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Abilities (1)

NameCooldownAdded with

Critical Kinesis

Increases the critical chance of Telekinetic Throw and Disturbance by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_consular.​skill.​balance.​critical_kinesis

Critical Kinesis
passive1.1.0

Talents (1)

NameTypeAdded with

Critical Kinesis

Increases the critical chance of Force Serenity and Disturbance by 15%. Increases all periodic damage dealt by 20%. In addition, Force in Balance and Shifted Balance grant Warden's Vigor, causing your Telekinetic Throw to heal you for 15% of the damage dealt for the next 12 seconds.

FQN: tal.​jedi_consular.​skill.​balance.​critical_kinesis

Critical Kinesis
jedi_consular7.2.0