Séquence d'arrêt d'auto-réparation
Séquence d'arrêt d'auto-réparation
Active le système de réparation intégré. Cela neutralise tous les systèmes du walker et le met à l'arrêt pendant que son alimentation est redirigée et que les systèmes internes se concentrent sur les réparations. Ne fonctionne pas en combat.
Attributs
Type: | active |
Activation time: | 20s channel |
Target type: | Self |
AI type: | None |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16140904276764979525 |
Combat log ID: | 4008136495071232 |
FQN: | abl. |
Star Wars name: | Séquence d'arrêt d'auto-réparation |
Autres langues: | Self Repair Shutdown Sequence Selbstreparatur-Abschaltsequenz |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Séquence d'arrêt d'auto-réparation
Réparation des systèmes internes, alimentation redirigée, systèmes de combat hors ligne.Slot: Buff Duration: during channel (20s) On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 0 Tags: tag. abl. player. rest_ ability Initializers: - Set type to Positive, cannot toggle off
Global ID: 16140937073379254225 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. self_ repair_ shutdown/6/1 - 1
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Regen Health
- Amount = (float) 0
- Amount Percent Of Max = (float) 0,05
- 2
- When CASTER enters combat
- When character takes damage, not more than every 15s
- When CASTER is moving, not more than every 15s
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- [hidden] [2s]
Effect #2Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. player. rest_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140940371914135800 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. self_ repair_ shutdown/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. channel_power_down_exit - Immobilize and prevent rotation