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Abilities (1,510)

NameCooldownAdded with

Accessing Power Controls

FQN: abl.​placeables.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​hacking_power_control

Accessing Power Controls
none1.2.0

Accessing the Emplacement

FQN: abl.​placeables.​test.​robh.​channel_use_test_fx_gold

Accessing the Emplacement
none1.2.0

Accessing the Emplacement

FQN: abl.​placeables.​test.​robh.​channel_use_test_fx

Accessing the Emplacement
none1.2.0

Acid Spit

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​spit_bomb

Acid Spit
none1.2.0

Acid Spit

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​spit_bomb

Acid Spit
none1.2.0

Activating

FQN: abl.​placeables.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​use_vent_control

Activating
none1.2.0

Activating

FQN: abl.​placeables.​qtr.​1x2.​raid.​denova.​enemy.​boss.​puzzle.​activate_grid_button

Activating
3s1.2.0

Activating Kolto Tank

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_activate

Activating Kolto Tank
20s1.2.0

Airstrike

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​airstrike

Airstrike
none1.2.0

Alacrity Boost

Increases Alacrity Rating by 315 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​09x1l

Alacrity Boost
2m 0s1.2.0

Alacrity Boost

Increases Alacrity Rating by 330 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​09x2g

Alacrity Boost
2m 0s1.2.0

Alacrity Boost

Increases Alacrity Rating by 350 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​09x3d

Alacrity Boost
2m 0s1.2.0

Aratech Coral

Activates the Aratech Coral speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​aratech.​coral

Aratech Coral
none1.2.0

Aratech Fire

Activates the Aratech Fire speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​aratech.​fire

Aratech Fire
none1.2.0

Aratech Ice

Activates the Aratech Ice speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​aratech.​ice

Aratech Ice
none1.2.0

Aratech Nightscythe

Activates the Aratech Nightscythe speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​aratech.​nightscythe

Aratech Nightscythe
none1.2.0

Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_cleave

Arcing Slash
6s1.2.0

Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_cleave

Arcing Slash
6s1.2.0

Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_cleave

Arcing Slash
6s1.2.0

Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_cleave

Arcing Slash
6s1.2.0

Armed

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​stealth_droid.​suicide_assassindroid

Armed
passive1.2.0

Armed

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​stealth_droid.​suicide_assassindroid

Armed
passive1.2.0

Armed

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​stealth_droid.​suicide_assassindroid

Armed
passive1.2.0

Armed

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​stealth_droid.​suicide_assassindroid

Armed
passive1.2.0

Assault

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​rakghoul_specimen.​flurry

Assault
none1.2.0

Assault

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​flurry

Assault
none1.2.0

Assault

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​rakghoul_specimen.​flurry

Assault
none1.2.0

Assault

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_1.​flurry_assault

Assault
1.5s1.2.0

Assault

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​rakghoul_aggressor.​flurry

Assault
none1.2.0

Assault

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_3.​flurry_assault

Assault
1.5s1.2.0

Assault

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​flurry

Assault
none1.2.0

Attacked

This action buffs the target

FQN: abl.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​buff_attacked

Attacked
none1.2.0

Backhand

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​backhand

Backhand
45s1.2.0

Backhand

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​backhand

Backhand
45s1.2.0

Backhand Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_1.​backhand

Backhand Smash
20s1.2.0

Backhand Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_backhand

Backhand Smash
15s1.2.0

Backhand Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_backhand

Backhand Smash
20s1.2.0

Backhand Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_backhand

Backhand Smash
20s1.2.0

Backhand Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_backhand

Backhand Smash
20s1.2.0

Backhand Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_3.​backhand

Backhand Smash
20s1.2.0

Backstab

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​backstab

Backstab
60s1.2.0

Backstab

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​backstab

Backstab
60s1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​baradium_suicide_bomb

Baradium Explosive Pack
passive1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​bomb_area_cast

Baradium Explosive Pack
none1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​baradium_suicide_bomb

Baradium Explosive Pack
passive1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​bomb_area_cast

Baradium Explosive Pack
none1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​bomb_area_cast

Baradium Explosive Pack
none1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​bomb_area_cast

Baradium Explosive Pack
none1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​baradium_suicide_bomb

Baradium Explosive Pack
passive1.2.0

Baradium Explosive Pack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​baradium_suicide_bomb

Baradium Explosive Pack
passive1.2.0

Baradium Heave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_rock_heave

Baradium Heave
10s1.2.0

Baradium Heave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_rock_heave

Baradium Heave
10s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_laborer.​difficulty_1.​rock_toss_single

Baradium Toss
6s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_rock_toss_single

Baradium Toss
10s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_rock_toss_single

Baradium Toss
10s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_rock_toss_single

Baradium Toss
10s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_rock_toss_multi

Baradium Toss
none1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_laborer.​difficulty_3.​rock_toss_single

Baradium Toss
6s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_rock_toss_multi

Baradium Toss
1.5s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_rock_toss_multi

Baradium Toss
none1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_rock_toss_multi

Baradium Toss
1.5s1.2.0

Baradium Toss

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_rock_toss_single

Baradium Toss
10s1.2.0

Barrage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​full_rakghoul.​flurry

Barrage
none1.2.0

Barrage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​full_rakghoul.​flurry

Barrage
none1.2.0

Bash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​full_rakghoul.​bash

Bash
12s1.2.0

Bash

A savage unarmed attack that can only be used while your opponent is under 25% percent health.

FQN: abl.​legacy.​unarmed_combat.​bash

Bash
12s1.2.0

Bash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​full_rakghoul.​bash

Bash
12s1.2.0

Beam

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_cyber_rakghoul.​chargeup

Beam
9s1.2.0

Berserk

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_berserk

Berserk
60s1.2.0

Berserk

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_berserk

Berserk
30s1.2.0

Berserk

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_1.​empowered

Berserk
45s1.2.0

Berserk

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_berserk

Berserk
60s1.2.0

Berserk

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_3.​empowered

Berserk
45s1.2.0

Berserk

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_berserk

Berserk
30s1.2.0

Birthday Present

Summons a birthday present for you that lasts for 1 hour.

FQN: abl.​itm.​events.​birthday.​birthday_jawa

Birthday Present
60s1.2.0

Bite

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_cyber_rakghoul.​bite

Bite
9s1.2.0

Blade Frenzy

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_3.​blade_frenzy

Blade Frenzy
6s1.2.0

Blade Frenzy

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_1.​blade_frenzy

Blade Frenzy
6s1.2.0

Blade Storm

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​blade_storm

Blade Storm
12s1.2.0

Blade Storm

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​blade_storm

Blade Storm
12s1.2.0

Blast

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​flurry_1

Blast
3s1.2.0

Blast

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​flurry_1

Blast
3s1.2.0

Blaster Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_1.​blaster_volley

Blaster Volley
8s1.2.0

Blaster Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_3.​blaster_volley

Blaster Volley
8s1.2.0

Blaster Whip

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_1.​pistol_whip

Blaster Whip
12s1.2.0

Blaster Whip

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_3.​pistol_whip

Blaster Whip
12s1.2.0

Blastwave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_1.​blastwave

Blastwave
12s1.2.0

Blastwave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_3.​blastwave

Blastwave
12s1.2.0

Bracer Bolt

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​flurry

Bracer Bolt
none1.2.0

Bracer Bolt

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry

Bracer Bolt
none1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​corruption_void_zone

Breath of the Masters
none1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_shout

Breath of the Masters
9s1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_shout

Breath of the Masters
9s1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_shout

Breath of the Masters
9s1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​corruption_void_zone

Breath of the Masters
none1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​corruption_void_zone

Breath of the Masters
none1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​corruption_void_zone

Breath of the Masters
none1.2.0

Breath of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_shout

Breath of the Masters
9s1.2.0

Burning

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​burning_rakghoul.​groundfire

Burning
none1.2.0

Burning Force

Damaging attacks have a 30% chance to deal <<1>> additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​09x1l

Burning Force
passive1.2.0

Burning Force

Damaging attacks have a 30% chance to deal <<1>> additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​09x3l

Burning Force
passive1.2.0

Calibrating Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_massive_damage_calibrate

Calibrating Shot
10s1.2.0

Calibrating Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_massive_damage_calibrate

Calibrating Shot
10s1.2.0

Calibrating Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_massive_damage_calibrate

Calibrating Shot
8s1.2.0

Calibrating Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_massive_damage_calibrate

Calibrating Shot
8s1.2.0

Calibration Feedback

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_massive_damage_health

Calibration Feedback
passive1.2.0

Calibration Feedback

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_massive_damage_health

Calibration Feedback
passive1.2.0

Channeled Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_pbae_pbae

Channeled Pulse
15s1.2.0

Channeled Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_pbae_pbae

Channeled Pulse
15s1.2.0

Channeled Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_pbae_pbae

Channeled Pulse
15s1.2.0

Channeled Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_pbae_pbae

Channeled Pulse
15s1.2.0

Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_charge

Charge
30s1.2.0

Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_charge

Charge
30s1.2.0

Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_charge

Charge
30s1.2.0

Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_charge

Charge
30s1.2.0

Claw

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​flurry_1

Claw
3s1.2.0

Claw

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_1.​flurry_1

Claw
3s1.2.0

Claw Attack

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​wraid.​claw_attack_cleave

Claw Attack
9s1.2.0

Cleared

This individual has been scanned and is clear of infection. Thank you for your cooperation.

FQN: abl.​qtr.​1x2.​event.​ambient.​infection_scan_green

Cleared
5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​probe.​cleave

Cleave
6s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_3.​flurry_cleave

Cleave
1.5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_flurry

Cleave
1.5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​probe.​cleave

Cleave
6s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_flurry

Cleave
1.5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_flurry

Cleave
1.5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_1.​flurry_cleave

Cleave
1.5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_flurry

Cleave
1.5s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​probe.​cleave

Cleave
6s1.2.0

Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​probe.​cleave

Cleave
6s1.2.0

Cloak

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​cloak

Cloak
60s1.2.0

Cloak

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​cloak

Cloak
60s1.2.0

Communicating

FQN: abl.​placeables.​player.​use_communicator_medium_not_in_combat

Communicating
none1.2.0

Companion Dance

You and your companion dance together. Not usable in combat.

FQN: abl.​legacy.​level_unlock.​companion_dance

Companion Dance
none1.2.0

Concussion

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_3.​concussion

Concussion
20s1.2.0

Concussion

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_1.​concussion

Concussion
20s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​concussion_charge

Concussion Charge
15s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​hybrid_rakghoul_medic.​concussion_charge

Concussion Charge
15s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​concussion_charge

Concussion Charge
15s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​concussion_charge

Concussion Charge
15s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​concussion_charge

Concussion Charge
15s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_3.​concussive_charge

Concussion Charge
10s1.2.0

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_1.​concussive_charge

Concussion Charge
10s1.2.0

Corrosive Injection

Damaging attacks have a 30% chance to deal <<1>> additional internal tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​09x3g

Corrosive Injection
passive1.2.0

Corrosive Injection

Damaging attacks have a 30% chance to deal <<1>> additional internal tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​09x1g

Corrosive Injection
passive1.2.0

Corrosive Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​full_rakghoul.​corrosive_smash

Corrosive Smash
12s1.2.0

Corrosive Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​full_rakghoul.​corrosive_smash

Corrosive Smash
6s1.2.0

Coruscant Pass

Use to teleport back to the Senate Tower on Coruscant.

FQN: abl.​itm.​quick_travel.​return_to_senate_tower

Coruscant Pass
60m 0s1.2.0

Cover Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​cover_pulse

Cover Pulse
15s1.2.0

Cover Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​cover_pulse

Cover Pulse
15s1.2.0

Crash

Force Charge now stuns the target for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 12 seconds.

FQN: abl.​sith_warrior.​crash

Crash
passive1.2.0

Crimson Rakling

Summons a small rakghoul which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​rakghoul.​rakghoul_a01v02

Crimson Rakling
none1.2.0

Crush

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_crush_stun

Crush
15s1.2.0

Crush

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_3.​crush

Crush
6s1.2.0

Crush

FQN: abl.​npc.​ability.​custom.​boss.​iss7.​normal.​knockback_attack

Crush
10s1.2.0

Crush

FQN: abl.​npc.​ability.​custom.​boss.​iss7.​hard.​knockback_attack

Crush
10s1.2.0

Crush

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_crush_stun

Crush
20s1.2.0

Crush

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_crush_stun

Crush
10s1.2.0

Crush

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_crush_stun

Crush
15s1.2.0

Crush

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_1.​crush

Crush
6s1.2.0

CryoStasis

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​gtaoe_cryo

CryoStasis
none1.2.0

Dark Spike

Damaging attacks have a 30% chance to deal <<1>> additional internal Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​09x2d

Dark Spike
passive1.2.0

Deactivated

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​logic.​passive_deactivated

Deactivated
passive1.2.0

Death from Above

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_death_from_above

Death from Above
30s1.2.0

Death from Above

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_death_from_above

Death from Above
30s1.2.0

Death from Above

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_death_from_above

Death from Above
30s1.2.0

Death from Above

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_death_from_above

Death from Above
30s1.2.0

Debilitate

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_1.​debilitate

Debilitate
25s1.2.0

Debilitate

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_3.​debilitate

Debilitate
25s1.2.0

Decimate

Increases the damage dealt by Smash and Sweeping Slash by <<1>>% and reduces the cooldown of Smash and Obliterate by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​rage.​decimate

Decimate
passive1.2.0

Defense Boost

Increases Defense Rating by 350 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​09x3d

Defense Boost
2m 0s1.2.0

Defense Boost

Increases Defense Rating by 330 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​09x2g

Defense Boost
2m 0s1.2.0

Defense Boost

Increases Defense Rating by 315 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​09x1l

Defense Boost
2m 0s1.2.0

Defensive Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_pbae_ranged_target_finder

Defensive Pulse
none1.2.0

Defensive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​adds_shield_generator

Defensive Shield
passive1.2.0

Defensive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​adds_shield_generator

Defensive Shield
passive1.2.0

Defensive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​adds_shield_generator

Defensive Shield
passive1.2.0

Defensive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​adds_shield_generator

Defensive Shield
passive1.2.0

Defensive Systems

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tanks_charged_knockback

Defensive Systems
40s1.2.0

Defensive Systems

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tanks_charged_knockback

Defensive Systems
40s1.2.0

Defensive Systems

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tanks_charged_knockback

Defensive Systems
40s1.2.0

Defensive Systems

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tanks_charged_knockback

Defensive Systems
40s1.2.0

Demolition Round

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_cannoneer.​demolition_round

Demolition Round
6s1.2.0

Deploy Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​adds_deploy_generator

Deploy Shield
2m 0s1.2.0

Deploy Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​adds_deploy_generator

Deploy Shield
2m 0s1.2.0

Deploy Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​adds_deploy_generator

Deploy Shield
2m 0s1.2.0

Deploy Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​adds_deploy_generator

Deploy Shield
2m 0s1.2.0

Destroying...

FQN: abl.​placeables.​qtr.​1x2.​raid.​denova.​enemy.​boss.​puzzle.​destroy

Destroying...
none1.2.0

Devour

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​dewback.​charge

Devour
18s1.2.0

Devouring Maw

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​wraid.​large_bite

Devouring Maw
30s1.2.0

Dig

FQN: abl.​placeables.​dig.​dig_pickaxe_low

Dig
none1.2.0

Disappearing Act

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_1.​disappearing_act

Disappearing Act
45s1.2.0

Disappearing Act

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_3.​disappearing_act

Disappearing Act
45s1.2.0

Disarming

FQN: abl.​placeables.​qtr.​1x2.​raid.​denova.​enemy.​boss.​puzzle.​disarm_low_medium

Disarming
none1.2.0

Discharge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​plasma_charge

Discharge
none1.2.0

Discharge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​plasma_charge_enable

Discharge
30s1.2.0

Discharge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​plasma_charge_enable

Discharge
20s1.2.0

Discharge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​plasma_charge

Discharge
none1.2.0

Disease Aura

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​diseased_shaclaw.​disease_aura

Disease Aura
passive1.2.0

Disease Aura

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​plaguebearer.​add_disease_aura

Disease Aura
passive1.2.0

Dodge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_1.​dodge

Dodge
30s1.2.0

Dodge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_3.​dodge

Dodge
30s1.2.0

Double Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_2_double_destruction

Double Destruction
30s1.2.0

Double Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_2_double_destruction

Double Destruction
30s1.2.0

Double Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_2_double_destruction

Double Destruction
30s1.2.0

Double Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_2_double_destruction

Double Destruction
30s1.2.0

Earth Spike

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​dewback.​stomp

Earth Spike
none1.2.0

Electric Discharge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_2_cone

Electric Discharge
10s1.2.0

Electric Discharge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_2_cone

Electric Discharge
10s1.2.0

Electric Discharge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_2_cone

Electric Discharge
10s1.2.0

Electric Discharge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_2_cone

Electric Discharge
10s1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_2_voidzone_multiple

Electrical Disturbance
2.5s1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_2_voidzone_cast

Electrical Disturbance
none1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_2_voidzone_multiple

Electrical Disturbance
3s1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_2_voidzone_cast

Electrical Disturbance
none1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_2_voidzone_multiple

Electrical Disturbance
3s1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_2_voidzone_cast

Electrical Disturbance
none1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_2_voidzone_cast

Electrical Disturbance
none1.2.0

Electrical Disturbance

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_2_voidzone_multiple

Electrical Disturbance
3s1.2.0

Electro Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_electro_dart_random

Electro Dart
15s1.2.0

Electro Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_electro_dart_random

Electro Dart
15s1.2.0

Electro Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_electro_dart_random

Electro Dart
20s1.2.0

Electro Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_electro_dart_random

Electro Dart
20s1.2.0

Electromagnetic Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_shield

Electromagnetic Shield
30s1.2.0

Electropulse

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​electropulse

Electropulse
15s1.2.0

Emboldened

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_neutralize

Emboldened
10s1.2.0

Emboldened

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_neutralize

Emboldened
10s1.2.0

Emboldened

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_neutralize

Emboldened
10s1.2.0

Emboldened

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_neutralize

Emboldened
10s1.2.0

Emergency Medical Probe

Summons a droid that revives an incapacitated ally. This ability is usable while in combat.

FQN: abl.​trooper.​emergency_medical_probe

Emergency Medical Probe
5m 0s1.2.0

Empowered

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​empowered_buff

Empowered
5s1.2.0

Empowered Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​empowered_strike

Empowered Slash
5s1.2.0

Empowered Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​empowered_strike

Empowered Slash
5s1.2.0

Empowered Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​empowered_strike

Empowered Slash
5s1.2.0

Empowered Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​empowered_strike

Empowered Slash
5s1.2.0

Empowering Rage

Enrage immediately grants <<1>> additional rage and <<2>> stacks of Shockwave. Reduces the cooldown of Enrage by <<3>> seconds.

FQN: abl.​sith_warrior.​skill.​rage.​empowering_rage

Empowering Rage
passive1.2.0

Energy Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​energy_shield

Energy Shield
45s1.2.0

Energy Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​energy_shield

Energy Shield
45s1.2.0

Energy Surge

Damaging attacks have a 30% chance to deal <<1>> additional energy tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​09x2g

Energy Surge
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​probe.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​walker_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​walker_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​enrage_hard

Enrage
none1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​probe.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_enrage_on_death

Enrage
2m 0s1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​probe.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​walker_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​probe.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​walker_enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​enrage

Enrage
passive1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​enrage_normal

Enrage
none1.2.0

Enrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_enrage_on_death

Enrage
2m 0s1.2.0

Enraged

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​enrage

Enraged
passive1.2.0

Enraged

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​enrage

Enraged
passive1.2.0

Enraged Charge

Force Charge builds 1 additional rage.

FQN: abl.​sith_warrior.​skill.​annihilation.​enraged_charge

Enraged Charge
passive1.2.0

Enraged Defense

Empowers you with 12 charges of Enraged Defense, lasting up to <<2>> seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

FQN: abl.​sith_warrior.​enraged_defense

Enraged Defense
2m 0s1.2.0

Enraged Gore

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​dewback.​phase_control

Enraged Gore
20s1.2.0

Equilibrium

Increases damage and healing done by you and your companion by 10% for <<1[%d/%d/%d]>> seconds. Requires an active companion.

FQN: abl.​legacy.​alignment_unlock.​grey.​equilibrium

Equilibrium
5m 0s1.2.0

Evade

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​leash_trigger

Evade
none1.2.0

Evade

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​giant_bantha_leash

Evade
none1.2.0

Evasion

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_3.​evasion

Evasion
45s1.2.0

Evasion

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_1.​evasion

Evasion
45s1.2.0

Examine

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​chest.​use_chest

Examine
none1.2.0

Examine

FQN: abl.​placeables.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak_dewback.​use_chest

Examine
none1.2.0

Experimental Cannon

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​full_auto

Experimental Cannon
30s1.2.0

Explode Canister

FQN: abl.​placeables.​pvp.​ilum.​explosive_canister_imp

Explode Canister
none1.2.0

Explode Canister

FQN: abl.​placeables.​pvp.​ilum.​explosive_canister_rep

Explode Canister
none1.2.0

Explosion

FQN: abl.​pvp.​ilum.​dest_explosive_self

Explosion
none1.2.0

Explosion

FQN: abl.​pvp.​ilum.​dest_explosive

Explosion
none1.2.0

Explosive Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_1.​explosive_dart

Explosive Dart
15s1.2.0

Explosive Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_3.​explosive_dart

Explosive Dart
15s1.2.0

Explosive Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​probe.​explosive_probe

Explosive Probe
20s1.2.0

Explosive Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​probe.​explosive_probe

Explosive Probe
20s1.2.0

Explosive Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​probe.​explosive_probe

Explosive Probe
20s1.2.0

Explosive Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​probe.​explosive_probe

Explosive Probe
20s1.2.0

Explosive Round

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​explosive_round_ground_target

Explosive Round
12s1.2.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​explosive_round_random

Explosive Round
6s1.2.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​explosive_round_random

Explosive Round
6s1.2.0

Explosive Round

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​explosive_round_ground_target

Explosive Round
9s1.2.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​explosive_round_random

Explosive Round
6s1.2.0

Explosive Round

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​explosive_round_ground_target

Explosive Round
9s1.2.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​explosive_round_random

Explosive Round
3s1.2.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​explosive_round_ground_target

Explosive Round
12s1.2.0

Exposed

This action buffs the target

FQN: abl.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​buff_exposed

Exposed
none1.2.0

Exultant Victory

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​on_death

Exultant Victory
none1.2.0

Feral Scream

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_shout_dummy

Feral Scream
9s1.2.0

Feverish

FQN: abl.​qtr.​1x2.​event.​shared.​fever_ii

Feverish
none1.2.0

Fire Cannon

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_3.​heat_seekers

Fire Cannon
6s1.2.0

Fire Cannon

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_1.​heat_seekers

Fire Cannon
6s1.2.0

Firebomb

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_ugnaut_engineer.​difficulty_3.​firebomb

Firebomb
none1.2.0

Firebomb

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_ugnaut_engineer.​difficulty_1.​firebomb

Firebomb
none1.2.0

Flagged

This individual has been scanned and tested positive for infection. Please remain calm while containment troopers attempt to quarantine you.

FQN: abl.​qtr.​1x2.​event.​ambient.​infection_scan_red

Flagged
5s1.2.0

Flame Burst

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_3.​flame_burst

Flame Burst
10s1.2.0

Flame Burst

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_1.​flame_burst

Flame Burst
10s1.2.0

Flanking

Reduces the energy cost of Backstab by <<1>>.

FQN: abl.​agent.​skill.​concealment.​flanking

Flanking
passive1.2.0

Flanking

Reduces the energy cost of Back Blast by <<1>>.

FQN: abl.​smuggler.​skill.​scrapper.​flanking

Flanking
passive1.2.0

Fleet Pass

Use to teleport back to the Fleet.

FQN: abl.​itm.​quick_travel.​return_to_fleet_quest

Fleet Pass
60m 0s1.2.0

Flesh-Eating Rot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​putrid_shaclaw.​rot_gtaoe

Flesh-Eating Rot
none1.2.0

Flourish Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_1.​flourish_shot

Flourish Shot
6s1.2.0

Flourish Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_3.​flourish_shot

Flourish Shot
6s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_3.​flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_1.​flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_laborer.​difficulty_3.​flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_laborer.​difficulty_1.​flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_flurry

Flurry
1.5s1.2.0

Flurry

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_flurry

Flurry
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_3.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_3.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_1.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_1.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_ugnaut_engineer.​difficulty_3.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​flurry_special_attack

Flurry of Bolts
4.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_3.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_ugnaut_engineer.​difficulty_1.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_1.​flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry_special_attack

Flurry of Bolts
4.5s1.2.0

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_flurry_of_bolts

Flurry of Bolts
1.5s1.2.0

Focused Defense

Empowers you with 12 charges of Focused Defense, lasting up to <<2>> seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

FQN: abl.​jedi_knight.​focused_defense

Focused Defense
2m 0s1.2.0

Focused Leap

Force Leap generates 1 additional focus.

FQN: abl.​jedi_knight.​skill.​watchman.​focused_leap

Focused Leap
passive1.2.0

Force Clap

Force Leap now stuns the target for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 12 seconds.

FQN: abl.​jedi_knight.​forceclap

Force Clap
passive1.2.0

Force Lift

FQN: abl.​npc.​ability.​force.​stasis_field_cc_instant

Force Lift
30s1.2.0

Founder's Banner

Places a Founder's Banner on the ground.

FQN: abl.​itm.​events.​quarterly.​founders_banner

Founder's Banner
60s1.2.0

Fragmentation Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_1.​frag_grenade

Fragmentation Grenade
20s1.2.0

Fragmentation Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_3.​frag_grenade

Fragmentation Grenade
20s1.2.0

Frostbite

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_2.​frostbite

Frostbite
45s1.2.0

Frostbite

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_1.​frostbite

Frostbite
45s1.2.0

Frosty Climate

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_1.​frosty_climate

Frosty Climate
none1.2.0

Frozen

Frozen in place

FQN: abl.​pvp.​warzone.​frozen_area_cast

Frozen
none1.2.0

Frozen Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_1.​frozen_smash

Frozen Smash
6s1.2.0

Frozen Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_2.​frozen_smash

Frozen Smash
6s1.2.0

Full Auto

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_mercenary.​difficulty_1.​full_auto

Full Auto
10s1.2.0

Full Auto

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_mercenary.​difficulty_3.​full_auto

Full Auto
10s1.2.0

Gift of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_phase_transition

Gift of the Masters
5m 0s1.2.0

Gift of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_phase_transition

Gift of the Masters
5m 0s1.2.0

Gift of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_phase_transition

Gift of the Masters
5m 0s1.2.0

Gift of the Masters

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_phase_transition

Gift of the Masters
5m 0s1.2.0

Gore

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​dewback.​gore

Gore
9s1.2.0

Gormak Crystal AlphaWave Inhibitor

This crystal, when consumed, will protect the user from even the most powerful mental assaults for 4 hours. Persists through defeat.

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​attunement.​attune_artifice

Gormak Crystal AlphaWave Inhibitor
none1.2.0

Gormak Energy-Cell AlphaWave Inhibitor

This cell, when consumed, will protect the user from even the most powerful mental assaults for 4 hours. Persists through defeat.

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​attunement.​attune_armstech

Gormak Energy-Cell AlphaWave Inhibitor
none1.2.0

Grapple

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​experiment_observation_probe.​aoe_grapple

Grapple
18s1.2.0

Grapple

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_1.​grapple

Grapple
20s1.2.0

Grapple

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_3.​grapple

Grapple
20s1.2.0

Grav Round

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_cannoneer.​grav_round

Grav Round
3s1.2.0

Grav Wave

Damaging attacks have a 30% chance to deal <<1>> additional kinetic tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_kinetic.​artifact.​09x3g

Grav Wave
passive1.2.0

Grav Wave

Damaging attacks have a 30% chance to deal <<1>> additional kinetic tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_kinetic.​artifact.​09x1g

Grav Wave
passive1.2.0

Gravitas

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_3.​multi_grapple_smash

Gravitas
25s1.2.0

Gravitas

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_bridge_guard.​difficulty_1.​multi_grapple_smash

Gravitas
25s1.2.0

Gravity

Reduces the focus cost of Leg Slash and Force Exhaustion by 1.

FQN: abl.​jedi_knight.​skill.​focus.​gravity_sentinel

Gravity
passive1.2.0

Gravity

Reduces the rage cost of Crippling Slash and Force Crush by 1.

FQN: abl.​sith_warrior.​skill.​rage.​gravity_marauder

Gravity
passive1.2.0

Great Skyfall

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_landing

Great Skyfall
10s1.2.0

Grenade Salvo

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​grenade_spin

Grenade Salvo
20s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_ground_multi_channel

Ground Shatter
25s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_ground_multi

Ground Shatter
none1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_ground_multi

Ground Shatter
none1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_ground_multi_channel_wave_6

Ground Shatter
16m 40s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_ground_multi_cast

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_ground_multi_channel_wave_6

Ground Shatter
16m 40s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_ground_multi_cast_wave_6

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_ground_multi_channel

Ground Shatter
30s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_ground_multi

Ground Shatter
none1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_ground_multi_channel

Ground Shatter
25s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_ground_multi_cast

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_ground_multi_channel_wave_6

Ground Shatter
16m 40s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_ground_multi_channel

Ground Shatter
25s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_ground_multi_channel_wave_6

Ground Shatter
16m 40s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_ground_multi_cast_wave_6

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_ground_multi_cast_wave_6

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_ground_multi_cast

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_ground_multi

Ground Shatter
none1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_ground_multi_cast

Ground Shatter
1s1.2.0

Ground Shatter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_ground_multi_cast_wave_6

Ground Shatter
1s1.2.0

Ground Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​hulking_savrip.​ground_smash

Ground Smash
12s1.2.0

Gut

Guts the target with a knuckle-plate vibroblade, dealing <<1>> kinetic damage and causing the target to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​gut

Gut
12s1.2.0

Gut

Guts the target with a knuckle-plate vibroblade, dealing <<1>> kinetic damage and causing the target to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​gut

Gut
12s1.2.0

Gut

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​gut

Gut
9s1.2.0

Gut

Guts the target with a knuckle-plate vibroblade, dealing <<1>> kinetic damage and causing the target to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​gut

Gut
12s1.2.0

Gut

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​gut

Gut
9s1.2.0

Gut

Guts the target with a knuckle-plate vibroblade, dealing <<1>> kinetic damage and causing the target to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​gut

Gut
12s1.2.0

Hack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_ugnaut.​difficulty_1.​flurry

Hack
1.5s1.2.0

Hack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_ugnaut.​difficulty_3.​hack

Hack
1.5s1.2.0

Hack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_ugnaut.​difficulty_1.​hack

Hack
1.5s1.2.0

Hack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_ugnaut.​difficulty_3.​flurry

Hack
1.5s1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_mercenary.​difficulty_3.​hammer_shot

Hammer Shot
1.5s1.2.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​hammer_shot

Hammer Shot
3s1.2.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​hammer_shot

Hammer Shot
3s1.2.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​hammer_shot

Hammer Shot
3s1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_mercenary.​difficulty_1.​hammer_shot

Hammer Shot
1.5s1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_3.​hammer_shot

Hammer Shot
1.5s1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_1.​hammer_shot

Hammer Shot
1.5s1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_cannoneer.​flurry

Hammer Shot
none1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_1.​hammer_shot

Hammer Shot
1.5s1.2.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​hammer_shot

Hammer Shot
3s1.2.0

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_3.​hammer_shot

Hammer Shot
1.5s1.2.0

Hamstring

Gut slows the target by 50% for <<1>> seconds.

FQN: abl.​trooper.​skill.​tactics.​hamstring

Hamstring
passive1.2.0

Hamstring

Retractable Blade slows the target by 50% for <<1>> seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​hamstring

Hamstring
passive1.2.0

Harpoon

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_1.​harpoon_stun

Harpoon
20s1.2.0

Harpoon

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_3.​harpoon_stun

Harpoon
20s1.2.0

Haywire Rust Cutter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​sp_red_beam

Haywire Rust Cutter
none1.2.0

Headshot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​headshot

Headshot
10s1.2.0

Headshot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​headshot

Headshot
10s1.2.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​09x2l

Healing Resonance
passive1.2.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​09x3l

Healing Resonance
passive1.2.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​09x1l

Healing Resonance
passive1.2.0

Healing Training Dummy

FQN: abl.​npc.​ability.​utility.​training_dummy_heal

Healing Training Dummy
passive1.2.0

Heat Beam

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_3.​heat_beam

Heat Beam
20s1.2.0

Heat Beam

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_1.​heat_beam

Heat Beam
20s1.2.0

Heat Exhaustion

DNT: You are suffering the effects of heat exhaustion. Find shelter at once. Expected death at ~13 seconds, Instakill at 15

FQN: abl.​qtr.​1x2.​crafting.​environmental.​exhaustion.​location.​tatooine.​incubator

Heat Exhaustion
none1.2.0

Heat Screen

Shielding an attack or triggering your Ion Gas Cylinder generates a Heat Screen, increasing shield absorption by 1% for <<1>> seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. In addition, each time you build a Heat Screen or refresh your Heat Screen stacks, the active cooldown of Heat Blast is reduced by 1 second.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​heat_screen

Heat Screen
passive1.2.0

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_heatseeker_missiles_nocharge

Heatseeker Missiles
6s1.2.0

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_heatseeker_missiles_nocharge

Heatseeker Missiles
6s1.2.0

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_heatseeker_missiles_nocharge

Heatseeker Missiles
6s1.2.0

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_1.​heatseekers

Heatseeker Missiles
6s1.2.0

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battle_droid.​difficulty_3.​heatseekers

Heatseeker Missiles
10s1.2.0

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_heatseeker_missiles_nocharge

Heatseeker Missiles
6s1.2.0

Holed Up

Reduces all area effect damage taken by <<1>>% while Hunker Down is active.

FQN: abl.​smuggler.​skill.​sharpshooter.​holed_up

Holed Up
passive1.2.0

Holo

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​vorgath_passive_holo

Holo
passive1.2.0

Horn Slam

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_1.​headbutt

Horn Slam
15s1.2.0

Horn Slam

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​headbutt

Horn Slam
15s1.2.0

Hurl

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​rakghoul.​superboss_rakghoul_special

Hurl
20s1.2.0

Hurl

FQN: abl.​creature.​wampa.​knockback

Hurl
20s1.2.0

Hypermatter Adrenal

Protects the user from hypermatter radiation.

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​multi.​hypermatter_effects.​hypermatter_protection

Hypermatter Adrenal
none1.2.0

HyperMatter Grav Grenade

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​hypermatter_attractor_grenade

HyperMatter Grav Grenade
15s1.2.0

Ice Scrabbler Jerky

Increases out-of-combat health regeneration by 60 health per second for a duration of 60 minutes. This effect is not removed when defeated in combat.

FQN: abl.​itm.​potion.​cantina.​ooc_regen_tier04_crafted_jerky

Ice Scrabbler Jerky
none1.2.0

Icicle Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_1.​icicle_smash

Icicle Smash
none1.2.0

Icicle Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_2.​icicle_smash

Icicle Smash
none1.2.0

Improved Roar

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​roar

Improved Roar
21.5s1.2.0

Improved Roar

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_1.​roar

Improved Roar
16.5s1.2.0

Incinerate

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​incinerate

Incinerate
17.5s1.2.0

Incinerate

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​incinerate

Incinerate
17.5s1.2.0

Incinerate Armor

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_incinerate_armor

Incinerate Armor
45s1.2.0

Incinerate Armor

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_incinerate_armor

Incinerate Armor
45s1.2.0

Incinerate Armor

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_incinerate_armor

Incinerate Armor
45s1.2.0

Incinerate Armor

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_incinerate_armor

Incinerate Armor
45s1.2.0

Inciting Roar

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​hulking_savrip.​hulk_out

Inciting Roar
15s1.2.0

Infected

FQN: abl.​qtr.​1x2.​event.​shared.​infection_passive_check

Infected
passive1.2.0

Infected Attack

FQN: abl.​qtr.​1x2.​event.​shared.​infected_attack

Infected Attack
5s1.2.0

Infectious Bite

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​putrid_shaclaw.​infectious_bite

Infectious Bite
9s1.2.0

Infestation

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​rak_poison_aura

Infestation
passive1.2.0

Informed

This action buffs the target

FQN: abl.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​buff_informed

Informed
none1.2.0

Inobjectivevolume

FQN: abl.​pvp.​warzone.​alderaan.​obj_volume_central

Inobjectivevolume
none1.2.0

Inobjectivevolume

FQN: abl.​pvp.​warzone.​alderaan.​obj_volume_west

Inobjectivevolume
none1.2.0

Inobjectivevolume

FQN: abl.​pvp.​warzone.​alderaan.​obj_volume_east

Inobjectivevolume
none1.2.0

Inspiration

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_3.​inspiration

Inspiration
passive1.2.0

Inspiration

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_1.​inspiration

Inspiration
passive1.2.0

Interrogation Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​probe.​interrogation_probe

Interrogation Probe
15s1.2.0

Interrogation Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​interrogation_probe

Interrogation Probe
18s1.2.0

Interrogation Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​probe.​interrogation_probe

Interrogation Probe
15s1.2.0

Interrogation Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​probe.​interrogation_probe

Interrogation Probe
15s1.2.0

Interrogation Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​probe.​interrogation_probe

Interrogation Probe
15s1.2.0

Interrogation Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​interrogation_probe

Interrogation Probe
18s1.2.0

Ion Blast

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​experiment_observation_probe.​ion_blast

Ion Blast
6s1.2.0

Ion Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_suppressor_drone.​difficulty_1.​ion_stun

Ion Blast
5s1.2.0

Ion Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_3.​ion_pulse

Ion Pulse
15s1.2.0

Ion Pulse

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_1.​ion_pulse

Ion Pulse
10s1.2.0

Jab

Higher damage advanced unarmed attack that does <<1>> damage to the target. Has a 25% chance to leave you winded, keeping you from throwing other punches for 4 seconds.

FQN: abl.​legacy.​unarmed_combat.​jab

Jab
6s1.2.0

Jedi Academy Pass

Use to teleport back to the Jedi Academy on Tython.

FQN: abl.​itm.​quick_travel.​return_to_jedi_council

Jedi Academy Pass
60m 0s1.2.0

Jet Boost

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_jet_boost

Jet Boost
15s1.2.0

Jet Boost

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_jet_boost

Jet Boost
15s1.2.0

Jet Boost

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_jet_boost

Jet Boost
15s1.2.0

Jet Boost

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_jet_boost

Jet Boost
10s1.2.0

Jet Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_jet_charge

Jet Charge
15s1.2.0

Jet Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_jet_charge

Jet Charge
10s1.2.0

Jet Charge

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​jet_charge

Jet Charge
3s1.2.0

Jet Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_jet_charge

Jet Charge
15s1.2.0

Jet Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_jet_charge

Jet Charge
15s1.2.0

Kaas City Pass

Use to teleport to the Citadel in Kaas City.

FQN: abl.​itm.​quick_travel.​return_to_citadel

Kaas City Pass
60m 0s1.2.0

Kill

FQN: abl.​pvp.​warzone.​arena.​area_cast_kill

Kill
none1.2.0

Kill Self

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​turret_kill_self

Kill Self
none1.2.0

Kolto Projection

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​hybrid_rakghoul_medic.​beam_heal

Kolto Projection
10s1.2.0

Laceration

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​plaguebearer.​reap

Laceration
12s1.2.0

Launching Probe...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​qtr.​1x2.​raid.​denova.​enemy.​boss.​puzzle.​activate_probe_scanner

Launching Probe...
none1.2.0

Lava

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​generic.​lava_damage

Lava
none1.2.0

Leap

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​full_rakghoul.​leap

Leap
3s1.2.0

Leap

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​full_rakghoul.​leap

Leap
3s1.2.0

Leap

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​rakghoul.​leap

Leap
8s1.2.0

Legacy Dirty Kick

Stuns the target for <<1[%d/%d/%d]>> seconds and deals kinetic damage. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​smuggler.​legacy_dirty_kick

Legacy Dirty Kick
10m 0s1.2.0

Legacy Flame Thrower

Torches everything in a 10-meter cone with a flamethrower, dealing elemental damage over the duration. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​bounty_hunter.​legacy_flamethrower

Legacy Flame Thrower
10m 0s1.2.0

Legacy Force Choke

Chokes the target, crushing and stunning it while Force Choke is channeled. Deals kinetic damage every second. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​sith_warrior.​legacy_force_choke

Legacy Force Choke
10m 0s1.2.0

Legacy Force Sweep

Strikes up to 5 enemies within 5 meters with the Force, dealing kinetic damage. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​jedi_knight.​legacy_force_sweep

Legacy Force Sweep
10m 0s1.2.0

Legacy Lightning Storm

Calls down a Force storm over the target area, dealing energy damage over 6 seconds to all targets within 8 meters. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​sith_inquisitor.​lightning_storm

Legacy Lightning Storm
10m 0s1.2.0

Legacy Orbital Strike

Calls in support from orbiting warships, dealing elemental damage over <<2[%d/%d/%d]>> seconds to all enemies within 8 meters of the targeted area. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​agent.​legacy_orbital_strike

Legacy Orbital Strike
10m 0s1.2.0

Legacy Project

Throws debris at the target, dealing kinetic damage. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​jedi_consular.​legacy_project

Legacy Project
10m 0s1.2.0

Legacy Sprint

Increase movement speed by 35% while not in combat. Effect does not stack with normal Sprint.

FQN: abl.​legacy.​level_unlock.​legacy_sprint

Legacy Sprint
none1.2.0

Legacy Sticky Grenade

Throws a sticky grenade that will detonate after several seconds. The explosion deals kinetic damage when it detonates. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​trooper.​legacy_sticky_grenade

Legacy Sticky Grenade
10m 0s1.2.0

Lightheaded

FQN: abl.​qtr.​1x2.​event.​shared.​fever_i

Lightheaded
none1.2.0

Lightning Spike

Damaging attacks have a 30% chance to deal <<1>> additional energy Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​09x3d

Lightning Spike
passive1.2.0

Lightning Spike

Damaging attacks have a 30% chance to deal <<1>> additional energy Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​09x1d

Lightning Spike
passive1.2.0

Lingering Toxins

Reduces the damage taken by periodic effects by <<1>>%. In addition, when Corrosive Dart or Corrosive Grenade end, they are replaced by a weaker version of that same effect that deals 15% of the original effect's damage over 9 seconds. Damage dealt by these weak versions does not remove the target from stealth.

FQN: abl.​agent.​skill.​lethality.​lingering_toxins

Lingering Toxins
passive1.2.0

Lunge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​rocket_trooper.​lunge

Lunge
6s1.2.0

Lunge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​rocket_trooper.​lunge

Lunge
6s1.2.0

Lunge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​rocket_trooper.​lunge

Lunge
6s1.2.0

Lunge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_1.​lunge

Lunge
6s1.2.0

Lunge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​rocket_trooper.​lunge

Lunge
6s1.2.0

Lunge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​lunge

Lunge
6s1.2.0

Magnetically Stabilized

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​on_tank_1_areacast

Magnetically Stabilized
none1.2.0

Magnetically Stabilized

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​on_tank_2_areacast

Magnetically Stabilized
none1.2.0

Masticate

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​bite

Masticate
9s1.2.0

Masticate

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​bite

Masticate
9s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_1.​flurry

Melee Attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_flurry_end_phase

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_1.​flurry_2

Melee Attack
3s1.2.0

Melee Attack

(Standard attack for Battle Droid)

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​probe.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​wraid.​flurry

Melee Attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_flurry_end_phase

Melee Attack
none1.2.0

Melee attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_brawler.​flurry

Melee attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_flurry

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​bantha.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

(Standard attack for Battle Droid)

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​probe.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

(Standard attack for Battle Droid)

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​probe.​flurry

Melee Attack
1.5s1.2.0

Melee attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​rockchewer.​flurry_left

Melee attack
3s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​dewback.​melee_attack

Melee Attack
1.5s1.2.0

Melee attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​rockchewer.​flurry_right

Melee attack
3s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​putrid_shaclaw.​flurry

Melee Attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_flurry_end_phase

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​flurry

Melee Attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_flurry

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​rocket_trooper.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_cyber_rakghoul.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​diseased_shaclaw.​flurry

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_2.​flurry_2

Melee Attack
3s1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_flurry

Melee Attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_aeswarm_flurry

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​rocket_trooper.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_flurry_end_phase

Melee Attack
none1.2.0

Melee Attack

(Standard attack for Battle Droid)

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​probe.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_aeswarm_flurry

Melee Attack
none1.2.0

Melee Attack

A single unarmed swing for a probe droid.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​probe_warden.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​rocket_trooper.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​plaguebearer.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​rakghoul.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_aeswarm_flurry

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​infected_vorantikus.​difficulty_2.​flurry

Melee Attack
none1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_aeswarm_flurry

Melee Attack
none1.2.0

Melee Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​rocket_trooper.​flurry

Melee Attack
1.5s1.2.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_flurry

Melee Attack
none1.2.0

Member of Team A

FQN: abl.​pvp.​warzone.​id_team_a_generic

Member of Team A
none1.2.0

Member of Team A

FQN: abl.​pvp.​warzone.​alderaan.​id_team_a

Member of Team A
none1.2.0

Member of Team A

FQN: abl.​qtr.​1x2.​pvp.​denova.​id_team_a

Member of Team A
none1.2.0

Member of Team B

FQN: abl.​pvp.​warzone.​alderaan.​id_team_b

Member of Team B
none1.2.0

Member of Team B

FQN: abl.​qtr.​1x2.​pvp.​denova.​id_team_b

Member of Team B
none1.2.0

Member of Team B

FQN: abl.​pvp.​warzone.​id_team_b_generic

Member of Team B
none1.2.0

Mental Assault

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​mental_assault

Mental Assault
20s1.2.0

Midnight Rakling

Summons a small rakghoul which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​rakghoul.​rakghoul_a01v03

Midnight Rakling
none1.2.0

Mighty Leap

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_jump_up

Mighty Leap
40s1.2.0

Mighty Leap

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_jump_up

Mighty Leap
40s1.2.0

Mighty Leap

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_jump_up

Mighty Leap
40s1.2.0

Mighty Leap

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_jump_up

Mighty Leap
40s1.2.0

Mine Field

FQN: abl.​qtr.​1x2.​pvp.​denova.​mine_field

Mine Field
none1.2.0

Missile Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_cone

Missile Barrage
10s1.2.0

Missile Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_cone

Missile Barrage
10s1.2.0

Missile Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_cone

Missile Barrage
10s1.2.0

Missile Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_cone

Missile Barrage
10s1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_charged_burst_ground_target

Missile Blast
none1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_charged_burst_ground_target

Missile Blast
none1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_1.​missile_blast

Missile Blast
20s1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_flurry

Missile Blast
3s1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_charged_burst_ground_target

Missile Blast
none1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_flurry

Missile Blast
3s1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_flurry

Missile Blast
3s1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_flurry

Missile Blast
3s1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_charged_burst_ground_target

Missile Blast
none1.2.0

Missile Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_3.​missile_blast

Missile Blast
20s1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_mortar_barrage_cast

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_mortar_barrage

Mortar Barrage
30s1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_mortar_barrage_cast

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_mortar_barrage_cast

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_mortar_barrage_cast_player

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_mortar_barrage

Mortar Barrage
30s1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_mortar_barrage_cast_player

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_mortar_barrage

Mortar Barrage
30s1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_mortar_barrage_cast

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_mortar_barrage_cast_player

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_mortar_barrage_cast_player

Mortar Barrage
none1.2.0

Mortar Barrage

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_mortar_barrage

Mortar Barrage
30s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_mortar_volley

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_mortar_volley_ultimate

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_3.​mortar_volley

Mortar Volley
15s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_mortar_volley_ultimate

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_mortar_volley

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_mortar_volley_ultimate

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_mortar_volley_ultimate

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_1.​mortar_volley

Mortar Volley
15s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_mortar_volley

Mortar Volley
40s1.2.0

Mortar Volley

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_mortar_volley

Mortar Volley
40s1.2.0

Mounting the Speeder Bike

FQN: abl.​placeables.​pvp.​alderaan.​usesidetaxi

Mounting the Speeder Bike
none1.2.0

Mutated Rakghoul Plague

FQN: abl.​qtr.​1x2.​event.​shared.​fever_spread

Mutated Rakghoul Plague
none1.2.0

Mutated Rakghoul Plague

FQN: abl.​qtr.​1x2.​event.​shared.​fever_iii

Mutated Rakghoul Plague
none1.2.0

Nice Try

Reduces the damage taken by periodic effects by <<1>>%. In addition, when Vital Shot or Shrap Bomb end, they are replaced by a weaker version of that same effect that deals 15% of the original effect's damage over 9 seconds. Damage dealt by these weak versions does not remove the target from stealth.

FQN: abl.​smuggler.​skill.​dirty_fighting.​nice_try

Nice Try
passive1.2.0

Nightmare Paranoia

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​nightmare_paranoia

Nightmare Paranoia
passive1.2.0

No Escape

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_gap_closer

No Escape
10s1.2.0

No Escape

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_gap_closer

No Escape
10s1.2.0

No Escape

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_gap_closer

No Escape
10s1.2.0

No Escape

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_gap_closer

No Escape
10s1.2.0

NVSCCS

FQN: abl.​qtr.​1x2.​crafting.​tranq_dart

NVSCCS
2s1.2.0

objectivedefender

FQN: abl.​pvp.​warzone.​alderaan.​obj_defender

objectivedefender
none1.2.0

objectivedefender

FQN: abl.​pvp.​warzone.​alderaan.​objectivedefender

objectivedefender
none1.2.0

objectivedefenderae

FQN: abl.​pvp.​warzone.​alderaan.​objectivedefenderae

objectivedefenderae
none1.2.0

Objectivedefenderdispel

FQN: abl.​pvp.​warzone.​alderaan.​objectivedefenderdispel

Objectivedefenderdispel
none1.2.0

On the Trail

FQN: abl.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​buff_final

On the Trail
none1.2.0

Onboard AED

Shocks and revives an incapacitated ally. This ability is usable while in combat.

FQN: abl.​bounty_hunter.​onboard_aed

Onboard AED
5m 0s1.2.0

Overload

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​probe.​knockback

Overload
6s1.2.0

Overload

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​probe.​knockback

Overload
6s1.2.0

Overload Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_1.​overload_shot

Overload Shot
6s1.2.0

Overload Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_3.​overload_shot

Overload Shot
6s1.2.0

Overloading...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​qtr.​1x2.​raid.​denova.​enemy.​boss.​puzzle.​type_overloading_default

Overloading...
none1.2.0

Overpower

Assault, Sundering Assault, Vicious Slash, Sweeping Slash, Retaliation, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second and Enrage by 2 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​overpower

Overpower
passive1.2.0

Pale Rakling

Summons a small rakghoul which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​rakghoul.​rakghoul

Pale Rakling
none1.2.0

Passion of the Dark Side

Increases armor rating by 30%.

FQN: abl.​companion.​unique.​sith_warrior.​jaesa_dark.​passive_armor_dark

Passion of the Dark Side
passive1.2.0

Perilous Fall

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​fall_kill

Perilous Fall
none1.2.0

Pestilent Carapace

Protective shell that shields the infected from initial damage.

FQN: abl.​qtr.​1x2.​event.​ambient.​infection_defense_shield

Pestilent Carapace
passive1.2.0

Pestilent Carapace

Protective shell that shields the infected from initial damage.

FQN: abl.​qtr.​1x2.​event.​ambient.​infection_defense_shield_reek

Pestilent Carapace
passive1.2.0

Pin Down

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​burning_rakghoul.​pin

Pin Down
3s1.2.0

Plague Antidote

Contains the metastasis of the Rakghoul plague

FQN: abl.​qtr.​1x2.​event.​imperial.​daily.​blood_sample.​plague_antidote

Plague Antidote
1s1.2.0

Plague Enhancer

Accelerates the metastasis of the Rakghoul plague

FQN: abl.​qtr.​1x2.​event.​imperial.​daily.​blood_sample.​plague_enhancer

Plague Enhancer
1s1.2.0

Planting Device

FQN: abl.​placeables.​plant.​planting_device_mid_medium2_ooc

Planting Device
none1.2.0

Plasma Arc

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​electroarc

Plasma Arc
9s1.2.0

Plasma Arc

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​electroarc

Plasma Arc
9s1.2.0

Plasma Burst

Damaging attacks have a 30% chance to deal <<1>> additional elemental tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​09x2g

Plasma Burst
passive1.2.0

Plasma Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_1.​plasma_grenade

Plasma Grenade
12s1.2.0

Plasma Grenade

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​tunnels.​droid_melee.​plasma_grenade

Plasma Grenade
9s1.2.0

Plasma Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_3.​plasma_grenade

Plasma Grenade
12s1.2.0

Portable Cover

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​portable_cover

Portable Cover
45s1.2.0

Portable Cover

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​portable_cover

Portable Cover
45s1.2.0

Portable Cover

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​portable_cover

Portable Cover
45s1.2.0

Portable Cover

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​portable_cover

Portable Cover
45s1.2.0

Portable Reflective Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_aeswarm_shield

Portable Reflective Shield
passive1.2.0

Portable Reflective Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_aeswarm_shield

Portable Reflective Shield
passive1.2.0

Portable Reflective Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_aeswarm_shield

Portable Reflective Shield
passive1.2.0

Portable Reflective Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_aeswarm_shield

Portable Reflective Shield
passive1.2.0

Pounce

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​lab.​infected_narvaxx.​leap_attack

Pounce
15s1.2.0

Power Boost

Increases Power by 315 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​09x1g

Power Boost
2m 0s1.2.0

Power Boost

Increases Power by 350 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​09x3l

Power Boost
2m 0s1.2.0

Power Boost

Increases Power by 330 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​09x2d

Power Boost
2m 0s1.2.0

Power Screen

Shielding an attack or triggering your Ion Cell generates a Power Screen, increasing shield absorption by 1% for <<1>> seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. In addition, each time you build a Power Screen or refresh your Power Screen stacks, the active cooldown of Energy Blast is reduced by 1 second.

FQN: abl.​trooper.​skill.​shield_specialist.​power_screen

Power Screen
passive1.2.0

Power Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_3.​power_shot

Power Shot
8s1.2.0

Power Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​difficulty_1.​power_shot

Power Shot
8s1.2.0

Praxon Aether

Activates the Praxon Aether speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​praxon.​aether

Praxon Aether
none1.2.0

Praxon Bloodline

Activates the Praxon Bloodline speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​praxon.​bloodline

Praxon Bloodline
none1.2.0

Praxon Firaxa

Activates the Praxon Firaxa speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​praxon.​firaxa

Praxon Firaxa
none1.2.0

Praxon Trackmaster

Activates the Praxon Trackmaster speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​praxon.​trackmaster

Praxon Trackmaster
none1.2.0

Probe Launcher

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​reveal_probe_plyr

Probe Launcher
15s1.2.0

Probe Scan

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​reveal_probe

Probe Scan
1.5s1.2.0

Punch

Basic unarmed attack that does <<1>> damage to the target.

FQN: abl.​legacy.​unarmed_combat.​punch

Punch
none1.2.0

Purity of the Light Side

Increases armor rating by 30%.

FQN: abl.​companion.​unique.​sith_warrior.​jaesa_light.​passive_armor_light

Purity of the Light Side
passive1.2.0

Purity of the Light Side

Increases armor rating by 30%.

FQN: abl.​companion.​unique.​jedi_knight.​kira_carsen.​passive_armor

Purity of the Light Side
passive1.2.0

Radiation Sensor

Scan for traces of radiation within 15 meters.

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​imperial.​no_trace_left.​item_geiger_counter

Radiation Sensor
3s1.2.0

Rail Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_pbae_rail_shot

Rail Shot
none1.2.0

Rail Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_pbae_rail_shot

Rail Shot
none1.2.0

Rail Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_pbae_rail_shot

Rail Shot
none1.2.0

Rail Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_pbae_rail_shot

Rail Shot
none1.2.0

Rak Rot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​jumping_poison

Rak Rot
15s1.2.0

Rak Rot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​jumping_poison

Rak Rot
15s1.2.0

Rak Rot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​jumping_poison_2

Rak Rot
12s1.2.0

Rak Rot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​jumping_poison_2

Rak Rot
12s1.2.0

Rakata AlphaWave Inhibitor

This ancient device, when consumed, will protect the user from even the most powerful mental assaults for 4 hours. Persists through defeat.

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​attunement.​attune_rakata

Rakata AlphaWave Inhibitor
none1.2.0

Rakghoul Plague Vaccine

Temporarily immune to infection from the rakghoul plague.

FQN: abl.​qtr.​1x2.​event.​shared.​plague_vaccine

Rakghoul Plague Vaccine
5s1.2.0

Ram

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​headram

Ram
13s1.2.0

Ram

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​headram

Ram
13s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_pbae_flurry

Ranged Attack
none1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_massive_damage_flurry

Ranged Attack
none1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​turret_flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​rocket_commander.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_pbae_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​rocket_commander.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​turret.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_turret.​difficulty_3.​flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​turret.​flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​rocket_commander.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_pbae_flurry

Ranged Attack
none1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​adds_flurry

Ranged Attack
none1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​scout_trooper.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​turret.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_3.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​scout_trooper.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​adds_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_turret.​difficulty_1.​flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​turret_flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​turret_flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_massive_damage_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​walker_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​velasu_graege.​normal.​turret_flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​rocket_commander.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​walker_flurry

Ranged Attack
none1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​adds_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​turret_flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​scout_trooper.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​velasu_graege.​hard.​turret_flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_massive_damage_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​ranged_attack

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​walker_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​walker_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_suppressor_drone.​difficulty_1.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​scout_trooper.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_1.​flurry

Ranged Attack
1.5s1.2.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​adds_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​turret.​flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_massive_damage_flurry

Ranged Attack
none1.2.0

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_pbae_flurry

Ranged Attack
none1.2.0

Rapid Fire

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​rapid_fire

Rapid Fire
12s1.2.0

Rapid Regeneration

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​bantha.​rapid_regeneration

Rapid Regeneration
passive1.2.0

Ravage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​rakghoul_specimen.​ravage

Ravage
6s1.2.0

Ravage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​ravage

Ravage
none1.2.0

Ravage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​ravage

Ravage
2.5s1.2.0

Ravage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​rakghoul_specimen.​ravage

Ravage
6s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_reactive_shield

Reactive Shield
60s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_reactive_shield

Reactive Shield
60s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​hybrid_rakghoul_medic.​reactive_shield

Reactive Shield
2m 0s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​reactive_shield

Reactive Shield
45s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​reactive_shield

Reactive Shield
45s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_reactive_shield

Reactive Shield
60s1.2.0

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_reactive_shield

Reactive Shield
60s1.2.0

Recharge Shield

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​reload

Recharge Shield
20s1.2.0

Repairing

FQN: abl.​quest.​location.​ilum.​world_arc.​imperial.​a_new_order.​droid_repair_cast_03

Repairing
none1.2.0

Repairing

FQN: abl.​quest.​location.​ilum.​world_arc.​imperial.​a_new_order.​droid_repair_cast

Repairing
none1.2.0

Repairing

FQN: abl.​quest.​location.​ilum.​world_arc.​imperial.​a_new_order.​droid_repair_cast_02

Repairing
none1.2.0

Reprogramming...

FQN: abl.​placeables.​reprogram.​reprogram_mid_extra_long_no_combat

Reprogramming...
none1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​scout_trooper.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​rifle_shot

Rifle Shot
1.5s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​scout_trooper.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_1.​rifle_shot

Rifle Shot
1.5s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​rocket_commander.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_3.​rifle_shot

Rifle Shot
1.5s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​rifle_shot

Rifle Shot
1.5s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​rifle_shot

Rifle Shot
1.5s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​rocket_commander.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​rifle_shot

Rifle Shot
1.5s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​scout_trooper.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​rocket_commander.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​scout_trooper.​rifle_shot

Rifle Shot
6s1.2.0

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​rocket_commander.​rifle_shot

Rifle Shot
6s1.2.0

Rigidity Round

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_3.​grav_round

Rigidity Round
10s1.2.0

Rigidity Round

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_cannoneer.​difficulty_1.​grav_round

Rigidity Round
10s1.2.0

Roar

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_laborer.​difficulty_3.​aoe_root

Roar
30s1.2.0

Roar

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​drouk_laborer.​difficulty_1.​aoe_root

Roar
30s1.2.0

Rock Throw

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​rockchewer.​rock_throw

Rock Throw
9s1.2.0

Rocket Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​bomber_missile

Rocket Blast
4s1.2.0

Rocket Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​bomber_missile

Rocket Blast
4s1.2.0

Rocket Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​bomber_missile

Rocket Blast
4s1.2.0

Rocket Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​bomber_missile

Rocket Blast
4s1.2.0

Rocket Boost

Activates a personal jet propulsion unit that increases your movement speed by 110% for 12 seconds. Cannot use while in combat.

FQN: abl.​legacy.​mount.​jetpack

Rocket Boost
2m 0s1.2.0

Rocket Punch

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_rocket_punch

Rocket Punch
10s1.2.0

Rocket Punch

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_rocket_punch

Rocket Punch
10s1.2.0

Rocket Punch

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_rocket_punch

Rocket Punch
10s1.2.0

Rocket Punch

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_rocket_punch

Rocket Punch
10s1.2.0

Rupture

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_3.​bleed

Rupture
10s1.2.0

Rupture

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_1.​bleed

Rupture
10s1.2.0

Rush

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​bull_rush

Rush
12s1.2.0

Rush

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​bull_rush

Rush
12s1.2.0

Rust Cutter

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​rust_cutter

Rust Cutter
none1.2.0

Rust Removal

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​sp_green_heal

Rust Removal
6s1.2.0

Rust Shock

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​sp_purple_dot

Rust Shock
4.5s1.2.0

Rusted Capacitor

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​sp_blue_aoe

Rusted Capacitor
4s1.2.0

Rusty Cleave

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​droid.​difficulty_1.​melee_cleave

Rusty Cleave
none1.2.0

Sacrifice

Sacrifices your companion to the brink of death to instantly heal yourself for 40% of your total health. Requires an active companion.

FQN: abl.​legacy.​alignment_unlock.​dark.​sacrifice

Sacrifice
5m 0s1.2.0

Salvo

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_3.​salvo

Salvo
20s1.2.0

Salvo

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_spider_droid.​difficulty_1.​salvo

Salvo
20s1.2.0

Satchel Charge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​satchel_charge

Satchel Charge
none1.2.0

Satchel Charge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​satchel_charge

Satchel Charge
none1.2.0

Saturation Fire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​cone_fire_damage

Saturation Fire
9s1.2.0

Saturation Fire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​cone_fire_damage

Saturation Fire
9s1.2.0

Saturation Fire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​cone_fire_damage

Saturation Fire
9s1.2.0

Saturation Fire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​cone_fire_damage

Saturation Fire
9s1.2.0

Sav-Rak Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​lava_smash

Sav-Rak Smash
10s1.2.0

Sav-Rak Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​lava_smash

Sav-Rak Smash
10s1.2.0

Savage Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​kephess_cleave_end_phase

Savage Arcing Slash
18s1.2.0

Savage Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​kephess_cleave_end_phase

Savage Arcing Slash
18s1.2.0

Savage Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​kephess_cleave_end_phase

Savage Arcing Slash
18s1.2.0

Savage Arcing Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​kephess_cleave_end_phase

Savage Arcing Slash
12s1.2.0

Scannable Target

This ability marks the Imperial NPC's as being targetable for this quest.

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​imperial.​no_trace_left.​buff_scannable

Scannable Target
passive1.2.0

Scorch Shot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​tunnels.​enforcer.​incinerate_lesser

Scorch Shot
1.5s1.2.0

Security Scan

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​multi.​stealth.​aoe_scanning_point

Security Scan
none1.2.0

Security Scanning Protocol

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​multi.​stealth.​passive_scanning_point

Security Scanning Protocol
passive1.2.0

Series of Shots

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​series_of_shots

Series of Shots
10s1.2.0

Series of Shots

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​series_of_shots

Series of Shots
10s1.2.0

Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​turret_shield

Shield
passive1.2.0

Shield Boost

Increases Shield Rating and Absorb Rating by 215 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​tank_shield.​artifact.​09x3g

Shield Boost
2m 0s1.2.0

Shield Boost

Increases Shield Rating and Absorb Rating by 190 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​tank_shield.​artifact.​09x1d

Shield Boost
2m 0s1.2.0

Shield Boost

Increases Shield Rating and Absorb Rating by 205 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​tank_shield.​artifact.​09x2l

Shield Boost
2m 0s1.2.0

Shield Overcharge

Shielding an incoming attack grants 340 Absorb Rating for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar defensive effects.

FQN: abl.​itm.​relic.​onhit.​tank_absorb.​artifact.​09x2g

Shield Overcharge
passive1.2.0

Shield Overcharge

Shielding an incoming attack grants 316 Absorb Rating for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar defensive effects.

FQN: abl.​itm.​relic.​onhit.​tank_absorb.​artifact.​09x1g

Shield Overcharge
passive1.2.0

Shield Overcharge

Shielding an incoming attack grants 364 Absorb Rating for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar defensive effects.

FQN: abl.​itm.​relic.​onhit.​tank_absorb.​artifact.​09x3g

Shield Overcharge
passive1.2.0

Shield Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_ugnaut_engineer.​difficulty_1.​shield_probe

Shield Probe
16s1.2.0

Shield Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_1.​shield_probe

Shield Probe
16s1.2.0

Shield Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_ugnaut_engineer.​difficulty_3.​shield_probe

Shield Probe
16s1.2.0

Shield Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​difficulty_3.​shield_probe

Shield Probe
16s1.2.0

Shield Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_1.​shield_probe

Shield Probe
30s1.2.0

Shield Probe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​shield_probe

Shield Probe
30s1.2.0

Shiv

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_1.​shiv

Shiv
12s1.2.0

Shiv

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​shiv

Shiv
12s1.2.0

Shock Cables

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​grapple_shock

Shock Cables
12s1.2.0

Shock Rocket

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​shock_rocket_gtaoe

Shock Rocket
none1.2.0

Shockwave

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​wraid.​knockback_ranged

Shockwave
15s1.2.0

Shoot First

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_1.​shoot_first

Shoot First
5s1.2.0

Shoot First

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_frontliner.​difficulty_3.​shoot_first

Shoot First
5s1.2.0

Shrapnel Bomb

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​gtaoe_shrap

Shrapnel Bomb
none1.2.0

Shred

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​clap

Shred
13s1.2.0

Shred

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​clap

Shred
13s1.2.0

Shriek

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_aoe_shout

Shriek
45s1.2.0

Shriek

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_aoe_shout

Shriek
45s1.2.0

Shriek

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_aoe_shout

Shriek
45s1.2.0

Shriek

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_aoe_shout

Shriek
45s1.2.0

Sickness

FQN: abl.​qtr.​1x2.​event.​shared.​sickness

Sickness
none1.2.0

Siege Bunker

Reduces all area effect damage taken by <<1>>% while Entrench is active.

FQN: abl.​agent.​skill.​marksmanship.​siege_bunker

Siege Bunker
passive1.2.0

Skewer

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_3.​skewer

Skewer
15s1.2.0

Skewer

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_battlemaster.​difficulty_1.​skewer

Skewer
15s1.2.0

Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​slash

Slash
6s1.2.0

Slash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​power_jab

Slash
13s1.2.0

Slash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​slash

Slash
6s1.2.0

Slash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​power_jab

Slash
13s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_aoe_smash

Smash
10s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_2_aoe_smash_large_rad

Smash
10s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_aoe_smash_large_rad

Smash
15s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_2_aoe_smash

Smash
15s1.2.0

Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_1.​flurry_2

Smash
3s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_aoe_smash_large_rad

Smash
10s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_aoe_smash_large_rad

Smash
15s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_2_aoe_smash

Smash
10s1.2.0

Smash

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​flurry_2

Smash
3s1.2.0

Smash

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_2_aoe_smash

Smash
15s1.2.0

Smoke Grenade

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_techhead.​smoke_grenade

Smoke Grenade
60s1.2.0

Snipe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​snipe

Snipe
15s1.2.0

Snipe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​snipe

Snipe
10s1.2.0

Snipe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​snipe

Snipe
10s1.2.0

Snipe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​snipe

Snipe
15s1.2.0

Soa's Wrath

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​logic.​raid_wipe

Soa's Wrath
none1.2.0

Sonic Paralysis

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_cone_shout

Sonic Paralysis
30s1.2.0

Sonic Paralysis

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_cone_shout

Sonic Paralysis
30s1.2.0

Sonic Paralysis

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_cone_shout

Sonic Paralysis
30s1.2.0

Sonic Paralysis

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_cone_shout

Sonic Paralysis
30s1.2.0

Spawn Adds

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​vorgath_spawn_adds

Spawn Adds
20s1.2.0

Spiked Carapace

Chance when hit to deal retaliatory damage to the attacker.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​lava_creature.​spiked_carapace

Spiked Carapace
passive1.2.0

Spit

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​vile_shaclaw.​flurry_ranged

Spit
none1.2.0

Stagger

Increases the duration of Force Leap's immobilize effect by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​vigilance.​stagger

Stagger
passive1.2.0

Stagger

Increases the duration of Force Leap's immobilize effect by <<1[%d seconds/%d seconds/%d second]>>.

FQN: abl.​jedi_knight.​skill.​combat.​stagger

Stagger
passive1.2.0

Stagger

Increases the duration of Force Charge's immobilize effect by <<1[%d seconds/%d seconds/%d second]>>.

FQN: abl.​sith_warrior.​skill.​carnage.​stagger

Stagger
passive1.2.0

Stagger

Increases the duration of Force Charge's immobilize effect by <<1[%d second/%d seconds/%d second]>>.

FQN: abl.​sith_warrior.​skill.​vengeance.​stagger

Stagger
passive1.2.0

Stampede

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_1.​stampede

Stampede
none1.2.0

Stampede

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​stampede

Stampede
none1.2.0

Stealth

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​probe_passive_stealth

Stealth
passive1.2.0

Stealth Scan

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_3.​stealth_scan

Stealth Scan
20s1.2.0

Stealth Scan

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_sniper.​difficulty_1.​stealth_scan

Stealth Scan
20s1.2.0

Sticky Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​sticky_grenade

Sticky Grenade
15s1.2.0

Sticky Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​sticky_grenade

Sticky Grenade
15s1.2.0

Sticky Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​sticky_grenade

Sticky Grenade
15s1.2.0

Sticky Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​sticky_grenade

Sticky Grenade
15s1.2.0

Stockstrike

Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​vorgath.​stockstrike

Stockstrike
15s1.2.0

Stockstrike

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_mercenary.​difficulty_1.​stockstrike

Stockstrike
15s1.2.0

Stockstrike

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_mercenary.​difficulty_3.​stockstrike

Stockstrike
15s1.2.0

Stockstrike

Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​stockstrike

Stockstrike
15s1.2.0

Stockstrike

Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​vorgath.​stockstrike

Stockstrike
15s1.2.0

Stockstrike

Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​vorgath.​stockstrike

Stockstrike
15s1.2.0

Stomp

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​bantha.​special_attack

Stomp
12s1.2.0

Storm

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​rakghoul_aggressor.​storm

Storm
15s1.2.0

Strength in the Force

Increases armor rating by 30%.

FQN: abl.​companion.​unique.​jedi_consular.​nadia_grell.​passive_armor

Strength in the Force
passive1.2.0

Strike

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_1.​flurry_strike

Strike
1.5s1.2.0

Strike

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​flurry_strike

Strike
1.5s1.2.0

Strike

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_1.​flurry_strike

Strike
1.5s1.2.0

Strike

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_assassin.​difficulty_3.​flurry_strike

Strike
1.5s1.2.0

Sundering Throw

Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for <<1>> seconds. Sundered targets have their armor rating reduced by 20%.

FQN: abl.​jedi_knight.​skill.​vigilance.​sundering_throw

Sundering Throw
passive1.2.0

Sundering Throw

Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for <<1>> seconds. Sundered targets have their armor rating reduced by 20%.

FQN: abl.​sith_warrior.​skill.​vengeance.​sundering_throw

Sundering Throw
passive1.2.0

Suppressive Fire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​suppressive_fire

Suppressive Fire
20s1.2.0

Suppressive Fire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​suppressive_fire

Suppressive Fire
20s1.2.0

Surge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_1_frenzy

Surge
passive1.2.0

Surge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_1_frenzy

Surge
passive1.2.0

Surge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_1_frenzy

Surge
passive1.2.0

Surge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_1_frenzy

Surge
passive1.2.0

Swarmer

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_ugnaut.​difficulty_1.​swarmer

Swarmer
passive1.2.0

Swarmer

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_ugnaut.​difficulty_3.​swarmer

Swarmer
passive1.2.0

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_1.​sweeping_gunfire

Sweeping Gunfire
15s1.2.0

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_sweeping_gunfire

Sweeping Gunfire
15s1.2.0

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_1.​troll_handler_sweeping_gunfire

Sweeping Gunfire
15s1.2.0

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_4.​troll_handler_sweeping_gunfire

Sweeping Gunfire
15s1.2.0

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_3.​sweeping_gunfire

Sweeping Gunfire
15s1.2.0

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_3.​troll_handler_sweeping_gunfire

Sweeping Gunfire
15s1.2.0

Swelling Winds

Increases the damage dealt by Force Sweep and Cyclone Slash by <<1[%d/%d/%d]>>% and reduces the cooldown of Force Sweep and Zealous Leap by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​focus.​swelling_winds

Swelling Winds
passive1.2.0

Swipe

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_2.​flurry

Swipe
none1.2.0

Swipe

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_1.​flurry_2

Swipe
3s1.2.0

Swipe

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​flurry

Swipe
none1.2.0

Swipe

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​flurry_2

Swipe
3s1.2.0

Systems Overload

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​enrage

Systems Overload
passive1.2.0

Takedown

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_1.​takedown

Takedown
10s1.2.0

Takedown

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_sniper.​difficulty_3.​takedown

Takedown
10s1.2.0

Targeted

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_1_charged_burst_target

Targeted
16s1.2.0

Targeted

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_1_charged_burst_target

Targeted
16s1.2.0

Targeted

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_1_charged_burst_target

Targeted
16s1.2.0

Targeted

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_1_charged_burst_target

Targeted
16s1.2.0

Taun Fawn

Summons a small tauntaun which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​tauntaun.​tauntaun_a01v04

Taun Fawn
none1.2.0

Taunt

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​scout_trooper_taunt

Taunt
10s1.2.0

Through Passion

Reduces the activation cost of Enraged Defense by <<1>>.

FQN: abl.​sith_warrior.​skill.​rage.​huddle

Through Passion
passive1.2.0

Through Peace

Reduces the activation cost of Focused Defense by <<1>>.

FQN: abl.​jedi_knight.​skill.​focus.​protector

Through Peace
passive1.2.0

Toss

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_brawler.​toss

Toss
15s1.2.0

Tough Hide

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​bantha.​thick_hide

Tough Hide
passive1.2.0

Towline

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​tunnels.​astromech.​grapple_hold

Towline
20s1.2.0

Toxic Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_1.​toxic_dart

Toxic Dart
20s1.2.0

Toxic Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​toxic_dart

Toxic Dart
20s1.2.0

Toxic Gas

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​gtaoe_poison

Toxic Gas
none1.2.0

Toxic Miasma

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​rakghoul.​superboss_rakghoul_poison_cloud

Toxic Miasma
5s1.2.0

Toxic Miasma

((AOE Cloud Damage)

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​rakghoul.​superboss_rakghoul_special_cloud

Toxic Miasma
5s1.2.0

Toxic Miasma

FQN: abl.​qtr.​1x2.​event.​shared.​superboss.​rakghoul.​get_target

Toxic Miasma
10s1.2.0

Toxic Spit

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​putrid_shaclaw.​spit_rot

Toxic Spit
none1.2.0

Tranquilizer Dart

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_techhead.​slow_dart

Tranquilizer Dart
30s1.2.0

Treated

This Sand Person has been recently treated.

FQN: abl.​qtr.​1x2.​event.​imperial.​daily.​blood_sample.​recently_treated

Treated
none1.2.0

Tumble

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​full_rakghoul.​tumble

Tumble
9s1.2.0

Tumble

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​full_rakghoul.​tumble

Tumble
9s1.2.0

Turret Defense Mode

FQN: abl.​pvp.​npc.​turret.​turret_damage_immunity

Turret Defense Mode
passive1.2.0

Turret Knockback Blast

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​turret_knockback

Turret Knockback Blast
15s1.2.0

Ubrikkian War-Rider

Activates the Ubrikkian War-Rider hoverbike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​hoverbike.​ubrikkian.​warrider

Ubrikkian War-Rider
none1.2.0

Ultimate Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_2_ultimate_destruction

Ultimate Destruction
none1.2.0

Ultimate Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_2_ultimate_destruction

Ultimate Destruction
none1.2.0

Ultimate Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_2_ultimate_destruction

Ultimate Destruction
none1.2.0

Ultimate Destruction

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_2_ultimate_destruction

Ultimate Destruction
none1.2.0

Unity

Unifies you and your companion through the Force, reducing the damage you both take by 50% for <<1[%d/%d/%d]>> seconds. Requires an active companion.

FQN: abl.​legacy.​alignment_unlock.​light.​unity

Unity
5m 0s1.2.0

Unshakable

Cast and channel abilities can not be interrupted.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​interrupt_immunity

Unshakable
passive1.2.0

Unshakable

Cast and channel abilities can not be interrupted.

FQN: abl.​world_design.​utility.​immunity.​interrupt_immunity

Unshakable
passive1.2.0

Unstable Discharge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​plasma_charge_enable_enrage

Unstable Discharge
5s1.2.0

Unstable Discharge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​difficulty_2.​plasma_charge_enrage

Unstable Discharge
5s1.2.0

Uppercut

Advanced unarmed attack that does <<1>> damage to the target. Uppercut has a 25% chance to knock the target back and put the target's unarmed combat abilities on cooldown.

FQN: abl.​legacy.​unarmed_combat.​uppercut

Uppercut
6s1.2.0

Uppercut

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​icebox.​elite_rakghoul_brawler.​power_attack

Uppercut
6s1.2.0

Vent Lava

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​env_tube_burn

Vent Lava
none1.2.0

Vent Lava

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​env_tube_burn_2

Vent Lava
none1.2.0

Vent Lava

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​difficulty_1.​env_tube_burn_3

Vent Lava
none1.2.0

Vile Spit

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​vile_shaclaw.​spit_slow_random

Vile Spit
3s1.2.0

Vile Spit

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​beach.​putrid_shaclaw.​anti_kite_spit

Vile Spit
3s1.2.0

Viral Vial

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​viral_vial_gtaoe_ground

Viral Vial
none1.2.0

Viral Vial

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​viral_vial_gtaoe

Viral Vial
none1.2.0

Viral Vial

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​viral_vial

Viral Vial
4.5s1.2.0

Viral Vial

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​viral_vial_gtaoe

Viral Vial
none1.2.0

Viral Vial

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​viral_vial

Viral Vial
4.5s1.2.0

Vital Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_3.​vital_shot

Vital Shot
12s1.2.0

Vital Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​miner_foreman.​difficulty_1.​vital_shot

Vital Shot
12s1.2.0

Voracious Rot

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​lab.​skulker.​jumping_poison

Voracious Rot
9s1.2.0

War Machine

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​walker_immunity

War Machine
none1.2.0

War Machine

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​walker_passive_damage

War Machine
passive1.2.0

Whirling Assault

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_1.​whirling_assault

Whirling Assault
10s1.2.0

Whirling Assault

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​whirling_assault

Whirling Assault
10s1.2.0

Wind Buffet

Damaging attacks have a 30% chance to deal <<1>> additional kinetic Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_kinetic.​artifact.​09x2l

Wind Buffet
passive1.2.0

Wrist Laser

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​stealth_droid.​wrist_laser_flurry

Wrist Laser
1.5s1.2.0

Wrist Laser

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​stealth_droid.​wrist_laser_flurry

Wrist Laser
1.5s1.2.0

Wrist Laser

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_3.​stealth_droid.​wrist_laser_flurry

Wrist Laser
1.5s1.2.0

Wrist Laser

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_4.​stealth_droid.​wrist_laser_flurry

Wrist Laser
1.5s1.2.0

Wynz-Tek Chemical Sludge Applicator

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​sludge_grenade

Wynz-Tek Chemical Sludge Applicator
none1.2.0

Wynz-Tek Experimental Shockwave Device

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​tremor_grenade

Wynz-Tek Experimental Shockwave Device
none1.2.0

Wynz-Tek Firestorm

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​pyro_grenade

Wynz-Tek Firestorm
none1.2.0

Wynz-Tek Neural Shock Disruptor

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​shock_grenade

Wynz-Tek Neural Shock Disruptor
none1.2.0

Wynz-Tek Rakata Cryo-Shock

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​ice_grenade

Wynz-Tek Rakata Cryo-Shock
none1.2.0

Zap Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​tank_2_flurry

Zap Attack
3s1.2.0

Zap Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​tank_2_flurry

Zap Attack
3s1.2.0

Zap Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​tank_2_flurry

Zap Attack
3s1.2.0

Zap Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​tank_2_flurry

Zap Attack
3s1.2.0

Zephyrean Slash

Strike, Sundering Strike, Slash, Cyclone Slash, Riposte, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second and Combat Focus by 2 seconds.

FQN: abl.​jedi_knight.​skill.​focus.​zephyrean_slash

Zephyrean Slash
passive1.2.0

[ability_blocker]

FQN: abl.​qtr.​1x2.​combat.​location.​voss.​superboss.​gormak.​ability_blocker

[ability_blocker]
none1.2.0

[adds_shield_generator_hp]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​adds_shield_generator_hp

[adds_shield_generator_hp]
passive1.2.0

[adds_shield_generator_hp]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​adds_shield_generator_hp

[adds_shield_generator_hp]
passive1.2.0

[adds_shield_generator_hp]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​adds_shield_generator_hp

[adds_shield_generator_hp]
passive1.2.0

[adds_shield_generator_hp]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​adds_shield_generator_hp

[adds_shield_generator_hp]
passive1.2.0

[add_aeswarm_health]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_3.​add_aeswarm_health

[add_aeswarm_health]
passive1.2.0

[add_aeswarm_health]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_aeswarm_health

[add_aeswarm_health]
passive1.2.0

[add_aeswarm_health]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_4.​add_aeswarm_health

[add_aeswarm_health]
passive1.2.0

[add_aeswarm_health]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_2.​add_aeswarm_health

[add_aeswarm_health]
passive1.2.0

[add_hitpoints]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_4.​add_hitpoints

[add_hitpoints]
passive1.2.0

[add_hitpoints]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_1.​add_hitpoints

[add_hitpoints]
passive1.2.0

[add_hitpoints]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_2.​add_hitpoints

[add_hitpoints]
passive1.2.0

[add_hitpoints]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​tanks.​difficulty_3.​add_hitpoints

[add_hitpoints]
passive1.2.0

[add_massive_damage_health]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​difficulty_1.​add_massive_damage_health

[add_massive_damage_health]
passive1.2.0

Codex entries (47)

NameCategoryPlanetFactionLevelAdded with

Denova

A recently-discovered planet located in the Ojoster sector, Denova is a world of dense forests and high-peaked mountains. Traces of ancient ruins dot the world's surface, but details remain undocumented; the Republic forces that scouted the planet instead focused on its extensive deposits of baradium ore, used to create some of the most powerful explosive weapons in the galaxy.

Determined to control this invaluable resource but short on military manpower, the Republic hired a mercenary army to hold Denova and ward off any Imperial attacks on their mining operations. Known as the Warstalkers and led by a Trandoshan veteran named Kephess, these mercenaries were renowned for their skill and reliability--though that reputation didn't stop them from going rogue, merging with a renegade Imperial army and claiming the entire planet for themselves.

Category: Lore

XP Level: 50

FQN: cdx.​qtr.​1x2.​lore.​denova

Denova
LoreBoth501.2.0

Doctor Sannus Lorrick

While little-known to the population of the greater galaxy, Doctor Sannus Lorrick is a figure of nightmares throughout the Tion Hegemony. Taking advantage of his noble birth and honored position as Royal Science Advisor, Lorrick carried out illegal experiments in gene splicing and viral modification for more than a decade before the horrifying products of his work were discovered.

Fifteen specimens--twisted, unidentifiable creatures that defied scientific classification--were found locked away in Lorrick's secret personal lab. Although he was arrested immediately, authorities could not prove that the creatures had once been members of any sentient species, so the doctor was acquitted of the heaviest charges laid against him and avoided imprisonment. Instead, he was exiled from the Tion Hegemony and vowed revenge.

Category: Persons of Note

XP Level: 50

FQN: cdx.​qtr.​1x2.​persons.​doctor_lorrick

Doctor Sannus Lorrick
Persons of NoteBoth501.2.0

Kephess

One of the mightiest and most renowned Trandoshan warlords in galactic history, Kephess and his mercenary army nicknamed "the Warstalkers" struck terror on battlefields across known space. Kephess personally killed thousands of enemy combatants and never failed to complete a contract--until he encountered the Dread Masters.

Although the details of what exactly the Dread Masters did to Kephess remain unknown, it's clear that he has been imbued with some portion of their considerable power, managing to fully recover from fatal injuries and perform physical feats beyond that of typical Trandoshans. Kephess has become the Dread Masters' "chosen one," obsessed with spreading terror and violence in their name--but to what end, only the Dread Masters themselves know.

Category: Persons of Note

XP Level: 50

FQN: cdx.​qtr.​1x2.​persons.​kephess

Kephess
Persons of NoteBoth501.2.0

Colonel Vorgath (Master)

Achievement: You have defeated Colonel Vorgath in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​minefield

Colonel Vorgath (Master)
Achievement: Epic EnemiesBoth501.2.0

Colonel Vorgath (Story)

Achievement: You have defeated Colonel Vorgath in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​minefield

Colonel Vorgath (Story)
Achievement: Epic EnemiesBoth501.2.0

Colonel Vorgath (Veteran)

Achievement: You have defeated Colonel Vorgath in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​minefield

Colonel Vorgath (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Denova (Timed Run)

Achievement: You have completed the Denova operation in two hours on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​timed_run

Denova (Timed Run)
Achievement: Epic EnemiesBoth501.2.0

Doctor Lorrick (Master)

Achievement: You have defeated Doctor Lorrick in the Lost Island flashpoint in master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​flashpoint.​lost_island.​hard.​doctor_lorrick

Doctor Lorrick (Master)
Achievement: Epic EnemiesBoth501.2.0

Doctor Lorrick (Story)

Achievement: You have defeated Doctor Lorrick in the Lost Island flashpoint in story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​flashpoint.​lost_island.​normal.​doctor_lorrick

Doctor Lorrick (Story)
Achievement: Epic EnemiesBoth501.2.0

Firebrand and Stormcaller Tanks (Master)

Achievement: You have defeated the Firebrand and Stormcaller Tanks in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​hovertanks

Firebrand and Stormcaller Tanks (Master)
Achievement: Epic EnemiesBoth501.2.0

Firebrand and Stormcaller Tanks (Story)

Achievement: You have defeated the Firebrand and Stormcaller Tanks in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​hovertanks

Firebrand and Stormcaller Tanks (Story)
Achievement: Epic EnemiesBoth501.2.0

Firebrand and Stormcaller Tanks (Veteran)

Achievement: You have defeated the Firebrand and Stormcaller Tanks in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​hovertanks

Firebrand and Stormcaller Tanks (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Survived Colonel Vorgath (Master)

Achievement: You have survived the Colonel Vorgath encounter in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​survive_minefield

Survived Colonel Vorgath (Master)
Achievement: Epic EnemiesBoth501.2.0

Survived Colonel Vorgath (Story)

Achievement: You have survived the Colonel Vorgath encounter in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​survive_minefield

Survived Colonel Vorgath (Story)
Achievement: Epic EnemiesBoth501.2.0

Survived Colonel Vorgath (Veteran)

Achievement: You have survived the Colonel Vorgath encounter in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​survive_minefield

Survived Colonel Vorgath (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Survived Firebrand and Stormcaller Tanks (Master)

Achievement: You have survived the Firebrand and Stormcaller Tanks encounter in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​survive_hovertanks

Survived Firebrand and Stormcaller Tanks (Master)
Achievement: Epic EnemiesBoth501.2.0

Survived Firebrand and Stormcaller Tanks (Story)

Achievement: You have survived the Firebrand and Stormcaller Tanks encounter in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​survive_hovertanks

Survived Firebrand and Stormcaller Tanks (Story)
Achievement: Epic EnemiesBoth501.2.0

Survived Firebrand and Stormcaller Tanks (Veteran)

Achievement: You have survived the Firebrand and Stormcaller Tanks encounter in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​survive_hovertanks

Survived Firebrand and Stormcaller Tanks (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Survived Warlord Kephess (Master)

Achievement: You have survived the Warlord Kephess encounter in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​survive_kephess

Survived Warlord Kephess (Master)
Achievement: Epic EnemiesBoth501.2.0

Survived Warlord Kephess (Story)

Achievement: You have survived the Warlord Kephess encounter in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​survive_kephess

Survived Warlord Kephess (Story)
Achievement: Epic EnemiesBoth501.2.0

Survived Warlord Kephess (Veteran)

Achievement: You have survived the Warlord Kephess encounter in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​survive_kephess

Survived Warlord Kephess (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Survived Zorn and Toth (Master)

Achievement: You have survived the Zorn and Toth encounter in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​survive_drouks

Survived Zorn and Toth (Master)
Achievement: Epic EnemiesBoth501.2.0

Survived Zorn and Toth (Story)

Achievement: You have survived the Zorn and Toth encounter in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​survive_drouks

Survived Zorn and Toth (Story)
Achievement: Epic EnemiesBoth501.2.0

Survived Zorn and Toth (Veteran)

Achievement: You have survived the Zorn and Toth encounter in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​survive_drouks

Survived Zorn and Toth (Veteran)
Achievement: Epic EnemiesBoth501.2.0

The Nightmare Pilgrim

Achievement: You have defeated the Nightmare Pilgrim and the Thing from the Stars on Voss.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​superboss.​voss.​nightmare_pilgrim

The Nightmare Pilgrim
Achievement: Epic EnemiesBoth501.2.0

Warlord Kephess (Master)

Achievement: You have defeated Warlord Kephess in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​kephess

Warlord Kephess (Master)
Achievement: Epic EnemiesBoth501.2.0

Warlord Kephess (Story)

Achievement: You have defeated Warlord Kephess in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​kephess

Warlord Kephess (Story)
Achievement: Epic EnemiesBoth501.2.0

Warlord Kephess (Veteran)

Achievement: You have defeated Warlord Kephess in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​kephess

Warlord Kephess (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Zorn and Toth (Master)

Achievement: You have defeated Zorn and Toth in the Denova operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​nightmare.​drouks

Zorn and Toth (Master)
Achievement: Epic EnemiesBoth501.2.0

Zorn and Toth (Story)

Achievement: You have defeated Zorn and Toth in the Denova operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​story.​drouks

Zorn and Toth (Story)
Achievement: Epic EnemiesBoth501.2.0

Zorn and Toth (Veteran)

Achievement: You have defeated Zorn and Toth in the Denova operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​operation.​denova.​hard.​drouks

Zorn and Toth (Veteran)
Achievement: Epic EnemiesBoth501.2.0

Minesweeper

You earned this title for skillful operation of the Scout Tower during the Colonel Vorgath encounter in the Denova operation.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​qtr.​1x2.​titles.​operation.​denova.​minesweeper

Minesweeper
Achievement: TitlesBoth501.2.0

The Cutting Edge

You earned this title for previously completing Act I on Star Wars: The Old Republic Public Test Server or completing all expansion Story content on Star Wars: The Old Republic Public Test Server for <i>Legacy of the Sith</i>.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​loyalty.​public_test_title_act_i

The Cutting Edge
Achievement: TitlesBoth11.2.0

The First Line of Defense

You earned this title for previously achieving level 10 on Star Wars: The Old Republic Public Test Server or completing the Class Story for any class on Star Wars: The Old Republic Public Test Server for <i>Legacy of the Sith</i>.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​loyalty.​public_test_title_level_10

The First Line of Defense
Achievement: TitlesBoth11.2.0

Denova Novare Coast: Captured an Objective

Achievement: Denova Novare Coast: Captured an Objective

Category: Achievement: PvP

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​pvp.​denova.​capture_an_objective

Denova Novare Coast: Captured an Objective
Achievement: PvPBoth501.2.0

Denova Novare Coast: Defended an Objective

Achievement: Denova Novare Coast: Defended an Objective

Category: Achievement: PvP

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​pvp.​denova.​defended_an_objective

Denova Novare Coast: Defended an Objective
Achievement: PvPBoth501.2.0

Denova Novare Coast: Interrupted a Capture Attempt

Achievement: Denova Novare Coast: Interrupted a Capture Attempt

Category: Achievement: PvP

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​pvp.​denova.​interrupted_a_capture

Denova Novare Coast: Interrupted a Capture Attempt
Achievement: PvPBoth501.2.0

Denova Novare Coast: Won a Match

Achievement: Denova Novare Coast: Won a Match

Category: Achievement: PvP

XP Level: 50

FQN: cdx.​qtr.​1x2.​achievements.​pvp.​denova.​won_a_match

Denova Novare Coast: Won a Match
Achievement: PvPBoth501.2.0

Rakghoul Pandemic: 1 -The Final Flight of the Stardream

[Partial reconstruction of official ship's log, found in wreckage in the Tatooine desert.]

Stardream Flight Log \\ Updated by Lieutenant Pursal:

Day 1. Departure from Ord Mantell was on time at 0600 hours. Passenger count is 492, excluding crew and military personnel. Captain Magnus predicts a smooth flight.

Day 5. Flight continues on schedule. Mild cases of food poisoning reported on civilian decks. The kitchen has been notified.

Day 7. The illness has spread. Patients are feverish, violent and inhumanly strong. Ship doctors ruled out food poisoning. Civilian decks One through Five have been quarantined.

Day 9. Captain Magnus has fallen ill. Doctors recommended bed rest, but he accused them of mutiny. Captain Magnus has now locked himself on the bridge and sent the Stardream off-course.

The passengers are growing violent. The crew is sick, myself included.

Day 12. The Stardream is lost in hyperspace. Infected passengers gather near the ship's radioactive core while the crew readies to stop Captain Magnus and retake control. We will end this.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​1_final_flight

Rakghoul Pandemic: 1 -The Final Flight of the Stardream
EventsBoth201.2.0

Rakghoul Pandemic: 2 - Captain Magnus

[Recovered from the wreckage of the Stardream on Tatooine and the remains of an infected officer.]

\\Communication Log of Captain Magnus\\

Amy, guess what? Daddy's flying a ship called the Stardream. A passenger even gave me a stuffed orokeet, just for you! Tell mom to get a cage--I'll see you in a few days.

--

Sorry I missed your call, Yllen. I've been sick. The doctors said it's an allergic reaction, but they weren't stationed on Taris. It's been years, but I swear I recognize the symptoms. Don't tell Amy anything.

--

were working on control, Yllen. The outbreak started on Deck two. Probably by an animal, smething from Ord Mantell that spread the disease to everyone on board. doesn't make any sense

--

amy everyones against us. my crew turned agnst me and sed it was 4 my protecshun. no ones stealing the stardream from me!!

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​2_captain_magnus

Rakghoul Pandemic: 2 - Captain Magnus
EventsBoth201.2.0

Rakghoul Pandemic: 3 - Outbreak on Tatooine

[Careful examination of the infected Sand People tribe's mural reveals a grisly story.]

The paintings portray a third sun crashing into Tatooine. A great evil spills from the wreckage and spreads across the desert.

The mural shows the evil infecting banthas, duneclaws and other creatures of the desert. Then, the darkness spreads to the Sand People.

The pictures grow violent and agitated as they reveal a Sand Person tribe torn apart by infection. Scratchy images show sick Sand People, fever dreams, outbursts of violence and funeral pyres.

The final image on the mural shows the hopeful figure of a shaman who left the Sand People to find a cure.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​3_outbreak_on_tatooine

Rakghoul Pandemic: 3 - Outbreak on Tatooine
EventsBoth201.2.0

Rakghoul Pandemic: 4 - The Sand People's Cure

[An infected Sand People shaman lies dead. His records chronicle the Sand People's quest for a cure to the plague that ravaged their tribe.]

Detailed notes describe the shaman's experiments. Rare desert plants, krayt dragon blood and ancient Sand People remedies were tested.

During his experiments, the shaman contracted the virus from his test subject--an infected bantha. He raced to beat the disease before it destroyed his mind.

The shaman finally found a cure. His antidote restored the infected bantha to health, but it failed to cure the shaman's symptoms--the medicine only saves animals.

In the last entry, the shaman despairs over his failure to save his tribe from the mystifying plague. The remaining records descend into the scrawlings of a mad man.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​4_sand_people_cure

Rakghoul Pandemic: 4 - The Sand People's Cure
EventsBoth201.2.0

Rakghoul Pandemic: 5 - Origins of the Outbreak

[Partial reconstruction of personal log, credited to "Zama Brak, Privateer Extraordinaire."]

Note to self: Take more jobs from Doctor Lorrick. He's well-funded and a lousy negotiator. I almost feel bad charging a fortune for smuggling one little risp hatchling aboard the Stardream.

--

Note to self: See a medic. Blasted risp bit a chunk out of my leg. Mantellian whisky eases the burn, but I'm down to my last bottle.

--

Bad time to get sick. Passengers going crazy, no ear plugs--and either I've got another fever dream, or the risp's looking strange.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​5_origins_of_the_outbreak

Rakghoul Pandemic: 5 - Origins of the Outbreak
EventsBoth201.2.0

Rakghoul Pandemic: Defeated Infected Trapjaw

You have defeated Infected Trapjaw during the Rakghoul Pandemic event.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​defeated_infected_trapjaw

Rakghoul Pandemic: Defeated Infected Trapjaw
EventsBoth201.2.0

Rakghoul Pandemic: Defeated Urtagh

You have defeated Urtagh during the Rakghoul Pandemic event.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​defeated_urtagh

Rakghoul Pandemic: Defeated Urtagh
EventsBoth201.2.0

Rakghoul Pandemic: Defeated Zama Brak

You have defeated Zama Brak during the Rakghoul Pandemic event.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​defeated_zama_brak

Rakghoul Pandemic: Defeated Zama Brak
EventsBoth201.2.0

Rakghoul Pandemic: Earned Containment Officer Title

You earned this title by defeating the three rakghoul plague-infected Heroic World Bosses during the Rakghoul Pandemic on Tatooine: Urtagh, Zama Brak, and the Infected Trapjaw.

Category: Events

XP Level: 20

FQN: cdx.​qtr.​1x2.​events.​rakghoul_pandemic.​title_containment_officer

Rakghoul Pandemic: Earned Containment Officer Title
EventsBoth201.2.0

Items (10,772)

NameBindingLevelAdded with

Acolyte Boots

FQN: itm.​qtr.​1x2.​synthweaving.​caster_dps_will.​03x2.​premium_light_feet

Acolyte Boots
BoE201.2.0

Acolyte Bracers

FQN: itm.​qtr.​1x2.​synthweaving.​caster_dps_will.​03x1.​premium_light_wrists

Acolyte Bracers
BoE181.2.0

Acolyte Gloves

FQN: itm.​qtr.​1x2.​synthweaving.​caster_dps_will.​03x1.​premium_light_hands

Acolyte Gloves
BoE181.2.0

Acolyte Sash

FQN: itm.​qtr.​1x2.​synthweaving.​caster_dps_will.​03x1.​premium_light_waist

Acolyte Sash
BoE161.2.0

Acute Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk901

Acute Enhancement 26
BoE501.2.0

Acute Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk901

Acute Enhancement 26
BoE501.2.0

Acute Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk902

Acute Enhancement 27
BoE501.2.0

Acute Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk902

Acute Enhancement 27
BoE501.2.0

Acute Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​premium.​basemod_mk903

Acute Enhancement 28
BoE501.2.0

Acute Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​prototype.​basemod_mk903

Acute Enhancement 28
BoE501.2.0

Adept Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk901

Adept Enhancement 26
BoE501.2.0

Adept Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk901

Adept Enhancement 26
BoE501.2.0

Adept Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk902

Adept Enhancement 27
BoE501.2.0

Adept Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk902

Adept Enhancement 27
BoE501.2.0

Adept Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​premium.​basemod_mk903

Adept Enhancement 28
BoE501.2.0

Adept Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​prototype.​basemod_mk903

Adept Enhancement 28
BoE501.2.0

Adroit Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk901

Adroit Enhancement 26
BoE501.2.0

Adroit Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk901

Adroit Enhancement 26
BoE501.2.0

Adroit Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk902

Adroit Enhancement 27
BoE501.2.0

Adroit Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk902

Adroit Enhancement 27
BoE501.2.0

Adroit Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​prototype.​basemod_mk903

Adroit Enhancement 28
BoE501.2.0

Adroit Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​premium.​basemod_mk903

Adroit Enhancement 28
BoE501.2.0

Advanced Acute Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_exp_end.​artifact.​basemod_mk803

Advanced Acute Enhancement 25
BoE481.2.0

Advanced Acute Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk901

Advanced Acute Enhancement 26
BoE501.2.0

Advanced Acute Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk902

Advanced Acute Enhancement 27
BoE501.2.0

Advanced Acute Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_crit_end.​artifact.​basemod_mk903

Advanced Acute Enhancement 28
BoE501.2.0

Advanced Adept Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_exp_end.​artifact.​basemod_mk803

Advanced Adept Enhancement 25
BoE481.2.0

Advanced Adept Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk901

Advanced Adept Enhancement 26
BoE501.2.0

Advanced Adept Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk902

Advanced Adept Enhancement 27
BoE501.2.0

Advanced Adept Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_pwr_end.​artifact.​basemod_mk903

Advanced Adept Enhancement 28
BoE501.2.0

Advanced Adroit Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_exp_def.​artifact.​basemod_mk803

Advanced Adroit Enhancement 25
BoE481.2.0

Advanced Adroit Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk901

Advanced Adroit Enhancement 26
BoE501.2.0

Advanced Adroit Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk902

Advanced Adroit Enhancement 27
BoE501.2.0

Advanced Adroit Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_def.​artifact.​basemod_mk903

Advanced Adroit Enhancement 28
BoE501.2.0

Advanced Agile Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end_exp.​artifact.​basemod_mk803

Advanced Agile Mod 25
BoE481.2.0

Advanced Agile Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_exp_pwr.​artifact.​basemod_mk803

Advanced Agile Mod 25A
BoE481.2.0

Advanced Agile Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr_exp.​artifact.​basemod_mk803

Advanced Agile Mod 25B
BoE481.2.0

Advanced Agile Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk901

Advanced Agile Mod 26
BoE501.2.0

Advanced Agile Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk901

Advanced Agile Mod 26A
BoE501.2.0

Advanced Agile Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk901

Advanced Agile Mod 26B
BoE501.2.0

Advanced Agile Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk902

Advanced Agile Mod 27
BoE501.2.0

Advanced Agile Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk902

Advanced Agile Mod 27A
BoE501.2.0

Advanced Agile Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk902

Advanced Agile Mod 27B
BoE501.2.0

Advanced Agile Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_pwr_end.​artifact.​basemod_mk903

Advanced Agile Mod 28
BoE501.2.0

Advanced Agile Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_pwr.​artifact.​basemod_mk903

Advanced Agile Mod 28A
BoE501.2.0

Advanced Agile Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_pwr.​artifact.​basemod_mk903

Advanced Agile Mod 28B
BoE501.2.0

Advanced Aptitude Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end_exp.​artifact.​basemod_mk803

Advanced Aptitude Mod 25
BoE481.2.0

Advanced Aptitude Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_exp_pwr.​artifact.​basemod_mk803

Advanced Aptitude Mod 25A
BoE481.2.0

Advanced Aptitude Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr_exp.​artifact.​basemod_mk803

Advanced Aptitude Mod 25B
BoE481.2.0

Advanced Aptitude Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk901

Advanced Aptitude Mod 26
BoE501.2.0

Advanced Aptitude Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk901

Advanced Aptitude Mod 26A
BoE501.2.0

Advanced Aptitude Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk901

Advanced Aptitude Mod 26B
BoE501.2.0

Advanced Aptitude Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk902

Advanced Aptitude Mod 27
BoE501.2.0

Advanced Aptitude Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk902

Advanced Aptitude Mod 27A
BoE501.2.0

Advanced Aptitude Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk902

Advanced Aptitude Mod 27B
BoE501.2.0

Advanced Aptitude Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_pwr_end.​artifact.​basemod_mk903

Advanced Aptitude Mod 28
BoE501.2.0

Advanced Aptitude Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_pwr.​artifact.​basemod_mk903

Advanced Aptitude Mod 28A
BoE501.2.0

Advanced Aptitude Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_pwr.​artifact.​basemod_mk903

Advanced Aptitude Mod 28B
BoE501.2.0

Advanced Artful Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end_exp.​artifact.​basemod_mk803

Advanced Artful Mod 25
BoE481.2.0

Advanced Artful Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_exp_pwr.​artifact.​basemod_mk803

Advanced Artful Mod 25A
BoE481.2.0

Advanced Artful Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr_exp.​artifact.​basemod_mk803

Advanced Artful Mod 25B
BoE481.2.0

Advanced Artful Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk901

Advanced Artful Mod 26
BoE501.2.0

Advanced Artful Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk901

Advanced Artful Mod 26A
BoE501.2.0

Advanced Artful Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk901

Advanced Artful Mod 26B
BoE501.2.0

Advanced Artful Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk902

Advanced Artful Mod 27
BoE501.2.0

Advanced Artful Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk902

Advanced Artful Mod 27A
BoE501.2.0

Advanced Artful Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk902

Advanced Artful Mod 27B
BoE501.2.0

Advanced Artful Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_pwr_end.​artifact.​basemod_mk903

Advanced Artful Mod 28
BoE501.2.0

Advanced Artful Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_pwr.​artifact.​basemod_mk903

Advanced Artful Mod 28A
BoE501.2.0

Advanced Artful Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_pwr.​artifact.​basemod_mk903

Advanced Artful Mod 28B
BoE501.2.0

Advanced Assault Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_exp_crit.​artifact.​basemod_mk803

Advanced Assault Enhancement 25
BoE481.2.0

Advanced Assault Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk901

Advanced Assault Enhancement 26
BoE501.2.0

Advanced Assault Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk902

Advanced Assault Enhancement 27
BoE501.2.0

Advanced Assault Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_crit.​artifact.​basemod_mk903

Advanced Assault Enhancement 28
BoE501.2.0

Advanced Astute Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_exp_def.​artifact.​basemod_mk803

Advanced Astute Enhancement 25
BoE481.2.0

Advanced Astute Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk901

Advanced Astute Enhancement 26
BoE501.2.0

Advanced Astute Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk902

Advanced Astute Enhancement 27
BoE501.2.0

Advanced Astute Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_def.​artifact.​basemod_mk903

Advanced Astute Enhancement 28
BoE501.2.0

Advanced Barrage Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_exp_pwr.​artifact.​basemod_mk803

Advanced Barrage Enhancement 25
BoE481.2.0

Advanced Barrage Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk901

Advanced Barrage Enhancement 26
BoE501.2.0

Advanced Barrage Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk902

Advanced Barrage Enhancement 27
BoE501.2.0

Advanced Barrage Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_pwr.​artifact.​basemod_mk903

Advanced Barrage Enhancement 28
BoE501.2.0

Advanced Bastion Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_exp_def.​artifact.​basemod_mk803

Advanced Bastion Enhancement 25
BoE481.2.0

Advanced Bastion Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk901

Advanced Bastion Enhancement 26
BoE501.2.0

Advanced Bastion Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk902

Advanced Bastion Enhancement 27
BoE501.2.0

Advanced Bastion Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_def.​artifact.​basemod_mk903

Advanced Bastion Enhancement 28
BoE501.2.0

Advanced Battle Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_exp_end.​artifact.​basemod_mk803

Advanced Battle Enhancement 25
BoE481.2.0

Advanced Battle Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk901

Advanced Battle Enhancement 26
BoE501.2.0

Advanced Battle Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk902

Advanced Battle Enhancement 27
BoE501.2.0

Advanced Battle Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_crit_end.​artifact.​basemod_mk903

Advanced Battle Enhancement 28
BoE501.2.0

Advanced Beguiling Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_chest_mk801

Advanced Beguiling Armoring 23 (Chest)
BoE481.2.0

Advanced Beguiling Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_feet_mk801

Advanced Beguiling Armoring 23 (Feet)
BoE481.2.0

Advanced Beguiling Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_hands_mk801

Advanced Beguiling Armoring 23 (Hands)
BoE481.2.0

Advanced Beguiling Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_head_mk801

Advanced Beguiling Armoring 23 (Head)
BoE481.2.0

Advanced Beguiling Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_legs_mk801

Advanced Beguiling Armoring 23 (Legs)
BoE481.2.0

Advanced Beguiling Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_chest_mk802

Advanced Beguiling Armoring 24 (Chest)
BoE481.2.0

Advanced Beguiling Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_feet_mk802

Advanced Beguiling Armoring 24 (Feet)
BoE481.2.0

Advanced Beguiling Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_hands_mk802

Advanced Beguiling Armoring 24 (Hands)
BoE481.2.0

Advanced Beguiling Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_head_mk802

Advanced Beguiling Armoring 24 (Head)
BoE481.2.0

Advanced Beguiling Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_legs_mk802

Advanced Beguiling Armoring 24 (Legs)
BoE481.2.0

Advanced Beguiling Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_chest_mk803

Advanced Beguiling Armoring 25 (Chest)
BoE481.2.0

Advanced Beguiling Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_feet_mk803

Advanced Beguiling Armoring 25 (Feet)
BoE481.2.0

Advanced Beguiling Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_hands_mk803

Advanced Beguiling Armoring 25 (Hands)
BoE481.2.0

Advanced Beguiling Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_head_mk803

Advanced Beguiling Armoring 25 (Head)
BoE481.2.0

Advanced Beguiling Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_cun_end.​artifact.​basemod_legs_mk803

Advanced Beguiling Armoring 25 (Legs)
BoE481.2.0

Advanced Beguiling Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end_exp.​artifact.​basemod_mk803

Advanced Beguiling Mod 25
BoE481.2.0

Advanced Beguiling Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_exp_def.​artifact.​basemod_mk803

Advanced Beguiling Mod 25A
BoE481.2.0

Advanced Beguiling Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def_exp.​artifact.​basemod_mk803

Advanced Beguiling Mod 25B
BoE481.2.0

Advanced Beguiling Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk901

Advanced Beguiling Mod 26
BoE501.2.0

Advanced Beguiling Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk901

Advanced Beguiling Mod 26A
BoE501.2.0

Advanced Beguiling Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk901

Advanced Beguiling Mod 26B
BoE501.2.0

Advanced Beguiling Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk902

Advanced Beguiling Mod 27
BoE501.2.0

Advanced Beguiling Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk902

Advanced Beguiling Mod 27A
BoE501.2.0

Advanced Beguiling Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk902

Advanced Beguiling Mod 27B
BoE501.2.0

Advanced Beguiling Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_def_end.​artifact.​basemod_mk903

Advanced Beguiling Mod 28
BoE501.2.0

Advanced Beguiling Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_def.​artifact.​basemod_mk903

Advanced Beguiling Mod 28A
BoE501.2.0

Advanced Beguiling Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_def.​artifact.​basemod_mk903

Advanced Beguiling Mod 28B
BoE501.2.0

Advanced Black-Blue Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_blue.​artifact.​basemod_05

Advanced Black-Blue Centurion's Crystal
BoE1.2.0

Advanced Black-Blue Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_blue.​artifact.​basemod_06

Advanced Black-Blue Champion's Crystal
BoE1.2.0

Advanced Black-Blue Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_blue.​artifact.​basemod_02

Advanced Black-Blue Critical Crystal
BoE71.2.0

Advanced Black-Blue Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_blue.​artifact.​basemod_06

Advanced Black-Blue Deadly Crystal
BoE391.2.0

Advanced Black-Blue Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_blue.​artifact.​basemod_06

Advanced Black-Blue Expert Crystal
BoE391.2.0

Advanced Black-Blue Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_blue.​artifact.​basemod_02

Advanced Black-Blue Fortitude Crystal
BoE71.2.0

Advanced Black-Blue Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_blue.​artifact.​basemod_04

Advanced Black-Blue Gladiator's Crystal
BoE1.2.0

Advanced Black-Blue Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_blue.​artifact.​basemod_04

Advanced Black-Blue Mortal Crystal
BoE231.2.0

Advanced Black-Blue Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_blue.​artifact.​basemod_03

Advanced Black-Blue Perilous Crystal
BoE151.2.0

Advanced Black-Blue Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_blue.​artifact.​basemod_04

Advanced Black-Blue Proficient Crystal
BoE231.2.0

Advanced Black-Blue Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_blue.​artifact.​basemod_05

Advanced Black-Blue Resistance Crystal
BoE311.2.0

Advanced Black-Blue Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_blue.​artifact.​basemod_03

Advanced Black-Blue Resolution Crystal
BoE151.2.0

Advanced Black-Blue Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_blue.​artifact.​basemod_05

Advanced Black-Blue Savage Crystal
BoE311.2.0

Advanced Black-Blue Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_blue.​artifact.​basemod_03

Advanced Black-Blue Sharp Crystal
BoE151.2.0

Advanced Black-Blue Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_blue.​artifact.​basemod_03

Advanced Black-Blue Skirmisher's Crystal
BoE1.2.0

Advanced Black-Blue Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_blue.​artifact.​basemod_04

Advanced Black-Blue Tenacity Crystal
BoE231.2.0

Advanced Black-Blue Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_blue.​artifact.​basemod_05

Advanced Black-Blue Vehemence Crystal
BoE311.2.0

Advanced Black-Blue Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_blue.​artifact.​basemod_06

Advanced Black-Blue Vitality Crystal
BoE391.2.0

Advanced Black-Blue War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_blue.​artifact.​basemod_08

Advanced Black-Blue War Hero's Crystal
BoP1.2.0

Advanced Black-Cyan Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_ltblue.​artifact.​basemod_05

Advanced Black-Cyan Centurion's Crystal
BoE1.2.0

Advanced Black-Cyan Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_ltblue.​artifact.​basemod_07

Advanced Black-Cyan Champion's Crystal
BoE1.2.0

Advanced Black-Cyan Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_ltblue.​artifact.​basemod_06

Advanced Black-Cyan Champion's Crystal
BoE1.2.0

Advanced Black-Cyan Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_02

Advanced Black-Cyan Critical Crystal
BoE71.2.0

Advanced Black-Cyan Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_06

Advanced Black-Cyan Deadly Crystal
BoE391.2.0

Advanced Black-Cyan Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_07

Advanced Black-Cyan Deadly Crystal
BoE471.2.0

Advanced Black-Cyan Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_08

Advanced Black-Cyan Eviscerating Crystal
BoE1.2.0

Advanced Black-Cyan Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_ltblue.​artifact.​basemod_07

Advanced Black-Cyan Expert Crystal
BoE471.2.0

Advanced Black-Cyan Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_ltblue.​artifact.​basemod_06

Advanced Black-Cyan Expert Crystal
BoE391.2.0

Advanced Black-Cyan Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_02

Advanced Black-Cyan Fortitude Crystal
BoE71.2.0

Advanced Black-Cyan Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_ltblue.​artifact.​basemod_04

Advanced Black-Cyan Gladiator's Crystal
BoE1.2.0

Advanced Black-Cyan Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_ltblue.​artifact.​basemod_08

Advanced Black-Cyan Hawkeye Crystal
BoE1.2.0

Advanced Black-Cyan Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_08

Advanced Black-Cyan Indestructible Crystal
BoE1.2.0

Advanced Black-Cyan Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_04

Advanced Black-Cyan Mortal Crystal
BoE231.2.0

Advanced Black-Cyan Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_03

Advanced Black-Cyan Perilous Crystal
BoE151.2.0

Advanced Black-Cyan Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_ltblue.​artifact.​basemod_04

Advanced Black-Cyan Proficient Crystal
BoE231.2.0

Advanced Black-Cyan Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_05

Advanced Black-Cyan Resistance Crystal
BoE311.2.0

Advanced Black-Cyan Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_03

Advanced Black-Cyan Resolution Crystal
BoE151.2.0

Advanced Black-Cyan Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_ltblue.​artifact.​basemod_05

Advanced Black-Cyan Savage Crystal
BoE311.2.0

Advanced Black-Cyan Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_ltblue.​artifact.​basemod_03

Advanced Black-Cyan Sharp Crystal
BoE151.2.0

Advanced Black-Cyan Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_ltblue.​artifact.​basemod_03

Advanced Black-Cyan Skirmisher's Crystal
BoE1.2.0

Advanced Black-Cyan Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_04

Advanced Black-Cyan Tenacity Crystal
BoE231.2.0

Advanced Black-Cyan Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_ltblue.​artifact.​basemod_05

Advanced Black-Cyan Vehemence Crystal
BoE311.2.0

Advanced Black-Cyan Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_06

Advanced Black-Cyan Vitality Crystal
BoE391.2.0

Advanced Black-Cyan Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_ltblue.​artifact.​basemod_07

Advanced Black-Cyan Vitality Crystal
BoE471.2.0

Advanced Black-Cyan War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_ltblue.​artifact.​basemod_08

Advanced Black-Cyan War Hero's Crystal
BoE1.2.0

Advanced Black-Green Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_green.​artifact.​basemod_05

Advanced Black-Green Centurion's Crystal
BoE1.2.0

Advanced Black-Green Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_green.​artifact.​basemod_07

Advanced Black-Green Champion's Crystal
BoE1.2.0

Advanced Black-Green Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_green.​artifact.​basemod_06

Advanced Black-Green Champion's Crystal
BoE1.2.0

Advanced Black-Green Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_02

Advanced Black-Green Critical Crystal
BoE71.2.0

Advanced Black-Green Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_07

Advanced Black-Green Deadly Crystal
BoE471.2.0

Advanced Black-Green Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_06

Advanced Black-Green Deadly Crystal
BoE391.2.0

Advanced Black-Green Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_08

Advanced Black-Green Eviscerating Crystal
BoE501.2.0

Advanced Black-Green Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_green.​artifact.​basemod_07

Advanced Black-Green Expert Crystal
BoE471.2.0

Advanced Black-Green Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_green.​artifact.​basemod_06

Advanced Black-Green Expert Crystal
BoE391.2.0

Advanced Black-Green Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_02

Advanced Black-Green Fortitude Crystal
BoE71.2.0

Advanced Black-Green Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_green.​artifact.​basemod_04

Advanced Black-Green Gladiator's Crystal
BoE1.2.0

Advanced Black-Green Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_green.​artifact.​basemod_08

Advanced Black-Green Hawkeye Crystal
BoE501.2.0

Advanced Black-Green Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_08

Advanced Black-Green Indestructible Crystal
BoE501.2.0

Advanced Black-Green Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_04

Advanced Black-Green Mortal Crystal
BoE231.2.0

Advanced Black-Green Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_03

Advanced Black-Green Perilous Crystal
BoE151.2.0

Advanced Black-Green Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_green.​artifact.​basemod_04

Advanced Black-Green Proficient Crystal
BoE231.2.0

Advanced Black-Green Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_05

Advanced Black-Green Resistance Crystal
BoE311.2.0

Advanced Black-Green Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_03

Advanced Black-Green Resolution Crystal
BoE151.2.0

Advanced Black-Green Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_green.​artifact.​basemod_05

Advanced Black-Green Savage Crystal
BoE311.2.0

Advanced Black-Green Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_green.​artifact.​basemod_03

Advanced Black-Green Sharp Crystal
BoE151.2.0

Advanced Black-Green Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_green.​artifact.​basemod_03

Advanced Black-Green Skirmisher's Crystal
BoE1.2.0

Advanced Black-Green Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_04

Advanced Black-Green Tenacity Crystal
BoE231.2.0

Advanced Black-Green Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_green.​artifact.​basemod_05

Advanced Black-Green Vehemence Crystal
BoE311.2.0

Advanced Black-Green Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_07

Advanced Black-Green Vitality Crystal
BoE471.2.0

Advanced Black-Green Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_green.​artifact.​basemod_06

Advanced Black-Green Vitality Crystal
BoE391.2.0

Advanced Black-Green War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_green.​artifact.​basemod_08

Advanced Black-Green War Hero's Crystal
BoE1.2.0

Advanced Black-Orange Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_orange.​artifact.​basemod_05

Advanced Black-Orange Centurion's Crystal
BoE1.2.0

Advanced Black-Orange Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_orange.​artifact.​basemod_06

Advanced Black-Orange Champion's Crystal
BoE1.2.0

Advanced Black-Orange Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_orange.​artifact.​basemod_07

Advanced Black-Orange Champion's Crystal
BoE1.2.0

Advanced Black-Orange Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_02

Advanced Black-Orange Critical Crystal
BoE71.2.0

Advanced Black-Orange Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_06

Advanced Black-Orange Deadly Crystal
BoE391.2.0

Advanced Black-Orange Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_07

Advanced Black-Orange Deadly Crystal
BoE471.2.0

Advanced Black-Orange Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_08

Advanced Black-Orange Eviscerating Crystal
BoE1.2.0

Advanced Black-Orange Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_orange.​artifact.​basemod_06

Advanced Black-Orange Expert Crystal
BoE391.2.0

Advanced Black-Orange Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_orange.​artifact.​basemod_07

Advanced Black-Orange Expert Crystal
BoE471.2.0

Advanced Black-Orange Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_02

Advanced Black-Orange Fortitude Crystal
BoE71.2.0

Advanced Black-Orange Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_orange.​artifact.​basemod_04

Advanced Black-Orange Gladiator's Crystal
BoE1.2.0

Advanced Black-Orange Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_orange.​artifact.​basemod_08

Advanced Black-Orange Hawkeye Crystal
BoE1.2.0

Advanced Black-Orange Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_08

Advanced Black-Orange Indestructible Crystal
BoE1.2.0

Advanced Black-Orange Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_04

Advanced Black-Orange Mortal Crystal
BoE231.2.0

Advanced Black-Orange Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_03

Advanced Black-Orange Perilous Crystal
BoE151.2.0

Advanced Black-Orange Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_orange.​artifact.​basemod_04

Advanced Black-Orange Proficient Crystal
BoE231.2.0

Advanced Black-Orange Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_05

Advanced Black-Orange Resistance Crystal
BoE311.2.0

Advanced Black-Orange Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_03

Advanced Black-Orange Resolution Crystal
BoE151.2.0

Advanced Black-Orange Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_orange.​artifact.​basemod_05

Advanced Black-Orange Savage Crystal
BoE311.2.0

Advanced Black-Orange Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_orange.​artifact.​basemod_03

Advanced Black-Orange Sharp Crystal
BoE151.2.0

Advanced Black-Orange Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_orange.​artifact.​basemod_03

Advanced Black-Orange Skirmisher's Crystal
BoE1.2.0

Advanced Black-Orange Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_04

Advanced Black-Orange Tenacity Crystal
BoE231.2.0

Advanced Black-Orange Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_orange.​artifact.​basemod_05

Advanced Black-Orange Vehemence Crystal
BoE311.2.0

Advanced Black-Orange Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_07

Advanced Black-Orange Vitality Crystal
BoE471.2.0

Advanced Black-Orange Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_orange.​artifact.​basemod_06

Advanced Black-Orange Vitality Crystal
BoE391.2.0

Advanced Black-Orange War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_orange.​artifact.​basemod_08

Advanced Black-Orange War Hero's Crystal
BoP1.2.0

Advanced Black-Purple Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_purple.​artifact.​basemod_05

Advanced Black-Purple Centurion's Crystal
BoE1.2.0

Advanced Black-Purple Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_purple.​artifact.​basemod_06

Advanced Black-Purple Champion's Crystal
BoE1.2.0

Advanced Black-Purple Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_purple.​artifact.​basemod_07

Advanced Black-Purple Champion's Crystal
BoE1.2.0

Advanced Black-Purple Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_02

Advanced Black-Purple Critical Crystal
BoE71.2.0

Advanced Black-Purple Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_07

Advanced Black-Purple Deadly Crystal
BoE471.2.0

Advanced Black-Purple Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_06

Advanced Black-Purple Deadly Crystal
BoE391.2.0

Advanced Black-Purple Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_08

Advanced Black-Purple Eviscerating Crystal
BoE1.2.0

Advanced Black-Purple Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_purple.​artifact.​basemod_06

Advanced Black-Purple Expert Crystal
BoE391.2.0

Advanced Black-Purple Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_purple.​artifact.​basemod_07

Advanced Black-Purple Expert Crystal
BoE471.2.0

Advanced Black-Purple Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_02

Advanced Black-Purple Fortitude Crystal
BoE71.2.0

Advanced Black-Purple Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_purple.​artifact.​basemod_04

Advanced Black-Purple Gladiator's Crystal
BoE1.2.0

Advanced Black-Purple Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_purple.​artifact.​basemod_08

Advanced Black-Purple Hawkeye Crystal
BoE1.2.0

Advanced Black-Purple Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_08

Advanced Black-Purple Indestructible Crystal
BoE1.2.0

Advanced Black-Purple Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_04

Advanced Black-Purple Mortal Crystal
BoE231.2.0

Advanced Black-Purple Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_03

Advanced Black-Purple Perilous Crystal
BoE151.2.0

Advanced Black-Purple Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_purple.​artifact.​basemod_04

Advanced Black-Purple Proficient Crystal
BoE231.2.0

Advanced Black-Purple Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_05

Advanced Black-Purple Resistance Crystal
BoE311.2.0

Advanced Black-Purple Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_03

Advanced Black-Purple Resolution Crystal
BoE151.2.0

Advanced Black-Purple Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_purple.​artifact.​basemod_05

Advanced Black-Purple Savage Crystal
BoE311.2.0

Advanced Black-Purple Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_purple.​artifact.​basemod_03

Advanced Black-Purple Sharp Crystal
BoE151.2.0

Advanced Black-Purple Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_purple.​artifact.​basemod_03

Advanced Black-Purple Skirmisher's Crystal
BoE1.2.0

Advanced Black-Purple Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_04

Advanced Black-Purple Tenacity Crystal
BoE231.2.0

Advanced Black-Purple Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_purple.​artifact.​basemod_05

Advanced Black-Purple Vehemence Crystal
BoE311.2.0

Advanced Black-Purple Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_07

Advanced Black-Purple Vitality Crystal
BoE471.2.0

Advanced Black-Purple Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_purple.​artifact.​basemod_06

Advanced Black-Purple Vitality Crystal
BoE391.2.0

Advanced Black-Purple War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_purple.​artifact.​basemod_08

Advanced Black-Purple War Hero's Crystal
BoP1.2.0

Advanced Black-Red Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_red.​artifact.​basemod_05

Advanced Black-Red Centurion's Crystal
BoE1.2.0

Advanced Black-Red Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_red.​artifact.​basemod_06

Advanced Black-Red Champion's Crystal
BoE1.2.0

Advanced Black-Red Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_red.​artifact.​basemod_02

Advanced Black-Red Critical Crystal
BoE71.2.0

Advanced Black-Red Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_red.​artifact.​basemod_06

Advanced Black-Red Deadly Crystal
BoE391.2.0

Advanced Black-Red Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_red.​artifact.​basemod_06

Advanced Black-Red Expert Crystal
BoE391.2.0

Advanced Black-Red Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_red.​artifact.​basemod_02

Advanced Black-Red Fortitude Crystal
BoE71.2.0

Advanced Black-Red Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_red.​artifact.​basemod_04

Advanced Black-Red Gladiator's Crystal
BoE1.2.0

Advanced Black-Red Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_red.​artifact.​basemod_04

Advanced Black-Red Mortal Crystal
BoE231.2.0

Advanced Black-Red Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_red.​artifact.​basemod_03

Advanced Black-Red Perilous Crystal
BoE151.2.0

Advanced Black-Red Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_red.​artifact.​basemod_04

Advanced Black-Red Proficient Crystal
BoE231.2.0

Advanced Black-Red Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_red.​artifact.​basemod_05

Advanced Black-Red Resistance Crystal
BoE311.2.0

Advanced Black-Red Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_red.​artifact.​basemod_03

Advanced Black-Red Resolution Crystal
BoE151.2.0

Advanced Black-Red Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_red.​artifact.​basemod_05

Advanced Black-Red Savage Crystal
BoE311.2.0

Advanced Black-Red Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_red.​artifact.​basemod_03

Advanced Black-Red Sharp Crystal
BoE151.2.0

Advanced Black-Red Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_red.​artifact.​basemod_03

Advanced Black-Red Skirmisher's Crystal
BoE1.2.0

Advanced Black-Red Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_red.​artifact.​basemod_04

Advanced Black-Red Tenacity Crystal
BoE231.2.0

Advanced Black-Red Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_red.​artifact.​basemod_05

Advanced Black-Red Vehemence Crystal
BoE311.2.0

Advanced Black-Red Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_red.​artifact.​basemod_06

Advanced Black-Red Vitality Crystal
BoE391.2.0

Advanced Black-Red War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_red.​artifact.​basemod_08

Advanced Black-Red War Hero's Crystal
BoP1.2.0

Advanced Black-White Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_white.​artifact.​basemod_05

Advanced Black-White Centurion's Crystal
BoE1.2.0

Advanced Black-White Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_white.​artifact.​basemod_06

Advanced Black-White Champion's Crystal
BoE1.2.0

Advanced Black-White Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_white.​artifact.​basemod_07

Advanced Black-White Champion's Crystal
BoE1.2.0

Advanced Black-White Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_02

Advanced Black-White Critical Crystal
BoE71.2.0

Advanced Black-White Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_07

Advanced Black-White Deadly Crystal
BoE471.2.0

Advanced Black-White Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_06

Advanced Black-White Deadly Crystal
BoE391.2.0

Advanced Black-White Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_08

Advanced Black-White Eviscerating Crystal
BoE1.2.0

Advanced Black-White Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_white.​artifact.​basemod_07

Advanced Black-White Expert Crystal
BoE471.2.0

Advanced Black-White Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_white.​artifact.​basemod_06

Advanced Black-White Expert Crystal
BoE391.2.0

Advanced Black-White Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_02

Advanced Black-White Fortitude Crystal
BoE71.2.0

Advanced Black-White Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_white.​artifact.​basemod_04

Advanced Black-White Gladiator's Crystal
BoE1.2.0

Advanced Black-White Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_white.​artifact.​basemod_08

Advanced Black-White Hawkeye Crystal
BoE1.2.0

Advanced Black-White Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_08

Advanced Black-White Indestructible Crystal
BoE1.2.0

Advanced Black-White Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_04

Advanced Black-White Mortal Crystal
BoE231.2.0

Advanced Black-White Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_03

Advanced Black-White Perilous Crystal
BoE151.2.0

Advanced Black-White Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_white.​artifact.​basemod_04

Advanced Black-White Proficient Crystal
BoE231.2.0

Advanced Black-White Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_05

Advanced Black-White Resistance Crystal
BoE311.2.0

Advanced Black-White Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_03

Advanced Black-White Resolution Crystal
BoE151.2.0

Advanced Black-White Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_white.​artifact.​basemod_05

Advanced Black-White Savage Crystal
BoE311.2.0

Advanced Black-White Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_white.​artifact.​basemod_03

Advanced Black-White Sharp Crystal
BoE151.2.0

Advanced Black-White Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_white.​artifact.​basemod_03

Advanced Black-White Skirmisher's Crystal
BoE1.2.0

Advanced Black-White Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_04

Advanced Black-White Tenacity Crystal
BoE231.2.0

Advanced Black-White Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_white.​artifact.​basemod_05

Advanced Black-White Vehemence Crystal
BoE311.2.0

Advanced Black-White Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_07

Advanced Black-White Vitality Crystal
BoE471.2.0

Advanced Black-White Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_white.​artifact.​basemod_06

Advanced Black-White Vitality Crystal
BoE391.2.0

Advanced Black-White War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_white.​artifact.​basemod_08

Advanced Black-White War Hero's Crystal
BoE1.2.0

Advanced Black-Yellow Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_yellow.​artifact.​basemod_07

Advanced Black-Yellow Battlemaster's Crystal
BoP1.2.0

Advanced Black-Yellow Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_yellow.​artifact.​basemod_05

Advanced Black-Yellow Centurion's Crystal
BoP1.2.0

Advanced Black-Yellow Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_yellow.​artifact.​basemod_06

Advanced Black-Yellow Champion's Crystal
BoP1.2.0

Advanced Black-Yellow Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_02

Advanced Black-Yellow Critical Crystal
BoE71.2.0

Advanced Black-Yellow Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_06

Advanced Black-Yellow Deadly Crystal
BoE391.2.0

Advanced Black-Yellow Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_08

Advanced Black-Yellow Eviscerating Crystal
BoP501.2.0

Advanced Black-Yellow Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_yellow.​artifact.​basemod_06

Advanced Black-Yellow Expert Crystal
BoE391.2.0

Advanced Black-Yellow Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_yellow.​artifact.​basemod_04

Advanced Black-Yellow Gladiator's Crystal
BoP1.2.0

Advanced Black-Yellow Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_yellow.​artifact.​basemod_08

Advanced Black-Yellow Hawkeye Crystal
BoP501.2.0

Advanced Black-Yellow Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_08

Advanced Black-Yellow Indestructible Crystal
BoP501.2.0

Advanced Black-Yellow Intrepidity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_07

Advanced Black-Yellow Intrepidity Crystal
BoP471.2.0

Advanced Black-Yellow Lethal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_07

Advanced Black-Yellow Lethal Crystal
BoP471.2.0

Advanced Black-Yellow Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_04

Advanced Black-Yellow Mortal Crystal
BoE231.2.0

Advanced Black-Yellow Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_03

Advanced Black-Yellow Perilous Crystal
BoE151.2.0

Advanced Black-Yellow Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_yellow.​artifact.​basemod_04

Advanced Black-Yellow Proficient Crystal
BoE231.2.0

Advanced Black-Yellow Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_05

Advanced Black-Yellow Resistance Crystal
BoE311.2.0

Advanced Black-Yellow Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_03

Advanced Black-Yellow Resolution Crystal
BoE151.2.0

Advanced Black-Yellow Resonating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_yellow.​artifact.​basemod_07

Advanced Black-Yellow Resonating Crystal
BoP471.2.0

Advanced Black-Yellow Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​blk_yellow.​artifact.​basemod_05

Advanced Black-Yellow Savage Crystal
BoE311.2.0

Advanced Black-Yellow Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_yellow.​artifact.​basemod_03

Advanced Black-Yellow Sharp Crystal
BoE151.2.0

Advanced Black-Yellow Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_yellow.​artifact.​basemod_03

Advanced Black-Yellow Skirmisher's Crystal
BoP1.2.0

Advanced Black-Yellow Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_04

Advanced Black-Yellow Tenacity Crystal
BoE231.2.0

Advanced Black-Yellow Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​blk_yellow.​artifact.​basemod_05

Advanced Black-Yellow Vehemence Crystal
BoE311.2.0

Advanced Black-Yellow Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​blk_yellow.​artifact.​basemod_06

Advanced Black-Yellow Vitality Crystal
BoE391.2.0

Advanced Black-Yellow War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blk_yellow.​artifact.​basemod_08

Advanced Black-Yellow War Hero's Crystal
BoP1.2.0

Advanced Blue Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_07

Advanced Blue Battlemaster's Crystal
BoE1.2.0

Advanced Blue Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_05

Advanced Blue Centurion's Crystal
BoE1.2.0

Advanced Blue Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_06

Advanced Blue Champion's Crystal
BoE1.2.0

Advanced Blue Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_04

Advanced Blue Gladiator's Crystal
BoE1.2.0

Advanced Blue Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_03

Advanced Blue Skirmisher's Crystal
BoE1.2.0

Advanced Blue War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_08

Advanced Blue War Hero's Crystal
BoE1.2.0

Advanced Blue War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​blue.​artifact.​basemod_08_bop

Advanced Blue War Hero's Crystal
BoP1.2.0

Advanced Bulwark Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_exp_abs.​artifact.​basemod_mk803

Advanced Bulwark Enhancement 25
BoE481.2.0

Advanced Bulwark Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk901

Advanced Bulwark Enhancement 26
BoE501.2.0

Advanced Bulwark Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk902

Advanced Bulwark Enhancement 27
BoE501.2.0

Advanced Bulwark Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_abs.​artifact.​basemod_mk903

Advanced Bulwark Enhancement 28
BoE501.2.0

Advanced Cognizant Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_exp_abs.​artifact.​basemod_mk803

Advanced Cognizant Enhancement 25
BoE481.2.0

Advanced Cognizant Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk901

Advanced Cognizant Enhancement 26
BoE501.2.0

Advanced Cognizant Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk902

Advanced Cognizant Enhancement 27
BoE501.2.0

Advanced Cognizant Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_abs.​artifact.​basemod_mk903

Advanced Cognizant Enhancement 28
BoE501.2.0

Advanced Commando Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_chest_mk801

Advanced Commando Armoring 23 (Chest)
BoE481.2.0

Advanced Commando Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_feet_mk801

Advanced Commando Armoring 23 (Feet)
BoE481.2.0

Advanced Commando Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_hands_mk801

Advanced Commando Armoring 23 (Hands)
BoE481.2.0

Advanced Commando Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_head_mk801

Advanced Commando Armoring 23 (Head)
BoE481.2.0

Advanced Commando Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_legs_mk801

Advanced Commando Armoring 23 (Legs)
BoE481.2.0

Advanced Commando Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_chest_mk802

Advanced Commando Armoring 24 (Chest)
BoE481.2.0

Advanced Commando Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_feet_mk802

Advanced Commando Armoring 24 (Feet)
BoE481.2.0

Advanced Commando Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_hands_mk802

Advanced Commando Armoring 24 (Hands)
BoE481.2.0

Advanced Commando Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_head_mk802

Advanced Commando Armoring 24 (Head)
BoE481.2.0

Advanced Commando Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_legs_mk802

Advanced Commando Armoring 24 (Legs)
BoE481.2.0

Advanced Commando Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_chest_mk803

Advanced Commando Armoring 25 (Chest)
BoE481.2.0

Advanced Commando Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_feet_mk803

Advanced Commando Armoring 25 (Feet)
BoE481.2.0

Advanced Commando Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_hands_mk803

Advanced Commando Armoring 25 (Hands)
BoE481.2.0

Advanced Commando Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_head_mk803

Advanced Commando Armoring 25 (Head)
BoE481.2.0

Advanced Commando Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_legs_mk803

Advanced Commando Armoring 25 (Legs)
BoE481.2.0

Advanced Commando Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk901

Advanced Commando Armoring 26
BoE501.2.0

Advanced Commando Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_chest_mk901

Advanced Commando Armoring 26 (Chest)
BoE501.2.0

Advanced Commando Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_feet_mk901

Advanced Commando Armoring 26 (Feet)
BoE501.2.0

Advanced Commando Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_hands_mk901

Advanced Commando Armoring 26 (Hands)
BoE501.2.0

Advanced Commando Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_head_mk901

Advanced Commando Armoring 26 (Head)
BoE501.2.0

Advanced Commando Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_legs_mk901

Advanced Commando Armoring 26 (Legs)
BoE501.2.0

Advanced Commando Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk902

Advanced Commando Armoring 27
BoE501.2.0

Advanced Commando Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_chest_mk902

Advanced Commando Armoring 27 (Chest)
BoE501.2.0

Advanced Commando Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_feet_mk902

Advanced Commando Armoring 27 (Feet)
BoE501.2.0

Advanced Commando Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_hands_mk902

Advanced Commando Armoring 27 (Hands)
BoE501.2.0

Advanced Commando Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_head_mk902

Advanced Commando Armoring 27 (Head)
BoE501.2.0

Advanced Commando Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_legs_mk902

Advanced Commando Armoring 27 (Legs)
BoE501.2.0

Advanced Commando Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_mk903

Advanced Commando Armoring 28
BoE501.2.0

Advanced Commando Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_chest_mk903

Advanced Commando Armoring 28 (Chest)
BoE501.2.0

Advanced Commando Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_feet_mk903

Advanced Commando Armoring 28 (Feet)
BoE501.2.0

Advanced Commando Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_hands_mk903

Advanced Commando Armoring 28 (Hands)
BoE501.2.0

Advanced Commando Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_head_mk903

Advanced Commando Armoring 28 (Head)
BoE501.2.0

Advanced Commando Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_aim.​artifact.​basemod_legs_mk903

Advanced Commando Armoring 28 (Legs)
BoE501.2.0

Advanced Commando Barrel 26

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk901

Advanced Commando Barrel 26
BoE501.2.0

Advanced Commando Barrel 27

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk902

Advanced Commando Barrel 27
BoE501.2.0

Advanced Commando Barrel 28

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_aim.​artifact.​basemod_mk903

Advanced Commando Barrel 28
BoE501.2.0

Advanced Counterstrike Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_def_exp_end.​artifact.​basemod_mk803

Advanced Counterstrike Enhancement 25
BoE481.2.0

Advanced Counterstrike Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_def_end.​artifact.​basemod_mk901

Advanced Counterstrike Enhancement 26
BoE501.2.0

Advanced Counterstrike Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_def_end.​artifact.​basemod_mk902

Advanced Counterstrike Enhancement 27
BoE501.2.0

Advanced Counterstrike Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_def_end.​artifact.​basemod_mk903

Advanced Counterstrike Enhancement 28
BoE501.2.0

Advanced Cyan Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltblue.​artifact.​basemod_07

Advanced Cyan Battlemaster's Crystal
BoE1.2.0

Advanced Cyan War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltblue.​artifact.​basemod_08

Advanced Cyan War Hero's Crystal
BoE1.2.0

Advanced Decisive Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_chest_mk801

Advanced Decisive Armoring 23 (Chest)
BoE481.2.0

Advanced Decisive Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_feet_mk801

Advanced Decisive Armoring 23 (Feet)
BoE481.2.0

Advanced Decisive Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_hands_mk801

Advanced Decisive Armoring 23 (Hands)
BoE481.2.0

Advanced Decisive Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_head_mk801

Advanced Decisive Armoring 23 (Head)
BoE481.2.0

Advanced Decisive Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_legs_mk801

Advanced Decisive Armoring 23 (Legs)
BoE481.2.0

Advanced Decisive Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_chest_mk802

Advanced Decisive Armoring 24 (Chest)
BoE481.2.0

Advanced Decisive Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_feet_mk802

Advanced Decisive Armoring 24 (Feet)
BoE481.2.0

Advanced Decisive Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_hands_mk802

Advanced Decisive Armoring 24 (Hands)
BoE481.2.0

Advanced Decisive Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_head_mk802

Advanced Decisive Armoring 24 (Head)
BoE481.2.0

Advanced Decisive Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_legs_mk802

Advanced Decisive Armoring 24 (Legs)
BoE481.2.0

Advanced Decisive Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_chest_mk803

Advanced Decisive Armoring 25 (Chest)
BoE481.2.0

Advanced Decisive Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_feet_mk803

Advanced Decisive Armoring 25 (Feet)
BoE481.2.0

Advanced Decisive Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_hands_mk803

Advanced Decisive Armoring 25 (Hands)
BoE481.2.0

Advanced Decisive Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_head_mk803

Advanced Decisive Armoring 25 (Head)
BoE481.2.0

Advanced Decisive Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_aim_end.​artifact.​basemod_legs_mk803

Advanced Decisive Armoring 25 (Legs)
BoE481.2.0

Advanced Deflecting Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_def_end_exp.​artifact.​basemod_mk803

Advanced Deflecting Mod 25
BoE481.2.0

Advanced Deflecting Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_exp_def.​artifact.​basemod_mk803

Advanced Deflecting Mod 25A
BoE481.2.0

Advanced Deflecting Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_def_exp.​artifact.​basemod_mk803

Advanced Deflecting Mod 25B
BoE481.2.0

Advanced Deflecting Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_def_end.​artifact.​basemod_mk901

Advanced Deflecting Mod 26
BoE501.2.0

Advanced Deflecting Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_def.​artifact.​basemod_mk901

Advanced Deflecting Mod 26A
BoE501.2.0

Advanced Deflecting Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_def.​artifact.​basemod_mk901

Advanced Deflecting Mod 26B
BoE501.2.0

Advanced Deflecting Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_def_end.​artifact.​basemod_mk902

Advanced Deflecting Mod 27
BoE501.2.0

Advanced Deflecting Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_def.​artifact.​basemod_mk902

Advanced Deflecting Mod 27A
BoE501.2.0

Advanced Deflecting Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_def.​artifact.​basemod_mk902

Advanced Deflecting Mod 27B
BoE501.2.0

Advanced Deflecting Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_def_end.​artifact.​basemod_mk903

Advanced Deflecting Mod 28
BoE501.2.0

Advanced Deflecting Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_def.​artifact.​basemod_mk903

Advanced Deflecting Mod 28A
BoE501.2.0

Advanced Deflecting Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_def.​artifact.​basemod_mk903

Advanced Deflecting Mod 28B
BoE501.2.0

Advanced Deft Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_pwr_end_exp.​artifact.​basemod_mk803

Advanced Deft Mod 25
BoE481.2.0

Advanced Deft Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_exp_pwr.​artifact.​basemod_mk803

Advanced Deft Mod 25A
BoE481.2.0

Advanced Deft Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_pwr_exp.​artifact.​basemod_mk803

Advanced Deft Mod 25B
BoE481.2.0

Advanced Deft Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_pwr_end.​artifact.​basemod_mk901

Advanced Deft Mod 26
BoE501.2.0

Advanced Deft Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_pwr.​artifact.​basemod_mk901

Advanced Deft Mod 26A
BoE501.2.0

Advanced Deft Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_pwr.​artifact.​basemod_mk901

Advanced Deft Mod 26B
BoE501.2.0

Advanced Deft Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_pwr_end.​artifact.​basemod_mk902

Advanced Deft Mod 27
BoE501.2.0

Advanced Deft Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_pwr.​artifact.​basemod_mk902

Advanced Deft Mod 27A
BoE501.2.0

Advanced Deft Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_pwr.​artifact.​basemod_mk902

Advanced Deft Mod 27B
BoE501.2.0

Advanced Deft Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_pwr_end.​artifact.​basemod_mk903

Advanced Deft Mod 28
BoE501.2.0

Advanced Deft Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_pwr.​artifact.​basemod_mk903

Advanced Deft Mod 28A
BoE501.2.0

Advanced Deft Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_pwr.​artifact.​basemod_mk903

Advanced Deft Mod 28B
BoE501.2.0

Advanced Dexterous Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_abs_exp_end.​artifact.​basemod_mk803

Advanced Dexterous Enhancement 25
BoE481.2.0

Advanced Dexterous Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_abs_end.​artifact.​basemod_mk901

Advanced Dexterous Enhancement 26
BoE501.2.0

Advanced Dexterous Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_abs_end.​artifact.​basemod_mk902

Advanced Dexterous Enhancement 27
BoE501.2.0

Advanced Dexterous Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_abs_end.​artifact.​basemod_mk903

Advanced Dexterous Enhancement 28
BoE501.2.0

Advanced Discipline Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_exp_pwr.​artifact.​basemod_mk803

Advanced Discipline Enhancement 25
BoE481.2.0

Advanced Discipline Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_pwr.​artifact.​basemod_mk901

Advanced Discipline Enhancement 26
BoE501.2.0

Advanced Discipline Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_pwr.​artifact.​basemod_mk902

Advanced Discipline Enhancement 27
BoE501.2.0

Advanced Discipline Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_pwr.​artifact.​basemod_mk903

Advanced Discipline Enhancement 28
BoE501.2.0

Advanced Efficient Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_exp_pwr.​artifact.​basemod_mk803

Advanced Efficient Enhancement 25
BoE481.2.0

Advanced Efficient Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_pwr.​artifact.​basemod_mk901

Advanced Efficient Enhancement 26
BoE501.2.0

Advanced Efficient Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_pwr.​artifact.​basemod_mk902

Advanced Efficient Enhancement 27
BoE501.2.0

Advanced Efficient Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_pwr.​artifact.​basemod_mk903

Advanced Efficient Enhancement 28
BoE501.2.0

Advanced Elusive Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_def_end_exp.​artifact.​basemod_mk803

Advanced Elusive Mod 25
BoE481.2.0

Advanced Elusive Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_exp_def.​artifact.​basemod_mk803

Advanced Elusive Mod 25A
BoE481.2.0

Advanced Elusive Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_def_exp.​artifact.​basemod_mk803

Advanced Elusive Mod 25B
BoE481.2.0

Advanced Elusive Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_def_end.​artifact.​basemod_mk901

Advanced Elusive Mod 26
BoE501.2.0

Advanced Elusive Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_def.​artifact.​basemod_mk901

Advanced Elusive Mod 26A
BoE501.2.0

Advanced Elusive Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_def.​artifact.​basemod_mk901

Advanced Elusive Mod 26B
BoE501.2.0

Advanced Elusive Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_def_end.​artifact.​basemod_mk902

Advanced Elusive Mod 27
BoE501.2.0

Advanced Elusive Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_def.​artifact.​basemod_mk902

Advanced Elusive Mod 27A
BoE501.2.0

Advanced Elusive Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_def.​artifact.​basemod_mk902

Advanced Elusive Mod 27B
BoE501.2.0

Advanced Elusive Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_def_end.​artifact.​basemod_mk903

Advanced Elusive Mod 28
BoE501.2.0

Advanced Elusive Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_def.​artifact.​basemod_mk903

Advanced Elusive Mod 28A
BoE501.2.0

Advanced Elusive Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_def.​artifact.​basemod_mk903

Advanced Elusive Mod 28B
BoE501.2.0

Advanced Erudition Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_exp_crit.​artifact.​basemod_mk803

Advanced Erudition Enhancement 25
BoE481.2.0

Advanced Erudition Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_crit.​artifact.​basemod_mk901

Advanced Erudition Enhancement 26
BoE501.2.0

Advanced Erudition Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_crit.​artifact.​basemod_mk902

Advanced Erudition Enhancement 27
BoE501.2.0

Advanced Erudition Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_crit.​artifact.​basemod_mk903

Advanced Erudition Enhancement 28
BoE501.2.0

Advanced Finesse Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_exp_crit.​artifact.​basemod_mk803

Advanced Finesse Enhancement 25
BoE481.2.0

Advanced Finesse Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_crit.​artifact.​basemod_mk901

Advanced Finesse Enhancement 26
BoE501.2.0

Advanced Finesse Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_crit.​artifact.​basemod_mk902

Advanced Finesse Enhancement 27
BoE501.2.0

Advanced Finesse Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_crit.​artifact.​basemod_mk903

Advanced Finesse Enhancement 28
BoE501.2.0

Advanced Force Wielder Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_chest_mk801

Advanced Force Wielder Armoring 23 (Chest)
BoE481.2.0

Advanced Force Wielder Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_feet_mk801

Advanced Force Wielder Armoring 23 (Feet)
BoE481.2.0

Advanced Force Wielder Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_hands_mk801

Advanced Force Wielder Armoring 23 (Hands)
BoE481.2.0

Advanced Force Wielder Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_head_mk801

Advanced Force Wielder Armoring 23 (Head)
BoE481.2.0

Advanced Force Wielder Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_legs_mk801

Advanced Force Wielder Armoring 23 (Legs)
BoE481.2.0

Advanced Force Wielder Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_chest_mk802

Advanced Force Wielder Armoring 24 (Chest)
BoE481.2.0

Advanced Force Wielder Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_feet_mk802

Advanced Force Wielder Armoring 24 (Feet)
BoE481.2.0

Advanced Force Wielder Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_hands_mk802

Advanced Force Wielder Armoring 24 (Hands)
BoE481.2.0

Advanced Force Wielder Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_head_mk802

Advanced Force Wielder Armoring 24 (Head)
BoE481.2.0

Advanced Force Wielder Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_legs_mk802

Advanced Force Wielder Armoring 24 (Legs)
BoE481.2.0

Advanced Force Wielder Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_chest_mk803

Advanced Force Wielder Armoring 25 (Chest)
BoE481.2.0

Advanced Force Wielder Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_feet_mk803

Advanced Force Wielder Armoring 25 (Feet)
BoE481.2.0

Advanced Force Wielder Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_hands_mk803

Advanced Force Wielder Armoring 25 (Hands)
BoE481.2.0

Advanced Force Wielder Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_head_mk803

Advanced Force Wielder Armoring 25 (Head)
BoE481.2.0

Advanced Force Wielder Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_legs_mk803

Advanced Force Wielder Armoring 25 (Legs)
BoE481.2.0

Advanced Force Wielder Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_mk901

Advanced Force Wielder Armoring 26
BoE501.2.0

Advanced Force Wielder Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_chest_mk901

Advanced Force Wielder Armoring 26 (Chest)
BoE501.2.0

Advanced Force Wielder Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_feet_mk901

Advanced Force Wielder Armoring 26 (Feet)
BoE501.2.0

Advanced Force Wielder Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_hands_mk901

Advanced Force Wielder Armoring 26 (Hands)
BoE501.2.0

Advanced Force Wielder Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_head_mk901

Advanced Force Wielder Armoring 26 (Head)
BoE501.2.0

Advanced Force Wielder Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_legs_mk901

Advanced Force Wielder Armoring 26 (Legs)
BoE501.2.0

Advanced Force Wielder Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_mk902

Advanced Force Wielder Armoring 27
BoE501.2.0

Advanced Force Wielder Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_chest_mk902

Advanced Force Wielder Armoring 27 (Chest)
BoE501.2.0

Advanced Force Wielder Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_feet_mk902

Advanced Force Wielder Armoring 27 (Feet)
BoE501.2.0

Advanced Force Wielder Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_hands_mk902

Advanced Force Wielder Armoring 27 (Hands)
BoE501.2.0

Advanced Force Wielder Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_head_mk902

Advanced Force Wielder Armoring 27 (Head)
BoE501.2.0

Advanced Force Wielder Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_legs_mk902

Advanced Force Wielder Armoring 27 (Legs)
BoE501.2.0

Advanced Force Wielder Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_mk903

Advanced Force Wielder Armoring 28
BoE501.2.0

Advanced Force Wielder Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_chest_mk903

Advanced Force Wielder Armoring 28 (Chest)
BoE501.2.0

Advanced Force Wielder Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_feet_mk903

Advanced Force Wielder Armoring 28 (Feet)
BoE501.2.0

Advanced Force Wielder Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_hands_mk903

Advanced Force Wielder Armoring 28 (Hands)
BoE501.2.0

Advanced Force Wielder Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_head_mk903

Advanced Force Wielder Armoring 28 (Head)
BoE501.2.0

Advanced Force Wielder Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_will.​artifact.​basemod_legs_mk903

Advanced Force Wielder Armoring 28 (Legs)
BoE501.2.0

Advanced Force Wielder Hilt 26

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_end_will.​artifact.​basemod_mk901

Advanced Force Wielder Hilt 26
BoE501.2.0

Advanced Force Wielder Hilt 27

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_end_will.​artifact.​basemod_mk902

Advanced Force Wielder Hilt 27
BoE501.2.0

Advanced Force Wielder Hilt 28

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_end_will.​artifact.​basemod_mk903

Advanced Force Wielder Hilt 28
BoE501.2.0

Advanced Foresight Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_exp_pwr.​artifact.​basemod_mk803

Advanced Foresight Enhancement 25
BoE481.2.0

Advanced Foresight Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_pwr.​artifact.​basemod_mk901

Advanced Foresight Enhancement 26
BoE501.2.0

Advanced Foresight Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_pwr.​artifact.​basemod_mk902

Advanced Foresight Enhancement 27
BoE501.2.0

Advanced Foresight Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_pwr.​artifact.​basemod_mk903

Advanced Foresight Enhancement 28
BoE501.2.0

Advanced Green Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_07

Advanced Green Battlemaster's Crystal
BoE1.2.0

Advanced Green Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_05

Advanced Green Centurion's Crystal
BoE1.2.0

Advanced Green Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_06

Advanced Green Champion's Crystal
BoE1.2.0

Advanced Green Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_04

Advanced Green Gladiator's Crystal
BoE1.2.0

Advanced Green Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_03

Advanced Green Skirmisher's Crystal
BoE1.2.0

Advanced Green War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_08_bop

Advanced Green War Hero's Crystal
BoP1.2.0

Advanced Green War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​green.​artifact.​basemod_08

Advanced Green War Hero's Crystal
BoP1.2.0

Advanced Guardian Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_chest_mk801

Advanced Guardian Armoring 23 (Chest)
BoE481.2.0

Advanced Guardian Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_feet_mk801

Advanced Guardian Armoring 23 (Feet)
BoE481.2.0

Advanced Guardian Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_hands_mk801

Advanced Guardian Armoring 23 (Hands)
BoE481.2.0

Advanced Guardian Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_head_mk801

Advanced Guardian Armoring 23 (Head)
BoE481.2.0

Advanced Guardian Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_legs_mk801

Advanced Guardian Armoring 23 (Legs)
BoE481.2.0

Advanced Guardian Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_chest_mk802

Advanced Guardian Armoring 24 (Chest)
BoE481.2.0

Advanced Guardian Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_feet_mk802

Advanced Guardian Armoring 24 (Feet)
BoE481.2.0

Advanced Guardian Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_hands_mk802

Advanced Guardian Armoring 24 (Hands)
BoE481.2.0

Advanced Guardian Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_head_mk802

Advanced Guardian Armoring 24 (Head)
BoE481.2.0

Advanced Guardian Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_legs_mk802

Advanced Guardian Armoring 24 (Legs)
BoE481.2.0

Advanced Guardian Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_chest_mk803

Advanced Guardian Armoring 25 (Chest)
BoE481.2.0

Advanced Guardian Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_feet_mk803

Advanced Guardian Armoring 25 (Feet)
BoE481.2.0

Advanced Guardian Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_hands_mk803

Advanced Guardian Armoring 25 (Hands)
BoE481.2.0

Advanced Guardian Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_head_mk803

Advanced Guardian Armoring 25 (Head)
BoE481.2.0

Advanced Guardian Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_legs_mk803

Advanced Guardian Armoring 25 (Legs)
BoE481.2.0

Advanced Guardian Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_mk901

Advanced Guardian Armoring 26
BoE501.2.0

Advanced Guardian Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_chest_mk901

Advanced Guardian Armoring 26 (Chest)
BoE501.2.0

Advanced Guardian Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_feet_mk901

Advanced Guardian Armoring 26 (Feet)
BoE501.2.0

Advanced Guardian Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_hands_mk901

Advanced Guardian Armoring 26 (Hands)
BoE501.2.0

Advanced Guardian Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_head_mk901

Advanced Guardian Armoring 26 (Head)
BoE501.2.0

Advanced Guardian Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_legs_mk901

Advanced Guardian Armoring 26 (Legs)
BoE501.2.0

Advanced Guardian Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_mk902

Advanced Guardian Armoring 27
BoE501.2.0

Advanced Guardian Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_chest_mk902

Advanced Guardian Armoring 27 (Chest)
BoE501.2.0

Advanced Guardian Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_feet_mk902

Advanced Guardian Armoring 27 (Feet)
BoE501.2.0

Advanced Guardian Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_hands_mk902

Advanced Guardian Armoring 27 (Hands)
BoE501.2.0

Advanced Guardian Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_head_mk902

Advanced Guardian Armoring 27 (Head)
BoE501.2.0

Advanced Guardian Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_legs_mk902

Advanced Guardian Armoring 27 (Legs)
BoE501.2.0

Advanced Guardian Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_mk903

Advanced Guardian Armoring 28
BoE521.2.0

Advanced Guardian Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_chest_mk903

Advanced Guardian Armoring 28 (Chest)
BoE521.2.0

Advanced Guardian Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_feet_mk903

Advanced Guardian Armoring 28 (Feet)
BoE521.2.0

Advanced Guardian Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_hands_mk903

Advanced Guardian Armoring 28 (Hands)
BoE521.2.0

Advanced Guardian Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_head_mk903

Advanced Guardian Armoring 28 (Head)
BoE521.2.0

Advanced Guardian Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_str.​artifact.​basemod_legs_mk903

Advanced Guardian Armoring 28 (Legs)
BoE521.2.0

Advanced Guardian Hilt 26

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_end_str.​artifact.​basemod_mk901

Advanced Guardian Hilt 26
BoE501.2.0

Advanced Guardian Hilt 27

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_end_str.​artifact.​basemod_mk902

Advanced Guardian Hilt 27
BoE501.2.0

Advanced Guardian Hilt 28

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_end_str.​artifact.​basemod_mk903

Advanced Guardian Hilt 28
BoE501.2.0

Advanced Honed Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_abs_end_exp.​artifact.​basemod_mk803

Advanced Honed Mod 25
BoE481.2.0

Advanced Honed Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_exp_abs.​artifact.​basemod_mk803

Advanced Honed Mod 25A
BoE481.2.0

Advanced Honed Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_abs_exp.​artifact.​basemod_mk803

Advanced Honed Mod 25B
BoE481.2.0

Advanced Honed Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_abs_end.​artifact.​basemod_mk901

Advanced Honed Mod 26
BoE501.2.0

Advanced Honed Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_abs.​artifact.​basemod_mk901

Advanced Honed Mod 26A
BoE501.2.0

Advanced Honed Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_abs.​artifact.​basemod_mk901

Advanced Honed Mod 26B
BoE501.2.0

Advanced Honed Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_abs_end.​artifact.​basemod_mk902

Advanced Honed Mod 27
BoE501.2.0

Advanced Honed Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_abs.​artifact.​basemod_mk902

Advanced Honed Mod 27A
BoE501.2.0

Advanced Honed Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_abs.​artifact.​basemod_mk902

Advanced Honed Mod 27B
BoE501.2.0

Advanced Honed Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_abs_end.​artifact.​basemod_mk903

Advanced Honed Mod 28
BoE501.2.0

Advanced Honed Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_abs.​artifact.​basemod_mk903

Advanced Honed Mod 28A
BoE501.2.0

Advanced Honed Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_abs.​artifact.​basemod_mk903

Advanced Honed Mod 28B
BoE501.2.0

Advanced Immunity Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_def_exp_end.​artifact.​basemod_mk803

Advanced Immunity Enhancement 25
BoE481.2.0

Advanced Immunity Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_def_end.​artifact.​basemod_mk901

Advanced Immunity Enhancement 26
BoE501.2.0

Advanced Immunity Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_def_end.​artifact.​basemod_mk902

Advanced Immunity Enhancement 27
BoE501.2.0

Advanced Immunity Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_def_end.​artifact.​basemod_mk903

Advanced Immunity Enhancement 28
BoE501.2.0

Advanced Incisive Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_exp_def.​artifact.​basemod_mk803

Advanced Incisive Enhancement 25
BoE481.2.0

Advanced Incisive Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_def.​artifact.​basemod_mk901

Advanced Incisive Enhancement 26
BoE501.2.0

Advanced Incisive Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_def.​artifact.​basemod_mk902

Advanced Incisive Enhancement 27
BoE501.2.0

Advanced Incisive Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_def.​artifact.​basemod_mk903

Advanced Incisive Enhancement 28
BoE501.2.0

Advanced Inertial Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_exp_abs.​artifact.​basemod_mk803

Advanced Inertial Enhancement 25
BoE481.2.0

Advanced Inertial Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_abs.​artifact.​basemod_mk901

Advanced Inertial Enhancement 26
BoE501.2.0

Advanced Inertial Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_abs.​artifact.​basemod_mk902

Advanced Inertial Enhancement 27
BoE501.2.0

Advanced Inertial Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_end_abs.​artifact.​basemod_mk903

Advanced Inertial Enhancement 28
BoE501.2.0

Advanced Initiative Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_pwr_exp_end.​artifact.​basemod_mk803

Advanced Initiative Enhancement 25
BoE481.2.0

Advanced Initiative Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_pwr_end.​artifact.​basemod_mk901

Advanced Initiative Enhancement 26
BoE501.2.0

Advanced Initiative Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_pwr_end.​artifact.​basemod_mk902

Advanced Initiative Enhancement 27
BoE501.2.0

Advanced Initiative Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_pwr_end.​artifact.​basemod_mk903

Advanced Initiative Enhancement 28
BoE501.2.0

Advanced Insight Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_crit_exp_end.​artifact.​basemod_mk803

Advanced Insight Enhancement 25
BoE481.2.0

Advanced Insight Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_crit_end.​artifact.​basemod_mk901

Advanced Insight Enhancement 26
BoE501.2.0

Advanced Insight Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_crit_end.​artifact.​basemod_mk902

Advanced Insight Enhancement 27
BoE501.2.0

Advanced Insight Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_crit_end.​artifact.​basemod_mk903

Advanced Insight Enhancement 28
BoE501.2.0

Advanced Intensity Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_exp_crit.​artifact.​basemod_mk803

Advanced Intensity Enhancement 25
BoE481.2.0

Advanced Intensity Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_crit.​artifact.​basemod_mk901

Advanced Intensity Enhancement 26
BoE501.2.0

Advanced Intensity Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_crit.​artifact.​basemod_mk902

Advanced Intensity Enhancement 27
BoE501.2.0

Advanced Intensity Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_crit.​artifact.​basemod_mk903

Advanced Intensity Enhancement 28
BoE501.2.0

Advanced Intuition Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_exp_def.​artifact.​basemod_mk803

Advanced Intuition Enhancement 25
BoE481.2.0

Advanced Intuition Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_def.​artifact.​basemod_mk901

Advanced Intuition Enhancement 26
BoE501.2.0

Advanced Intuition Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_def.​artifact.​basemod_mk902

Advanced Intuition Enhancement 27
BoE501.2.0

Advanced Intuition Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_def.​artifact.​basemod_mk903

Advanced Intuition Enhancement 28
BoE501.2.0

Advanced Keen Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_crit_end_exp.​artifact.​basemod_mk803

Advanced Keen Mod 25
BoE481.2.0

Advanced Keen Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_exp_crit.​artifact.​basemod_mk803

Advanced Keen Mod 25A
BoE481.2.0

Advanced Keen Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_crit_exp.​artifact.​basemod_mk803

Advanced Keen Mod 25B
BoE481.2.0

Advanced Keen Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_crit_end.​artifact.​basemod_mk901

Advanced Keen Mod 26
BoE501.2.0

Advanced Keen Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_crit.​artifact.​basemod_mk901

Advanced Keen Mod 26A
BoE501.2.0

Advanced Keen Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_crit.​artifact.​basemod_mk901

Advanced Keen Mod 26B
BoE501.2.0

Advanced Keen Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_crit_end.​artifact.​basemod_mk902

Advanced Keen Mod 27
BoE501.2.0

Advanced Keen Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_crit.​artifact.​basemod_mk902

Advanced Keen Mod 27A
BoE501.2.0

Advanced Keen Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_crit.​artifact.​basemod_mk902

Advanced Keen Mod 27B
BoE501.2.0

Advanced Keen Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_crit_end.​artifact.​basemod_mk903

Advanced Keen Mod 28
BoE501.2.0

Advanced Keen Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_cun_end_crit.​artifact.​basemod_mk903

Advanced Keen Mod 28A
BoE501.2.0

Advanced Keen Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_cun_crit.​artifact.​basemod_mk903

Advanced Keen Mod 28B
BoE501.2.0

Advanced Kinetic Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_abs_exp_end.​artifact.​basemod_mk803

Advanced Kinetic Enhancement 25
BoE481.2.0

Advanced Kinetic Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_abs_end.​artifact.​basemod_mk901

Advanced Kinetic Enhancement 26
BoE501.2.0

Advanced Kinetic Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_abs_end.​artifact.​basemod_mk902

Advanced Kinetic Enhancement 27
BoE501.2.0

Advanced Kinetic Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_abs_end.​artifact.​basemod_mk903

Advanced Kinetic Enhancement 28
BoE501.2.0

Advanced Lucid Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_exp_abs.​artifact.​basemod_mk803

Advanced Lucid Enhancement 25
BoE481.2.0

Advanced Lucid Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_abs.​artifact.​basemod_mk901

Advanced Lucid Enhancement 26
BoE501.2.0

Advanced Lucid Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_abs.​artifact.​basemod_mk902

Advanced Lucid Enhancement 27
BoE501.2.0

Advanced Lucid Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_abs.​artifact.​basemod_mk903

Advanced Lucid Enhancement 28
BoE501.2.0

Advanced Magenta Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltred.​artifact.​basemod_07

Advanced Magenta Battlemaster's Crystal
BoE1.2.0

Advanced Magenta Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltred.​artifact.​basemod_05

Advanced Magenta Centurion's Crystal
BoE1.2.0

Advanced Magenta Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltred.​artifact.​basemod_06

Advanced Magenta Champion's Crystal
BoE1.2.0

Advanced Magenta Critical Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​ltred.​artifact.​basemod_02

Advanced Magenta Critical Crystal
BoE71.2.0

Advanced Magenta Deadly Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​ltred.​artifact.​basemod_06

Advanced Magenta Deadly Crystal
BoE391.2.0

Advanced Magenta Eviscerating Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​ltred.​artifact.​basemod_08

Advanced Magenta Eviscerating Crystal
BoE1.2.0

Advanced Magenta Expert Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​ltred.​artifact.​basemod_06

Advanced Magenta Expert Crystal
BoE391.2.0

Advanced Magenta Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_02

Advanced Magenta Fortitude Crystal
BoE71.2.0

Advanced Magenta Fortitude Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_01

Advanced Magenta Fortitude Crystal
BoE11.2.0

Advanced Magenta Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltred.​artifact.​basemod_04

Advanced Magenta Gladiator's Crystal
BoE1.2.0

Advanced Magenta Hawkeye Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​ltred.​artifact.​basemod_08

Advanced Magenta Hawkeye Crystal
BoE1.2.0

Advanced Magenta Indestructible Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_08

Advanced Magenta Indestructible Crystal
BoE1.2.0

Advanced Magenta Mortal Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​ltred.​artifact.​basemod_04

Advanced Magenta Mortal Crystal
BoE231.2.0

Advanced Magenta Perilous Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​ltred.​artifact.​basemod_03

Advanced Magenta Perilous Crystal
BoE151.2.0

Advanced Magenta Proficient Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​ltred.​artifact.​basemod_04

Advanced Magenta Proficient Crystal
BoE231.2.0

Advanced Magenta Resistance Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_05

Advanced Magenta Resistance Crystal
BoE1.2.0

Advanced Magenta Resolution Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_03

Advanced Magenta Resolution Crystal
BoE151.2.0

Advanced Magenta Savage Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_crit.​ltred.​artifact.​basemod_05

Advanced Magenta Savage Crystal
BoE1.2.0

Advanced Magenta Sharp Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​ltred.​artifact.​basemod_03

Advanced Magenta Sharp Crystal
BoE151.2.0

Advanced Magenta Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltred.​artifact.​basemod_03

Advanced Magenta Skirmisher's Crystal
BoE1.2.0

Advanced Magenta Tenacity Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_04

Advanced Magenta Tenacity Crystal
BoE231.2.0

Advanced Magenta Vehemence Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_pwr.​ltred.​artifact.​basemod_05

Advanced Magenta Vehemence Crystal
BoE1.2.0

Advanced Magenta Vitality Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_end.​ltred.​artifact.​basemod_06

Advanced Magenta Vitality Crystal
BoE391.2.0

Advanced Magenta War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​ltred.​artifact.​basemod_08

Advanced Magenta War Hero's Crystal
BoE1.2.0

Advanced Mettle Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_crit_end_exp.​artifact.​basemod_mk803

Advanced Mettle Mod 25
BoE481.2.0

Advanced Mettle Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_exp_crit.​artifact.​basemod_mk803

Advanced Mettle Mod 25A
BoE481.2.0

Advanced Mettle Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_crit_exp.​artifact.​basemod_mk803

Advanced Mettle Mod 25B
BoE481.2.0

Advanced Mettle Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_crit_end.​artifact.​basemod_mk901

Advanced Mettle Mod 26
BoE501.2.0

Advanced Mettle Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_crit.​artifact.​basemod_mk901

Advanced Mettle Mod 26A
BoE501.2.0

Advanced Mettle Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_crit.​artifact.​basemod_mk901

Advanced Mettle Mod 26B
BoE501.2.0

Advanced Mettle Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_crit_end.​artifact.​basemod_mk902

Advanced Mettle Mod 27
BoE501.2.0

Advanced Mettle Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_crit.​artifact.​basemod_mk902

Advanced Mettle Mod 27A
BoE501.2.0

Advanced Mettle Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_crit.​artifact.​basemod_mk902

Advanced Mettle Mod 27B
BoE501.2.0

Advanced Mettle Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_crit_end.​artifact.​basemod_mk903

Advanced Mettle Mod 28
BoE501.2.0

Advanced Mettle Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_crit.​artifact.​basemod_mk903

Advanced Mettle Mod 28A
BoE501.2.0

Advanced Mettle Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_crit.​artifact.​basemod_mk903

Advanced Mettle Mod 28B
BoE501.2.0

Advanced Might Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_chest_mk801

Advanced Might Armoring 23 (Chest)
BoE481.2.0

Advanced Might Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_feet_mk801

Advanced Might Armoring 23 (Feet)
BoE481.2.0

Advanced Might Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_hands_mk801

Advanced Might Armoring 23 (Hands)
BoE481.2.0

Advanced Might Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_head_mk801

Advanced Might Armoring 23 (Head)
BoE481.2.0

Advanced Might Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_legs_mk801

Advanced Might Armoring 23 (Legs)
BoE481.2.0

Advanced Might Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_chest_mk802

Advanced Might Armoring 24 (Chest)
BoE481.2.0

Advanced Might Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_feet_mk802

Advanced Might Armoring 24 (Feet)
BoE481.2.0

Advanced Might Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_hands_mk802

Advanced Might Armoring 24 (Hands)
BoE481.2.0

Advanced Might Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_head_mk802

Advanced Might Armoring 24 (Head)
BoE481.2.0

Advanced Might Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_legs_mk802

Advanced Might Armoring 24 (Legs)
BoE481.2.0

Advanced Might Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_chest_mk803

Advanced Might Armoring 25 (Chest)
BoE481.2.0

Advanced Might Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_feet_mk803

Advanced Might Armoring 25 (Feet)
BoE481.2.0

Advanced Might Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_hands_mk803

Advanced Might Armoring 25 (Hands)
BoE481.2.0

Advanced Might Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_head_mk803

Advanced Might Armoring 25 (Head)
BoE481.2.0

Advanced Might Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_legs_mk803

Advanced Might Armoring 25 (Legs)
BoE481.2.0

Advanced Might Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_mk901

Advanced Might Armoring 26
BoE501.2.0

Advanced Might Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_chest_mk901

Advanced Might Armoring 26 (Chest)
BoE501.2.0

Advanced Might Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_feet_mk901

Advanced Might Armoring 26 (Feet)
BoE501.2.0

Advanced Might Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_hands_mk901

Advanced Might Armoring 26 (Hands)
BoE501.2.0

Advanced Might Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_head_mk901

Advanced Might Armoring 26 (Head)
BoE501.2.0

Advanced Might Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_legs_mk901

Advanced Might Armoring 26 (Legs)
BoE501.2.0

Advanced Might Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_mk902

Advanced Might Armoring 27
BoE501.2.0

Advanced Might Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_chest_mk902

Advanced Might Armoring 27 (Chest)
BoE501.2.0

Advanced Might Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_feet_mk902

Advanced Might Armoring 27 (Feet)
BoE501.2.0

Advanced Might Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_hands_mk902

Advanced Might Armoring 27 (Hands)
BoE501.2.0

Advanced Might Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_head_mk902

Advanced Might Armoring 27 (Head)
BoE501.2.0

Advanced Might Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_legs_mk902

Advanced Might Armoring 27 (Legs)
BoE501.2.0

Advanced Might Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_mk903

Advanced Might Armoring 28
BoE521.2.0

Advanced Might Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_chest_mk903

Advanced Might Armoring 28 (Chest)
BoE521.2.0

Advanced Might Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_feet_mk903

Advanced Might Armoring 28 (Feet)
BoE521.2.0

Advanced Might Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_hands_mk903

Advanced Might Armoring 28 (Hands)
BoE521.2.0

Advanced Might Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_head_mk903

Advanced Might Armoring 28 (Head)
BoE521.2.0

Advanced Might Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_str_end.​artifact.​basemod_legs_mk903

Advanced Might Armoring 28 (Legs)
BoE521.2.0

Advanced Might Hilt 26

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_str_end.​artifact.​basemod_mk901

Advanced Might Hilt 26
BoE501.2.0

Advanced Might Hilt 27

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_str_end.​artifact.​basemod_mk902

Advanced Might Hilt 27
BoE501.2.0

Advanced Might Hilt 28

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_str_end.​artifact.​basemod_mk903

Advanced Might Hilt 28
BoE501.2.0

Advanced Neural Augmentor

Grade 6 Sliced Tech Part.

FQN: itm.​mat.​craft.​sli.​tech_part.​artifact.​mission_end01a

Advanced Neural Augmentor
none1.2.0

Advanced Nimble Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_crit_end_exp.​artifact.​basemod_mk803

Advanced Nimble Mod 25
BoE481.2.0

Advanced Nimble Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_exp_crit.​artifact.​basemod_mk803

Advanced Nimble Mod 25A
BoE481.2.0

Advanced Nimble Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_crit_exp.​artifact.​basemod_mk803

Advanced Nimble Mod 25B
BoE481.2.0

Advanced Nimble Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_crit_end.​artifact.​basemod_mk901

Advanced Nimble Mod 26
BoE501.2.0

Advanced Nimble Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_crit.​artifact.​basemod_mk901

Advanced Nimble Mod 26A
BoE501.2.0

Advanced Nimble Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_crit.​artifact.​basemod_mk901

Advanced Nimble Mod 26B
BoE501.2.0

Advanced Nimble Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_crit_end.​artifact.​basemod_mk902

Advanced Nimble Mod 27
BoE501.2.0

Advanced Nimble Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_crit.​artifact.​basemod_mk902

Advanced Nimble Mod 27A
BoE501.2.0

Advanced Nimble Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_crit.​artifact.​basemod_mk902

Advanced Nimble Mod 27B
BoE501.2.0

Advanced Nimble Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_crit_end.​artifact.​basemod_mk903

Advanced Nimble Mod 28
BoE501.2.0

Advanced Nimble Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_crit.​artifact.​basemod_mk903

Advanced Nimble Mod 28A
BoE501.2.0

Advanced Nimble Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_crit.​artifact.​basemod_mk903

Advanced Nimble Mod 28B
BoE501.2.0

Advanced Orange Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​orange.​artifact.​basemod_07

Advanced Orange Battlemaster's Crystal
BoE1.2.0

Advanced Orange Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​orange.​artifact.​basemod_05

Advanced Orange Centurion's Crystal
BoE1.2.0

Advanced Orange Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​orange.​artifact.​basemod_06

Advanced Orange Champion's Crystal
BoE1.2.0

Advanced Orange Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​orange.​artifact.​basemod_04

Advanced Orange Gladiator's Crystal
BoE1.2.0

Advanced Orange Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​orange.​artifact.​basemod_03

Advanced Orange Skirmisher's Crystal
BoE1.2.0

Advanced Orange War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​orange.​artifact.​basemod_08

Advanced Orange War Hero's Crystal
BoE1.2.0

Advanced Patron Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_chest_mk801

Advanced Patron Armoring 23 (Chest)
BoE481.2.0

Advanced Patron Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_feet_mk801

Advanced Patron Armoring 23 (Feet)
BoE481.2.0

Advanced Patron Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_hands_mk801

Advanced Patron Armoring 23 (Hands)
BoE481.2.0

Advanced Patron Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_head_mk801

Advanced Patron Armoring 23 (Head)
BoE481.2.0

Advanced Patron Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_legs_mk801

Advanced Patron Armoring 23 (Legs)
BoE481.2.0

Advanced Patron Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_chest_mk802

Advanced Patron Armoring 24 (Chest)
BoE481.2.0

Advanced Patron Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_feet_mk802

Advanced Patron Armoring 24 (Feet)
BoE481.2.0

Advanced Patron Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_hands_mk802

Advanced Patron Armoring 24 (Hands)
BoE481.2.0

Advanced Patron Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_head_mk802

Advanced Patron Armoring 24 (Head)
BoE481.2.0

Advanced Patron Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_legs_mk802

Advanced Patron Armoring 24 (Legs)
BoE481.2.0

Advanced Patron Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_chest_mk803

Advanced Patron Armoring 25 (Chest)
BoE481.2.0

Advanced Patron Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_feet_mk803

Advanced Patron Armoring 25 (Feet)
BoE481.2.0

Advanced Patron Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_hands_mk803

Advanced Patron Armoring 25 (Hands)
BoE481.2.0

Advanced Patron Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_head_mk803

Advanced Patron Armoring 25 (Head)
BoE481.2.0

Advanced Patron Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_legs_mk803

Advanced Patron Armoring 25 (Legs)
BoE481.2.0

Advanced Patron Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_mk901

Advanced Patron Armoring 26
BoE501.2.0

Advanced Patron Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_chest_mk901

Advanced Patron Armoring 26 (Chest)
BoE501.2.0

Advanced Patron Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_feet_mk901

Advanced Patron Armoring 26 (Feet)
BoE501.2.0

Advanced Patron Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_hands_mk901

Advanced Patron Armoring 26 (Hands)
BoE501.2.0

Advanced Patron Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_head_mk901

Advanced Patron Armoring 26 (Head)
BoE501.2.0

Advanced Patron Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_legs_mk901

Advanced Patron Armoring 26 (Legs)
BoE501.2.0

Advanced Patron Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_mk902

Advanced Patron Armoring 27
BoE501.2.0

Advanced Patron Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_chest_mk902

Advanced Patron Armoring 27 (Chest)
BoE501.2.0

Advanced Patron Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_feet_mk902

Advanced Patron Armoring 27 (Feet)
BoE501.2.0

Advanced Patron Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_hands_mk902

Advanced Patron Armoring 27 (Hands)
BoE501.2.0

Advanced Patron Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_head_mk902

Advanced Patron Armoring 27 (Head)
BoE501.2.0

Advanced Patron Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_legs_mk902

Advanced Patron Armoring 27 (Legs)
BoE501.2.0

Advanced Patron Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_mk903

Advanced Patron Armoring 28
BoE501.2.0

Advanced Patron Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_chest_mk903

Advanced Patron Armoring 28 (Chest)
BoE501.2.0

Advanced Patron Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_feet_mk903

Advanced Patron Armoring 28 (Feet)
BoE501.2.0

Advanced Patron Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_hands_mk903

Advanced Patron Armoring 28 (Hands)
BoE501.2.0

Advanced Patron Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_head_mk903

Advanced Patron Armoring 28 (Head)
BoE501.2.0

Advanced Patron Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_end_cun.​artifact.​basemod_legs_mk903

Advanced Patron Armoring 28 (Legs)
BoE501.2.0

Advanced Patron Barrel 26

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_cun.​artifact.​basemod_mk901

Advanced Patron Barrel 26
BoE501.2.0

Advanced Patron Barrel 27

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_cun.​artifact.​basemod_mk902

Advanced Patron Barrel 27
BoE501.2.0

Advanced Patron Barrel 28

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_end_cun.​artifact.​basemod_mk903

Advanced Patron Barrel 28
BoE501.2.0

Advanced Potent Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_crit_end_exp.​artifact.​basemod_mk803

Advanced Potent Mod 25
BoE481.2.0

Advanced Potent Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_exp_crit.​artifact.​basemod_mk803

Advanced Potent Mod 25A
BoE481.2.0

Advanced Potent Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_crit_exp.​artifact.​basemod_mk803

Advanced Potent Mod 25B
BoE481.2.0

Advanced Potent Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_crit_end.​artifact.​basemod_mk901

Advanced Potent Mod 26
BoE501.2.0

Advanced Potent Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_crit.​artifact.​basemod_mk901

Advanced Potent Mod 26A
BoE501.2.0

Advanced Potent Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_crit.​artifact.​basemod_mk901

Advanced Potent Mod 26B
BoE501.2.0

Advanced Potent Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_crit_end.​artifact.​basemod_mk902

Advanced Potent Mod 27
BoE501.2.0

Advanced Potent Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_crit.​artifact.​basemod_mk902

Advanced Potent Mod 27A
BoE501.2.0

Advanced Potent Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_crit.​artifact.​basemod_mk902

Advanced Potent Mod 27B
BoE501.2.0

Advanced Potent Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_crit_end.​artifact.​basemod_mk903

Advanced Potent Mod 28
BoE501.2.0

Advanced Potent Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_crit.​artifact.​basemod_mk903

Advanced Potent Mod 28A
BoE501.2.0

Advanced Potent Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_crit.​artifact.​basemod_mk903

Advanced Potent Mod 28B
BoE501.2.0

Advanced Proficient Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_exp_pwr.​artifact.​basemod_mk803

Advanced Proficient Enhancement 25
BoE481.2.0

Advanced Proficient Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_pwr.​artifact.​basemod_mk901

Advanced Proficient Enhancement 26
BoE501.2.0

Advanced Proficient Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_pwr.​artifact.​basemod_mk902

Advanced Proficient Enhancement 27
BoE501.2.0

Advanced Proficient Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_end_pwr.​artifact.​basemod_mk903

Advanced Proficient Enhancement 28
BoE501.2.0

Advanced Protection Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_def_exp_end.​artifact.​basemod_mk803

Advanced Protection Enhancement 25
BoE481.2.0

Advanced Protection Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_def_end.​artifact.​basemod_mk901

Advanced Protection Enhancement 26
BoE501.2.0

Advanced Protection Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_def_end.​artifact.​basemod_mk902

Advanced Protection Enhancement 27
BoE501.2.0

Advanced Protection Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_acc_def_end.​artifact.​basemod_mk903

Advanced Protection Enhancement 28
BoE501.2.0

Advanced Purple Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​purple.​artifact.​basemod_07

Advanced Purple Battlemaster's Crystal
BoE1.2.0

Advanced Purple Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​purple.​artifact.​basemod_05

Advanced Purple Centurion's Crystal
BoE1.2.0

Advanced Purple Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​purple.​artifact.​basemod_06

Advanced Purple Champion's Crystal
BoE1.2.0

Advanced Purple Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​purple.​artifact.​basemod_04

Advanced Purple Gladiator's Crystal
BoE1.2.0

Advanced Purple Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​purple.​artifact.​basemod_03

Advanced Purple Skirmisher's Crystal
BoE1.2.0

Advanced Purple War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​purple.​artifact.​basemod_08

Advanced Purple War Hero's Crystal
BoE1.2.0

Advanced Quick Savant Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_pwr_exp_end.​artifact.​basemod_mk803

Advanced Quick Savant Enhancement 25
BoE481.2.0

Advanced Quick Savant Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_pwr_end.​artifact.​basemod_mk901

Advanced Quick Savant Enhancement 26
BoE501.2.0

Advanced Quick Savant Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_pwr_end.​artifact.​basemod_mk902

Advanced Quick Savant Enhancement 27
BoE501.2.0

Advanced Quick Savant Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_pwr_end.​artifact.​basemod_mk903

Advanced Quick Savant Enhancement 28
BoE501.2.0

Advanced Rage Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_chest_mk801

Advanced Rage Armoring 23 (Chest)
BoE481.2.0

Advanced Rage Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_feet_mk801

Advanced Rage Armoring 23 (Feet)
BoE481.2.0

Advanced Rage Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_hands_mk801

Advanced Rage Armoring 23 (Hands)
BoE481.2.0

Advanced Rage Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_head_mk801

Advanced Rage Armoring 23 (Head)
BoE481.2.0

Advanced Rage Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_legs_mk801

Advanced Rage Armoring 23 (Legs)
BoE481.2.0

Advanced Rage Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_chest_mk802

Advanced Rage Armoring 24 (Chest)
BoE481.2.0

Advanced Rage Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_feet_mk802

Advanced Rage Armoring 24 (Feet)
BoE481.2.0

Advanced Rage Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_hands_mk802

Advanced Rage Armoring 24 (Hands)
BoE481.2.0

Advanced Rage Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_head_mk802

Advanced Rage Armoring 24 (Head)
BoE481.2.0

Advanced Rage Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_legs_mk802

Advanced Rage Armoring 24 (Legs)
BoE481.2.0

Advanced Rage Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_chest_mk803

Advanced Rage Armoring 25 (Chest)
BoE481.2.0

Advanced Rage Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_feet_mk803

Advanced Rage Armoring 25 (Feet)
BoE481.2.0

Advanced Rage Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_hands_mk803

Advanced Rage Armoring 25 (Hands)
BoE481.2.0

Advanced Rage Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_head_mk803

Advanced Rage Armoring 25 (Head)
BoE481.2.0

Advanced Rage Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_str_end.​artifact.​basemod_legs_mk803

Advanced Rage Armoring 25 (Legs)
BoE481.2.0

Advanced Red Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_07

Advanced Red Battlemaster's Crystal
BoE1.2.0

Advanced Red Centurion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_05

Advanced Red Centurion's Crystal
BoE1.2.0

Advanced Red Champion's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_06

Advanced Red Champion's Crystal
BoE1.2.0

Advanced Red Gladiator's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_04

Advanced Red Gladiator's Crystal
BoE1.2.0

Advanced Red Skirmisher's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_03

Advanced Red Skirmisher's Crystal
BoE1.2.0

Advanced Red War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_08

Advanced Red War Hero's Crystal
BoP1.2.0

Advanced Red War Hero's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​red.​artifact.​basemod_08_bop

Advanced Red War Hero's Crystal
BoP1.2.0

Advanced Reflective Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_pwr_exp_end.​artifact.​basemod_mk803

Advanced Reflective Enhancement 25
BoE481.2.0

Advanced Reflective Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_pwr_end.​artifact.​basemod_mk901

Advanced Reflective Enhancement 26
BoE501.2.0

Advanced Reflective Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_pwr_end.​artifact.​basemod_mk902

Advanced Reflective Enhancement 27
BoE501.2.0

Advanced Reflective Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_pwr_end.​artifact.​basemod_mk903

Advanced Reflective Enhancement 28
BoE501.2.0

Advanced Reflex Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_chest_mk801

Advanced Reflex Armoring 23 (Chest)
BoE481.2.0

Advanced Reflex Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_feet_mk801

Advanced Reflex Armoring 23 (Feet)
BoE481.2.0

Advanced Reflex Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_hands_mk801

Advanced Reflex Armoring 23 (Hands)
BoE481.2.0

Advanced Reflex Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_head_mk801

Advanced Reflex Armoring 23 (Head)
BoE481.2.0

Advanced Reflex Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_legs_mk801

Advanced Reflex Armoring 23 (Legs)
BoE481.2.0

Advanced Reflex Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_chest_mk802

Advanced Reflex Armoring 24 (Chest)
BoE481.2.0

Advanced Reflex Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_feet_mk802

Advanced Reflex Armoring 24 (Feet)
BoE481.2.0

Advanced Reflex Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_hands_mk802

Advanced Reflex Armoring 24 (Hands)
BoE481.2.0

Advanced Reflex Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_head_mk802

Advanced Reflex Armoring 24 (Head)
BoE481.2.0

Advanced Reflex Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_legs_mk802

Advanced Reflex Armoring 24 (Legs)
BoE481.2.0

Advanced Reflex Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_chest_mk803

Advanced Reflex Armoring 25 (Chest)
BoE481.2.0

Advanced Reflex Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_feet_mk803

Advanced Reflex Armoring 25 (Feet)
BoE481.2.0

Advanced Reflex Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_hands_mk803

Advanced Reflex Armoring 25 (Hands)
BoE481.2.0

Advanced Reflex Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_head_mk803

Advanced Reflex Armoring 25 (Head)
BoE481.2.0

Advanced Reflex Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_legs_mk803

Advanced Reflex Armoring 25 (Legs)
BoE481.2.0

Advanced Reflex Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_mk901

Advanced Reflex Armoring 26
BoE501.2.0

Advanced Reflex Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_chest_mk901

Advanced Reflex Armoring 26 (Chest)
BoE501.2.0

Advanced Reflex Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_feet_mk901

Advanced Reflex Armoring 26 (Feet)
BoE501.2.0

Advanced Reflex Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_hands_mk901

Advanced Reflex Armoring 26 (Hands)
BoE501.2.0

Advanced Reflex Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_head_mk901

Advanced Reflex Armoring 26 (Head)
BoE501.2.0

Advanced Reflex Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_legs_mk901

Advanced Reflex Armoring 26 (Legs)
BoE501.2.0

Advanced Reflex Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_mk902

Advanced Reflex Armoring 27
BoE501.2.0

Advanced Reflex Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_chest_mk902

Advanced Reflex Armoring 27 (Chest)
BoE501.2.0

Advanced Reflex Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_feet_mk902

Advanced Reflex Armoring 27 (Feet)
BoE501.2.0

Advanced Reflex Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_hands_mk902

Advanced Reflex Armoring 27 (Hands)
BoE501.2.0

Advanced Reflex Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_head_mk902

Advanced Reflex Armoring 27 (Head)
BoE501.2.0

Advanced Reflex Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_legs_mk902

Advanced Reflex Armoring 27 (Legs)
BoE501.2.0

Advanced Reflex Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_mk903

Advanced Reflex Armoring 28
BoE501.2.0

Advanced Reflex Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_chest_mk903

Advanced Reflex Armoring 28 (Chest)
BoE501.2.0

Advanced Reflex Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_feet_mk903

Advanced Reflex Armoring 28 (Feet)
BoE501.2.0

Advanced Reflex Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_hands_mk903

Advanced Reflex Armoring 28 (Hands)
BoE501.2.0

Advanced Reflex Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_head_mk903

Advanced Reflex Armoring 28 (Head)
BoE501.2.0

Advanced Reflex Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_aim_end.​artifact.​basemod_legs_mk903

Advanced Reflex Armoring 28 (Legs)
BoE501.2.0

Advanced Reflex Barrel 26

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_aim_end.​artifact.​basemod_mk901

Advanced Reflex Barrel 26
BoE501.2.0

Advanced Reflex Barrel 27

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_aim_end.​artifact.​basemod_mk902

Advanced Reflex Barrel 27
BoE501.2.0

Advanced Reflex Barrel 28

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_aim_end.​artifact.​basemod_mk903

Advanced Reflex Barrel 28
BoE501.2.0

Advanced Reinforced Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_def_end_exp.​artifact.​basemod_mk803

Advanced Reinforced Mod 25
BoE481.2.0

Advanced Reinforced Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_exp_def.​artifact.​basemod_mk803

Advanced Reinforced Mod 25A
BoE481.2.0

Advanced Reinforced Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_def_exp.​artifact.​basemod_mk803

Advanced Reinforced Mod 25B
BoE481.2.0

Advanced Reinforced Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_def_end.​artifact.​basemod_mk901

Advanced Reinforced Mod 26
BoE501.2.0

Advanced Reinforced Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_def.​artifact.​basemod_mk901

Advanced Reinforced Mod 26A
BoE501.2.0

Advanced Reinforced Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_def.​artifact.​basemod_mk901

Advanced Reinforced Mod 26B
BoE501.2.0

Advanced Reinforced Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_def_end.​artifact.​basemod_mk902

Advanced Reinforced Mod 27
BoE501.2.0

Advanced Reinforced Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_def.​artifact.​basemod_mk902

Advanced Reinforced Mod 27A
BoE501.2.0

Advanced Reinforced Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_def.​artifact.​basemod_mk902

Advanced Reinforced Mod 27B
BoE501.2.0

Advanced Reinforced Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_def_end.​artifact.​basemod_mk903

Advanced Reinforced Mod 28
BoE501.2.0

Advanced Reinforced Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_def.​artifact.​basemod_mk903

Advanced Reinforced Mod 28A
BoE501.2.0

Advanced Reinforced Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_def.​artifact.​basemod_mk903

Advanced Reinforced Mod 28B
BoE501.2.0

Advanced Resilient Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_abs_end_exp.​artifact.​basemod_mk803

Advanced Resilient Mod 25
BoE481.2.0

Advanced Resilient Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_exp_abs.​artifact.​basemod_mk803

Advanced Resilient Mod 25A
BoE481.2.0

Advanced Resilient Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_abs_exp.​artifact.​basemod_mk803

Advanced Resilient Mod 25B
BoE481.2.0

Advanced Resilient Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_abs_end.​artifact.​basemod_mk901

Advanced Resilient Mod 26
BoE501.2.0

Advanced Resilient Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_abs.​artifact.​basemod_mk901

Advanced Resilient Mod 26A
BoE501.2.0

Advanced Resilient Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_abs.​artifact.​basemod_mk901

Advanced Resilient Mod 26B
BoE501.2.0

Advanced Resilient Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_abs_end.​artifact.​basemod_mk902

Advanced Resilient Mod 27
BoE501.2.0

Advanced Resilient Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_abs.​artifact.​basemod_mk902

Advanced Resilient Mod 27A
BoE501.2.0

Advanced Resilient Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_abs.​artifact.​basemod_mk902

Advanced Resilient Mod 27B
BoE501.2.0

Advanced Resilient Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_abs_end.​artifact.​basemod_mk903

Advanced Resilient Mod 28
BoE501.2.0

Advanced Resilient Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_str_end_abs.​artifact.​basemod_mk903

Advanced Resilient Mod 28A
BoE501.2.0

Advanced Resilient Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_str_abs.​artifact.​basemod_mk903

Advanced Resilient Mod 28B
BoE501.2.0

Advanced Resist Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_def_exp_end.​artifact.​basemod_mk803

Advanced Resist Enhancement 25
BoE481.2.0

Advanced Resist Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_def_end.​artifact.​basemod_mk901

Advanced Resist Enhancement 26
BoE501.2.0

Advanced Resist Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_def_end.​artifact.​basemod_mk902

Advanced Resist Enhancement 27
BoE501.2.0

Advanced Resist Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_def_end.​artifact.​basemod_mk903

Advanced Resist Enhancement 28
BoE501.2.0

Advanced Resolve Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_chest_mk801

Advanced Resolve Armoring 23 (Chest)
BoE481.2.0

Advanced Resolve Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_feet_mk801

Advanced Resolve Armoring 23 (Feet)
BoE481.2.0

Advanced Resolve Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_hands_mk801

Advanced Resolve Armoring 23 (Hands)
BoE481.2.0

Advanced Resolve Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_head_mk801

Advanced Resolve Armoring 23 (Head)
BoE481.2.0

Advanced Resolve Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_legs_mk801

Advanced Resolve Armoring 23 (Legs)
BoE481.2.0

Advanced Resolve Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_chest_mk802

Advanced Resolve Armoring 24 (Chest)
BoE481.2.0

Advanced Resolve Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_feet_mk802

Advanced Resolve Armoring 24 (Feet)
BoE481.2.0

Advanced Resolve Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_hands_mk802

Advanced Resolve Armoring 24 (Hands)
BoE481.2.0

Advanced Resolve Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_head_mk802

Advanced Resolve Armoring 24 (Head)
BoE481.2.0

Advanced Resolve Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_legs_mk802

Advanced Resolve Armoring 24 (Legs)
BoE481.2.0

Advanced Resolve Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_chest_mk803

Advanced Resolve Armoring 25 (Chest)
BoE481.2.0

Advanced Resolve Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_feet_mk803

Advanced Resolve Armoring 25 (Feet)
BoE481.2.0

Advanced Resolve Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_hands_mk803

Advanced Resolve Armoring 25 (Hands)
BoE481.2.0

Advanced Resolve Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_head_mk803

Advanced Resolve Armoring 25 (Head)
BoE481.2.0

Advanced Resolve Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_legs_mk803

Advanced Resolve Armoring 25 (Legs)
BoE481.2.0

Advanced Resolve Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_mk901

Advanced Resolve Armoring 26
BoE501.2.0

Advanced Resolve Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_chest_mk901

Advanced Resolve Armoring 26 (Chest)
BoE501.2.0

Advanced Resolve Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_feet_mk901

Advanced Resolve Armoring 26 (Feet)
BoE501.2.0

Advanced Resolve Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_hands_mk901

Advanced Resolve Armoring 26 (Hands)
BoE501.2.0

Advanced Resolve Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_head_mk901

Advanced Resolve Armoring 26 (Head)
BoE501.2.0

Advanced Resolve Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_legs_mk901

Advanced Resolve Armoring 26 (Legs)
BoE501.2.0

Advanced Resolve Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_mk902

Advanced Resolve Armoring 27
BoE501.2.0

Advanced Resolve Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_chest_mk902

Advanced Resolve Armoring 27 (Chest)
BoE501.2.0

Advanced Resolve Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_feet_mk902

Advanced Resolve Armoring 27 (Feet)
BoE501.2.0

Advanced Resolve Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_hands_mk902

Advanced Resolve Armoring 27 (Hands)
BoE501.2.0

Advanced Resolve Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_head_mk902

Advanced Resolve Armoring 27 (Head)
BoE501.2.0

Advanced Resolve Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_legs_mk902

Advanced Resolve Armoring 27 (Legs)
BoE501.2.0

Advanced Resolve Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_mk903

Advanced Resolve Armoring 28
BoE501.2.0

Advanced Resolve Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_chest_mk903

Advanced Resolve Armoring 28 (Chest)
BoE501.2.0

Advanced Resolve Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_feet_mk903

Advanced Resolve Armoring 28 (Feet)
BoE501.2.0

Advanced Resolve Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_hands_mk903

Advanced Resolve Armoring 28 (Hands)
BoE501.2.0

Advanced Resolve Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_head_mk903

Advanced Resolve Armoring 28 (Head)
BoE501.2.0

Advanced Resolve Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_will_end.​artifact.​basemod_legs_mk903

Advanced Resolve Armoring 28 (Legs)
BoE501.2.0

Advanced Resolve Hilt 26

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_will_end.​artifact.​basemod_mk901

Advanced Resolve Hilt 26
BoE501.2.0

Advanced Resolve Hilt 27

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_will_end.​artifact.​basemod_mk902

Advanced Resolve Hilt 27
BoE501.2.0

Advanced Resolve Hilt 28

This Hilt can be used to upgrade your lightsaber. Hilts will change the level of the item.

FQN: itm.​mod.​power_crystal.​att_will_end.​artifact.​basemod_mk903

Advanced Resolve Hilt 28
BoE501.2.0

Advanced Robust Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_abs_end_exp.​artifact.​basemod_mk803

Advanced Robust Mod 25
BoE481.2.0

Advanced Robust Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_exp_abs.​artifact.​basemod_mk803

Advanced Robust Mod 25A
BoE481.2.0

Advanced Robust Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_abs_exp.​artifact.​basemod_mk803

Advanced Robust Mod 25B
BoE481.2.0

Advanced Robust Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_abs_end.​artifact.​basemod_mk901

Advanced Robust Mod 26
BoE501.2.0

Advanced Robust Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_abs.​artifact.​basemod_mk901

Advanced Robust Mod 26A
BoE501.2.0

Advanced Robust Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_abs.​artifact.​basemod_mk901

Advanced Robust Mod 26B
BoE501.2.0

Advanced Robust Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_abs_end.​artifact.​basemod_mk902

Advanced Robust Mod 27
BoE501.2.0

Advanced Robust Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_abs.​artifact.​basemod_mk902

Advanced Robust Mod 27A
BoE501.2.0

Advanced Robust Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_abs.​artifact.​basemod_mk902

Advanced Robust Mod 27B
BoE501.2.0

Advanced Robust Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_abs_end.​artifact.​basemod_mk903

Advanced Robust Mod 28
BoE501.2.0

Advanced Robust Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_will_end_abs.​artifact.​basemod_mk903

Advanced Robust Mod 28A
BoE501.2.0

Advanced Robust Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_will_abs.​artifact.​basemod_mk903

Advanced Robust Mod 28B
BoE501.2.0

Advanced Safeguard Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_abs_exp_end.​artifact.​basemod_mk803

Advanced Safeguard Enhancement 25
BoE481.2.0

Advanced Safeguard Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_abs_end.​artifact.​basemod_mk901

Advanced Safeguard Enhancement 26
BoE501.2.0

Advanced Safeguard Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_abs_end.​artifact.​basemod_mk902

Advanced Safeguard Enhancement 27
BoE501.2.0

Advanced Safeguard Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_surg_abs_end.​artifact.​basemod_mk903

Advanced Safeguard Enhancement 28
BoE501.2.0

Advanced Sagacity Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_exp_abs.​artifact.​basemod_mk803

Advanced Sagacity Enhancement 25
BoE481.2.0

Advanced Sagacity Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_abs.​artifact.​basemod_mk901

Advanced Sagacity Enhancement 26
BoE501.2.0

Advanced Sagacity Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_abs.​artifact.​basemod_mk902

Advanced Sagacity Enhancement 27
BoE501.2.0

Advanced Sagacity Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_abs.​artifact.​basemod_mk903

Advanced Sagacity Enhancement 28
BoE501.2.0

Advanced Savant Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_exp_pwr.​artifact.​basemod_mk803

Advanced Savant Enhancement 25
BoE481.2.0

Advanced Savant Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_pwr.​artifact.​basemod_mk901

Advanced Savant Enhancement 26
BoE501.2.0

Advanced Savant Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_pwr.​artifact.​basemod_mk902

Advanced Savant Enhancement 27
BoE501.2.0

Advanced Savant Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_pwr.​artifact.​basemod_mk903

Advanced Savant Enhancement 28
BoE501.2.0

Advanced Sentient Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_exp_abs.​artifact.​basemod_mk803

Advanced Sentient Enhancement 25
BoE481.2.0

Advanced Sentient Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_abs.​artifact.​basemod_mk901

Advanced Sentient Enhancement 26
BoE501.2.0

Advanced Sentient Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_abs.​artifact.​basemod_mk902

Advanced Sentient Enhancement 27
BoE501.2.0

Advanced Sentient Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_abs.​artifact.​basemod_mk903

Advanced Sentient Enhancement 28
BoE501.2.0

Advanced Severe Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_exp_def.​artifact.​basemod_mk803

Advanced Severe Enhancement 25
BoE481.2.0

Advanced Severe Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_def.​artifact.​basemod_mk901

Advanced Severe Enhancement 26
BoE501.2.0

Advanced Severe Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_def.​artifact.​basemod_mk902

Advanced Severe Enhancement 27
BoE501.2.0

Advanced Severe Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_def.​artifact.​basemod_mk903

Advanced Severe Enhancement 28
BoE501.2.0

Advanced Shrouded Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_chest_mk801

Advanced Shrouded Armoring 23 (Chest)
BoE481.2.0

Advanced Shrouded Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_feet_mk801

Advanced Shrouded Armoring 23 (Feet)
BoE481.2.0

Advanced Shrouded Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_hands_mk801

Advanced Shrouded Armoring 23 (Hands)
BoE481.2.0

Advanced Shrouded Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_head_mk801

Advanced Shrouded Armoring 23 (Head)
BoE481.2.0

Advanced Shrouded Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_legs_mk801

Advanced Shrouded Armoring 23 (Legs)
BoE481.2.0

Advanced Shrouded Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_chest_mk802

Advanced Shrouded Armoring 24 (Chest)
BoE481.2.0

Advanced Shrouded Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_feet_mk802

Advanced Shrouded Armoring 24 (Feet)
BoE481.2.0

Advanced Shrouded Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_hands_mk802

Advanced Shrouded Armoring 24 (Hands)
BoE481.2.0

Advanced Shrouded Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_head_mk802

Advanced Shrouded Armoring 24 (Head)
BoE481.2.0

Advanced Shrouded Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_legs_mk802

Advanced Shrouded Armoring 24 (Legs)
BoE481.2.0

Advanced Shrouded Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_chest_mk803

Advanced Shrouded Armoring 25 (Chest)
BoE481.2.0

Advanced Shrouded Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_feet_mk803

Advanced Shrouded Armoring 25 (Feet)
BoE481.2.0

Advanced Shrouded Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_hands_mk803

Advanced Shrouded Armoring 25 (Hands)
BoE481.2.0

Advanced Shrouded Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_head_mk803

Advanced Shrouded Armoring 25 (Head)
BoE481.2.0

Advanced Shrouded Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_exp_will_end.​artifact.​basemod_legs_mk803

Advanced Shrouded Armoring 25 (Legs)
BoE481.2.0

Advanced Skill Armoring 23 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_chest_mk801

Advanced Skill Armoring 23 (Chest)
BoE481.2.0

Advanced Skill Armoring 23 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_feet_mk801

Advanced Skill Armoring 23 (Feet)
BoE481.2.0

Advanced Skill Armoring 23 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_hands_mk801

Advanced Skill Armoring 23 (Hands)
BoE481.2.0

Advanced Skill Armoring 23 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_head_mk801

Advanced Skill Armoring 23 (Head)
BoE481.2.0

Advanced Skill Armoring 23 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_legs_mk801

Advanced Skill Armoring 23 (Legs)
BoE481.2.0

Advanced Skill Armoring 24 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_chest_mk802

Advanced Skill Armoring 24 (Chest)
BoE481.2.0

Advanced Skill Armoring 24 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_feet_mk802

Advanced Skill Armoring 24 (Feet)
BoE481.2.0

Advanced Skill Armoring 24 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_hands_mk802

Advanced Skill Armoring 24 (Hands)
BoE481.2.0

Advanced Skill Armoring 24 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_head_mk802

Advanced Skill Armoring 24 (Head)
BoE481.2.0

Advanced Skill Armoring 24 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_legs_mk802

Advanced Skill Armoring 24 (Legs)
BoE481.2.0

Advanced Skill Armoring 25 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_chest_mk803

Advanced Skill Armoring 25 (Chest)
BoE481.2.0

Advanced Skill Armoring 25 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_feet_mk803

Advanced Skill Armoring 25 (Feet)
BoE481.2.0

Advanced Skill Armoring 25 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_hands_mk803

Advanced Skill Armoring 25 (Hands)
BoE481.2.0

Advanced Skill Armoring 25 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_head_mk803

Advanced Skill Armoring 25 (Head)
BoE481.2.0

Advanced Skill Armoring 25 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_legs_mk803

Advanced Skill Armoring 25 (Legs)
BoE481.2.0

Advanced Skill Armoring 26

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_mk901

Advanced Skill Armoring 26
BoE501.2.0

Advanced Skill Armoring 26 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_chest_mk901

Advanced Skill Armoring 26 (Chest)
BoE501.2.0

Advanced Skill Armoring 26 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_feet_mk901

Advanced Skill Armoring 26 (Feet)
BoE501.2.0

Advanced Skill Armoring 26 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_hands_mk901

Advanced Skill Armoring 26 (Hands)
BoE501.2.0

Advanced Skill Armoring 26 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_head_mk901

Advanced Skill Armoring 26 (Head)
BoE501.2.0

Advanced Skill Armoring 26 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_legs_mk901

Advanced Skill Armoring 26 (Legs)
BoE501.2.0

Advanced Skill Armoring 27

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_mk902

Advanced Skill Armoring 27
BoE501.2.0

Advanced Skill Armoring 27 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_chest_mk902

Advanced Skill Armoring 27 (Chest)
BoE501.2.0

Advanced Skill Armoring 27 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_feet_mk902

Advanced Skill Armoring 27 (Feet)
BoE501.2.0

Advanced Skill Armoring 27 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_hands_mk902

Advanced Skill Armoring 27 (Hands)
BoE501.2.0

Advanced Skill Armoring 27 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_head_mk902

Advanced Skill Armoring 27 (Head)
BoE501.2.0

Advanced Skill Armoring 27 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_legs_mk902

Advanced Skill Armoring 27 (Legs)
BoE501.2.0

Advanced Skill Armoring 28

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_mk903

Advanced Skill Armoring 28
BoE501.2.0

Advanced Skill Armoring 28 (Chest)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_chest_mk903

Advanced Skill Armoring 28 (Chest)
BoE501.2.0

Advanced Skill Armoring 28 (Feet)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_feet_mk903

Advanced Skill Armoring 28 (Feet)
BoE501.2.0

Advanced Skill Armoring 28 (Hands)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_hands_mk903

Advanced Skill Armoring 28 (Hands)
BoE501.2.0

Advanced Skill Armoring 28 (Head)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_head_mk903

Advanced Skill Armoring 28 (Head)
BoE501.2.0

Advanced Skill Armoring 28 (Legs)

This Armoring can be used to upgrade your armor. Armoring will change the level of the item.

FQN: itm.​mod.​harness.​att_cun_end.​artifact.​basemod_legs_mk903

Advanced Skill Armoring 28 (Legs)
BoE501.2.0

Advanced Skill Barrel 26

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_cun_end.​artifact.​basemod_mk901

Advanced Skill Barrel 26
BoE501.2.0

Advanced Skill Barrel 27

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_cun_end.​artifact.​basemod_mk902

Advanced Skill Barrel 27
BoE501.2.0

Advanced Skill Barrel 28

This Blaster Barrel can be used to upgrade your blaster. Blaster Barrels will change the level of the item.

FQN: itm.​mod.​barrel.​att_cun_end.​artifact.​basemod_mk903

Advanced Skill Barrel 28
BoE501.2.0

Advanced Skirmish Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_crit_exp_end.​artifact.​basemod_mk803

Advanced Skirmish Enhancement 25
BoE481.2.0

Advanced Skirmish Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_crit_end.​artifact.​basemod_mk901

Advanced Skirmish Enhancement 26
BoE501.2.0

Advanced Skirmish Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_crit_end.​artifact.​basemod_mk902

Advanced Skirmish Enhancement 27
BoE501.2.0

Advanced Skirmish Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_crit_end.​artifact.​basemod_mk903

Advanced Skirmish Enhancement 28
BoE501.2.0

Advanced Steadfast Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_exp_def.​artifact.​basemod_mk803

Advanced Steadfast Enhancement 25
BoE481.2.0

Advanced Steadfast Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_def.​artifact.​basemod_mk901

Advanced Steadfast Enhancement 26
BoE501.2.0

Advanced Steadfast Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_def.​artifact.​basemod_mk902

Advanced Steadfast Enhancement 27
BoE501.2.0

Advanced Steadfast Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_def.​artifact.​basemod_mk903

Advanced Steadfast Enhancement 28
BoE501.2.0

Advanced Studious Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_exp_pwr.​artifact.​basemod_mk803

Advanced Studious Enhancement 25
BoE481.2.0

Advanced Studious Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_pwr.​artifact.​basemod_mk901

Advanced Studious Enhancement 26
BoE501.2.0

Advanced Studious Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_pwr.​artifact.​basemod_mk902

Advanced Studious Enhancement 27
BoE501.2.0

Advanced Studious Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_acc_pwr.​artifact.​basemod_mk903

Advanced Studious Enhancement 28
BoE501.2.0

Advanced Sturdiness Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_abs_exp_end.​artifact.​basemod_mk803

Advanced Sturdiness Enhancement 25
BoE481.2.0

Advanced Sturdiness Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_abs_end.​artifact.​basemod_mk901

Advanced Sturdiness Enhancement 26
BoE501.2.0

Advanced Sturdiness Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_abs_end.​artifact.​basemod_mk902

Advanced Sturdiness Enhancement 27
BoE501.2.0

Advanced Sturdiness Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_abs_end.​artifact.​basemod_mk903

Advanced Sturdiness Enhancement 28
BoE501.2.0

Advanced Veracity Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_exp_crit.​artifact.​basemod_mk803

Advanced Veracity Enhancement 25
BoE481.2.0

Advanced Veracity Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_crit.​artifact.​basemod_mk901

Advanced Veracity Enhancement 26
BoE501.2.0

Advanced Veracity Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_crit.​artifact.​basemod_mk902

Advanced Veracity Enhancement 27
BoE501.2.0

Advanced Veracity Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_crit.​artifact.​basemod_mk903

Advanced Veracity Enhancement 28
BoE501.2.0

Advanced Verity Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_exp_pwr.​artifact.​basemod_mk803

Advanced Verity Enhancement 25
BoE481.2.0

Advanced Verity Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_pwr.​artifact.​basemod_mk901

Advanced Verity Enhancement 26
BoE501.2.0

Advanced Verity Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_pwr.​artifact.​basemod_mk902

Advanced Verity Enhancement 27
BoE501.2.0

Advanced Verity Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_shld_end_pwr.​artifact.​basemod_mk903

Advanced Verity Enhancement 28
BoE501.2.0

Advanced Vigilant Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_exp_abs.​artifact.​basemod_mk803

Advanced Vigilant Enhancement 25
BoE481.2.0

Advanced Vigilant Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_abs.​artifact.​basemod_mk901

Advanced Vigilant Enhancement 26
BoE501.2.0

Advanced Vigilant Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_abs.​artifact.​basemod_mk902

Advanced Vigilant Enhancement 27
BoE501.2.0

Advanced Vigilant Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_shld_abs.​artifact.​basemod_mk903

Advanced Vigilant Enhancement 28
BoE501.2.0

Advanced Volition Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_exp_crit.​artifact.​basemod_mk803

Advanced Volition Enhancement 25
BoE481.2.0

Advanced Volition Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_crit.​artifact.​basemod_mk901

Advanced Volition Enhancement 26
BoE501.2.0

Advanced Volition Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_crit.​artifact.​basemod_mk902

Advanced Volition Enhancement 27
BoE501.2.0

Advanced Volition Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_alac_end_crit.​artifact.​basemod_mk903

Advanced Volition Enhancement 28
BoE501.2.0

Advanced Ward Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_exp_abs.​artifact.​basemod_mk803

Advanced Ward Enhancement 25
BoE481.2.0

Advanced Ward Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_abs.​artifact.​basemod_mk901

Advanced Ward Enhancement 26
BoE501.2.0

Advanced Ward Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_abs.​artifact.​basemod_mk902

Advanced Ward Enhancement 27
BoE501.2.0

Advanced Ward Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_surg_abs.​artifact.​basemod_mk903

Advanced Ward Enhancement 28
BoE501.2.0

Advanced Warfare Enhancement 25

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_exp_crit.​artifact.​basemod_mk803

Advanced Warfare Enhancement 25
BoE481.2.0

Advanced Warfare Enhancement 26

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_crit.​artifact.​basemod_mk901

Advanced Warfare Enhancement 26
BoE501.2.0

Advanced Warfare Enhancement 27

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_crit.​artifact.​basemod_mk902

Advanced Warfare Enhancement 27
BoE501.2.0

Advanced Warfare Enhancement 28

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​support.​att_end_alac_crit.​artifact.​basemod_mk903

Advanced Warfare Enhancement 28
BoE501.2.0

Advanced Weighted Mod 25

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_abs_end_exp.​artifact.​basemod_mk803

Advanced Weighted Mod 25
BoE481.2.0

Advanced Weighted Mod 25A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_exp_abs.​artifact.​basemod_mk803

Advanced Weighted Mod 25A
BoE481.2.0

Advanced Weighted Mod 25B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_abs_exp.​artifact.​basemod_mk803

Advanced Weighted Mod 25B
BoE481.2.0

Advanced Weighted Mod 26

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_abs_end.​artifact.​basemod_mk901

Advanced Weighted Mod 26
BoE501.2.0

Advanced Weighted Mod 26A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_abs.​artifact.​basemod_mk901

Advanced Weighted Mod 26A
BoE501.2.0

Advanced Weighted Mod 26B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_abs.​artifact.​basemod_mk901

Advanced Weighted Mod 26B
BoE501.2.0

Advanced Weighted Mod 27

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_abs_end.​artifact.​basemod_mk902

Advanced Weighted Mod 27
BoE501.2.0

Advanced Weighted Mod 27A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_abs.​artifact.​basemod_mk902

Advanced Weighted Mod 27A
BoE501.2.0

Advanced Weighted Mod 27B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_abs.​artifact.​basemod_mk902

Advanced Weighted Mod 27B
BoE501.2.0

Advanced Weighted Mod 28

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_abs_end.​artifact.​basemod_mk903

Advanced Weighted Mod 28
BoE501.2.0

Advanced Weighted Mod 28A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_aim_end_abs.​artifact.​basemod_mk903

Advanced Weighted Mod 28A
BoE501.2.0

Advanced Weighted Mod 28B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​overlay.​att_end_aim_abs.​artifact.​basemod_mk903

Advanced Weighted Mod 28B
BoE501.2.0

Advanced White Battlemaster's Crystal

This Color Crystal can be used to change the color of your weapon.

FQN: itm.​mod.​color_crystal.​att_exp.​white.​artifact.​basemod_07_bop

Advanced White Battlemaster's Crystal
BoP1.2.0

NPCs (605)

NameLevelAdded with

Imperial Medical Droid

<Imperial Medical Service>

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​medcenter_droid_imperial

Imperial Medical Droid
501.2.0

Admiral Ivernus' Bodyguard

CXP: 16

FQN: npc.​location.​balmorra.​class.​bounty_hunter.​meeting_the_admiral.​admiral_ivernus_bodyguard

Admiral Ivernus' Bodyguard
17-201.2.0

Agent Gaccerin

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pve_agent_2x1

Agent Gaccerin
501.2.0

Agent Heshtra

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_imp_agent

Agent Heshtra
501.2.0

Agent Reeho

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​imperial.​agent_reeho

Agent Reeho
301.2.0

Agent Reeho

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​republic.​agent_reeho

Agent Reeho
301.2.0

Apharu Moh

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​apharu_moh

Apharu Moh
501.2.0

Automated Defense Turret

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​turret

Automated Defense Turret
501.2.0

Automated Defense Turret

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​turret

Automated Defense Turret
501.2.0

Automated Defense Turret

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​colonel_vorgath_turret

Automated Defense Turret
501.2.0

Automated Defense Turret

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​turret

Automated Defense Turret
501.2.0

Automated Defense Turret

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​colonel_vorgath_turret

Automated Defense Turret
501.2.0

Automated Defense Turret

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​colonel_vorgath_turret

Automated Defense Turret
501.2.0

Automated Defense Turret

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​colonel_vorgath_turret

Automated Defense Turret
501.2.0

Automated Defense Turret

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​turret

Automated Defense Turret
501.2.0

Automated Security System

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​shared.​stealth.​automated_security_system

Automated Security System
501.2.0

Balfam Sen

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​imperial.​balfam_sen

Balfam Sen
301.2.0

Baradium Bomber

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​bomb_carrier

Baradium Bomber
501.2.0

Baradium Bomber

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​bomb_carrier

Baradium Bomber
501.2.0

Baradium Bomber

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​bomb_carrier

Baradium Bomber
501.2.0

Baradium Bomber

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​bomb_carrier

Baradium Bomber
501.2.0

Baradium Minecart

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_minecart

Baradium Minecart
501.2.0

Base Supply Droid

<PvP Items>

CXP: 16

FQN: npc.​qtr.​1x2.​pvp.​consumables_a

Base Supply Droid
101.2.0

Base Supply Droid

<PvP Items>

CXP: 16

FQN: npc.​qtr.​1x2.​pvp.​consumables_b

Base Supply Droid
101.2.0

Beastly Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​5_newly_infected.​beastly_rakghoul

Beastly Rakghoul
27-501.2.0

Bloodthirsty Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​bloodthirsty_rakghoul

Bloodthirsty Rakghoul
501.2.0

Bloodthirsty Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​bloodthirsty_rakghoul

Bloodthirsty Rakghoul
501.2.0

Bounty Hunter

CXP: 240

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​bounty_hunter

Bounty Hunter
10-501.2.0

Breath of the Masters

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​gtae_caster

Breath of the Masters
501.2.0

Broonmark

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​broonmark_unconscious

Broonmark
431.2.0

Burning Rakghoul

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​burning_rakghoul

Burning Rakghoul
501.2.0

Captain Dennik

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​republic.​captain_dennik

Captain Dennik
1-501.2.0

Captain Dennik

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_captain_transmission

Captain Dennik
501.2.0

Captain Falkun

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_rep_trooper

Captain Falkun
501.2.0

Captain Magnus

CXP: 240

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​infected_captain

Captain Magnus
27-501.2.0

Captain Nerril

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​empire.​captain_nerril

Captain Nerril
1-501.2.0

Captain Nerril

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_captain_transmission

Captain Nerril
501.2.0

Chevin Representative

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​republic.​chevin_representative

Chevin Representative
301.2.0

Chevin Representative

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​imperial.​chevin_representative

Chevin Representative
301.2.0

Chief Engineer Tarnahok

CXP: 16

FQN: npc.​qtr.​1x3.​hk_51.​republic.​hk_51.​chief_engineer_tarnahok

Chief Engineer Tarnahok
1-501.2.0

Chief Engineer Vool'attar

CXP: 16

FQN: npc.​qtr.​1x3.​hk_51.​imperial.​the_legacy_of_hk.​chief_engineer_voolattar

Chief Engineer Vool'attar
1-501.2.0

Cine Kephess

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​shared.​cine_kephess

Cine Kephess
501.2.0

Cine Walker

CXP: 1600

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​shared.​cine_walker

Cine Walker
501.2.0

Ciphas

<Dread Guard Commander>

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​dread_guard_3

Ciphas
1-501.2.0

Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​civilian_female_rep_bfn

Civilian
281.2.0

Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​civilian_male_imp_bmn

Civilian
281.2.0

Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​civilian_male_rep_bmn

Civilian
281.2.0

Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​civilian_female_imp_bfn

Civilian
281.2.0

Colonel Vorgath

CXP: 16000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​colonel_vorgath

Colonel Vorgath
501.2.0

Colonel Vorgath

CXP: 16000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​colonel_vorgath

Colonel Vorgath
501.2.0

Colonel Vorgath

CXP: 16000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​colonel_vorgath

Colonel Vorgath
501.2.0

Colonel Vorgath

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​shared.​colonel_vorgath

Colonel Vorgath
501.2.0

Colonel Vorgath

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​controller

Colonel Vorgath
501.2.0

Colonel Vorgath

CXP: 16000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​colonel_vorgath

Colonel Vorgath
501.2.0

Colossal Grazer

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​razorfang_grazer

Colossal Grazer
49-501.2.0

Combat Simulation Analyst

CXP: 16

FQN: npc.​qtr.​1x3.​pvp.​alderaan.​republic_simulation_officer

Combat Simulation Analyst
1-501.2.0

Combat Training Target

CXP: 40

FQN: npc.​location.​universal.​dummy.​training_dummy_10

Combat Training Target
101.2.0

Combat Training Target MK-10

CXP: 40

FQN: npc.​location.​universal.​dummy.​training_dummy_50

Combat Training Target MK-10
801.2.0

Combat Training Target MK-2

CXP: 40

FQN: npc.​location.​dromund_kaas.​legacy.​dummy.​training_dummy_20

Combat Training Target MK-2
201.2.0

Combat Training Target MK-2

CXP: 40

FQN: npc.​location.​coruscant.​legacy.​dummy.​training_dummy_20

Combat Training Target MK-2
201.2.0

Combat Training Target MK-3

CXP: 40

FQN: npc.​location.​coruscant.​legacy.​dummy.​training_dummy_30

Combat Training Target MK-3
301.2.0

Combat Training Target MK-3

CXP: 40

FQN: npc.​location.​dromund_kaas.​legacy.​dummy.​training_dummy_30

Combat Training Target MK-3
301.2.0

Combat Training Target MK-4

CXP: 40

FQN: npc.​location.​dromund_kaas.​legacy.​dummy.​training_dummy_40

Combat Training Target MK-4
401.2.0

Combat Training Target MK-4

CXP: 40

FQN: npc.​location.​coruscant.​legacy.​dummy.​training_dummy_40

Combat Training Target MK-4
401.2.0

Conglomeration Agent

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​shared.​hostile_chevin

Conglomeration Agent
301.2.0

Containment Probe

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_probe_droid_rep

Containment Probe
281.2.0

Containment Probe

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_probe_droid_imp

Containment Probe
281.2.0

Containment Trooper

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_trooper_imp_responder

Containment Trooper
1-501.2.0

Containment Trooper

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_trooper_rep_responder

Containment Trooper
1-501.2.0

Containment Trooper

CXP: 40

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_trooper_male_rep_cannon

Containment Trooper
501.2.0

Containment Trooper

CXP: 40

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_trooper_male_rep_rifle

Containment Trooper
501.2.0

Containment Trooper

CXP: 40

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_trooper_male_imp_rifle

Containment Trooper
501.2.0

Containment Trooper

CXP: 40

FQN: npc.​qtr.​1x2.​event.​ambient.​containment_trooper_male_imp_cannon

Containment Trooper
501.2.0

Crazed Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​blood_sample.​frenzied_rakghoul

Crazed Rakghoul
27-501.2.0

Creeping Rakghoul

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​5_newly_infected.​creeping_rakghoul

Creeping Rakghoul
27-501.2.0

Crimson Rakling

FQN: npc.​pet.​rakghoul.​rakghoul_a01v02

Crimson Rakling
1-501.2.0

Darth Arho

CXP: 400

FQN: npc.​location.​ilum.​world_arc.​republic.​a_gentlemans_agreement.​darth_arho_holo

Darth Arho
501.2.0

Defected Imperial Bombardier

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trenches_defected_bombadeer

Defected Imperial Bombardier
501.2.0

Defected Imperial Bombardier

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trenches_defected_bombadeer

Defected Imperial Bombardier
501.2.0

Defected Imperial Bombardier

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trenches_defected_bombadeer

Defected Imperial Bombardier
501.2.0

Defected Imperial Bombardier

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trenches_defected_bombadeer

Defected Imperial Bombardier
501.2.0

Defected Imperial Commander

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​rocket_commander

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​scout_trooper

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​rocket_commander

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​scout_trooper

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​scout_trooper

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​rocket_commander

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​rocket_commander

Defected Imperial Commander
501.2.0

Defected Imperial Commander

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​scout_trooper

Defected Imperial Commander
501.2.0

Defected Imperial Frontliner

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trenches_defected_frontliner

Defected Imperial Frontliner
501.2.0

Defected Imperial Frontliner

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trenches_defected_frontliner

Defected Imperial Frontliner
501.2.0

Defected Imperial Frontliner

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trenches_defected_frontliner

Defected Imperial Frontliner
501.2.0

Defected Imperial Frontliner

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trenches_defected_swordsman

Defected Imperial Frontliner
501.2.0

Defected Imperial Sapper

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trenches_defected_frontliner

Defected Imperial Sapper
501.2.0

Defected Imperial Sniper

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trenches_defected_sniper

Defected Imperial Sniper
501.2.0

Defected Imperial Sniper

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trenches_defected_sniper

Defected Imperial Sniper
501.2.0

Defected Imperial Sniper

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trenches_defected_sniper

Defected Imperial Sniper
501.2.0

Defected Imperial Sniper

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trenches_defected_sniper

Defected Imperial Sniper
501.2.0

Defected Imperial Swordsman

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trenches_defected_swordsman

Defected Imperial Swordsman
501.2.0

Defected Imperial Swordsman

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trenches_defected_swordsman

Defected Imperial Swordsman
501.2.0

Defected Imperial Swordsman

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trenches_defected_swordsman

Defected Imperial Swordsman
501.2.0

Defected Imperial Trooper

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​rocket_trooper

Defected Imperial Trooper
501.2.0

Defected Imperial Trooper

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​rocket_trooper

Defected Imperial Trooper
501.2.0

Defected Imperial Trooper

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​rocket_trooper

Defected Imperial Trooper
501.2.0

Defected Imperial Trooper

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​rocket_trooper

Defected Imperial Trooper
501.2.0

Denova Commander

CXP: 16

FQN: npc.​qtr.​1x2.​pvp.​republic_commander

Denova Commander
1-501.2.0

Denova Tactical Analyst

CXP: 16

FQN: npc.​qtr.​1x2.​pvp.​imperial_commander

Denova Tactical Analyst
1-501.2.0

Desperate Refugee

CXP: 16

FQN: npc.​qtr.​1x2.​event.​desperate_refugee

Desperate Refugee
261.2.0

Desperate Scientist

CXP: 16

FQN: npc.​qtr.​1x3.​flashpoint.​titans_of_industry.​shared.​desperate_scientist

Desperate Scientist
1-501.2.0

Diago Hixan

CXP: 240

FQN: npc.​location.​tatooine.​class.​smuggler.​gangsters_paradise.​diago_hixan_combat

Diago Hixan
281.2.0

Diseased Flutterplume

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​diseased_flutterplume

Diseased Flutterplume
49-501.2.0

Diseased Sand People

CXP: 240

FQN: npc.​qtr.​1x2.​event.​diseased_sand_people

Diseased Sand People
501.2.0

Diseased Shaclaw

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​diseased_shaclaw

Diseased Shaclaw
501.2.0

Diseased Shaclaw

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​diseased_shaclaw

Diseased Shaclaw
501.2.0

Doctor Asirr

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_asirr

Doctor Asirr
501.2.0

Doctor Asirr

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_asirr

Doctor Asirr
501.2.0

Doctor Asirr

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_asirr_friendly

Doctor Asirr
501.2.0

Doctor Asirr

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_asirr_friendly

Doctor Asirr
501.2.0

Doctor Evad

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_evad_friendly

Doctor Evad
501.2.0

Doctor Evad

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_evad

Doctor Evad
501.2.0

Doctor Evad

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_evad

Doctor Evad
501.2.0

Doctor Evad

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_evad_friendly

Doctor Evad
501.2.0

Doctor Ingrol

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_ingrol

Doctor Ingrol
501.2.0

Doctor Ingrol

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_ingrol_friendly

Doctor Ingrol
501.2.0

Doctor Ingrol

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_ingrol_friendly

Doctor Ingrol
501.2.0

Doctor Ingrol

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_ingrol

Doctor Ingrol
501.2.0

Doctor Lorrick

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​boss_dr_lorrick_rakghoul

Doctor Lorrick
501.2.0

Doctor Lorrick

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​quest.​doctor_lorrick

Doctor Lorrick
501.2.0

Doctor Lorrick

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​boss_dr_lorrick_rakghoul

Doctor Lorrick
501.2.0

Doctor Lorrick

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​cin_lorrick

Doctor Lorrick
501.2.0

Doctor Lorrick

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​boss_dr_lorrick_human

Doctor Lorrick
501.2.0

Doctor Lorrick

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​boss_dr_lorrick_human

Doctor Lorrick
501.2.0

Doctor Proxinus

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_proxinus_friendly

Doctor Proxinus
501.2.0

Doctor Proxinus

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_proxinus_friendly

Doctor Proxinus
501.2.0

Doctor Proxinus

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_proxinus

Doctor Proxinus
501.2.0

Doctor Proxinus

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_proxinus

Doctor Proxinus
501.2.0

Doctor Simlo

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_simlo_friendly

Doctor Simlo
501.2.0

Doctor Simlo

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_simlo

Doctor Simlo
501.2.0

Doctor Simlo

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_simlo_friendly

Doctor Simlo
501.2.0

Doctor Simlo

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_simlo

Doctor Simlo
501.2.0

Doctor Tarkom

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_tarkom

Doctor Tarkom
501.2.0

Doctor Tarkom

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​rakghoul_add_doctor_tarkom_friendly

Doctor Tarkom
501.2.0

Doctor Tarkom

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_tarkom_friendly

Doctor Tarkom
501.2.0

Doctor Tarkom

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​rakghoul_add_doctor_tarkom

Doctor Tarkom
501.2.0

Drall Engineer

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​republic.​forced_labor.​drall_engineer

Drall Engineer
1-501.2.0

Dread Master Calphayus

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​dread_master_calphayus

Dread Master Calphayus
1-501.2.0

Dread Razoronn

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​dread_razoronn

Dread Razoronn
49-501.2.0

Drouk Laborer

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_drouk_laborer

Drouk Laborer
501.2.0

Drouk Laborer

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_drouk_laborer

Drouk Laborer
501.2.0

Drouk Laborer

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_drouk_laborer

Drouk Laborer
501.2.0

Drouk Laborer

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_drouk_laborer

Drouk Laborer
501.2.0

Duros Scout

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​imperial.​duros_scout

Duros Scout
301.2.0

Energy Coil

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​battledroid.​environment.​plasma_bolt_caster

Energy Coil
501.2.0

Energy Coil

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​battledroid.​environment.​plasma_bolt_caster

Energy Coil
501.2.0

Enslaved Rakghoul Cyborg

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​elite_cyber_rakghoul

Enslaved Rakghoul Cyborg
501.2.0

Enslaved Rakghoul Cyborg

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​elite_cyber_rakghoul

Enslaved Rakghoul Cyborg
501.2.0

Facility Computer

CXP: 16

FQN: npc.​qtr.​1x3.​flashpoint.​titans_of_industry.​shared.​facility_computer

Facility Computer
1-501.2.0

Faramn Ges

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​imperial.​faramn_ges

Faramn Ges
301.2.0

Firebrand Battle Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​tank_1

Firebrand Battle Tank
501.2.0

Firebrand Battle Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​tank_1

Firebrand Battle Tank
501.2.0

Firebrand Battle Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​tanks.​tank_1

Firebrand Battle Tank
501.2.0

Firebrand Battle Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​tanks.​tank_1

Firebrand Battle Tank
501.2.0

Flutterplume Plaguebearer

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​flutterplume_plaguebearer

Flutterplume Plaguebearer
49-501.2.0

Flutterplume Plaguebearer

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​flutterplume_plaguebearer

Flutterplume Plaguebearer
49-501.2.0

Flutterplume Scavenger

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​flutterplume_scavenger

Flutterplume Scavenger
49-501.2.0

Frail Mutated Razoronn

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​frail_mutated_razoronn

Frail Mutated Razoronn
49-501.2.0

Frenzied Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​frenzied_rakghoul

Frenzied Rakghoul
26-501.2.0

Frightened Taunlet

FQN: npc.​location.​hoth.​mob.​pet.​taunlet

Frightened Taunlet
11.2.0

GE-31

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​republic.​shuttle_droid

GE-31
501.2.0

Geologist Breshin

<Rare Crystal Vendor>

CXP: 16

FQN: npc.​qtr.​1x1.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_rare_crystal

Geologist Breshin
501.2.0

Geologist Pajro

<Rare Crystal Vendor>

CXP: 16

FQN: npc.​qtr.​1x1.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_rare_crystal

Geologist Pajro
501.2.0

Gephree Emm

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​republic.​gephree_emm

Gephree Emm
301.2.0

Gorv "Speck" Mespit

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_rep_smuggler

Gorv "Speck" Mespit
501.2.0

Guard Droid

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​tunnels.​droid_melee

Guard Droid
501.2.0

Guard Droid

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​tunnels.​droid_melee

Guard Droid
501.2.0

Guard Drouk

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_drouk_bridge_guard

Guard Drouk
501.2.0

Guard Drouk

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_drouk_bridge_guard

Guard Drouk
501.2.0

Guard Drouk

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_drouk_bridge_guard

Guard Drouk
501.2.0

Guard Drouk

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_drouk_bridge_guard

Guard Drouk
501.2.0

Gyden Kall

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​republic.​gyden_kall

Gyden Kall
301.2.0

Gyden Kall

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​imperial.​gyden_kall

Gyden Kall
301.2.0

Handler Murdok

<Drouk Handler>

CXP: 12000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​trolls.​drouk_handler

Handler Murdok
501.2.0

Handler Murdok

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​shared.​drouk_handler

Handler Murdok
1-501.2.0

Handler Murdok

<Drouk Handler>

CXP: 12000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​trolls.​drouk_handler

Handler Murdok
501.2.0

Handler Murdok

<Drouk Handler>

CXP: 12000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​trolls.​drouk_handler

Handler Murdok
501.2.0

Handler Murdok

<Drouk Handler>

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​drouk_handler

Handler Murdok
501.2.0

Handler Murdok

<Drouk Handler>

CXP: 12000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​trolls.​drouk_handler

Handler Murdok
501.2.0

Hazmat Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hazmat_droid

Hazmat Droid
501.2.0

Heirad

<Dread Guard Commander>

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​dread_guard_1

Heirad
1-501.2.0

Highmount Ridge Wampa

CXP: 240

FQN: npc.​qtr.​1x2.​combat.​location.​hoth.​mob.​creature.​wampa.​ancient_wampa_boss

Highmount Ridge Wampa
401.2.0

Houk Taskmaster

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_miner_foreman

Houk Taskmaster
501.2.0

Houk Taskmaster

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_miner_foreman

Houk Taskmaster
501.2.0

Houk Taskmaster

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_miner_foreman

Houk Taskmaster
501.2.0

Houk Taskmaster

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_miner_foreman

Houk Taskmaster
501.2.0

Hovertank Pilot

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​shared.​tank_pilot

Hovertank Pilot
1-501.2.0

Hulking Savrip

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​rough_hide_savrip

Hulking Savrip
501.2.0

Hulking Savrip

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​rough_hide_savrip

Hulking Savrip
501.2.0

Hutt Observation Droid

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​hutt_observation_droid

Hutt Observation Droid
301.2.0

Hybrid Rakghoul Brute

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​elite_rakghoul_brawler

Hybrid Rakghoul Brute
501.2.0

Hybrid Rakghoul Brute

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​elite_rakghoul_brawler

Hybrid Rakghoul Brute
501.2.0

Hybrid Rakghoul Charger

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​rakghoul_aggressor

Hybrid Rakghoul Charger
501.2.0

Hybrid Rakghoul Charger

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​rakghoul_aggressor

Hybrid Rakghoul Charger
501.2.0

Hybrid Rakghoul Commando

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​hybrid_rakghoul_commando

Hybrid Rakghoul Commando
501.2.0

Hybrid Rakghoul Commando

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​hybrid_rakghoul_commando

Hybrid Rakghoul Commando
501.2.0

Hybrid Rakghoul Gunner

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​elite_rakghoul_cannoneer

Hybrid Rakghoul Gunner
501.2.0

Hybrid Rakghoul Gunner

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​elite_rakghoul_cannoneer

Hybrid Rakghoul Gunner
501.2.0

Hybrid Rakghoul Medic

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​hybrid_rakghoul_medic

Hybrid Rakghoul Medic
501.2.0

Hybrid Rakghoul Medic

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​hybrid_rakghoul_medic

Hybrid Rakghoul Medic
501.2.0

Hybrid Rakghoul Techmaster

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​elite_rakghoul_techhead

Hybrid Rakghoul Techmaster
501.2.0

Hybrid Rakghoul Techmaster

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​elite_rakghoul_techhead

Hybrid Rakghoul Techmaster
501.2.0

Hypermatter Annihilation Droid

CXP: 400

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​hypermatter_annihilation_droid

Hypermatter Annihilation Droid
501.2.0

Hypermatter Assault Droid

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​hypermatter_assault_droid

Hypermatter Assault Droid
501.2.0

HyperMatter Assault Droid

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_assault_droid

HyperMatter Assault Droid
501.2.0

HyperMatter Combat Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_cannon_droid

HyperMatter Combat Droid
501.2.0

Hypermatter Conquest Droid

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​hypermatter_conquest_droid

Hypermatter Conquest Droid
501.2.0

Hypermatter Defender Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​hypermatter_defender_droid

Hypermatter Defender Droid
501.2.0

HyperMatter Defense Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_defense_droid

HyperMatter Defense Droid
501.2.0

Hypermatter Escort Droid

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​hypermatter_escort_droid

Hypermatter Escort Droid
501.2.0

HyperMatter Escort Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_escort_droid

HyperMatter Escort Droid
501.2.0

HyperMatter Patrol Droid

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_patrol_droid

HyperMatter Patrol Droid
501.2.0

HyperMatter Rapid Response Droid

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​shared.​stealth.​hypermatter_rapid_response_droid

HyperMatter Rapid Response Droid
501.2.0

HyperMatter Security Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_security_droid

HyperMatter Security Droid
501.2.0

HyperMatter Security Probe

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_security_probe

HyperMatter Security Probe
501.2.0

HyperMatter Sentinel Droid

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​hypermatter_sentinel_droid

HyperMatter Sentinel Droid
501.2.0

Imperial Agent

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imperial_agent

Imperial Agent
501.2.0

Imperial Amphibious Trooper

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_amphibious_trooper

Imperial Amphibious Trooper
501.2.0

Imperial Amphibious Trooper

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_amphibious_trooper_friendly

Imperial Amphibious Trooper
501.2.0

Imperial Announcer

CXP: 16

FQN: npc.​qtr.​1x2.​event.​imperial_announcer

Imperial Announcer
281.2.0

Imperial Announcer

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​imperial.​imperial_announcer

Imperial Announcer
301.2.0

Imperial Assassin Droid

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​imperial_droid

Imperial Assassin Droid
501.2.0

Imperial Assassin Droid

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​imperial_droid

Imperial Assassin Droid
501.2.0

Imperial Assassin Droid

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​imperial_droid

Imperial Assassin Droid
501.2.0

Imperial Assassin Droid

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​imperial_droid

Imperial Assassin Droid
501.2.0

Imperial Commander

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_commander

Imperial Commander
501.2.0

Imperial Commander

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_commander_friendly

Imperial Commander
501.2.0

Imperial Communications Expert

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_telecommunicator

Imperial Communications Expert
501.2.0

Imperial Defector Droid

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_battle_droid

Imperial Defector Droid
501.2.0

Imperial Defector Droid

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_battle_droid

Imperial Defector Droid
501.2.0

Imperial Defector Droid

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_battle_droid

Imperial Defector Droid
501.2.0

Imperial Defector Droid

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_battle_droid

Imperial Defector Droid
501.2.0

Imperial Defense Turret

CXP: 1600

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imp_defense_turret

Imperial Defense Turret
501.2.0

Imperial Demolitions Probe

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​puzzle.​probe

Imperial Demolitions Probe
501.2.0

Imperial Demolitions Probe

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​puzzle.​probe

Imperial Demolitions Probe
501.2.0

Imperial Demolitions Probe

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​puzzle.​probe

Imperial Demolitions Probe
501.2.0

Imperial Demolitions Probe

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​puzzle.​probe

Imperial Demolitions Probe
501.2.0

Imperial Engineer

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imperial_engineer

Imperial Engineer
501.2.0

Imperial Infiltrator

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_infiltrator

Imperial Infiltrator
501.2.0

Imperial Infiltrator

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_infiltrator_friendly

Imperial Infiltrator
501.2.0

Imperial Officer

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imperial_officer

Imperial Officer
501.2.0

Imperial Shocktrooper

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_shocktrooper_friendly

Imperial Shocktrooper
501.2.0

Imperial Shocktrooper

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_shocktrooper

Imperial Shocktrooper
501.2.0

Imperial Siege Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​add_massive_damage

Imperial Siege Droid
501.2.0

Imperial Siege Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​add_massive_damage

Imperial Siege Droid
501.2.0

Imperial Siege Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​add_massive_damage

Imperial Siege Droid
501.2.0

Imperial Siege Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​add_massive_damage

Imperial Siege Droid
501.2.0

Imperial Slicing Droid

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​imperial_slicing_droid

Imperial Slicing Droid
301.2.0

Imperial Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​event.​imperial_soldier

Imperial Soldier
281.2.0

Imperial Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imperial_soldier

Imperial Soldier
501.2.0

Imperial Telecommunicator

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_telecommunicator_friendly

Imperial Telecommunicator
501.2.0

Imperial Wargame Droid

CXP: 16

FQN: npc.​qtr.​1x2.​pvp.​imperial_droid

Imperial Wargame Droid
1-501.2.0

Imperial Wargame Overseer

CXP: 16

FQN: npc.​qtr.​1x3.​pvp.​alderaan.​imperial_wargame_officer

Imperial Wargame Overseer
1-501.2.0

Infected Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_civilian_male_rep_bma

Infected Civilian
281.2.0

Infected Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_civilian_female_rep_bfa

Infected Civilian
281.2.0

Infected Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_civilian_male_imp_bma

Infected Civilian
281.2.0

Infected Civilian

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_civilian_female_imp_bfa

Infected Civilian
281.2.0

Infected Engineer

CXP: 16

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​infected_engineer

Infected Engineer
26-501.2.0

Infected Escapee

CXP: 16

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​infected_escapee

Infected Escapee
27-501.2.0

Infected Explorer

CXP: 16

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​2_passenger_list.​rakghoul_infected_explorer

Infected Explorer
27-501.2.0

Infected Jawa Scavenger

CXP: 16

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​3_hybrid_strain.​infected_jawa_scavenger

Infected Jawa Scavenger
27-501.2.0

Infected Jawa Soothsayer

CXP: 40

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​3_hybrid_strain.​infected_jawa_soothsayer

Infected Jawa Soothsayer
27-501.2.0

Infected Maintenance Worker

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​infected_maintenance_worker

Infected Maintenance Worker
26-271.2.0

Infected Narvaxx

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​lab.​infected_narvaxx

Infected Narvaxx
501.2.0

Infected Narvaxx

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​lab.​infected_narvaxx

Infected Narvaxx
501.2.0

Infected Narvaxx

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​ambient.​trash.​lab.​infected_narvaxx

Infected Narvaxx
501.2.0

Infected Reek

CXP: 40

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​placeholder_infected_reek

Infected Reek
281.2.0

Infected Relic Hunter

CXP: 40

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​2_passenger_list.​rakghoul_infected_relic_hunter

Infected Relic Hunter
27-501.2.0

Infected Sand People Clansman

CXP: 40

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​infected_sand_people_clansman

Infected Sand People Clansman
27-501.2.0

Infected Sand People Huntsman

CXP: 16

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​infected_sand_people_huntsman

Infected Sand People Huntsman
27-501.2.0

Infected Sand People Shaman

CXP: 240

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​infected_keeper_of_stories

Infected Sand People Shaman
27-501.2.0

Infected Sand People Wanderer

CXP: 16

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​infected_sand_people_wanderer

Infected Sand People Wanderer
27-501.2.0

Infected Sand People Watcher

FQN: npc.​qtr.​1x2.​event.​area.​sand_people_camp.​infected_sand_people_watcher

Infected Sand People Watcher
27-281.2.0

Infected Scavenger Brute

CXP: 40

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​2_passenger_list.​infected_scavenger_brute

Infected Scavenger Brute
27-501.2.0

Infected Security Chief

CXP: 40

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​infected_security_chief

Infected Security Chief
26-501.2.0

Infected Security Ensign

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​infected_security_ensign

Infected Security Ensign
26-271.2.0

Infected Security Officer

CXP: 16

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​infected_security_officer

Infected Security Officer
26-501.2.0

Infected Soldier

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​ambient.​trash.​lab.​infected_human

Infected Soldier
501.2.0

Infected Soldier

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​lab.​infected_human

Infected Soldier
501.2.0

Infected Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_soldier_male_imp_unarmed

Infected Soldier
281.2.0

Infected Soldier

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​lab.​infected_human

Infected Soldier
501.2.0

Infected Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_soldier_female_imp_unarmed

Infected Soldier
281.2.0

Infected Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_soldier_female_rep_unarmed

Infected Soldier
281.2.0

Infected Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​infected_soldier_male_rep_unarmed

Infected Soldier
281.2.0

Infected Trapjaw

<Heroic World Boss>

CXP: 1600

FQN: npc.​qtr.​1x2.​event.​wraid_superboss

Infected Trapjaw
301.2.0

Injured Amphibious Trooper

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_imperial_amphibious_trooper_injured

Injured Amphibious Trooper
501.2.0

Injured Marine

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_marine_injured

Injured Marine
501.2.0

Jaesa Willsaam

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​jaesa_dark_unconscious

Jaesa Willsaam
431.2.0

Jaesa Willsaam

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​jaesa_light_unconscious

Jaesa Willsaam
431.2.0

Jeelvic

CXP: 16

FQN: npc.​qtr.​1x2.​event.​vendor.​vendor_event_1_2_jeelvic

Jeelvic
501.2.0

Jeelvic's Dewback

CXP: 16

FQN: npc.​qtr.​1x2.​event.​vendor.​jeelvics_dewback

Jeelvic's Dewback
501.2.0

Kel'sara

<Dread Guard Commander>

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​dread_guard_2

Kel'sara
1-501.2.0

Kephess the Undying

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​kephess_transformed

Kephess the Undying
501.2.0

Kolto Tank

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​lorrick.​kolto_tank

Kolto Tank
501.2.0

Kolto Tank

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​lorrick.​kolto_tank

Kolto Tank
501.2.0

Kovic

<The Shadow of Corellia>

CXP: 400

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​koric

Kovic
501.2.0

Lieutenant Amonos

<Common Data Crystal Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​rep_commendations

Lieutenant Amonos
501.2.0

Lieutenant Brin

<Common Data Crystal Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imp_commendations_2

Lieutenant Brin
501.2.0

Lieutenant Pierce

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​pierce_unconscious

Lieutenant Pierce
431.2.0

Lieutenant Vannim

<Common Data Crystal Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​imperial.​imp_homebase.​imp_commendations

Lieutenant Vannim
501.2.0

Lofa

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_pve_smuggler_2x1

Lofa
501.2.0

Lord Abryl

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_imp_inquisitor

Lord Abryl
501.2.0

Lord Cherkolotar

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_imp_warrior

Lord Cherkolotar
501.2.0

Lord Larith

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pve_warrior_2x1

Lord Larith
501.2.0

Lord Paolen

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pve_inquisitor_2x1

Lord Paolen
501.2.0

LR-5 Sentinel Droid

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​battledroid.​boss_battledroid

LR-5 Sentinel Droid
501.2.0

LR-5 Sentinel Droid

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​battledroid.​boss_battledroid

LR-5 Sentinel Droid
501.2.0

LR-5 Sentinel Droid

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​battledroid.​boss_battledroid_friendly

LR-5 Sentinel Droid
501.2.0

LR-5 Sentinel Droid

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​battledroid.​boss_battledroid_friendly

LR-5 Sentinel Droid
501.2.0

M-V09

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​empire.​shuttle_droid

M-V09
501.2.0

Major Yussa

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_pve_trooper_2x1

Major Yussa
501.2.0

Master Control

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​master_control_operator

Master Control
1-501.2.0

Master Frann

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_pve_knight_2x1

Master Frann
501.2.0

Master Helarin

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​republic.​lobby.​fleet.​vendor.​vendor_pve_consular_2x1

Master Helarin
501.2.0

Master Khoveri

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_rep_consular

Master Khoveri
501.2.0

Master Tenbrai

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_rep_knight

Master Tenbrai
501.2.0

Mature Grazer

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​mature_grazer

Mature Grazer
49-501.2.0

Midnight Rakling

FQN: npc.​pet.​rakghoul.​rakghoul_a01v03

Midnight Rakling
1-501.2.0

Militia Commander

CXP: 40

FQN: npc.​qtr.​1x2.​event.​militia_commander

Militia Commander
281.2.0

Militia Soldier

CXP: 16

FQN: npc.​qtr.​1x2.​event.​militia_soldier

Militia Soldier
281.2.0

Morgukai Berserker

CXP: 16

FQN: npc.​location.​taris_imperial.​world.​gaining_ground.​morgukai_berserker_cin2

Morgukai Berserker
341.2.0

Mua Niab

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​explosive_conflict.​republic.​droid_technician

Mua Niab
501.2.0

Mutated Cthon

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​lab.​cthon

Mutated Cthon
501.2.0

Mutated Cthon

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​ambient.​trash.​lab.​cthon

Mutated Cthon
501.2.0

Mutated Cthon

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​lab.​cthon

Mutated Cthon
501.2.0

Mutated Razoronn

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​mutated_razoronn

Mutated Razoronn
49-501.2.0

Nandrobarr Korzod

<Legacy Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​legacy.​vendor_legacy_imp_bountyhunter

Nandrobarr Korzod
501.2.0

Narvaxx

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_creature_narvaxx

Narvaxx
501.2.0

Noxious Flutterplume

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​flutterplume_plaguebearer_adds

Noxious Flutterplume
49-501.2.0

Noxious Flutterplume

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​flutterplume_plaguebearer_adds

Noxious Flutterplume
49-501.2.0

Observation Probe

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​experiment_observation_probe

Observation Probe
501.2.0

Observation Probe

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​experiment_observation_probe

Observation Probe
501.2.0

Operations Training Dummy

CXP: 1600

FQN: npc.​location.​ship.​legacy.​dummy.​training_dummy_50_raid

Operations Training Dummy
801.2.0

Operations Training Target MK-10

CXP: 1600

FQN: npc.​location.​universal.​dummy.​training_dummy_50_raid

Operations Training Target MK-10
801.2.0

Operator IX

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​operator_droid_1

Operator IX
1-501.2.0

Operator IX

CXP: 16

FQN: npc.​qtr.​1x3.​raid.​terror_from_beyond.​shared.​flavor.​operator_droid_2

Operator IX
1-501.2.0

Orobird

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_creature_orobird

Orobird
501.2.0

Pale Rakling

FQN: npc.​pet.​rakghoul.​rakghoul

Pale Rakling
1-501.2.0

Prellon Garn

CXP: 40

FQN: npc.​location.​open_worlds.​class.​trooper.​chapter_2.​return_to_duty.​prellon_garn_follower

Prellon Garn
321.2.0

Project Sav-Rak

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​spitting_savrip.​boss_infected_savrip

Project Sav-Rak
501.2.0

Project Sav-Rak

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​spitting_savrip.​boss_infected_savrip

Project Sav-Rak
501.2.0

Prototype Battledroid

CXP: 16

FQN: npc.​qtr.​1x3.​flashpoint.​titans_of_industry.​shared.​prototype_battledroid

Prototype Battledroid
1-501.2.0

Pulsar Power Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​add_massive_pbae

Pulsar Power Droid
501.2.0

Pulsar Power Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​add_massive_pbae

Pulsar Power Droid
501.2.0

Pulsar Power Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​add_massive_pbae

Pulsar Power Droid
501.2.0

Pulsar Power Droid

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​add_massive_pbae

Pulsar Power Droid
501.2.0

Putrid Shaclaw

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​putrid_shaclaw

Putrid Shaclaw
501.2.0

Putrid Shaclaw

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​putrid_shaclaw

Putrid Shaclaw
501.2.0

Qarin

<Campaign and Black Hole Vendor>

CXP: 40

FQN: npc.​location.​flashpoint.​imperial.​lobby.​fleet.​vendor.​vendor_pve_bountyhunter_2x1

Qarin
501.2.0

Quick-Shot Quarl

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​republic.​black_hole_reclamation.​rep_boss

Quick-Shot Quarl
501.2.0

Radiation Treatment Droid

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​radiation_treatment_droid

Radiation Treatment Droid
501.2.0

Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​rakghoul_a02

Rakghoul
241.2.0

Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​rakghoul

Rakghoul
241.2.0

Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​event.​ambient.​rakghoul_a02_boss

Rakghoul
241.2.0

Rakghoul Animal

FQN: npc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​fake_rakghoul_pet

Rakghoul Animal
11.2.0

Rasmus Blys

CXP: 16

FQN: npc.​qtr.​1x3.​flashpoint.​titans_of_industry.​shared.​rasmus_blys

Rasmus Blys
1-501.2.0

RC-42

CXP: 16

FQN: npc.​qtr.​1x2.​event.​rc42

RC-42
1-501.2.0

Reconditioned Astromech Droid

CXP: 16

FQN: npc.​location.​tatooine.​mob.​droid.​republic.​reconditioned_astromech_droid

Reconditioned Astromech Droid
24-251.2.0

Repair Astromech

<Vendor>

CXP: 16

FQN: npc.​location.​ship.​legacy.​vendor.​legacy_ship_vendor

Repair Astromech
1-501.2.0

Republic Announcer

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​republic.​republic_announcer

Republic Announcer
301.2.0

Republic Announcer

CXP: 16

FQN: npc.​qtr.​1x2.​event.​republic_announcer

Republic Announcer
1-501.2.0

Republic Commando

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​republic_commando

Republic Commando
501.2.0

Republic Communications Officer

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_communications_officer_friendly

Republic Communications Officer
501.2.0

Republic Communications Officer

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_communications_officer

Republic Communications Officer
501.2.0

Republic Defense Turret

CXP: 1600

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​rep_defense_turret

Republic Defense Turret
501.2.0

Republic Engineer

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​republic_engineer

Republic Engineer
501.2.0

Republic Marine

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_marine_friendly

Republic Marine
501.2.0

Republic Marine

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_marine

Republic Marine
501.2.0

Republic Medical Droid

<Republic Medical Service>

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​medcenter_droid_republic

Republic Medical Droid
501.2.0

Republic Officer

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​republic_officer

Republic Officer
501.2.0

Republic Saboteur

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_saboteur

Republic Saboteur
501.2.0

Republic Saboteur

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_saboteur_friendly

Republic Saboteur
501.2.0

Republic Simulation Droid

CXP: 16

FQN: npc.​qtr.​1x2.​pvp.​republic_droid

Republic Simulation Droid
1-501.2.0

Republic Slicing Droid

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​republic_slicing_droid

Republic Slicing Droid
301.2.0

Republic Tactician

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_tactician_friendly

Republic Tactician
501.2.0

Republic Tactician

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_tactician

Republic Tactician
501.2.0

Republic Trooper

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​republic_trooper

Republic Trooper
501.2.0

Republic Vanguard

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_vanguard

Republic Vanguard
501.2.0

Republic Vanguard

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_republic_vanguard_friendly

Republic Vanguard
501.2.0

Rockchewer

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​savrip_rockchewer

Rockchewer
501.2.0

Rockchewer

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​savrip_rockchewer

Rockchewer
501.2.0

Sapaaga The Hutt

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​sapaaga_the_hutt

Sapaaga The Hutt
301.2.0

Saturation Fire

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​cone_fire_target_d

Saturation Fire
501.2.0

Saturation Fire

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​cone_fire_target_e

Saturation Fire
501.2.0

Saturation Fire

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​cone_fire_target_c

Saturation Fire
501.2.0

Saturation Fire

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​cone_fire_target_a

Saturation Fire
501.2.0

Saturation Fire

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​cone_fire_target_b

Saturation Fire
501.2.0

Savage Rakghoul

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​savage_rakghoul

Savage Rakghoul
26-271.2.0

Savage Rakghoul

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​ambient.​trash.​lab.​red_rakghoul

Savage Rakghoul
501.2.0

Savage Rakghoul

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​lab.​red_rakghoul

Savage Rakghoul
501.2.0

Savage Rakghoul

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​lab.​red_rakghoul

Savage Rakghoul
501.2.0

Security Droid

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​tunnels.​enforcer

Security Droid
501.2.0

Security Droid

CXP: 40

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​tunnels.​enforcer

Security Droid
501.2.0

Security Droid

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​tunnels.​enforcer_disabled

Security Droid
501.2.0

Security Droid

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​tunnels.​enforcer_disabled

Security Droid
501.2.0

Sergeant Zov

<Common Data Crystal Vendor>

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​republic.​rep_homebase.​rep_commendations_2

Sergeant Zov
501.2.0

Shanaph Nek

<Chevin Conglomerate>

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​republic.​shanaph_nek

Shanaph Nek
301.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​add_shield_generator_2

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​add_shield_generator

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​add_shield_generator

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​tanks.​add_shield_generator_2

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​tanks.​add_shield_generator

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​tanks.​add_shield_generator

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​add_shield_generator_2

Shield Generator
501.2.0

Shield Generator

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​tanks.​add_shield_generator_2

Shield Generator
501.2.0

Slicing Droid

CXP: 16

FQN: npc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​slicing_droid

Slicing Droid
301.2.0

Specimen X

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​battledroid.​rakghoul.​rakghoul_02

Specimen X
501.2.0

Specimen X

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​battledroid.​rakghoul.​rakghoul_02

Specimen X
501.2.0

Stormcaller Blast Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​tanks.​tank_2

Stormcaller Blast Tank
501.2.0

Stormcaller Blast Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​tanks.​tank_2

Stormcaller Blast Tank
501.2.0

Stormcaller Blast Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​tank_2

Stormcaller Blast Tank
501.2.0

Stormcaller Blast Tank

CXP: 4000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​tank_2

Stormcaller Blast Tank
501.2.0

Subject Zero

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​battledroid.​rakghoul.​rakghoul_01

Subject Zero
501.2.0

Subject Zero

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​battledroid.​rakghoul.​rakghoul_01

Subject Zero
501.2.0

T-5RZ Onslaught Droid

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​scour_the_black_hole.​droid_boss

T-5RZ Onslaught Droid
501.2.0

T-5RZ Onslaught Droid

CXP: 400

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​scour_the_black_hole.​droid_boss_2

T-5RZ Onslaught Droid
501.2.0

Tarasarian

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_creature_dewback

Tarasarian
501.2.0

Taun Fawn

FQN: npc.​pet.​tauntaun.​tauntaun_a01v04

Taun Fawn
1-501.2.0

Terrified Citizen

CXP: 16

FQN: npc.​qtr.​1x2.​event.​terrified_citizen

Terrified Citizen
251.2.0

The Nightmare Pilgrim

<Heroic World Boss>

CXP: 1600

FQN: npc.​qtr.​1x2.​combat.​location.​voss.​mob.​superboss.​superboss_gormak

The Nightmare Pilgrim
501.2.0

The Thing from the Stars

<Heroic World Boss>

CXP: 1600

FQN: npc.​qtr.​1x2.​combat.​location.​voss.​mob.​superboss.​superboss_gormak_pet

The Thing from the Stars
501.2.0

The Vigilant

CXP: 16

FQN: npc.​qtr.​1x3.​flashpoint.​titans_of_industry.​shared.​the_vigilant

The Vigilant
1-501.2.0

Torvix Ambusher

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_ambusher

Torvix Ambusher
501.2.0

Torvix Bruiser

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​torvix_bruiser

Torvix Bruiser
501.2.0

Torvix Bruiser

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_bruiser

Torvix Bruiser
501.2.0

Torvix Bruiser

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​torvix_bruiser

Torvix Bruiser
501.2.0

Torvix Brute

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_brute

Torvix Brute
501.2.0

Torvix Cannoneer

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_cannoneer

Torvix Cannoneer
501.2.0

Torvix Corona Blaster

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_corona_blaster

Torvix Corona Blaster
501.2.0

Torvix Corona Scrapper

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_corona_scrapper

Torvix Corona Scrapper
501.2.0

Torvix Corona Scrapper

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​torvix_corona_scrapper

Torvix Corona Scrapper
501.2.0

Torvix Corona Torch

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​torvix_corona_torch

Torvix Corona Torch
501.2.0

Torvix Corona Torch

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_corona_torch

Torvix Corona Torch
501.2.0

Torvix Demolisher

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_demolisher

Torvix Demolisher
501.2.0

Torvix Enforcer

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_enforcer

Torvix Enforcer
501.2.0

Torvix Gangster

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_gangster

Torvix Gangster
501.2.0

Torvix Guard

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_guard

Torvix Guard
501.2.0

Torvix Gunman

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_gunman

Torvix Gunman
501.2.0

Torvix Lookout

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_lookout

Torvix Lookout
501.2.0

Torvix Overseer

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_overseer

Torvix Overseer
501.2.0

Torvix Personal Guard

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_personal_guard

Torvix Personal Guard
501.2.0

Torvix Saboteur

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_saboteur

Torvix Saboteur
501.2.0

Torvix Security Officer

CXP: 400

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​security_officer

Torvix Security Officer
501.2.0

Torvix Security Officer

CXP: 240

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​security_officer

Torvix Security Officer
501.2.0

Torvix Spy

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_spy

Torvix Spy
501.2.0

Torvix Underboss

CXP: 40

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_underboss

Torvix Underboss
501.2.0

Torvix War Droid

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​droid.​torvix_advanced_combat_droid

Torvix War Droid
501.2.0

Torvix Watchman

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​humanoid.​torvix_watchman

Torvix Watchman
501.2.0

Toth

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​trolls.​boss_troll_2

Toth
501.2.0

Toth

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​trolls.​boss_troll_2

Toth
501.2.0

Toth

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​trolls.​boss_troll_2

Toth
501.2.0

Toth

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​trolls.​boss_troll_2

Toth
501.2.0

Trained Battledog

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​corellia.​gang.​creature.​trained_battledog

Trained Battledog
501.2.0

Trandoshan Battlemaster

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_battlemaster

Trandoshan Battlemaster
501.2.0

Trandoshan Battlemaster

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_battlemaster

Trandoshan Battlemaster
501.2.0

Trandoshan Battlemaster

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_battlemaster

Trandoshan Battlemaster
501.2.0

Trandoshan Battlemaster

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_battlemaster

Trandoshan Battlemaster
501.2.0

Trandoshan Cannoneer

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_cannoneer

Trandoshan Cannoneer
501.2.0

Trandoshan Cannoneer

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_cannoneer

Trandoshan Cannoneer
501.2.0

Trandoshan Cannoneer

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_cannoneer

Trandoshan Cannoneer
501.2.0

Trandoshan Cannoneer

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_cannoneer

Trandoshan Cannoneer
501.2.0

Trandoshan Mercenary

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_mercenary

Trandoshan Mercenary
501.2.0

Trandoshan Mercenary

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_mercenary

Trandoshan Mercenary
501.2.0

Trandoshan Mercenary

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_mercenary

Trandoshan Mercenary
501.2.0

Trandoshan Mercenary

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_mercenary

Trandoshan Mercenary
501.2.0

Trandoshan Ranger

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_stealth_sentry

Trandoshan Ranger
501.2.0

Trandoshan Ranger

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_stealth_sentry

Trandoshan Ranger
501.2.0

Trandoshan Ranger

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_stealth_sentry

Trandoshan Ranger
501.2.0

Trandoshan Ranger

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_stealth_sentry

Trandoshan Ranger
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​tanks.​add_ranged

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​add_ranged

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​tanks.​add_ranged

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​tanks.​add_ranged_deploy

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​add_ranged_16_man

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​add_ranged

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​add_ranged_deploy

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​tanks.​add_ranged_deploy

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​tanks.​add_ranged_deploy

Trandoshan Shooter
501.2.0

Trandoshan Shooter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​tanks.​add_ranged_16_man

Trandoshan Shooter
501.2.0

Trandoshan Sniper

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_sniper

Trandoshan Sniper
501.2.0

Trandoshan Sniper

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_sniper

Trandoshan Sniper
501.2.0

Trandoshan Sniper

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_sniper

Trandoshan Sniper
501.2.0

Trandoshan Sniper

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_sniper

Trandoshan Sniper
501.2.0

Trandoshan Stealthkiller

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_assassin

Trandoshan Stealthkiller
501.2.0

Trandoshan Stealthkiller

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_assassin

Trandoshan Stealthkiller
501.2.0

Trandoshan Stealthkiller

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_assassin

Trandoshan Stealthkiller
501.2.0

Trandoshan Stealthkiller

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_assassin

Trandoshan Stealthkiller
501.2.0

Trandoshan Trenchcutter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​add_aeswarm

Trandoshan Trenchcutter
501.2.0

Trandoshan Trenchgutter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​add_aeswarm

Trandoshan Trenchgutter
501.2.0

Trandoshan Trenchgutter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​add_aeswarm

Trandoshan Trenchgutter
501.2.0

Trandoshan Trenchgutter

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​add_aeswarm

Trandoshan Trenchgutter
501.2.0

Trandoshan Warrior

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​add_aeswarm_shield

Trandoshan Warrior
501.2.0

Trandoshan Warrior

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​add_aeswarm_shield

Trandoshan Warrior
501.2.0

Trandoshan Warrior

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​add_aeswarm_shield

Trandoshan Warrior
501.2.0

Trandoshan Warrior

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​add_aeswarm_shield

Trandoshan Warrior
501.2.0

Transformed Escapee

CXP: 16

FQN: npc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_rakghoul

Transformed Escapee
281.2.0

Transgenic Sample Eleven

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​vorantikus.​infected_vorantikus

Transgenic Sample Eleven
501.2.0

Transgenic Sample Eleven

CXP: 650

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​vorantikus.​infected_vorantikus

Transgenic Sample Eleven
501.2.0

Transgenic Sample Seven

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​boss.​reek.​boss_reek

Transgenic Sample Seven
501.2.0

Transgenic Sample Seven

CXP: 400

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​boss.​reek.​boss_reek

Transgenic Sample Seven
501.2.0

Transport Captain

CXP: 16

FQN: npc.​qtr.​1x2.​event.​transport_captain

Transport Captain
281.2.0

Turret Sentry

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_turret

Turret Sentry
501.2.0

Turret Sentry

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_turret

Turret Sentry
501.2.0

Turret Sentry

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_turret

Turret Sentry
501.2.0

Turret Sentry

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_turret

Turret Sentry
501.2.0

Twi'lek Informant

CXP: 16

FQN: npc.​qtr.​1x3.​event.​investigation.​republic.​twilek_informant

Twi'lek Informant
301.2.0

TY-KO

CXP: 16

FQN: npc.​qtr.​1x2.​daily.​the_black_hole.​shared.​droid.​protocol_droid

TY-KO
10-501.2.0

Ugnaught Extractor

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_miner_ugnaut

Ugnaught Extractor
501.2.0

Ugnaught Extractor

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_miner_ugnaut

Ugnaught Extractor
501.2.0

Ugnaught Extractor

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_miner_ugnaut

Ugnaught Extractor
501.2.0

Ugnaught Extractor

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_miner_ugnaut

Ugnaught Extractor
501.2.0

Ugnaught Machinist

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_factory_ugnat_engineer

Ugnaught Machinist
501.2.0

Ugnaught Machinist

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_factory_ugnat_engineer

Ugnaught Machinist
501.2.0

Ugnaught Machinist

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_factory_ugnat_engineer

Ugnaught Machinist
501.2.0

Ugnaught Machinist

CXP: 40

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_factory_ugnat_engineer

Ugnaught Machinist
501.2.0

Ugnaught Security Droid

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_factory_droid_assistant

Ugnaught Security Droid
501.2.0

Ugnaught Security Droid

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_factory_droid_assistant

Ugnaught Security Droid
501.2.0

Ugnaught Security Droid

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_factory_droid_assistant

Ugnaught Security Droid
501.2.0

Ugnaught Security Droid

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_factory_droid_assistant

Ugnaught Security Droid
501.2.0

Urtagh

<Heroic World Boss>

CXP: 1600

FQN: npc.​qtr.​1x2.​event.​bantha_superboss

Urtagh
501.2.0

Utility Droid

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​tunnels.​astromech

Utility Droid
501.2.0

Utility Droid

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​tunnels.​astromech

Utility Droid
501.2.0

Vette

CXP: 16

FQN: npc.​location.​open_worlds.​class.​sith_warrior.​chapter_3.​betrayed.​vette_unconscious

Vette
431.2.0

Vicious Rakghoul

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​icebox.​vicious_rakghoul

Vicious Rakghoul
501.2.0

Vicious Rakghoul

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​icebox.​vicious_rakghoul

Vicious Rakghoul
501.2.0

Vicious Rakghoul

FQN: npc.​qtr.​1x2.​event.​area.​crashed_ship.​vicious_rakghoul

Vicious Rakghoul
26-271.2.0

Vile Razoronn

CXP: 16

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​vile_razoronn

Vile Razoronn
49-501.2.0

Vile Shaclaw

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​beach.​vile_shaclaw

Vile Shaclaw
501.2.0

Vile Shaclaw

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​beach.​vile_shaclaw

Vile Shaclaw
501.2.0

Virus Smuggler

CXP: 40

FQN: npc.​qtr.​1x2.​event.​shared.​daily.​4_pure_virus_sample.​virus_smuggler

Virus Smuggler
20-501.2.0

Voidstar Simulation Droid

CXP: 16

FQN: npc.​qtr.​1x3.​pvp.​voidstar.​republic_droid

Voidstar Simulation Droid
1-501.2.0

Voidstar Wargame Droid

CXP: 16

FQN: npc.​qtr.​1x3.​pvp.​voidstar.​imperial_droid

Voidstar Wargame Droid
1-501.2.0

Voracious Rakghoul

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_2.​trash.​lab.​skulker

Voracious Rakghoul
501.2.0

Voracious Rakghoul

CXP: 240

FQN: npc.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​difficulty_1.​trash.​lab.​skulker

Voracious Rakghoul
501.2.0

Voracious Rakghoul

FQN: npc.​qtr.​1x2.​event.​ambient.​voracious_rakghoul

Voracious Rakghoul
201.2.0

Warlord Kephess

<Conqueror of Denova>

CXP: 20000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​boss_kephess

Warlord Kephess
501.2.0

Warlord Kephess

<Conqueror of Denova>

CXP: 20000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​boss_kephess

Warlord Kephess
501.2.0

Warlord Kephess

<Conqueror of Denova>

CXP: 20000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​boss_kephess

Warlord Kephess
501.2.0

Warlord Kephess

<Conqueror of Denova>

CXP: 20000

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​boss_kephess

Warlord Kephess
501.2.0

Warstalker Spider Droid

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_spider_droid

Warstalker Spider Droid
501.2.0

Warstalker Spider Droid

CXP: 400

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_spider_droid

Warstalker Spider Droid
501.2.0

Warstalker Spider Droid

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_spider_droid

Warstalker Spider Droid
501.2.0

Warstalker Spider Droid

CXP: 500

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_spider_droid

Warstalker Spider Droid
501.2.0

Warstrider Battlewalker

CXP: 1600

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​kephess.​boss_walker

Warstrider Battlewalker
501.2.0

Warstrider Battlewalker

CXP: 1600

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​kephess.​boss_walker

Warstrider Battlewalker
501.2.0

Warstrider Battlewalker

CXP: 1600

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​kephess.​boss_walker

Warstrider Battlewalker
501.2.0

Warstrider Battlewalker

CXP: 1600

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​kephess.​boss_walker

Warstrider Battlewalker
501.2.0

Warzone Training Dummy

CXP: 40

FQN: npc.​location.​ship.​legacy.​dummy.​training_dummy_50

Warzone Training Dummy
801.2.0

Wingmaw

CXP: 16

FQN: npc.​qtr.​1x2.​raid.​denova.​flavor.​flavor_creature_wingmaw

Wingmaw
501.2.0

Zama Brak

<Heroic World Boss>

CXP: 1600

FQN: npc.​qtr.​1x2.​event.​rakghoul_superboss

Zama Brak
501.2.0

Zorn

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​boss.​trolls.​boss_troll_1

Zorn
501.2.0

Zorn

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​boss.​trolls.​boss_troll_1

Zorn
501.2.0

Zorn

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​boss.​trolls.​boss_troll_1

Zorn
501.2.0

Zorn

<Enslaved Drouk>

CXP: 650

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​boss.​trolls.​boss_troll_1

Zorn
501.2.0

[alderaanian_conspirator]

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​alderaanian_conspirator

[alderaanian_conspirator]
1-501.2.0

[apprentice_torturer_cine_1]

FQN: npc.​location.​ilum.​world_arc.​republic.​a_gentlemans_agreement.​apprentice_torturer_cine_1

[apprentice_torturer_cine_1]
501.2.0

[apprentice_torturer_cine_2]

FQN: npc.​location.​ilum.​world_arc.​republic.​a_gentlemans_agreement.​apprentice_torturer_cine_2

[apprentice_torturer_cine_2]
501.2.0

[cinematic_utility]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​cinematic_utility

[cinematic_utility]
1-501.2.0

[cinematic_utility_eighth_size_06]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_eighth_size_06

[cinematic_utility_eighth_size_06]
1-501.2.0

[cinematic_utility_eighth_size_07]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_eighth_size_07

[cinematic_utility_eighth_size_07]
1-501.2.0

[cinematic_utility_eighth_size_08]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_eighth_size_08

[cinematic_utility_eighth_size_08]
1-501.2.0

[cinematic_utility_eighth_size_09]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_eighth_size_09

[cinematic_utility_eighth_size_09]
1-501.2.0

[cinematic_utility_eighth_size_10]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_eighth_size_10

[cinematic_utility_eighth_size_10]
1-501.2.0

[cinematic_utility_point_six_scale_01]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_point_six_scale_01

[cinematic_utility_point_six_scale_01]
1-501.2.0

[cinematic_utility_sixteenth_size_01]

CXP: 16

FQN: npc.​location.​open_worlds.​cinematic.​utility.​cinematic_utility_sixteenth_size_01

[cinematic_utility_sixteenth_size_01]
1-501.2.0

[civilian_female_imp_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​civilian_female_imp_cinematic

[civilian_female_imp_cinematic]
281.2.0

[civilian_female_rep_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​civilian_female_rep_cinematic

[civilian_female_rep_cinematic]
281.2.0

[civilian_male_imp_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​civilian_male_imp_cinematic

[civilian_male_imp_cinematic]
281.2.0

[civilian_male_rep_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​civilian_male_rep_cinematic

[civilian_male_rep_cinematic]
281.2.0

[containment_probe_droid_imp_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​containment_probe_droid_imp_cinematic

[containment_probe_droid_imp_cinematic]
281.2.0

[containment_probe_droid_rep_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​containment_probe_droid_rep_cinematic

[containment_probe_droid_rep_cinematic]
281.2.0

[containment_trooper_male_imp_cinematic_01]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_imp_cinematic_01

[containment_trooper_male_imp_cinematic_01]
281.2.0

[containment_trooper_male_imp_cinematic_02]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_imp_cinematic_02

[containment_trooper_male_imp_cinematic_02]
281.2.0

[containment_trooper_male_imp_cinematic_03]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_imp_cinematic_03

[containment_trooper_male_imp_cinematic_03]
281.2.0

[containment_trooper_male_imp_cinematic_04]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_imp_cinematic_04

[containment_trooper_male_imp_cinematic_04]
281.2.0

[containment_trooper_male_rep_cinematic_01]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_rep_cinematic_01

[containment_trooper_male_rep_cinematic_01]
281.2.0

[containment_trooper_male_rep_cinematic_02]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_rep_cinematic_02

[containment_trooper_male_rep_cinematic_02]
281.2.0

[containment_trooper_male_rep_cinematic_03]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_rep_cinematic_03

[containment_trooper_male_rep_cinematic_03]
281.2.0

[containment_trooper_male_rep_cinematic_04]

CXP: 40

FQN: npc.​qtr.​1x2.​event.​containment_trooper_male_rep_cinematic_04

[containment_trooper_male_rep_cinematic_04]
281.2.0

[droid_conspirator]

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​droid_conspirator

[droid_conspirator]
181.2.0

[fat_conspirator]

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​fat_conspirator

[fat_conspirator]
1-501.2.0

[imperial_co_anchor_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​imperial_co_anchor_cinematic

[imperial_co_anchor_cinematic]
1-501.2.0

[imperial_medical_droid_cinematic]

<Imperial Transport Service>

CXP: 16

FQN: npc.​qtr.​1x2.​event.​imperial_medical_droid_cinematic

[imperial_medical_droid_cinematic]
501.2.0

[infected_civilian_male_imp_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​infected_civilian_male_imp_cinematic

[infected_civilian_male_imp_cinematic]
281.2.0

[infected_civilian_male_rep_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​infected_civilian_male_rep_cinematic

[infected_civilian_male_rep_cinematic]
281.2.0

[nautolan_conspirator]

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​nautolan_conspirator

[nautolan_conspirator]
1-501.2.0

[rakghoul_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​rakghoul_cinematic

[rakghoul_cinematic]
241.2.0

[republic_co_anchor_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​republic_co_anchor_cinematic

[republic_co_anchor_cinematic]
1-501.2.0

[republic_medical_droid_cinematic]

CXP: 16

FQN: npc.​qtr.​1x2.​event.​republic_medical_droid_cinematic

[republic_medical_droid_cinematic]
501.2.0

[selonian_conspirator]

CXP: 16

FQN: npc.​location.​open_worlds.​class.​spy.​chapter_3.​the_star_chamber.​selonian_conspirator

[selonian_conspirator]
481.2.0

[tormented_explorer03]

CXP: 16

FQN: npc.​location.​flashpoint.​shared.​the_tomb_opens.​flavor.​tormented_explorer03

[tormented_explorer03]
201.2.0

[trash_trandoshan_suppressor_drone]

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_2.​trash.​trash_trandoshan_suppressor_drone

[trash_trandoshan_suppressor_drone]
501.2.0

[trash_trandoshan_suppressor_drone]

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_3.​trash.​trash_trandoshan_suppressor_drone

[trash_trandoshan_suppressor_drone]
501.2.0

[trash_trandoshan_suppressor_drone]

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_1.​trash.​trash_trandoshan_suppressor_drone

[trash_trandoshan_suppressor_drone]
501.2.0

[trash_trandoshan_suppressor_drone]

CXP: 240

FQN: npc.​qtr.​1x2.​raid.​denova.​enemy.​difficulty_4.​trash.​trash_trandoshan_suppressor_drone

[trash_trandoshan_suppressor_drone]
501.2.0

[womp_rat]

FQN: npc.​location.​open_worlds.​cinematic.​utility.​womp_rat

[womp_rat]
25-261.2.0

[womp_rat_02]

FQN: npc.​location.​open_worlds.​cinematic.​utility.​womp_rat_02

[womp_rat_02]
25-261.2.0

Clickable objects (307)

NameAdded with

FQN: plc.​location.​taris.​bonus.​staged.​infectious_legacy.​abandoned_weapons_cache

Abandoned Weapons Cache
1.2.0

FQN: plc.​qtr.​1x2.​achievement.​imperial.​mission_board

Achievement Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​achievement.​republic.​mission_turnin

Achievement Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​achievement.​republic.​mission_board

Achievement Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​achievement.​imperial.​mission_turnin

Achievement Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​crafting.​crystal_tuning_device

Ancient Crystal Tuning Device
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pet_carrier

Animal Carrier
1.2.0

FQN: plc.​qtr.​1x2.​event.​republic.​announcement_var_3

Announcer
1.2.0

FQN: plc.​qtr.​1x2.​event.​republic.​announcement_var_2

Announcer
1.2.0

FQN: plc.​qtr.​1x2.​event.​republic.​announcement_var_1

Announcer
1.2.0

FQN: plc.​qtr.​1x2.​event.​republic.​announcement_handler

Announcer
1.2.0

FQN: plc.​qtr.​1x2.​event.​imperial.​announcement_handler

Announcer
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​kephess.​artillery_turret

Artillery Gun
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​trolls.​attack_wave_gate

Attack Wave Gate
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_bounty_hunter

Auditron Entertainment System
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_sith

Auditron Entertainment System
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_agent

Auditron Entertainment System
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_trooper

Auditron Entertainment System
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_smuggler

Auditron Entertainment System
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_jedi

Auditron Entertainment System
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​object.​codex_denova

Baradium Minecart
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​imperial.​fall_of_corellia.​bounty_board_heroic_turnin

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​republic.​corellia_rising.​bounty_board_turnin

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​imperial.​fall_of_corellia.​bounty_board_heroic

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​republic.​corellia_rising.​bounty_board_heroic_turnin

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​republic.​corellia_rising.​bounty_board_heroic

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​imperial.​fall_of_corellia.​bounty_board_turnin

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​imperial.​fall_of_corellia.​bounty_board

Black Hole Mission Terminal
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​republic.​corellia_rising.​bounty_board

Black Hole Mission Terminal
1.2.0

FQN: plc.​location.​taris.​bonus.​staged.​threat_assessment.​bones

Bones
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​breaching_charge_location

Breaching Charge Location
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​bridge_entrance_activation

Bridge Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​bridge_exit_activation

Bridge Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​trash.​creature_cage

Cage
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​forced_labor.​cage

Cage Control Panel
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​crashed_ship.​captains_terminal

Captain Magnus's Terminal
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​cinematics.​cine_holo

Cinematics Holo
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​scour_the_black_hole.​comm_tower

Communications Tower
1.2.0

FQN: plc.​location.​flashpoint.​raid.​eternity_vault.​puzzle.​rakata_obelisk.​confirm_button_2

Confirmation Console
1.2.0

FQN: plc.​location.​flashpoint.​raid.​eternity_vault.​puzzle.​rakata_obelisk.​confirm_button_1

Confirmation Console
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​imp_bounty_board

Containment Operations Console
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​rep_bounty_board

Containment Operations Console
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​republic_shuttle

Corellia Spaceport Shuttle
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​imperial_shuttle

Corellia Spaceport Shuttle
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​ship_attack

Corona Bomber
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​superboss.​rakghoul_summoner

Crashed Escape Pod
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​sand_people_camp.​escape_pod

Crashed Escape Pod
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​crashed_pod

Crashed Escape Pod
1.2.0

FQN: plc.​qtr.​1x2.​crafting.​czerka_photonic_converter

Czerka Photonic Heat Converter
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​crashed_ship.​power_core

Damaged Generator
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​sandpeople_datapad

Datapad
1.2.0

FQN: plc.​location.​hoth.​class.​smuggler.​brotherhood.​door

Door
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​doors.​kephess_walker_door

Door
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​kephess_cave

Drill Controls
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​cave_kephess

Drill Controls
1.2.0

FQN: plc.​location.​coruscant.​bonus.​staged.​enemy_droid_machines.​generator

Droid Recharging Station
1.2.0

FQN: plc.​qtr.​1x2.​event.​imperial.​drop_box

Drop Box
1.2.0

FQN: plc.​qtr.​1x2.​event.​republic.​dropbox

Dropbox
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​shuttles.​fleet_shuttle

Dropship
1.2.0

FQN: plc.​location.​coruscant.​bonus.​staged.​crisis_control.​dropship

Dropship Airlock
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​wonkavator.​lif_island_base

Elevator
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​republic_quest_hub

Elevator
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​wonkavator.​lift_lorrick_hangar

Elevator
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​elevator

Elevator
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​news_screen

Emergency Notice Terminal
1.2.0

FQN: plc.​location.​flashpoint.​raid.​eternity_vault.​puzzle.​rakata_obelisk.​reset_button

Emergency Reset
1.2.0

FQN: plc.​generic.​harvesting.​scavenging.​enriched_durasteel_cache

Enriched Durasteel Cache
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​escape_pod_useable

Escape Pod
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​rep_escape_pod_useable

Escape Pod
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​escape_pod_debris

Escape Pod Debris
1.2.0

FQN: plc.​location.​pvp.​ilum.​explosive_canister_rep

Explosive Canisters
1.2.0

FQN: plc.​location.​pvp.​ilum.​explosive_canisters

Explosive Canisters
1.2.0

FQN: plc.​location.​pvp.​ilum.​explosive_canister_imp

Explosive Canisters
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​kephess.​jump_target

Flag
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​shuttles.​fleet_shuttle

Fleet Shuttle
1.2.0

FQN: plc.​qtr.​1x2.​combat.​location.​voss.​mob.​superboss.​gormak.​dyn_summon_boss

Forbidden Knowledge
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​doors.​kephess_door

Fortress Gate
1.2.0

FQN: plc.​location.​ship.​legacy.​gtn.​neutral

Galactic Market Kiosk
1.2.0

FQN: plc.​location.​ship.​legacy.​gtn.​republic_terminal

Galactic Market Kiosk
1.2.0

FQN: plc.​location.​ship.​legacy.​gtn.​empire_terminal

Galactic Market Kiosk
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​kephess.​bunker_panel

Generator Exhaust Port
1.2.0

FQN: plc.​location.​flashpoint.​imperial.​lobby.​fleet.​bank.​guild_banking_terminal

Guild Bank Access
1.2.0

FQN: plc.​location.​flashpoint.​republic.​lobby.​fleet.​bank.​guild_banking_terminal

Guild Bank Access
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​counter_eco_terrorism.​hazmat_leak

HazMat Leak
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​corellia_rising.​holoterminal

Holonet
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​third_data_recording

Holoprojector Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​data_recordings_console

Holoprojector Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​fifth_data_recording

Holoprojector Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​second_data_recording

Holoprojector Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​first_data_recording

Holoprojector Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​sixth_data_recording

Holoprojector Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​fourth_data_recording

Holoprojector Controls
1.2.0

FQN: plc.​location.​ilum.​world_arc.​republic.​a_gentlemans_agreement.​arho_holo_projector

Holoprojector Droid
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​imperial_quest_hub

Horizon Outpost Elevator
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​pipe_elbow

Hypermatter Pipeline
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​pipe_t_joint

Hypermatter Pipeline
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​glow.​pipeline_control

Hypermatter Pipeline Controls
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​imperial_hypermater_control

HyperMatter Pipleline Control Station
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​imperial_refinery_core

HyperMatter Refinery Core
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​republic_shipping_warehouse

HyperMatter Shipping Warehouse
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​imperial_storage_facility

HyperMatter Storage Facility
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​hypermater_directive.​crates_public

HyperMatter Supplies
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​hypermater_directive.​crates

HyperMatter Supplies
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​imperial_tower_admin

HyperMatter Tower Administration Offices
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​republic_tower_admin

HyperMatter Tower Administration Offices
1.2.0

FQN: plc.​qtr.​1x2.​crafting.​ice_fern

Ice Fern
1.2.0

FQN: plc.​location.​corellia.​bonus.​republic.​staged.​front_lines.​imperial_console

Imperial Command Console
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​hearth_stone.​hearth_imp

Imperial Home Base
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​trash.​unpowered_tank

Incubation Tank
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​sand_people_camp.​final_mural

Infected Shaman's Mural
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​debris_pile

Infested Dewback Corpse
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​superboss.​wraid_summoner

Interesting-looking Skull
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​jawa_junk

Jawa Junk
1.2.0

FQN: plc.​location.​coruscant.​hearth_stone.​hearth_jedi_temple_poi02

Jedi Temple
1.2.0

FQN: plc.​location.​coruscant.​bonus.​staged.​justicar_resistance.​justicar_console

Justicar Console
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​codex_kolto_tank

Kolto Tank
1.2.0

FQN: plc.​qtr.​1x1.​raid.​karaggas_palace.​treasure_chest.​nightmare_bountyhunters_chest

Large Security Chest
1.2.0

FQN: plc.​qtr.​1x1.​raid.​karaggas_palace.​treasure_chest.​nightmare_kintan_chest

Large Security Chest
1.2.0

FQN: plc.​qtr.​1x1.​raid.​karaggas_palace.​treasure_chest.​nightmare_fabricator_chest

Large Security Chest
1.2.0

FQN: plc.​qtr.​1x1.​raid.​karaggas_palace.​treasure_chest.​nightmare_rancor_chest

Large Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​control_panel_tower03

Lava Ventilation Controller
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​control_panel_tower01

Lava Ventilation Controller
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​control_panel_tower02

Lava Ventilation Controller
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​eyes_and_ears.​listening_device_target_public

Listening Device Location
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​eyes_and_ears.​listening_device_target

Listening Device Location
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​lorrick_database

Lorrick's Database
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​lorrick_door

Lorrick's Lab
1.2.0

FQN: plc.​location.​ship.​legacy.​mailbox

Mailbox
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​safety_control_mechanism

Master Safety Control
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​med_gear_imp

Medical Supplies
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​med_gear

Medical Supplies
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​grid_piece

Mine Status
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​minefield_reset

Minefield Reconfiguration Console
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​mining_drill

Mining Drill
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​south_turret

Mortar Emplacement
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​east_turret

Mortar Emplacement
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​west_turret

Mortar Emplacement
1.2.0

FQN: plc.​location.​taris.​bonus.​staged.​pirate_justice.​munitions_supply

Munitions Supply
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​news_terminal_rep_fleet

News Terminal
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​news_terminal_imp_fleet

News Terminal
1.2.0

FQN: plc.​generic.​harvesting.​archaeology.​perfect_upari_crystal_formation

Perfect Upari Crystal Formation
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​glow.​pipe_3

Pipe
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​glow.​pipe_2

Pipe
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​glow.​pipe_1

Pipe
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​glow.​pipe_4

Pipe
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​pipeline_controls

Pipeline Controls
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​power_controls

Power Controls
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​probe_scanner

Probe Launcher
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​doors.​tanks_exit

Processing Facility Entrance
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​doors.​tanks_door

Processing Facility Gate
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​mine

Proximity Mine
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​kolto_tank

Rakghoul Incubator
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​trash.​kolto_tank

Rakghoul Incubator
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​kolto_tank

Rakghoul Incubator
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​objects.​cine_rakghoul_serum

Rakghoul Serum
1.2.0

FQN: plc.​location.​taris.​bonus.​staged.​serum_conservation.​rakghoul_specimen

Rakghoul Specimen
1.2.0

FQN: plc.​location.​corellia.​bonus.​staged.​imperial.​break_the_lines.​field_console

Republic Field Console
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​hearth_stone.​hearth_rep

Republic Home Base
1.2.0

FQN: plc.​qtr.​1x2.​event.​imperial.​daily.​blood_sample.​research_station

Research Station
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​crashed_ship.​ship_terminal

Salvageable Data Terminal
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​vendor_area_junk_1

Scattered Debris
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​vendor_area_junk_2

Scattered Debris
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​vendor_area_junk_3

Scattered Debris
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​vendor_area_junk_4

Scattered Debris
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_3.​treasure_chest_trenches

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_3.​treasure_chest_mine

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_2.​treasure_chest_waterfall

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_4.​treasure_chest_waterfall

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_3.​treasure_chest_waterfall

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_3.​treasure_chest_camp

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_2.​treasure_chest_trenches

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_1.​treasure_chest_camp

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_4.​treasure_chest_camp

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_4.​treasure_chest_mine

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_1.​treasure_chest_waterfall

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_2.​treasure_chest_camp

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_4.​treasure_chest_trenches

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_2.​treasure_chest_mine

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_1.​treasure_chest_trenches

Security Chest
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_1.​treasure_chest_mine

Security Chest
1.2.0

FQN: plc.​location.​coruscant.​bonus.​staged.​freightskipper_fracas.​security_console

Security Console
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​security_door_destroyed

Security Door
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​security_door

Security Door
1.2.0

FQN: plc.​location.​corellia.​world_arc.​imperial.​industrial_collapse.​czerka_back_door

Security Door
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​security_door

Security Door
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​control_panel_2

Security Door Control Panel
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​control_panel_1

Security Door Control Panel
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​security_door_control_panel

Security Door Control Panel
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​black_hole_reclamation.​dyn_hyper_matter_silo

Sensor Hub
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​sand_people_camp.​keepers_totem

Shaman's Totem
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​kephess.​shield_generator_tower

Shield Generator Tower
1.2.0

FQN: plc.​location.​coruscant.​bonus.​staged.​guild_justice.​shipping_container

Shipping Container
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​shipping_manifest

Shipping Manifest
1.2.0

FQN: plc.​location.​flashpoint.​republic.​revan.​object.​ship_taralv_visible

Shuttle
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​shuttles.​vorgath_shuttle

Shuttle
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​shuttles.​imp_fleet_shuttle_door

Shuttle to Denova
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​shuttles.​rep_fleet_shuttle_door

Shuttle to Denova
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​space_ground_imp

Shuttle to Denova Assault Camp
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​space_ground_rep

Shuttle to Denova Assault Camp
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​ground_space

Shuttle to Operation Hangar
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​shuttles.​fleet_shuttle_door

Shuttle to the Fleet
1.2.0

FQN: plc.​location.​taris.​bonus.​staged.​surface_problems.​skull_eaters_bone_pile

Skull Eater's Bone Pile
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​pipe_marker_source_line

Source Line
1.2.0

FQN: plc.​location.​pvp.​warzone.​alderaan.​taxis.​dyn_side_taxi

Speeder Bike
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​taxi.​lockout_taxi

Speeder Bike
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_2

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_3

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_12

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_6

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_8

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_11

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_5

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_9

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_7

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_10

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel_4

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​pod_panel

Stardream Wreckage
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​kephess.​state_controller

State Machine
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​stolen_victory.​prototype_weapon_crate

Stolen Prototype Weapons
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​sand_people_camp.​mural_1

Strange Mural
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​sand_people_camp.​mural_2

Strange Mural
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​sand_people_camp.​mural_3

Strange Mural
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​daily.​virus_sample

Suspicious Container
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_4.​hover_tanks

Tank Treasure
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_2.​hover_tanks

Tank Treasure
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_3.​hover_tanks

Tank Treasure
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​treasure_chests.​difficulty_1.​hover_tanks

Tank Treasure
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​pipe_marker_target_line

Target Line
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​scour_the_black_hole.​munitions_cache

Torvix Munition Cache
1.2.0

FQN: plc.​qtr.​1x2.​daily.​corellia.​wonkovator.​republic_tower_landing_pad

Tower VIP Landing Pad
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​shuttle

Transport Shuttle
1.2.0

FQN: plc.​location.​corellia.​bonus.​republic.​staged.​running_interference.​turbolaser

Turbolaser
1.2.0

FQN: plc.​location.​corellia.​world.​imperial.​prison_busting.​turret_base_neu

Turret Base
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​turret_console

Turret Controls
1.2.0

FQN: plc.​qtr.​1x2.​crafting.​magenta_crystal_formation

Unusual Crystal Formation
1.2.0

FQN: plc.​qtr.​1x2.​crafting.​oro_bird_egg

Unusual Egg
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​venting_button

Vent Hypermatter
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​black_hole_reclamation.​weapons_container

Weapons Container
1.2.0

FQN: plc.​qtr.​1x2.​event.​area.​crashed_ship.​generator

Wrecked Navigation Console
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​achievement.​achievement_survive_boss1_trolls

[achievement_survive_boss1_trolls]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​achievement.​achievement_survive_boss2_tanks

[achievement_survive_boss2_tanks]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​achievement.​achievement_survive_boss3_minefield

[achievement_survive_boss3_minefield]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​achievement.​achievement_survive_boss4_kephess

[achievement_survive_boss4_kephess]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​achievement.​achievement_timed_run

[achievement_timed_run]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​attack_wave_state_machine

[attack_wave_state_machine]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​auxiliary_generator

[auxiliary_generator]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​boss_defeat_environment

[boss_defeat_environment]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​bridge_entry_pathing

[bridge_entry_pathing]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​bridge_exit_pathing

[bridge_exit_pathing]
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​bunker_structure

[bunker_structure]
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​crashed_ship

[crashed_ship]
1.2.0

FQN: plc.​qtr.​1x3.​event.​scavenger_hunt.​shared.​crate

[crate]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​reek.​doors

[doors]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​trash.​doors

[doors]
1.2.0

FQN: plc.​location.​open_worlds.​class.​jedi_knight.​chapter_2.​an_unthinkable_alliance.​droid_holo

[droid_holo]
1.2.0

FQN: plc.​qtr.​1x2.​combat.​location.​voss.​mob.​superboss.​gormak.​dyn_summon_boss_controller

[dyn_summon_boss_controller]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​entrance_door

[entrance_door]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​exit_door

[exit_door]
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​floating_droid_holo_projector

[floating_droid_holo_projector]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​infected_vorantikus.​frost_vent

[frost_vent]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​hazard_nozzle

[hazard_nozzle]
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​holo_security_door

[holo_security_door]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​infected_vorantikus.​icicle_target

[icicle_target]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​kolto_tank_state_machine

[kolto_tank_state_machine]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​laser_gate

[laser_gate]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​laser_gate_cave

[laser_gate_cave]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​lava_burst

[lava_burst]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​lightning_controller

[lightning_controller]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​battledroid.​lightning_strike_boss

[lightning_strike_boss]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​light_bridge_entry

[light_bridge_entry]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​light_bridge_exit

[light_bridge_exit]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​minefield_status_machine

[minefield_status_machine]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​mine_scanner

[mine_scanner]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​televator.​mining_drill_rocks

[mining_drill_rocks]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​kephess.​orbital_strike

[orbital_strike]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​trash.​beach.​putrid_shaclaw_rot_target

[putrid_shaclaw_rot_target]
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​superboss.​rakghoul_sarlacc_goo

[rakghoul_sarlacc_goo]
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​superboss.​rakghoul_summon_controller

[rakghoul_summon_controller]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​rakghoul_tank

[rakghoul_tank]
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​shared.​stealth.​scan_point

[scan_point]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​shuttle_dust

[shuttle_dust]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​infected_vorantikus.​snowstorm

[snowstorm]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​state_machine

[state_machine]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​state_monitor

[state_monitor]
1.2.0

FQN: plc.​location.​ship.​legacy.​stereo_music

[stereo_music]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​tanks.​tanks_mortar_target

[tanks_mortar_target]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​tanks.​tanks_state_machine

[tanks_state_machine]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​tanks.​tank_collision

[tank_collision]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​tanks.​tank_collision_2

[tank_collision_2]
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​taxi_area_assets_imp

[taxi_area_assets_imp]
1.2.0

FQN: plc.​qtr.​1x2.​event.​ambient.​taxi_area_assets_rep

[taxi_area_assets_rep]
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​team_a_shield

[team_a_shield]
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​team_b_shield

[team_b_shield]
1.2.0

FQN: plc.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​teleport_target

[teleport_target]
1.2.0

FQN: plc.​location.​pvp.​ilum.​timer

[timer]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​tower_1_jump_loc

[tower_1_jump_loc]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​tower_2_jump_loc

[tower_2_jump_loc]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​tower_3_jump_loc

[tower_3_jump_loc]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​tower_fire

[tower_fire]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​tower_loc_state_machine

[tower_loc_state_machine]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​spitting_savrip.​tower_return_center_jump_loc

[tower_return_center_jump_loc]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​tanks.​tree

[tree]
1.2.0

FQN: plc.​qtr.​1x2.​pvp.​comm_base.​vfx_dial

[vfx_dial]
1.2.0

FQN: plc.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​vial_target

[vial_target]
1.2.0

FQN: plc.​qtr.​1x2.​raid.​denova.​puzzle.​vorgath_holo_base

[vorgath_holo_base]
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​superboss.​wraid_summon_controller

[wraid_summon_controller]
1.2.0

FQN: plc.​qtr.​1x2.​event.​shared.​easter_egg_hunt.​wreckage_fx_dyn

[wreckage_fx_dyn]
1.2.0

Quests (73)

NameAdded with
Asset Liquidation1.2.0
Betrayal on Denova1.2.0
Chronicles of Madness1.2.0
Corellia Rising1.2.0
Counter Eco-Terrorism Injector Handler1.2.0
Criminal Crackdown1.2.0
Defection on Denova1.2.0
Explosive Conflict1.2.0
Explosive Conflict1.2.0
glow injector handler1.2.0
Rakghoul DNA1.2.0
Supplies from Master Orgus Din1.2.0
taunlet1.2.0
The Fall of Corellia1.2.0
Tracking the Origin1.2.0
[crafting_utility]1.2.0
[DAILY AREA] Outbreak1.2.0
[DAILY AREA] Outbreak1.2.0
[DAILY AREA] Wreck of the Stardream1.2.0
[DAILY AREA] Wreck of the Stardream1.2.0
[DAILY] Blood Sample1.2.0
[DAILY] Blood Sample1.2.0
[DAILY] Control the Battlefield1.2.0
[DAILY] Counter Eco-Terrorism1.2.0
[DAILY] Eyes and Ears1.2.0
[DAILY] Forced Labor1.2.0
[DAILY] Glow1.2.0
[DAILY] Hybrid Strain1.2.0
[DAILY] Hybrid Strain1.2.0
[DAILY] Hypermatter Directive1.2.0
[DAILY] Newly Infected1.2.0
[DAILY] Newly Infected1.2.0
[DAILY] No Trace Left1.2.0
[DAILY] Passenger List1.2.0
[DAILY] Passenger List1.2.0
[DAILY] Plaguebearer1.2.0
[DAILY] Pure Virus Sample1.2.0
[DAILY] Pure Virus Sample1.2.0
[DAILY] Stolen Victory1.2.0
[defeat_bantha_boss]1.2.0
[defeat_rakghoul_boss]1.2.0
[defeat_wraid_boss]1.2.0
[HEROIC 2+] Chasing the Shadow1.2.0
[HEROIC 2+] The End of Torvix1.2.0
[hidden_begin_daily_1]1.2.0
[hidden_begin_daily_2]1.2.0
[hidden_begin_daily_3]1.2.0
[hidden_begin_daily_4]1.2.0
[hidden_begin_daily_5]1.2.0
[hidden_daily_3_itemdrop]1.2.0
[hidden_gatekeeper]1.2.0
[MASTER] Flashpoint: Lost Island1.2.0
[MASTER] Flashpoint: Lost Island1.2.0
[VEHICLE] Aratech Coral1.2.0
[VEHICLE] Aratech Coral1.2.0
[VEHICLE] Aratech Fire1.2.0
[VEHICLE] Aratech Fire1.2.0
[VEHICLE] Aratech Ice1.2.0
[VEHICLE] Aratech Ice1.2.0
[VEHICLE] Aratech Nightscythe1.2.0
[VEHICLE] Aratech Nightscythe1.2.0
[VEHICLE] Praxon Firaxa1.2.0
[VEHICLE] Praxon Firaxa1.2.0
[WEEKLY] Daily Area: Black Hole1.2.0
[WEEKLY] Daily Area: Black Hole1.2.0
[WEEKLY] Galactic Crisis Points1.2.0
[WEEKLY] Galactic Crisis Points1.2.0
[WEEKLY] Rakghoul Conflicts1.2.0
[WEEKLY] Rakghoul Conflicts1.2.0
[WEEKLY] The Nightmare Pilgrim1.2.0
[WEEKLY] The Nightmare Pilgrim1.2.0
[weekly_denova_hard]1.2.0
[weekly_denova_hard]1.2.0