Search

Search

or Tree view

3 results found.

Abilities (3)

NameCooldownAdded with

Force Might

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

FQN: abl.​jedi_knight.​force_might_group_buff

Force Might
none7.0.0

Force Might

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

FQN: abl.​jedi_knight.​force_might_passive

Force Might
passive7.0.0

Force Might

Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.

FQN: abl.​jedi_knight.​force_might

Force Might
6s1.1.0