1. Pouvoirs
  2. npc
  3. ability
  4. utility
  5. training_dummy_15mil_health

10 000 000 points de santé

emittermatrix3

10 000 000 points de santé

L'utilisation de cet objet sur le mannequin d'entraînement Opérations de votre vaisseau fixera sa santé à 10 000 000 points.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emittermatrix310 000 000 points de santé – La santé de cette cible a été définie à une valeur spéciale.
2
emittermatrix3
10 000 000 points de santé
3
emittermatrix3
10 000 000 points de santé
4
emittermatrix3
10 000 000 points de santé
5
emittermatrix3
10 000 000 points de santé
6
emittermatrix3
10 000 000 points de santé
  • [hidden] [12s]
    emittermatrix3Effect #2

  • 1
    • When character deals damage, not more than every 1s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute hydra hook respawn
  • [0s] [not displayed]
    emittermatrix3Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [12s]
    emittermatrix3Effect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute hydra hook respawn
  • [hidden] [does not expire]
    emittermatrix3Effect #5

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Execute hydra hook respawn
  • [0s] [not displayed]
    emittermatrix3Effect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat