1. Pouvoirs
  2. test
  3. sslama
  4. spon_tem

FR_Spon Tem

FR_Spon Tem

FR_

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
FR_Spon Tem
2
FR_Spon Tem
  • [15s]
    FR_Spon Tem

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.sslama.jet_boost_cast
    • Add effect #2 to TARGET from CASTER
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Levitation
      - Height = (float) 16
    • Play appearance epp.test.sslama.spon_tem
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 7
    • When effect ticks the 6th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 8
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 9
    • When effect ticks the 8th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 10
    • When effect ticks the 9th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.rocket_fire, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s