1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_06
  6. boss
  7. skydeck
  8. arcann
  9. arcann
  10. shockwave_strike

Frappe d'onde de choc

forcestrike

Frappe d'onde de choc

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestrike
Frappe d'onde de choc
2
forcestrike
Frappe d'onde de choc
3
forcestrike
Frappe d'onde de choc
  • [hidden] [does not expire]
    forcestrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When channel ended

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shockwave_strike_shockwave, dependent on calling effect
  • [0s] [not displayed]
    forcestrikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.qtr.1x6.raid.darvannis.trash.mercenary_carver.shockwave_strike_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not an enemy

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,6
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.qtr.1x6.raid.darvannis.trash.mercenary_carver.shockwave_strike_impact, dependent on calling effect
  • [hidden] [1s]
    forcestrikeEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,75, 30° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw