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Abilities (1)

NameCooldownAdded with

Exotech Might Stim

Increases Mastery by 128 and Power by 52 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_str_tier08x2

Exotech Might Stim
none1.1.0

Items (2)

NameBindingLevelAdded with

Exotech Might Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_prototype_str_tier08x2

Exotech Might Stim
none481.0.0

Schematic: Exotech Might Stim

A schematic defines the components and technical knowledge required to craft an item.

FQN: itm.​schem.​potion.​stimpack.​biochem_prototype_str_tier08x2

Schematic: Exotech Might Stim
BoP1.0.0