1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. final_platform
  7. atk_shield_charge

Poussée de bouclier

weakenresolve

Poussée de bouclier

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
weakenresolve
Poussée de bouclier
2
weakenresolve
Poussée de bouclier
3
weakenresolve
Poussée de bouclier
4
weakenresolve
Poussée de bouclier
5
weakenresolve
Poussée de bouclier
6
thrownRenversement – Au sol. Incapacité d'agir.
7
weakenresolve
Poussée de bouclier
8
weakenresolve
Poussée de bouclier
9
thrownRenversement – Au sol. Incapacité d'agir.
  • [hidden] [0.5s]
    weakenresolveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Delay next ability by 1.5s (GCD)
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Backward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​shield_charge_marker
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 3m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    weakenresolveEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.6m
      - Distance = 40m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    weakenresolveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_dash, dependent on calling effect
    • Teleport To Target
  • [hidden] [2s]
    weakenresolveEffect #4

  • [0s] [not displayed]
    weakenresolveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_impact, dependent on calling effect
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER
  • [1.5s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 45° pitch, 180° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,3, 45° pitch, 180° yaw
  • 3
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [3s]
    weakenresolveEffect #7

  • [0s] [not displayed]
    weakenresolveEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_impact, dependent on calling effect
    • Add effect #9 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,7, 50° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,3, 45° pitch, 0° yaw
  • 3
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET