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3 results found.
Force Might
Increases melee, ranged, Force and tech bonus damage and healing by 5%.
FQN: abl.jedi_knight.force_might_group_buff
FQN: abl.jedi_knight.force_might_passive
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
FQN: abl.jedi_knight.force_might