Search

Search

or Tree view

4 results found.

Abilities (4)

NameCooldownAdded with

Ionic Accelerator

While Plasma Cell is active, Charged Bolts, Full Auto, and Hail of Bolts finish the cooldown on High Impact Bolt and Mag Bolt and make the next High Impact Bolt or Mag Bolt cost no energy cells. This effect cannot occur more than once every 7.5 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​ionic_accelerator_commando

Ionic Accelerator
passive3.0.0

Ionic Accelerator

While Plasma Cell is active, Charged Bolts has a <<1>>% chance and Full Auto has a <<2>>% chance to finish the cooldown on High Impact Bolt and make the next High Impact Bolt free. This effect cannot occur more than once every 6 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​incendiary_accelerator

Ionic Accelerator
passive1.1.0

Ionic Accelerator

Charged Bolts, Full Auto, and Hail of Bolts finish the cooldown on High Impact Bolt and Mag Bolt and make the next High Impact Bolt or Mag Bolt deplete no energy cells. This effect cannot occur more than once every 7.0 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​ionic_accelerator

Ionic Accelerator
passive4.0.0

Ionic Accelerator

While Plasma Cell is active, Ion Pulse has a <<1>>% chance and Stockstrike has a <<2>>% chance to finish the cooldown on High Impact Bolt and make the next High Impact Bolt free. This effect cannot occur more than once every 6 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​incendiary_accelerator_vanguard

Ionic Accelerator
passive1.1.0