1. Pouvoirs
  2. companion
  3. unique
  4. smuggler
  5. akaavi_spar
  6. concussive_wave

Vague assommante

concussionmissiles

Vague assommante

Libère une vague de force explosive, infligeant <<1[$d point/$d point/$d points]>> de dégâts aux ennemis à proximité et réduisant leur vitesse de déplacement de 50 % pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les ennemis faibles et standard sont renversés par le souffle.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Vague assommante
2
movementslowedRalentissement (techno) – Vitesse de déplacement réduite.
3
concussionmissiles
Vague assommante
4
thrownRenversement – Au sol. Incapacité d'agir.
  • [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.companion.unique.smuggler.akaavi_spar.concussive_wave.cast_instant
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,11
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.trooper.explosive_surge.target, dependent on calling effect
  • [9s]
    movementslowedRalentissement (techno)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.oil_slick.oil_slick_snare, dependent on calling effect
    • Set movement speed to 50%
  • [0s] [not displayed]
    concussionmissilesEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 50° pitch, 0° yaw
    • Add effect #4 to TARGET from CASTER
  • [2s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET