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Abilities (3)

NameCooldownAdded with

High Velocity Supercharged Gas

Requires and converts 10 stacks of Supercharge to vent 10 heat and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Tracer Missile, Heatseeker Missiles, Priming Shot, and Blazing Bolts grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.

FQN: abl.​bounty_hunter.​skill.​arsenal.​supercharged_gas_high_velocity

High Velocity Supercharged Gas
1.5s5.0.0

Supercharged Gas

Requires and converts 10 stacks of Supercharge to vent 10 heat, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Missile's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​supercharged_gas

Supercharged Gas
1.5s3.0.0

Supercharged Gas

Converts 30 charges of Combat Support Cylinder to supercharge your blasters, venting 8 heat and increasing all damage and healing dealt by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, the following abilities gain Supercharge effects: Power Shot: Heat cost reduced by 100%. Unload: Heat cost reduced by 100%. Healing Scan: Cooldown reduced by 100%. Kolto Missile: Places a shield on all targets, reducing damage taken by 5% for 15 seconds.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​supercharge

Supercharged Gas
1.5s1.1.0