or Tree view
2 results found.
Evasive Imperative
Every time you get attacked, the active cooldown of your Evasion is reduced by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.
FQN: abl.agent.skill.medic.evasive_imperative
Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds.
FQN: abl.agent.skill.utility.evasive_imperative