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8 results found.

Abilities (8)

NameCooldownAdded with

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​iokath_droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iokath_tank.​healer.​kolto_shell

Trauma Probe
20s6.0.0

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​kolto_shell

Trauma Probe
20s6.0.0

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​kolto_shell

Trauma Probe
20s6.0.0

Trauma Probe

Deploys a Trauma Probe with 7 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 2.5 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​trooper.​skill.​combat_medic.​trauma_probe

Trauma Probe
none1.1.0

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​colicoid.​healer.​kolto_shell

Trauma Probe
20s6.0.0

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0