advanced Adroit Enhancement 14
BoE281.0.0

Advanced Adroit Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​artifact.​basemod_mk502

Advanced Adroit Enhancement 15
BoE301.0.0

Advanced Adroit Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​artifact.​basemod_mk503

Advanced Adroit Enhancement 16
BoE321.0.0

Advanced Adroit Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_alac.​artifact.​basemod_mk504

Advanced Adroit Enhancement 17
BoE341.0.0

Advanced Adroit Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk601

Advanced Adroit Enhancement 18
BoE361.0.0

Advanced Adroit Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk602

Advanced Adroit Enhancement 19
BoE381.0.0

Advanced Adroit Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk603

Advanced Adroit Enhancement 20
BoE401.0.0

Advanced Adroit Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk604

Advanced Adroit Enhancement 21
BoE421.0.0

Advanced Adroit Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk701

Advanced Adroit Enhancement 22
BoE441.0.0

Advanced Adroit Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk801

Advanced Adroit Enhancement 23
BoP481.0.0

Advanced Adroit Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk802

Advanced Adroit Enhancement 24
BoE481.0.0

Advanced Adroit Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk803

Advanced Adroit Enhancement 25
BoE481.0.0

Advanced Agile Mod 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk501

Advanced Agile Mod 14
BoE281.0.0

Advanced Agile Mod 14A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk501

Advanced Agile Mod 14A
BoE281.0.0

Advanced Agile Mod 14B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk501

Advanced Agile Mod 14B
BoE281.0.0

Advanced Agile Mod 15

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk502

Advanced Agile Mod 15
BoE301.0.0

Advanced Agile Mod 15A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk502

Advanced Agile Mod 15A
BoE301.0.0

Advanced Agile Mod 15B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk502

Advanced Agile Mod 15B
BoE301.0.0

Advanced Agile Mod 16

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk503

Advanced Agile Mod 16
BoE321.0.0

Advanced Agile Mod 16A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk503

Advanced Agile Mod 16A
BoE321.0.0

Advanced Agile Mod 16B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk503

Advanced Agile Mod 16B
BoE321.0.0

Advanced Agile Mod 17

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk504

Advanced Agile Mod 17
BoE341.0.0

Advanced Agile Mod 17A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk504

Advanced Agile Mod 17A
BoE341.0.0

Advanced Agile Mod 17B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk504

Advanced Agile Mod 17B
BoE341.0.0

Advanced Agile Mod 18

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk601

Advanced Agile Mod 18
BoE361.0.0

Advanced Agile Mod 18A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk601

Advanced Agile Mod 18A
BoE361.0.0

Advanced Agile Mod 18B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk601

Advanced Agile Mod 18B
BoE361.0.0

Advanced Agile Mod 19

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk602

Advanced Agile Mod 19
BoE381.0.0

Advanced Agile Mod 19A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk602

Advanced Agile Mod 19A
BoE381.0.0

Advanced Agile Mod 19B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk602

Advanced Agile Mod 19B
BoE381.0.0

Advanced Agile Mod 20

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk603

Advanced Agile Mod 20
BoE401.0.0

Advanced Agile Mod 20A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk603

Advanced Agile Mod 20A
BoE401.0.0

Advanced Agile Mod 20B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk603

Advanced Agile Mod 20B
BoE401.0.0

Advanced Agile Mod 21

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk604

Advanced Agile Mod 21
BoE421.0.0

Advanced Agile Mod 21A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk604

Advanced Agile Mod 21A
BoE421.0.0

Advanced Agile Mod 21B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk604

Advanced Agile Mod 21B
BoE421.0.0

Advanced Agile Mod 22

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk701

Advanced Agile Mod 22
BoE441.0.0

Advanced Agile Mod 22A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk701

Advanced Agile Mod 22A
BoE441.0.0

Advanced Agile Mod 22B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk701

Advanced Agile Mod 22B
BoE441.0.0

Advanced Agile Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk702

Advanced Agile Mod 23
BoE481.0.0

Advanced Agile Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk801

Advanced Agile Mod 23
BoP481.0.0

Advanced Agile Mod 23A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk801

Advanced Agile Mod 23A
BoP481.0.0

Advanced Agile Mod 23A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk702

Advanced Agile Mod 23A
BoE481.0.0

Advanced Agile Mod 23B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk801

Advanced Agile Mod 23B
BoP481.0.0

Advanced Agile Mod 24

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk802

Advanced Agile Mod 24
BoE481.0.0

Advanced Agile Mod 24A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk802

Advanced Agile Mod 24A
BoE481.0.0

Advanced Agile Mod 24B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk802

Advanced Agile Mod 24B
BoE481.0.0

Advanced Agile Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk704

Advanced Agile Mod 25
BoE481.0.0

Advanced Agile Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk803

Advanced Agile Mod 25
BoE481.0.0

Advanced Agile Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk704

Advanced Agile Mod 25A
BoE481.0.0

Advanced Agile Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk803

Advanced Agile Mod 25A
BoE481.0.0

Advanced Agile Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk803

Advanced Agile Mod 25B
BoE481.0.0

Advanced Alacrity Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk101

Advanced Alacrity Augment 1
BoE11.0.0

Advanced Alacrity Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk104

Advanced Alacrity Augment 1
BoE71.0.0

Advanced Alacrity Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk103

Advanced Alacrity Augment 1
BoE51.0.0

Advanced Alacrity Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk102

Advanced Alacrity Augment 1
BoE31.0.0

Advanced Alacrity Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk401

Advanced Alacrity Augment 10
BoE201.0.0

Advanced Alacrity Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk402

Advanced Alacrity Augment 11
BoE221.0.0

Advanced Alacrity Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk403

Advanced Alacrity Augment 12
BoE241.0.0

Advanced Alacrity Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk404

Advanced Alacrity Augment 13
BoE261.0.0

Advanced Alacrity Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk501

Advanced Alacrity Augment 14
BoE281.0.0

Advanced Alacrity Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk502

Advanced Alacrity Augment 15
BoE301.0.0

Advanced Alacrity Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk503

Advanced Alacrity Augment 16
BoE321.0.0

Advanced Alacrity Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk504

Advanced Alacrity Augment 17
BoE341.0.0

Advanced Alacrity Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk601

Advanced Alacrity Augment 18
BoE361.0.0

Advanced Alacrity Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk602

Advanced Alacrity Augment 19
BoE381.0.0

Advanced Alacrity Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk201

Advanced Alacrity Augment 2
BoE81.0.0

Advanced Alacrity Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk603

Advanced Alacrity Augment 20
BoE401.0.0

Advanced Alacrity Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk604

Advanced Alacrity Augment 21
BoE421.0.0

Advanced Alacrity Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk701

Advanced Alacrity Augment 22
BoE441.0.0

Advanced Alacrity Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk801

Advanced Alacrity Augment 23
BoP481.0.0

Advanced Alacrity Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk802

Advanced Alacrity Augment 23
BoE481.0.0

Advanced Alacrity Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk803

Advanced Alacrity Augment 26
BoE501.0.0

Advanced Alacrity Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk202

Advanced Alacrity Augment 3
BoE81.0.0

Advanced Alacrity Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk203

Advanced Alacrity Augment 4
BoE101.0.0

Advanced Alacrity Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk204

Advanced Alacrity Augment 5
BoE101.0.0

Advanced Alacrity Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk301

Advanced Alacrity Augment 6
BoE121.0.0

Advanced Alacrity Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk302

Advanced Alacrity Augment 7
BoE141.0.0

Advanced Alacrity Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk303

Advanced Alacrity Augment 8
BoE161.0.0

Advanced Alacrity Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_alac.​artifact.​basemod_mk304

Advanced Alacrity Augment 9
BoE181.0.0

Advanced Aptitude Mod 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk501

Advanced Aptitude Mod 14
BoE281.0.0

Advanced Aptitude Mod 14A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk501

Advanced Aptitude Mod 14A
BoE281.0.0

Advanced Aptitude Mod 14B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk501

Advanced Aptitude Mod 14B
BoE281.0.0

Advanced Aptitude Mod 15

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk502

Advanced Aptitude Mod 15
BoE301.0.0

Advanced Aptitude Mod 15A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk502

Advanced Aptitude Mod 15A
BoE301.0.0

Advanced Aptitude Mod 15B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk502

Advanced Aptitude Mod 15B
BoE301.0.0

Advanced Aptitude Mod 16

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk503

Advanced Aptitude Mod 16
BoE321.0.0

Advanced Aptitude Mod 16A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk503

Advanced Aptitude Mod 16A
BoE321.0.0

Advanced Aptitude Mod 16B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk503

Advanced Aptitude Mod 16B
BoE321.0.0

Advanced Aptitude Mod 17

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk504

Advanced Aptitude Mod 17
BoE341.0.0

Advanced Aptitude Mod 17A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk504

Advanced Aptitude Mod 17A
BoE341.0.0

Advanced Aptitude Mod 17B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk504

Advanced Aptitude Mod 17B
BoE341.0.0

Advanced Aptitude Mod 18

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk601

Advanced Aptitude Mod 18
BoE361.0.0

Advanced Aptitude Mod 18A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk601

Advanced Aptitude Mod 18A
BoE361.0.0

Advanced Aptitude Mod 18B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk601

Advanced Aptitude Mod 18B
BoE361.0.0

Advanced Aptitude Mod 19

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk602

Advanced Aptitude Mod 19
BoE381.0.0

Advanced Aptitude Mod 19A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk602

Advanced Aptitude Mod 19A
BoE381.0.0

Advanced Aptitude Mod 19B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk602

Advanced Aptitude Mod 19B
BoE381.0.0

Advanced Aptitude Mod 20

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk603

Advanced Aptitude Mod 20
BoE401.0.0

Advanced Aptitude Mod 20A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk603

Advanced Aptitude Mod 20A
BoE401.0.0

Advanced Aptitude Mod 20B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk603

Advanced Aptitude Mod 20B
BoE401.0.0

Advanced Aptitude Mod 21

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk604

Advanced Aptitude Mod 21
BoE421.0.0

Advanced Aptitude Mod 21A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk604

Advanced Aptitude Mod 21A
BoE421.0.0

Advanced Aptitude Mod 21B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk604

Advanced Aptitude Mod 21B
BoE421.0.0

Advanced Aptitude Mod 22

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk701

Advanced Aptitude Mod 22
BoE441.0.0

Advanced Aptitude Mod 22A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk701

Advanced Aptitude Mod 22A
BoE441.0.0

Advanced Aptitude Mod 22B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk701

Advanced Aptitude Mod 22B
BoE441.0.0

Advanced Aptitude Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk801

Advanced Aptitude Mod 23
BoP481.0.0

Advanced Aptitude Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk702

Advanced Aptitude Mod 23
BoE481.0.0

Advanced Aptitude Mod 23A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk801

Advanced Aptitude Mod 23A
BoP481.0.0

Advanced Aptitude Mod 23B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk801

Advanced Aptitude Mod 23B
BoP481.0.0

Advanced Aptitude Mod 24

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk802

Advanced Aptitude Mod 24
BoE481.0.0

Advanced Aptitude Mod 24A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk802

Advanced Aptitude Mod 24A
BoE481.0.0

Advanced Aptitude Mod 24B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk802

Advanced Aptitude Mod 24B
BoE481.0.0

Advanced Aptitude Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk704

Advanced Aptitude Mod 25
BoE481.0.0

Advanced Aptitude Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk803

Advanced Aptitude Mod 25
BoE481.0.0

Advanced Aptitude Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk803

Advanced Aptitude Mod 25A
BoE481.0.0

Advanced Aptitude Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk704

Advanced Aptitude Mod 25A
BoE481.0.0

Advanced Aptitude Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk803

Advanced Aptitude Mod 25B
BoE481.0.0

Advanced Artful Mod 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk501

Advanced Artful Mod 14
BoE281.0.0

Advanced Artful Mod 14A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk501

Advanced Artful Mod 14A
BoE281.0.0

Advanced Artful Mod 14B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk501

Advanced Artful Mod 14B
BoE281.0.0

Advanced Artful Mod 15

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk502

Advanced Artful Mod 15
BoE301.0.0

Advanced Artful Mod 15A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk502

Advanced Artful Mod 15A
BoE301.0.0

Advanced Artful Mod 15B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk502

Advanced Artful Mod 15B
BoE301.0.0

Advanced Artful Mod 16

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk503

Advanced Artful Mod 16
BoE321.0.0

Advanced Artful Mod 16A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk503

Advanced Artful Mod 16A
BoE321.0.0

Advanced Artful Mod 16B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk503

Advanced Artful Mod 16B
BoE321.0.0

Advanced Artful Mod 17

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk504

Advanced Artful Mod 17
BoE341.0.0

Advanced Artful Mod 17A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk504

Advanced Artful Mod 17A
BoE341.0.0

Advanced Artful Mod 17B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk504

Advanced Artful Mod 17B
BoE341.0.0

Advanced Artful Mod 18

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk601

Advanced Artful Mod 18
BoE361.0.0

Advanced Artful Mod 18A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk601

Advanced Artful Mod 18A
BoE361.0.0

Advanced Artful Mod 18B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk601

Advanced Artful Mod 18B
BoE361.0.0

Advanced Artful Mod 19

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk602

Advanced Artful Mod 19
BoE381.0.0

Advanced Artful Mod 19A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk602

Advanced Artful Mod 19A
BoE381.0.0

Advanced Artful Mod 19B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk602

Advanced Artful Mod 19B
BoE381.0.0

Advanced Artful Mod 20

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk603

Advanced Artful Mod 20
BoE401.0.0

Advanced Artful Mod 20A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk603

Advanced Artful Mod 20A
BoE401.0.0

Advanced Artful Mod 20B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk603

Advanced Artful Mod 20B
BoE401.0.0

Advanced Artful Mod 21

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk604

Advanced Artful Mod 21
BoE421.0.0

Advanced Artful Mod 21A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk604

Advanced Artful Mod 21A
BoE421.0.0

Advanced Artful Mod 21B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk604

Advanced Artful Mod 21B
BoE421.0.0

Advanced Artful Mod 22

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk701

Advanced Artful Mod 22
BoE441.0.0

Advanced Artful Mod 22A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk701

Advanced Artful Mod 22A
BoE441.0.0

Advanced Artful Mod 22B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk701

Advanced Artful Mod 22B
BoE441.0.0

Advanced Artful Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk702

Advanced Artful Mod 23
BoE481.0.0

Advanced Artful Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk801

Advanced Artful Mod 23
BoP481.0.0

Advanced Artful Mod 23A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk801

Advanced Artful Mod 23A
BoP481.0.0

Advanced Artful Mod 23A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk702

Advanced Artful Mod 23A
BoE481.0.0

Advanced Artful Mod 23B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk801

Advanced Artful Mod 23B
BoP481.0.0

Advanced Artful Mod 24

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk802

Advanced Artful Mod 24
BoE481.0.0

Advanced Artful Mod 24A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk802

Advanced Artful Mod 24A
BoE481.0.0

Advanced Artful Mod 24B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk802

Advanced Artful Mod 24B
BoE481.0.0

Advanced Artful Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk803

Advanced Artful Mod 25
BoE481.0.0

Advanced Artful Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk704

Advanced Artful Mod 25
BoE481.0.0

Advanced Artful Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk704

Advanced Artful Mod 25A
BoE481.0.0

Advanced Artful Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk803

Advanced Artful Mod 25A
BoE481.0.0

Advanced Artful Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk803

Advanced Artful Mod 25B
BoE481.0.0

Advanced Assault Enhancement 11A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_surg.​artifact.​basemod_mk402

Advanced Assault Enhancement 11A
BoE221.0.0

Advanced Assault Enhancement 13A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_surg.​artifact.​basemod_mk404

Advanced Assault Enhancement 13A
BoE261.0.0

Advanced Assault Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_surg.​artifact.​basemod_mk501

Advanced Assault Enhancement 14
BoE281.0.0

Advanced Assault Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_surg.​artifact.​basemod_mk502

Advanced Assault Enhancement 15
BoE301.0.0

Advanced Assault Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_surg.​artifact.​basemod_mk503

Advanced Assault Enhancement 16
BoE321.0.0

Advanced Assault Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_crit_surg.​artifact.​basemod_mk504

Advanced Assault Enhancement 17
BoE341.0.0

Advanced Assault Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk601

Advanced Assault Enhancement 18
BoE361.0.0

Advanced Assault Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk601

Advanced Assault Enhancement 18
BoE361.0.0

Advanced Assault Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk602

Advanced Assault Enhancement 19
BoE381.0.0

Advanced Assault Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk602

Advanced Assault Enhancement 19
BoE381.0.0

Advanced Assault Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk603

Advanced Assault Enhancement 20
BoE401.0.0

Advanced Assault Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk604

Advanced Assault Enhancement 21
BoE421.0.0

Advanced Assault Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk604

Advanced Assault Enhancement 21
BoE421.0.0

Advanced Assault Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk701

Advanced Assault Enhancement 22
BoE441.0.0

Advanced Assault Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk701

Advanced Assault Enhancement 22
BoE441.0.0

Advanced Assault Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk801

Advanced Assault Enhancement 23
BoP481.0.0

Advanced Assault Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk802

Advanced Assault Enhancement 24
BoE481.0.0

Advanced Assault Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk803

Advanced Assault Enhancement 25
BoE481.0.0

Advanced Astute Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk501

Advanced Astute Enhancement 14
BoE281.0.0

Advanced Astute Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk502

Advanced Astute Enhancement 15
BoE301.0.0

Advanced Astute Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk503

Advanced Astute Enhancement 16
BoE321.0.0

Advanced Astute Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk504

Advanced Astute Enhancement 17
BoE341.0.0

Advanced Astute Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk601

Advanced Astute Enhancement 18
BoE361.0.0

Advanced Astute Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk602

Advanced Astute Enhancement 19
BoE381.0.0

Advanced Astute Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk603

Advanced Astute Enhancement 20
BoE401.0.0

Advanced Astute Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk604

Advanced Astute Enhancement 21
BoE421.0.0

Advanced Astute Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk701

Advanced Astute Enhancement 22
BoE441.0.0

Advanced Astute Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk801

Advanced Astute Enhancement 23
BoP481.0.0

Advanced Astute Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk802

Advanced Astute Enhancement 24
BoE481.0.0

Advanced Astute Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk803

Advanced Astute Enhancement 25
BoE481.0.0

Advanced Awareness Chip

FQN: itm.​gen.​quest_shared.​hdps1.​earpiece.​premium.​06x2

Advanced Awareness Chip
BoP1.0.0

Advanced Awareness D-Chip

FQN: itm.​gen.​quest_shared.​hdps1.​earpiece.​prototype.​06x2

Advanced Awareness D-Chip
BoP1.0.0

Advanced Awareness D-Motivator

FQN: itm.​gen.​quest_shared.​hdps1.​implant.​prototype.​06x2

Advanced Awareness D-Motivator
BoP1.0.0

Advanced Awareness D-Power Generator

FQN: itm.​gen.​quest_shared.​hdps1.​focus.​prototype.​06x2

Advanced Awareness D-Power Generator
BoP1.0.0

Advanced Awareness Motivator

FQN: itm.​gen.​quest_shared.​hdps1.​implant.​premium.​06x2

Advanced Awareness Motivator
BoP1.0.0

Advanced Awareness Power Generator

FQN: itm.​gen.​quest_shared.​hdps1.​focus.​premium.​06x2

Advanced Awareness Power Generator
BoP1.0.0

Advanced Barrage Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk501

Advanced Barrage Enhancement 14
BoE281.0.0

Advanced Barrage Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk502

Advanced Barrage Enhancement 15
BoE301.0.0

Advanced Barrage Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk503

Advanced Barrage Enhancement 16
BoE321.0.0

Advanced Barrage Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk504

Advanced Barrage Enhancement 17
BoE341.0.0

Advanced Barrage Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk601

Advanced Barrage Enhancement 18
BoE361.0.0

Advanced Barrage Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk602

Advanced Barrage Enhancement 19
BoE381.0.0

Advanced Barrage Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk603

Advanced Barrage Enhancement 20
BoE401.0.0

Advanced Barrage Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk604

Advanced Barrage Enhancement 21
BoE421.0.0

Advanced Barrage Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk701

Advanced Barrage Enhancement 22
BoE441.0.0

Advanced Barrage Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk801

Advanced Barrage Enhancement 23
BoP481.0.0

Advanced Barrage Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk802

Advanced Barrage Enhancement 24
BoE481.0.0

Advanced Barrage Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk803

Advanced Barrage Enhancement 25
BoE481.0.0

Advanced Bastion Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_shld.​artifact.​basemod_mk501

Advanced Bastion Enhancement 14
BoE281.0.0

Advanced Bastion Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_shld.​artifact.​basemod_mk502

Advanced Bastion Enhancement 15
BoE301.0.0

Advanced Bastion Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_shld.​artifact.​basemod_mk503

Advanced Bastion Enhancement 16
BoE321.0.0

Advanced Bastion Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_def_shld.​artifact.​basemod_mk504

Advanced Bastion Enhancement 17
BoE341.0.0

Advanced Bastion Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk601

Advanced Bastion Enhancement 18
BoE361.0.0

Advanced Bastion Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk602

Advanced Bastion Enhancement 19
BoE381.0.0

Advanced Bastion Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk603

Advanced Bastion Enhancement 20
BoE401.0.0

Advanced Bastion Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk604

Advanced Bastion Enhancement 21
BoE421.0.0

Advanced Bastion Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk701

Advanced Bastion Enhancement 22
BoE441.0.0

Advanced Bastion Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk801

Advanced Bastion Enhancement 23
BoP481.0.0

Advanced Bastion Enhancement 23A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_def.​artifact.​basemod_mk702

Advanced Bastion Enhancement 23A
BoE481.0.0

Advanced Bastion Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk802

Advanced Bastion Enhancement 24
BoE481.0.0

Advanced Bastion Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk803

Advanced Bastion Enhancement 25
BoE481.0.0

Advanced Bastion Enhancement 25A

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_def.​artifact.​basemod_mk704

Advanced Bastion Enhancement 25A
BoE481.0.0

Advanced Battle Absorb Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_tank_tier02

Advanced Battle Absorb Adrenal
none101.0.0

Advanced Battle Attack Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_atk_tier02

Advanced Battle Attack Adrenal
none101.0.0

Advanced Battle Command Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_pre_tier02

Advanced Battle Command Stim
none101.0.0

Advanced Battle Critical Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_crit_tier02

Advanced Battle Critical Adrenal
none101.0.0

Advanced Battle D-Device

FQN: itm.​gen.​quest_shared.​mdps2.​earpiece.​prototype.​06x2

Advanced Battle D-Device
BoP1.0.0

Advanced Battle D-Package

FQN: itm.​gen.​quest_shared.​mdps2.​implant.​prototype.​06x2

Advanced Battle D-Package
BoP1.0.0

Advanced Battle Efficacy Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_cast_tier02

Advanced Battle Efficacy Adrenal
none101.0.0

Advanced Battle Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk501

Advanced Battle Enhancement 14
BoE281.0.0

Advanced Battle Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk502

Advanced Battle Enhancement 15
BoE301.0.0

Advanced Battle Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk503

Advanced Battle Enhancement 16
BoE321.0.0

Advanced Battle Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_end_surg.​artifact.​basemod_mk504

Advanced Battle Enhancement 17
BoE341.0.0

Advanced Battle Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_surg_end.​artifact.​basemod_mk601

Advanced Battle Enhancement 18
BoE361.0.0

Advanced Battle Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_crit_surg_end.​artifact.​basemod_mk602

Advanced Battle Enhancement 19
BoE381.0.0

Advanced Battle Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk603

Advanced Battle Enhancement 20
BoE401.0.0

Advanced Battle Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk604

Advanced Battle Enhancement 21
BoE421.0.0

Advanced Battle Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk701

Advanced Battle Enhancement 22
BoE441.0.0

Advanced Battle Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk801

Advanced Battle Enhancement 23
BoP481.0.0

Advanced Battle Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk802

Advanced Battle Enhancement 24
BoE481.0.0

Advanced Battle Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk704

Advanced Battle Enhancement 25
BoE481.0.0

Advanced Battle Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk803

Advanced Battle Enhancement 25
BoE481.0.0

Advanced Battle Force Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_force_tier02

Advanced Battle Force Adrenal
none71.0.0

Advanced Battle Fortitude Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_end_tier02

Advanced Battle Fortitude Stim
none101.0.0

Advanced Battle Med Unit

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_range_medpac_tier02

Advanced Battle Med Unit
none1.0.0

Advanced Battle Medpac

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_medpac_tier02

Advanced Battle Medpac
none1.0.0

Advanced Battle Tech Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_tech_tier02

Advanced Battle Tech Adrenal
none101.0.0

Advanced Battle Triage Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_heal_tier02

Advanced Battle Triage Adrenal
none101.0.0

Advanced Beguiling Armoring 10

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk401

Advanced Beguiling Armoring 10
BoE201.0.0

Advanced Beguiling Armoring 11

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk402

Advanced Beguiling Armoring 11
BoE221.0.0

Advanced Beguiling Armoring 12

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk403

Advanced Beguiling Armoring 12
BoE241.0.0

Advanced Beguiling Armoring 13

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk404

Advanced Beguiling Armoring 13
BoE261.0.0

Advanced Beguiling Armoring 14

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk501

Advanced Beguiling Armoring 14
BoE281.0.0

Advanced Beguiling Armoring 15

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk502

Advanced Beguiling Armoring 15
BoE301.0.0

Advanced Beguiling Armoring 16

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk503

Advanced Beguiling Armoring 16
BoE321.0.0

Advanced Beguiling Armoring 17

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk504

Advanced Beguiling Armoring 17
BoE341.0.0

Advanced Beguiling Armoring 18

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk601

Advanced Beguiling Armoring 18
BoE361.0.0

Advanced Beguiling Armoring 19

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk602

Advanced Beguiling Armoring 19
BoE381.0.0

Advanced Beguiling Armoring 2

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk201

Advanced Beguiling Armoring 2
BoE81.0.0

Advanced Beguiling Armoring 20

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk603

Advanced Beguiling Armoring 20
BoE401.0.0

Advanced Beguiling Armoring 21

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk604

Advanced Beguiling Armoring 21
BoE421.0.0

Advanced Beguiling Armoring 22

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk701

Advanced Beguiling Armoring 22
BoE441.0.0

Advanced Beguiling Armoring 23

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk801

Advanced Beguiling Armoring 23
BoE481.0.0

Advanced Beguiling Armoring 24

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk802

Advanced Beguiling Armoring 24
BoE481.0.0

Advanced Beguiling Armoring 25

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk803

Advanced Beguiling Armoring 25
BoE481.0.0

Advanced Beguiling Armoring 3

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk202

Advanced Beguiling Armoring 3
BoE81.0.0

Advanced Beguiling Armoring 4

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk203

Advanced Beguiling Armoring 4
BoE101.0.0

Advanced Beguiling Armoring 5

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk204

Advanced Beguiling Armoring 5
BoE101.0.0

Advanced Beguiling Armoring 6

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk301

Advanced Beguiling Armoring 6
BoE121.0.0

Advanced Beguiling Armoring 7

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk302

Advanced Beguiling Armoring 7
BoE141.0.0

Advanced Beguiling Armoring 8

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk303

Advanced Beguiling Armoring 8
BoE161.0.0

Advanced Beguiling Armoring 9

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_mk304

Advanced Beguiling Armoring 9
BoE181.0.0

Advanced Beguiling Barrel 10

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk401

Advanced Beguiling Barrel 10
BoE201.0.0

Advanced Beguiling Barrel 11

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk402

Advanced Beguiling Barrel 11
BoE221.0.0

Advanced Beguiling Barrel 12

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk403

Advanced Beguiling Barrel 12
BoE241.0.0

Advanced Beguiling Barrel 13

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk404

Advanced Beguiling Barrel 13
BoE261.0.0

Advanced Beguiling Barrel 14

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk501

Advanced Beguiling Barrel 14
BoE281.0.0

Advanced Beguiling Barrel 15

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk502

Advanced Beguiling Barrel 15
BoE301.0.0

Advanced Beguiling Barrel 16

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk503

Advanced Beguiling Barrel 16
BoE321.0.0

Advanced Beguiling Barrel 17

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk504

Advanced Beguiling Barrel 17
BoE341.0.0

Advanced Beguiling Barrel 18

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk601

Advanced Beguiling Barrel 18
BoE361.0.0

Advanced Beguiling Barrel 19

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk602

Advanced Beguiling Barrel 19
BoE381.0.0

Advanced Beguiling Barrel 2

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk201

Advanced Beguiling Barrel 2
BoE81.0.0

Advanced Beguiling Barrel 20

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk603

Advanced Beguiling Barrel 20
BoE401.0.0

Advanced Beguiling Barrel 21

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk604

Advanced Beguiling Barrel 21
BoE421.0.0

Advanced Beguiling Barrel 22

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk701

Advanced Beguiling Barrel 22
BoE441.0.0

Advanced Beguiling Barrel 23

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk801

Advanced Beguiling Barrel 23
BoE481.0.0

Advanced Beguiling Barrel 24

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk802

Advanced Beguiling Barrel 24
BoE481.0.0

Advanced Beguiling Barrel 25

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk803

Advanced Beguiling Barrel 25
BoE481.0.0

Advanced Beguiling Barrel 3

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk202

Advanced Beguiling Barrel 3
BoE81.0.0

Advanced Beguiling Barrel 4

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk203

Advanced Beguiling Barrel 4
BoE101.0.0

Advanced Beguiling Barrel 5

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk204

Advanced Beguiling Barrel 5
BoE101.0.0

Advanced Beguiling Barrel 6

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk301

Advanced Beguiling Barrel 6
BoE121.0.0

Advanced Beguiling Barrel 7

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk302

Advanced Beguiling Barrel 7
BoE141.0.0

Advanced Beguiling Barrel 8

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk303

Advanced Beguiling Barrel 8
BoE161.0.0

Advanced Beguiling Barrel 9

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_exp_cun_end.​artifact.​basemod_mk304

Advanced Beguiling Barrel 9
BoE181.0.0

Advanced Beguiling Mod 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk501

Advanced Beguiling Mod 14
BoE281.0.0

Advanced Beguiling Mod 14A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk501

Advanced Beguiling Mod 14A
BoE281.0.0

Advanced Beguiling Mod 14B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk501

Advanced Beguiling Mod 14B
BoE281.0.0

Advanced Beguiling Mod 15

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk502

Advanced Beguiling Mod 15
BoE301.0.0

Advanced Beguiling Mod 15A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk502

Advanced Beguiling Mod 15A
BoE301.0.0

Advanced Beguiling Mod 15B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk502

Advanced Beguiling Mod 15B
BoE301.0.0

Advanced Beguiling Mod 16

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk503

Advanced Beguiling Mod 16
BoE321.0.0

Advanced Beguiling Mod 16A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk503

Advanced Beguiling Mod 16A
BoE321.0.0

Advanced Beguiling Mod 16B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk503

Advanced Beguiling Mod 16B
BoE321.0.0

Advanced Beguiling Mod 17

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk504

Advanced Beguiling Mod 17
BoE341.0.0

Advanced Beguiling Mod 17A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk504

Advanced Beguiling Mod 17A
BoE341.0.0

Advanced Beguiling Mod 17B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk504

Advanced Beguiling Mod 17B
BoE341.0.0

Advanced Beguiling Mod 18

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk601

Advanced Beguiling Mod 18
BoE361.0.0

Advanced Beguiling Mod 18A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk601

Advanced Beguiling Mod 18A
BoE361.0.0

Advanced Beguiling Mod 18B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk601

Advanced Beguiling Mod 18B
BoE361.0.0

Advanced Beguiling Mod 19

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk602

Advanced Beguiling Mod 19
BoE381.0.0

Advanced Beguiling Mod 19A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk602

Advanced Beguiling Mod 19A
BoE381.0.0

Advanced Beguiling Mod 19B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk602

Advanced Beguiling Mod 19B
BoE381.0.0

Advanced Beguiling Mod 20

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk603

Advanced Beguiling Mod 20
BoE401.0.0

Advanced Beguiling Mod 20A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk603

Advanced Beguiling Mod 20A
BoE401.0.0

Advanced Beguiling Mod 20B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk603

Advanced Beguiling Mod 20B
BoE401.0.0

Advanced Beguiling Mod 21

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk604

Advanced Beguiling Mod 21
BoE421.0.0

Advanced Beguiling Mod 21A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk604

Advanced Beguiling Mod 21A
BoE421.0.0

Advanced Beguiling Mod 21B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk604

Advanced Beguiling Mod 21B
BoE421.0.0

Advanced Beguiling Mod 22

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk701

Advanced Beguiling Mod 22
BoE441.0.0

Advanced Beguiling Mod 22A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk701

Advanced Beguiling Mod 22A
BoE441.0.0

Advanced Beguiling Mod 22B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk701

Advanced Beguiling Mod 22B
BoE441.0.0

Advanced Beguiling Mod 23

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk801

Advanced Beguiling Mod 23
BoP481.0.0

Advanced Beguiling Mod 23A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk801

Advanced Beguiling Mod 23A
BoP481.0.0

Advanced Beguiling Mod 23B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk801

Advanced Beguiling Mod 23B
BoP481.0.0

Advanced Beguiling Mod 24

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk802

Advanced Beguiling Mod 24
BoE481.0.0

Advanced Beguiling Mod 24A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk802

Advanced Beguiling Mod 24A
BoE481.0.0

Advanced Beguiling Mod 24B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk802

Advanced Beguiling Mod 24B
BoE481.0.0

Advanced Beguiling Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk803

Advanced Beguiling Mod 25
BoE481.0.0

Advanced Beguiling Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk803

Advanced Beguiling Mod 25A
BoE481.0.0

Advanced Beguiling Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk803

Advanced Beguiling Mod 25B
BoE481.0.0

Advanced Bio-Enhanced Absorb Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_tank_tier04

Advanced Bio-Enhanced Absorb Adrenal
none261.0.0

Advanced Bio-Enhanced Attack Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_atk_tier04

Advanced Bio-Enhanced Attack Adrenal
none261.0.0

Advanced Bio-Enhanced Command Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_pre_tier04

Advanced Bio-Enhanced Command Stim
none261.0.0

Advanced Bio-Enhanced Critical Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_crit_tier04

Advanced Bio-Enhanced Critical Adrenal
none261.0.0

Advanced Bio-Enhanced Efficacy Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_cast_tier04

Advanced Bio-Enhanced Efficacy Adrenal
none261.0.0

Advanced Bio-Enhanced Force Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_force_tier04

Advanced Bio-Enhanced Force Adrenal
none181.0.0

Advanced Bio-Enhanced Fortitude Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_end_tier04

Advanced Bio-Enhanced Fortitude Stim
none261.0.0

Advanced Bio-Enhanced Med Unit

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_range_medpac_tier04

Advanced Bio-Enhanced Med Unit
none1.0.0

Advanced Bio-Enhanced Medpac

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_medpac_tier04

Advanced Bio-Enhanced Medpac
none1.0.0

Advanced Bio-Enhanced Tech Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_tech_tier04

Advanced Bio-Enhanced Tech Adrenal
none261.0.0

Advanced Bio-Enhanced Triage Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_heal_tier04

Advanced Bio-Enhanced Triage Adrenal
none261.0.0

Advanced Black-Blue Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_blue.​artifact.​basemod_08

Advanced Black-Blue Eviscerating Crystal
BoE1.0.0

Advanced Black-Blue Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_blue.​artifact.​basemod_08

Advanced Black-Blue Hawkeye Crystal
BoE1.0.0

Advanced Black-Blue Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_blue.​artifact.​basemod_08

Advanced Black-Blue Indestructible Crystal
BoE1.0.0

Advanced Black-Red Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_red.​artifact.​basemod_08

Advanced Black-Red Eviscerating Crystal
BoE1.0.0

Advanced Black-Red Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_red.​artifact.​basemod_08

Advanced Black-Red Hawkeye Crystal
BoE1.0.0

Advanced Black-Red Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_red.​artifact.​basemod_08

Advanced Black-Red Indestructible Crystal
BoE1.0.0

Advanced Black-Yellow Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_02

Advanced Black-Yellow Fortitude Crystal
BoP71.0.0

Advanced Blue Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_02

Advanced Blue Critical Crystal
BoE1.0.0

Advanced Blue Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_06

Advanced Blue Deadly Crystal
BoE1.0.0

Advanced Blue Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_08

Advanced Blue Eviscerating Crystal
BoE1.0.0

Advanced Blue Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blue.​artifact.​basemod_06

Advanced Blue Expert Crystal
BoE1.0.0

Advanced Blue Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_02

Advanced Blue Fortitude Crystal
BoE1.0.0

Advanced Blue Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_01

Advanced Blue Fortitude Crystal
BoE11.0.0

Advanced Blue Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blue.​artifact.​basemod_08

Advanced Blue Hawkeye Crystal
BoE1.0.0

Advanced Blue Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_08

Advanced Blue Indestructible Crystal
BoE1.0.0

Advanced Blue Intrepidity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_07

Advanced Blue Intrepidity Crystal
BoE1.0.0

Advanced Blue Lethal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_07

Advanced Blue Lethal Crystal
BoE1.0.0

Advanced Blue Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_04

Advanced Blue Mortal Crystal
BoE1.0.0

Advanced Blue Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_03

Advanced Blue Perilous Crystal
BoE1.0.0

Advanced Blue Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blue.​artifact.​basemod_04

Advanced Blue Proficient Crystal
BoE1.0.0

Advanced Blue Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_05

Advanced Blue Resistance Crystal
BoE1.0.0

Advanced Blue Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_03

Advanced Blue Resolution Crystal
BoE1.0.0

Advanced Blue Resonating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blue.​artifact.​basemod_07

Advanced Blue Resonating Crystal
BoE1.0.0

Advanced Blue Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blue.​artifact.​basemod_05

Advanced Blue Savage Crystal
BoE1.0.0

Advanced Blue Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blue.​artifact.​basemod_03

Advanced Blue Sharp Crystal
BoE1.0.0

Advanced Blue Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_04

Advanced Blue Tenacity Crystal
BoE1.0.0

Advanced Blue Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blue.​artifact.​basemod_05

Advanced Blue Vehemence Crystal
BoE1.0.0

Advanced Blue Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blue.​artifact.​basemod_06

Advanced Blue Vitality Crystal
BoE1.0.0

Advanced Bulwark Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_shld.​artifact.​basemod_mk501

Advanced Bulwark Enhancement 14
BoE281.0.0

Advanced Bulwark Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_shld.​artifact.​basemod_mk502

Advanced Bulwark Enhancement 15
BoE301.0.0

Advanced Bulwark Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_shld.​artifact.​basemod_mk503

Advanced Bulwark Enhancement 16
BoE321.0.0

Advanced Bulwark Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_shld.​artifact.​basemod_mk504

Advanced Bulwark Enhancement 17
BoE341.0.0

Advanced Bulwark Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk601

Advanced Bulwark Enhancement 18
BoE361.0.0

Advanced Bulwark Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk602

Advanced Bulwark Enhancement 19
BoE381.0.0

Advanced Bulwark Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk603

Advanced Bulwark Enhancement 20
BoE401.0.0

Advanced Bulwark Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk604

Advanced Bulwark Enhancement 21
BoE421.0.0

Advanced Bulwark Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk701

Advanced Bulwark Enhancement 22
BoE441.0.0

Advanced Bulwark Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk801

Advanced Bulwark Enhancement 23
BoP481.0.0

Advanced Bulwark Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk802

Advanced Bulwark Enhancement 24
BoE481.0.0

Advanced Bulwark Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk803

Advanced Bulwark Enhancement 25
BoE481.0.0

Advanced Cardio D-Relay

FQN: itm.​gen.​quest_shared.​theal1.​earpiece.​prototype.​06x2

Advanced Cardio D-Relay
BoP1.0.0

Advanced Cardio D-System

FQN: itm.​gen.​quest_shared.​theal1.​implant.​prototype.​06x2

Advanced Cardio D-System
BoP1.0.0

Advanced Cardio Relay

FQN: itm.​gen.​quest_shared.​theal1.​earpiece.​premium.​06x2

Advanced Cardio Relay
BoP1.0.0

Advanced Cardio System

FQN: itm.​gen.​quest_shared.​theal1.​implant.​premium.​06x2

Advanced Cardio System
BoP1.0.0

Advanced Cognizant Enhancement 14

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_acc.​artifact.​basemod_mk501

Advanced Cognizant Enhancement 14
BoE281.0.0

Advanced Cognizant Enhancement 15

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_acc.​artifact.​basemod_mk502

Advanced Cognizant Enhancement 15
BoE301.0.0

Advanced Cognizant Enhancement 16

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_acc.​artifact.​basemod_mk503

Advanced Cognizant Enhancement 16
BoE321.0.0

Advanced Cognizant Enhancement 17

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_abs_acc.​artifact.​basemod_mk504

Advanced Cognizant Enhancement 17
BoE341.0.0

Advanced Cognizant Enhancement 18

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk601

Advanced Cognizant Enhancement 18
BoE361.0.0

Advanced Cognizant Enhancement 19

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk602

Advanced Cognizant Enhancement 19
BoE381.0.0

Advanced Cognizant Enhancement 20

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk603

Advanced Cognizant Enhancement 20
BoE401.0.0

Advanced Cognizant Enhancement 21

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk604

Advanced Cognizant Enhancement 21
BoE421.0.0

Advanced Cognizant Enhancement 22

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk701

Advanced Cognizant Enhancement 22
BoE441.0.0

Advanced Cognizant Enhancement 23

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk801

Advanced Cognizant Enhancement 23
BoP481.0.0

Advanced Cognizant Enhancement 24

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk802

Advanced Cognizant Enhancement 24
BoE481.0.0

Advanced Cognizant Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk803

Advanced Cognizant Enhancement 25
BoE481.0.0

Advanced Combat D-Device

FQN: itm.​gen.​quest_shared.​mdps1a.​earpiece.​prototype.​06x2

Advanced Combat D-Device
BoP1.0.0

Advanced Combat D-Package

FQN: itm.​gen.​quest_shared.​mdps1a.​implant.​prototype.​06x2

Advanced Combat D-Package
BoP1.0.0

Advanced Combat Device

FQN: itm.​gen.​quest_shared.​mdps1a.​earpiece.​premium.​06x2

Advanced Combat Device
BoP1.0.0

Advanced Combat Package

FQN: itm.​gen.​quest_shared.​mdps1a.​implant.​premium.​06x2

Advanced Combat Package
BoP1.0.0

Advanced Command Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk104

Advanced Command Augment 1
BoE71.0.0

Advanced Command Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk103

Advanced Command Augment 1
BoE51.0.0

Advanced Command Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk102

Advanced Command Augment 1
BoE31.0.0

Advanced Command Augment 1

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk101

Advanced Command Augment 1
BoE11.0.0

Advanced Command Augment 10

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk401

Advanced Command Augment 10
BoE201.0.0

Advanced Command Augment 11

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk402

Advanced Command Augment 11
BoE221.0.0

Advanced Command Augment 12

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk403

Advanced Command Augment 12
BoE241.0.0

Advanced Command Augment 13

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk404

Advanced Command Augment 13
BoE261.0.0

Advanced Command Augment 14

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk501

Advanced Command Augment 14
BoE281.0.0

Advanced Command Augment 15

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk502

Advanced Command Augment 15
BoE301.0.0

Advanced Command Augment 16

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk503

Advanced Command Augment 16
BoE321.0.0

Advanced Command Augment 17

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk504

Advanced Command Augment 17
BoE341.0.0

Advanced Command Augment 18

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk601

Advanced Command Augment 18
BoE361.0.0

Advanced Command Augment 19

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk602

Advanced Command Augment 19
BoE381.0.0

Advanced Command Augment 2

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk201

Advanced Command Augment 2
BoE81.0.0

Advanced Command Augment 20

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk603

Advanced Command Augment 20
BoE401.0.0

Advanced Command Augment 21

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk604

Advanced Command Augment 21
BoE421.0.0

Advanced Command Augment 22

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk701

Advanced Command Augment 22
BoE441.0.0

Advanced Command Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk802

Advanced Command Augment 23
BoE481.0.0

Advanced Command Augment 23

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk801

Advanced Command Augment 23
BoP481.0.0

Advanced Command Augment 26

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk803

Advanced Command Augment 26
BoE501.0.0

Advanced Command Augment 3

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk202

Advanced Command Augment 3
BoE81.0.0

Advanced Command Augment 4

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk203

Advanced Command Augment 4
BoE101.0.0

Advanced Command Augment 5

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk204

Advanced Command Augment 5
BoE101.0.0

Advanced Command Augment 6

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk301

Advanced Command Augment 6
BoE121.0.0

Advanced Command Augment 7

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk302

Advanced Command Augment 7
BoE141.0.0

Advanced Command Augment 8

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk303

Advanced Command Augment 8
BoE161.0.0

Advanced Command Augment 9

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​modulator.​att_pre.​artifact.​basemod_mk304

Advanced Command Augment 9
BoE181.0.0

Advanced Command Enhancement 6

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_pre.​artifact.​basemod_mk301

Advanced Command Enhancement 6
BoE121.0.0

Advanced Command Enhancement 7

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_pre.​artifact.​basemod_mk302

Advanced Command Enhancement 7
BoE141.0.0

Advanced Command Enhancement 8

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_pre.​artifact.​basemod_mk303

Advanced Command Enhancement 8
BoE161.0.0

Advanced Command Enhancement 9

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_pre.​artifact.​basemod_mk304

Advanced Command Enhancement 9
BoE181.0.0

Advanced Commando Armoring 10

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk401

Advanced Commando Armoring 10
BoE201.0.0

Advanced Commando Armoring 11

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk402

Advanced Commando Armoring 11
BoE221.0.0

Advanced Commando Armoring 12

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk403

Advanced Commando Armoring 12
BoE241.0.0

Advanced Commando Armoring 13

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk404

Advanced Commando Armoring 13
BoE261.0.0

Advanced Commando Armoring 14

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk501

Advanced Commando Armoring 14
BoE281.0.0

Advanced Commando Armoring 15

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk502

Advanced Commando Armoring 15
BoE301.0.0

Advanced Commando Armoring 16

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk503

Advanced Commando Armoring 16
BoE321.0.0

Advanced Commando Armoring 17

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk504

Advanced Commando Armoring 17
BoE341.0.0

Advanced Commando Armoring 18

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk601

Advanced Commando Armoring 18
BoE361.0.0

Advanced Commando Armoring 19

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk602

Advanced Commando Armoring 19
BoE381.0.0

Advanced Commando Armoring 2

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk201

Advanced Commando Armoring 2
BoE81.0.0

Advanced Commando Armoring 20

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk603

Advanced Commando Armoring 20
BoE401.0.0

Advanced Commando Armoring 21

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk604

Advanced Commando Armoring 21
BoE421.0.0

Advanced Commando Armoring 22

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk701

Advanced Commando Armoring 22
BoE441.0.0

Advanced Commando Armoring 23

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk801

Advanced Commando Armoring 23
BoE481.0.0

Advanced Commando Armoring 24

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk802

Advanced Commando Armoring 24
BoE481.0.0

Advanced Commando Armoring 25

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk803

Advanced Commando Armoring 25
BoE481.0.0

Advanced Commando Armoring 3

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk202

Advanced Commando Armoring 3
BoE81.0.0

Advanced Commando Armoring 4

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk203

Advanced Commando Armoring 4
BoE101.0.0

Advanced Commando Armoring 5

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk204

Advanced Commando Armoring 5
BoE101.0.0

Advanced Commando Armoring 6

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk301

Advanced Commando Armoring 6
BoE121.0.0

Advanced Commando Armoring 7

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk302

Advanced Commando Armoring 7
BoE141.0.0

Advanced Commando Armoring 8

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk303

Advanced Commando Armoring 8
BoE161.0.0

Advanced Commando Armoring 9

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk304

Advanced Commando Armoring 9
BoE181.0.0

Advanced Commando Barrel 10

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk401

Advanced Commando Barrel 10
BoE201.0.0

Advanced Commando Barrel 11

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk402

Advanced Commando Barrel 11
BoE221.0.0

Advanced Commando Barrel 12

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk403

Advanced Commando Barrel 12
BoE241.0.0

Advanced Commando Barrel 13

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk404

Advanced Commando Barrel 13
BoE261.0.0

Advanced Commando Barrel 14

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk501

Advanced Commando Barrel 14
BoE281.0.0

Advanced Commando Barrel 15

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk502

Advanced Commando Barrel 15
BoE301.0.0

Advanced Commando Barrel 16

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk503

Advanced Commando Barrel 16
BoE321.0.0

Advanced Commando Barrel 17

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk504

Advanced Commando Barrel 17
BoE341.0.0

Advanced Commando Barrel 18

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk601

Advanced Commando Barrel 18
BoE361.0.0

Advanced Commando Barrel 19

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk602

Advanced Commando Barrel 19
BoE381.0.0

Advanced Commando Barrel 2

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk201

Advanced Commando Barrel 2
BoE81.0.0

Advanced Commando Barrel 20

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk603

Advanced Commando Barrel 20
BoE401.0.0

Advanced Commando Barrel 21

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk604

Advanced Commando Barrel 21
BoE421.0.0

Advanced Commando Barrel 22

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk701

Advanced Commando Barrel 22
BoE441.0.0

Advanced Commando Barrel 23

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk702

Advanced Commando Barrel 23
BoE481.0.0

Advanced Commando Barrel 23

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk801

Advanced Commando Barrel 23
BoE481.0.0

Advanced Commando Barrel 24

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk802

Advanced Commando Barrel 24
BoE481.0.0

Advanced Commando Barrel 25

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk704

Advanced Commando Barrel 25
BoE481.0.0

Advanced Commando Barrel 25

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk803

Advanced Commando Barrel 25
BoE481.0.0

Advanced Commando Barrel 3

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk202

Advanced Commando Barrel 3
BoE81.0.0

Advanced Commando Barrel 4

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk203

Advanced Commando Barrel 4
BoE101.0.0

Advanced Commando Barrel 5

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk204

Advanced Commando Barrel 5
BoE101.0.0

Advanced Commando Barrel 6

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk301

Advanced Commando Barrel 6
BoE121.0.0

Advanced Commando Barrel 7

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk302

Advanced Commando Barrel 7
BoE141.0.0

Advanced Commando Barrel 8

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk303

Advanced Commando Barrel 8
BoE161.0.0

Advanced Commando Barrel 9

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk304

Advanced Commando Barrel 9
BoE181.0.0

Advanced Commando Mod 10

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk401

Advanced Commando Mod 10
BoE201.0.0

Advanced Commando Mod 11

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk402

Advanced Commando Mod 11
BoE221.0.0

Advanced Commando Mod 12

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk403

Advanced Commando Mod 12
BoE241.0.0

Advanced Commando Mod 13

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk404

Advanced Commando Mod 13
BoE261.0.0

Advanced Commando Mod 14

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk501

Advanced Commando Mod 14
BoE281.0.0

Advanced Commando Mod 2

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk201

Advanced Commando Mod 2
BoE81.0.0

Advanced Commando Mod 3

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk202

Advanced Commando Mod 3
BoE81.0.0

Advanced Commando Mod 4

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk203

Advanced Commando Mod 4
BoE101.0.0

Advanced Commando Mod 5

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk204

Advanced Commando Mod 5
BoE101.0.0

Advanced Commando Mod 6

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim.​artifact.​basemod_mk301

Advanced Commando Mod 6
BoE121.0.0

NPCs (22,807)

NameLevelAdded with

Kennet Parn

<PvP Armor>

CXP: 40

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_pvp_knight_leveling

Kennet Parn
501.0.0

Lord Kassien

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pvp_inquisitor_leveling

Lord Kassien
501.0.0

"Bruiser" Groben

<Cantina Vendor>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_cantina_h1_g1_emp_poi00_mos_ila

"Bruiser" Groben
281.0.0

"Coruscant" Erragh

CXP: 240

FQN: npc.​location.​ilum.​world_arc.​imperial.​the_challenge_of_war.​kaleesh_tribal_warrior_04

"Coruscant" Erragh
501.0.0

"Deadeye" Dortho

<Weapons Vendor>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_weapons_h1_g1_emp_poi00_mos_ila

"Deadeye" Dortho
281.0.0

"Deadeye" Grath

<Level 38 Modification Vendor>

CXP: 16

FQN: npc.​location.​belsavis.​vendor.​vendor_token_weapons_h1_poi01_emp

"Deadeye" Grath
41-601.0.0

"Deathmaker" Tavin

<Armstech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​belsavis.​trainer.​crafting.​trainer_crafting_armstech_h1_poi01_emp

"Deathmaker" Tavin
441.0.0

"Doctor Hope"

CXP: 16

FQN: npc.​location.​companion.​smuggler.​corso_riggs.​doctor_hope

"Doctor Hope"
15-201.0.0

"Doctor Hope" Patient

FQN: npc.​location.​companion.​smuggler.​corso_riggs.​doctor_hope_patient

"Doctor Hope" Patient
141.0.0

"Eclipse-Maker" Garthrus

CXP: 240

FQN: npc.​location.​tatooine.​bonus.​republic.​staged.​quarry_quandary.​eclipse_maker_garthrus

"Eclipse-Maker" Garthrus
261.0.0

"Engine Oil" Keratho

<Starship Upgrades>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_space_h1_g1_emp_poi00_mos_ila

"Engine Oil" Keratho
281.0.0

"Guns" Karok

CXP: 40

FQN: npc.​location.​nar_shaddaa.​bronze.​republic.​back_alley.​bleeder_lieutenant_2

"Guns" Karok
211.0.0

"Left Eye" Krolak

<Cantina Vendor>

CXP: 16

FQN: npc.​location.​belsavis.​vendor.​vendor_cantina_h1_poi01_emp

"Left Eye" Krolak
41-421.0.0

"Lefty" Grandarak

<Smuggler Advanced Trainer>

CXP: 16

FQN: npc.​location.​coruscant.​advanced_class.​smuggler.​smuggler_advanced_class_trainer

"Lefty" Grandarak
301.0.0

"Lefty" Grandarak

<Armormech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​trainer.​advanced_class.​trainer_adv_class_smuggler

"Lefty" Grandarak
501.0.0

"Mad Akk" Geden

CXP: 500

FQN: npc.​location.​hoth.​bronze.​republic.​the_terror_brigade.​mad_akk_geden

"Mad Akk" Geden
381.0.0

"One Shot" Wrenas

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​voss.​trainer.​class.​trainer_class_bounty_hunter

"One Shot" Wrenas
471.0.0

"Quickfingers" Phran

<Stims Vendor>

CXP: 16

FQN: npc.​location.​belsavis.​vendor.​vendor_general_goods_h1_poi01_emp

"Quickfingers" Phran
41-421.0.0

"Ripclaw"

CXP: 240

FQN: npc.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​rakghoul_boss

"Ripclaw"
17-201.0.0

"Shadow"

CXP: 400

FQN: npc.​location.​dromund_kaas.​mob.​wildlife.​sleen.​shadow

"Shadow"
131.0.0

"The Party" Krallo

<Social Items Vendor>

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_social

"The Party" Krallo
501.0.0

"Trick" Selerre

<Underworld Trading (Mission Trainer)>

CXP: 16

FQN: npc.​location.​balmorra_republic.​trainer.​mission.​trainer_mission_underworld_trading_h0_poi07_farnel_outpost

"Trick" Selerre
361.0.0

"Two Tails" Leron

<Underworld Trading (Mission Trainer)>

CXP: 16

FQN: npc.​location.​alderaan.​trainer.​mission.​trainer_mission_underworld_trading_h1_g1_rep_poi02_house_organa

"Two Tails" Leron
321.0.0

"Wraith"

CXP: 400

FQN: npc.​location.​dromund_kaas.​mob.​wildlife.​vine_cat.​wraith

"Wraith"
131.0.0

.

CXP: 16

FQN: npc.​location.​universal.​invisible_npc_imperial

.
1-501.0.0

.

CXP: 16

FQN: npc.​location.​universal.​invisible_npc_republic

.
1-501.0.0

.

CXP: 16

FQN: npc.​location.​universal.​invisible_npc

.
1-501.0.0

05-D6

CXP: 16

FQN: npc.​location.​belsavis.​world.​republic.​riot_control.​o5d6

05-D6
421.0.0

2R-CH, "Torch"

<Riflor's Champions>

CXP: 240

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​boss_commando_droid

2R-CH, "Torch"
161.0.0

2V-R8

CXP: 16

FQN: npc.​location.​tatooine.​class.​sith_warrior.​guru_in_the_dunes.​2vr8

2V-R8
1-501.0.0

2V-R8

CXP: 16

FQN: npc.​companion.​generic.​2v_r8

2V-R8
11.0.0

2V-R8

CXP: 16

FQN: npc.​companion.​generic.​2vr8

2V-R8
11.0.0

2V-R8

CXP: 16

FQN: npc.​location.​companion.​generic.​2vr8

2V-R8
1-501.0.0

2V-R8

CXP: 16

FQN: npc.​location.​ship.​generic.​2vr8

2V-R8
11.0.0

3-SN4

<Specialty Goods>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_collector_h1_g1_rep_poi00_anchorhead

3-SN4
281.0.0

4-4TM

<The Leisurenauts>

CXP: 16

FQN: npc.​location.​dromund_kaas.​jukeboxes.​cantina_drummer

4-4TM
151.0.0

4-SEN

CXP: 40

FQN: npc.​location.​ord_mantell.​class.​smuggler.​security_breach.​4_sen

4-SEN
41.0.0

44-ND

CXP: 16

FQN: npc.​location.​corellia.​world.​imperial.​precision_strikes.​nn_4d

44-ND
501.0.0

75th Legion Forward Camp Speeder

<Imperial Transport Service>

CXP: 16

FQN: npc.​location.​taris_imperial.​taxi.​taxi_h5_g1_poi01_outpost_ferenz_emp

75th Legion Forward Camp Speeder
361.0.0

A-4P0

CXP: 40

FQN: npc.​location.​tython.​class.​jedi_knight.​weapon_of_the_jedi.​a4po

A-4P0
101.0.0

A-77 Warden Droid

CXP: 40

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​rescue_operation.​a77_warden_droid

A-77 Warden Droid
42-441.0.0

A2-E1

CXP: 16

FQN: npc.​location.​alderaan.​bronze.​imperial.​evidence_of_a_massacre.​a2e1

A2-E1
1-501.0.0

A2-I3

CXP: 16

FQN: npc.​location.​imperial_transition.​world_arc.​journey_into_fire.​astromech_droid

A2-I3
1-501.0.0

A5-D1

<Armor Vendor>

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​act_one.​capital.​vendor.​armor_vendor

A5-D1
101.0.0

AA Crew Chief

CXP: 40

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​aa_crew_chief

AA Crew Chief
35-361.0.0

AA Gunnery Specialist

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​aa_gunnery_specialist

AA Gunnery Specialist
35-361.0.0

AA Ordnance Loader

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​aa_ordnance_loader

AA Ordnance Loader
35-361.0.0

Aarsix

<Heavy Armor Vendor>

CXP: 16

FQN: npc.​location.​war_world.​quesh.​vendor.​vendor_armor_heavy_rep_poi01_rep_base

Aarsix
371.0.0

Abalen

<Stims Vendor>

CXP: 16

FQN: npc.​location.​corellia.​vendor.​vendor_general_goods_h4_rep_poi36_02

Abalen
501.0.0

Abandoned Recon Droid

CXP: 16

FQN: npc.​location.​taris_imperial.​mob.​droids.​tarisian.​abandoned_recon_droid

Abandoned Recon Droid
331.0.0

abandoned_farm_droid

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​droid.​other.​abandoned_farm_droid

abandoned_farm_droid
34-351.0.0

Abasi Vesco

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​republic.​vescos_virus.​abasi_vesco

Abasi Vesco
30-311.0.0

Abbus-Kelo

<Stims Vendor>

CXP: 16

FQN: npc.​location.​nar_shaddaa.​vendor.​upper_industrial_office_district.​vendor_general_goods

Abbus-Kelo
241.0.0

Abdan-Sho

CXP: 16

FQN: npc.​location.​voss.​bronze.​republic.​fishing_facade.​abdan_sho

Abdan-Sho
301.0.0

Aberrant Battle Droid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​aberrant_battle_droid

Aberrant Battle Droid
25-261.0.0

Aberrant Bogstalker

CXP: 40

FQN: npc.​location.​taris.​bronze.​disease_on_a_distant_world.​aberrant_bogstalker

Aberrant Bogstalker
19-201.0.0

Aberrant Ferrazid

CXP: 40

FQN: npc.​location.​taris.​bronze.​disease_on_a_distant_world.​aberrant_ferrazid

Aberrant Ferrazid
19-201.0.0

Aberrant Nexu

CXP: 40

FQN: npc.​location.​taris.​bronze.​disease_on_a_distant_world.​aberrant_nexu

Aberrant Nexu
19-201.0.0

Aberrant War Droid

CXP: 40

FQN: npc.​location.​tatooine.​mob.​droid.​aberrant_war_droid

Aberrant War Droid
25-261.0.0

Abiss Sol'oras

<Guild Master>

CXP: 240

FQN: npc.​location.​coruscant.​mob.​humanoid.​migrant_merchants_guild.​boss_abiss_soloras

Abiss Sol'oras
111.0.0

Abomination

CXP: 16

FQN: npc.​location.​alderaan.​mob.​creature.​rakghoul.​normal_sithspawn

Abomination
30-311.0.0

Abomination of Sel-Makor

CXP: 240

FQN: npc.​location.​voss.​mob.​humanoid.​voss.​abomination_of_sel_makor

Abomination of Sel-Makor
45-461.0.0

Abusive Sith

CXP: 16

FQN: npc.​location.​corellia.​ambient.​hub2.​green.​imperial.​amb_hub_2_green_sith

Abusive Sith
1-501.0.0

Abyssin Assassin

CXP: 16

FQN: npc.​location.​belsavis.​class.​smuggler.​twenty_to_life.​abyssian_assassin_cine_c

Abyssin Assassin
421.0.0

Abyssin Assassin

CXP: 16

FQN: npc.​location.​belsavis.​class.​smuggler.​twenty_to_life.​abyssian_assassin_cine_d

Abyssin Assassin
421.0.0

Abyssin Assassin

CXP: 16

FQN: npc.​location.​belsavis.​class.​smuggler.​twenty_to_life.​abyssian_assassin_cine_a

Abyssin Assassin
421.0.0

Abyssin Assassin

CXP: 16

FQN: npc.​location.​belsavis.​class.​smuggler.​twenty_to_life.​abyssian_assassin_cine_b

Abyssin Assassin
421.0.0

Abyssin Assassin

CXP: 16

FQN: npc.​location.​belsavis.​class.​smuggler.​twenty_to_life.​abyssian_assassin

Abyssin Assassin
421.0.0

Abyssin Commander

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​imperial.​abyssin_commander

Abyssin Commander
30-311.0.0

Abyssin Fugitive

CXP: 16

FQN: npc.​location.​hoth.​mob.​humanoid.​other.​abyssin_fugitive

Abyssin Fugitive
46-471.0.0

Abyssin Guard

CXP: 16

FQN: npc.​location.​war_world.​quesh.​world.​imperial.​multi.​abyssin_guard

Abyssin Guard
361.0.0

Abyssin M Alien Low

CXP: 16

FQN: npc.​soundset.​basic.​abyssin_m_alien_low

Abyssin M Alien Low
1-501.0.0

Abyssin M Alien Med

CXP: 16

FQN: npc.​soundset.​basic.​abyssin_m_alien_med

Abyssin M Alien Med
1-501.0.0

Abyssin Mercenary

CXP: 16

FQN: npc.​location.​alderaan.​class.​smuggler.​payment_in_full.​abyssin_mercenary

Abyssin Mercenary
30-311.0.0

Abyssin Mercenary

CXP: 16

FQN: npc.​location.​alderaan.​class.​smuggler.​payment_in_full.​abyssin_mercenary_crefac

Abyssin Mercenary
30-311.0.0

Abyssin Pilot

CXP: 40

FQN: npc.​location.​alderaan.​class.​smuggler.​payment_in_full.​abyssin_pilot

Abyssin Pilot
30-311.0.0

Abyssin Security Probe

CXP: 40

FQN: npc.​location.​alderaan.​class.​smuggler.​payment_in_full.​abyssin_security_probe

Abyssin Security Probe
30-311.0.0

Abyssin Sniper

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​imperial.​abyssin_sniper

Abyssin Sniper
30-311.0.0

Abyssin Soldier

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​imperial.​abyssin_soldier

Abyssin Soldier
30-311.0.0

Abyssin Technician

CXP: 16

FQN: npc.​location.​alderaan.​class.​smuggler.​payment_in_full.​abyssin_technician

Abyssin Technician
30-311.0.0

Abyssin White Maw Pirate

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​abyssin_white_maw_pirate

Abyssin White Maw Pirate
39-401.0.0

AC-01 Sentry

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​republic.​ac01_sentry_droid

AC-01 Sentry
18-191.0.0

Access Panel

CXP: 16

FQN: npc.​location.​ord_mantell.​world.​witness_protection.​access_panel

Access Panel
11.0.0

Account Officer

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_2.​heist_of_the_millennium.​account_officer

Account Officer
411.0.0

Achitan

CXP: 16

FQN: npc.​location.​taris.​world.​aliens_and_soldiers.​achitan

Achitan
161.0.0

Acidstalker

CXP: 16

FQN: npc.​location.​taris.​mob.​superboss.​acidstalker

Acidstalker
17-181.0.0

Acklay Hunter

CXP: 240

FQN: npc.​location.​belsavis.​mob.​creature.​acklay.​acklay_hunter

Acklay Hunter
41-421.0.0

Acklay Matriarch

CXP: 650

FQN: npc.​location.​belsavis.​mob.​creature.​acklay.​acklay_matriarch

Acklay Matriarch
42-431.0.0

Acklay Nestling

CXP: 240

FQN: npc.​location.​belsavis.​mob.​creature.​acklay.​acklay_nestling

Acklay Nestling
41-421.0.0

Acklay Preymaster

CXP: 500

FQN: npc.​location.​belsavis.​mob.​creature.​acklay.​acklay_preymaster

Acklay Preymaster
41-421.0.0

Acklay Reaper

CXP: 400

FQN: npc.​location.​belsavis.​mob.​creature.​acklay.​acklay_reaper

Acklay Reaper
41-421.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​sith_arithmetic.​klemral_acolyte_1

Acolyte
51.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​world.​the_unwary_thieves.​acolyte

Acolyte
81.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​a_new_master.​acolyte_baras_1

Acolyte
41.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​eskella_acolyte_2

Acolyte
61.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​multi.​acolyte

Acolyte
41.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​a_new_master.​acolyte_baras_3

Acolyte
51.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​a_new_master.​acolyte_baras_2

Acolyte
41.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​eskella_acolyte_1

Acolyte
61.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​sith_arithmetic.​klemral_acolyte_2

Acolyte
51.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​multi.​acolyte_phyne_1

Acolyte
71.0.0

Acolyte

CXP: 16

FQN: npc.​location.​companion.​sith_warrior.​jaesa.​acolyte

Acolyte
1-501.0.0

Acolyte

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​multi.​acolyte_phyne_2

Acolyte
71.0.0

Acolyte Henchman

FQN: npc.​location.​korriban.​mob.​humanoid.​acolyte_henchman

Acolyte Henchman
8-91.0.0

Acolyte Initiate

CXP: 40

FQN: npc.​location.​korriban.​mob.​humanoid.​acolyte_initiate

Acolyte Initiate
3-41.0.0

Acolyte Jonos

CXP: 16

FQN: npc.​location.​korriban.​ambient.​tomb_of_naga_sadow.​amb_naga_sadow_jonos

Acolyte Jonos
71.0.0

Acolyte Kehel

CXP: 16

FQN: npc.​location.​korriban.​ambient.​sith_academy.​amb_sith_academy_ext_kehel

Acolyte Kehel
2-31.0.0

Acolyte Kolbrun

CXP: 16

FQN: npc.​location.​korriban.​ambient.​tomb_of_naga_sadow.​amb_naga_sadow_kolbrun

Acolyte Kolbrun
71.0.0

Acolyte Krevan

CXP: 16

FQN: npc.​location.​korriban.​bronze.​experimental_needs.​krevan

Acolyte Krevan
51.0.0

Acolyte Nataya

CXP: 16

FQN: npc.​location.​korriban.​ambient.​sith_academy.​amb_sith_academy_ext_nataya

Acolyte Nataya
2-31.0.0

Acolyte Smythe

<Artifice (Crafting Trainer)>

CXP: 240

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​trainer.​crafting.​trainer_crafting_artifice

Acolyte Smythe
41-501.0.0

Acridon

<Security Key Vendor>

CXP: 16

FQN: npc.​location.​hutta.​vendor.​nemros_palatial_ground.​vendor_keyfob

Acridon
101.0.0

Act 2 Intro

CXP: 16

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​multi.​intro

Act 2 Intro
1-501.0.0

Adan

CXP: 16

FQN: npc.​location.​belsavis.​class.​trooper.​slicing_the_net.​adan

Adan
421.0.0

Adasca Security Guard

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​endorsement.​adasca_security_guard

Adasca Security Guard
34-361.0.0

Adasca Suppressor Agent

CXP: 16

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​endorsement.​adasca_suppressor_agent

Adasca Suppressor Agent
34-361.0.0

Addi'shon

<Starship Upgrades>

CXP: 16

FQN: npc.​location.​dromund_kaas.​vendor.​spaceport.​vendor_space

Addi'shon
161.0.0

Adeline Marr

CXP: 240

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​notorious.​adeline_marr

Adeline Marr
401.0.0

Adept Jedi Healer

CXP: 40

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_2.​ambushed.​adept_jedi_healer

Adept Jedi Healer
361.0.0

Adept Padawan

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​act_one.​capital.​enemy.​jedi_adept

Adept Padawan
101.0.0

Adept Padawan

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​black_talon.​enemy.​difficulty_2.​trash.​jedi_adept

Adept Padawan
501.0.0

Adi'son

<Stims Vendor>

CXP: 16

FQN: npc.​location.​tython.​vendor.​the_gnarls.​vendor_general_goods

Adi'son
71.0.0

Adjudicator Mirev-Ka

CXP: 16

FQN: npc.​location.​voss.​class.​smuggler.​corruption.​mirev_ka

Adjudicator Mirev-Ka
471.0.0

Administrative Complex Tech

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​administrative_complex_tech

Administrative Complex Tech
35-361.0.0

Administrative Droid AD-12

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_administrative_droid

Administrative Droid AD-12
16-171.0.0

Administrator Droid

CXP: 16

FQN: npc.​location.​corellia.​mob.​droid.​administrator_droid

Administrator Droid
47-481.0.0

Administrator Kent

CXP: 16

FQN: npc.​location.​balmorra.​bronze.​keeping_troida_in_line.​administrator_kent

Administrator Kent
151.0.0

Administrator Kroius

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_mind_trap.​administrator_kroius

Administrator Kroius
351.0.0

Administrator Reese

CXP: 16

FQN: npc.​location.​dromund_kaas.​world.​jungle_hunt.​administrator_reese

Administrator Reese
161.0.0

Admiral Dabrin

CXP: 40

FQN: npc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​multi.​admiral_dabrin

Admiral Dabrin
501.0.0

Admiral Davos

CXP: 40

FQN: npc.​location.​hoth.​class.​spy.​multi.​layek_davos

Admiral Davos
401.0.0

Admiral Davos

CXP: 16

FQN: npc.​location.​hoth.​class.​spy.​multi.​layek_davos_holo

Admiral Davos
401.0.0

Admiral Fraabaal

CXP: 240

FQN: npc.​location.​dromund_kaas.​class.​bounty_hunter.​family_cleansing.​admiral_fraabaal

Admiral Fraabaal
161.0.0

Admiral Hestun

CXP: 16

FQN: npc.​location.​corellia.​world.​imperial.​precision_strikes.​admiral_hestun

Admiral Hestun
1-501.0.0

Admiral Holtz

CXP: 16

FQN: npc.​location.​hoth.​world.​imperial.​breaking_the_maw.​admiral_holtz

Admiral Holtz
40-411.0.0

Admiral Ivernus

CXP: 40

FQN: npc.​location.​balmorra.​class.​bounty_hunter.​meeting_the_admiral.​admiral_ivernus

Admiral Ivernus
19-201.0.0

Admiral Ivernus' Bodyguard

CXP: 16

FQN: npc.​location.​balmorra.​class.​bounty_hunter.​meeting_the_admiral.​admiral_ivernus_bodyguard_h

Admiral Ivernus' Bodyguard
17-201.0.0

Admiral Jefand Ange

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​jefand_ange

Admiral Jefand Ange
20-211.0.0

Admiral Kalmic

CXP: 650

FQN: npc.​location.​corellia.​mob.​humanoid.​imperial.​admiral_kalmic

Admiral Kalmic
47-481.0.0

Admiral Monk

CXP: 240

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_2.​ambushed.​admiral_monk

Admiral Monk
361.0.0

Admiral Monk's Body

CXP: 40

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_2.​ambushed.​admiral_monk_dead

Admiral Monk's Body
361.0.0

Admiral Revald

CXP: 16

FQN: npc.​location.​hoth.​world.​republic.​cold_war.​admiral_revald

Admiral Revald
37-381.0.0

Admiral Riserre

CXP: 240

FQN: npc.​location.​balmorra_republic.​world.​breakthrough.​hub_1.​admiral_riserre

Admiral Riserre
331.0.0

Admiral Shai

CXP: 240

FQN: npc.​location.​ilum.​world_arc.​imperial.​multi.​admiral_shai

Admiral Shai
501.0.0

Admiral Trede Bakvalen

CXP: 16

FQN: npc.​location.​corellia.​class.​jedi_wizard.​old_blood.​admiral_trede_bakvalen

Admiral Trede Bakvalen
501.0.0

Admiral's Guard

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_2.​ambushed.​admirals_guard

Admiral's Guard
34-361.0.0

Adolescent Grazer

CXP: 16

FQN: npc.​location.​ord_mantell.​mob.​gapillian_grazer.​adolescent_grazer

Adolescent Grazer
5-61.0.0

Adon-larr

<Stims Vendor>

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_general_goods_zs

Adon-larr
30-321.0.0

Adrenal Researcher

FQN: npc.​location.​open_worlds.​class.​jedi_knight.​chapter_2.​the_emperors_wrath.​republic_researcher

Adrenal Researcher
351.0.0

Adrenal-Boosted Trooper

CXP: 16

FQN: npc.​location.​war_world.​quesh.​world.​republic.​reclaiming_quesh.​adrenal_boosted_trooper

Adrenal-Boosted Trooper
431.0.0

Adult Grazer

CXP: 16

FQN: npc.​location.​ord_mantell.​mob.​gapillian_grazer.​adult_grazer

Adult Grazer
6-71.0.0

Advanced Imperial Escort Droid

CXP: 40

FQN: npc.​location.​balmorra_republic.​class.​jedi_consular.​watchers.​advanced_imperial_corporation_droid

Advanced Imperial Escort Droid
331.0.0

Advanced Imperial War Droid

CXP: 240

FQN: npc.​location.​balmorra_republic.​bonus.​staged.​factory_meltdown.​shipping_crate_droid_dead

Advanced Imperial War Droid
32-331.0.0

Advanced Imperial War Droid

CXP: 240

FQN: npc.​location.​balmorra_republic.​bonus.​staged.​factory_meltdown.​shipping_crate_droid

Advanced Imperial War Droid
32-331.0.0

Advanced War Droid

CXP: 40

FQN: npc.​location.​coruscant.​mob.​droid.​migrant_merchants_guild.​guild_war_droid

Advanced War Droid
9-111.0.0

Advosze Mercenary Leader

CXP: 400

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advosze_mercenary_leader

Advosze Mercenary Leader
46-471.0.0

Advozse Barrager

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​boss_battlelord_add_ranged

Advozse Barrager
161.0.0

Advozse Battleleader

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​trash_advozse_military_officer

Advozse Battleleader
161.0.0

Advozse Bladewarrior

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​trash_advozse_military_warrior

Advozse Bladewarrior
161.0.0

Advozse Bombarder

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​trash_advozse_commando

Advozse Bombarder
161.0.0

Advozse Bruiser

CXP: 240

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advosze_bruiser

Advozse Bruiser
46-471.0.0

Advozse Columnbreaker

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​boss_battlelord_add_melee

Advozse Columnbreaker
161.0.0

Advozse Enforcer

CXP: 400

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advosze_enforcer

Advozse Enforcer
46-471.0.0

Advozse Engineer

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​shared.​cinematic_advozse_engineer_3

Advozse Engineer
161.0.0

Advozse Engineer

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​shared.​cinematic_advozse_engineer_2

Advozse Engineer
161.0.0

Advozse Engineer

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​shared.​cinematic_advozse_engineer_1

Advozse Engineer
161.0.0

Advozse Infantry Droid

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​trash_advozse_security_droid

Advozse Infantry Droid
161.0.0

Advozse Mercenary

CXP: 240

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advosze_mercenary

Advozse Mercenary
46-471.0.0

Advozse Raider

CXP: 40

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advosze_raider

Advozse Raider
46-471.0.0

Advozse Sharpshooter

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​enemy.​trash_advozse_military_hunter

Advozse Sharpshooter
161.0.0

Advozse White Maw Buccaneer

CXP: 16

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advozsec_white_maw_buccaneer

Advozse White Maw Buccaneer
38-391.0.0

Advozse White Maw Captain

CXP: 240

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advozsec_white_maw_captain

Advozse White Maw Captain
38-391.0.0

Advozse White Maw Gunner

CXP: 16

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advozsec_white_maw_gunner

Advozse White Maw Gunner
38-391.0.0

Advozsec Initiate

CXP: 40

FQN: npc.​location.​alderaan.​world.​imperial.​reinforcements.​advozsec_initiate

Advozsec Initiate
401.0.0

Advozsec M Alien High

CXP: 16

FQN: npc.​soundset.​basic.​advozsec_m_alien_high

Advozsec M Alien High
1-501.0.0

Advozsec M Alien Low

CXP: 16

FQN: npc.​soundset.​basic.​advozsec_m_alien_low

Advozsec M Alien Low
1-501.0.0

Advozsec M Alien Med

CXP: 16

FQN: npc.​soundset.​basic.​advozsec_m_alien_med

Advozsec M Alien Med
1-501.0.0

Advozsec Mercenary

CXP: 16

FQN: npc.​location.​hoth.​world.​imperial.​static.​advozsec_mercenary

Advozsec Mercenary
39-411.0.0

Advozsec Specialist

CXP: 240

FQN: npc.​location.​alderaan.​mob.​humanoid.​republic.​advozsec_specialist

Advozsec Specialist
401.0.0

Advozsec Tracker

CXP: 240

FQN: npc.​location.​alderaan.​mob.​humanoid.​republic.​advozsec_tracker

Advozsec Tracker
401.0.0

Advozsec White Maw Lieutenant

CXP: 40

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advozsec_white_maw_lieutenant

Advozsec White Maw Lieutenant
38-391.0.0

Advozsec White Maw Scout

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​advozsec_white_maw_scout

Advozsec White Maw Scout
38-391.0.0

Aegis Base Taxi

<Imperial Transport Service>

CXP: 16

FQN: npc.​location.​corellia.​taxi.​taxi_h1_e1_poi03_aegis_base_emp

Aegis Base Taxi
501.0.0

Aegis Company Commander

CXP: 400

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aegis_company_commander

Aegis Company Commander
37-381.0.0

Aegis Company Commando

CXP: 240

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aegis_company_commando

Aegis Company Commando
37-381.0.0

Aegis Company Gunner

CXP: 40

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aegis_company_gunner

Aegis Company Gunner
37-381.0.0

Aegis Company Tactician

CXP: 240

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aegis_company_tactician

Aegis Company Tactician
37-381.0.0

Aegis Company Trooper

CXP: 16

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aegis_company_trooper

Aegis Company Trooper
37-381.0.0

Aegis Company Vanguard

CXP: 240

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aegis_company_vanguard

Aegis Company Vanguard
37-381.0.0

Aelan Kalder

CXP: 240

FQN: npc.​location.​corellia.​class.​jedi_wizard.​a_fine_line.​aelan

Aelan Kalder
481.0.0

Aerowynn

CXP: 16

FQN: npc.​location.​corellia.​world.​imperial.​rooting_out_the_drall.​aerowynn

Aerowynn
471.0.0

Aesea Waylayer

FQN: npc.​location.​alderaan.​mob.​killik.​aesea.​aesea_waylayer

Aesea Waylayer
30-311.0.0

AG-11

<Flashpoint: Red Reaper>

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​crimson_vengeance.​republic.​ag_11

AG-11
1-501.0.0

Agba-Fember

<Stims Vendor>

CXP: 16

FQN: npc.​location.​dromund_kaas.​vendor.​kaas_city.​vendor_general_goods3

Agba-Fember
161.0.0

Aged Crysfang Hunter

FQN: npc.​location.​voss.​mob.​creatures.​cat.​aged_crysfang_hunter

Aged Crysfang Hunter
46-471.0.0

Aged Mawvorr Hunter

FQN: npc.​location.​voss.​mob.​creatures.​cat.​aged_mawvorr_hunter

Aged Mawvorr Hunter
44-451.0.0

Aged Nexu Prowler

FQN: npc.​location.​voss.​mob.​creatures.​cat.​aged_nexu_prowler

Aged Nexu Prowler
44-451.0.0

Aged Shaclaw Patriarch

FQN: npc.​location.​voss.​mob.​creatures.​aged_shaclaw_patriarch

Aged Shaclaw Patriarch
44-451.0.0

Agent Ada Klee

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​taris_imperial.​trainer.​class.​trainer_class_agent

Agent Ada Klee
361.0.0

Agent Akindra

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​tatooine.​trainer.​class.​trainer_class_agent

Agent Akindra
281.0.0

Agent Alys

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​republic.​a_tough_sell.​agent_alys

Agent Alys
231.0.0

Agent Barr Faldrin

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​corellia.​trainer.​class.​trainer_class_agent

Agent Barr Faldrin
501.0.0

Agent Beshar

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​imperial.​breaking_the_cure.​green_to_red_breadcrumb

Agent Beshar
30-311.0.0

Agent Bindo

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​republic.​a_diamond_in_the_rough.​agent_bindo

Agent Bindo
161.0.0

Agent Brandis

CXP: 16

FQN: npc.​location.​belsavis.​world.​imperial.​belsavis_reborn.​agent_brandis

Agent Brandis
43-441.0.0

Agent Brayso

CXP: 16

FQN: npc.​location.​taris_imperial.​bronze.​interference.​agent_brayso

Agent Brayso
1-501.0.0

Agent Caille

CXP: 240

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​imperial_tactician_miniboss

Agent Caille
32-331.0.0

Agent Deddo

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pvp_agent

Agent Deddo
501.0.0

Agent Dellocon

FQN: npc.​location.​nar_shaddaa.​class.​sith_warrior.​to_kill_a_sith_lord.​agent_dellocon_combat

Agent Dellocon
231.0.0

Agent Dellocon

FQN: npc.​location.​nar_shaddaa.​class.​sith_warrior.​to_kill_a_sith_lord.​agent_dellocon

Agent Dellocon
231.0.0

Agent Dhal

CXP: 40

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​endorsement.​agent_dhal

Agent Dhal
361.0.0

Agent Diyaz

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​jedi_knight.​multi.​agent_diyaz

Agent Diyaz
22-231.0.0

Agent Essor

<Heroic Mission>

CXP: 40

FQN: npc.​location.​alderaan.​bronze.​republic.​into_the_killik_warrens.​agent_essor

Agent Essor
401.0.0

Agent Falcon

CXP: 16

FQN: npc.​location.​ilum.​bronze.​republic.​jam_the_transmissions.​agent_falcon

Agent Falcon
501.0.0

Agent Fau-Kes

CXP: 16

FQN: npc.​location.​taris.​class.​jedi_knight.​the_rescue.​agent_fau_kes

Agent Fau-Kes
301.0.0

Agent Feldon

CXP: 240

FQN: npc.​location.​belsavis.​world.​republic.​riot_control.​imperial_agent

Agent Feldon
421.0.0

Agent Ferrin

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pve_agent_1x7

Agent Ferrin
501.0.0

Agent Feyenn

CXP: 16

FQN: npc.​location.​voss.​bronze.​imperial.​speaking_to_the_enemy.​agent_feyenn

Agent Feyenn
451.0.0

Agent Firehawk

<Heroic Mission>

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​republic.​jungle_flight.​agent_firehawk

Agent Firehawk
411.0.0

Agent Folaris

CXP: 16

FQN: npc.​location.​coruscant.​world.​partial_eclipse.​agent_folaris

Agent Folaris
121.0.0

Agent Galen

CXP: 240

FQN: npc.​location.​nar_shaddaa.​class.​jedi_knight.​multi.​agent_galen

Agent Galen
231.0.0

Agent Galen

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​jedi_knight.​the_power_guard_project.​agent_galen_recording

Agent Galen
171.0.0

Agent Galen

CXP: 40

FQN: npc.​location.​coruscant.​class.​jedi_knight.​multi.​agent_galen

Agent Galen
171.0.0

Agent Halloway

CXP: 16

FQN: npc.​location.​corellia.​bronze.​republic.​hostage_negotiations.​agent_halloway

Agent Halloway
481.0.0

Agent Hedrik

CXP: 16

FQN: npc.​location.​companion.​imperial_agent.​vector_hyllus.​agent_hedrik

Agent Hedrik
1-501.0.0

Agent Helver

CXP: 16

FQN: npc.​location.​corellia.​class.​jedi_knight.​death_cloud.​agent_helver

Agent Helver
471.0.0

Agent Hextal

<Heroic Mission>

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​republic.​open_communications.​agent_hextal

Agent Hextal
441.0.0

Agent Iella

CXP: 16

FQN: npc.​location.​hk_51.​republic.​agent_iella

Agent Iella
381.0.0

Agent Jaffkee

CXP: 16

FQN: npc.​location.​coruscant.​world.​white_noise.​agent_jaffkee

Agent Jaffkee
131.0.0

Agent Jago

CXP: 16

FQN: npc.​location.​balmorra_republic.​world.​breakthrough.​hub_1.​sis_agent

Agent Jago
311.0.0

Agent Jaylla Noh

CXP: 16

FQN: npc.​location.​balmorra_republic.​bronze.​follow_up_operations.​sis_agent

Agent Jaylla Noh
1-501.0.0

Agent Jaysa Wise

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​republic.​diversion.​jaysa_wise

Agent Jaysa Wise
30-311.0.0

Agent Kayd

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​imperial.​breaking_the_cure.​agent_kayd

Agent Kayd
30-651.0.0

Agent Kellor

CXP: 16

FQN: npc.​location.​voss.​class.​trooper.​multi.​agent_kellor

Agent Kellor
441.0.0

Agent Kells

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​flashpoint.​imperial.​lobby.​endgame.​trainer.​class.​trainer_class_agent

Agent Kells
501.0.0

Agent Krand

CXP: 16

FQN: npc.​location.​coruscant.​class.​jedi_knight.​stolen_secrets.​agent_krand

Agent Krand
111.0.0

Agent Madel Felth

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​madel_felth

Agent Madel Felth
20-211.0.0

Agent Maro Kamer

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​balmorra.​trainer.​class.​agent_trainer_kamer_blackstar

Agent Maro Kamer
201.0.0

Agent Marxa

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​trainer.​class.​trainer_class_agent

Agent Marxa
501.0.0

Agent Meldo

CXP: 16

FQN: npc.​location.​war_world.​quesh.​bronze.​republic.​extracting_the_scientist2.​agent

Agent Meldo
1-501.0.0

Agent Moritt

CXP: 16

FQN: npc.​location.​belsavis.​world.​republic.​operation_barricade.​agent_moritt

Agent Moritt
441.0.0

Agent Nianla

CXP: 16

FQN: npc.​location.​balmorra.​bronze.​crash_course.​agent_nianla

Agent Nianla
181.0.0

Agent Nilor

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​republic.​blank_slate.​sis_agent

Agent Nilor
1-501.0.0

Agent Nurls Yorksin

CXP: 16

FQN: npc.​location.​coruscant.​bronze.​the_freightskippers.​agent_nurls_yorksin

Agent Nurls Yorksin
111.0.0

Agent Of Destruction

CXP: 16

FQN: npc.​location.​universal.​ability.​agent_of_destruction

Agent Of Destruction
1-501.0.0

Agent Ottau

CXP: 16

FQN: npc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​new_intelligence.​agent_ottau

Agent Ottau
201.0.0

Agent Poz

CXP: 16

FQN: npc.​location.​belsavis.​world.​republic.​operation_barricade.​agent_poz

Agent Poz
441.0.0

Agent Protarius

<Heroic Mission>

CXP: 40

FQN: npc.​location.​balmorra_republic.​bronze.​target_of_opportunity.​agent_protarius

Agent Protarius
331.0.0

Agent Pruitt

CXP: 16

FQN: npc.​location.​companion.​jedi_knight.​rusk.​agent_pruitt

Agent Pruitt
1-501.0.0

Agent Rand Lokta

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​balmorra.​trainer.​class.​trainer_class_agent

Agent Rand Lokta
201.0.0

Agent Robrarka

<Investigation (Mission Trainer)>

CXP: 16

FQN: npc.​location.​tatooine.​trainer.​mission.​trainer_mission_research_h1_g1_emp_poi00_mos_ila

Agent Robrarka
281.0.0

Agent Ryleah

<Heroic Mission>

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​imperial.​glitch.​agent_ryleah

Agent Ryleah
301.0.0

Agent Sakindri

CXP: 16

FQN: npc.​location.​dromund_kaas.​advanced_class.​imperial_agent.​agent_sakindri

Agent Sakindri
301.0.0

Agent Selah

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​ilum.​trainer.​class.​trainer_class_agent

Agent Selah
501.0.0

Agent Shyrack

CXP: 40

FQN: npc.​location.​alderaan.​bronze.​republic.​trouble_at_house_baliss.​agent_shyrack

Agent Shyrack
401.0.0

Agent Slone

CXP: 16

FQN: npc.​location.​balmorra.​bronze.​all_that_glitters.​agent_slone

Agent Slone
161.0.0

Agent Soganti

CXP: 40

FQN: npc.​location.​taris.​class.​smuggler.​multi.​agent_soganti

Agent Soganti
161.0.0

Agent Suria

CXP: 16

FQN: npc.​location.​war_world.​quesh.​bronze.​republic.​extracting_the_scientist.​sis_chief

Agent Suria
1-501.0.0

Agent Telk

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​belsavis.​trainer.​class.​trainer_class_agent

Agent Telk
441.0.0

Agent Telou

<Underworld Trading (Mission Trainer)>

CXP: 16

FQN: npc.​location.​ilum.​trainer.​mission.​trainer_mission_underworld_trading_poi01_republic_base_camp

Agent Telou
501.0.0

Agent Tomms

<Columi Gear>

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pve_agent_1x5

Agent Tomms
501.0.0

Agent Tyuth

CXP: 16

FQN: npc.​location.​alderaan.​bronze.​republic.​a_spy_in_house_organa.​agent_tyuth

Agent Tyuth
411.0.0

Agent Valland

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​republic.​the_war_for_nar_shaddaa.​agent_valland

Agent Valland
30-311.0.0

Agent Veld

CXP: 16

FQN: npc.​location.​balmorra.​bronze.​inside_man.​agent_veld

Agent Veld
201.0.0

Agent Velloo

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​shattering_the_peace.​agent_velloo

Agent Velloo
30-311.0.0

Agent Vikurs

CXP: 16

FQN: npc.​location.​alderaan.​bronze.​imperial.​an_incriminating_holocron.​agent_vikurs

Agent Vikurs
291.0.0

Agent Voloren

CXP: 16

FQN: npc.​location.​companion.​sith_warrior.​quinn.​agent_voloren

Agent Voloren
1-501.0.0

Agent Welkins

CXP: 16

FQN: npc.​location.​taris.​bronze.​toxic_heirlooms.​agent_welkins

Agent Welkins
181.0.0

Agent Weller

CXP: 40

FQN: npc.​location.​taris.​world.​future_threat.​agent_weller

Agent Weller
251.0.0

Agerin Minosh

<Equipment Commendations Vendor>

CXP: 16

FQN: npc.​location.​corellia.​vendor.​vendor_token_armor_h1_g1_emp_poi00_wilderness

Agerin Minosh
501.0.0

Aggressive Patron

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​club_ufora.​club_ufora_aggressive_patron

Aggressive Patron
20-211.0.0

Aggressive White Maw Scoundrel

CXP: 40

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​white_maw_scoundral

Aggressive White Maw Scoundrel
38-391.0.0

Agile Flockrunner

CXP: 16

FQN: npc.​location.​balmorra.​mob.​havrap.​agile_flockrunner

Agile Flockrunner
17-181.0.0

Aging Bormu

CXP: 40

FQN: npc.​location.​balmorra.​mob.​bormu.​aging_bormu

Aging Bormu
17-181.0.0

Aging Dewback

CXP: 40

FQN: npc.​location.​tatooine.​mob.​dewback.​aging_dewback

Aging Dewback
24-251.0.0

Aging Nerf

CXP: 40

FQN: npc.​location.​alderaan.​mob.​creature.​bantha.​aging_nerf

Aging Nerf
31-321.0.0

Agitated Killik Larvae

FQN: npc.​location.​alderaan.​mob.​killik.​sabas.​agitated_killik_larvae

Agitated Killik Larvae
401.0.0

Agitated Rill

CXP: 40

FQN: npc.​location.​tatooine.​mob.​rill.​agitated_rill

Agitated Rill
24-251.0.0

Agitated Womp Rat

CXP: 16

FQN: npc.​location.​tatooine.​mob.​womp_rat.​agitated_womp_rat

Agitated Womp Rat
291.0.0

Agitated Wraid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​wraid.​agitated_wraid

Agitated Wraid
24-251.0.0

Agrular The Mad

CXP: 240

FQN: npc.​location.​belsavis.​class.​smuggler.​aggravated_assault.​agrular_the_mad

Agrular The Mad
42-431.0.0

Aguri

<Starship Upgrades>

CXP: 16

FQN: npc.​location.​voss.​vendor.​vendor_space_emp_hub0_poi10_seat_of_the_people

Aguri
471.0.0

Ahdo Dorhas

<Cybertech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​belsavis.​trainer.​crafting.​trainer_crafting_cybertech_h1_poi09_rep

Ahdo Dorhas
411.0.0

Aide Cohn

CXP: 16

FQN: npc.​location.​tatooine.​class.​trooper.​multi.​aide_cohn

Aide Cohn
231.0.0

Aide Ixa

CXP: 16

FQN: npc.​location.​tatooine.​class.​trooper.​multi.​aide_ixa

Aide Ixa
231.0.0

Ajaan

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​dromund_kaas.​trainer.​class.​trainer_class_warrior

Ajaan
161.0.0

AK-22 Sniper Droid

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​droid.​imperial.​ak_22_sniper_droid

AK-22 Sniper Droid
23-241.0.0

Akaavi Spar

CXP: 40

FQN: npc.​location.​balmorra_republic.​class.​smuggler.​camp_vigil.​akaavi_spar_prison_block_combat

Akaavi Spar
361.0.0

Akaavi Spar

CXP: 16

FQN: npc.​companion.​smuggler.​akaavi_spar

Akaavi Spar
11.0.0

Akaavi Spar

CXP: 40

FQN: npc.​location.​balmorra_republic.​class.​smuggler.​a_farewell_to_arms.​akaavi_spar_combat

Akaavi Spar
361.0.0

Akaavi Spar

CXP: 16

FQN: npc.​location.​ship.​smuggler.​akaavi_spar

Akaavi Spar
1-501.0.0

Akaavi Spar

CXP: 40

FQN: npc.​location.​balmorra_republic.​class.​smuggler.​multi.​akaavi_spar

Akaavi Spar
361.0.0

Akaavi Spar

CXP: 40

FQN: npc.​location.​balmorra_republic.​class.​smuggler.​behind_enemy_lines.​akaavi_spar_combat

Akaavi Spar
361.0.0

Akaj

CXP: 16

FQN: npc.​location.​hutta.​world.​fair_trade.​akaj

Akaj
11.0.0

Akana-Tok

CXP: 400

FQN: npc.​location.​voss.​bronze.​imperial.​cleanse_the_corrupted.​akana_tok

Akana-Tok
471.0.0

Akaste'vel

<Sith Inquisitor PvP Vendor>

CXP: 16

FQN: npc.​location.​dromund_kaas.​vendor.​kaas_city.​pvp_vendor_inquisitor

Akaste'vel
101.0.0

Akk Dog

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_colicoid_wargame.​crewskill.​caged_akk_dog

Akk Dog
401.0.0

Akk Dog

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_colicoid_wargame.​flavor.​ack_dog

Akk Dog
401.0.0

Akk Dog

CXP: 16

FQN: npc.​location.​hutta.​mob.​akk_dog.​akk_dog

Akk Dog
3-41.0.0

Akk Pup

FQN: npc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​scarier_monsters_swarmer

Akk Pup
61.0.0

Akk Wolf

CXP: 40

FQN: npc.​location.​hutta.​mob.​akk_dog.​akk_wolf

Akk Wolf
71.0.0

Akk Wolf

CXP: 16

FQN: npc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​scarier_monsters_grunt

Akk Wolf
61.0.0

Ako Domi

CXP: 40

FQN: npc.​location.​nar_shaddaa.​world.​republic.​fallen_jedi.​ako_domi

Ako Domi
221.0.0

Akure, Ghost in the Darkness

CXP: 240

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​heart_of_darkness.​sithspawn_brood_sire

Akure, Ghost in the Darkness
30-321.0.0

Akure, Ghost in the Darkness

CXP: 240

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​heart_of_darkness.​akure_ghost_of_the_darkness

Akure, Ghost in the Darkness
331.0.0

Alan Bandor

CXP: 16

FQN: npc.​location.​tatooine.​world.​imperial.​humility_lesson.​alan_bandor

Alan Bandor
1-501.0.0

Alarii, Sister of Sorrow

<Infernal Marauder>

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_2.​temple_boss_sith_marauder_b

Alarii, Sister of Sorrow
501.0.0

Alarii, Sister of Sorrow

<Infernal Marauder>

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_4.​temple_boss_sith_marauder_b

Alarii, Sister of Sorrow
501.0.0

Alarii, Sister of Sorrow

<Infernal Marauder>

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​temple_boss_sith_marauder_b

Alarii, Sister of Sorrow
501.0.0

Alarii, Sister of Sorrow

<Infernal Marauder>

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_3.​temple_boss_sith_marauder_b

Alarii, Sister of Sorrow
501.0.0

Alauni

CXP: 16

FQN: npc.​location.​ship.​jedi_wizard.​alauni

Alauni
501.0.0

Alauni

CXP: 240

FQN: npc.​location.​open_worlds.​class.​jedi_wizard.​chapter_3.​multi.​alauni

Alauni
481.0.0

Alauni

CXP: 240

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​republic.​representative_alauni

Alauni
481.0.0

Alauni

CXP: 240

FQN: npc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​multi.​alauni

Alauni
481.0.0

Alauni's Bodyguard

CXP: 40

FQN: npc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​an_alliance_of_opposites.​alaunis_bodyguard_engine_room

Alauni's Bodyguard
321.0.0

Alauni's Bodyguard

CXP: 40

FQN: npc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​an_alliance_of_opposites.​alaunis_bodyguard

Alauni's Bodyguard
321.0.0

Albea

CXP: 16

FQN: npc.​location.​hutta.​class.​bounty_hunter.​my_sponsorship.​albea

Albea
11.0.0

Alchemical Shrieker

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_tomb_opens.​enemy.​trash_temple_bat

Alchemical Shrieker
201.0.0

Alchemical Snarler

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_tomb_opens.​crewskill.​bioanalysis.​native_pet

Alchemical Snarler
201.0.0

Alchemical Snarler

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​the_tomb_opens.​enemy.​trash_native_pet

Alchemical Snarler
201.0.0

Alchemical Tuk'ata

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_tomb_opens.​shared.​native_beast_pet_add

Alchemical Tuk'ata
201.0.0

Alcina

<Stims Vendor>

CXP: 16

FQN: npc.​location.​alderaan.​vendor.​vendor_general_goods_h2_g1_emp_poi11_imperial_forward_base

Alcina
321.0.0

Alde Aide

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_aide

Alde Aide
28-291.0.0

Alde Ambassador

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_ambassador

Alde Ambassador
28-291.0.0

Alde Artillery Droid

CXP: 240

FQN: npc.​location.​alderaan.​mob.​droid.​alde.​alde_combat_droid

Alde Artillery Droid
28-291.0.0

Alde Captain

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_captain

Alde Captain
29-301.0.0

Alde Citizen

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_citizen

Alde Citizen
28-291.0.0

Alde Curator

CXP: 16

FQN: npc.​location.​alderaan.​class.​bounty_hunter.​like_a_rancor_in_a_pottery_shop.​alde_curator

Alde Curator
291.0.0

Alde Defender

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_workforce_defender

Alde Defender
29-301.0.0

Alde Defender

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_defender

Alde Defender
29-301.0.0

Alde Delegate

CXP: 16

FQN: npc.​location.​alderaan.​class.​jedi_wizard.​the_summit.​alde_delegate

Alde Delegate
30-311.0.0

Alde Delegate

CXP: 16

FQN: npc.​location.​open_worlds.​class.​jedi_wizard.​chapter_3.​finale.​alde_delegate_cine

Alde Delegate
30-311.0.0

Alde Diplomat

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_diplomat

Alde Diplomat
28-291.0.0

Alde Elite Guard

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_elite_guard

Alde Elite Guard
28-291.0.0

Alde Estate Captain

CXP: 40

FQN: npc.​location.​alderaan.​class.​sith_warrior.​knock_knock.​renata_estate_guard_captain

Alde Estate Captain
29-301.0.0

Alde Estate Guard

CXP: 16

FQN: npc.​location.​alderaan.​class.​sith_warrior.​knock_knock.​renata_estate_guard

Alde Estate Guard
29-301.0.0

Alde Guard

CXP: 16

FQN: npc.​location.​alderaan.​class.​jedi_knight.​the_death_mark.​alde_guard_3

Alde Guard
28-291.0.0

Alde Guard

CXP: 16

FQN: npc.​location.​alderaan.​class.​jedi_knight.​the_death_mark.​alde_guard_2

Alde Guard
28-291.0.0

Alde Guard

FQN: npc.​location.​alderaan.​class.​jedi_knight.​the_death_mark.​alde_guard

Alde Guard
28-291.0.0

Alde Guard

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_library_guard

Alde Guard
28-291.0.0

Alde Guardian

CXP: 40

FQN: npc.​location.​alderaan.​bronze.​imperial.​insufficient_staff.​alde_guardian

Alde Guardian
30-311.0.0

Alde Guardian Droid

CXP: 40

FQN: npc.​location.​alderaan.​mob.​droid.​alde.​alde_guardian_droid

Alde Guardian Droid
29-301.0.0

Alde Gunner

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_gunner

Alde Gunner
28-291.0.0

Alde Laborer

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_laborer

Alde Laborer
29-301.0.0

Alde Librarian

FQN: npc.​location.​alderaan.​class.​sith_sorcerer.​the_secrets_of_the_jedi.​alde_librarian

Alde Librarian
29-301.0.0

Alde Library Droid

CXP: 16

FQN: npc.​location.​alderaan.​class.​sith_sorcerer.​the_secrets_of_the_jedi.​alde_library_droid

Alde Library Droid
29-301.0.0

Alde Library Guard

CXP: 40

FQN: npc.​location.​alderaan.​class.​sith_sorcerer.​the_secrets_of_the_jedi.​alde_library_guard

Alde Library Guard
29-301.0.0

Alde Library Patron

FQN: npc.​location.​alderaan.​class.​sith_sorcerer.​the_secrets_of_the_jedi.​alde_library_patron

Alde Library Patron
29-301.0.0

Alde Messenger Droid

CXP: 16

FQN: npc.​location.​alderaan.​mob.​droid.​alde.​alde_messenger_droid

Alde Messenger Droid
28-291.0.0

Alde Museum Guard

CXP: 16

FQN: npc.​location.​alderaan.​class.​bounty_hunter.​like_a_rancor_in_a_pottery_shop.​museum_guard_1

Alde Museum Guard
28-291.0.0

Alde Museum Guard

FQN: npc.​location.​alderaan.​class.​bounty_hunter.​like_a_rancor_in_a_pottery_shop.​museum_guard_2

Alde Museum Guard
28-291.0.0

Alde Museum Guard Captain

CXP: 40

FQN: npc.​location.​alderaan.​class.​bounty_hunter.​like_a_rancor_in_a_pottery_shop.​museum_guard_commander

Alde Museum Guard Captain
29-301.0.0

Alde Negotiator

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_negotiator

Alde Negotiator
31-321.0.0

Alde Noble

CXP: 16

FQN: npc.​location.​alderaan.​ambient.​wardpost_landa.​amb_wardpost_landa_noble

Alde Noble
1-501.0.0

Alde Official

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_official

Alde Official
28-291.0.0

Alde Overseer

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_overseer

Alde Overseer
29-301.0.0

Alde Protocol Droid

CXP: 16

FQN: npc.​location.​alderaan.​mob.​droid.​alde.​alde_protocol_droid

Alde Protocol Droid
28-291.0.0

Alde Restoration Droid

FQN: npc.​location.​alderaan.​bonus.​imperial.​demoralize_and_demolish.​alde_restoration_droid

Alde Restoration Droid
291.0.0

Alde Scholar

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_scholar

Alde Scholar
29-301.0.0

Alde Scout

CXP: 16

FQN: npc.​location.​alderaan.​ambient.​wardpost_landa.​amb_wardpost_landa_scout

Alde Scout
1-501.0.0

Alde Sentinel

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_spy_hunter

Alde Sentinel
28-291.0.0

Alde Sentry

CXP: 40

FQN: npc.​location.​alderaan.​bronze.​imperial.​insufficient_staff.​alde_sentry

Alde Sentry
30-311.0.0

Alde Sentry Droid

CXP: 16

FQN: npc.​location.​alderaan.​mob.​droid.​alde.​alde_sentry_droid

Alde Sentry Droid
29-301.0.0

Alde Servant

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_servant

Alde Servant
29-301.0.0

Alde Sniper

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_tactical_sniper

Alde Sniper
28-291.0.0

Alde Soldier

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_soldier

Alde Soldier
28-291.0.0

Alde Trader

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​alde.​alde_trader

Alde Trader
28-291.0.0

Alden Davran

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​rancor_rex.​alden_davran

Alden Davran
1-501.0.0

Alderaan Spec Ops

CXP: 40

FQN: npc.​location.​hk_51.​imperial.​alderaan_spec_ops

Alderaan Spec Ops
381.0.0

Alec Efran

CXP: 16

FQN: npc.​location.​coruscant.​class.​jedi_wizard.​secret_signals.​alec_efran

Alec Efran
91.0.0

Alek Teral

CXP: 16

FQN: npc.​location.​alderaan.​bronze.​republic.​infestation.​alek_teral

Alek Teral
291.0.0

Aleksei Dorne

CXP: 16

FQN: npc.​location.​companion.​trooper.​elara_dorne.​aleksei_dorne

Aleksei Dorne
1-501.0.0

Alero Ady

<Treasure Hunting (Mission Trainer)>

CXP: 16

FQN: npc.​location.​nar_shaddaa.​trainer.​mission.​trainer_mission_treasure_hunting

Alero Ady
20-241.0.0

Alert System

CXP: 16

FQN: npc.​location.​tatooine.​class.​trooper.​evacuation.​alarm_system

Alert System
1-501.0.0

Alerted Terrorist Guard

CXP: 40

FQN: npc.​location.​dromund_kaas.​class.​spy.​cleaning_up_the_mess.​alerted_terrorist_guard

Alerted Terrorist Guard
15-161.0.0

Aleyna Hark

CXP: 40

FQN: npc.​location.​alderaan.​class.​jedi_knight.​multi.​aleyna_hark

Aleyna Hark
301.0.0

Algrunar

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​tatooine.​trainer.​class.​trainer_class_knight

Algrunar
281.0.0

Ali-Le

CXP: 16

FQN: npc.​location.​voss.​class.​bounty_hunter.​captive_audience.​voss_outpost_commander

Ali-Le
421.0.0

Alien Ambusher

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_ambusher

Alien Ambusher
20-211.0.0

Alien Arms Merchant

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​alien_arms_bazaar.​alien_arms_merchant2

Alien Arms Merchant
20-211.0.0

Alien Arms Merchant

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​alien_arms_bazaar.​alien_arms_merchant

Alien Arms Merchant
20-211.0.0

Alien Bystander

CXP: 16

FQN: npc.​location.​belsavis.​world.​republic.​the_zabraks_auction.​alien_prisoner_1

Alien Bystander
41-421.0.0

Alien Bystander

CXP: 16

FQN: npc.​location.​belsavis.​world.​republic.​the_zabraks_auction.​alien_prisoner_2

Alien Bystander
41-421.0.0

Alien Carbineer

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_carbineer

Alien Carbineer
20-211.0.0

Alien Derelict

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​shadow_town_ringleader

Alien Derelict
22-231.0.0

Alien Goods Smuggler

CXP: 16

FQN: npc.​location.​coruscant.​mob.​humanoid.​migrant_merchants_guild.​alien_goods_smuggler

Alien Goods Smuggler
9-111.0.0

Alien Grenadier

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_grenadier

Alien Grenadier
20-211.0.0

Alien Inciter

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​alien_inciter

Alien Inciter
20-211.0.0

Alien Rebel

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_rebel_1

Alien Rebel
21-221.0.0

Alien Rebel

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_rebel

Alien Rebel
20-211.0.0

Alien Rebel

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_rebel_2

Alien Rebel
21-221.0.0

Alien Rebel

CXP: 240

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_rebel_4

Alien Rebel
21-221.0.0

Alien Rebel

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_rebel_5

Alien Rebel
21-221.0.0

Alien Rebel Bruiser

CXP: 40

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_rebel_3

Alien Rebel Bruiser
21-221.0.0

Alien Refugee

CXP: 16

FQN: npc.​location.​taris.​world.​aliens_and_soldiers.​alien_refugee

Alien Refugee
15-161.0.0

Alien Refugee

CXP: 16

FQN: npc.​location.​taris.​world.​aliens_and_soldiers.​alien_refugee_3

Alien Refugee
15-161.0.0

Alien Refugee

CXP: 16

FQN: npc.​location.​taris.​world.​aliens_and_soldiers.​alien_refugee_2

Alien Refugee
15-161.0.0

Alien Rioter

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​alien_rioter

Alien Rioter
20-211.0.0

Alien Sniper

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​alien_sniper

Alien Sniper
20-211.0.0

Alien Terrorist

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​alien_terrorist

Alien Terrorist
20-211.0.0

Alif

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_sorcerer.​the_plight_of_the_acolyte.​alif

Alif
71.0.0

Alik

<Stims Vendor>

CXP: 16

FQN: npc.​location.​alderaan.​vendor.​vendor_general_goods_h5_rep_poi15_house_traders_circle

Alik
321.0.0

Alilia

CXP: 16

FQN: npc.​location.​hoth.​class.​smuggler.​multi.​alilia

Alilia
37-381.0.0

Alim'Gen

<Stims Vendor>

CXP: 16

FQN: npc.​location.​nar_shaddaa.​vendor.​high_security_lockdown.​vendor_general_goods

Alim'Gen
31-351.0.0

Alis Saro-Bakvalen

CXP: 16

FQN: npc.​location.​corellia.​class.​jedi_wizard.​old_blood.​alis_saro_bakvalen

Alis Saro-Bakvalen
501.0.0

Alison Dawn

CXP: 16

FQN: npc.​location.​balmorra.​world.​quiet_kill.​alison_dawn

Alison Dawn
151.0.0

Alley Womp Rat

FQN: npc.​location.​tatooine.​mob.​womp_rat.​mos_ila_womp_rat

Alley Womp Rat
24-251.0.0

Allia

CXP: 16

FQN: npc.​location.​tython.​class.​jedi_wizard.​multi.​allia

Allia
7-91.0.0

Allied Gamorrean Beastmaster

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_cave_beastmaster

Allied Gamorrean Beastmaster
501.0.0

Allied Gamorrean Beastmaster

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_cave_beastmaster

Allied Gamorrean Beastmaster
501.0.0

Allied Gamorrean Grunt

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_gamorrean_add

Allied Gamorrean Grunt
501.0.0

Allied Gamorrean Grunt

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_gamorrean_v01

Allied Gamorrean Grunt
501.0.0

Allied Gamorrean Grunt

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_gamorrean_add

Allied Gamorrean Grunt
501.0.0

Allied Gamorrean Slaver

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_slaver_v01

Allied Gamorrean Slaver
501.0.0

Allied Kaleesh Blademaster

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_fighter_v01

Allied Kaleesh Blademaster
501.0.0

Allied Kaleesh Blademaster

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_fighter_v01

Allied Kaleesh Blademaster
501.0.0

Allied Mandalorian Guard

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​false_emperor.​trash.​station_mandalorian_v01

Allied Mandalorian Guard
501.0.0

Allied Mandalorian Guard

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​station_mandalorian_v01

Allied Mandalorian Guard
501.0.0

Allied Mandalorian Specialist

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​station_mandalorian_v02

Allied Mandalorian Specialist
501.0.0

Allied Mandalorian Specialist

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​false_emperor.​trash.​station_mandalorian_v02

Allied Mandalorian Specialist
501.0.0

Allied Ongree Champion

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_adept_v01

Allied Ongree Champion
501.0.0

Allied Ongree Champion

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_adept_v01

Allied Ongree Champion
501.0.0

Allied Trandoshan Commando

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​station_alien_heavy_v01

Allied Trandoshan Commando
501.0.0

Allied Trandoshan Commando

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​false_emperor.​trash.​station_alient_heavy_v01

Allied Trandoshan Commando
501.0.0

Allied Trandoshan Hunter

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​false_emperor.​trash.​station_alient_hunter_v01

Allied Trandoshan Hunter
501.0.0

Allied Trandoshan Hunter

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​station_alien_hunter_v01

Allied Trandoshan Hunter
501.0.0

Allied Ugnaught Foreman

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_foreman_v01

Allied Ugnaught Foreman
501.0.0

Allied Ugnaut Foreman

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_foreman_v01

Allied Ugnaut Foreman
501.0.0

Allied Weequay Demolitionist

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_gadgeteer_v01

Allied Weequay Demolitionist
501.0.0

Allied Weequay Demolitionist

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​flavor.​backdrop_battle_alien_gadgeteer_v01

Allied Weequay Demolitionist
501.0.0

Allied Weequay Demolitionist

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_gadgeteer_v01

Allied Weequay Demolitionist
501.0.0

Allied Weequay Pirate

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_stealth_v01

Allied Weequay Pirate
501.0.0

Allied Weequay Pirate

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_stealth_v01

Allied Weequay Pirate
501.0.0

Allied Weequay Sharpshooter

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​enemy.​battle_alien_sniper_v01

Allied Weequay Sharpshooter
501.0.0

Allied Weequay Sharpshooter

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​battle_of_ilum.​enemy.​difficulty_1.​boss.​krel_thak.​alien_sniper

Allied Weequay Sharpshooter
501.0.0

Allied Weequay Sharpshooter

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_sniper_v01

Allied Weequay Sharpshooter
501.0.0

Allied Weequay Sharpshooter

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​battle_of_ilum.​enemy.​difficulty_2.​boss.​krel_thak.​alien_sniper

Allied Weequay Sharpshooter
501.0.0

Allied Weequay Slaver

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​battle_of_ilum.​trash.​battle_alien_slaver_v01

Allied Weequay Slaver
501.0.0

Alma

CXP: 16

FQN: npc.​location.​ord_mantell.​world.​scavenger_hunt.​alma

Alma
101.0.0

Alpha Cyber Abomination

CXP: 240

FQN: npc.​location.​voss.​mob.​creatures.​cat.​alpha_cyber_abomination

Alpha Cyber Abomination
45-461.0.0

Alpha Kath Hound

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​akk_dog.​alpha_kath_hound

Alpha Kath Hound
32-331.0.0

Alpha Nekghoul

CXP: 240

FQN: npc.​location.​taris_imperial.​mob.​rakghouls.​alpha_nekghoul

Alpha Nekghoul
35-361.0.0

Alpha Nexu Bonethrasher

CXP: 240

FQN: npc.​location.​voss.​mob.​creatures.​cat.​alpha_nexu_bonethrasher

Alpha Nexu Bonethrasher
44-451.0.0

Alpha Nexu Gutripper

CXP: 40

FQN: npc.​location.​voss.​mob.​creatures.​cat.​alpha_nexu_gutripper

Alpha Nexu Gutripper
44-451.0.0

Alpha Rakghoul

CXP: 40

FQN: npc.​location.​taris_imperial.​mob.​rakghouls.​alpha_rakghoul

Alpha Rakghoul
35-361.0.0

Alpha Rakghoul

CXP: 40

FQN: npc.​location.​taris_imperial.​bronze.​leading_the_pack.​alpha_rakghoul

Alpha Rakghoul
34-381.0.0

Alpha Vrblther

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​creature.​rakghoul.​vrbther.​alpha_vrblther

Alpha Vrblther
22-231.0.0

Altana Thul

CXP: 16

FQN: npc.​location.​alderaan.​class.​trooper.​hard_bargain.​altana_thul_escort

Altana Thul
301.0.0

Altana Thul

CXP: 16

FQN: npc.​location.​alderaan.​class.​trooper.​multi.​altana_thul

Altana Thul
301.0.0

Althea Rakh

CXP: 16

FQN: npc.​location.​companion.​jedi_consular.​tharan_cedrax.​althea_rakh

Althea Rakh
1-501.0.0

Althu's Chief Builder

CXP: 40

FQN: npc.​location.​voss.​bronze.​imperial.​asserting_regional_authority.​althus_chief_builder

Althu's Chief Builder
46-471.0.0

Althu's Chief Cryo Warrior

CXP: 40

FQN: npc.​location.​voss.​bronze.​imperial.​asserting_regional_authority.​althus_cryo_warrior

Althu's Chief Cryo Warrior
46-471.0.0

Althu's Chief War Shaman

CXP: 40

FQN: npc.​location.​voss.​bronze.​imperial.​asserting_regional_authority.​warrens_chief_war_shaman

Althu's Chief War Shaman
46-471.0.0

Althu, Raider Chieftain

CXP: 240

FQN: npc.​location.​voss.​bronze.​imperial.​asserting_regional_authority.​mari_warren

Althu, Raider Chieftain
471.0.0

Alton Ward

CXP: 16

FQN: npc.​location.​coruscant.​bronze.​spy_tours.​alton_ward

Alton Ward
1-501.0.0

Alun Chrobai

<Diplomacy (Mission Trainer)>

CXP: 16

FQN: npc.​location.​belsavis.​trainer.​mission.​trainer_mission_diplomacy_h1_poi01_emp

Alun Chrobai
411.0.0

Alvania

<Crew Skill Trade Vendor>

CXP: 16

FQN: npc.​location.​coruscant.​vendor.​plaza.​vendor_harvesting

Alvania
161.0.0

Alya Selray

<Heroic Mission>

CXP: 16

FQN: npc.​location.​balmorra_republic.​world.​the_mandalorian_terror.​alay_selray

Alya Selray
351.0.0

Ambassador Aedo

<Diplomacy (Mission Trainer)>

CXP: 16

FQN: npc.​location.​balmorra_republic.​trainer.​mission.​trainer_mission_diplomacy_h0_poi07_farnel_outpost

Ambassador Aedo
361.0.0

Ambassador Asara

CXP: 16

FQN: npc.​location.​flashpoint.​republic.​act_one.​capital.​multi.​ambassador_asara

Ambassador Asara
91.0.0

Ambassador Asara

CXP: 16

FQN: npc.​location.​flashpoint.​republic.​act_one.​capital.​multi.​ambassador_asara_armored

Ambassador Asara
91.0.0

Ambassador Averdon

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​republic.​the_kintan_kings.​ambassador_averdon

Ambassador Averdon
281.0.0

Ambassador Grub

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​hutt_palace.​imperial.​ambassador_grub

Ambassador Grub
1-501.0.0

Ambassador Jannik

CXP: 16

FQN: npc.​location.​voss.​world_arc.​republic.​multi.​ambassador_jannik

Ambassador Jannik
451.0.0

Ambassador Rove

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​hutt_palace.​imperial.​ambassador_rove

Ambassador Rove
1-501.0.0

Ambassador Tainon

CXP: 16

FQN: npc.​location.​companion.​imperial_agent.​vector_hyllus.​ambassador_tainon

Ambassador Tainon
1-501.0.0

Ambassador Tyrmi

<Diplomacy (Mission Trainer)>

CXP: 16

FQN: npc.​location.​alderaan.​trainer.​mission.​trainer_mission_diplomacy_h1_g1_rep_poi02_house_organa

Ambassador Tyrmi
321.0.0

Ambassador Venich

<Diplomacy (Mission Trainer)>

CXP: 16

FQN: npc.​location.​dromund_kaas.​trainer.​mission.​trainer_mission_diplomacy

Ambassador Venich
161.0.0

Ambassador Yoran

CXP: 16

FQN: npc.​location.​voss.​class.​bounty_hunter.​multi.​ambassador_yoran

Ambassador Yoran
441.0.0

Ambassador's Aide

CXP: 16

FQN: npc.​location.​voss.​class.​bounty_hunter.​at_arms_length.​ambassadors_aide

Ambassador's Aide
401.0.0

Ambusher

CXP: 40

FQN: npc.​location.​corellia.​mob.​humanoid.​neutral.​ambusher

Ambusher
47-481.0.0

Amikab

CXP: 16

FQN: npc.​location.​belsavis.​class.​smuggler.​most_wanted.​amikab

Amikab
411.0.0

Amille Razna

CXP: 16

FQN: npc.​location.​taris.​bronze.​fall_of_the_locust.​amille_razna

Amille Razna
1-501.0.0

Amin Yufar

CXP: 16

FQN: npc.​location.​tatooine.​world.​imperial.​men_with_secrets.​amin_yufar

Amin Yufar
1-501.0.0

Amin-Le

CXP: 16

FQN: npc.​location.​voss.​class.​spy.​the_wellspring_of_healing.​amin_le

Amin-Le
421.0.0

Amphibious Rift Lurker

FQN: npc.​location.​belsavis.​mob.​creature.​rakghoul.​amphibious_rift_lurker

Amphibious Rift Lurker
41-421.0.0

Amzartho

<Medium Armor Vendor>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_armor_medium_h1_g1_emp_poi00_mos_ila

Amzartho
281.0.0

Anali Nexu

CXP: 40

FQN: npc.​location.​taris_imperial.​mob.​creature.​cat.​nexu.​anali_nexu

Anali Nexu
32-331.0.0

Analysis Droid

FQN: npc.​location.​belsavis.​mob.​droid.​republic.​analysis_droid

Analysis Droid
41-421.0.0

Analyst Perrichion

<Investigation (Mission Trainer)>

CXP: 16

FQN: npc.​location.​dromund_kaas.​trainer.​mission.​trainer_mission_research

Analyst Perrichion
161.0.0

Anarchist

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​escaped_anarchist

Anarchist
41-421.0.0

Anarq

<Light Armor Vendor>

CXP: 16

FQN: npc.​location.​dromund_kaas.​vendor.​kaas_city.​vendor_light_armor

Anarq
161.0.0

Anatelle Essane

<Synthweaving (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​belsavis.​trainer.​crafting.​trainer_crafting_synthweaving_h1_poi01_emp

Anatelle Essane
411.0.0

Anathemos's Assassin

CXP: 16

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​the_apprentice.​anathemos_assassin

Anathemos's Assassin
351.0.0

Anathemos's Assassin

CXP: 16

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​the_apprentice.​anathemos_assassin_02

Anathemos's Assassin
351.0.0

Anathemos's Assassin

CXP: 16

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​means_of_persuasion.​anathemos_assassin_melee

Anathemos's Assassin
341.0.0

Anathemos's Assassin

CXP: 40

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​means_of_persuasion.​anathemos_assassin

Anathemos's Assassin
341.0.0

Anathemos's Assassin

CXP: 16

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​the_apprentice.​anathemos_assassin_03

Anathemos's Assassin
351.0.0

Anchorhead Citizen

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​forge_the_future.​citizen_2

Anchorhead Citizen
31.0.0

Anchorhead Citizen

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​forge_the_future.​citizen_1

Anchorhead Citizen
31.0.0

Anchorhead Guard

CXP: 16

FQN: npc.​location.​tatooine.​mob.​humanoid.​republic.​anchorhead_guard

Anchorhead Guard
24-251.0.0

Anchorhead Guard Commander

CXP: 240

FQN: npc.​location.​tatooine.​mob.​humanoid.​republic.​anchorhead_guard_commander

Anchorhead Guard Commander
24-251.0.0

Anchorhead Guard Officer

CXP: 40

FQN: npc.​location.​tatooine.​mob.​humanoid.​republic.​anchorhead_guard_officer

Anchorhead Guard Officer
24-251.0.0

Anchorhead Speeder

<Republic Transport Service>

CXP: 16

FQN: npc.​location.​tatooine.​taxi.​hub1_rep_poi16_anchorhead

Anchorhead Speeder
281.0.0

Ancient Annihilator Droid

CXP: 240

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_annihilator_droid

Ancient Annihilator Droid
41-421.0.0

Ancient Annihilator Droid

CXP: 240

FQN: npc.​location.​voss.​mob.​droid.​ancient_annihilator_droid

Ancient Annihilator Droid
45-461.0.0

Ancient Battle Droid

CXP: 16

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_battle_droid

Ancient Battle Droid
41-421.0.0

Ancient Battlemaster

CXP: 240

FQN: npc.​location.​voss.​mob.​droid.​ancient_battlemaster

Ancient Battlemaster
44-451.0.0

Ancient Bormu

CXP: 240

FQN: npc.​location.​balmorra_republic.​mob.​bantha.​ancient_bormu

Ancient Bormu
33-341.0.0

Ancient Combat Droid

CXP: 16

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_combat_droid

Ancient Combat Droid
41-421.0.0

Ancient Combat Training Droid

CXP: 40

FQN: npc.​location.​tython.​class.​jedi_wizard.​trials_in_kaleth.​ancient_combat_training_droid

Ancient Combat Training Droid
61.0.0

Ancient Droid

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​arm_yourself.​ancient_droid

Ancient Droid
2-31.0.0

Ancient Droid

CXP: 40

FQN: npc.​location.​tython.​class.​jedi_wizard.​trials_in_kaleth.​ancient_droid

Ancient Droid
1-501.0.0

Ancient Droid

CXP: 16

FQN: npc.​location.​korriban.​class.​sith_warrior.​arm_yourself.​ancient_droid_friendly

Ancient Droid
2-31.0.0

Ancient Droid Defender

CXP: 16

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_defender

Ancient Droid Defender
9-101.0.0

Ancient Droid Guardian

CXP: 16

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_guardian

Ancient Droid Guardian
9-101.0.0

Ancient Droid Guardian

CXP: 16

FQN: npc.​location.​voss.​mob.​droid.​ancient_droid_guardian

Ancient Droid Guardian
44-451.0.0

Ancient Droid Husk

CXP: 16

FQN: npc.​location.​hoth.​class.​sith_inquisitor.​into_the_assassin_temple.​ancient_droid_husk

Ancient Droid Husk
38-391.0.0

Ancient Droid Patroller

CXP: 40

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_patroller

Ancient Droid Patroller
8-91.0.0

Ancient Droid Protector

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_protector

Ancient Droid Protector
9-101.0.0

Ancient Droid Sentinel

CXP: 40

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_sentinel

Ancient Droid Sentinel
9-101.0.0

Ancient Droid Sentry

CXP: 16

FQN: npc.​location.​voss.​mob.​droid.​ancient_droid_sentry

Ancient Droid Sentry
44-451.0.0

Ancient Droid Sentry

CXP: 16

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_sentry

Ancient Droid Sentry
9-101.0.0

Ancient Droid Watcher

CXP: 40

FQN: npc.​location.​korriban.​mob.​droid.​ancient_droid_watcher

Ancient Droid Watcher
9-101.0.0

Ancient Enclave Colossus

CXP: 400

FQN: npc.​location.​taris_imperial.​mob.​droids.​republic.​ancient_enclave_colossus

Ancient Enclave Colossus
33-341.0.0

Ancient Enclave Guard Droid

CXP: 240

FQN: npc.​location.​taris_imperial.​mob.​droids.​republic.​ancient_enclave_guard_droid

Ancient Enclave Guard Droid
34-351.0.0

Ancient Guardian Droid

CXP: 40

FQN: npc.​location.​voss.​mob.​droid.​ancient_guardian_droid

Ancient Guardian Droid
44-451.0.0

Ancient Intruder Droid

CXP: 16

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_war_droid

Ancient Intruder Droid
41-421.0.0

Ancient Jurgoran Gnasher

CXP: 40

FQN: npc.​location.​belsavis.​mob.​creature.​wampa.​ancient_jurgoran_gnasher

Ancient Jurgoran Gnasher
41-421.0.0

Ancient Jurgoran Patriarch

CXP: 400

FQN: npc.​location.​belsavis.​mob.​creature.​wampa.​ancient_jurgoran_patriarch

Ancient Jurgoran Patriarch
41-421.0.0

Ancient Jurgoran Ravager

CXP: 240

FQN: npc.​location.​belsavis.​mob.​creature.​wampa.​ancient_jurgoran_ravager

Ancient Jurgoran Ravager
41-421.0.0

Ancient Killik Broodwatcher

CXP: 650

FQN: npc.​location.​alderaan.​bronze.​imperial.​the_lessons_of_history.​ancient_killik_boss

Ancient Killik Broodwatcher
401.0.0

Ancient Killik Burrower

CXP: 40

FQN: npc.​location.​alderaan.​bronze.​imperial.​the_lessons_of_history.​ancient_killik_burrower

Ancient Killik Burrower
401.0.0

Ancient Killik Minion

FQN: npc.​location.​alderaan.​bronze.​imperial.​the_lessons_of_history.​ancient_killik_minion

Ancient Killik Minion
401.0.0

Ancient Killik Warrior

CXP: 40

FQN: npc.​location.​alderaan.​bronze.​imperial.​the_lessons_of_history.​ancient_killik_warrior

Ancient Killik Warrior
31-321.0.0

Ancient Knowledge

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​crimson_vengeance.​enemy.​boss_ancient_knowledge

Ancient Knowledge
441.0.0

Ancient Krayt Dragon

CXP: 240

FQN: npc.​location.​tatooine.​mob.​krayt_dragon.​ancient_krayt_dragon

Ancient Krayt Dragon
24-251.0.0

Ancient Maelstrom Flayer

<Ancient Creature>

CXP: 650

FQN: npc.​location.​flashpoint.​republic.​revan.​maelstrom_prison.​difficulty_2.​enemy.​trash.​prison_beast_huge_combat

Ancient Maelstrom Flayer
501.0.0

Ancient Maelstrom Flayer

<Ancient Creature>

CXP: 650

FQN: npc.​location.​flashpoint.​republic.​revan.​enemy.​prison_beast_huge_combat

Ancient Maelstrom Flayer
361.0.0

Ancient Maelstrom Flayer

<Ancient Creature>

CXP: 650

FQN: npc.​location.​flashpoint.​republic.​revan.​enemy.​prison_beast_huge

Ancient Maelstrom Flayer
361.0.0

Ancient Maelstrom Flayer

<Ancient Creature>

CXP: 650

FQN: npc.​location.​flashpoint.​republic.​revan.​maelstrom_prison.​difficulty_2.​enemy.​trash.​prison_beast_huge

Ancient Maelstrom Flayer
501.0.0

Ancient Malfunctioning Droid

FQN: npc.​location.​voss.​mob.​droid.​ancient_malfunctioning_droid

Ancient Malfunctioning Droid
44-451.0.0

Ancient Marauder Droid

CXP: 40

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_marauder_droid

Ancient Marauder Droid
41-421.0.0

Ancient Monster

CXP: 240

FQN: npc.​location.​belsavis.​class.​trooper.​friend_or_foe.​ancient_monster

Ancient Monster
431.0.0

Ancient Monster Minion

FQN: npc.​location.​belsavis.​class.​trooper.​friend_or_foe.​ancient_monster_minion

Ancient Monster Minion
431.0.0

Ancient Power Source

CXP: 40

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_4.​boss_melee_orb

Ancient Power Source
501.0.0

Ancient Power Source

CXP: 40

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_2.​boss_melee_orb

Ancient Power Source
501.0.0

Ancient Power Source

CXP: 40

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​boss_melee_orb

Ancient Power Source
501.0.0

Ancient Power Source

CXP: 240

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_3.​boss_melee_orb

Ancient Power Source
501.0.0

Ancient Probe

CXP: 400

FQN: npc.​location.​hoth.​datacron.​rakatan_retrieval_probe

Ancient Probe
471.0.0

Ancient Probe Droid

CXP: 16

FQN: npc.​location.​taris_imperial.​mob.​droids.​ancient_probe_droid

Ancient Probe Droid
34-351.0.0

Ancient Pylon

CXP: 240

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​puzzle_totem_1

Ancient Pylon
501.0.0

Ancient Pylon

CXP: 240

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​puzzle_totem_2

Ancient Pylon
501.0.0

Ancient Rakatan Security Droid

CXP: 40

FQN: npc.​location.​belsavis.​bronze.​republic.​unheard_frequencies.​ancient_rakatan_security_droid

Ancient Rakatan Security Droid
441.0.0

Ancient Recon Droid

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_recon_droid

Ancient Recon Droid
41-421.0.0

Ancient Rift Lurker

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​jungle_rift_luker

Ancient Rift Lurker
45-471.0.0

Ancient Rift Lurker

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_3.​jungle_rift_luker

Ancient Rift Lurker
45-471.0.0

Ancient Sand Worm

CXP: 400

FQN: npc.​location.​tatooine.​mob.​acklay.​world_boss_lylek

Ancient Sand Worm
27-281.0.0

Ancient Scanner Droid

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_scanner_droid

Ancient Scanner Droid
41-421.0.0

Ancient Scythemaw Wraid

CXP: 240

FQN: npc.​location.​tatooine.​mob.​wraid.​scythemaw_wraid_bloodthirsty_boss

Ancient Scythemaw Wraid
31-321.0.0

Ancient Sentinel Droid

CXP: 40

FQN: npc.​location.​voss.​mob.​droid.​ancient_sentinel_droid

Ancient Sentinel Droid
44-451.0.0

Ancient Sentry Droid

CXP: 40

FQN: npc.​location.​voss.​mob.​droid.​ancient_sentry_droid

Ancient Sentry Droid
45-461.0.0

Ancient Sith Assassin Droid

CXP: 40

FQN: npc.​location.​hoth.​mob.​droid.​ancient_sith_assassin_droid

Ancient Sith Assassin Droid
38-391.0.0

Ancient Sith Assassin Droid

CXP: 40

FQN: npc.​location.​hoth.​class.​sith_inquisitor.​into_the_assassin_temple.​ancient_sith_assassin_droid

Ancient Sith Assassin Droid
38-391.0.0

Ancient Sith Assassin Droid

CXP: 40

FQN: npc.​location.​taris_imperial.​mob.​droids.​ancient_sith_assassin_droid

Ancient Sith Assassin Droid
38-391.0.0

Ancient Sith Automaton

CXP: 16

FQN: npc.​location.​voss.​mob.​droid.​ancient_sith_automaton

Ancient Sith Automaton
401.0.0

Ancient Sith Battle Droid

CXP: 40

FQN: npc.​location.​hoth.​mob.​droid.​ancient_sith_battle_droid

Ancient Sith Battle Droid
38-391.0.0

Ancient Sith Battle Droid

CXP: 240

FQN: npc.​location.​taris_imperial.​mob.​droids.​ancient_sith_battle_droid

Ancient Sith Battle Droid
38-391.0.0

Ancient Sith Battledroid

CXP: 240

FQN: npc.​location.​voss.​mob.​droid.​ancient_sith_battledroid

Ancient Sith Battledroid
45-461.0.0

Ancient Sith Dreadnought

CXP: 400

FQN: npc.​location.​voss.​mob.​droid.​boss_ancient_sith_dreadnought

Ancient Sith Dreadnought
45-461.0.0

Ancient Sith Droid

CXP: 240

FQN: npc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​ancient_sith_droid

Ancient Sith Droid
101.0.0

Ancient Sith Guardian Droid

CXP: 16

FQN: npc.​location.​hoth.​mob.​droid.​ancient_sith_guardian_droid

Ancient Sith Guardian Droid
38-391.0.0

Ancient Sith Guardian Droid

CXP: 16

FQN: npc.​location.​taris_imperial.​mob.​droids.​ancient_sith_guardian_droid

Ancient Sith Guardian Droid
38-391.0.0

Ancient Sith Sentinel Droid

CXP: 16

FQN: npc.​location.​taris_imperial.​mob.​droids.​ancient_sith_sentinel_droid

Ancient Sith Sentinel Droid
38-391.0.0

Ancient Sith Sentinel Droid

CXP: 16

FQN: npc.​location.​hoth.​mob.​droid.​ancient_sith_sentinel_droid

Ancient Sith Sentinel Droid
38-391.0.0

Ancient Sith War Droid

CXP: 40

FQN: npc.​location.​voss.​mob.​droid.​ancient_sith_war_droid

Ancient Sith War Droid
46-471.0.0

Ancient Slayer Droid

CXP: 16

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_slayer_droid

Ancient Slayer Droid
41-421.0.0

Ancient Support Droid

CXP: 16

FQN: npc.​location.​voss.​mob.​droid.​ancient_support_droid

Ancient Support Droid
44-451.0.0

Ancient Terentatek

CXP: 240

FQN: npc.​location.​belsavis.​class.​jedi_knight.​lockdown.​sithspawn

Ancient Terentatek
421.0.0

Ancient Terentatek Ravager

CXP: 240

FQN: npc.​location.​dromund_kaas.​mob.​wildlife.​terentatek.​terentatek_ravager_ancient

Ancient Terentatek Ravager
30-311.0.0

Ancient Terror Droid

CXP: 40

FQN: npc.​location.​voss.​mob.​droid.​ancient_terror_droid

Ancient Terror Droid
45-461.0.0

Ancient Tomb Defender

CXP: 16

FQN: npc.​location.​voss.​bronze.​imperial.​ancient_guardians.​boss_probe_droids

Ancient Tomb Defender
441.0.0

Ancient Tomb Feeder

CXP: 16

FQN: npc.​location.​voss.​mob.​creatures.​wraid.​ancient_tomb_feeder

Ancient Tomb Feeder
44-451.0.0

Ancient Tomb Horror

CXP: 400

FQN: npc.​location.​voss.​mob.​creatures.​rancor.​ancient_tomb_horror

Ancient Tomb Horror
44-451.0.0

Ancient Tythonian Defender

CXP: 40

FQN: npc.​location.​tython.​mob.​droids.​ancient_tythonian_defender

Ancient Tythonian Defender
91.0.0

Ancient Tythonian War Droid

CXP: 40

FQN: npc.​location.​tython.​mob.​droids.​ancient_tythonian_war_droid

Ancient Tythonian War Droid
91.0.0

Ancient Wampa

CXP: 240

FQN: npc.​location.​hoth.​mob.​creature.​wampa.​ancient_wampa

Ancient Wampa
37-381.0.0

Ancient War Droid

CXP: 40

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_intruder_droid

Ancient War Droid
41-421.0.0

Ancient War Droid

CXP: 40

FQN: npc.​location.​belsavis.​world.​imperial.​catalyzing_the_conversion.​ancient_war_droid

Ancient War Droid
41-421.0.0

Ancient Writings

CXP: 16

FQN: npc.​location.​tython.​class.​jedi_wizard.​the_forge.​ancient_writings

Ancient Writings
1-501.0.0

Ancient Xenocide Droid

CXP: 240

FQN: npc.​location.​belsavis.​mob.​droid.​rakata.​ancient_xenocide_droid

Ancient Xenocide Droid
41-421.0.0

Andan

<Imperial Boarding Party>

CXP: 240

FQN: npc.​location.​flashpoint.​shared.​mandalorian_raiders.​enemy.​boss_boarding_party_ia

Andan
241.0.0

Andon Organa

CXP: 16

FQN: npc.​location.​alderaan.​world.​republic.​the_coming_storm.​andon_organa

Andon Organa
311.0.0

Andra Cressen

CXP: 16

FQN: npc.​location.​alderaan.​world.​republic.​broken_lines.​andra_cressen

Andra Cressen
301.0.0

Androclus Methodius

CXP: 16

FQN: npc.​location.​taris.​bronze.​mutations.​androclus_methodios

Androclus Methodius
181.0.0

Andronikos Revel

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_sorcerer.​chapter_3.​multi.​andronikos_revel

Andronikos Revel
1-501.0.0

Andronikos Revel

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_sorcerer.​chapter_1.​multi.​andronikos_revel

Andronikos Revel
1-501.0.0

Andronikos Revel

CXP: 16

FQN: npc.​location.​tatooine.​class.​sith_sorcerer.​multi.​andronikos_revel

Andronikos Revel
1-501.0.0

Andronikos Revel

CXP: 16

FQN: npc.​companion.​sith_sorcerer.​andronikos

Andronikos Revel
11.0.0

Andronikos Revel

CXP: 16

FQN: npc.​location.​ship.​sith_sorcerer.​andronikos_revel

Andronikos Revel
1-501.0.0

Andronikos Revel

CXP: 16

FQN: npc.​location.​corellia.​class.​sith_sorcerer.​multi.​andronikos_revel

Andronikos Revel
1-501.0.0

Andronikos Revel

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_sorcerer.​chapter_2.​multi.​andronikos_revel

Andronikos Revel
1-501.0.0

Angral's Ravager Droid

CXP: 240

FQN: npc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​fate_of_the_jedi.​angrals_ravager_droid

Angral's Ravager Droid
30-321.0.0

Angry Bull Icetromper

CXP: 240

FQN: npc.​location.​hoth.​mob.​creature.​icetromper.​angry_bull_icetromper

Angry Bull Icetromper
39-401.0.0

Angry Demonstrator

CXP: 16

FQN: npc.​location.​coruscant.​mob.​humanoid.​republic.​angry_demonstrator

Angry Demonstrator
9-161.0.0

Angry Killik Larvae

FQN: npc.​location.​alderaan.​mob.​killik.​ukunuku.​angry_killik_larvae

Angry Killik Larvae
28-291.0.0

Angry Rioter

CXP: 16

FQN: npc.​location.​corellia.​mob.​humanoid.​neutral.​angry_rioter

Angry Rioter
47-481.0.0

Angry Settler

CXP: 16

FQN: npc.​location.​taris.​ambient.​hub4.​green.​amb_hub_4_cathar_1

Angry Settler
1-501.0.0

Angry Tauntaun

CXP: 16

FQN: npc.​location.​hoth.​class.​sith_inquisitor.​scouring_the_wastes.​angry_tauntaun

Angry Tauntaun
38-391.0.0

Angry Transient

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​shadow_town_thug

Angry Transient
22-231.0.0

Angry Wookiee

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​angry_wookiee

Angry Wookiee
20-211.0.0

Anitol Rosspar

CXP: 16

FQN: npc.​location.​coruscant.​world.​crisis_in_galactic_city.​anitol_rosspar

Anitol Rosspar
91.0.0

Ann'ya

CXP: 16

FQN: npc.​location.​tatooine.​class.​bounty_hunter.​confronting_veeboo.​annya

Ann'ya
301.0.0

Annihilation Droid XRR-3

CXP: 5000

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​boss_silentior

Annihilation Droid XRR-3
501.0.0

Annihilation Droid XRR-3

<The Annihilation Machine>

CXP: 5000

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_4.​boss_silentior

Annihilation Droid XRR-3
501.0.0

Annihilation Droid XRR-3

<The Annihilation Machine>

CXP: 5000

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_2.​boss_silentior

Annihilation Droid XRR-3
501.0.0

Annihilation Droid XRR-3

<The Annihilation Machine>

CXP: 5000

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_3.​boss_silentior

Annihilation Droid XRR-3
501.0.0

Annihilator 6K-A2

FQN: npc.​location.​flashpoint.​shared.​the_colicoid_wargame.​enemy.​boss_annihilator_ska2

Annihilator 6K-A2
401.0.0

Annihilator 6K-A2

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_colicoid_wargame.​shared.​annihilator_6k_a2

Annihilator 6K-A2
1-501.0.0

Annihilator X-12

CXP: 400

FQN: npc.​location.​balmorra.​bronze.​heroic_addition_1.​annihilator_x12

Annihilator X-12
171.0.0

Annihilator X-12

CXP: 240

FQN: npc.​location.​balmorra.​bonus.​area.​assembly_line.​annihilator_x12

Annihilator X-12
171.0.0

Announcer

CXP: 16

FQN: npc.​location.​pvp.​warzone.​ship.​announcer

Announcer
1-501.0.0

Anomid Cyberwarrior

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_cyberwarrior

Anomid Cyberwarrior
42-431.0.0

Anomid Degenerate

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_degenerate

Anomid Degenerate
42-431.0.0

Anomid Electrocuter

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_electrocuter

Anomid Electrocuter
42-431.0.0

Anomid Eliminator

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_eliminator

Anomid Eliminator
42-431.0.0

Anomid Elite Operative

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​anomid_guard_2

Anomid Elite Operative
501.0.0

Anomid Elite Technician

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​anomid_guard_1

Anomid Elite Technician
501.0.0

Anomid Energizer

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_energizer

Anomid Energizer
41-421.0.0

Anomid Engineer

CXP: 40

FQN: npc.​location.​hoth.​mob.​humanoid.​white_maw_pirates.​anomid_engineer

Anomid Engineer
461.0.0

Anomid Executioner

CXP: 40

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_executioner

Anomid Executioner
42-431.0.0

Anomid Follower

CXP: 40

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_follower

Anomid Follower
42-431.0.0

Anomid Gang Member

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​imperial.​the_fire_eaters.​anomid_gang_member

Anomid Gang Member
501.0.0

Anomid Guard

CXP: 16

FQN: npc.​location.​war_world.​quesh.​world.​imperial.​multi.​anomid_guard

Anomid Guard
371.0.0

Anomid Gunnery Chief

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​anomid_guard_3

Anomid Gunnery Chief
501.0.0

Anomid M Alien Low

CXP: 16

FQN: npc.​soundset.​basic.​anomid_m_alien_low

Anomid M Alien Low
1-501.0.0

Anomid M Alien Med

CXP: 16

FQN: npc.​soundset.​basic.​anomid_m_alien_med

Anomid M Alien Med
1-501.0.0

Anomid Master Slayer

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_master_slayer

Anomid Master Slayer
41-421.0.0

Anomid Murderer

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_murderer

Anomid Murderer
42-431.0.0

Anomid Needler

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_needler

Anomid Needler
41-421.0.0

Anomid Prisoner

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_prisoner

Anomid Prisoner
42-431.0.0

Anomid Purifier

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_purifier

Anomid Purifier
42-431.0.0

Anomid Scavenger

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_scavenger

Anomid Scavenger
42-431.0.0

Anomid Slicer

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_slicer

Anomid Slicer
42-431.0.0

Anomid Striker

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_striker

Anomid Striker
42-431.0.0

Anomid Targeter

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_targeter

Anomid Targeter
42-431.0.0

Anomid Techslayer

CXP: 40

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_techslayer

Anomid Techslayer
42-431.0.0

Anomid Vivisectionist

CXP: 240

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_vivisectionist

Anomid Vivisectionist
42-431.0.0

Anomid Warrior

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_warrior

Anomid Warrior
41-421.0.0

Anomid Weaponeer

CXP: 40

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​anomid_weaponeer

Anomid Weaponeer
41-421.0.0

Anora

CXP: 16

FQN: npc.​location.​companion.​imperial_agent.​vector_hyllus.​anora

Anora
1-501.0.0

Anora Jessel

<Speeder Piloting Trainer>

CXP: 240

FQN: npc.​location.​hoth.​trainer.​class.​trainer_class_jedi_consular

Anora Jessel
41-601.0.0

Anspi'shel

CXP: 16

FQN: npc.​location.​companion.​spy.​kaliyo_djannis.​anspishel

Anspi'shel
201.0.0

Anspi'shel

CXP: 16

FQN: npc.​location.​companion.​imperial_agent.​kaliyo_djannis.​anspishel

Anspi'shel
1-501.0.0

Anti-Empire Anarchist

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_punk

Anti-Empire Anarchist
20-211.0.0

Anti-Empire Arsonist

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_goon

Anti-Empire Arsonist
20-211.0.0

Anti-Empire Collaborator

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_spice_addict

Anti-Empire Collaborator
20-211.0.0

Anti-Empire Conspirator

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_spice_dealer

Anti-Empire Conspirator
20-211.0.0

Anti-Empire Cutter

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_assassin

Anti-Empire Cutter
20-211.0.0

Anti-Empire Fanatic Leader

CXP: 240

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_war_leader

Anti-Empire Fanatic Leader
20-211.0.0

Anti-Empire Guerilla Leader

CXP: 240

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​boss_zonedancer_spice_hulk

Anti-Empire Guerilla Leader
20-211.0.0

Anti-Empire Insurgent

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_cutthroat

Anti-Empire Insurgent
20-211.0.0

Anti-Empire Lookout

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_thug

Anti-Empire Lookout
20-211.0.0

Anti-Empire Mastermind

CXP: 240

FQN: npc.​location.​nar_shaddaa.​bonus.​imperial.​staged.​terror_twilight.​exchange_anti_empire_bomb_engineer

Anti-Empire Mastermind
211.0.0

Anti-Empire Militant

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_gang_member

Anti-Empire Militant
171.0.0

Anti-Empire Organizer

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_enforcer

Anti-Empire Organizer
20-211.0.0

Anti-Empire Outlaw

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_turf_champion

Anti-Empire Outlaw
21-221.0.0

Anti-Empire Partisan Fighter

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_recruiter

Anti-Empire Partisan Fighter
20-211.0.0

Anti-Empire Radical

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_gangster

Anti-Empire Radical
20-211.0.0

Anti-Empire Rebel

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​anti_empire_terrorist

Anti-Empire Rebel
20-211.0.0

Anti-Empire Renegade

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_thief

Anti-Empire Renegade
20-211.0.0

Anti-Empire Renegade Brute

CXP: 240

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_gang_brute

Anti-Empire Renegade Brute
20-211.0.0

Anti-Empire Renegade Leader

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_gang_leader

Anti-Empire Renegade Leader
20-211.0.0

Anti-Empire Renegade Leader

CXP: 240

FQN: npc.​location.​nar_shaddaa.​bronze.​imperial.​deadly_droids.​gang_leader

Anti-Empire Renegade Leader
20-211.0.0

Anti-Empire Rioter

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_initiate

Anti-Empire Rioter
20-211.0.0

Anti-Empire Saboteur

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_wrecker

Anti-Empire Saboteur
20-211.0.0

Anti-Empire Supplier

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_supplier

Anti-Empire Supplier
20-211.0.0

Anti-Empire Zealot

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​zonedancer.​zonedancer_triggerman

Anti-Empire Zealot
20-211.0.0

Anti-Intruder Alarm

FQN: npc.​location.​nar_shaddaa.​class.​smuggler.​eco_terrorists.​anti_intruder_alarm

Anti-Intruder Alarm
211.0.0

Anti-Personnel Turret

CXP: 16

FQN: npc.​location.​alderaan.​class.​bounty_hunter.​silver_tongues.​rist_turret

Anti-Personnel Turret
301.0.0

Antonos

<Social Items Vendor>

CXP: 16

FQN: npc.​location.​coruscant.​vendor.​plaza.​vendor_social

Antonos
161.0.0

Anuli

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​bounty_hunter.​multi.​anuli_dead

Anuli
20-211.0.0

Anuli

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​bounty_hunter.​multi.​anuli

Anuli
20-211.0.0

Anxious Citizen

CXP: 16

FQN: npc.​location.​ord_mantell.​mob.​humanoid.​mantellian_citizen_d

Anxious Citizen
61.0.0

Anxious Runner

CXP: 16

FQN: npc.​location.​ord_mantell.​world.​republic_roulette.​ambient_runner_02

Anxious Runner
71.0.0

Anya Karros

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​czerka_victory.​anya_karros

Anya Karros
1-501.0.0

Anyarah

CXP: 16

FQN: npc.​location.​dromund_kaas.​world.​secret_kinds_of_darkness.​anyarah

Anyarah
161.0.0

AP-12 Peace Keeper Droid

CXP: 40

FQN: npc.​location.​coruscant.​mob.​droid.​migrant_merchants_guild.​ap_12_peace_keeper_droid

AP-12 Peace Keeper Droid
9-111.0.0

APC Driver

CXP: 16

FQN: npc.​location.​ord_mantell.​class.​trooper.​hit_the_ground_running.​apc_driver

APC Driver
71.0.0

Apex One

CXP: 240

FQN: npc.​location.​belsavis.​class.​bounty_hunter.​target_rich_environment.​apex_one

Apex One
411.0.0

Aphel Jaarn

CXP: 40

FQN: npc.​location.​nar_shaddaa.​class.​spy.​hostile_takeover.​aphel_jaarn

Aphel Jaarn
21-221.0.0

Apparition

CXP: 16

FQN: npc.​location.​dromund_kaas.​world.​death_and_life.​apparition

Apparition
1-501.0.0

Apprentice Avanj

CXP: 400

FQN: npc.​location.​hoth.​world.​imperial.​power_play.​ranor_apprentice_warrior

Apprentice Avanj
46-471.0.0

Apprentice Dumat

CXP: 40

FQN: npc.​location.​dromund_kaas.​class.​sith_sorcerer.​at_the_foot_of_the_colossus.​apprentice_dumat

Apprentice Dumat
12-141.0.0

Apprentice Frun

CXP: 16

FQN: npc.​location.​dromund_kaas.​bronze.​awkward_conversations.​apprentice_frun

Apprentice Frun
91.0.0

Apprentice Girik

CXP: 40

FQN: npc.​location.​nar_shaddaa.​class.​sith_warrior.​disrupt_negotiations.​apprentice_girik

Apprentice Girik
211.0.0

Apprentice Girik

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​sith_warrior.​disrupt_negotiations.​apprentice_girik_dead

Apprentice Girik
20-211.0.0

Apprentice Harp'r

CXP: 240

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​boss_apprentice_harpr_shan

Apprentice Harp'r
341.0.0

Apprentice Hunter

CXP: 40

FQN: npc.​location.​tatooine.​mob.​humanoid.​apprentice_hunter

Apprentice Hunter
27-281.0.0

Apprentice Irex

CXP: 40

FQN: npc.​location.​dromund_kaas.​class.​sith_sorcerer.​at_the_foot_of_the_colossus.​apprentice_irex

Apprentice Irex
10-141.0.0

Apprentice Loell

CXP: 400

FQN: npc.​location.​balmorra_republic.​bonus.​staged.​the_hunt_for_lord_tharsis.​apprentice_loell

Apprentice Loell
351.0.0

Apprentice Mace

CXP: 240

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​boss_apprentice_mace_shan

Apprentice Mace
341.0.0

Apprentice Malora

CXP: 40

FQN: npc.​location.​korriban.​world.​brains_of_the_beast.​apprentice_malora

Apprentice Malora
101.0.0

Apprentice Maraad

CXP: 16

FQN: npc.​location.​dromund_kaas.​bronze.​awkward_conversations.​apprentice_maraad

Apprentice Maraad
91.0.0

Apprentice Myshurr

CXP: 400

FQN: npc.​location.​hoth.​world.​imperial.​power_play.​ranor_apprentice_droid

Apprentice Myshurr
461.0.0

Apprentice Ortosin

CXP: 40

FQN: npc.​location.​korriban.​class.​sith_sorcerer.​dont_go_to_dromund_kaas.​apprentice_ortosin

Apprentice Ortosin
101.0.0

Apprentice Peyterra

CXP: 40

FQN: npc.​location.​korriban.​world.​rogues.​apprentice_peyterra_holo

Apprentice Peyterra
101.0.0

Apprentice Quilon

CXP: 40

FQN: npc.​location.​dromund_kaas.​class.​sith_sorcerer.​at_the_foot_of_the_colossus.​apprentice_quilon

Apprentice Quilon
10-141.0.0

Apprentice Satik

CXP: 40

FQN: npc.​location.​dromund_kaas.​class.​sith_sorcerer.​at_the_foot_of_the_colossus.​apprentice_satik

Apprentice Satik
10-141.0.0

Apprentice Security Guard

CXP: 16

FQN: npc.​location.​tatooine.​mob.​humanoid.​apprentice_security_guard

Apprentice Security Guard
27-281.0.0

Apprentice Solrak

CXP: 16

FQN: npc.​location.​voss.​bronze.​imperial.​covetous.​apprentice_solrak

Apprentice Solrak
461.0.0

Apprentice Suvaar

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​imperial.​subject_13.​apprentice_suvaar

Apprentice Suvaar
411.0.0

Apprentice Telo

CXP: 16

FQN: npc.​location.​korriban.​ambient.​sith_academy.​amb_sith_academy_ext_telo

Apprentice Telo
2-31.0.0

Apprentice Terik

CXP: 400

FQN: npc.​location.​hoth.​world.​imperial.​power_play.​ranor_apprentice_inquisitor

Apprentice Terik
471.0.0

Apprentice Torturer

FQN: npc.​location.​ilum.​world_arc.​republic.​a_gentlemans_agreement.​apprentice_torturer

Apprentice Torturer
501.0.0

Apprentice Tracker

CXP: 16

FQN: npc.​location.​tatooine.​mob.​humanoid.​apprentice_tracker

Apprentice Tracker
27-281.0.0

AR-34 Enforcer Droid

<Backbreaker>

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​droid.​droogas_pleasure_barge.​ar34_enforcer_droid

AR-34 Enforcer Droid
20-211.0.0

AR-72

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​imperial.​deadly_mutations.​ar_72

AR-72
43-441.0.0

AR-72

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​imperial.​ancient_transmissions.​ar72

AR-72
43-441.0.0

AR-G0

CXP: 16

FQN: npc.​location.​taris.​class.​smuggler.​multi.​ar_g0

AR-G0
161.0.0

AR-X9 Prototype Droid

CXP: 240

FQN: npc.​location.​taris_imperial.​mob.​droids.​republic.​arx9_prototype_droid

AR-X9 Prototype Droid
34-351.0.0

Arak Malkan

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​secret_assets.​arak_malkan

Arak Malkan
21-221.0.0

Aralah Ren

<Cybertech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​alderaan.​trainer.​crafting.​trainer_crafting_cybertech_h1_g1_rep_poi02_house_organa

Aralah Ren
321.0.0

Archaeologist

CXP: 16

FQN: npc.​location.​dromund_kaas.​bronze.​the_accursed.​archaeologist

Archaeologist
101.0.0

Archaeologist

FQN: npc.​location.​tatooine.​world.​imperial.​czerka_mystery.​journey_into_dust.​archaeologist

Archaeologist
271.0.0

Archaeologist Shellaster

CXP: 16

FQN: npc.​location.​dromund_kaas.​bronze.​into_the_maw.​archaeologist_shellaster

Archaeologist Shellaster
121.0.0

Archaeologist Unkorsa

<Pre-Order Crystal Vendor>

CXP: 16

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_preorder

Archaeologist Unkorsa
501.0.0

Archaic Bogwing

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​jungle_bogwing

Archaic Bogwing
45-471.0.0

Archaic Bogwing

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_3.​jungle_bogwing

Archaic Bogwing
45-471.0.0

Archduke Kailur

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​operation_talon.​archduke_kailur

Archduke Kailur
401.0.0

Architect Droid AD

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_architect_droid

Architect Droid AD
16-171.0.0

Archive Guardian Droid

CXP: 40

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_mind_trap.​archive_guardian_droid

Archive Guardian Droid
34-371.0.0

Archive Sentinel Droid

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_mind_trap.​archive_sentinel_droid_hostile

Archive Sentinel Droid
34-371.0.0

Archive Sentinel Droid

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_mind_trap.​archive_sentinel_droid

Archive Sentinel Droid
34-361.0.0

Archivist Wintag

CXP: 16

FQN: npc.​location.​taris.​bronze.​the_archive.​archivist_wintag

Archivist Wintag
241.0.0

Arcona M Alien Low

CXP: 16

FQN: npc.​soundset.​basic.​arcona_m_alien_low

Arcona M Alien Low
1-501.0.0

Arcona M Alien Med

CXP: 16

FQN: npc.​soundset.​basic.​arcona_m_alien_med

Arcona M Alien Med
1-501.0.0

Ardon

CXP: 40

FQN: npc.​location.​balmorra_republic.​class.​trooper.​multi.​ardon

Ardon
361.0.0

Ardun Kothe

FQN: npc.​location.​hoth.​class.​spy.​frigid_expedition.​ardun_kothe

Ardun Kothe
401.0.0

Ardun Kothe

FQN: npc.​location.​corellia.​class.​spy.​armageddon.​ardun_kothe

Ardun Kothe
401.0.0

Ardun Kothe

CXP: 40

FQN: npc.​location.​voss.​class.​spy.​the_wellspring_of_healing.​ardun_kothe_mini

Ardun Kothe
1-501.0.0

Ardun Kothe

CXP: 240

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​multi.​ardun_kothe

Ardun Kothe
411.0.0

Ardun Kothe

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​ardun_kothe

Ardun Kothe
411.0.0

Ardun Kothe

FQN: npc.​location.​taris_imperial.​class.​spy.​multi.​ardun_kothe

Ardun Kothe
401.0.0

Ardun Kothe

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_master_stratagem.​ardun_kothe

Ardun Kothe
401.0.0

Area

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_3.​invisible_npc

Area
501.0.0

Area

CXP: 16

FQN: npc.​location.​flashpoint.​raid.​eternity_vault.​enemy.​difficulty_1.​invisible_npc

Area
501.0.0

Area

FQN: npc.​location.​flashpoint.​shared.​crimson_vengeance.​enemy.​boss_eradicator_invis_npc

Area
501.0.0

Arena Attendant Droid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​imperial.​arena_attendant_droid

Arena Attendant Droid
25-261.0.0

Arena Beast

FQN: npc.​location.​flashpoint.​shared.​the_colicoid_wargame.​enemy.​arena_beast_2

Arena Beast
401.0.0

Arena Beast

FQN: npc.​location.​flashpoint.​shared.​the_colicoid_wargame.​enemy.​arena_beast_1

Arena Beast
401.0.0

Arena Enthusiast

CXP: 16

FQN: npc.​location.​tatooine.​mob.​humanoid.​imperial.​arena_enthusiast

Arena Enthusiast
25-261.0.0

Arena of Tyra Marr Speeder

<Imperial Transport Service>

CXP: 16

FQN: npc.​location.​alderaan.​taxi.​hub2_poi06_arena_emp

Arena of Tyra Marr Speeder
251.0.0

Arena Onlooker

CXP: 16

FQN: npc.​location.​dromund_kaas.​mob.​humanoids.​imperial.​arena_onlooker

Arena Onlooker
151.0.0

Argent Serpent Follower

CXP: 16

FQN: npc.​location.​companion.​smuggler.​risha.​argent_serpent_follower

Argent Serpent Follower
20-251.0.0

Argin Helchik

<Cybertech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​balmorra.​trainer.​crafting.​trainer_crafting_cybertech

Argin Helchik
161.0.0

Argog

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_sorcerer.​chapter_2.​thanaton_strikes_back.​argog

Argog
1-501.0.0

Ari Skyff

CXP: 40

FQN: npc.​location.​balmorra_republic.​bronze.​lost_love.​ari_skyff

Ari Skyff
341.0.0

Aric Jorgan

CXP: 16

FQN: npc.​companion.​trooper.​aric_jorgan

Aric Jorgan
11.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​casualties_of_war.​aric_jorgan

Aric Jorgan
441.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​coruscant.​class.​trooper.​multi.​sergeant_aric_jorgan

Aric Jorgan
161.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​trooper.​multi.​sergeant_jorgan

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_1.​multi.​sgt_jorgan

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​subtle_maneuvers.​aric_jorgan

Aric Jorgan
471.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​alderaan.​class.​trooper.​multi.​sgt_jorgan

Aric Jorgan
28-321.0.0

Aric Jorgan

CXP: 40

FQN: npc.​location.​tatooine.​class.​trooper.​multi.​sgt_jorgan

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 16

FQN: npc.​companion.​trooper.​aric_jorgan_wounded

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 240

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​aric_jorgan

Aric Jorgan
411.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​balmorra_republic.​class.​trooper.​multi.​sergeant_jorgan

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​ship.​trooper.​aric_jorgan

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 16

FQN: npc.​companion.​trooper.​aric_jorgan_combat

Aric Jorgan
1-501.0.0

Aric Jorgan

CXP: 16

FQN: npc.​location.​taris.​class.​trooper.​multi.​sgt_jorgan

Aric Jorgan
1-501.0.0

Arick Tamso

CXP: 16

FQN: npc.​location.​balmorra_republic.​world.​colicoid_massacre.​arick_tamso

Arick Tamso
1-501.0.0

Aris Vauranelle

CXP: 16

FQN: npc.​location.​taris.​class.​jedi_wizard.​multi.​aris_vauranelle

Aris Vauranelle
16-191.0.0

Aristocra Hadro

CXP: 16

FQN: npc.​location.​hoth.​class.​bounty_hunter.​multi.​aristocra_hadro

Aristocra Hadro
1-501.0.0

Aristocra Saganu

CXP: 16

FQN: npc.​location.​voss.​class.​spy.​the_wellspring_of_healing.​aristocra_saganu_mini

Aristocra Saganu
411.0.0

Aristocra Saganu

CXP: 16

FQN: npc.​location.​hoth.​class.​spy.​multi.​aristocra_saganu

Aristocra Saganu
411.0.0

Arkin Bel

CXP: 40

FQN: npc.​location.​hoth.​world.​republic.​humanitarian_aid.​arkin_bel

Arkin Bel
391.0.0

Arkis Wode

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​arkis_wode_dead

Arkis Wode
481.0.0

Arkis Wode

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​arkis_wode

Arkis Wode
481.0.0

Arkis Wode

CXP: 500

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​arkis_wode_ion_cannon

Arkis Wode
501.0.0

Arkis Wode Cinematic

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​arkis_wode_cinematic

Arkis Wode Cinematic
481.0.0

Arkon "Nine Fingers" Lok

CXP: 400

FQN: npc.​location.​alderaan.​mob.​humanoid.​rist.​boss_arkon_nine_fingers_lok

Arkon "Nine Fingers" Lok
301.0.0

Arl'Tokor

<Mods Vendor>

CXP: 16

FQN: npc.​location.​taris.​vendor.​olaris.​vendor_mods

Arl'Tokor
201.0.0

Armala

<Armormech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​trainer.​crafting.​trainer_crafting_armormech

Armala
501.0.0

Armed Cathar Settler

CXP: 16

FQN: npc.​location.​taris_imperial.​mob.​humanoids.​republic.​armed_cathar_settler

Armed Cathar Settler
35-361.0.0

Armed Evocii

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​imperial.​the_rabble_rousers.​armed_evocii

Armed Evocii
21-231.0.0

Armed Republic Prisoner

CXP: 240

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​republic.​armed_republic_prisoner

Armed Republic Prisoner
311.0.0

Armin Devonan

CXP: 240

FQN: npc.​location.​corellia.​bonus.​imperial.​staged.​dismantling_czerka.​armin_devonan

Armin Devonan
47-481.0.0

Armin Devonan

CXP: 240

FQN: npc.​location.​corellia.​bonus.​imperial.​staged.​dismantling_czerka.​armin_devonan_friendly

Armin Devonan
47-481.0.0

Armored Defense Droid

CXP: 40

FQN: npc.​location.​taris_imperial.​mob.​droids.​armored_defense_droid

Armored Defense Droid
351.0.0

Armored Turret

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_watchful_eye.​armored_turret

Armored Turret
42-441.0.0

Armored Turret

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_shadow_arsenal.​armored_turret

Armored Turret
42-441.0.0

Armored Turret

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_2.​the_shadow_arsenal.​armored_turret_2

Armored Turret
42-441.0.0

Armored Whisper

CXP: 240

FQN: npc.​location.​belsavis.​bonus.​imperial.​area.​the_scar.​armored_whisper

Armored Whisper
431.0.0

Arms Bazaar Security

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​alien_arms_bazaar.​arms_bazaar_security

Arms Bazaar Security
20-211.0.0

Arms Dealer

CXP: 16

FQN: npc.​location.​nar_shaddaa.​bronze.​imperial.​bidding_war.​arms_dealer

Arms Dealer
221.0.0

Arms Dealer Gang Leader

CXP: 240

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underspire.​underspire_gang_leader

Arms Dealer Gang Leader
21-221.0.0

Arms Dealer Hooligan

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underspire.​underspire_hooligan

Arms Dealer Hooligan
21-221.0.0

Arms Dealer Thief

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underspire.​underspire_thief

Arms Dealer Thief
21-221.0.0

Arms Factory Forman

CXP: 40

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​arms_factory_forman

Arms Factory Forman
35-361.0.0

Arms Factory Trooper

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​humanoid.​empire.​arms_factory_trooper

Arms Factory Trooper
35-361.0.0

Armsmaster

CXP: 40

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​escaped_armsmaster

Armsmaster
41-421.0.0

Armsmaster Bladedust

<Weapons Vendor>

CXP: 16

FQN: npc.​location.​taris_imperial.​vendor.​vendor_weapons_h1_poi01_toxic_lake_garrison

Armsmaster Bladedust
361.0.0

Armsmaster Crawrit

<Weapons Vendor>

CXP: 16

FQN: npc.​location.​belsavis.​vendor.​vendor_weapons_h1_poi09_rep

Armsmaster Crawrit
41-421.0.0

Armsmaster Giff Yolsin

<Weapons Vendor>

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​act_one.​capital.​vendor.​gear_vendor

Armsmaster Giff Yolsin
101.0.0

Armsmaster Progus

<Level 22 Modification Vendor>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_token_weapons_h1_g1_emp_poi00_mos_ila

Armsmaster Progus
28-601.0.0

Armsmaster Rint

<Level 48 Modification Vendor>

CXP: 16

FQN: npc.​location.​corellia.​vendor.​vendor_token_weapons_h1_g1_emp_poi00_wilderness

Armsmaster Rint
50-601.0.0

Armsmaster Strade

<Weapons Vendor>

CXP: 16

FQN: npc.​location.​corellia.​vendor.​vendor_weapons_h1_g1_rep_poi00_wilderness

Armsmaster Strade
501.0.0

Arn Tan Yolar

<Armstech (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​voss.​trainer.​crafting.​trainer_armstech_hub0_shared_poi10_seat_of_the_people

Arn Tan Yolar
471.0.0

Arrax

CXP: 240

FQN: npc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​an_alliance_of_opposites.​arrax

Arrax
321.0.0

Arrisan Djo

<Archaeology (Gathering Trainer)>

CXP: 16

FQN: npc.​location.​coruscant.​trainer.​harvesting.​trainer_harvesting_archaeology

Arrisan Djo
501.0.0

Arsonist

CXP: 16

FQN: npc.​location.​corellia.​mob.​humanoid.​neutral.​arsonist

Arsonist
47-481.0.0

Articulated Claw

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​directive_7.​enemy.​difficulty_2.​boss.​mentor.​mentor_beam_claw

Articulated Claw
501.0.0

Articulated Claw

CXP: 40

FQN: npc.​location.​flashpoint.​shared.​directive_7.​enemy.​mentor_beam_claw

Articulated Claw
481.0.0

Artillery Droid

CXP: 40

FQN: npc.​location.​balmorra_republic.​mob.​droid.​republic.​artillery_droid

Artillery Droid
32-331.0.0

Artillery Droid AR-19

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_artillery_droid

Artillery Droid AR-19
171.0.0

Artillery Gunner

CXP: 16

FQN: npc.​location.​corellia.​bronze.​republic.​shatter_the_siege.​artillery_gunner

Artillery Gunner
48-491.0.0

Artok

<Crew Skill Trade Vendor>

CXP: 16

FQN: npc.​location.​hoth.​vendor.​aurek_base.​vendor_harvesting

Artok
38-391.0.0

Arzhura

<Armor Vendor>

CXP: 16

FQN: npc.​location.​belsavis.​vendor.​vendor_armor_medium_h1_poi01_emp

Arzhura
32-421.0.0

Asa-Ku

CXP: 16

FQN: npc.​location.​voss.​class.​sith_sorceror.​visions_and_visionaries.​spirit_healer

Asa-Ku
401.0.0

Asadia Boresa

<Slicing (Gathering Trainer)>

CXP: 16

FQN: npc.​location.​coruscant.​trainer.​harvesting.​trainer_harvesting_slicing

Asadia Boresa
501.0.0

Asaro Aras

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​better_left_alone.​asaro_aras

Asaro Aras
271.0.0

Ascendant Star Assault Enforcer

CXP: 40

FQN: npc.​location.​hoth.​mob.​humanoid.​imperial.​ascendant_star_assault_enforcer

Ascendant Star Assault Enforcer
391.0.0

Ascendant Star Assault Saboteur

CXP: 16

FQN: npc.​location.​hoth.​mob.​humanoid.​imperial.​ascendant_star_assault_saboteur

Ascendant Star Assault Saboteur
37-391.0.0

Ascendant Star Assault Trooper

FQN: npc.​location.​hoth.​mob.​humanoid.​imperial.​ascendant_star_assault_trooper

Ascendant Star Assault Trooper
40-411.0.0

Ash Angel Assassin

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​ash_angel.​ash_angel_assassin

Ash Angel Assassin
20-211.0.0

Ash Angel Bonecrusher

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​ash_angel.​ash_angel_bonecrusher

Ash Angel Bonecrusher
20-211.0.0

Ash Angel Bounty Hunter

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​ash_angel.​ash_angel_bounty_hunter

Ash Angel Bounty Hunter
20-211.0.0

Ash Angel Clanlord

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​ash_angel.​ash_angel_clanlord

Ash Angel Clanlord
20-211.0.0

Ash Angel Guerrilla

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​ash_angel.​ash_angel_guerilla

Ash Angel Guerrilla
20-211.0.0

Ash Angel Scout Droid

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​droid.​ash_angel.​ash_angel_scout_droid

Ash Angel Scout Droid
20-211.0.0

Ash Angel Smuggler

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​ash_angel.​ash_angel_smuggler

Ash Angel Smuggler
20-211.0.0

Asha-Mu

CXP: 16

FQN: npc.​location.​voss.​class.​jedi_wizard.​marked.​asha_mu

Asha-Mu
411.0.0

Ashaa

CXP: 16

FQN: npc.​location.​belsavis.​class.​sith_sorcerer.​mother.​ashaa

Ashaa
431.0.0

ashaa_rattataki

CXP: 16

FQN: npc.​location.​belsavis.​class.​sith_sorcerer.​mother.​ashaa_rattataki

ashaa_rattataki
431.0.0

ashaa_twilek

CXP: 16

FQN: npc.​location.​belsavis.​class.​sith_sorcerer.​mother.​ashaa_twilek

ashaa_twilek
431.0.0

ashaa_zabrak

CXP: 16

FQN: npc.​location.​belsavis.​class.​sith_sorcerer.​mother.​ashaa_zabrak

ashaa_zabrak
431.0.0

Ashara Zavros

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_sorcerer.​chapter_3.​multi.​ashara_zavros

Ashara Zavros
201.0.0

Ashara Zavros

CXP: 40

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​the_apprentice.​ashara_zavros_friendly

Ashara Zavros
351.0.0

Ashara Zavros

CXP: 16

FQN: npc.​companion.​sith_sorcerer.​ashara

Ashara Zavros
11.0.0

Ashara Zavros

CXP: 240

FQN: npc.​location.​taris_imperial.​class.​sith_sorcerer.​multi.​ashara_zavros

Ashara Zavros
341.0.0

Ashara Zavros

CXP: 16

FQN: npc.​location.​ship.​sith_sorcerer.​ashara_zavros

Ashara Zavros
1-501.0.0

Ashwyn Tejera

CXP: 16

FQN: npc.​location.​taris.​bronze.​chasing_history.​ashwyn_tejera

Ashwyn Tejera
1-501.0.0

ASPD-T1 Combat Droid

CXP: 16

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​number_one_with_a_bullet.​apsd_combat_droid

ASPD-T1 Combat Droid
501.0.0

Aspiring Acolyte

CXP: 40

FQN: npc.​location.​korriban.​mob.​humanoid.​aspiring_acolyte

Aspiring Acolyte
8-91.0.0

Assailant

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​escaped_assailant

Assailant
42-431.0.0

Assassin

CXP: 16

FQN: npc.​location.​tatooine.​bronze.​republic.​the_hunted.​assassin

Assassin
24-251.0.0

Assassin

CXP: 16

FQN: npc.​location.​belsavis.​mob.​humanoid.​escaped_prisoners.​rattataki_sniper

Assassin
41-421.0.0

Assassin

CXP: 16

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​bait.​assassin

Assassin
30-321.0.0

Assassin

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_2.​heist_of_the_millennium.​assassin

Assassin
411.0.0

Assassin

CXP: 16

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​bait.​assassin_2

Assassin
30-321.0.0

Assassin Defense Drone

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​assassin_defense_drone

Assassin Defense Drone
25-261.0.0

Assassin Droid

CXP: 40

FQN: npc.​location.​nar_shaddaa.​bronze.​republic.​a_scrap_of_justice.​assassin_droid

Assassin Droid
15-161.0.0

Assassin Droid

FQN: npc.​location.​tatooine.​class.​smuggler.​gangsters_paradise.​assassin_droid_cine_02

Assassin Droid
26-271.0.0

Assassin Droid

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​assassin_droid_cinematic_1

Assassin Droid
241.0.0

Assassin Droid

CXP: 40

FQN: npc.​location.​belsavis.​mob.​droid.​escaped_prisoners.​escaped_assassin_droid

Assassin Droid
42-431.0.0

Assassin Droid

CXP: 16

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​no_strings_attached.​assassin_droid

Assassin Droid
42-441.0.0

Assassin Droid

FQN: npc.​location.​tatooine.​class.​smuggler.​gangsters_paradise.​assassin_droid_cine_01

Assassin Droid
26-271.0.0

Assassin Droid

CXP: 16

FQN: npc.​location.​hoth.​world.​republic.​cold_war.​assassin_droid

Assassin Droid
1-501.0.0

Assassin Droid

CXP: 16

FQN: npc.​location.​corellia.​bronze.​republic.​hunting_the_hunter.​assassin_droid

Assassin Droid
481.0.0

Assassin Droid

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​assassin_droid_cinematic_3

Assassin Droid
241.0.0

Assassin Droid

FQN: npc.​location.​tatooine.​class.​smuggler.​gangsters_paradise.​assassin_droid_combat

Assassin Droid
26-271.0.0

Assassin Droid

FQN: npc.​location.​tatooine.​class.​smuggler.​gangsters_paradise.​assassin_droid

Assassin Droid
26-271.0.0

Assassin Droid

CXP: 16

FQN: npc.​location.​companion.​smuggler.​risha.​assassin_droid

Assassin Droid
20-251.0.0

Assassin Droid

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​assassin_droid_cinematic_2

Assassin Droid
241.0.0

Assassin Droid

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​assassin_droid

Assassin Droid
241.0.0

Assassin Field Commander

CXP: 40

FQN: npc.​location.​tatooine.​bronze.​republic.​the_hunted.​assassin_field_commander

Assassin Field Commander
251.0.0

Assassin Kcpd

CXP: 16

FQN: npc.​companion.​others.​assassin_droid

Assassin Kcpd
1-501.0.0

Assassin Leader

CXP: 40

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​bait.​assassin_leader

Assassin Leader
321.0.0

Assassin Ultracommando

CXP: 240

FQN: npc.​location.​tatooine.​bronze.​republic.​the_hunted.​argus_comanhe

Assassin Ultracommando
251.0.0

Assassination Unit Mark IV

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid_cine_c

Assassination Unit Mark IV
261.0.0

Assassination Unit Mark IV

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid_cine_d

Assassination Unit Mark IV
261.0.0

Assassination Unit Mark IV

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid_cine_a

Assassination Unit Mark IV
261.0.0

Assassination Unit Mark IV

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid_cine_b

Assassination Unit Mark IV
261.0.0

Assassination Unit Mark IV

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid

Assassination Unit Mark IV
261.0.0

Assassination Unit Mark IV

CXP: 16

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid_cine_e

Assassination Unit Mark IV
261.0.0

Assassination Unit Mark X

CXP: 40

FQN: npc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​assassin_droid_strong

Assassination Unit Mark X
261.0.0

Assault Droid

CXP: 16

FQN: npc.​location.​corellia.​bronze.​republic.​hunting_the_hunter.​assault_droid

Assault Droid
481.0.0

Assault Droid

CXP: 16

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_assault_droid

Assault Droid
171.0.0

Assault Droid

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_1.​the_shadow_fist.​isf_c9_combat_droid

Assault Droid
22-241.0.0

Assault Droid

CXP: 40

FQN: npc.​location.​hk_51.​republic.​assault_droid

Assault Droid
38-391.0.0

Assault Droid Bolter

FQN: npc.​location.​tatooine.​bronze.​republic.​down_the_hole.​assault_droid_ranged

Assault Droid Bolter
24-261.0.0

Assault Droid Enforcer

FQN: npc.​location.​tatooine.​bronze.​republic.​down_the_hole.​assault_droid_melee_2

Assault Droid Enforcer
24-261.0.0

Assault Droid Flameslinger

FQN: npc.​location.​tatooine.​bronze.​republic.​down_the_hole.​assault_droid_melee_1

Assault Droid Flameslinger
24-261.0.0

Assault Droid Leader

FQN: npc.​location.​tatooine.​bronze.​republic.​down_the_hole.​assault_droid_boss

Assault Droid Leader
24-261.0.0

Assault Trench Taxi

<Transport Service>

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​taxi.​taxi_poi02_assault_trench_neu

Assault Trench Taxi
501.0.0

Assembler

<Elite Defender>

CXP: 400

FQN: npc.​location.​flashpoint.​shared.​directive_7.​enemy.​droid_miniboss_core

Assembler
481.0.0

Assembler

<Elite Defender>

CXP: 400

FQN: npc.​location.​flashpoint.​shared.​directive_7.​enemy.​difficulty_2.​boss.​assembler.​droid_miniboss_core

Assembler
501.0.0

Assembly Defender Droid AR-18

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_assembly_defender

Assembly Defender Droid AR-18
171.0.0

Assembly Director Droid DX-9

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_assembly_director_droid

Assembly Director Droid DX-9
171.0.0

Assembly Droid FA-19

CXP: 16

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_assembly_droid

Assembly Droid FA-19
16-171.0.0

Assembly Engineer Droid

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_assembly_engineer_droid

Assembly Engineer Droid
171.0.0

Assembly Watcher WX

CXP: 16

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​okara_assembly_watcher

Assembly Watcher WX
171.0.0

Assistant Droid

CXP: 16

FQN: npc.​location.​alderaan.​mob.​droid.​thul.​thul_assistant_droid

Assistant Droid
30-311.0.0

Assistant Dunnell

CXP: 16

FQN: npc.​location.​taris.​bronze.​serum_synthesis.​assistant_dunnell

Assistant Dunnell
181.0.0

Assistant Frej

FQN: npc.​location.​taris.​class.​jedi_wizard.​the_expedition.​expedition_worker_01

Assistant Frej
171.0.0

Assistant Kunoa

CXP: 16

FQN: npc.​location.​dromund_kaas.​trainer.​respec.​trainer_respec

Assistant Kunoa
161.0.0

Assistant Overseer Loun

CXP: 240

FQN: npc.​location.​korriban.​bronze.​trainerquests.​asst_overseer_loun

Assistant Overseer Loun
71.0.0

Assistant Overseer Markan

CXP: 240

FQN: npc.​location.​korriban.​bronze.​trainerquests.​asst_overseer_markan

Assistant Overseer Markan
71.0.0

Assistant Warden Graal

CXP: 240

FQN: npc.​location.​belsavis.​world.​republic.​riot_control.​assistant_warden_graal

Assistant Warden Graal
441.0.0

Assistant Zint

<Skill Mentor>

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​trainer.​respec.​trainer_respec

Assistant Zint
501.0.0

Astar Vox

CXP: 240

FQN: npc.​location.​alderaan.​class.​jedi_wizard.​hostile_negotiations.​astar_vox

Astar Vox
291.0.0

Asteroid Burrower

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​revan.​foundry.​enemy.​difficulty_2.​trash.​foundry_asteroid_burrower

Asteroid Burrower
501.0.0

Asteroid Burrower

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​revan.​enemy.​foundry_asteroid_burrower

Asteroid Burrower
361.0.0

Asteroid Swarmer

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​revan.​enemy.​foundry_asteroid_swarmer

Asteroid Swarmer
361.0.0

Asteroid Swarmer

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​revan.​foundry.​enemy.​difficulty_2.​trash.​foundry_asteroid_swarmer

Asteroid Swarmer
501.0.0

Astia

<Stims Vendor>

CXP: 16

FQN: npc.​location.​alderaan.​vendor.​vendor_general_goods_h4_g1_shared_poi14_glarus_valley_camp

Astia
321.0.0

Astromech

CXP: 16

FQN: npc.​location.​nar_shaddaa.​mob.​droid.​republic.​deucalon_astromech_droid

Astromech
20-211.0.0

Astromech

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_1.​a_new_epoch_of_fear.​dreadnought_astromech

Astromech
30-321.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​imperial.​mos_anek_astromech_droid

Astromech Droid
25-261.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​balmorra_republic.​mob.​droid.​republic.​astromech_droid

Astromech Droid
32-331.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​nar_shaddaa.​ambient.​promenade.​amb_promenade_astromech

Astromech Droid
201.0.0

Astromech Droid

CXP: 16

FQN: npc.​companion.​others.​astromech_droid

Astromech Droid
1-501.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​alderaan.​mob.​droid.​organa.​pallista_astromech_droid

Astromech Droid
28-291.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​dromund_kaas.​mob.​droids.​imperial.​spaceport_astromech_droid

Astromech Droid
101.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​flavor.​republic_astromech

Astromech Droid
40-451.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​flavor.​imperial_astromech

Astromech Droid
40-451.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​coruscant.​mob.​droid.​republic.​astromech_droid

Astromech Droid
9-161.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​flashpoint.​imperial.​lobby.​endgame.​flavor.​imperial_astromech

Astromech Droid
40-451.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​imperial.​rennar_astromech_droid

Astromech Droid
27-281.0.0

Astromech Droid

FQN: npc.​location.​tatooine.​mob.​droid.​astromech_droid

Astromech Droid
24-251.0.0

Astromech Droid

CXP: 16

FQN: npc.​location.​tython.​mob.​droids.​adjutant_droid

Astromech Droid
2-41.0.0

Astromech Droid Vendor

CXP: 16

FQN: npc.​soundset.​barks.​vendor_npc.​astromech_beep1

Astromech Droid Vendor
1-501.0.0

Astromech Droid Vendor

CXP: 16

FQN: npc.​soundset.​barks.​vendor_npc.​astromech_beep2

Astromech Droid Vendor
1-501.0.0

Astromech Survey Droid

CXP: 16

FQN: npc.​location.​taris.​world.​toxic_crawl.​ambient_astromech

Astromech Survey Droid
201.0.0

Astromech Survey Droid

CXP: 16

FQN: npc.​location.​taris.​world.​toxic_crawl.​astromech_follower

Astromech Survey Droid
121.0.0

Athelis Kallis

CXP: 16

FQN: npc.​location.​voss.​class.​sith_sorceror.​multi.​athelis_kallis

Athelis Kallis
401.0.0

Atrocious Rakghoul

FQN: npc.​location.​taris.​mob.​rakghoul.​atrocious_rakghoul

Atrocious Rakghoul
18-191.0.0

Attache Droid

CXP: 16

FQN: npc.​location.​alderaan.​mob.​droid.​imperial.​remote_imperial_courier

Attache Droid
31-321.0.0

Attendant

CXP: 16

FQN: npc.​location.​balmorra.​world.​data_corruption.​attendant

Attendant
171.0.0

Attendant

CXP: 40

FQN: npc.​location.​alderaan.​mob.​humanoid.​thul.​boorish_server

Attendant
28-291.0.0

Attendant Droid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​imperial.​mos_ila_attendant_droid

Attendant Droid
24-251.0.0

Attros Finn

CXP: 16

FQN: npc.​location.​coruscant.​class.​jedi_wizard.​multi.​researcher_attros_finn

Attros Finn
131.0.0

Auction Security Droid

CXP: 40

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​a_dangerous_auction.​safehouse_security_droid

Auction Security Droid
22-241.0.0

Auction Security Droid

CXP: 40

FQN: npc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​a_dangerous_auction.​safehouse_security_droid_hostile

Auction Security Droid
22-241.0.0

Audience Member

CXP: 16

FQN: npc.​location.​dromund_kaas.​ambient.​kaas_city.​amb_kaas_city_rally_aud_2

Audience Member
111.0.0

Audience Member

CXP: 16

FQN: npc.​location.​dromund_kaas.​ambient.​kaas_city.​amb_kaas_city_rally_aud_1

Audience Member
111.0.0

Audila

CXP: 16

FQN: npc.​location.​open_worlds.​class.​smuggler.​chapter_1.​bait.​audila

Audila
321.0.0

Augis Outpost Commander

CXP: 16

FQN: npc.​location.​alderaan.​world.​imperial.​loyalty.​base_commander_1

Augis Outpost Commander
281.0.0

Augmented Cyber Beast

CXP: 16

FQN: npc.​location.​voss.​mob.​creatures.​augmented_cyber_beast

Augmented Cyber Beast
451.0.0

Augmented Executioner Droid

CXP: 40

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​imperial_executor_droid

Augmented Executioner Droid
471.0.0

Augmented Forklift Droid

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​droid.​imperial.​augmented_forklift_droid

Augmented Forklift Droid
30-311.0.0

Augmented Vorantikus

CXP: 40

FQN: npc.​location.​voss.​mob.​creatures.​rancor.​augmented_vorantikus

Augmented Vorantikus
46-471.0.0

Augmented Vorantikus

CXP: 16

FQN: npc.​location.​voss.​mob.​creatures.​augmented_vorantiki

Augmented Vorantikus
481.0.0

Aukustos Tahm

CXP: 240

FQN: npc.​location.​balmorra.​mob.​humanoid.​republic.​boss_aukustos_tahm

Aukustos Tahm
17-181.0.0

Aulinn Sith Apprentice

CXP: 16

FQN: npc.​location.​voss.​class.​jedi_knight.​visions_of_light_and_darkness.​aulinn_sith_apprentice

Aulinn Sith Apprentice
481.0.0

Aulinn, Sith Apprentice

CXP: 16

FQN: npc.​location.​voss.​mob.​humanoid.​empire.​aulinn_sith_apprentice

Aulinn, Sith Apprentice
481.0.0

Aulus G'luun

CXP: 240

FQN: npc.​location.​coruscant.​class.​jedi_wizard.​secret_signals.​aulus_gluun

Aulus G'luun
101.0.0

Aurek Base Speeder

<Republic Transport Service>

CXP: 16

FQN: npc.​location.​hoth.​taxi.​taxi_h1_poi01_aurek_base_rep

Aurek Base Speeder
37-381.0.0

Aurek Base Tauntaun Wrangler

CXP: 16

FQN: npc.​location.​hoth.​mob.​humanoid.​republic.​aurek_base_tauntaun_wrangler_ambient

Aurek Base Tauntaun Wrangler
37-381.0.0

Aurek-Altered Matriarch

CXP: 40

FQN: npc.​location.​dromund_kaas.​mob.​wildlife.​vine_cat.​vine_cat_matriarch

Aurek-Altered Matriarch
101.0.0

Auselio Gann

CXP: 16

FQN: npc.​location.​companion.​sith_inquisitor.​talos_drellik.​auselio_gann

Auselio Gann
1-501.0.0

Automated Cannon

CXP: 240

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​the_battle_of_corellia.​automated_cannon

Automated Cannon
48-501.0.0

Automated Defense Droid

FQN: npc.​location.​belsavis.​class.​jedi_wizard.​category_ten.​automated_defense_droid

Automated Defense Droid
421.0.0

Automated Defense Droid

CXP: 16

FQN: npc.​location.​taris_imperial.​mob.​droids.​automated_defense_droid

Automated Defense Droid
341.0.0

Automated Defense Turret

CXP: 16

FQN: npc.​location.​belsavis.​class.​jedi_wizard.​category_ten.​automated_defense_turret

Automated Defense Turret
421.0.0

Automated Defense Turret

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​directive_7.​enemy.​difficulty_2.​trash.​autoturret_standard

Automated Defense Turret
501.0.0

Automated Defense Turret

CXP: 240

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​false_emperor.​boss.​hk_47.​autoturret_hk47

Automated Defense Turret
501.0.0

Automated Defense Turret

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​difficulty_2.​enemy.​false_emperor.​trash.​autoturret_standard

Automated Defense Turret
501.0.0

Automated Defense Turret

CXP: 240

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​autoturret_hk47

Automated Defense Turret
501.0.0

Automated Defense Turret

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​directive_7.​enemy.​autoturret_standard

Automated Defense Turret
481.0.0

Automated Defense Turret

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​ilum.​multi.​shared.​autoturret_standard

Automated Defense Turret
501.0.0

Automated Turret

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​operation_talon.​automated_turret

Automated Turret
39-411.0.0

Automated Turret

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​rescue_operation.​defense_turret

Automated Turret
42-441.0.0

Automated Turret

CXP: 16

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_3.​the_battle_of_corellia.​automated_turret

Automated Turret
48-501.0.0

Automated Warning

CXP: 16

FQN: npc.​location.​belsavis.​class.​jedi_wizard.​multi.​automated_warning

Automated Warning
431.0.0

Automated Warning

CXP: 16

FQN: npc.​location.​belsavis.​class.​jedi_wizard.​the_voice_from_the_tomb.​automated_warning

Automated Warning
431.0.0

Auxiliary Power

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​rakghouls.​multi.​shared.​cutscene_cantina_entrance

Auxiliary Power
1-501.0.0

Ava Seldin

<Heroic Mission>

CXP: 16

FQN: npc.​location.​belsavis.​bronze.​imperial.​a_rock_and_a_hard_place.​ava_seldin

Ava Seldin
421.0.0

AVA-2 Prowler Droid

CXP: 40

FQN: npc.​location.​balmorra.​mob.​droid.​republic.​ava_2_prowler_droid

AVA-2 Prowler Droid
18-191.0.0

Avatar of Sel-Makor

CXP: 240

FQN: npc.​location.​voss.​world_arc.​republic.​the_dead_hollow.​avatar_of_sel_makor

Avatar of Sel-Makor
471.0.0

Avatar of Sel-Makor

CXP: 240

FQN: npc.​location.​voss.​world_arc.​imperial.​a_long_forgotten_evil.​avatar_of_sel_makor

Avatar of Sel-Makor
471.0.0

Aven

CXP: 16

FQN: npc.​location.​tython.​bronze.​trainerquests.​knight.​aven

Aven
71.0.0

Avers

CXP: 16

FQN: npc.​location.​balmorra_republic.​class.​jedi_knight.​multi.​avers

Avers
321.0.0

Avers

CXP: 16

FQN: npc.​location.​balmorra_republic.​class.​jedi_knight.​distant_early_warning.​avers_standoff

Avers
321.0.0

Axial Park North Tram

<Republic Transport Service>

CXP: 16

FQN: npc.​location.​corellia.​taxi.​taxi_h3_g1_poi11_axial_park_north_tram_rep

Axial Park North Tram
501.0.0

Axial Park North Turret

CXP: 650

FQN: npc.​location.​corellia.​mob.​turret.​republic.​guard_axial_park_north_turret

Axial Park North Turret
60-801.0.0

Axial Park South Tram

<Imperial Transport Service>

CXP: 16

FQN: npc.​location.​corellia.​taxi.​taxi_h3_g1_poi39_axial_park_south_tram_emp

Axial Park South Tram
501.0.0

Axial Park South Turret

CXP: 650

FQN: npc.​location.​corellia.​mob.​turret.​imperial.​guard_axial_park_south_turret

Axial Park South Turret
60-801.0.0

Axis

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​datacenter_raid.​axis

Axis
22-231.0.0

Ayn Thenar

<Artifice (Crafting Trainer)>

CXP: 16

FQN: npc.​location.​taris_imperial.​trainer.​crafting.​trainer_crafting_artifice_h1_poi01_toxic_lake_garrison

Ayn Thenar
361.0.0

Ayor-v9

CXP: 40

FQN: npc.​location.​hoth.​class.​bounty_hunter.​digging_his_own_grave.​ayor_v9

Ayor-v9
381.0.0

Ayors Rk 82 Mining Droid

CXP: 40

FQN: npc.​location.​hoth.​class.​bounty_hunter.​digging_his_own_grave.​ayors_rk_82_mining_droid

Ayors Rk 82 Mining Droid
37-381.0.0

AZ-322 Peacemaker

CXP: 400

FQN: npc.​location.​alderaan.​mob.​droid.​organa.​az_322_peacemaker

AZ-322 Peacemaker
40-411.0.0

Aza Gundo

CXP: 16

FQN: npc.​location.​alderaan.​bronze.​republic.​frozen_assets.​aza_gundo

Aza Gundo
281.0.0

Azalie

CXP: 16

FQN: npc.​location.​nar_shaddaa.​class.​smuggler.​multi.​azalie

Azalie
22-231.0.0

Azraj-Nug

CXP: 40

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​revans_secret.​azraj_nug

Azraj-Nug
21-221.0.0

Azula-Hej

CXP: 16

FQN: npc.​location.​alderaan.​mob.​humanoid.​voss.​azula_hej

Azula-Hej
431.0.0

B-34

<Imperial Banker>

CXP: 16

FQN: npc.​location.​alderaan.​vendor.​vendor_bank_h1_g1_emp_poi02_house_thul

B-34
321.0.0

B-6NX

<Heroic Mission>

CXP: 16

FQN: npc.​location.​balmorra.​world.​comrades_in_arms.​b_6nx

B-6NX
181.0.0

B-6T

<Imperial Banker>

CXP: 16

FQN: npc.​location.​taris_imperial.​vendor.​vendor_bank_h1_poi01_toxic_lake_garrison

B-6T
361.0.0

B-R6 Prototype Droid

CXP: 240

FQN: npc.​location.​balmorra.​mob.​droid.​reprogrammed.​boss_br6_prototype_droid

B-R6 Prototype Droid
171.0.0

B2-09 Imperial Defender Droid

CXP: 40

FQN: npc.​location.​taris_imperial.​mob.​droids.​imperial.​b209_imperial_defender_droid

B2-09 Imperial Defender Droid
331.0.0

B2-44

CXP: 16

FQN: npc.​location.​hoth.​bronze.​imperial.​financing_the_enemy.​b2_44

B2-44
1-501.0.0

B2-T1

<Imperial Banker>

CXP: 16

FQN: npc.​location.​tatooine.​vendor.​vendor_bank_h1_g1_emp_poi00_mos_ila

B2-T1
281.0.0

B3-4T Disposal Droid

CXP: 400

FQN: npc.​location.​hutta.​mob.​droid.​boss_b34t_disposal_droid

B3-4T Disposal Droid
61.0.0

B3-AN Tactical Assassin Droid

CXP: 40

FQN: npc.​location.​taris_imperial.​mob.​droids.​republic.​b3an_tactical_assassin_droid

B3-AN Tactical Assassin Droid
351.0.0

B3-V3

<Slicing (Gathering Trainer)>

CXP: 16

FQN: npc.​location.​voss.​trainer.​harvesting.​trainer_slicing_hub0_shared_poi10_seat_of_the_people

B3-V3
471.0.0

B4 Maintenance Droid

CXP: 16

FQN: npc.​location.​dromund_kaas.​mob.​droids.​imperial.​b4_maintenance_droid

B4 Maintenance Droid
10-111.0.0

B4-T9

<PvP Vendor>

CXP: 16

FQN: npc.​location.​pvp.​warzone.​vendors.​consumables

B4-T9
101.0.0

B5-2T

<Flashpoint: Mandalorian Raiders>

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​mandalorian_raiders.​republic.​b5_2t

B5-2T
241.0.0

B6-31

CXP: 16

FQN: npc.​location.​hoth.​world.​republic.​point_of_interest.​b6_31

B6-31
37-381.0.0

B6R-5 Defense Droid

CXP: 40

FQN: npc.​location.​balmorra_republic.​mob.​droid.​empire.​b6r5_defense_droid

B6R-5 Defense Droid
35-361.0.0

B7-R9

<Bioanalysis (Gathering Trainer)>

CXP: 16

FQN: npc.​location.​alderaan.​trainer.​harvesting.​trainer_harvesting_bioanalysis_h1_g1_emp_poi02_house_thul

B7-R9
321.0.0

B8-M2

CXP: 40

FQN: npc.​location.​belsavis.​world.​imperial.​belsavis_reborn.​b8m2

B8-M2
42-441.0.0

B9-D7

CXP: 16

FQN: npc.​location.​nar_shaddaa.​world.​imperial.​the_first_casualty.​b9_d7

B9-D7
22-231.0.0

Ba'teil

<Junk Dealer>

CXP: 16

FQN: npc.​location.​balmorra_republic.​vendor.​vendor_datacron_key_h0_poi02_kagareth_beachhead

Ba'teil
361.0.0

Ba'teil

<Junk Dealer>

CXP: 16

FQN: npc.​location.​balmorra.​vendor.​hub3.​bug_town.​vendor_datacron_key

Ba'teil
201.0.0

Back Alley Cutthroat

CXP: 40

FQN: npc.​location.​nar_shaddaa.​mob.​humanoid.​underworld.​back_alley_cutthroat

Back Alley Cutthroat
20-211.0.0

Clickable objects (8,298)

NameAdded with

FQN: plc.​location.​taris_imperial.​hearth_stone.​hearth_hub5_poi01_75th_legion_forward_camp

75th Legion Forward Camp
1.0.0

FQN: plc.​codex.​lore.​corellia.​a_culture_of_freedom

A Culture of Freedom
1.0.0

FQN: plc.​location.​hoth.​class.​smuggler.​divided_loyalties.​hiding_spot

A Good Hiding Spot
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​aa_batteries.​aa_battery_controls_north

AA Battery Control Panel
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​aa_batteries.​aa_battery_controls_south

AA Battery Control Panel
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​precision_strikes.​aa_gun_control_3

AA Gun Control
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​precision_strikes.​aa_gun_control_1

AA Gun Control
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​precision_strikes.​aa_gun_control_2

AA Gun Control
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​the_gormak_problem.​gormak_aa_battery_3

AA Power Supply
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​the_gormak_problem.​gormak_aa_battery

AA Power Supply
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​the_gormak_problem.​gormak_aa_battery_2

AA Power Supply
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​nekkoresh_door

Abandoned Power Plant Door
1.0.0

FQN: plc.​location.​corellia.​class.​jedi_knight.​death_cloud.​chemical_main_console

Accellerite Console
1.0.0

FQN: plc.​location.​alderaan.​world.​imperial.​droid_repossession.​door

Access Door
1.0.0

FQN: plc.​location.​hutta.​class.​spy.​economies_of_scale.​intercom

Access Panel
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​lightning_in_a_bottle.​access_panel

Access Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​uphrades.​access_panel_docking_bay

Access Panel
1.0.0

FQN: plc.​location.​ord_mantell.​world.​witness_protection.​access_panel

Access Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​uphrades.​access_panel_diag_center

Access Panel
1.0.0

FQN: plc.​location.​coruscant.​class.​trooper.​destroying_the_war_droids.​access_panel

Access Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​uphrades.​access_panel_bulkheads

Access Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​uphrades.​access_panel_diag_center_entrance

Access Panel
1.0.0

FQN: plc.​location.​ord_mantell.​class.​trooper.​hit_the_ground_running.​access_panel

Access Panel
1.0.0

FQN: plc.​location.​alderaan.​class.​smuggler.​payment_in_full.​venar_door_panel

Access Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​uphrades.​access_panel_lab

Access Panel
1.0.0

FQN: plc.​location.​coruscant.​world.​planetary_checkup.​wall_pipe_3

Access Pipe
1.0.0

FQN: plc.​location.​coruscant.​world.​planetary_checkup.​wall_pipe_1

Access Pipe
1.0.0

FQN: plc.​location.​coruscant.​world.​planetary_checkup.​wall_pipe_2

Access Pipe
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​number_one_with_a_bullet.​computer_terminal

Access Terminal
1.0.0

FQN: plc.​location.​belsavis.​class.​bounty_hunter.​juxtaposition.​access_tunnel_door

Access Tunnel Door
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​bounty_hunter.​central_power_access_tunnels

Access Tunnel Elevator
1.0.0

FQN: plc.​location.​belsavis.​class.​bounty_hunter.​juxtaposition.​unpowered_elevator_button

Access Tunnel Elevator
1.0.0

FQN: plc.​location.​corellia.​class.​spy.​armageddon.​tunnel_entrance

Access Tunnel Entrance
1.0.0

FQN: plc.​codex.​bestiary.​acklay

Acklay
1.0.0

FQN: plc.​location.​korriban.​world.​grave_robbing.​sons_remains

Acolyte's Remains
1.0.0

FQN: plc.​location.​companion.​bounty_hunter.​mako.​double_trouble.​active_console

Active Computer Terminal
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​imperial.​breaking_the_cure.​republic_computer_terminal

Addiction Cure Formula Sequencer
1.0.0

FQN: plc.​location.​flashpoint.​shared.​ilum.​event.​surface_base.​cargo_crate

Adegan Crystal Shipment
1.0.0

FQN: plc.​codex.​lore.​korriban.​admission_to_the_sith_academy

Admission to the Sith Academy
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​imperial.​adrenal_shutdown.​analysis_station

Adrenal Analysis Station
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​passing_the_torch.​adrenal_stim

Adrenal Crate
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​republic.​cartel_crushing.​adrenal_shipment

Adrenal Shipping Crate
1.0.0

FQN: plc.​location.​war_world.​quesh.​bronze.​imperial.​adrenal_appropriation.​adrenal_shipment

Adrenal Shipping Crate
1.0.0

FQN: plc.​generic.​crafting.​armormech.​upgrade

Advanced Armormech Workstation
1.0.0

FQN: plc.​generic.​crafting.​armstech.​upgrade

Advanced Armstech Workstation
1.0.0

FQN: plc.​generic.​crafting.​artifice.​upgrade

Advanced Artifice Workstation
1.0.0

FQN: plc.​generic.​crafting.​biochem.​upgrade

Advanced Biochem Workstation
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_agent

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_hunter

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_consular

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_trooper

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_warrior

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_inquisitor

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_smuggler

Advanced Class Selector
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_class_selector_knight

Advanced Class Selector
1.0.0

FQN: plc.​generic.​crafting.​cybertech.​upgrade

Advanced Cybertech Workstation
1.0.0

FQN: plc.​generic.​crafting.​synthweaving.​upgrade

Advanced Synthweaving Workstation
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_training_terminal_rep

Advanced Training Terminal
1.0.0

FQN: plc.​tool.​advanced_class.​advanced_training_terminal_imp

Advanced Training Terminal
1.0.0

FQN: plc.​location.​alderaan.​bonus.​imperial.​cache_crashing.​advozsec_supply_cache

Advozsec Supply Cache
1.0.0

FQN: plc.​location.​corellia.​class.​spy.​eve_of_destruction.​aegis_base_door

Aegis Base Door
1.0.0

FQN: plc.​location.​corellia.​class.​spy.​eve_of_destruction.​main_power_generator

Aegis Base Generator
1.0.0

FQN: plc.​location.​corellia.​wonkavator.​spy.​aegis_base

Aegis Base Shuttle
1.0.0

FQN: plc.​location.​coruscant.​bronze.​slicing_the_justicars.​dead_body

Agent Greenwing
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_1.​agent_jago

Agent Jago
1.0.0

FQN: plc.​location.​belsavis.​bronze.​republic.​jungle_flight.​agent_mynock_corpse

Agent Mynock's Corpse
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​imperial.​rebellion.​agents_report

Agent's Report
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​sith_warrior.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​generic.​environment.​destroyable.​repship_airlock_reticle

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_3.​the_final_score.​airlock_ship_door

Airlock
1.0.0

FQN: plc.​generic.​door.​impship_airlock_basic_locked

Airlock
1.0.0

FQN: plc.​generic.​environment.​destroyable.​repship_airlock_no_reticle

Airlock
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​revan.​event.​rep_engineering.​repship_airlock_boarding

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​sith_warrior.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​tython.​wonkavator.​jedi_wizard.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​jedi_knight.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​jedi_knight.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​fate_of_the_jedi.​airlock_door

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​jedi_knight.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​sith_sorcerer.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​korriban.​wonkavator.​sith_warrior.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​balmorra_republic.​wonkavator.​smuggler.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​bounty_hunter.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​sith_sorcerer.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​korriban.​wonkavator.​sith_sorcerer.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​jedi_wizard.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​trooper.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​smuggler.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​balmorra_republic.​wonkavator.​trooper.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​trooper.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​tython.​wonkavator.​trooper.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​new_intelligence.​airlock_door

Airlock
1.0.0

FQN: plc.​location.​hutta.​wonkavator.​sith_sorcerer.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​player_ship_door

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​jedi_wizard.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​spy.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​bounty_hunter.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​jedi_wizard.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​the_defector.​airlock_door

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​bounty_hunter.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​korriban.​wonkavator.​bounty_hunter.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​smuggler.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​tython.​wonkavator.​smuggler.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hutta.​wonkavator.​spy.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_2.​ambushed.​player_ship_door

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​sith_warrior.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​balmorra_republic.​wonkavator.​jedi_wizard.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​generic.​door.​impship_airlock_basic

Airlock
1.0.0

FQN: plc.​generic.​environment.​destroyable.​impship_airlock_no_reticle

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​fate_of_the_jedi.​airlock_door_sith_small

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_3.​the_final_score.​explosion_seal_door

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​spy.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​sith_warrior.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​sith_sorcerer.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​tython.​wonkavator.​jedi_knight.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hutta.​wonkavator.​bounty_hunter.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​war_world.​quesh.​wonkavator.​spy.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​balmorra_republic.​wonkavator.​jedi_knight.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​jedi_knight.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​generic.​environment.​destroyable.​impship_airlock_reticle

Airlock
1.0.0

FQN: plc.​location.​korriban.​wonkavator.​spy.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​generic.​environment.​destroyable.​repship_airlock_useable

Airlock
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​bounty_hunter.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​sith_sorcerer.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​smuggler.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hutta.​wonkavator.​sith_warrior.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​airlock_ship_door

Airlock
1.0.0

FQN: plc.​location.​belsavis.​wonkavator.​trooper.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​hoth.​wonkavator.​trooper.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​ilum.​wonkavator.​jedi_wizard.​space_garage_airlock

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​an_alliance_of_opposites.​airlock_door

Airlock
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​attis_station.​station_airlock

Airlock Control Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​the_shadow_fist.​dynamic_airlock_panel

Airlock Control Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_wizard.​chapter_1.​distress_call.​ship_door_open

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_1.​a_threat_leveled.​airlock_door

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​imperial.​airlock_to_playership_small

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_1.​the_plan_is_working.​ship_door

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​imperial.​airlock_to_playership_airlock_door

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_endless_abyss.​airlock_door

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​attis_station.​dyn_airlock_door

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​uphrades.​airlock_door_to_ship

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​republic.​dynamic_rep_ship_security_door_airlock

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_1.​a_threat_leveled.​ship_door

Airlock Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​spy.​chapter_1.​blackmail.​airlock_panel

Airlock Panel
1.0.0

FQN: plc.​location.​open_worlds.​generic.​imp_airlock_to_playership

Airlock to Ship
1.0.0

FQN: plc.​location.​open_worlds.​generic.​rep_round_airlock_to_playership

Airlock to Ship
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​dynamic_rep_ship_security_door_to_ship

Airlock to Ship
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​airlock_door

Airlock to Ship
1.0.0

FQN: plc.​location.​open_worlds.​generic.​neutral.​airlock_to_playership

Airlock to Ship
1.0.0

FQN: plc.​location.​open_worlds.​generic.​rep_airlock_to_playership

Airlock to Ship
1.0.0

FQN: plc.​location.​open_worlds.​generic.​rep_bulkhead_to_playership

Airlock to Ship
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​republic.​venom_safeguards.​airstrike_target_1

Airstrike Target 1
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​republic.​venom_safeguards.​airstrike_target_2

Airstrike Target 2
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​republic.​venom_safeguards.​airstrike_target_3

Airstrike Target 3
1.0.0

FQN: plc.​codex.​bestiary.​akk_dog

Akk Dog
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​justice.​dynamic_alarm

Alarm
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​sith_sorcerer.​at_the_foot_of_the_colossus.​alarms

Alarm
1.0.0

FQN: plc.​location.​taris_imperial.​class.​sith_warrior.​multi.​alarm_off

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_3.​the_final_score.​bay_alarm

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_2.​an_unthinkable_alliance.​imp_alarm

Alarm
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​alarm_off

Alarm
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​jedi_wizard.​authorized_personnel_only.​alarm

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​number_one_with_a_bullet.​hangar_alarm

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​endorsement.​dynamic_alarm

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​dynamic_audio_klaxon

Alarm
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​alarm_on

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​inconspicuous_valor.​dynamic_alarm_panel

Alarm
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​dynamic_klaxon_alarm

Alarm Audio Dummies
1.0.0

FQN: plc.​location.​open_worlds.​generic.​audio.​dynamic_alarm_dummies

Alarm Audio Dummies
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​trooper.​reaching_out.​alarm_system

Alarm Console
1.0.0

FQN: plc.​location.​alderaan.​bronze.​imperial.​insufficient_staff.​alarm_console

Alarm Console
1.0.0

FQN: plc.​location.​alderaan.​class.​trooper.​the_future_of_war.​generator_alarm_light

Alarm Light
1.0.0

FQN: plc.​location.​open_worlds.​class.​spy.​chapter_1.​hero_of_the_people.​alarm_light

Alarm Light
1.0.0

FQN: plc.​location.​open_worlds.​class.​spy.​chapter_2.​the_mind_trap.​alarm_light

Alarm Light
1.0.0

FQN: plc.​generic.​environment.​ambient.​republic_alarm_light_off

Alarm Light
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​smuggler.​camp_vigil.​alarm_light

Alarm Light
1.0.0

FQN: plc.​location.​companion.​spy.​kaliyo_djannis.​alarm_panel

Alarm Panel
1.0.0

FQN: plc.​generic.​environment.​alarm.​imperial_alarm_sensor

Alarm Sensor
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​smuggling_run.​imperial_dropship_site_alarm

Alarm Signal Source
1.0.0

FQN: plc.​location.​alderaan.​bonus.​area.​imperial.​assault_on_fort_alde.​barracks_door

Alde Barracks Door
1.0.0

FQN: plc.​location.​alderaan.​class.​spy.​the_privileges_of_royalty.​alde_computer_terminal

Alde Computer Terminal
1.0.0

FQN: plc.​location.​alderaan.​taxi.​taxi_h3_g1_poi11_house_alde_library_rep

Alde Speeder
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​rescue_operation.​dynamic_hellfire_munition_component1

Alderinium
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​honor_regained.​dynamic_missile_group

Alderinium Warheads
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_1.​a_threat_leveled.​dynamic_computer_alert_overlay

Alert Screen
1.0.0

FQN: plc.​generic.​harvesting.​archaeology.​alien_archaeological_find

Alien Archaeological Find
1.0.0

FQN: plc.​generic.​harvesting.​bioanalysis.​viral_contagion_fiber

Alien Contagion Fiber
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​trooper.​overloaded.​droid_charger

Alien Droid Charger
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​hazardous_recovery.​recorder_encasement_01

Alpha Data Recorder
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​bounty_hunter.​a_musty_trail.​altaca_datapad

Altaca's Datapad
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​altar_lamp_two

Altar Lamp
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​altar_lamp_one

Altar Lamp
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​altar_lamp_three

Altar Lamp
1.0.0

FQN: plc.​location.​korriban.​world.​the_blood_legacy.​altar_of_bones

Altar of Bones
1.0.0

FQN: plc.​location.​korriban.​world.​the_blood_legacy.​skull_pile

Altar of Bones
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​central_altar

Altar of Death
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​a_map_for_the_future.​altar_of_despair

Altar of Despair
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​alter_two

Altar of Duty
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​a_map_for_the_future.​altar_of_fury

Altar of Fury
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​a_map_for_the_future.​altar_of_hate

Altar of Hate
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​alter_one

Altar of Life
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​the_trials.​trial_1_riddle_asker

Altar of Meditation
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​a_map_for_the_future.​altar_of_wrath

Altar of Wrath
1.0.0

FQN: plc.​generic.​harvesting.​scavenging.​salvaged_heap

Aluminium Salvaged Heap
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​heart_of_darkness.​dynamic_bh_owe2_amanita_lumikurzini

Amanita Lumikurzini
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​heart_of_darkness.​dynamic_loaded_al_canister

Amanita Lumikurzini Aerosol Canister
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​taking_the_bait.​ambush_location_marker

Ambush Location
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​lets_see_some_agression.​ambush_point_3

Ambush Point
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​lets_see_some_agression.​ambush_point_2

Ambush Point
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​target_rich_environment.​ambush_position

Ambush Position
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​lets_see_some_agression.​ambush_point_1

Ambush Site
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​ammo_cache

Ammo Cache
1.0.0

FQN: plc.​location.​ord_mantell.​bronze.​bridging_the_gap.​ammo_cache

Ammo Cache
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​handle_with_care.​dynamic_ammo_crate

Ammo Crate
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​three_strikes.​ammunition_pile

Ammo Stockpile
1.0.0

FQN: plc.​location.​balmorra.​bronze.​boom_town.​dynamic_destroyable_neu_3_crate

Ammunition Crates
1.0.0

FQN: plc.​location.​alderaan.​bonus.​staged.​republic.​their_own_weapons.​forklift_bomb_crawler

Ammunition Load Lifter
1.0.0

FQN: plc.​generic.​harvesting.​archaeology.​amorphous_blue_crystal_formation

Amorphous Blue Crystal Formation
1.0.0

FQN: plc.​generic.​harvesting.​archaeology.​amorphous_green_crystal_formation

Amorphous Green Crystal Formation
1.0.0

FQN: plc.​generic.​harvesting.​archaeology.​amorphous_red_crystal_formation

Amorphous Red Crystal Formation
1.0.0

FQN: plc.​location.​tatooine.​hearth_stone.​hearth_hub1_rep_poi16_anchorhead

Anchorhead
1.0.0

FQN: plc.​location.​tatooine.​hearth_stone.​hearth_hub1_rep_poi16_anchorhead_cantina

Anchorhead Cantina
1.0.0

FQN: plc.​location.​flashpoint.​shared.​the_tomb_opens.​actuator_sealed_door

Ancient Actuator
1.0.0

FQN: plc.​location.​flashpoint.​shared.​the_tomb_opens.​actuator_sealed_door_shortcut

Ancient Actuator
1.0.0

FQN: plc.​location.​alderaan.​class.​bounty_hunter.​like_a_rancor_in_a_pottery_shop.​relic_bones

Ancient Alderaanian Fossil
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​ancient_archway

Ancient Altar
1.0.0

FQN: plc.​location.​tython.​class.​jedi_wizard.​hunters_eye.​pile_of_bones

Ancient Altar
1.0.0

FQN: plc.​location.​voss.​class.​sith_sorceror.​the_ritual.​dark_heart_item

Ancient Altar
1.0.0

FQN: plc.​generic.​harvesting.​archaeology.​ancient_archaeological_find

Ancient Archaeological Find
1.0.0

FQN: plc.​location.​balmorra.​class.​sith_sorcerer.​into_the_pit.​artifact

Ancient Artifact
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​hard_lessons.​tablet_2

Ancient Chest
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​hard_lessons.​tablet_1

Ancient Chest
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_chest_reveal_end

Ancient Chest
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_chest_reveal

Ancient Chest
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​find_the_ancient_artifact.​ancient_container

Ancient Chest
1.0.0

FQN: plc.​location.​tython.​world.​the_chamber_of_speech.​inactive_computer

Ancient Computer
1.0.0

FQN: plc.​location.​voss.​bonus.​find_the_ancient_weapon.​ancient_container

Ancient Container
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​find_the_ancient_weapon.​ancient_container

Ancient Container
1.0.0

FQN: plc.​location.​belsavis.​bonus.​imperial.​staged.​converting_the_unconvertable.​control_node

Ancient Control Nodes
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​machinery_1

Ancient Cybernetic Enhancement Equipment
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​ancient_cybernetic_enhancement_equipment

Ancient Cybernetic Enhancement Equipment
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​rakata_cybernetics_pod

Ancient Cybernetic Enhancement Machine
1.0.0

FQN: plc.​location.​taris.​bronze.​chasing_history.​datapad5

Ancient Datapad
1.0.0

FQN: plc.​location.​taris.​bronze.​chasing_history.​datapad4

Ancient Datapad
1.0.0

FQN: plc.​location.​taris.​bronze.​chasing_history.​datapad3

Ancient Datapad
1.0.0

FQN: plc.​location.​taris.​bronze.​chasing_history.​datapad2

Ancient Datapad
1.0.0

FQN: plc.​location.​taris.​bronze.​chasing_history.​datapad1

Ancient Datapad
1.0.0

FQN: plc.​location.​taris.​bronze.​chasing_history.​datapad6

Ancient Datapad
1.0.0

FQN: plc.​location.​tython.​class.​jedi_wizard.​rajivaris_legacy.​door_1

Ancient Door
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​ancient_door

Ancient Door
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​spawn_door

Ancient Door
1.0.0

FQN: plc.​location.​tython.​class.​jedi_wizard.​rajivaris_legacy.​door_3

Ancient Door
1.0.0

FQN: plc.​location.​tython.​class.​jedi_wizard.​rajivaris_legacy.​door_2

Ancient Door
1.0.0

FQN: plc.​location.​voss.​class.​jedi_wizard.​deep_cradle_dark_heart.​door_beast_smash

Ancient Door
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​ancient_droid_manufacturing_equipment

Ancient Droid Manufacturing Equipment
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​machinery_2

Ancient Droid Manufacturing Equipment
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​rakata_droid_pod

Ancient Droid Manufacturing Machine
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​revan.​object.​rakata_foundry_terminal

Ancient Foundry Terminal
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_columnglyph_corner_a

Ancient Glyph
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_columnglyph_corner_c

Ancient Glyph
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_columnglyph_edge_1

Ancient Glyph
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_columnglyph_edge_2

Ancient Glyph
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_columnglyph_corner_d

Ancient Glyph
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_3.​doomsday.​dyn_columnglyph_corner_b

Ancient Glyph
1.0.0

FQN: plc.​location.​tatooine.​class.​jedi_wizard.​visions_in_the_sand.​glowy_runes

Ancient Glyphs
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​aggressive_archaeology.​ancient_jedi_artifact

Ancient Jedi Artifact
1.0.0

FQN: plc.​location.​taris.​world.​indelicate_operation.​jedi_relic_alternate_1

Ancient Jedi Relic
1.0.0

FQN: plc.​location.​taris.​world.​indelicate_operation.​jedi_relic_alternate_2

Ancient Jedi Relic
1.0.0

FQN: plc.​location.​taris.​world.​indelicate_operation.​jedi_relic

Ancient Jedi Statue
1.0.0

FQN: plc.​codex.​lore.​tython.​rediscovering_tython

Ancient Jedi Statue
1.0.0

FQN: plc.​location.​voss.​bronze.​republic.​forbidden.​ancient_jedi_technology

Ancient Jedi Technology
1.0.0

FQN: plc.​location.​tatooine.​world.​multi.​the_thing_czerka_found.​imprisoned_one

Ancient Machine
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​a_map_for_the_future.​ancient_map

Ancient Map
1.0.0

FQN: plc.​location.​flashpoint.​raid.​eternity_vault.​object.​prison_main_entrance

Ancient Prison Entrance
1.0.0

FQN: plc.​location.​flashpoint.​raid.​eternity_vault.​object.​prison_soa_door

Ancient Prison Entrance
1.0.0

FQN: plc.​location.​belsavis.​world.​republic.​unheard_frequencies.​ancient_rakatan_security_droid

Ancient Rakata Security Droid
1.0.0

FQN: plc.​location.​hoth.​class.​sith_inquisitor.​into_the_assassin_temple.​temple_relic

Ancient Relic
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​slaying_the_beast.​beast_tomb

Ancient Sarcophagus
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​sarcophagus

Ancient Sarcophagus
1.0.0

FQN: plc.​location.​alderaan.​class.​sith_sorcerer.​in_the_halls_of_elysium.​artifact

Ancient Sith Artifact
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​slaying_the_beast.​ancient_sith_carving

Ancient Sith Carving
1.0.0

FQN: plc.​location.​voss.​bronze.​republic.​darker_than_dark.​artifact

Ancient Sith Focus
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​warrior_statue

Ancient Sith Statue
1.0.0

FQN: plc.​location.​belsavis.​bonus.​imperial.​area.​the_scar.​stasis_chamber

Ancient Stasis Chamber
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​erasing_evidence.​ancient_tablet

Ancient Tablet
1.0.0

FQN: plc.​location.​korriban.​world.​the_hate_machine.​tablet

Ancient Tablet
1.0.0

FQN: plc.​location.​coruscant.​class.​jedi_wizard.​multi.​ancient_terminal

Ancient Terminal
1.0.0

FQN: plc.​location.​pvp.​tatooine.​book

Ancient Tome
1.0.0

FQN: plc.​location.​voss.​class.​trooper.​collect_artifacts_hub_1.​voss_artifact

Ancient Voss Chest
1.0.0

FQN: plc.​location.​voss.​class.​smuggler.​buyers_remorse.​ancient_sith_chest_2

Ancient Voss Chest
1.0.0

FQN: plc.​location.​voss.​class.​smuggler.​buyers_remorse.​ancient_sith_chest_3

Ancient Voss Chest
1.0.0

FQN: plc.​location.​voss.​class.​smuggler.​buyers_remorse.​ancient_sith_chest

Ancient Voss Chest
1.0.0

FQN: plc.​location.​korriban.​world.​the_hate_machine.​klorslug_chamber_blocker

Ancient Wall
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​arm_yourself.​ancient_warblade

Ancient Warblade
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​found_in_translation.​weapon_crate

Ancient Weapon Crate
1.0.0

FQN: plc.​location.​open_worlds.​generic.​cinematic.​ancient_relic

ancient_relic
1.0.0

FQN: plc.​location.​flashpoint.​shared.​the_streets_of_cademimu.​object.​animal_cage

Animal Cage
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​taming_trandoshans.​equipment_cache3

Anomid Equipment
1.0.0

FQN: plc.​location.​corellia.​world_arc.​imperial.​the_battle_of_corellia.​council_antechamber_door

Antechamber Door
1.0.0

FQN: plc.​location.​corellia.​world_arc.​imperial.​the_battle_of_corellia.​council_antechamber_door_controls

Antechamber Door Controls
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​sith_arithmetic.​antechamber_shrine

Antechamber Shard
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​the_secret_of_tulak_hord.​text_1

Antechamber Text
1.0.0

FQN: plc.​location.​balmorra.​bronze.​flight_plan.​anti_air_turbo_laser

Anti-Air Fusion Cannon
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​the_lucky_lancer.​aa_gun_battery_1

Anti-Air Fusion Cannon
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​the_lucky_lancer.​aa_gun_battery_2

Anti-Air Fusion Cannon
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_3.​the_battle_of_corellia.​dynamic_sal_cannon_1

Anti-Air Laser Cannon
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​call_down_the_thunder.​aa_console_2

Anti-Aircraft Console
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​call_down_the_thunder.​aa_console_3

Anti-Aircraft Console
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​call_down_the_thunder.​aa_console_4

Anti-Aircraft Console
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​call_down_the_thunder.​aa_console_1

Anti-Aircraft Console
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​grounded.​anti_aircraft_gun_02

Anti-Aircraft Gun
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​grounded.​anti_aircraft_gun_01

Anti-Aircraft Gun
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​grounded.​anti_aircraft_gun_03

Anti-Aircraft Gun
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​republic.​venom_safeguards.​antiaircraft_gun_1

Anti-Aircraft Gun (East)
1.0.0

FQN: plc.​location.​war_world.​quesh.​world.​republic.​venom_safeguards.​antiaircraft_gun_2

Anti-Aircraft Gun (South)
1.0.0

FQN: plc.​location.​flashpoint.​shared.​directive_7.​object.​sensor_array_controls

Anti-Aircraft Sensor Array Controls
1.0.0

FQN: plc.​location.​corellia.​bronze.​republic.​manual_override.​turret

Anti-Aircraft Turret Control Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​number_one_with_a_bullet.​cargo_shuttle

Anti-Armor Munitions
1.0.0

FQN: plc.​location.​alderaan.​class.​spy.​the_fall_of_house_cortess.​cortess_infantry_forcefield

Anti-Infantry Barrier
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​trooper.​target_acquisition.​defensive_sensor

Anti-Missile Sensor
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​trooper.​target_acquisition.​anti_missile_turret

Anti-Missile Turret
1.0.0

FQN: plc.​location.​hoth.​bronze.​imperial.​sensitive_material.​mine

Anti-Vehicular Mine
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​rooting_out_the_drall.​drall_mine_explode

Anti-Vehicular Mine
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​rooting_out_the_drall.​drall_mine

Anti-Vehicular Mine
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​bounty_hunter.​industrial_espionage.​anuli_body

Anuli's Body
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​sith_apprentice_dhaiv

Apprentice Dhaiv's Corpse
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​sith_apprentice_mkaal

Apprentice Mkaal's Corpse
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​sith_apprentice_shon

Apprentice Shon's Corpse
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​sith_apprentice_zane

Apprentice Zane's Corpse
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​shadow_spawn.​sith_apprentice_zeevon

Apprentice Zeevon's Corpse
1.0.0

FQN: plc.​generic.​vendors.​mount.​vendor_mnt_aratech_dagger

Aratech Dagger
1.0.0

FQN: plc.​generic.​vendors.​mount.​vendor_mnt_aratech_lancer

Aratech Lancer
1.0.0

FQN: plc.​generic.​vendors.​mount.​vendor_mnt_aratech_scythe

Aratech Scythe
1.0.0

FQN: plc.​location.​hoth.​bronze.​republic.​tech_diagrams.​arc_emitter_control_panel

Arc Emitter Control Panel
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​the_accursed.​holopad

Archaeologists' Holopad
1.0.0

FQN: plc.​location.​belsavis.​bonus.​republic.​area.​prison_scars.​stasis_chamber

Archaic Stasis Chamber
1.0.0

FQN: plc.​location.​alderaan.​world.​republic.​red_handed.​holotable_2

Archive Backup Terminal
1.0.0

FQN: plc.​location.​taris.​bronze.​the_archive.​archive_door

Archive Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​spy.​chapter_2.​the_mind_trap.​electrical_generator

Archive Power Generator
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​sith_arithmetic.​archives_shrine

Archive Shard
1.0.0

FQN: plc.​location.​korriban.​class.​sith_sorcerer.​the_secret_of_tulak_hord.​text_3

Archives Text
1.0.0

FQN: plc.​location.​voss.​class.​bounty_hunter.​captive_audience.​arena_door_1

Arena Door
1.0.0

FQN: plc.​location.​voss.​class.​bounty_hunter.​captive_audience.​arena_forcefield_panel

Arena Forcefield Controls
1.0.0

FQN: plc.​location.​voss.​bronze.​republic.​fishing_facade.​armor_piece_container

Armor Crate
1.0.0

FQN: plc.​location.​tatooine.​item_station.​item_station_armor

Armor Modification Station
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​armor_rack

Armor Rack
1.0.0

FQN: plc.​generic.​crafting.​armormech.​basic

Armormech Workstation
1.0.0

FQN: plc.​location.​ilum.​world_arc.​republic.​the_jedi_temple.​vault_door

Armory Door
1.0.0

FQN: plc.​location.​ilum.​world_arc.​republic.​the_jedi_temple.​vault_door_controls_inside

Armory Gate Controls
1.0.0

FQN: plc.​location.​ilum.​world_arc.​republic.​the_jedi_temple.​vault_door_controls

Armory Gate Controls
1.0.0

FQN: plc.​location.​belsavis.​world.​republic.​riot_control.​armory_rack

Armory Rack
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​multi.​safehouse_arms_stockpile

Arms Stockpile
1.0.0

FQN: plc.​generic.​crafting.​armstech.​basic

Armstech Workstation
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​multi.​arrivals_console

Arrivals Console
1.0.0

FQN: plc.​location.​data_holocron.​multi.​fleet_curator_artifacts

Artifact
1.0.0

FQN: plc.​location.​voss.​world_arc.​republic.​the_dead_hollow.​boss_door

Artifact
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​sith_sorcerer.​in_the_halls_of_traitors.​artifact

Artifact
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​value_added.​artifact_weapon_cache

Artifact Weapon Cache
1.0.0

FQN: plc.​location.​flashpoint.​shared.​the_tomb_opens.​artifacts_of_vodal_kressh

Artifacts of Vodal Kressh
1.0.0

FQN: plc.​generic.​crafting.​artifice.​basic

Artifice Workstation
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​coronet_arms_massacre.​artillery

Artillery
1.0.0

FQN: plc.​location.​corellia.​bonus.​solo.​protect_the_imperial_forces.​artillery_cannon

Artillery Cannon
1.0.0

FQN: plc.​location.​balmorra.​world_arc.​bombs_away.​artillery_computer

Artillery Computer
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​artillery_console

Artillery Console
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​across_enemy_lines.​artillery_3

Artillery Controls
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​across_enemy_lines.​artillery_2

Artillery Controls
1.0.0

FQN: plc.​location.​corellia.​bonus.​staged.​imperial.​dismantling_czerka.​artillery_controls

Artillery Controls
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​across_enemy_lines.​artillery_1

Artillery Controls
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_3.​the_battle_of_corellia.​dynamic_i9_panther_crate

Artillery Deployment Kit
1.0.0

FQN: plc.​location.​corellia.​world.​imperial.​coronet_arms_massacre.​artillery_guidance_controls

Artillery Guidance Controls
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​shoring_up_defenses.​artillery_gun_2

Artillery Gun
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​shoring_up_defenses.​artillery_gun_1

Artillery Gun
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​shoring_up_defenses.​artillery_gun_final

Artillery Gun
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​shoring_up_defenses.​artillery_gun_3

Artillery Gun
1.0.0

FQN: plc.​location.​balmorra.​bronze.​colicoid_expulsion.​artillery_target_c

Artillery Target
1.0.0

FQN: plc.​location.​balmorra.​bronze.​colicoid_expulsion.​artillery_target_b

Artillery Target
1.0.0

FQN: plc.​location.​balmorra.​bronze.​colicoid_expulsion.​artillery_target

Artillery Target
1.0.0

FQN: plc.​codex.​bestiary.​asharl_panther

Asharl Panther
1.0.0

FQN: plc.​location.​companion.​smuggler.​risha.​the_argent_serpent.​assassin_droide_module_shipment

Assassin Droid Module Shipment
1.0.0

FQN: plc.​location.​companion.​smuggler.​risha.​the_argent_serpent.​assassin_droid_module_shipment

Assassin Droid Module Shipment
1.0.0

FQN: plc.​location.​corellia.​class.​sith_warrior.​protect_vowrawn.​assassin_ship_3

Assassin Ship
1.0.0

FQN: plc.​location.​corellia.​class.​sith_warrior.​protect_vowrawn.​assassin_ship_2

Assassin Ship
1.0.0

FQN: plc.​location.​corellia.​class.​sith_warrior.​protect_vowrawn.​assassin_ship_1

Assassin Ship
1.0.0

FQN: plc.​location.​belsavis.​bonus.​solo.​parole_deactivated.​stasis_pods

Assassin Stasis Pod
1.0.0

FQN: plc.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​droid_machine_master_controls

Assembler Ignition Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​droid_input_console

Assembler Input Controls
1.0.0

FQN: plc.​location.​balmorra.​bonus.​area.​assembly_line.​main_computer

Assembly Line Blueprint Computer
1.0.0

FQN: plc.​location.​balmorra.​bonus.​area.​assembly_line.​computer_three

Assembly Line Computer
1.0.0

FQN: plc.​location.​balmorra.​bonus.​area.​assembly_line.​computer_two

Assembly Line Computer
1.0.0

FQN: plc.​location.​balmorra.​bonus.​area.​assembly_line.​computer_one

Assembly Line Computer
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​wrench_in_the_works.​assembly_line_controls_2

Assembly Line Controls
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​wrench_in_the_works.​assembly_line_controls_3

Assembly Line Controls
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​wrench_in_the_works.​assembly_line_controls_1

Assembly Line Controls
1.0.0

FQN: plc.​location.​balmorra.​bonus.​area.​assembly_line.​assembly_line_server

Assembly Line Data Server
1.0.0

FQN: plc.​location.​flashpoint.​shared.​ilum.​event.​station_hangars.​assembly_monitor

Assembly Monitor
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​revan.​object.​revan_asteroid_target

Asteroid Target
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​esh_kha_containment.​astromech

Astromech Droid
1.0.0

FQN: plc.​location.​belsavis.​class.​jedi_wizard.​taking_on_the_asylum.​asylum_door

Asylum Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​power_terminal_a

Atrium Security Terminal
1.0.0

FQN: plc.​location.​belsavis.​bonus.​solo.​a_quick_heads_up.​attack_plans

Attack Plans
1.0.0

FQN: plc.​location.​ord_mantell.​class.​trooper.​hit_the_ground_running.​dynamic_atv_interior

ATV Interior
1.0.0

FQN: plc.​location.​taris_imperial.​auction.​auction_hub1_poi01_toxic_lake_garrison

Auction Kiosk
1.0.0

FQN: plc.​location.​taris.​hearth_stone.​aurek

Aurek
1.0.0

FQN: plc.​location.​hoth.​hearth_stone.​hearth_hub1_rep_poi01_aurek_base

Aurek Base
1.0.0

FQN: plc.​location.​hoth.​hearth_stone.​hearth_hub1_rep_poi01_aurek_base_cantina

Aurek Base Cantina
1.0.0

FQN: plc.​location.​belsavis.​hearth_stone.​rep_hub4_poi01

Automated Checkpoint
1.0.0

FQN: plc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​turret_gun

Automated Defense Gun
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​the_shadow_fist.​automated_defense_system

Automated Defense System
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_3.​top_secret.​repulsorlift_sled

Automated Shuttle
1.0.0

FQN: plc.​location.​flashpoint.​shared.​ilum.​event.​surface_base.​auxiliary_generator

Auxiliary Generator
1.0.0

FQN: plc.​location.​flashpoint.​shared.​rakghouls.​event.​kaon_underpass.​auxiliary_power

Auxiliary Generator
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​blinding_the_rist.​computer_panel_2

Auxiliary Overload Inhibitor
1.0.0

FQN: plc.​location.​alderaan.​class.​jedi_knight.​siege_mentality.​auxilery_generator

Auxiliary Power Station
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​subsystem_controller

Auxiliary Subsystem Controller
1.0.0

FQN: plc.​location.​ord_mantell.​hearth_stone.​hearth_poi06_fort_garnik_cantina

Avilatan's Rest Cantina
1.0.0

FQN: plc.​location.​corellia.​hearth_stone.​hearth_hub3_rep_poi11_axial_park_north

Axial Park North
1.0.0

FQN: plc.​location.​corellia.​hearth_stone.​hearth_hub3_emp_poi39_axial_park_south

Axial Park South
1.0.0

FQN: plc.​location.​ord_mantell.​class.​smuggler.​security_breach.​dynamic_back_door

Back Door
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​imperial.​datacenter_raid.​backup_generator_console

Backup Generator Fwanna
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​imperial.​datacenter_raid.​generator_console

Backup Generator Fwanna
1.0.0

FQN: plc.​location.​voss.​class.​jedi_knight.​vault_of_the_gormak_king.​backup_generator

Backup Shield Generator
1.0.0

FQN: plc.​generic.​harvesting.​bioanalysis.​photosynthetic_moss_colony

Bacterial Colony
1.0.0

FQN: plc.​location.​coruscant.​bronze.​baggage_claim.​baggage_crates

Baggage Crate
1.0.0

FQN: plc.​location.​tatooine.​elevator.​elev_h2_g2_poi00_wilderness_01

Balloon
1.0.0

FQN: plc.​location.​tatooine.​elevator.​elev_h2_g1_emp_poi00_wilderness_01

Balloon
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_knight.​distant_early_warning.​imperial_network_receiver_3

Balmorran Arms Factory Communications Relay
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h4_r1_poi02_balmorran_arms_flightpads_02

Balmorran Arms Factory Shipyard Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h4_r1_poi02_balmorran_arms_flightpads_01

Balmorran Arms Factory Shipyard Elevator
1.0.0

FQN: plc.​codex.​lore.​balmorra_imp.​balmorran_corporations

Balmorran Corporations
1.0.0

FQN: plc.​codex.​lore.​balmorra_rep.​balmorran_corporations

Balmorran Corporations
1.0.0

FQN: plc.​codex.​lore.​balmorra_rep.​balmorran_pollution

Balmorran Pollution
1.0.0

FQN: plc.​codex.​lore.​balmorra_imp.​balmorran_pollution

Balmorran Pollution
1.0.0

FQN: plc.​codex.​organizations.​balmorra_imp.​balmorran_resistance

Balmorran Resistance
1.0.0

FQN: plc.​codex.​organizations.​balmorra_rep.​balmorran_resistance

Balmorran Resistance
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​trooper.​smash_and_grab.​resistance_corpse

Balmorran Resistance Fighter Corpse
1.0.0

FQN: plc.​codex.​bestiary.​bantha

Bantha
1.0.0

FQN: plc.​location.​corellia.​class.​jedi_knight.​jedi_commander.​destroyed_bar

Bar
1.0.0

FQN: plc.​location.​corellia.​class.​jedi_knight.​jedi_commander.​bar

Bar
1.0.0

FQN: plc.​location.​companion.​trooper.​aric_jorgan.​missing_in_action.​dynamic_bar_glass

Bar Glass
1.0.0

FQN: plc.​location.​alderaan.​world.​imperial.​vanguard.​diphosphene_detonator

Baradium Detonator Access Console
1.0.0

FQN: plc.​location.​alderaan.​world.​republic.​defense_of_organa.​baradium_explosive

Baradium Explosive
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h2_poi13_barasin_refuse_yards_02

Barasin Refuse Yards Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h2_poi13_barasin_refuse_yards_01

Barasin Refuse Yards Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h2_poi13_barasin_refuse_yards_04

Barasin Refuse Yards Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h2_poi13_barasin_refuse_yards_03

Barasin Refuse Yards Elevator
1.0.0

FQN: plc.​location.​belsavis.​world.​republic.​the_zabraks_auction.​barker

Barker
1.0.0

FQN: plc.​location.​tatooine.​elevator.​elev_h3_g1_rep_poi04_baroban_dig_01

Baroban Dig Elevator
1.0.0

FQN: plc.​location.​alderaan.​class.​bounty_hunter.​spiking_the_punch.​girard_office_door

Baron Girard's Office Door
1.0.0

FQN: plc.​location.​alderaan.​class.​smuggler.​payment_in_full.​venar_door

Baron Venar's Hideout
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​lab_blast_door

Barrager Control Room Door
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​barrager_control_station

Barrager Control Station
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​barrager_control_station_ambient

Barrager Control Station
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​barrager_effects

Barrager Effects
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​lab_entrance_door

Barrager Laboratory Door
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​republic.​truth_be_told.​barraks_drink

Barrak's Drink
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​exploding_barrel_cine

Barrel
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p1_2

Barrel Bridge - North East
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p2_2

Barrel Bridge - North East
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p1_1

Barrel Bridge - North West
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p2_1

Barrel Bridge - North West
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p2_3

Barrel Bridge - South East
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p1_3

Barrel Bridge - South East
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p2_4

Barrel Bridge - South West
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​gun_barrel_bridge_p1_4

Barrel Bridge - South West
1.0.0

FQN: plc.​location.​taris_imperial.​world.​spilling_chemicals.​chemical_barrel

Barrel of 3-5-7 Trichloroheptane
1.0.0

FQN: plc.​location.​war_world.​quesh.​bronze.​imperial.​crane_decommission.​barricade

Barricade
1.0.0

FQN: plc.​location.​balmorra_republic.​bronze.​nowhere_to_run.​barricade

Barricade
1.0.0

FQN: plc.​location.​balmorra.​world.​siege_of_balmorran_arms.​barricade_computer

Barricade Controls
1.0.0

FQN: plc.​location.​balmorra.​world.​siege_of_balmorran_arms.​barricade_controls

Barricade Controls
1.0.0

FQN: plc.​generic.​social.​chair_barstool_typing

Barstool
1.0.0

FQN: plc.​generic.​social.​chair_barstool_look_right

Barstool
1.0.0

FQN: plc.​generic.​social.​chair_barstool_sit_normal

Barstool
1.0.0

FQN: plc.​location.​tatooine.​class.​sith_sorcerer.​vengeance.​control_panel

Base Access Panel
1.0.0

FQN: plc.​codex.​bestiary.​baspoor_glider

Baspoor Glider
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​forward_momentum.​bastion_gate

Bastion Gate
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​forward_momentum.​bastion_gate_controls

Bastion Gate Controls
1.0.0

FQN: plc.​location.​hoth.​bronze.​republic.​one_thing_or_another.​battered_republic_supply_crate

Battered Republic Supply Crate
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​imperial.​glitch.​holowan_design_terminal2

Battle Droid AI Terminal
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​imperial.​glitch.​holowan_design_terminal3

Battle Droid Armor Terminal
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​imperial.​glitch.​holowan_design_terminal

Battle Droid Weapon Terminal
1.0.0

FQN: plc.​codex.​lore.​alderaan.​battle_of_alderaan

Battle of Alderaan
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​a_new_order.​bay_door_control

Bay Door Control
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​frigid_expedition.​beacon

Beacon
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​passing_the_torch.​zenith_meeting_scrambler

Beacon
1.0.0

FQN: plc.​location.​taris.​world.​supply_chain.​beacon_1

Beacon A7-P4
1.0.0

FQN: plc.​location.​taris.​world.​supply_chain.​beacon_2

Beacon B6-M3
1.0.0

FQN: plc.​location.​taris.​world.​supply_chain.​beacon_4

Beacon E1-L8
1.0.0

FQN: plc.​location.​taris.​world.​supply_chain.​beacon_3

Beacon G2-N9
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​fire_in_the_landing_zone.​airstrike_beacon_crate_01

Beacon Plant Location
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​fire_in_the_landing_zone.​airstrike_beacon_rock_02

Beacon Plant Location
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​fire_in_the_landing_zone.​airstrike_beacon_rock_01

Beacon Plant Location
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​revan.​event.​foundry_factory.​shield_generator

Beacon Shield Generator
1.0.0

FQN: plc.​location.​voss.​class.​bounty_hunter.​captive_audience.​shaclaw_forcefield

Beast Cage Forcefield
1.0.0

FQN: plc.​location.​voss.​class.​bounty_hunter.​captive_audience.​beast_cage_forcefield

Beast Cage Forcefield
1.0.0

FQN: plc.​location.​voss.​bonus.​beast_takedown.​champions_trophies

Beast Champion's Trophies
1.0.0

FQN: plc.​location.​hutta.​world.​rancor_egg.​dynamic_beast_egg

Beast Egg
1.0.0

FQN: plc.​location.​voss.​world_arc.​shared.​beast_freedom

Beast Freedom
1.0.0

FQN: plc.​location.​voss.​class.​bounty_hunter.​captive_audience.​beast_leash_forcefield

Beast Leash
1.0.0

FQN: plc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​beast_master_door

Beast Master's Office Door
1.0.0

FQN: plc.​location.​alderaan.​class.​jedi_wizard.​hostile_negotiations.​vox_beast_pen

Beast Pen
1.0.0

FQN: plc.​location.​voss.​class.​bounty_hunter.​captive_audience.​beast_pen_door

Beast Pen Door
1.0.0

FQN: plc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​beastmaster_alarm

Beast Pit Alarm
1.0.0

FQN: plc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​pit_door

Beast Pit Door
1.0.0

FQN: plc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​elevator_beast_pit_bottom

Beast Pit Elevator Panel
1.0.0

FQN: plc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​elevator_beast_pit_top

Beast Pit Elevator Panel
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​wrench_in_the_works.​beharan_generator_3

Beharen Generator
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​wrench_in_the_works.​beharan_generator_2

Beharen Generator
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​wrench_in_the_works.​beharan_generator_1

Beharen Generator
1.0.0

FQN: plc.​location.​ord_mantell.​class.​trooper.​the_spy.​bellis_corpse

Bellis
1.0.0

FQN: plc.​codex.​lore.​belsavis.​belsavis_automated_security

Belsavis Automated Security
1.0.0

FQN: plc.​codex.​lore.​belsavis.​belsavis_prison_break

Belsavis Prison Break
1.0.0

FQN: plc.​codex.​lore.​belsavis.​belsavis_prison_personnel

Belsavis Prison Personnel
1.0.0

FQN: plc.​codex.​organizations.​belsavis.​belsavis_prisoners

Belsavis Prisoners
1.0.0

FQN: plc.​codex.​lore.​belsavis.​belsavis_vaults

Belsavis Vaults
1.0.0

FQN: plc.​generic.​social.​bench_city_seat_2_sit_normal

Bench
1.0.0

FQN: plc.​generic.​social.​bench_temple_seat_1_sit_normal

Bench
1.0.0

FQN: plc.​generic.​social.​bench_city_seat_3_sit_normal

Bench
1.0.0

FQN: plc.​generic.​social.​bench_kaas_city_seat_2_sit_normal

Bench
1.0.0

FQN: plc.​generic.​social.​bench_kaas_city_seat_1_sit_normal

Bench
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​reallocation.​cinematic_placeholder

Bench
1.0.0

FQN: plc.​generic.​social.​bench_temple_seat_2_sit_normal

Bench
1.0.0

FQN: plc.​generic.​social.​bench_city_seat_1_sit_normal

Bench
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​hazardous_recovery.​recorder_encasement_02

Beta Data Recorder
1.0.0

FQN: plc.​location.​nar_shaddaa.​bonus.​republic.​staged.​ending_a_better_life.​tech

Betterlife Technology
1.0.0

FQN: plc.​location.​tatooine.​world.​republic.​a_jawa_concern.​cage

Bildoren Cage
1.0.0

FQN: plc.​location.​tatooine.​bronze.​republic.​show_of_force.​totem

Bildoren Totem
1.0.0

FQN: plc.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​door_panel_3

Binary Load Lifter
1.0.0

FQN: plc.​location.​coruscant.​bronze.​the_freightskippers.​binary_loadlifter

Binary Loadlifter
1.0.0

FQN: plc.​generic.​harvesting.​bioanalysis.​radioactive_fiber

Bio Energy Fiber
1.0.0

FQN: plc.​generic.​crafting.​biochem.​basic

Biochem Workstation
1.0.0

FQN: plc.​location.​taris.​world.​a_cure_for_a_planet.​pirate_biochemical_lab

Biochemical Workstation
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_2.​heist_of_the_millennium.​zoo_loot_queen

Biological Storage Crate
1.0.0

FQN: plc.​location.​balmorra.​class.​spy.​the_secret_enemy.​biomatter_canister

Biomatter Canister
1.0.0

FQN: plc.​generic.​harvesting.​slicing.​biometric_footlocker

Biometric Footlocker
1.0.0

FQN: plc.​generic.​harvesting.​slicing.​biometric_safe_box

Biometric Safe Box
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​spy.​contract_negotiations.​bioscanner

Bioscanner
1.0.0

FQN: plc.​location.​alderaan.​bonus.​staged.​republic.​hindering_the_hive.​killik_pool_boss

Birthing Chamber Membrosia Pool
1.0.0

FQN: plc.​location.​coruscant.​bronze.​baggage_claim.​baggage_crate_4

Bith Gifts
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_1.​black_box

Black Box
1.0.0

FQN: plc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​black_codex_terminal

Black Codex Terminal
1.0.0

FQN: plc.​location.​hoth.​bronze.​imperial.​black_ice.​black_ice_generator

Black Ice Generator
1.0.0

FQN: plc.​location.​hoth.​bonus.​imperial.​shatter.​generator

Black Ice Generator
1.0.0

FQN: plc.​location.​hoth.​bonus.​imperial.​shatter.​crate

Black Ice Supply Crate
1.0.0

FQN: plc.​location.​hoth.​bronze.​imperial.​black_ice.​computer_terminal

Black Ice Supply Crate
1.0.0

FQN: plc.​codex.​ships.​ita_rta.​gage_class_transport

Black Talon Computer
1.0.0

FQN: plc.​location.​tatooine.​elevator.​elv_black_trail_smuggler_mine_1

Black Trail Mine Elevator
1.0.0

FQN: plc.​location.​coruscant.​hearth_stone.​blacksun

Blacksun Sector
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​blast_door_1

Blast Door
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​jedi_knight.​striking_back.​galen_door

Blast Door
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​blast_door_2

Blast Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​dyn_hallway_door

Blast Door
1.0.0

FQN: plc.​location.​alderaan.​class.​jedi_knight.​facing_lord_nefarid.​blast_door

Blast Door
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​passing_the_torch.​blast_door

Blast Door
1.0.0

FQN: plc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​front_door_cine

Blast Door
1.0.0

FQN: plc.​location.​alderaan.​class.​jedi_wizard.​hostile_negotiations.​teral_door

Blast Door
1.0.0

FQN: plc.​location.​alderaan.​class.​trooper.​the_future_of_war.​generator_door

Blast Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_3.​the_battle_of_corellia.​dynamic_branch_entrance_door_small

Blast Door
1.0.0

FQN: plc.​location.​alderaan.​class.​trooper.​the_future_of_war.​gearbox_walker_door

Blast Door
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_knight.​tactical_advantages.​exterior_blast_door

Blast Door
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​bounty_hunter.​professional_courtesy.​combat_door

Blast Door
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​noescape_spaceportdoor

Blast Door
1.0.0

FQN: plc.​location.​taris.​class.​jedi_wizard.​the_junction.​blast_door

Blast Door
1.0.0

FQN: plc.​location.​pvp.​warzone.​voidstar.​spawn_hall_door

Blast Door
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​blast_door_3

Blast Door
1.0.0

FQN: plc.​location.​alderaan.​class.​jedi_knight.​siege_mentality.​mensaav_door

Blast Door
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​imperial.​spreading_the_word.​door

Blast Door
1.0.0

FQN: plc.​location.​pvp.​warzone.​voidstar.​door_and_bomb

Blast Door
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​noescape_hangardoor

Blast Door
1.0.0

FQN: plc.​location.​alderaan.​class.​bounty_hunter.​silver_tongues.​gas_trap_door

Blast Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​hallway_door_console

Blast Door Control
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​imperial.​spreading_the_word.​blast_door_control

Blast Door Control
1.0.0

FQN: plc.​location.​balmorra_republic.​bronze.​target_of_opportunity.​hangar_blast_door_panel

Blast Door Controls
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​forcefield_generator_control

Blast Door Controls
1.0.0

FQN: plc.​location.​taris.​class.​jedi_wizard.​the_junction.​blast_door_controls

Blast Door Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​blast_door_controls

Blast Door Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​passing_the_torch.​blast_door_controls

Blast Door Controls
1.0.0

FQN: plc.​location.​alderaan.​world.​imperial.​vanguard.​saferoom_panel

Blast Door Controls
1.0.0

FQN: plc.​location.​alderaan.​world.​imperial.​vanguard.​saferoom_door

Blast Door Controls
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​blast_door_lock_3

Blast Door Security Controls
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​blast_door_lock_1

Blast Door Security Controls
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​assault_on_the_starbreeze.​blast_door_lock_2

Blast Door Security Controls
1.0.0

FQN: plc.​location.​pvp.​warzone.​ship.​engine.​blast_doors

Blast Door [Objective Control Point]
1.0.0

FQN: plc.​location.​pvp.​warzone.​ship.​engine.​blast_doors_2

Blast Door [Objective Control Point]
1.0.0

FQN: plc.​location.​pvp.​warzone.​ship.​engine.​blast_doors_bomb

Blast Doors
1.0.0

FQN: plc.​location.​alderaan.​data_holocron.​dyn_red_detonite

Blast Pack
1.0.0

FQN: plc.​location.​nar_shaddaa.​bonus.​solo.​maximum_yield.​blast_resistant_cases

Blast Resistant Case
1.0.0

FQN: plc.​location.​flashpoint.​generic.​misc.​vfx.​shared.​blaster_bolt_emitter

Blaster Bolts
1.0.0

FQN: plc.​location.​tatooine.​item_station.​item_station_blaster

Blaster Modification Station
1.0.0

FQN: plc.​location.​corellia.​hearth_stone.​hearth_hub1_rep_poi42_train

Blastfield Shipyards Tram
1.0.0

FQN: plc.​location.​nar_shaddaa.​bonus.​republic.​staged.​bled_dry.​bleeder_square_crate

Bleeder Shipment
1.0.0

FQN: plc.​location.​nar_shaddaa.​bonus.​republic.​staged.​bled_dry.​emp_mine

Bleeder Vehicle
1.0.0

FQN: plc.​location.​alderaan.​class.​sith_warrior.​battle_organa.​blenks_corpse

Blenks
1.0.0

FQN: plc.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​boulder

Blocked Passage
1.0.0

FQN: plc.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​boulder_door2

Blocked Passage
1.0.0

FQN: plc.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​boulder_door1

Blocked Passage
1.0.0

FQN: plc.​location.​hoth.​bonus.​area.​imperial.​medical_advancement.​blood_sample_crate

Blood Sample Crate
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​a_new_order.​blue_crystal_shield_controls

Blue Crystal Shield Controls
1.0.0

FQN: plc.​location.​data_holocron.​imperial.​test_datacron_green

Blue Datacron
1.0.0

FQN: plc.​location.​data_holocron.​imperial.​test_datacron_blue

Blue Datacron
1.0.0

FQN: plc.​location.​taris.​class.​trooper.​lost_and_found.​blue_forcefield

Blue Forcefield
1.0.0

FQN: plc.​generic.​harvesting.​bioanalysis.​nutrient_rich_bud

Blue Nutrient Bud
1.0.0

FQN: plc.​codex.​organizations.​hutta.​bog_people

Bog People
1.0.0

FQN: plc.​codex.​bestiary.​bogstalker

Bogstalker
1.0.0

FQN: plc.​codex.​bestiary.​bogwing

Bogwing
1.0.0

FQN: plc.​location.​corellia.​class.​trooper.​target_rich_environment.​dynamic_machinery_explosion

Boiler Head
1.0.0

FQN: plc.​location.​corellia.​class.​sith_sorcerer.​blood_and_fire.​exploding_pipe_2

Boiler Head
1.0.0

FQN: plc.​location.​corellia.​class.​sith_sorcerer.​blood_and_fire.​exploding_pipe_1

Boiler Head
1.0.0

FQN: plc.​location.​corellia.​class.​sith_sorcerer.​blood_and_fire.​exploding_boiler_head

Boiler Head
1.0.0

FQN: plc.​location.​taris_imperial.​class.​bounty_hunter.​honor_or_glory.​supply_crate_old_tarisian_estate

Boiling Water
1.0.0

FQN: plc.​codex.​bestiary.​bolraida

Bolraida
1.0.0

FQN: plc.​location.​taris.​bronze.​ravaged_reconstruction.​bomb

Bomb
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​explosive_discontent.​valence_inhibitors

Bomb
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​dynamic_senator_krasul_bomb_cinematic

Bomb - Control Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​dynamic_pressure_bubble_sensor

Bomb - Inflated Deadman Switch
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​dynamic_pressure_plate_sensor

Bomb - Pressure Plate Sensor
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​dynamic_bomb_antenna_control

Bomb - Remote Uplink
1.0.0

FQN: plc.​location.​dromund_kaas.​bronze.​explosive_discontent.​defusal_device

Bomb Disposal Device
1.0.0

FQN: plc.​location.​corellia.​bronze.​republic.​bomb_disposal.​bomb_disposal

Bomb Disposal Receptacle
1.0.0

FQN: plc.​location.​taris_imperial.​hearth_stone.​hearth_hub1_poi06_bomber_command_post

Bomber Command Post
1.0.0

FQN: plc.​location.​flashpoint.​shared.​ilum.​event.​surface_base.​bombing_run

Bombing Runs
1.0.0

FQN: plc.​generic.​harvesting.​archaeology.​bondar_crystal_formation

Bondar Crystal Formation
1.0.0

FQN: plc.​generic.​harvesting.​scavenging.​jetsam

Bondite Jetsam
1.0.0

FQN: plc.​location.​tython.​bronze.​flesh_raider_factfinding.​bone_idol

Bone Idol
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​act_one.​capital.​treasure_chests.​treasure_boss_boran_hard

Boran's Foot Locker
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​act_one.​capital.​treasure_chests.​treasure_boss_boran

Boran's Foot Locker
1.0.0

FQN: plc.​location.​taris_imperial.​hearth_stone.​hearth_hub2_poi04_border_assault_post

Border Assault Post
1.0.0

FQN: plc.​codex.​bestiary.​bormu

Bormu
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_2.​the_emperors_wrath.​boss_counter

Boss Counter
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​the_gormak_king.​boulder

Boulder
1.0.0

FQN: plc.​location.​dromund_kaas.​world.​flashes_in_the_dark.​lighting_rod

Boulder
1.0.0

FQN: plc.​location.​belsavis.​bronze.​republic.​thumbs.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​balmorra.​bronze.​the_republics_last_gasp.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​stealth_maneuvers.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​ord_mantell.​bronze.​cutting_off_the_head.​republic_comm_terminal_art_only

Bounty Board
1.0.0

FQN: plc.​location.​corellia.​bronze.​imperial.​hub_4.​bounty_board_business_sector_tram

Bounty Board
1.0.0

FQN: plc.​location.​coruscant.​bronze.​republics_most_wanted.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​balmorra.​bronze.​heroic_addition_05.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​imperial.​hide_and_seek.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​hutta.​bronze.​death_mark.​bounty_board_evocii

Bounty Board
1.0.0

FQN: plc.​location.​ord_mantell.​bronze.​unsafe_safe_houses.​holovid_intelligence_hub_art_only

Bounty Board
1.0.0

FQN: plc.​location.​corellia.​bronze.​imperial.​hub_1.​bounty_board_imperial_base

Bounty Board
1.0.0

FQN: plc.​location.​belsavis.​bronze.​republic.​salvaging_the_wreckage.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​taris_imperial.​bronze.​tainted_water.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​taris.​bronze.​fallen_stars.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​dangerous_roads.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​hutta.​bronze.​death_mark.​bounty_board_medbay

Bounty Board
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​asserting_regional_authority.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​voss.​bronze.​republic.​understanding_the_darkness.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​voss.​bronze.​republic.​wanted_breathing_room.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​fire_in_the_landing_zone.​mercenary_board

Bounty Board
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​early_travelers.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​corellia.​bronze.​imperial.​green_jedi_purge.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​balmorra.​bronze.​heroic_addition_01.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​hutta.​bronze.​death_mark.​bounty_board_cantina

Bounty Board
1.0.0

FQN: plc.​location.​balmorra.​bronze.​heroic_addition_03.​bounty_board

Bounty Board
1.0.0

FQN: plc.​location.​balmorra.​bronze.​heroic_addition_03.​drop_box

Bounty Board Claim Kiosk
1.0.0

FQN: plc.​location.​balmorra.​bronze.​the_republics_last_gasp.​drop_box

Bounty Board Claim Kiosk
1.0.0

FQN: plc.​location.​balmorra.​bronze.​heroic_addition_05.​drop_box

Bounty Board Claim Kiosk
1.0.0

FQN: plc.​location.​belsavis.​class.​bounty_hunter.​multi.​spaceport_wonkavator_to_ship

Bounty Hunter Hangar Door
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​lobby.​fleet.​elevator.​wonka_station_bh

Bounty Hunter Turbolift
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​lobby.​fleet.​elevator.​wonka_station_bh_up

Bounty Hunter Turbolift
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​vacations_over.​bounty_terminal

Bounty Terminal
1.0.0

FQN: plc.​location.​belsavis.​bonus.​solo.​a_quick_heads_up.​bratsen_barracks_terminal

Bratsen Barracks Terminal
1.0.0

FQN: plc.​location.​voss.​world.​imperial.​gormak_and_their_monsters.​bravo_team_corpse

Bravo Team Corpse
1.0.0

FQN: plc.​location.​flashpoint.​shared.​mandalorian_raiders.​treasure_chests.​houndmaster_treasure

Braxx's Stash
1.0.0

FQN: plc.​location.​taris.​hearth_stone.​hearth_hub5_brejiks_run

Brejik's Run
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​act_one.​capital.​event.​bridge.​brentaal_star

Brentaal Star
1.0.0

FQN: plc.​codex.​ships.​ita_rta.​thranta_class_corvette

Brentaal Star Computer
1.0.0

FQN: plc.​location.​pvp.​warzone.​ship.​engine.​bridge1

Bridge
1.0.0

FQN: plc.​location.​corellia.​class.​jedi_wizard.​old_blood.​bridge_intact

Bridge
1.0.0

FQN: plc.​location.​flashpoint.​raid.​hutt_palace.​object.​bridge

Bridge
1.0.0

FQN: plc.​location.​flashpoint.​shared.​directive_7.​event.​zadd_exterior.​bridge

Bridge
1.0.0

FQN: plc.​location.​corellia.​class.​jedi_wizard.​old_blood.​bridge_destroyed

Bridge
1.0.0

FQN: plc.​location.​flashpoint.​raid.​hutt_palace.​object.​bridge_main

Bridge
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​dynamic_gun_barrel_bridge

Bridge
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_1.​a_threat_leveled.​bridge_door_panel

Bridge Bulkhead Control
1.0.0

FQN: plc.​location.​flashpoint.​shared.​crimson_vengeance.​bridge_computer

Bridge Computer
1.0.0

FQN: plc.​location.​pvp.​warzone.​ship.​engine.​bridgeconsole

Bridge Controls
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​wonkavator.​bridge_controls

Bridge Controls
1.0.0

FQN: plc.​location.​data_holocron.​multi.​fleet_bridge_console_rep

Bridge Controls
1.0.0

FQN: plc.​location.​pvp.​warzone.​ship.​engine.​bridgeconsole2

Bridge Controls
1.0.0

FQN: plc.​location.​data_holocron.​multi.​fleet_bridge_console_b

Bridge Controls
1.0.0

FQN: plc.​location.​data_holocron.​multi.​fleet_bridge_console_b_rep

Bridge Controls
1.0.0

FQN: plc.​location.​pvp.​warzone.​voidstar.​bridge_controls

Bridge Controls
1.0.0

FQN: plc.​location.​data_holocron.​multi.​fleet_bridge_console

Bridge Controls
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​wonkavator.​bridge_controls_2

Bridge Controls
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​fate_of_the_jedi.​bridge_door

Bridge Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​sith_warrior.​chapter_2.​ambushed.​bridge_door

Bridge Door Bulkhead
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_1.​fate_of_the_jedi.​bridge_door_controls

Bridge Door Controls
1.0.0

FQN: plc.​location.​flashpoint.​republic.​act_one.​capital.​event.​rep_bridge_hub.​door_override

Bridge Door Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_3.​brig_force_field

Brig Force Field
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​brig_security_controls

Brig Security Controls
1.0.0

FQN: plc.​location.​hoth.​bronze.​imperial.​the_brig_stompers.​brig_stomper_supplies

Brig Stomper Supplies
1.0.0

FQN: plc.​location.​alderaan.​bronze.​republic.​infestation.​groundskeeper_corpse

Brinn the Groundskeeper
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​against_all_odds.​broadcast_communicator

Broadcast Communicator
1.0.0

FQN: plc.​location.​belsavis.​bronze.​republic.​open_communications.​broadcast_station_monitor

Broadcast Station
1.0.0

FQN: plc.​location.​balmorra.​world_arc.​lifting_the_siege.​broadcast_station_1

Broadcast Station Alpha
1.0.0

FQN: plc.​location.​balmorra.​world_arc.​lifting_the_siege.​broadcast_station_2

Broadcast Station Bravo
1.0.0

FQN: plc.​location.​balmorra.​world_arc.​lifting_the_siege.​broadcast_station_3

Broadcast Station Charlie
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​imperial.​spreading_the_word.​console

Broadcast Terminal
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​republic.​nar_shaddaa_blood_sport.​broadcast_terminal

Broadcast Terminal
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_1.​broadcast_terminal

Broadcast Terminal
1.0.0

FQN: plc.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_kyram.​cache_4

Broken Beskar Sword
1.0.0

FQN: plc.​location.​flashpoint.​shared.​crimson_vengeance.​crewskill.​broken_battledroid

Broken Droid
1.0.0

FQN: plc.​location.​flashpoint.​shared.​the_tomb_opens.​broken_battledroid_01

Broken Droid
1.0.0

FQN: plc.​location.​flashpoint.​generic.​crewskill.​scavenging.​broken_battledroid_01

Broken Droid
1.0.0

FQN: plc.​location.​pvp.​tatooine.​agro_droid

Broken Droid
1.0.0

FQN: plc.​location.​corellia.​bronze.​republic.​manual_override.​broken_droid

Broken Droid
1.0.0

FQN: plc.​location.​voss.​bronze.​republic.​cyber_beasts_are_bad_enough.​broken_droid_parts

Broken Droid Parts
1.0.0

FQN: plc.​location.​flashpoint.​shared.​bringing_down_the_hammer.​elevator_dummy

Broken Elevator
1.0.0

FQN: plc.​location.​korriban.​elevator.​elevator_wilds_broken

Broken Elevator
1.0.0

FQN: plc.​location.​flashpoint.​shared.​the_tomb_opens.​elevator_dummy

Broken Elevator
1.0.0

FQN: plc.​location.​flashpoint.​shared.​crimson_vengeance.​crewskill.​actuator_cargo_elevator

Broken Elevator Generator
1.0.0

FQN: plc.​location.​belsavis.​world.​republic.​riot_control.​broken_generator_part

Broken Generator Part
1.0.0

FQN: plc.​location.​flashpoint.​shared.​mandalorian_raiders.​broken_rep_med_droid

Broken Medical Droid
1.0.0

FQN: plc.​location.​korriban.​class.​sith_warrior.​the_final_trial.​broken_urn

Broken Urn
1.0.0

FQN: plc.​generic.​harvesting.​scavenging.​wreckage

Bronzium Wreckage
1.0.0

FQN: plc.​location.​alderaan.​bronze.​imperial.​lethal_attraction.​totem_base

Brood Totem Base
1.0.0

FQN: plc.​location.​alderaan.​bronze.​imperial.​lethal_attraction.​totem_emitter

Brood Totem Emitter
1.0.0

FQN: plc.​location.​ship.​trooper.​space_garage_ship_vfx

BT-7 Thunderclap
1.0.0

FQN: plc.​location.​ship.​trooper.​ship_hangar_visible

BT-7 Thunderclap
1.0.0

FQN: plc.​location.​ship.​trooper.​ship_04_scale

BT-7 Thunderclap
1.0.0

FQN: plc.​location.​ship.​trooper.​ship_04_scale_hidden

BT-7 Thunderclap
1.0.0

FQN: plc.​location.​balmorra.​hearth_stone.​vogel_taxi_pad

Bugtown Outpost
1.0.0

FQN: plc.​location.​ilum.​bronze.​republic.​the_builders_technology.​vault_door

Builders' Vault
1.0.0

FQN: plc.​location.​open_worlds.​generic.​imperial.​impship_largedoor_basic_open

Bulkhead
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​an_alliance_of_opposites.​bulkhead_basic

Bulkhead
1.0.0

FQN: plc.​location.​hoth.​class.​trooper.​the_final_piece.​dynamic_bulkhead_1

Bulkhead Door
1.0.0

FQN: plc.​location.​hoth.​class.​trooper.​the_final_piece.​dynamic_bulkhead_2

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_endless_abyss.​dyn_long_shadow_door

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​dynamic_bulkhead_locked_hangar_special

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​neutral.​dynamic_neu_spaceport_bulkhead_basic_open

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​multi.​dynamic_bulkhead_door_station

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_3.​multi.​dynamic_bulkhead_door

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​inconspicuous_valor.​dynamic_hangar_bulkhead

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_endless_abyss.​dyn_reliquary_room_exit_2

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_endless_abyss.​dyn_reliquary_door

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​dynamic_rep_ship_bulkhead_basic

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​dynamic_bulkhead_closed

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​neutral.​dynamic_neu_spaceport_bulkhead_basic

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​inconspicuous_valor.​dynamic_bulkhead_locked

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​inconspicuous_valor.​dynamic_bulkhead_open

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_2.​multi.​dynamic_mandalorian_bulkhead_closed

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​dynamic_bulkhead_locked

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​neutral.​dynamic_neu_spaceport_bulkhead_basic_locked

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​inconspicuous_valor.​dynamic_bulkhead_closed

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_endless_abyss.​dyn_reliquary_room_exit

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​neu_spaceport_bulkhead_wraith_pursue

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​generic.​republic.​dynamic_rep_ship_bulkhead_basic

Bulkhead Door
1.0.0

FQN: plc.​location.​hoth.​class.​sith_warrior.​jedi_master_on_ice.​dynamic_fetzellen_door

Bulkhead Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​neu_spaceport_bulkhead_controller_krasul

Bulkhead Door Control Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​public_relations.​neu_spaceport_bulkhead_controller

Bulkhead Door Control Panel
1.0.0

FQN: plc.​location.​hoth.​class.​trooper.​the_final_piece.​bulkhead_door_1_controller

Bulkhead Door Control Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_1.​the_shadow_fist.​bulkhead_door_controller

Bulkhead Door Controls
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_endless_abyss.​long_shadow_door_2_and_3_unlock_console

Bulkhead Door Override
1.0.0

FQN: plc.​location.​hoth.​class.​sith_warrior.​jedi_master_on_ice.​dynamic_fetzellen_door_panel

Bulkhead Door Panel
1.0.0

FQN: plc.​location.​hoth.​class.​trooper.​the_final_piece.​bulkhead_lock

Bulkhead Locking Bolt
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​in_cold_blood.​manual_override

Bulkhead Manual Override
1.0.0

FQN: plc.​location.​tatooine.​bronze.​republic.​industrial_sabotage.​bulldozer

Bulldozer Fuse Box
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​outside_assistance_required.​sabotage_bulldozer_2

Bulldozer Power Coupling
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​outside_assistance_required.​sabotage_bulldozer_3

Bulldozer Power Coupling
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​outside_assistance_required.​sabotage_bulldozer_4

Bulldozer Power Coupling
1.0.0

FQN: plc.​location.​voss.​bronze.​imperial.​outside_assistance_required.​sabotage_bulldozer_1

Bulldozer Power Coupling
1.0.0

FQN: plc.​location.​corellia.​class.​spy.​eve_of_destruction.​bunker_destruction

Bunker
1.0.0

FQN: plc.​location.​corellia.​class.​spy.​eve_of_destruction.​node_bunker

Bunker
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_1.​bunker_door

Bunker Door Panel
1.0.0

FQN: plc.​location.​voss.​world.​republic.​swamp_fever.​crashed_ship

Buried Ship
1.0.0

FQN: plc.​location.​corellia.​class.​sith_sorcerer.​blood_and_fire.​burning_machinery

Burning Machinery
1.0.0

FQN: plc.​location.​ord_mantell.​class.​trooper.​hit_the_ground_running.​flaming_panel

Burning Panel
1.0.0

FQN: plc.​location.​voss.​class.​spy.​the_prophecy_of_the_shining_man.​ship_on_fire

Burning Ship
1.0.0

FQN: plc.​location.​corellia.​hearth_stone.​hearth_hub4_emp_poi35_business_sector

Business Sector
1.0.0

FQN: plc.​location.​hoth.​world.​imperial.​breaking_the_maw.​cache

Cache
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​buried_in_ice.​cache_b

Cache
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​buried_in_ice.​cache

Cache
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​buried_in_ice.​cache_c

Cache
1.0.0

FQN: plc.​location.​hoth.​class.​spy.​buried_in_ice.​cache_a

Cache
1.0.0

FQN: plc.​location.​voss.​bonus.​staged.​syndicate_elimination.​cache_control_panel

Cache Control Panel
1.0.0

FQN: plc.​location.​tython.​class.​jedi_knight.​high_tech_savages.​cache_door

Cache Door
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​trooper.​den_of_thieves.​cance_forcefield

Cache Forcefield Controls
1.0.0

FQN: plc.​location.​taris.​world.​signs_of_intelligence.​cage

Cage
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​multi.​cage_blizz

Cage
1.0.0

FQN: plc.​location.​hoth.​class.​sith_warrior.​rescue_lanklyn.​cage_open

Cage
1.0.0

FQN: plc.​location.​taris.​world.​signs_of_intelligence.​torture_box

Cage
1.0.0

FQN: plc.​location.​hoth.​class.​sith_warrior.​rescue_lanklyn.​cage_closed

Cage
1.0.0

FQN: plc.​location.​hutta.​class.​bounty_hunter.​house_cleaning.​cage_door

Cage Door
1.0.0

FQN: plc.​location.​belsavis.​world.​republic.​the_engineers_tale.​cage_door_panel

Cage Door Panel
1.0.0

FQN: plc.​location.​voss.​world_arc.​republic.​primary_target.​cage_release_console

Cage Release Console
1.0.0

FQN: plc.​location.​companion.​spy.​kaliyo_djannis.​call_button

Call Button
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​honor_regained.​elevator_panel_up

Call Elevator
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​elevator_door_panel_up

Call Elevator
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​elevator_door_panel_down

Call Elevator
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​honor_regained.​elevator_panel_down

Call Elevator
1.0.0

FQN: plc.​location.​open_worlds.​class.​bounty_hunter.​chapter_1.​the_mandalorian_killer.​elevator_door_panel_inactive

Call Elevator
1.0.0

FQN: plc.​location.​belsavis.​class.​jedi_wizard.​taking_on_the_asylum.​camera_control_console_3

Camera Control Console
1.0.0

FQN: plc.​location.​belsavis.​class.​jedi_wizard.​taking_on_the_asylum.​camera_control_console_4

Camera Control Console
1.0.0

FQN: plc.​location.​belsavis.​class.​jedi_wizard.​taking_on_the_asylum.​camera_control_console_1

Camera Control Console
1.0.0

FQN: plc.​location.​belsavis.​class.​jedi_wizard.​taking_on_the_asylum.​camera_control_console_2

Camera Control Console
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​republic.​inside_info.​camera_intel

Camera Placement Intel
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_knight.​distant_early_warning.​imperial_network_receiver_2

Camp Conquest Communications Relay
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h3_poi04_camp_conquest_02

Camp Conquest Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h3_poi04_camp_conquest_01

Camp Conquest Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_knight.​distant_early_warning.​imperial_network_receiver

Camp Jacent Communications Relay
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h1_r1_poi01_ghost_town_02

Camp Jacent Elevator
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h1_r1_poi01_ghost_town_01

Camp Jacent Elevator
1.0.0

FQN: plc.​location.​voss.​hearth_stone.​hearth_hub3_rep_poi01_camp_talanis

Camp Talanis
1.0.0

FQN: plc.​location.​balmorra_republic.​elevator.​elev_h2_poi17_camp_vigil_01

Camp Vigil Elevator
1.0.0

FQN: plc.​location.​companion.​smuggler.​corso_riggs.​in_a_pickle.​campfire

campfire
1.0.0

FQN: plc.​location.​pvp.​warzone.​pvp_open_world_01.​switch

Cannon Controls [Objective Control Point]
1.0.0

FQN: plc.​location.​voss.​bonus.​republic.​staged.​gormak_dismemberment.​cannon_survey_station

Cannon Survey Station
1.0.0

FQN: plc.​location.​tatooine.​bronze.​imperial.​cannon_fodder.​cannon

Cannon Turret
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​bounty_hunter.​a_musty_trail.​cantina_door

Cantina Door
1.0.0

FQN: plc.​location.​flashpoint.​republic.​lobby.​fleet.​elevator.​elevator_station_cantina

Cantina Elevator
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​lobby.​fleet.​elevator.​elevator_station_cantina

Cantina Elevator
1.0.0

FQN: plc.​location.​hutta.​class.​spy.​multi.​holo_console

Cantina Holoterminal
1.0.0

FQN: plc.​location.​nar_shaddaa.​bronze.​imperial.​cleaning_house.​cantina_crate

Cantina Shipment
1.0.0

FQN: plc.​location.​balmorra_republic.​bonus.​staged.​a_clean_sweep.​cantina_sound_system

Cantina Sound System
1.0.0

FQN: plc.​location.​ship.​bounty_hunter.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​sith_sorcerer.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​trooper.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​spy.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​jedi_wizard.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​sith_warrior.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​smuggler.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​ship.​jedi_knight.​sittable_chair_playership_captains_chair

Captain's Chair
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​sith_warrior.​pull_the_plug.​evidence

Captain's Footlocker
1.0.0

FQN: plc.​location.​balmorra_republic.​bonus.​staged.​storming_the_front.​captured_republic_walker

Captured Republic Walker
1.0.0

FQN: plc.​location.​tatooine.​world.​imperial.​supply_lines.​dynamic_speeder

Caravan Speeder
1.0.0

FQN: plc.​location.​tatooine.​world.​imperial.​supply_lines.​dynamic_caravan_supply_crate

Caravan Supply Crate
1.0.0

FQN: plc.​location.​taris_imperial.​class.​sith_warrior.​general_frellka.​supply_caravan_c

Caravan Transponder
1.0.0

FQN: plc.​location.​taris_imperial.​class.​sith_warrior.​general_frellka.​supply_caravan_b

Caravan Transponder
1.0.0

FQN: plc.​location.​taris_imperial.​class.​sith_warrior.​general_frellka.​supply_caravan_a

Caravan Transponder
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​riot_on_belsavis.​carbon_gallery_control_panel

Carbon Gallery Control Panel
1.0.0

FQN: plc.​location.​voss.​class.​smuggler.​multi.​static_carbonite_chamber_door

Carbonite Chamber
1.0.0

FQN: plc.​location.​voss.​class.​smuggler.​into_the_fire.​carbonite_chamber_controller

Carbonite Chamber Controller
1.0.0

FQN: plc.​location.​voss.​class.​smuggler.​into_the_fire.​carbonite_chamber_door

Carbonite Chamber Door
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​passing_the_torch.​carbonite_president_controls

Carbonite Control Console
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​the_frozen_demon.​carbonite_man

Carbonite Man
1.0.0

FQN: plc.​codex.​lore.​hutta.​carbonite_freezing

Carbonite Prison
1.0.0

FQN: plc.​location.​tatooine.​class.​bounty_hunter.​catching_a_slippery_eel.​carbonite_prison

Carbonite Prison
1.0.0

FQN: plc.​location.​corellia.​class.​bounty_hunter.​a_queens_ransom.​carbonite_prisoner

Carbonite Prisoner
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​riot_on_belsavis.​carbonite_prisoner2

Carbonite Prisoner
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​riot_on_belsavis.​carbonite_prisoner3

Carbonite Prisoner
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​riot_on_belsavis.​carbonite_prisoner

Carbonite Prisoner
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​riot_on_belsavis.​carbonite_prisoner4

Carbonite Prisoner
1.0.0

FQN: plc.​location.​hutta.​world.​return_of_the_warrior.​console

Carbonite Stasis Controls
1.0.0

FQN: plc.​location.​hutta.​world.​return_of_the_warrior.​carbonite_console

Carbonite Stasis Controls
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​spy.​cleaning_up_the_mess.​maintenance_conduit

Cargo
1.0.0

FQN: plc.​location.​tatooine.​class.​spy.​the_assassins_fortress.​large_crate

Cargo Crate
1.0.0

FQN: plc.​location.​open_worlds.​class.​smuggler.​chapter_1.​distressed.​dyn_cargo_door

Cargo Door
1.0.0

FQN: plc.​location.​open_worlds.​class.​jedi_wizard.​chapter_2.​to_serve_the_king.​dyn_cargo_door

Cargo Door
1.0.0

FQN: plc.​location.​flashpoint.​shared.​mandalorian_raiders.​elevator_cargo

Cargo Elevator
1.0.0

FQN: plc.​location.​ilum.​bank.​bank_republic

Cargo Hold Access
1.0.0

FQN: plc.​location.​tython.​bank.​bank_poi04_jeditemple

Cargo Hold Access
1.0.0

FQN: plc.​location.​tatooine.​bank.​bank_hub1_emp_poi00_mos_ila

Cargo Hold Access
1.0.0

FQN: plc.​location.​hoth.​bank.​bank_hub1_emp_poi01_imperial_ice_base_9

Cargo Hold Access
1.0.0

FQN: plc.​location.​belsavis.​bank.​bank_hub1_rep_poi09_prison_administration_center

Cargo Hold Access
1.0.0

FQN: plc.​location.​balmorra.​bank.​bank_hub1_poi01_sobrik

Cargo Hold Access
1.0.0

FQN: plc.​location.​alderaan.​bank.​bank_hub1_rep_poi02_house_organa

Cargo Hold Access
1.0.0

FQN: plc.​location.​taris_imperial.​bank.​bank_hub1_poi01_toxic_lake_garrison

Cargo Hold Access
1.0.0

FQN: plc.​location.​belsavis.​bank.​bank_hub1_emp_poi01_imperial_lodgement

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​jedi_wizard.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​balmorra_republic.​bank.​bank_h0_poi07_farnel_outpost

Cargo Hold Access
1.0.0

FQN: plc.​location.​taris.​bank.​bank_hub1_poi01_olaris_reclamation_base

Cargo Hold Access
1.0.0

FQN: plc.​location.​dromund_kaas.​bank.​banking_terminal

Cargo Hold Access
1.0.0

FQN: plc.​location.​tatooine.​bank.​bank_hub1_rep_poi00_anchorhead

Cargo Hold Access
1.0.0

FQN: plc.​location.​corellia.​bank.​bank_hub1_rep_poi00_wilderness

Cargo Hold Access
1.0.0

FQN: plc.​location.​voss.​bank.​bank_emp_hub0_shared_poi02_imperial_district

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​jedi_knight.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​ilum.​bank.​bank_empire

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​sith_warrior.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​corellia.​bank.​bank_hub1_emp_poi00_wilderness

Cargo Hold Access
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​lobby.​fleet.​bank.​banking_terminal

Cargo Hold Access
1.0.0

FQN: plc.​location.​korriban.​bank.​bank_poi01_sith_academy

Cargo Hold Access
1.0.0

FQN: plc.​location.​pvp.​tatooine.​bank

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​trooper.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​sith_sorcerer.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​alderaan.​bank.​bank_hub1_emp_poi02_house_thul

Cargo Hold Access
1.0.0

FQN: plc.​location.​coruscant.​bank.​banking_terminal

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​smuggler.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​flashpoint.​republic.​lobby.​fleet.​bank.​banking_terminal

Cargo Hold Access
1.0.0

FQN: plc.​location.​ord_mantell.​bank.​bank_poi06_fort_garnik

Cargo Hold Access
1.0.0

FQN: plc.​location.​war_world.​quesh.​bank.​bank_rep_poi01_rep_base

Cargo Hold Access
1.0.0

FQN: plc.​location.​war_world.​quesh.​bank.​bank_emp_poi17_imp_base

Cargo Hold Access
1.0.0

FQN: plc.​location.​hoth.​bank.​bank_hub1_rep_poi01_aurek_base

Cargo Hold Access
1.0.0

FQN: plc.​location.​voss.​bank.​bank_rep_hub0_shared_poi01_republic_district

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​bounty_hunter.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​ship.​spy.​captains_locker

Cargo Hold Access
1.0.0

FQN: plc.​location.​nar_shaddaa.​bank.​bank_hub0_shared_poi00_promenade

Cargo Hold Access
1.0.0

FQN: plc.​location.​hutta.​bank.​bank_poi02_jiguuna

Cargo Hold Access
1.0.0

FQN: plc.​location.​hoth.​bonus.​imperial.​cargo_manifests.​manifest

Cargo Manifest
1.0.0

FQN: plc.​location.​dromund_kaas.​class.​sith_warrior.​the_transporter.​cargo_port_door

Cargo Port Door
1.0.0

FQN: plc.​location.​alderaan.​bonus.​area.​republic.​severing_the_supply_chain.​speeder_van

Cargo Speeder
1.0.0

FQN: plc.​location.​flashpoint.​republic.​lobby.​fleet.​hearth_stone.​hearth_carrick_station

Carrick Station
1.0.0

FQN: plc.​location.​corellia.​elevator.​elev_h1r_datacron_willpower02

Carrier Droid
1.0.0

FQN: plc.​location.​corellia.​elevator.​elev_h1r_datacron_willpower

Carrier Droid
1.0.0

FQN: plc.​location.​flashpoint.​imperial.​lobby.​fleet.​elevator.​wonka_station_hangar_north

Cartel Bazaar Elevator
1.0.0

FQN: plc.​location.​flashpoint.​republic.​lobby.​fleet.​elevator.​wonka_station_hangar_north

Cartel Bazaar Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_rep_poi02_castle_organa_03

Castle Organa Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_rep_poi02_castle_organa_04

Castle Organa Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_rep_poi02_castle_organa_02

Castle Organa Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_rep_poi02_castle_organa_01

Castle Organa Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h4_shared_poi32_castle_panteer_01

Castle Panteer Damaged Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h4_shared_poi32_castle_panteer_02

Castle Panteer Damaged Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_emp_poi02_castle_thul_02

Castle Thul Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_emp_poi02_castle_thul_03

Castle Thul Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_emp_poi02_castle_thul_04

Castle Thul Elevator
1.0.0

FQN: plc.​location.​alderaan.​elevator.​elev_h1_emp_poi02_castle_thul_01

Castle Thul Elevator
1.0.0

FQN: plc.​location.​corellia.​class.​sith_sorcerer.​blood_and_fire.​catwalk

Catwalk
1.0.0

FQN: plc.​location.​belsavis.​class.​smuggler.​twenty_to_life.​note

Cavarat's Note
1.0.0

FQN: plc.​location.​voss.​world_arc.​imperial.​the_gormak_king.​cave_door

Cave Door
1.0.0

FQN: plc.​location.​taris_imperial.​elevator.​elev_hub01_poi13_abandoned_pirate_cave_01

Cave Elevator
1.0.0

FQN: plc.​location.​tatooine.​world.​imperial.​czerka_mystery.​the_ghosts_of_the_desert.​explosives_3

Cave Entrance Rock Formation
1.0.0

FQN: plc.​location.​tatooine.​world.​republic.​czerka_hunt.​last_one_out.​cave_in

Cave In
1.0.0

FQN: plc.​location.​tython.​class.​jedi_knight.​attack_of_the_flesh_raiders.​cave_in_rock_large

Cave-in
1.0.0

FQN: plc.​location.​corellia.​world_arc.​imperial.​industrial_collapse.​cec_hangar_doors

CEC Back Door
1.0.0

FQN: plc.​location.​corellia.​world_arc.​imperial.​industrial_collapse.​hull_cracker_and_door

CEC Main Entrance
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_fallen

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_white

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_round_2

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_white_2

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_white_4

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_round

Ceiling Light
1.0.0

FQN: plc.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_kyram.​dynamic_lighting_ceiling_fallen

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_white_3

Ceiling Light
1.0.0

FQN: plc.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_kyram.​dynamic_lighting_ceiling_white

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_fallen_2

Ceiling Light
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​ceiling_light_white_5

Ceiling Light
1.0.0

FQN: plc.​location.​ord_mantell.​world.​witness_protection.​holding_cell

Cell
1.0.0

FQN: plc.​location.​taris_imperial.​world.​gaining_ground.​cathar_prison_cell

Cell
1.0.0

FQN: plc.​location.​alderaan.​class.​trooper.​multi.​cell_forcefield_control

Cell 05 Forcefield Control
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​executive_order_228.​prison_controls_1

Cell Block 1 Keypad
1.0.0

FQN: plc.​location.​companion.​trooper.​aric_jorgan.​missing_in_action.​cell_block_1_terminal

Cell Block 1 Terminal
1.0.0

FQN: plc.​location.​balmorra_republic.​class.​jedi_consular.​executive_order_228.​prison_controls_2

Cell Block 2 Keypad
1.0.0

FQN: plc.​location.​companion.​trooper.​aric_jorgan.​missing_in_action.​cell_block_2_terminal

Cell Block 2 Terminal
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​republic.​fallen_jedi.​cell_block_a_1

Cell Block A 1 Controls
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​republic.​fallen_jedi.​cell_block_a_2

Cell Block A 2 Controls
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​republic.​fallen_jedi.​cell_block_b_1

Cell Block B 1 Controls
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​republic.​fallen_jedi.​cell_block_b_2

Cell Block B 2 Controls
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​wrong_savior.​east_cell_block_control

Cell Block Control
1.0.0

FQN: plc.​location.​companion.​trooper.​aric_jorgan.​acceptable_risk.​cell_control

Cell Control
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​the_mandalorian_terror.​cell_controls

Cell Controls
1.0.0

FQN: plc.​location.​ilum.​bonus.​staged.​republic.​prison_riot.​cell_controls

Cell Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​the_mandalorian_terror.​cell_controls_3

Cell Controls
1.0.0

FQN: plc.​location.​voss.​class.​sith_sorceror.​necessary_sacrifice.​jail_item

Cell Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​the_mandalorian_terror.​cell_controls_1

Cell Controls
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​the_mandalorian_terror.​cell_controls_2

Cell Controls
1.0.0

FQN: plc.​location.​ilum.​bonus.​staged.​republic.​prison_riot.​prisoner_forcefield_controls

Cell Controls
1.0.0

FQN: plc.​location.​belsavis.​world.​imperial.​wrong_savior.​cell_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​bonus.​free_the_prisoners_part_1_.​cell_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​fire_and_ice.​cell_group03_door

Cell Door
1.0.0

FQN: plc.​location.​companion.​trooper.​aric_jorgan.​acceptable_risk.​cell_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​bonus.​free_the_prisoners_part_3_.​cell_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​fire_and_ice.​cell_group02_door

Cell Door
1.0.0

FQN: plc.​location.​belsavis.​class.​smuggler.​aggravated_assault.​cell_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​fire_and_ice.​cell_group01_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​bonus.​free_the_prisoners_part_2_.​cell_door

Cell Door
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​fire_and_ice.​cell_group02_panel

Cell Door Control Panel
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​fire_and_ice.​cell_group01_panel

Cell Door Control Panel
1.0.0

FQN: plc.​location.​hoth.​class.​bounty_hunter.​fire_and_ice.​cell_group03_panel

Cell Door Control Panel
1.0.0

FQN: plc.​location.​nar_shaddaa.​world.​republic.​diversion.​cell_door

Cell Door Controls
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​republic_rescue.​prison_cell_5

Cell Door Controls
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​republic_rescue.​prison_cell_2

Cell Door Controls
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​republic_rescue.​prison_cell_1

Cell Door Controls
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​republic_rescue.​prison_cell_4

Cell Door Controls
1.0.0

FQN: plc.​location.​corellia.​bonus.​republic.​solo.​republic_rescue.​prison_cell_3

Cell Door Controls
1.0.0

FQN: plc.​location.​corellia.​world_arc.​republic.​imperial_blockade.​prison_block_door

Cell Forcefield
1.0.0

FQN: plc.​location.​hoth.​bonus.​free_the_prisoners_part_2_.​cell_panel

Cell Panel
1.0.0

FQN: plc.​location.​hoth.​bonus.​free_the_prisoners_part_1_.​cell_panel

Cell Panel
1.0.0

FQN: plc.​location.​hoth.​bonus.​free_the_prisoners_part_3_.​cell_panel

Cell Panel
1.0.0

FQN: plc.​location.​belsavis.​class.​sith_warrior.​thwart_the_rescue.​shield

Cell Wall
1.0.0

FQN: plc.​location.​pvp.​ilum.​control_point_keeper_radar

Central Assault Area
1.0.0

FQN: plc.​location.​tatooine.​world.​imperial.​czerka_mystery.​the_ghosts_of_the_desert.​explosives_2

Central Camp Rock Formation
1.0.0

FQN: plc.​location.​taris.​world.​last_battle_of_the_endar_spire.​main_computer

Central Computer
1.0.0

FQN: plc.​location.​nar_shaddaa.​class.​bounty_hunter.​economic_boom.​computer_panel

Central Computer Panel
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_3.​rescue_operation.​prison_control_computer

Central Control Console
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​rescue_operation.​recon_analysis

Central Control Console
1.0.0

FQN: plc.​location.​taris_imperial.​world.​blackout.​generator_03

Central Generation Plant
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_3.​the_battle_of_corellia.​primary_power_hub

Central Generator
1.0.0

FQN: plc.​location.​hoth.​class.​sith_warrior.​jedi_master_on_ice.​dynamic_ice_column

Central Ice Column
1.0.0

FQN: plc.​location.​alderaan.​bronze.​imperial.​marked_men.​rist_database_turnin

Central Intel Database
1.0.0

FQN: plc.​location.​alderaan.​bronze.​imperial.​marked_men.​rist_database

Central Intel Database
1.0.0

FQN: plc.​location.​balmorra_republic.​world.​breakthrough.​hub_2.​central_power_generator_console

Central Power Generator Console
1.0.0

FQN: plc.​location.​companion.​trooper.​aric_jorgan.​missing_in_action.​central_prison_computer

Central Prison Computer
1.0.0

FQN: plc.​location.​pvp.​ilum.​radar_point

Central Radar Installation
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_3.​operation_talon.​dynamic_crew_deck_security

Central Security Console
1.0.0

FQN: plc.​location.​open_worlds.​class.​trooper.​chapter_2.​battle_at_the_gauntlet.​power_terminal_c

Central Security Terminal
1.0.0

FQN: plc.​location.​taris_imperial.​world.​blackout.​generator_01

Central Transformer Station
1.0.0

FQN: plc.​location.​voss.​class.​spy.​finding_vengeance.​central_voss_scanner

Central Voss Scanner
1.0.0

FQN: plc.​location.​ilum.​world_arc.​imperial.​the_challenge_of_war.​ceremonial_ground

Ceremonial Ground
1.0.0

FQN: plc.​generic.​social.​chair_rep_peasant_sit_normal

Chair
1.0.0

FQN: plc.​social.​chair.​item_furn_chair_imperial

Chair
1.0.0

FQN: plc.​generic.​social.​chair_rep_peasant_sit_typing

Chair
1.0.0

FQN: plc.​generic.​social.​chair_jedi_council_sit_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_underworld_bar_sit_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_playership_chair_imp_a_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_playership_smug_chair_b_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_imp_02_sit_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_imp_ship_01_sit_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_playership_trooper_chair_a_normal

Chair
1.0.0

FQN: plc.​generic.​social.​chair_imp_ship_01_sit_typing

Chair
1.0.0

Quests (4,246)

NameAdded with
[DAILY] Birds of a Feather1.0.0
[DAILY] BleedingThem Dry1.0.0
[DAILY] Cutting the Cord1.0.0
[DAILY] The Price of Dissent1.0.0
"A Delicate Thing"1.0.0
"A Fine Team"1.0.0
"Before I Got Free"1.0.0
"Captain, Second Grade"1.0.0
"Creeps Me Out"1.0.0
"Guess I Left a Mark"1.0.0
"He's Just a Guy"1.0.0
"Keen to Learn"1.0.0
"My Lord"1.0.0
"Our Priorities are Clear"1.0.0
"Rivalry"1.0.0
"Until the End"1.0.0
A Barter with the Lady of Pain1.0.0
A Belated Thanks1.0.0
A Belsavis Welcome1.0.0
A Better Man1.0.0
A Brief Leave of Absence1.0.0
A Bright Future1.0.0
A Brother's Request1.0.0
A Call For Loyalty1.0.0
A Calling1.0.0
A Change in Temperament1.0.0
A Charming Idea1.0.0
A Clean Sweep1.0.0
A Convincing Raid1.0.0
A Crushing Blow1.0.0
A Cultured Approach1.0.0
A Dangerous Auction1.0.0
A Dark Past1.0.0
A Day in the Life1.0.0
A Decent Proposal1.0.0
A Disaster in the Making1.0.0
A Dish Served Cold1.0.0
A Diverting Assignment1.0.0
A Failure to Communicate1.0.0
A Fair Fight1.0.0
A Familiar Face1.0.0
A Family Concern1.0.0
A Family Matter1.0.0
A Farewell to Arms1.0.0
A Fighting Chance1.0.0
A Fine Line1.0.0
A Fitting Weapon1.0.0
A Flicker of Hope1.0.0
A Fresh Start1.0.0
A Friendly Wager1.0.0
A Gambler's Promise1.0.0
A Gentleman's Agreement1.0.0
A Good Feeling1.0.0
A Good Partner Always Beats the Odds1.0.0
A Hero's Rest1.0.0
A Hint of Sentiment1.0.0
A Historic Endeavor1.0.0
A Holiday From Hutta1.0.0
A Humble Servant1.0.0
A Last Stand1.0.0
A Lasting Peace1.0.0
A Lighter Touch1.0.0
A Little Evidence1.0.0
A Little Knowledge1.0.0
A Little Light Reading1.0.0
A Little R and R1.0.0
A Little R and R1.0.0
A Little Rusty1.0.0
A Live Specimen1.0.0
A Long Forgotten Evil1.0.0
A Map for the Future1.0.0
A Mass of Assassins1.0.0
A Message for the Mercenaries1.0.0
A Message from the General1.0.0
A Miner Situation1.0.0
A Minor Inconvenience1.0.0
A Modest Proposal1.0.0
A More Immediate Concern1.0.0
A Mule Out of Water1.0.0
A Musty Trail1.0.0
A Mysterious Enemy1.0.0
A Mystic's Path1.0.0
A Native Speaker1.0.0
A New Ally1.0.0
A New Epoch of Fear1.0.0
A New Hobby1.0.0
A New Home1.0.0
A New Home1.0.0
A New Life1.0.0
A New Master1.0.0
A New Order1.0.0
A New Player1.0.0
A Nice Change1.0.0
A Painful Talk1.0.0
A Pertinent Find1.0.0
A Potential Problem: Recover the Lost1.0.0
A Potential Problem: Staying Lost1.0.0
A Private Matter1.0.0
A Privateer's Duty1.0.0
A Queen's Admiration1.0.0
A Queen's Ransom1.0.0
A Rare Vintage1.0.0
A Real Challenge1.0.0
A Return Home1.0.0
A Safety Feature1.0.0
A Selfless Act1.0.0
A Selonian Infestation1.0.0
A Serious Look1.0.0
A Shield For Our Allies1.0.0
A Shot at Bloodgouge1.0.0
A Show of Respect1.0.0
A Simple Proposition1.0.0
A Simpler Life1.0.0
A Sinking Fear1.0.0
A Sith Lord's Rise1.0.0
A Sky Full of Stars1.0.0
A Slave Forever1.0.0
A Slight Lean1.0.0
A Slippery Slope1.0.0
A Son's Duty1.0.0
A Spy in House Organa1.0.0
A Squad Gone Missing1.0.0
A Step Forward1.0.0
A Subtle Enemy1.0.0
A Taste of Freedom1.0.0
A Taste of Medicine1.0.0
A Temporary Reclamation1.0.0
A Thorny Path1.0.0
A Thorough Cleaning1.0.0
A Thousand Pardons1.0.0
A Threat from the Past1.0.0
A Threat Leveled1.0.0
A Tightened Grip1.0.0
A Time to Reflect1.0.0
A Tough Sell1.0.0
A Treat for Shai Tenna1.0.0
A True Jedi Wedding1.0.0
A White Maw Mistake1.0.0
A Woman Scorned1.0.0
A-Okay1.0.0
AA Batteries1.0.0
Abandoned Research1.0.0
Abomination Termination1.0.0
About Quinn1.0.0
Abrupt Departure1.0.0
Absolute Terror1.0.0
Acceptable Risk1.0.0
Access1.0.0
Accounting For Taste1.0.0
Additional Bounties Available1.0.0
Additional Force Authorized1.0.0
Adjustment Period1.0.0
Adrenal Appropriation1.0.0
Adrenal Sabotage1.0.0
Adrenal Secretions1.0.0
Adrenal Shutdown: Production Destruction1.0.0
Adrenal Shutdown: Selkath Scientists1.0.0
Advanced Deletion Techniques1.0.0
Advanced Training: Agent1.0.0
Advanced Training: Agent1.0.0
Advanced Training: Bounty Hunter1.0.0
Advanced Training: Bounty Hunter1.0.0
Advanced Training: Jedi Consular1.0.0
Advanced Training: Jedi Consular1.0.0
Advanced Training: Jedi Knight1.0.0
Advanced Training: Jedi Knight1.0.0
Advanced Training: Sith Inquisitor1.0.0
Advanced Training: Sith Inquisitor1.0.0
Advanced Training: Sith Warrior1.0.0
Advanced Training: Sith Warrior1.0.0
Advanced Training: Smuggler1.0.0
Advanced Training: Smuggler1.0.0
Advanced Training: Trooper1.0.0
Advanced Training: Trooper1.0.0
Aegis Elimination1.0.0
Aeten Defense1.0.0
Agent Faukes' Reward1.0.0
Agent Tander's Gift1.0.0
Aggravated Assault1.0.0
Aggressive Archeology1.0.0
agt global variables1.0.0
Aiding and Abetting1.0.0
Aiding the Looters1.0.0
Aiming High1.0.0
Airing Grievances1.0.0
Ajunta's Ancient Army1.0.0
Albea's Bounty1.0.0
ald aim III1.0.0
ald endurance II1.0.0
ald presence II1.0.0
ald strength III1.0.0
ald willpower II1.0.0
Alde Break-In1.0.0
Alderaan's Third Front1.0.0
Alien Acquisitions1.0.0
Alien Extraction1.0.0
Alien Extraction1.0.0
Alien Rebel Scum1.0.0
All About Efficiency1.0.0
All Animals Deserve a Chance1.0.0
All Clear Signal1.0.0
All Mixed Up1.0.0
All Talk1.0.0
All Work And No Play1.0.0
Allegiance1.0.0
Alliance Of Evil1.0.0
Allied Forces1.0.0
Allies1.0.0
Alternate Lives1.0.0
Ambush!1.0.0
An Afflicted Master1.0.0
An Alien Obstruction1.0.0
An Alliance of Opposites1.0.0
An Ancient Answer1.0.0
An Army of One1.0.0
An Empire Betrayed1.0.0
An Empire Betrayed1.0.0
An Icy Grave1.0.0
An Imperial Presence1.0.0
An Incriminating Holocron1.0.0
An Iron Fist1.0.0
An Offer1.0.0
An Opportunity Too Good to Pass Up1.0.0
An Unconventional Relationship1.0.0
An Unpleasant Fate1.0.0
An Unthinkable Alliance1.0.0
Anarchy1.0.0
Ancient Artifacts1.0.0
Ancient History1.0.0
Ancient Relics1.0.0
Ancient Secrets1.0.0
Ancient Transmissions1.0.0
And the Old Moff1.0.0
And Their Beasts, Too1.0.0
Andronikos Revel1.0.0
Annexation1.0.0
Annihilate the Assembly1.0.0
Annihilate the Enemy Command1.0.0
Annihilate the Enemy Command1.0.0
Annihilate the Enemy Command1.0.0
Annihilate the X-121.0.0
Anonymous1.0.0
Anti-Artillery1.0.0
Applied Learning1.0.0
Archaeology of Opportunity1.0.0
Archenar Interception1.0.0
Arm Yourself1.0.0
Armada1.0.0
Armageddon1.0.0
Armed and Dangerous1.0.0
Armed Escort1.0.0
Armed Intervention1.0.0
Armistice1.0.0
Arms Race1.0.0
Art of Interrogation1.0.0
Artificial Intelligence1.0.0
Artillery Teams1.0.0
As Above, So Below1.0.0
As Far as You Can Throw Her1.0.0
Ascendancy Barrier1.0.0
Assault on Castle Panteer1.0.0
Assault on Fort Alde1.0.0
Assault on the Archives1.0.0
Assault on the Sith1.0.0
Assault on the Starbreeze1.0.0
Assault on the Works1.0.0
Assault the Outpost1.0.0
Assembly Line1.0.0
Asserting Regional Authority1.0.0
Assisting the Wardens1.0.0
Assuring Destruction1.0.0
Astromenace1.0.0
At Arms Length1.0.0
At the Crossroad1.0.0
At the Foot of the Colossus1.0.0
Attack of the Flesh Raiders1.0.0
Attis Station1.0.0
Atypical Tactics1.0.0
Authorized for Destruction1.0.0
Authorized for Sabotage1.0.0
Automated Defense1.0.0
Averting Further Disaster1.0.0
AWOL1.0.0
Back Alley1.0.0
Back in Black1.0.0
Back in the Game1.0.0
Back to the Sands1.0.0
Backdoor1.0.0
Bad Chemistry1.0.0
Bad for Business1.0.0
Bad Intel1.0.0
Bait1.0.0
Bait and Switch1.0.0
Baiting the Trap1.0.0
Baker's Dozen1.0.0
bal aim I1.0.0
bal cunning I1.0.0
bal shard green1.0.0
bal strength I1.0.0
bal willpower I1.0.0
bal2 aim III1.0.0
bal2 cunning III1.0.0
bal2 endurance II1.0.0
bal2 presence III1.0.0
bal2 willpower III1.0.0
Balance1.0.0
Balance and Control1.0.0
Balosar Outpost1.0.0
Banish the Shadows1.0.0
Baras's Lair1.0.0
Barrage1.0.0
Barricaded Farmers1.0.0
Base Offensive1.0.0
Bashun's Bodyguards1.0.0
Battle Brothers1.0.0
Battle for Ilum1.0.0
Battle for Ilum1.0.0
Battle for Ilum - Central Assault1.0.0
Battle for Ilum - Central Assault1.0.0
Battle for Ilum - Imperial Base1.0.0
Battle for Ilum - Imperial Base1.0.0
Battle for Ilum - Northern Assault1.0.0
Battle for Ilum - Northern Assault1.0.0
Battle for Ilum - Republic Base1.0.0
Battle for Ilum - Republic Base1.0.0
Battle for Ilum - Southern Assault1.0.0
Battle for Ilum - Southern Assault1.0.0
Battle Lines1.0.0
Battle of the Gauntlet1.0.0
Battle Organa1.0.0
Battle the Horde1.0.0
Battles to Be Won1.0.0
Be the Enemy1.0.0
Beast Mastery1.0.0
Beast Takedown1.0.0
Beast Trainers1.0.0
Before the Bomb1.0.0
Begin at the Beginning1.0.0
Beharen Droid Reservice1.0.0
Beheading the Threat1.0.0
Behind Enemy Lines1.0.0
Being Composed1.0.0
Being Twi'lek1.0.0
bel aim III1.0.0
bel endurance III1.0.0
bel presence III1.0.0
bel shard green1.0.0
bel willpower III1.0.0
Belsavis Reborn1.0.0
Beryl's Bargain1.0.0
Beryl's Reward1.0.0
Best of the Best1.0.0
Best Served Cold1.0.0
Best Served Dry1.0.0
Better Days1.0.0
Better Left Buried1.0.0
Between Life and Death1.0.0
Beyond Redemption1.0.0
BH Act1 Globals1.0.0
BH Act2 Globals1.0.0
BH Act3 Globals1.0.0
bh global variables1.0.0
bh rist bonus dart1.0.0
bh rist bonus gas1.0.0
bh rist bonus turrets1.0.0
Bidding War1.0.0
Big Chief1.0.0
Big Chief: Huttsbane Reward1.0.0
Big Guns1.0.0
Big Questions1.0.0
bindpoints1.0.0
Bio-Experiment Logs1.0.0
Biohazard1.0.0
Bitter Rivalries1.0.0
Black Boxes, White Ice1.0.0
Black Ice1.0.0
Black Science1.0.0
Blackmail1.0.0
Blackout1.0.0
Blade of the Ancients1.0.0
Blaster Fodder1.0.0
Bled Dry1.0.0
Bleed the Sand1.0.0
Bleed the Wound1.0.0
Blinding the Enemy1.0.0
Blinding the Rist1.0.0
Blitz Twin Suns1.0.0
Blockade Runner1.0.0
Blood and Fire1.0.0
Blood And Ice1.0.0
Blood and Venom1.0.0
Blood Feud1.0.0
Blood on the Sand1.0.0
Blood Sport1.0.0
Bloody Pilgrimage1.0.0
Blunting the Edge1.0.0
Boarding Party1.0.0
Body Count1.0.0
Body of Evidence1.0.0
Boiling Blood1.0.0
Boiling Point1.0.0
Bold Declarations1.0.0
Bomb Disposal1.0.0
Bomb on Board1.0.0
Bomb Squad1.0.0
Bombing the Walkers1.0.0
Bombs Away1.0.0
Bonding1.0.0
Bonds Stronger Than Blood1.0.0
Boom1.0.0
Boom Town1.0.0
Bounty Hunter Companion Tracker1.0.0
Brainstorming1.0.0
Breaching the Elysium1.0.0
Break the Cartel1.0.0
Break The Chain Of Command1.0.0
Break the Gormak Defense1.0.0
Break the Lines1.0.0
Break the Sand People1.0.0
Break Through the Thul1.0.0
Break up the Exchange1.0.0
Breaker Breaker1.0.0
Breaking the Blockade1.0.0
Breaking the Cure1.0.0
Breaking the Garrisons1.0.0
Breaking the Glacier Breakers1.0.0
Breaking the Herd1.0.0
Breaking the Maw1.0.0
Breaking the Mighty Cathar1.0.0
Breaking the Republic's Siege1.0.0
Breaking the Resistance1.0.0
Breaking the War Machine1.0.0
Breaking their Spirit1.0.0
Breakout1.0.0
Bridge Bombers1.0.0
Bridging the Gap1.0.0
Brighter Futures1.0.0
Bring Down The Council1.0.0
Bringing the Battle to Them1.0.0
Bringing Up the Rear1.0.0
Broga's Adrenals1.0.0
Broken1.0.0
Broken Bonds1.0.0
Broken Flow1.0.0
Broken Imperials1.0.0
Broken Relics1.0.0
Broken Signals1.0.0
Broken White Maw Base1.0.0
Brother's in Arms1.0.0
Brotherhood1.0.0
Bug Hunt1.0.0
Bugged-Out1.0.0
Bugs and Bombs1.0.0
Building a Power Base1.0.0
Built for the Job1.0.0
Bunker Busting1.0.0
Burial Grounds1.0.0
Buried in Ice1.0.0
Buried Power1.0.0
Buried Treasure1.0.0
Burn It Out1.0.0
Burning the Way1.0.0
Burnoff1.0.0
Burrow Prevention1.0.0
Bury the Insane1.0.0
Bury the Insurrection1.0.0
Business Opportunity1.0.0
Bust Up Balmorran Arms1.0.0
Bust up the Holovault1.0.0
Bust up the Sand People1.0.0
Buyer's Remorse1.0.0
Cache Crashing1.0.0
call medical probe1.0.0
Call of the Wild1.0.0
Call to Arms1.0.0
Calling All Droids1.0.0
Calling all Rakghouls1.0.0
Camp Vigil1.0.0
Can't Live With 'Em1.0.0
Cannon Fodder1.0.0
Cantina Contusions1.0.0
Captain Lorant1.0.0
Captain Phaeris And Locke1.0.0
Captain Valon's White Maw1.0.0
Captive1.0.0
Captive Audience1.0.0
Captors' Captors1.0.0
Captured Padawans1.0.0
Career Advice1.0.0
Career Counseling1.0.0
Career Discussion1.0.0
Careful Examination1.0.0
Carl Norn1.0.0
Cartel Crushing1.0.0
Cartel Listening Station1.0.0
Carving a Path1.0.0
Casualties of War1.0.0
Casualties of War1.0.0
Casualties of War1.0.0
Catalyst1.0.0
Catalyzing the Conversion1.0.0
Catching A Slippery Eel1.0.0
Catching Up1.0.0
Catching Up1.0.0
Catching Up1.0.0
Catching up with Watcher One1.0.0
Catching Zees1.0.0
Category Ten1.0.0
Cathar Assassination1.0.0
Caught Red-Handed1.0.0
Cause Some Havoc1.0.0
Causing Battle Fatigue1.0.0
Cease and Desist1.0.0
Cellvanta's Gratitude1.0.0
Chain of Command1.0.0
Chain of Command1.0.0
Change in Plans1.0.0
Change of Plans1.0.0
Changing Circumstances1.0.0
Chaos and Harmony1.0.0
Chaos at the Droid Factory1.0.0
Chaos on a Broken World1.0.0
Charge to War1.0.0
Charging the Charging Facility1.0.0
Chasing History1.0.0
Chasing Skavak1.0.0
Chasing the Legend1.0.0
Check In1.0.0
Checking Out1.0.0
Chemical Agent1.0.0
Chest Pains1.0.0
Childhood's End1.0.0
Choke Point1.0.0
Chrysalis1.0.0
Claim Jumping1.0.0
Claim the Factory1.0.0
Claim Your New Identity1.0.0
Clan Mates1.0.0
Clan Rook1.0.0
Clan Vengeance1.0.0
Clean out Sand Demon's Cave1.0.0
Clean Out the Vault1.0.0
Clean Sweep1.0.0
Clean Up Bugtown1.0.0
Clean Up Talloran1.0.0
Clean Up The Factory1.0.0
Clean Up the Temple1.0.0
Clean Up the Wastes1.0.0
Cleaning the Wastes1.0.0
Cleaning up Shadow Town1.0.0
Cleaning up the Docks1.0.0
Cleaning Up the Mess1.0.0
Cleaning up VerveGen1.0.0
Cleanse the Corruption1.0.0
Cleanse the Junction1.0.0
Cleanse the Valley1.0.0
Cleanse the Vault1.0.0
Cleansing1.0.0
Cleansing Hoth1.0.0
Cleansing The Spice Trade1.0.0
Clear a Path to the Chemworks1.0.0
Clear for Takeoff1.0.0
Clear Out Rasaran Storage Facility1.0.0
Clear Out the Pipes1.0.0
Clear Out Their Caches1.0.0
Clear Out Tythos Ridge1.0.0
Clear out Vexx's Safehouse1.0.0
Clear the Beach1.0.0
Clear the Defense Grid1.0.0
Clear the Defense Grid1.0.0
Clear The Den1.0.0
Clear the Factory1.0.0
Clear the Filter Station1.0.0
Clear the Imperial Escort1.0.0
Clear the Imperial Escort1.0.0
Clear the Line1.0.0
Clear the Minefield1.0.0
Clear the Minefield1.0.0
Clear the Minefield1.0.0
Clear the Minefield1.0.0
Clear The Mountain Path1.0.0
Clear the Path to the Jedi Temple1.0.0
Clear the Path to the Jedi Temple1.0.0
Clear the Prototype Vault1.0.0
Clear the Ruins1.0.0
Clear the Scar1.0.0
Clear the Support Ships1.0.0
Clear the Support Ships1.0.0
Clear the Tunnels1.0.0
Clear the Way1.0.0
Clear the Way to Oradam1.0.0
Clearance1.0.0
Clearing a Path1.0.0
Clearing a Path1.0.0
Clearing Airwaves1.0.0
Clearing Crescent Canyon1.0.0
Clearing Godera's Lab1.0.0
Clearing Out The Tunnels1.0.0
Clearing the Air1.0.0
Clearing the Air1.0.0
Clearing the Camps1.0.0
Clearing the Cave1.0.0
Clearing the Cave1.0.0
Clearing the Colony1.0.0
Clearing the Council Chamber1.0.0
Clearing the Dark Path1.0.0
Clearing the East Side1.0.0
Clearing The Jam1.0.0
Clearing the Jawa's Path1.0.0
Clearing the Kubaz1.0.0
Clearing the Path1.0.0
Clearing the Pipelines1.0.0
Clearing the Plant1.0.0
Clearing the Roads1.0.0
Clearing the Showroom Floor1.0.0
Clearing The Vault1.0.0
Clearing the West Side1.0.0
Climbing the Ladder1.0.0
Close Ties1.0.0
Closing the Deal1.0.0
Closing the Floodgates1.0.0
Clouds of Vondoru1.0.0
Clutter1.0.0
Coastal Safeguards1.0.0
Cold Assault1.0.0
Cold Blooded1.0.0
Cold Dead Hands1.0.0
Cold Reception1.0.0
Cold Storage1.0.0
Cold War1.0.0
Colicoid Expulsion1.0.0
Colicoid Feast1.0.0
Colicoid Infestation1.0.0
Com Silence1.0.0
Combat Advantage1.0.0
Combat Leadership: Mark I1.0.0
Combat Leadership: Mark II1.0.0
Combat Leadership: Mark III1.0.0
Combat Leadership: Mark IV1.0.0
Combat Leadership: Mark V1.0.0
Combating Darkness1.0.0
Combing the Cave1.0.0
Come Out, Come Out1.0.0
Coming to Terms1.0.0
Comlink Disruption1.0.0
Command and Control1.0.0
Command Clearance1.0.0
Command Decisions1.0.0
Commando Hunt1.0.0
Commune With the Light1.0.0
Communication Breakdown1.0.0
Communications Blackout1.0.0
Coms Away1.0.0
Concerning Family1.0.0
Concessions and Confessions1.0.0
Confessions1.0.0
Confidence1.0.0
Conflagration1.0.0
Confront the Enemy's Forces1.0.0
Confronting Veeboo1.0.0
Conquer the Dream1.0.0
Conquest of the Core Worlds1.0.0
Conscription Efforts1.0.0
Consequences1.0.0
Conspicuous Enemies1.0.0
Conspicuous Gallantry1.0.0
Contact Made1.0.0
Containing the Beast1.0.0
Contract Negotiations1.0.0
Converting the Unconvertable1.0.0
Convoy1.0.0
Cool Reception1.0.0
Cooling Down1.0.0
cor cunning I1.0.0
cor endurance I1.0.0
cor presence I1.0.0
cor shard yellow1.0.0
cor strength I1.0.0
Core Complications1.0.0
Core Dump1.0.0
Core of the Issue1.0.0
Core Subversion1.0.0
Cornered Padawans1.0.0
Coronet Arms Massacre1.0.0
Coronet Shipping Invasion1.0.0
Corporate Warfare1.0.0
Corruption1.0.0
Count Rineld1.0.0
Count Zero Interrupt1.0.0
Countdown to Jailbreak1.0.0
Counter Intelligence1.0.0
Counter Rescue Operations1.0.0
Counter Terrorism1.0.0
Counter-Insurgency1.0.0
Counterpoint1.0.0
Counterstrike1.0.0
Courting a Captain1.0.0
Covering the Tracks1.0.0
Covetous1.0.0
Crackdown at Club Ufora1.0.0
Cracked Code1.0.0
Cracks in the Armor1.0.0
Crafting Nightmares1.0.0
Crafting Trainers1.0.0
Crafting Trainers1.0.0
Crane Decommission1.0.0
Crash Cleanup1.0.0
Crash Course1.0.0
Crashing the Castle1.0.0
Crashing the Club1.0.0
Crazy Talk1.0.0
Creeping Hunger1.0.0
Crescent Canyon Cleanup1.0.0
Crescent Canyon Revival1.0.0
Crew Relations1.0.0
Cripple Enemy Fleet Old1.0.0
Cripple Republic Communications1.0.0
Cripple Republic Communications1.0.0
Cripple the Enemy Fleet1.0.0
Cripple the Kings1.0.0
Crippled Defenses1.0.0
Crisis Control1.0.0
Crisis in Galactic City1.0.0
Crisis Prevention1.0.0
Crisis Situation1.0.0
Critical Sabotage1.0.0
crl aim III1.0.0
crl cunning III1.0.0
crl presence III1.0.0
crl shard a green1.0.0
crl shard b blue1.0.0
crl strength III1.0.0
crl willpower III1.0.0
Crossroads1.0.0
Crush the Competition1.0.0
Crush the Droids1.0.0
Crush the Palawa1.0.0
Crush the Scourge1.0.0
Crush Their Spirits1.0.0
Crush Your Rivals1.0.0
Crushed1.0.0
Crushing the Faithful1.0.0
Crystal Ball1.0.0
Crystal Cavern Cleansing1.0.0
Crystal Clear Sabotage1.0.0
Crystal Fortress1.0.0
Cull the Shaclaw1.0.0
Culling the Nekghouls1.0.0
Cultist Extermination1.0.0
Cultist Praise1.0.0
Culture Shock1.0.0
Curing Crazy1.0.0
Curing The Rot1.0.0
Curious Emissaries1.0.0
Custom Built1.0.0
Customer Service1.0.0
CUT - Anchorhead Justice1.0.0
CUT - Personal: Quest 11.0.0
CUT - Personal: Quest 11.0.0
CUT - Personal: Quest 31.0.0
CUT - The False Emperor1.0.0
CUT - [HEROIC 4] Hadra's Defeat1.0.0
Cutting a Deal1.0.0
Cutting Our Losses1.0.0
Cyber Beasts are Bad Enough1.0.0
Cyber Takeover1.0.0
Cybernetic Sabotage1.0.0
Cyclopes Recycling1.0.0
Czerka Liquidation1.0.0
Damage Control1.0.0
Danger in the Streets1.0.0
Dangerous Pastimes1.0.0
Dark Ambitions1.0.0
Dark Meeting1.0.0
Dark Offerings1.0.0
Dark Rites: Cleansing Ritual1.0.0
Dark Rites: Dark Mastery1.0.0
Dark Science1.0.0
Dark Science1.0.0
Dark Side Flaws1.0.0
Dark Temptations1.0.0
Darker Than Dark1.0.0
Darth Zhorrid Arrives1.0.0
Data Corruption1.0.0
Datacenter Raid1.0.0
Dawn Herald's Song1.0.0
De-equip1.0.0
Dead Drop1.0.0
Deadly Abominations1.0.0
Deadly Delivery1.0.0
Deadly Delivery1.0.0
Deadly Droids1.0.0
Deadly Hospital1.0.0
Deadly Mutations1.0.0
Deal with Kendoh1.0.0
Deal with the Exchange1.0.0
Deals and Double Deals1.0.0
Death and Life1.0.0
Death Cloud1.0.0
Death from Below1.0.0
Death in the Dunes1.0.0
Death Mark: Fa'athra Gang1.0.0
Death Marks1.0.0
Death Spiral1.0.0
Death Spiral: Locating the Scientists1.0.0
Debriefing1.0.0
Decimate Light Fighters1.0.0
Decimate Light Fighters1.0.0
Decimate Republic Forces1.0.0
Decimate Republic Forces1.0.0
Decimation of the Republic1.0.0
Declaration of War1.0.0
Declawing the Cathar1.0.0
Decommission the Droids1.0.0
Deconstruction1.0.0
Dedication1.0.0
Deep Cradle, Dark Heart1.0.0
Defang the Beasts1.0.0
Defeat Droid Bodyguards1.0.0
Defeat Heavy Fighters1.0.0
Defeat Heavy Fighters1.0.0
Defeat the Capital Ship1.0.0
Defeat the Capital Ship1.0.0
Defeat the Cave-Dwellers1.0.0
Defeat the Gormak Leader1.0.0
Defeat the Republic Frigates1.0.0
Defeat the Republic Frigates1.0.0
Defend the Shipment1.0.0
Defend the Shuttle1.0.0
Defend the Shuttle from Fighters1.0.0
Defend The Shuttle From Fighters Old1.0.0
Defend the Shuttle from Interceptors1.0.0
Defender of the Empire1.0.0
Defending the Ascendant Star1.0.0
Defending the Mine1.0.0
Defending the Republic1.0.0
Defending Your Own1.0.0
Defense of the Free Galaxy1.0.0
Defiance1.0.0
Deformation1.0.0
Defuse the Situation1.0.0
Defusing the Situation1.0.0
Delayed1.0.0
Demon of the Summit1.0.0
Demon's Blood1.0.0
Demoralize and Demolish1.0.0
Den of Thieves1.0.0
Denizens of the Sith Tomb1.0.0
Depot Disruption1.0.0
Derailing the Rocket Tram1.0.0
Descent1.0.0
Descent1.0.0
Descent into the Tomb1.0.0
Desert Conquest1.0.0
Desert Duel1.0.0
Desert Exiles1.0.0
Desert Raid1.0.0
Despair1.0.0
Desperate1.0.0
Desperate Assault1.0.0
Desperate Chase1.0.0
Desperate Communications1.0.0
Desperate Measures1.0.0
Desperate Times1.0.0
Destroy Archive Droids1.0.0
Destroy the Cult1.0.0
Destroy the Enemy1.0.0
Destroy the Enemy Command Center1.0.0
Destroy the Imperial Command1.0.0
Destroy the Republic Command1.0.0
Destroying the Deserters1.0.0
Destroying the Honor Guard1.0.0
Destroying the War Droids1.0.0
Detachment Issues1.0.0
Devoured1.0.0
Diago's Defenses1.0.0
Different in a Good Way1.0.0
Digging His Own Grave1.0.0
Dinner for Two1.0.0
Dinner for Two1.0.0
Diplomacy1.0.0
Directed Rage1.0.0
Dirty Deeds1.0.0
Dirty Fighting1.0.0
Disable Command Ship Old1.0.0
Disable Fighter Tenders1.0.0
Disable Fighter Tenders1.0.0
Disable Imperial Destroyer1.0.0
Disable the Command Ship1.0.0
Disable the Command Ship1.0.0
Disable the Command Ship1.0.0
Disable the Command Ship1.0.0
Disable the Enemy Fleet1.0.0
Disable the Frigate Shields1.0.0
Disable the Frigate Shields1.0.0
Disable the Frigate Shields1.0.0
Disable the Frigate Shields1.0.0
Disable the Imperial Destroyer1.0.0
Disable the Imperial Destroyer Old1.0.0
Disable the Republic Destroyer Old1.0.0
Disable the Supporting Fleet1.0.0
Disable the Supporting Fleet1.0.0
Disarm1.0.0
Disarm Capital Ships Old1.0.0
Disarm Capital Ships Old1.0.0
Disarm Capital Ships Old1.0.0
Disarm Capital Ships Old1.0.0
Disarm the Capital Ships1.0.0
Disarmament1.0.0
Disarmament1.0.0
Disarming House Ulgo1.0.0
Disarming the Gormak1.0.0
Disease on a Distant World1.0.0
Disguises1.0.0
Disgusting Native Life1.0.0
Dismantling Czerka1.0.0
Dismantling the Machine1.0.0
Disputed Territories1.0.0
Disrupt Enemy Communication1.0.0
Disrupt Enemy Communication Old1.0.0
Disrupt Enemy Communications Old1.0.0
Disrupt Negotiations1.0.0
Disrupting Defenses1.0.0
Distant Early Warning1.0.0
Distress Call1.0.0
Distress Call1.0.0
Distressed1.0.0
Diversion1.0.0
Divided Loyalties1.0.0
Doctor Fray's Secret1.0.0
Doctor Knockout1.0.0
Doctor Lokin's Laboratory1.0.0
Dominating Taris1.0.0
Doom and the Dark Temple1.0.0
Doomsday1.0.0
Double Negative1.0.0
Double Trouble1.0.0
Dousing the Flames1.0.0
Down in History1.0.0
Down in History1.0.0
Down with the Queen1.0.0
Downed Pilots1.0.0
Dreaming of Peace1.0.0
Dreams of Korriban 1.0.0
Dressed to Impress1.0.0
Dressing the Part1.0.0
Drexel Sweep1.0.0
Drifting1.0.0
Drilling For Imps1.0.0
Drive Off the Mandalorians1.0.0
Drive Out the Looters1.0.0
Drive Out Twin Suns Pirates1.0.0
Drive Them Back1.0.0
Driving Them Out1.0.0
dro cunning I1.0.0
dro endurance I1.0.0
dro presence I1.0.0
dro shard yellow1.0.0
dro strength I1.0.0
Droid Cleanup1.0.0
Droid Control1.0.0
Droid Deterioration1.0.0
Droid Disposal1.0.0
Droid Hunt1.0.0
Droid Malfunction1.0.0
Droid Wipe1.0.0
Dry Run1.0.0
Due Process1.0.0
Durant's Commandos1.0.0
Dusk Hunt1.0.0
Duty and Devotion1.0.0
Dynamet Horrors1.0.0
Early Independence1.0.0
Early Lessons1.0.0
Early Warning1.0.0
Eavesdropping1.0.0
Eckhorn's List1.0.0
Eclipse the Lookouts1.0.0
Eco-Terrorists1.0.0
Economic Boom1.0.0
Economies of Scale1.0.0
Effort1.0.0
Egg Smashing1.0.0
Elective Surgery1.0.0
Electric Cocoon1.0.0
Eliminate Baras's Forces1.0.0
Eliminate Enemy Fighters1.0.0
Eliminate Enemy Fighters1.0.0
Eliminate Fighters1.0.0
Eliminate Gray Star's Guard1.0.0
Eliminate the Competition1.0.0
Eliminate the Enemy Command1.0.0
Eliminate the Enemy Command1.0.0
Eliminate the Esh-kha Horde1.0.0
Eliminate the Evidence1.0.0
Eliminate the Exchange Dock Hands1.0.0
Eliminate the Imperial Threat1.0.0
Eliminate the Rebel Scum1.0.0
Eliminate the Republic Command1.0.0
Emergency Measures1.0.0

Attributes (221)

NameAdded with
Ability Action Point Cost1.0.0
Ability Energy Cost1.0.0
Ability Force Cost1.0.0
Ability Max Range1.0.0
Ability Min Range1.0.0
Absorption Rating1.0.0
Accuracy Rating1.0.0
Activation Time1.0.0
Activation Time Reduction1.0.0
Aim1.0.0
Alacrity Rating1.0.0
Archaeology1.0.0
Archaeology Critical1.0.0
Archaeology Efficiency1.0.0
Arena Rating1.0.0
Armor Penetration1.0.0
Armor Rating1.0.0
Armormech1.0.0
Armormech Critical1.0.0
Armormech Efficiency1.0.0
Armstech1.0.0
Armstech Critical1.0.0
Armstech Efficiency1.0.0
Artifice1.0.0
Artifice Critical1.0.0
Artifice Efficiency1.0.0
Bioanalysis1.0.0
Bioanalysis Critical1.0.0
Bioanalysis Efficiency1.0.0
Biochem1.0.0
Biochem Critical1.0.0
Biochem Efficiency1.0.0
Blaster Damage1.0.0
Blaster Rate of Fire1.0.0
Caster Stunned Damage Taken Modifer1.0.0
Channeling Time1.0.0
Channeling Time Reduction1.0.0
Cooldown Time1.0.0
Cover Defense Bonus1.0.0
Crafting1.0.0
Crafting Critical1.0.0
Crafting Efficiency1.0.0
Critical Chance Percent1.0.0
Critical Chance Reduction Percent1.0.0
Critical Damage Reduction1.0.0
Critical Rating1.0.0
Cunning1.0.0
Cybertech1.0.0
Cybertech Critical1.0.0
Cybertech Efficiency1.0.0
Damage Boost on Players1.0.0
Damage Done Modifier (Fixed)1.0.0
Damage Done Modifier (Percentage)1.0.0
Damage Modifier (Burning Target)1.0.0
Damage Received Modifier (Fixed)1.0.0
Damage Received Modifier (Percentage)1.0.0
Damage Reduction from Players1.0.0
Damage Reduction: Elemental1.0.0
Damage Reduction: Energy1.0.0
Damage Reduction: Internal1.0.0
Damage Reduction: Kinetic1.0.0
Defense Rating1.0.0
Diplomacy1.0.0
Diplomacy Critical1.0.0
Diplomacy Efficiency1.0.0
Dual Wield Accuracy Modifier1.0.0
Duel Wield Damage Penalty1.0.0
Effect Action: Absorbed Damage Max (Fixed Modifier)1.0.0
Effect Action: Absorbed Damage Max (Percentage Modifier)1.0.0
Effect Action: Absorbed Damage per Hit (Fixed Modifier)1.0.0
Effect Action: Absorbed Damage per Hit (Percentage Modifier)1.0.0
Effect Action: Ballistic Impulse Momentum (Fixed Modifier)1.0.0
Effect Action: Ballistic Impulse Momentum (Percentage Modifier)1.0.0
Effect Action: Generate Heat (Fixed Modifier)1.0.0
Effect Action: Generate Heat (Percentage Modifier)1.0.0
Effect Action: Modify Stat (Fixed Modifier)1.0.0
Effect Action: Modify Stat (Percentage Modifier)1.0.0
Effect Action: Restore Action Points (Fixed Modifier)1.0.0
Effect Action: Restore Action Points (Percentage Modifier)1.0.0
Effect Action: Restore Energy (Fixed Modifier)1.0.0
Effect Action: Restore Energy (Percentage Modifier)1.0.0
Effect Action: Restore Force (Fixed Modifier)1.0.0
Effect Action: Restore Force (Percentage Modifier)1.0.0
Effect Action: Spend Action Points (Fixed Modifier)1.0.0
Effect Action: Spend Action Points (Percentage Modifier)1.0.0
Effect Action: Spend Energy (Fixed Modifier)1.0.0
Effect Action: Spend Energy (Percentage Modifier)1.0.0
Effect Action: Spend Force (Fixed Modifier)1.0.0
Effect Action: Spend Force (Percentage Modifier)1.0.0
Effect Action: Spend Health (Fixed Modifier)1.0.0
Effect Action: Spend Health (Percentage Modifier)1.0.0
Effect Aura Radius1.0.0
Effect Duration1.0.0
Effect Initial Charges1.0.0
Effect Max Charges1.0.0
Effect Target: AOE (Percentage Modifier)1.0.0
Effect Target: AOE Cone Angle (Fixed Modifier)1.0.0
Effect Target: AOE Cone Angle (Percentage Modifier)1.0.0
Effect Target: AOE Cone Distance (Fixed Modifier)1.0.0
Effect Target: AOE Cone Distance (Percentage Modifier)1.0.0
Effect Target: AOE Cylinder Distance (Fixed Modifier)1.0.0
Effect Target: AOE Cylinder Distance (Percentage Modifier)1.0.0
Effect Target: AOE Cylinder Radius (Fixed Modifier)1.0.0
Effect Target: AOE Sphere Radius (Fixed Modifier)1.0.0
Effect Target: AOE Sphere Radius (Percentage Modifier)1.0.0
Effect Tick Time1.0.0
Endurance1.0.0
Energy Regen1.0.0
Energy Regen Rating1.0.0
Expertise Rating1.0.0
Flurry Length1.0.0
Force Accuracy1.0.0
Force Critical Chance1.0.0
Force Critical Damage Bonus1.0.0
Force Damage Bonus1.0.0
Force Power1.0.0
Force Regen1.0.0
Force Regen (Out of Combat)1.0.0
Force Regen Rating1.0.0
Force Resistance1.0.0
Global Cooldown Time1.0.0
Harvesting1.0.0
Harvesting Critical1.0.0
Harvesting Efficiency1.0.0
Healing Boost during PvP Combat1.0.0
Healing Done Modifier (Fixed)1.0.0
Healing Done Modifier (Percentage)1.0.0
Healing Power: Force1.0.0
Healing Power: Tech1.0.0
Healing Received Modifier (Fixed)1.0.0
Healing Received Modifier (Percentage)1.0.0
Health Regen1.0.0
Increased Stealth Detection Level1.0.0
Increased Stealth Level1.0.0
Investigation1.0.0
Investigation Critical1.0.0
Investigation Efficiency1.0.0
Max Action Points1.0.0
Max Energy1.0.0
Max Force1.0.0
Max Health1.0.0
Max Weapon Damage1.0.0
Melee Accuracy1.0.0
Melee Critical Chance1.0.0
Melee Critical Damage Bonus1.0.0
Melee Damage Bonus1.0.0
Melee Defense1.0.0
Minimum Weapon Damage1.0.0
Missile Damage1.0.0
Missile Rate of Fire1.0.0
Mission1.0.0
Mission Critical1.0.0
Mission Efficiency1.0.0
Modifier for percent chance1.0.0
Movement Speed1.0.0
Number of Missiles1.0.0
Number of Torpedoes1.0.0
Persuasion Crit Chance1.0.0
Persuasion Score1.0.0
Power1.0.0
Presence1.0.0
Pushback Modifier1.0.0
Range Max1.0.0
Range Min1.0.0
Ranged Accuracy1.0.0
Ranged Critical Chance1.0.0
Ranged Critical Damage1.0.0
Ranged Damage Bonus1.0.0
Ranged Defense1.0.0
Rate Limit Modifier (Fixed)1.0.0
Rate Limit Modifier (Percentage)1.0.0
Resolve1.0.0
Run Back Speed1.0.0
Run Speed1.0.0
Scavenging1.0.0
Scavenging Critical1.0.0
Scavenging Efficiency1.0.0
Shield Absorb1.0.0
Shield Absorb1.0.0
Shield Chance1.0.0
Shield Chance1.0.0
Shield Cooldown1.0.0
Shield Rating1.0.0
Shield Regeneration1.0.0
Shield Strength1.0.0
Ship Armor1.0.0
Ship Type1.0.0
Slicing1.0.0
Slicing Critical1.0.0
Slicing Efficiency1.0.0
Strength1.0.0
Surge Rating1.0.0
Synthweaving1.0.0
Synthweaving Critical1.0.0
Synthweaving Efficiency1.0.0
Target Bleeding Damage Modifier1.0.0
Target Low Damage Modifier1.0.0
Target Stunned Damage Modifier1.0.0
Tech Accuracy1.0.0
Tech Critical Chance1.0.0
Tech Critical Damage Bonus1.0.0
Tech Damage Bonus1.0.0
Tech Power1.0.0
Tech Resistance1.0.0
Threat Generated Modifier (Fixed)1.0.0
Threat Generated Modifier (Percentage)1.0.0
Torpedo Damage1.0.0
Torpedo Rate of Fire1.0.0
Trauma1.0.0
Treasure Hunting1.0.0
Treasure Hunting Critical1.0.0
Treasure Hunting Efficiency1.0.0
Turn Speed1.0.0
Underworld Trading1.0.0
Underworld Trading Critical1.0.0
Underworld Trading Efficiency1.0.0
Walk Speed1.0.0
Weapon Accuracy1.0.0
Willpower1.0.0
[cbtflurryblowdelay]1.0.0
[cbtflurrydelay]1.0.0