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Abilities (2)

NameCooldownAdded with

Hyper-Battle Resolve Stim

Increases Mastery by 104 and Power by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier07

Hyper-Battle Resolve Stim
none1.1.0

Prototype Hyper-Battle Resolve Stim

Increases Mastery by 104 and Power by 43 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_wil_tier07

Prototype Hyper-Battle Resolve Stim
none1.1.0

Items (3)

NameBindingLevelAdded with

Hyper-Battle Resolve Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_wil_tier07

Hyper-Battle Resolve Stim
none421.0.0

Prototype Hyper-Battle Resolve Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_prototype_wil_tier07

Prototype Hyper-Battle Resolve Stim
none421.0.0

Reusable Hyper-Battle Resolve Stim

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_wil_tier07

Reusable Hyper-Battle Resolve Stim
none421.0.0