1. Pouvoirs
  2. sith_warrior
  3. ravage

Saccage

bladerush

Saccage

Réalise une série d'attaques au sabre laser qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme. Attaque avec deux armes si applicable.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.sith_warrior
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_base
  • apc.tutorial.warrior.juggernaut.vengeance.8
  • apc.tutorial.warrior.marauder.carnage.8
  • apc.tutorial.warrior.marauder.annhilation.9
  • apc.tutorial.warrior.marauder.fury.8
  • apc.sith_warrior.juggernaut.base
  • apc.test.cdurel.class_prototypes.war_kni.marauder_base
  • apc.sith_warrior.marauder.base
  • apc.sith_warrior.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bladerush
Saccage
2
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
3
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
  • [hidden] [1.5s]
    bladerushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.ravage.cast_instant
  • 2
    • When effect ticks the 1st time
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,66
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,66
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 4
    • When effect ticks the 7th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,101
      - Standard Health Percent Min = (float) 0,101
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,33
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 5
    • When effect ticks the 7th time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,33
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • [3s]
    immobilizedImmobilisation (physique)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [3s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Set movement speed to 50%