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Abilities (2)

NameCooldownAdded with

Pulse Generator

Ion Pulse, Explosive Surge, and Plasma Flare grant Pulse Generator, increasing the damage dealt by your next Ion Wave by 50% and causing it to slow affected targets by 45% for 3 seconds. This effect stacks up to 2 times.

FQN: abl.​trooper.​skill.​plasmatech.​pulse_generator

Pulse Generator
passive3.0.0

Pulse Generator

While High Energy Cell is active, Ion Pulse, Explosive Surge, and Fire Pulse have a <<1>>% chance to grant Pulse Generator, increasing the damage your next Pulse Cannon deals by 20%, reducing its energy cell cost by 2, causing it to slow affected targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.

FQN: abl.​trooper.​skill.​tactics.​pulse_generator

Pulse Generator
passive1.1.0

Items (7)

NameBindingLevelAdded with

Magnapulse Generator

FQN: itm.​eq.​random.​generator.​premium.​level_046_force

Magnapulse Generator
BoE451.0.0

Magnapulse Generator

FQN: itm.​eq.​random.​generator.​prototype.​level_046_force

Magnapulse Generator
BoE451.0.0

Magnapulse Generator

FQN: itm.​eq.​random.​generator.​prototype.​level_046

Magnapulse Generator
BoE451.0.0

Magnapulse Generator

FQN: itm.​eq.​random.​generator.​premium.​level_046

Magnapulse Generator
BoE451.0.0

Magnapulse Generator MKII

FQN: itm.​eq.​random.​generator.​premium.​level_053

Magnapulse Generator MKII
BoE512.0.0

Magnapulse Generator MKIII

FQN: itm.​eq.​random.​generator.​premium.​level_053_force

Magnapulse Generator MKIII
BoE512.0.0

Seismic Pulse Generator

An experimental device that emits precision seismic pulses. A stamp on the component boldly proclaims "Proprietary design of Burba Labs. Do not reverse engineer."

FQN: itm.​qtr.​1x4.​hk_51.​multi.​seismic_pulse_generator

Seismic Pulse Generator
none1.4.0