1. Pouvoirs
  2. agent
  3. rifle_shot_optimize

Tir de fusil

rifleshot

Tir de fusil

Tire sur la cible avec le fusil, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.spy
  • apc.tutorial.agent.sniper.virulence.1
  • apc.tutorial.agent.operative.lethality.1
  • apc.test.jrb.polymorph
  • apc.agent.base
  • apc.tutorial.agent.operative.concealment.1
  • apc.tutorial.agent.operative.medicine.1
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base
  • apc.tutorial.agent.sniper.marksmanship.1
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base
  • apc.tutorial.agent.sniper.engineering.1

Related effects, buffs and debuffs

Ability activation
1
rifleshot
Tir de fusil
  • [0s] [not displayed]
    rifleshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.ranged.rifleshot_2018
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged