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Abilities (1)

NameCooldownAdded with

Calculated Pursuit

You have a <<1>>% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

FQN: abl.​agent.​skill.​engineering.​calculated_pursuit

Calculated Pursuit
passive1.1.0

Talents (1)

NameTypeAdded with

Calculated Pursuit

You gain 4 charges of Calculated Pursuit upon exiting cover, which allow Snipe and Lethal Shot to be activated while moving. This effect lasts for 15 seconds or until all 4 charges are consumed, but reentering cover removes the effect prematurely. Calculated Pursuit cannot be gained more than once every 20 seconds.

FQN: tal.​agent.​skill.​utility.​calculated_pursuit

Calculated Pursuit
agent7.2.0