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Abilities (5)

NameCooldownAdded with

Concussion Missile

Fires a medium-range lock-on missile that does 1055 damage to the target, with 20% of the damage bypassing the target's shield.

FQN: abl.​spvp.​missile.​concussion_missiles.​on_fire

Concussion Missile
none2.4.0

Concussion Missile

Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​velasu_graege.​hard.​concussion_missile

Concussion Missile
15s1.1.0

Concussion Missile

Fires a missile at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.

FQN: abl.​bounty_hunter.​concussion_missile

Concussion Missile
60s1.1.0

Concussion Missile

Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​velasu_graege.​concussion_missile

Concussion Missile
15s1.1.0

Concussion Missile

FQN: abl.​spvp.​drone.​sentry_missile.​missile

Concussion Missile
12s2.4.0

Items (2)

NameBindingLevelAdded with

Concussion Missile Magazine

Grade 7 Missile Magazine This item does not pertain to Galactic Starfighter.

FQN: itm.​space.​missile.​capacity_grade7

Concussion Missile Magazine
BoE501.4.0

Schematic: Concussion Missile Magazine

A schematic defines the components and technical knowledge required to craft an item.

FQN: itm.​schem.​space.​missile.​capacity_grade7

Schematic: Concussion Missile Magazine
none1.4.0