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10 results found.
Battle Might Stim
Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.
FQN: abl.itm.potion.stimpack.biochem_str_tier02
Hyper-Battle Might Stim
Increases Mastery by 104 and Power by 43 for 60 minutes. Only one stimpack can be active at a time.
FQN: abl.itm.potion.stimpack.biochem_str_tier07
Prototype Battle Might Stim
Increases Mastery by 16 and Power by 6 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.
FQN: abl.itm.potion.stimpack.biochem_prototype_str_tier02
Prototype Hyper-Battle Might Stim
Increases Mastery by 104 and Power by 43 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.
FQN: abl.itm.potion.stimpack.biochem_prototype_str_tier07
A stimpack is a medical device used to enhance physical or mental attributes.
FQN: itm.potion.stimpack.biochem_str_tier02
FQN: itm.potion.stimpack.biochem_str_tier07
FQN: itm.potion.stimpack.biochem_prototype_str_tier02
FQN: itm.potion.stimpack.biochem_prototype_str_tier07
Reusable Battle Might Stim
This marvel of biochemical engineering is not consumed on use.
FQN: itm.potion.stimpack.biochem_artifact_str_tier02
Reusable Hyper-Battle Might Stim
FQN: itm.potion.stimpack.biochem_artifact_str_tier07