Search

Search

or Tree view

2 results found.

Abilities (2)

NameCooldownAdded with

Evasive Imperative

Every time you get attacked, the active cooldown of your Evasion is reduced by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​agent.​skill.​medic.​evasive_imperative

Evasive Imperative
passive1.1.0

Evasive Imperative

Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​agent.​skill.​utility.​evasive_imperative

Evasive Imperative
passive3.0.0